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War of Wizards - Copyright WoW Games 1996-1999

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* PLAYER BLURBS.

These are the player blurbs. Send in anything you would like to have in this section. Also web links to graphics and sites are OK. See Info Page for more information on how to do this.


Game 3 Blurbs.
Clicking on the player numbers below will take you to their blurb.
Click the email address beside the wizard name to contact that player.

  • PLAYER 1 - Shadowmage

    
    
    Deep in the desert is the large city Moustar that has grown around an oasis. Moustar is the capital of the Shadow Empire. Deep within Moustar sits a castle called The Castle of Night. Deep within the castle through long winding passages and dark chambers is the Throne Room. Enclosed amongst shadows, the Throne Room contains a dais which sits a throne of Black Diamond. Upon the throne sits a form shrouded in shadow, almost a part of the darkness. With a wave of the figure's hand, the shadows retreat for the corners revealing the being to be of humanoid shape. The figure speaks. "Greetings all. I am Shadowmage. I am a traveler of the planes of existence. I have found this land to be to my liking and have decided to make it part of my Shadow Empire. You can help or hinder me. The choice is yours." Shadowmage waves a hand and everything fades to black......

    How can we dwell solely in the sunlight,
    when all of us have both elements of light
    and darkness within? I offer a glimpse
    at the interplay between the light and
    the absense of light within one heart:
    my own.

    Contact Shadowmage at Shadowmage@deathsdoor.com


  • PLAYER 2 - Wandor

    
    

    The void flickers. More and more stars appear, at first in infinite distance, then coming closer. Among the dazzling white stars you find radiating balls of varois colours. Red nebulae of unfamiliar shapes float beneath you. And suddenly, a white-bearded man in a dark robe appears in front of you.

    "Greetings, fellow wizard!" The full, baritonale voice echos in the infiinite universerve of your vision. "I am Wandor, guardian of the Cristal of Varlania, the magic gem of Time and Space. From Cazil in the great desert I am calling you..."

    For a moment the image fades. A white fog appears between the mage's outstrectched arms and gathers into a radiating ball. As the image is restored again, you notice the sweat on Wandor's forehead. His trembling arms show his strain to maintain the magical connection.

    "War is coming to Varlania. Ancient powers of magic have been awakened... You are not the only wizard who has taken responsibility for the fate of this world. When the final battle comes, be sure that you are on the right side..."

    The glowing ball wavering between the wizard's gnarled hands turns to a dark red colour, and lightning flashes between the distant stars. "I must leave now." The old man looks worriedly around. "You may send a messenger to Cazil. The streets are safe for a few more days, but soon there will be war." In an instant his image is gone, and the stars fade. You open your eyes and recognize the familiar sight of your study chamber.

    Contact Wandor at Olaf.Hesebeck@mach.uni-karlsruhe.de


  • PLAYER 3 - Rikard

    No Blurb Submitted As Yet.
    

    Contact Rikard at floepje@dds.nl


  • PLAYER 4 - Kyrlyn

    No Blurb Submitted As Yet.
    

    Contact Kyrlyn at danders@mail.battlecreek.net


  • PLAYER 5 - Sirien Windspinner

    No Blurb Submitted As Yet.
    

    Contact Sirien Windspinner at rmst@lysator.liu.se


  • PLAYER 6 - Alison Wrath

    Alison of the Amazons invites all the visit the jungle lands of Carino.
    

    Contact Alison Wrath at moriarty@euler.berkeley.edu


  • PLAYER 7 - Khayman

    No Blurb Submitted As Yet.
    

    Contact Khayman at matthew.t.kush@allison.com


  • PLAYER 8 - Stargazer

    
    

    Greetings and words of salutations from Stargazer, Current guide and ruler of the darkelves of Mitzron.

    As you may or may not have heard, my own essence is not that of which those I guide. Or, in plain words, I'm not a darkelf. Yet, I'm not one of the other races either. Or.. At least not any more.
    My body is from that of another world, one that was just as this is about to be, torn by war. Peace were starting to settle, when one day one of my magick experiements went a little different than I had anticipated.
    The result was that my spirit became 'dislodged' from my body and cast away from the plane of my birth.

    My spirit, my soul, ended up here on this world, in the region of Mitzron. My initial meeting with the masters of this region were what one might not consider best grounds for friendship. Not yet acustomed to the fact that I was not 'whole' I met the darkelves while they were Cutting down some of the trees in their forest, or rather, their slaves were doing it while being flogged till death. Not a people to make decisions slow, they decided that my somewhat less than usual form of physical manifestion meant that I was hostile and attacked me. Of course I defended my self.

    After a dozen of them lay dead at my feet, none of whichs weapons had harmed me while they passed through my 'body', they knew they could not win the battle. Instead they decided to 'befriend' me, and introduce me to the politics of the houses, that existed at that time. A plot, that ultimately ended in me seizing the power of this region, but of which I'll spare you the details.

    The night I had seized the power over all the darkelves in Mitzron, I had a dream. (Yes, as odd as it may sound to you, I do still need to sleep and dream).

    I were in a dark temple of some sort, with a single cauldron in the center of the room, emnating a forebooding light. There were no exits from this room, and a strangely aluring female voice drew me to the cauldron.

    Reaching the cauldron a female form seemed to both rise from the innards of the cauldron, and materialize from the very air over it. She was incredibly beautifull, yet some part of me could not help but feel dread towards this form.

    When she spoke the sound of her voice was as sweet to listen to that it almost pained, yet no sounds were uttered, except in my mind.

    I can only make guesses and assumptions on who this female in my dream were, but her intentions were clear enough. She was a guardian of some sort for the darkelves. With my rise of power over them, she came to make sure that nothing 'unplanned for', as she termed it, happened towards her children.

    That night, in that dream. I died and rose again a hundred times. I'll never forget the pain of it... We 'sat' (me kneeling actually, as I could somehow not find the proper use of my legs, but seemingly had them 'guided' for me) and discussed about the future. Mine, and the one of the Mitzron elves.
    Each time she dis-agreed, I died a swift and painfull death, yet were back again to argue my case a matter of seconds (I think) afterwards. I am not sure yet, how she killed me, all those times. Except that she seemed to do nothing more than look at me with her bottomless eyes, with that terrible smile of hers.

    In the end, we came to an understanding. I would continue to guide the people of Mitzron, but she would appear from time to time in my dreams to make sure I did not do something 'reproachable'.. I still shudder, when I remember her eyes while saying that word. And that, my friends, is how I came to guide the people of the Mitzron region.

    Contact Stargazer at dancing@post3.tele.dk


  • PLAYER 9 - Micklemar The Wiley

    In accordance with the ancient traditions of the Gnomes, Micklemar the Wiley earned the right to rule the lands through his superior skills as an inventor. He won the respect of the inventors with the creation of a divining rod to locate the valuable lodes of iron in the mountains of Maczar, and the hearts of the people with his combination bunyan tickler/ear-hair trimmer. His fame has reached every corner of the world through the 'Gnome Militia Knife', a pocket-sized tool that includes knife, pliers, screwdriver, toothpick, magnifying glass, dragon whistle, etc... His greatest and most recent invention is a device used to translate the many ancient scrolls of wisdom that have been horded, unused, by the Gnomes of Goopantrophsville for centuries. Micklemar is quickly learning to use these scrolls to enhance his power and skills with the magical arts, in hopes of using his new powers to make all the mountains of the world safe for Gnomedom.

    Contact Micklemar The Wiley at lindstrom@helix.mgh.harvard.edu


  • PLAYER 10 - Sloth the Devourer

    
    
    Arrrarrr, we'll drink their blood .... what's that? the mike's live? .... erm ....

    Hail and well met fellow Lords, Ladies (and Others) of Varlania.


    Hi there. I'm Slothy.
    I be Sloth the Devourer but my friends call me Slothy. The name might be a bit unfamiliar to you lot but I be the King of the Silverdale Dwarves. Odd name for a dwarf you say? Tis true, but then I be an odd sort of dwarf. Seems like the old dwarf king came upon me all asleepy like deep in the catacombs beneath the city (good chap the old king was) and took it upon himself to wake me after all those years. Shame about the accident that happened then. Who'd a thought that the roofs down there were subject to such sudden collapses. Such a poor reward for such a good deed. Anyway, once I informed the other dwarfs about who I was and how I felt about their kingdom like ... well ... they saw that they had no choice but to declare me king. Seeing which way the wind was blowing and knowing my duty clear, I had no choice but to accept this onerous burden.

    I offer all of you the use of this mystic communication spell. If you be interested in exchanging info on buildings or troops or spells or such then do give me a call. Till later then,

    Hi-ho hi-ho.

    Your friend

    Slothy

    By the way, here be some information from Game 1 (WOW Version 1).
    And here be some of Slothy' s thoughts for Game 3 (WoW Version 2).
    And here is the beginning of the WoW Strategy Guide. Please feel free to add/comment on this.

    
    

    Contact Sloth the Devourer at justone@adelaide.on.net


  • PLAYER 11 - Ararargh

    
    
    



    The NEW DANTRON Minotaurs. Please visit our lovely city.

    Contact Ararargh at m96thd@student.tdb.uu.se


  • PLAYER 12 - Mrok

    
    King Mrok, son of Krom, 
       commander of 1th Husar Brigade, 
       wearer of the blue belt,
       master of riding and swordsmanship,
       whitest of the wizards,
    has taken over the throne of the kingdom Kanton.
    

    As from this day on all Kantonese people will no longer suffer any mistreatments from other RACEs, but be strong and proud, though fair to other beings.

    Whatever you do, make sure you don't harm a kantonese plainsrider or our forces will be upon you with such incredible speed and strength as you've never experienced before (and for sure will never experience again in the short period of time you've got left then).

    We are not looking for trouble, but we are no cowards as to hide behind other folks, we will stand up and fight our turf !

    In case you want to contact us on treaties, gifts, trade or juft for the fun of it, try eedrsl@eed.ericsson.se

    Contact Mrok at eedrsl@eed.ericsson.se


  • PLAYER 13 - Icta the UnHoly Terror

    No Blurb Submitted As Yet.
    

    Contact Icta the UnHoly Terror at kuofeng@ncs.com.sg


  • PLAYER 14 - Fon

    
    

    The Farrow Banks halflings have long been sleeping, at peace with the world, and yet while they have slept their power has grown. Woe be to those who cross them!

    Short, friendly little fellows, they enjoy good food and wine yet can be cunning and ruthless in defence of their burrows (carved into the sides of hills) and underground caves. Friendly to elves, they often visit the forests, and have also been known to sail the seas in fleets of cute little warships made of twigs and leaves.

    At peace with the major empires of Varlania, the halflings have little to do but stay at home, sleeping for many turns at a time, slowly improving their magic until it ranks with the strongest (as they have been at various times). Always willing to help their friends, the halfings plan to survive until the end of WoW 3.

    Contact Fon at fon@iinet.net.au


  • PLAYER 15 - Fistandantalus

    No Blurb Submitted As Yet.
    

    Contact Fistandantalus at ar412@ccn.cs.dal.ca


  • PLAYER 16 - Zefrir

    No Blurb Submitted As Yet.
    

    Contact Zefrir at Ik120@hotmail.com


  • PLAYER 17 - Morglum Necksnapper

    No Blurb Submitted As Yet.
    

    Contact Morglum Necksnapper at B.J.VANBEUZEKOM@STUDENT.TN.TUDELFT.NL


  • PLAYER 18 - Bonespirit Crushling

    No Blurb Submitted As Yet.
    

    Contact Bonespirit Crushling at jfiorent@vt.edu


  • PLAYER 19 - Aralin

    
    
    
    

    Greetings mighty Wizards from Aralin, the Eye of the Evil, master of Darlek!

    The Orcs of Darlek are just as you can imagine nasty and worthless beings, that dislike life in any of its forms. They are not even worth of your look, not to mention any thing like an attack. But try to hit them and you will feel blade in your back. Don't mess up with orc and stay alive. Keep distance!

    In case you are such fool to cantact us, you can do it at aralin@iname.com

    Contact Aralin at jk@atrey.karlin.mff.cuni.cz


  • PLAYER 20 - Mayhem

    No Blurb Submitted As Yet.
    

    Contact Mayhem at ejfree@harman.com


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