Back to WOW Game Index
War of Wizards - Copyright WoW Games 1996-1999

Blurbs Heading.

* PLAYER BLURBS.

These are the player blurbs. Send in anything you would like to have in this section. Also web links to graphics and sites are OK. See Info Page for more information on how to do this.


Game 6 Blurbs.
Clicking on the player numbers below will take you to their blurb.
Click the email address beside the wizard name to contact that player.

  • PLAYER 1 - Lord Winston

    No Blurb Submitted As Yet.
    

    Contact Lord Winston at Michael.Hewitt@aus.xerox.com


  • PLAYER 2 - Dougan Fireflint

      
    
    
    Optimized for 800X600
    Greetings Lords and Ladies of the Realm.
    Allow me to introduce myself. I am known
    as Garganath Faltiki, defender of the
    Amazons of Gilita. I am also a member of
    We are a peaceful race who wish live in
    harmony with all, but in these times of
    darkness, we are forced to take arms
    against those who wish us harm.
    Any future friends or allies are welcome
    to start dialogue with me, or any of the
    current members of the allianc e.
    Future enemies, however, will not receive
    such a warm welcome. As the saying goes,
    "Be prepared to meet thy maker", if you
    wish to make enemies of me and my people.
    May your people experience long lasting
    peace, happiness and prosperity,
    Garganath Faltiki.
    Greetings Lords and Ladies,
    I have much regret to inform you of the absence of my close friend, and just ruler, Garganath Faltiki.
    I, Dougan Fiireflint, have taken up the oath to serve and protect, the Amazons of Gilita, and maintain the current alliances forged by him.
    All dialogues and envoys should still be sent to the places above, and I will endeavour to answer them
    as well, and as speedily as he has done.
    His current whereabouts is unknown, and I will be posting any news of his travels in the news section.
    That is all,

    Dougan Fireflint

    Contact Dougan Fireflint at fzulhuma@nsw.bigpond.net.au


  • PLAYER 3 - GUNNAR

    No Blurb Submitted As Yet.
    

    Contact GUNNAR at sroth@javanet.com


  • PLAYER 4 - Loki the Magnificent

    No Blurb Submitted As Yet.
    

    Contact Loki the Magnificent at kohlermd@usa.net


  • PLAYER 5 - Mandax

    No Blurb Submitted As Yet.
    

    Contact Mandax at nfreeby@aol.com


  • PLAYER 6 - Ithaqua

    No Blurb Submitted As Yet.
    

    Contact Ithaqua at h9304295@edv1.boku.ac.at


  • PLAYER 7 - Strallen

        Greetings, everyone. My name is Strallen, and I am the ruler of the
    Sandpeople of Ki. The tale of how I managed to come to be their ruler is quit
    strange indeed...... I used to live in an Empire that ruled the world, an
    Empire that made the Dark Elves out to be superior to all other races..... A
    rebellion occured, and when my father was cut down I became the leader of the
    rebellion...... But we failed, and my punishment for treason was to be
    exiled...... So they worked some form of magic that sent me into a seemingly
    endless void, but it did end, and when it did I found myself in a desert much
    like the one I grew up in. I wandered for not long before finding the people
    of Ki, after taking a small amount of time to recover I set out to become the
    leader of these people, and it did not take much to convince them.....
        And so I became their King and leader, and I shall bring the seclusion of
    these people to an end.... Do not get me wrong, I'm not planning on ruling the
    world, but I do plan to make sure that my people do not stay shut away from
    the rest of Shadowmoth any longer. We of the Sandpeople have been hermits for
    too long.....
    
    

    Contact Strallen at strallen2@aol.com


  • PLAYER 8 - Morgenes

    No Blurb Submitted As Yet.
    

    Contact Morgenes at rips@ahrens.de


  • PLAYER 9 - Cool Wizard

    No Blurb Submitted As Yet.
    

    Contact Cool Wizard at cool@caravan.ru


  • PLAYER 10 - abracadabra

    No Blurb Submitted As Yet.
    

    Contact abracadabra at gyorgyan@alarmix.net


  • PLAYER 11 - Lancelot

    No Blurb Submitted As Yet.
    

    Contact Lancelot at spawntsr@webtv.net


  • PLAYER 12 - Halren

    No Blurb Submitted As Yet.
    

    Contact Halren at an/tic@usa.net


  • PLAYER 13 - Discordia

    
    kings of the realms, greetings.
    I would like to introduce myself as Discordia, grand Wizard of the high elves.
    I have been their leader for many centuries now and, if the stars still 
    shine brightly on me, will still be their leader when most of the other
    great kings of the realms rest in peace.
    My people are nevertheless peaceful until we are threatend by adanger from
    any outside realm, if so we are able, willed and equipped to fight for
    the glory of the high elves and, of course, for the glory of our allies.
    Kings of the realms, beware, accept our borders or you wont be in the 
    situation to accept anything anymore.
    signed Discordia 
      
    

    Contact Discordia at revenge@cww.de


  • PLAYER 14 - The Crossroad Council of Wizards



    We are the Crossroad Council of Wizards. We were created after the old leader, Moon Star, (current Magic Advisor, and Fifth Seat) decided he did not want to be the only leader any more. He proposed a plan to create a panel of council men to run the city. The people elected the people to be in the council, they elected one person for every specific Job. The Jobs are: Head Council Member, Foreign Minister, Scribe, Military Leader, Magic Advisor, Trade and Expansion Advisor. There would also be six Seats, The Seats are determined by experience. But since none of the people have had any experience as a Council Member, the people were chosen at random.

    This is the description of the Crossroad Council of Wizards:

    Alma The Younger
    Alma the Younger is the head Council member and First Seat. Here is his story:
    There was once a city named Tibtia. In the city there was a leader named Mosiah, his councilor was Alma. Mosiah and Alma were both great wizards and had much power in the land. Mosiah's children were named Aaron, Omni, Ammon and Himni. Alma had a son named Alma the Younger. Alma the Younger and the sons of Mosiah were against wizardry. They did every thing they could to bring down the wizards. They led many people into rebellion against the Wizards. All the wizards in the city prayed to the Great God Chris that Alma and the sons of Mosiah would be humbled. The Great God Chris sent a minion to Alma, Aaron, Ammon, Omni and Himni as they were on their way to a meeting to plan a rebellion. The minion asked Alma and his gang why they rebelled against their fathers. Alma the Younger was stricken dumb and went into a coma. The Sons of Mosiah carried Alma the Younger to his father. They told Alma the Older, Mosiah and all the people of what had happened. They changed their evil ways and became great wizards. Alma the Younger was in a coma for three days. In the coma he had dreams of his destruction and the Great God Chris had saved him. He also became a great Wizard. He wandered around the continent of Shadowmoth. He found his way into the Astral Plane and to the city of Crossroad. When the Council was formed he was elected and is now quite happy with how the council is going.
    Alma the Younger is short and lean. He never wears a shirt, just an open vest and long baggy pants. His skin is a dark ginger color. He has white, white hair and green eyes. He has a wife named Lillian, two children and a dog.

    Nephi the Second

    Nephi the Second is Foreign Minister and Second Seat, also responsible for meetings when Alma the Younger is away. Nephi the Second's story is:
    Nephi the Second is the eldest son of Helaman who is the brother of Lehi. Helaman was the Chief judge of the city Zarahemla. Nephi turns down the offer to be chief judge and instead goes out preaching the ways of Wizards with his uncle, Lehi. Nephi the Second converts eight thousand people to the ways of Wizards, and is imprisoned by others with Lehi. The Good God Harry protected them. They talk to messengers from Good God Harry. Nephi the Second and Lehi travel to the Land of Nephi, named after the Great Wizard Nephi, first of his people in this Land. They return to Zarahemla and find that the Gidianton band, a group of robbers and gangster, has gained much power. He prophesies of the Murder of the Chief Judge and is then accused of the Murder. He escaped the land of Zarahemla and was transported to the world of Shadowmoth by the Good God Harry. He found his way to the city of Crossroad and is now happy to be on the Council. He hopes to someday be Head Council Member.
    Nephi the Second has dark blond hair, blue eyes, and stands about six feet 7 inches tall. The only colors he wears are reds, purples, and grays. He will not ware any shirt that is not long sleeved and collared. His favorite color is aqua blue.

    Teancum

    Teancum is the Military Advisor of the Council, he is also Third Seat. He is renowned in battle and has won many wars for his people. He was elected as Military Advisor for the Council when he slew Ammoron, the leader of the army they were fighting. He was nearly killed in this attempt. He hopes for world peace and wants all under the same government.
    Teancum loves horses. He always rides horses whereever he goes. He likes to get up early and go riding through the Astral Planes. He wears only white and black clothes. He also wears a necklace that has a sword medallion on it.

    Moroni

    Moroni is the Scribe for the Council. He is in charge of the news articles and blurbs. He is the last of his kind. After learning the ways of writing and keeping records from his father, Mormon, he took to writing what he saw down. When all his people, except him, were killed he took his records and wandered the land. He buried the records deep in a mountainside. He then wandered around the land and came to Crossroad. There he worked as an interpreter, banker, and record keeper for Moon Star while he was in reign. When the Council was formed he was elected as Scribe. He is very grateful for his father's teachings.
    Moroni hates war and chaos. He would rather have world happiness and no poverty. He will wear any color, but he loves very bright, festive, cheerful, sunny oranges. He especially likes to wear them with a light sky, murky water blue color. He likes to cook and is very thin.

    Moon Star

    Moon Star is the Magic Advisor. Here is his story
    A women's scream is heard by no one as she stagers through the Astral Planes in hopes to reach the city of Crossroad, that is the distance. She holds her belly; heavy with child. She holds a necklace in her hand; it is a small unicorn head. The head is mirthril; the horn is a deep red ruby. On the back of the medallion the words Son of the Father, Boy of the Women, Man of the Earth shall I be. She reaches the gate of the city and knocks on the gate three times. She falls to the grounds screaming in agony as two guards rush to her aid. They take her to the nearby house of a lonely widow. The woman gives birth to a boy with the strange makings of a quarter moon and a star in the crest. His mother whispers "His name is Coriantumr." Then she dies.
    The boy is raised by the widow as Coriantumr Harb. He studied all the local trades, he became good at the art of bartering and trading. His speaking was good. Then on the day of his 15 birthday he disapeared with out a trace.
    Exactly 9 years later a young wizard came to Crossroad. He walks to the house of an old woman and knocks three times on the door. He asks the woman for food and shelter, in return for work and labor. She took his hand and said, "Yes come in Moon Star."
    In about 9 years Moon Star had risen to the office of Head Chief in the city of Crossroad. He is married to the daughter of a merchant from Dilma. They have three children, all trained in the ways of being a merchant and the Dervish ways of life.
    He then decided to resign, but still wanted some power. So he created the Crossroad Council. The People of Crossroad decided on the council members and the Crossroad Council was formed.
    DESCRIPTION: Moon Star has dark blonde hair and he wears it very short. His eyes are a deep grey color, and they are very serious. He has a dark tan face and skin. He always wears greens and blues. His belt buckle is the same design as the mark on his hand; a quarter moon and star. He also wares a mirthril unicorn medallion with the words "Son of the Father, Boy of the Women, Man of the Earth shall I be."

    Sue-Lyn

    Sue-Lyn is the Expansion and Trade Adviser for the Council. She was accidentally turned into a cat from a spell she was working on. She can still talk and stand upright but has white fur and a tail. She is very self centered and only likes her husband, Tonto. They have three children; the first two are twin boys. One is studying dark magic the other is studying weaponry. The other child is part cat and part human. She is very sneaky and sly. But she finds content in playing games and little odds and ends.
    Sue-Lyn wears only a tunic and a dagger. She is very picky about what she eats and only likes certain things to eat.

    Thus is the first Crossroad Council of Wizards as it stands. There may be a reorganized version soon, as it is being gossiped about in the Halls of the castle that Moroni is retiring.


    Fare well, so long, bye bye, and goodbye, Tootles.
    
    

    Contact The Crossroad Council of Wizards at MorrisBros@aol.com


  • PLAYER 15 - Ja'thrak

    
    "Greetings Wanderer!", the huge Minotaur guard shouted as he let you pass   
    into the fortress city at Cornick Pass. Inside, you see a bustling 
    community, teaming with energy. "Know that our Warchief and Wizard
    Ja'thrak has decreed that any foreigner who behaves honorably is to be    
    welcomed as a proud warrior and as a friend by all our people, but that   
    any who act without honor will face our wrath!" The guard turns and points
    to the kobolds that you can see working hard inside the great city. "These
    kobolds acted dishonorably again and again. Now their entire race has been
    enslaved. Let this be a warning to all. Those who deal with us in honor
    shall we too treat honorably and as brothers-in-arms, but any who try to
    betray us or act in dishonor shall be either enslaved or killed."
    
    

    Contact Ja'thrak at e9125009@student.tuwien.ac.at


  • PLAYER 16 - Shadowmage

    
    
    Greetings Lords,
    I am Shadowmage, the soon to be new ruler of Ablert Hall. I have taken over due to an illness that has befallen King Ablert. Cards and flowers will be accepted for the ailing king. I will be taking all visitors now. Discussions and decisions on alliances will now come through me. Think before attacking these lands. I am a dimensional traveler. I have been picked by the Balance to maintain an equilibrium between the forces of Order and Chaos. I spent countless years battling either side of the force which has led me to be cursed by both. Chaos thought it would be a fine joke to fling me from battle to battle. Order believed it fitting for me to have no knowledge of where I was or which side I am to fight for. It is a petty revenge that they get, but I have learned that the gods and goddesses are a petty lot. So here I now live for now to set right the balance that has gone wrong. Be it for Order or Chaos. I do not know. We shall see....

    How can we dwell solely in the sunlight,
    when all of us have both elements of light
    and darkness within? I offer a glimpse
    at the interplay between the light and
    the absense of light within one heart:
    my own.

    Contact Shadowmage at shadowmagi@hotmail.com


  • PLAYER 17 - Rath

    No Blurb Submitted As Yet.
    

    Contact Rath at rmichaud@netcom.ca


  • PLAYER 18 - Elora Darkweaver

    No Blurb Submitted As Yet.
    

    Contact Elora Darkweaver at joao.bela@mail.telepac.pt


  • PLAYER 19 - Bella Donna

        The jungle was a harsh place. Its spirit was twisted in despair by
    the terror
    of marauders who had run through it with sword and fire. Careless about
    the
    suffering they caused, heedless of the destruction, they drove most of
    the people
    of the jungle to death. The standing folk, the trees, were hacked and
    slashed. The
    running folk, the beasts, were hunted near to extinction. And those of
    the sapient
    races were hunted and killed in their masses. Simple, tribal folk all.
    They had
    lived in harmony for many an aeon. They had no knowledge of the arts of
    war. They
    had no defence.
    
        It took the strength of one woman, unable to flee further as her
    folk had been
    driven to the edge of the volcano Killianbaro, to turn the tide. Her
    folk were
    powerful of body, though untrained. Many had been massacred. They were
    afraid. Yet
    when Bella Donna turned to them her face was masked with the blood rage.
    "They
    drive us to our doom, let us die free and proud!" She cried. It was as
    near an
    animal cry as any human speach, and it reached down to the soul of every
    member of
    her tribe. Man, woman and child turned back towards their home with
    vengeance in
    their heart.
    
        The battle which followed was savage and bizarre. The ranks of
    marauders, armed
    and numerous warriors of great experience, were shocked to see the tribe
    of amazons
    turn back towards them. They laughed as the first tribesfolk attacked.
    And they
    slaughtered many of them with ease. Yet soon the tide turned. Bella
    Donna herself
    took over 3 dozen heads, soon exchanging her hunting spear for a much
    more worthy
    weapon carried by a slain marauder. Yet though her tribe fought hard it
    is said,
    and sung loudly by the amazons, that their doom would have been sealed
    if it was
    not for Hite herself, spirit of the jungle, aiding the attack. Snake bit
    horse.
    Vine choked rider. Quicksand opened where before an army stood on solid
    ground. It
    is the firm belief of the amazons that the jungle understood the fire in
    Bella
    Donna's eyes and saw her as its righteous matriarch and vassal.
    
        The battle was over a century ago. Bella Donna is kept young by the
    spirit of the jungle, Hite. She and her folk have rebuilt their land,
    and their number. They are now beginning to build a city in honour of
    the jungle herself. As they do so, the Matriarchy of Hite expands. With
    full knowledge of the past, Bella Donna has vowed that now region of the
    world shall suffer such evil as Hite did. She lives her life to honor
    and protect.
    

    Contact Bella Donna at pruthorn@yahoo.com


  • PLAYER 20 - Grub the Merciless

    
         In a dark room sits a lone man.  He tilts his head slightly as if listening
    to something in the distance.  And listening he was - past the children
    playing in the streets, past the constant pounding in the mines and even 
    past the movements of dangerous creatures in the unmapped caverns of 
    the Underdark to sounds more distant and more ominous.
         Dreadlord is gone, but his throne remains.  Already the wizards throughout
    Shadowmoth make preparations to vie for the crown.  Armies march
    throughout the lands consolidating their kingdom's power for what is to come.
         The listener knows what is approaching.  It would start peacefully -
    alliances formed and borders agreed on, but it wouldn't last.  Small 
    skirmishes will break out and intensify.  Soon all of Shadowmoth will be 
    wracked by war - kingdoms will crumble, whole races will be wiped from the 
    land to be remembered only in children's nursery rhymes.
         Every would-be leader dreams of sitting on Dreadlord's throne and the 
    listener is no exception.  A smile spreads across his stern features.  Today is
    a great day.  A day when legends will be formed - and he would not be left out.
    Grub the Merciless and the Under Dwarves of  Khaymay would not sit out this 
    battle - the grandest of all battles.  It was time to roll the dice and let them land 
    where they may.
         There was much to do in the coming days.  The forges will glow red tonight.
    
    

    Contact Grub the Merciless at powtoast@geocities.com


  • PLAYER 21 - Emperor Gorgon

    
    
    Greetings all wizards of Shadowmoth. I am Emperor Gorgon, the proud leader of the Plainsmen from Riansdal.

    I arrived pretty late into this world and have therefore struggled with the problem of other wizards that already have grown empires that are alot bigger than mine. Therefore I'm having problem surviving in this world. I will great all types of cooperation.
    
    

    Contact Emperor Gorgon at m75dl6g0@students.su.se


  • PLAYER 22 - Lokrin

    No Blurb Submitted As Yet.
    

    Contact Lokrin at lokrin@hotmail.com


  • PLAYER 23 - Ungoliant the Demon of the Dark

    No Blurb Submitted As Yet.
    

    Contact Ungoliant the Demon of the Dark at ungo98@yahoo.com


  • PLAYER 24 - Nameless Wizard

    No Blurb Submitted As Yet.
    

    Contact Nameless Wizard at a.piani@flashnet.it


  • PLAYER 25 - Enthar

    
    

    MISTLEVEIN

    THE CHRONICLES OF KARAK KAZADOR


    The Dwarven Citadel of Mistlevein perches atop the mountainous summit of Karak Khazador, in stark contrast to the slush swamps and parched deserts which surround it. Its towering walls are pocked and scarred, testimony to the many battles fought over the famous city, which claims to be the first settlement of the Khazad in Shadowmoth. Dark and imposing towers rise dauntingly above the battlements, their massive array of armaments a warning to any who would venture to attack the Citadel.

    The Khazad were the second of the Speaking Peoples to wake; the children of Arnor, the smith of the Gods. The Seven Fathers went out into young world, each founding a settlement on the surface of Shadowmoth. Their children delved the earth, and it was they who first discovered the glorious metal Mithril. When the Dreadlord came, he courted the Dwarven courts, seeing their avarice as a way of perverting the Khazad. But though many succumbed, not all Dwarves would let themselves be turned by the treachery of the Dreadlord's fair-seeming words. And so, war came to Karak Khazador.

    Hordes of Dreadsoldiers assailed the walls time and again, only to be thrown from the battlements by its stout defenders. In those days, many great Dwarven heroes perished, as written in the Book of Grudges. The great Dragon Gradarag savaged the formerly fertile lands of Mistlevein, creating the wastelands that surround it to this day. Baragor, Dwarven Champion and son of King Kazagor died defending his home city. In his grief, King Kazagor took the oath of the Slayers.

    The results were dire, however, as he found himself torn between two conflicting vows the oath of the Slayer - to seek out death, and the oath of a King - to watch over and protect his people. After many years of siege, Mistlevein was forced to submit to the Dreadlord's Hordes, buying peace in exchange for Gold, Gems, and Mithril. The smithies of the city were retooled to turn out arms and armor for the Dreadlord's soldiers. By such shameful labor, Mistlevein avoided the fate of many of the other Khazad cities, which were burned to the ground.

    The Books of Karak Khazador record this era as the Years of Shame. But though King Kazagor bent his neck to the Dreadlord, he maintained Mistlevein as an isle of justice, and a refuge for fugitives from all over the dwarven realms. He led campaigns against the clans of Orcs which had settled in the surrounding swamps; denying all allegations of involvement when faced by the accusations of the Dreadlord's minions. He founded Deathwait, the shrine of Slayers in Mistlevein, and his generous donations to the cult established a haven for Slayers. Soon, Mistlevein became known as the home of the Slayer Cult, hitherto a scattered group of individuals wandering the mountains and underworld. Though he could not fulfill his vows while his people needed him, his sound Dwarven sense earned King Kazagor the admiration and respect of Dwarves throughout Shadowmoth.

    While Mistlevein turned out his soldier's Mithril arms on schedule, the Dreadlord was indifferent to the doings of the Dwarves. But Dwarven freedom fighters came ever covertly to King Kazagor's court as the seeds of the great rebellion was sown. When war erupted, King Kazagor and his cadre of Slayers fought in the vanguard of the rebel army, always seeking out the foulest and most dangerous of the Dreadlord's chaos beasts. With the banishment of the Dreadlord and the return of the wizards, among them his exiled brother's son Enthar of Karak Azul, Karagor at last saw the opportunity to fulfill his vow. Abdicating in favour of his brother's Son, King Karagor set out into the world to seek out the Dragon Gradarag. He has not been seen since.

    Enthar immediately set about making changes at the Citadel. The blacksmiths which had turned out the mithril armor of the Dread Knights once again started turning out dwarven mail and helmets. Dwarven troops once again begin to expand into the lands of Shadowmoth. With his half-dwarven War Captain, Aronthar of Karak Azul, it is thought by many that Enthar will lead the Mistlevein back to the prominence it owned before the coming of the Dreadlord.

    
    

    Contact Enthar at strategy@cs.auc.dk


  • PLAYER 26 - Magius

    No Blurb Submitted As Yet.
    

    Contact Magius at tybris@webtv.net


  • PLAYER 27 - zargon the evil popsicle

    No Blurb Submitted As Yet.
    

    Contact zargon the evil popsicle at debheadley@earthlink.net


  • PLAYER 28 - Shebar

    No Blurb Submitted As Yet.
    

    Contact Shebar at barry@chapelon.prestel.co.uk


  • PLAYER 29 - Thamdil

    
    
    One night you look into tour crystal ball you see a
    vision of a man sitting in a big office. He is wearing
    long sturdy clothes, and looks a little like a clerk when he
    sits behind this huge desk full of paper.

    But none of your clerks looks this man, he got an aura
    of power and hes got a look that inspires confidence. He
    wears clothes of an merchant, but looks more like an
    adventurer. Suddenly he stands up and bow gracefully to
    you, and he starts talking:


    -Greetings mighty leader.
    -I am Thamdil chief of the Dervish clans i New Flashmar.
    -It was a long time since i travelled thru your kingdom
    with my caravans, but i surely hope that we can start
    a trade agreement between our great kingdoms.

    -I apologize for disturbing you in your magick studies but i
    need to meet you in private to offer you these uncommon gods
    that i know your people is in a great need of.

    What do you reply?

    
    

    Contact Thamdil at yeswhy@hotmail.com


  • PLAYER 30 - Karonisis

    No Blurb Submitted As Yet.
    

    Contact Karonisis at jones.hb5@mail.utexas.edu


  • PLAYER 31 - Mau'Dib

    
    The forecasted age of power and knowledge has finally come unto the might
    Sand People.  With a new leader that appeared in a blinding furry of a
    storm, the centuries of petty warfare and barbaric raiding are ended.
    
    The people of Mivsalar desire peace!
    The people of Mivsalar expect respect!
    The people of Mau'Dib will respond will fury 
    against all who try to disrupt the new age!
    
    

    Contact Mau'Dib at rlmemmott@aol.com


  • PLAYER 32 - Nameless Wizard

    No Blurb Submitted As Yet.
    

    Contact Nameless Wizard at mc9734@mclink.it


  • PLAYER 33 - Big Brother

    
    Greetings:
    I am Big Brother, the lord of the gnome nation of Jungolimbols.
    The history of our race is quite short: we have been
    considered a crazy race with crazy inventions and silly
    ideas, and always underestimated by all other races.
    But this situation has changed under my government.
    The way I achieve this is a bit complicated, since
    all the gnome society had to change. But with the
    appropriate knowledge it can be done.
    
    At the beginning, I only was another gnome investor,
    but my ideas were quite different from the others.
    And when I became an adult gnome, I realised that not
    only my ideas were different, but also my abilities
    for extrasensorial perceptions and magic research.
    Then the Gods revealed to me that my destiny was
    to put the gnomes race at the highest level of the
    world. After the banishment of the hated Dreadlord,
    how to obtain the power and change our society 
    was just the same. The first of all was move to 
    another place, since a new civilisation requires
    a new city. And I developed a way to do that: a new
    experiment that leaded to the formation of a lava 
    gushing volcano and the destruction of our old homes.
    When people needed a new leader my destiny was revealed
    to them. My name was changed, and since then I 
    has been known as Big Brother.
    
    So we had to move to another region, where I developed
    a happy new world. Now I am the lord of the time,
    and the lord of the minds. The reality only could be
    seen through my eyes. My power is absolute, but all
    the people is happy. And the typical creativity of
    our race, which have been always quite dispersed 
    in a lot of fields and matters, now it is focused
    to real problems and really interesting inventions.
    That makes the gnomes nation of Jungolimbols a
    powerful allied... or a mortal enemy (just decide).
    
    And remember:
    BIG BROTHER IS WATCHING YOU.
    
    
    

    Contact Big Brother at David.Benito@uv.es


  • PLAYER 34 - Yrinth

    No Blurb Submitted As Yet.
    

    Contact Yrinth at kbowers9@idt.net


  • PLAYER 35 - Kyrlyn

    No Blurb Submitted As Yet.
    

    Contact Kyrlyn at danders@netonecom.net


  • PLAYER 36 - Snurt

    No Blurb Submitted As Yet.
    

    Contact Snurt at andrew-mclernan@psion.com


  • PLAYER 37 - Lord Euphoria

    
    Buck listened closely, trying not to hear a thing ... Two
    thousand gems!, goodness those traders are so rich!, imagine
    wandering around from city to city selling such wonderful
    bright sparkly stones.  Maybe he should take up a job being
    a caravan guard?, mmm, see the world they say.  Oh sure buit
    they don't tell you about marauding trolls when ya sign up
    do they, nup, not untill you find yourself face to face with
    a twelve foot 'thing' tryin to stomp and chomp ya,
    'specially worrying when yer only a few feet tall yerself.
    
    Nah, stay here where the weather is warm and the beer flows
    thick and smooth.  Oh and those ponies are grand things,
    good to see the lads running around the empty fields
    training and so forth, they wont be out there for too much
    longer though, what with winter just around the corner and
    all.  But our granaries are full and even overflowing
    somewhat, he heh, Buck grinned as he patted his well-rounded
    belly.
    
    Golly those crystal balls are wonderous things aren't they,
    being able to see all around the world from the comfort of
    your own home.  Allmost everyone in the shire had taken a
    gander through one of them, and giggled at all the silly
    looking people fighting and worrying and so forth.  Oh how
    wnoderful it was to be safe and in peace.  But ah, it gets
    weary, time to go a wandering soon.  Yep, lets see what fun
    we can have down south.
    
    

    Contact Lord Euphoria at dionysus@ihug.co.nz


  • PLAYER 38 - Zaphnar

    
    	Zaphnar looked out into the caverns that surrounded him.  He
    wondered why he ever decided to volunteer for such a mission.  Colonize? 
    Rumours of the surface world remained just that rumours. 
    	Zaphnar looked around at the yound dwarves as they busily created
    a new home.  Vope Hall was done.  Not much like the hall of his
    forefathers.  It was just a small fortification against unknown dangers,
    but Zaphnar knew that there was a reason that the name of this small
    community rhymed with hope.
    	He suddenly looks up to the ceiling of the great stone gallery
    that he was standing in.  An outside observer would think that he was
    feeling the sunlight on his cheeks.
    	Zaphnar dreamed of trees and farms where food and timber, would be
    plentiful amidst the sunlight.  He knew that the underworld held its
    riches too.  Mithril, iron and stone, these were to be had in his dark
    world, but too often the underdwarves were left hungry, left cold with
    lack of fuel.
    	The elders rebelled, but no one listened to them any more.  It was
    time to move on deeper into the caverns out into the light.  The people
    needed a change.
    	Zaphnar returned back from the land of hope that he held in his
    head.  He kwen that the roses that grew in the sunlight also held their
    thorns.  He knew that many races of mankind already roamed the surface.
    He knew their would be war.
    	With a sigh, Zaphnar went back to work directing his small
    community to the tasks that needed to be done, and in his heart he still
    hoped that their would be some peace mingled with the wars that were to
    come.
    
    

    Contact Zaphnar at kmsteche@midway.uchicago.edu


  • PLAYER 39 - Yeilan

    
    

    Greetings Wizards of Shadowmoth:

    I am Lord Yeilan, high rule of the sand people of Javac. >From the hot regions of the Great Western Desert I speek to you the high Lords of all the Empires of the World. Mine is a people of peace, of trade and knowledge, we like to be left alone in our desert watching the birds in the sky and riding in our beloved horses, but remember that , altough our appearence is one of weakness, we are fierce warriors and strong warlocks, the desert is not only our ally but also our servant and any attack will be repelled by the forces of us and our allies. Also the sprites have just arrived to help destroy our enemies attacking them from the sky, beware of their might.

    But if you come in peace we will offer you the hospitality of the desert, its richs oasis, its delightful fruits, and its beutiful horses, 'peace' is our salutation but if anybody attacks us our answer will always be: WAR!!! .

    I want just to say that if you think that you are in a border with me, that is near region 37, 147, 40 ,86 or 4, please contact me as soon as possible. If we negotiate our borders before fighting is better than having to fight for each movement that does our troops.

    I also want to be informed if you have region with a border with the ocean hexes 92 and 148 to avoid landing in other wizards regions and begin battles.

    From here i declare myself and my people enemies of Discordia. This elf is just greedy, he want to expand himself in spite of his great territories. He will see how we, the sandpeople, fight when angered.

    Yeilan.

    OOC: I am the replacement player for 'Lady Eridis', if you sent her some messages remember that i do not have them and please send me a copy. Also send me a message to remake any treaty that you may have done with her.

    
    
    

    Contact Yeilan at e183744003@abonados.cplus.es


  • PLAYER 40 - Extron

    No Blurb Submitted As Yet.
    

    Contact Extron at eranre@inter.net.il


  • PLAYER 41 - Kanzarr

    No Blurb Submitted As Yet.
    

    Contact Kanzarr at jsheppard@iname.com


  • PLAYER 42 - moloye

    No Blurb Submitted As Yet.
    

    Contact moloye at i.bizouarn@wanadoo.fr


  • PLAYER 43 - JustOne

    
    
    Welcome to Port Harlington - Capital of JustOne's Dervish Hordes

    Greetings Traveller, and welcome to Port Harlington - The Capital of The Dervish Hordes led by myself, the wizard JustOne. I urge you to take the liberty to explore my city, see its sights, meet its people and soak in its atmosphere.

    I am a leader who wants the best for his people. We have been nomads long enough and now it is time for us to settle and to make ourselves known worldwide as the traders we are.

    To this end i urge you to see our wonderful marketplace and see all the wonderful items we have for trade, or visit our taverns and drink our mead, the best in all of ShadowMoth

    Now to matters of expansion. With the departure of the DreadLord, the surrounding country became racked with anarchy, countries expanding territory with abandon. I saw a chance to make a place for my dervish people in society and to allow them the prosperity they so richly deserve. Thus was born the City of Port Harlington - a new beginning for the dervish. To this end i will extend trade and peace with all who do likewise with me. Commerce calls for friendship and commerce is what drives the dervish. I treat my allies like family and extend to them all the trust and resources of my nation. But if you seek my downfall or even to take something from my people then be warned, we will fight to our last breath, our women and children fighting beside our men, defending Port Harlington to the death, for this will be our last home - one way or the other. So make your choice - Ally or Enemy - it could be the last choice you ever make

    I will leave you to explore - if you want more information then please go to my information center or contact me via my ambassador. I look forward to hearing from you in the near future.

    Goodwill and Peace to your people

    JustOne - Dervish Warlord and Sage

    
    

    Contact JustOne at justone@adelaide.on.net


  • PLAYER 44 - Kurushu

    No Blurb Submitted As Yet.
    

    Contact Kurushu at e9126593@student.tuwien.ac.at


  • PLAYER 45 - Mangus

    	Calling all Lords of the Halflings. Join Lord Euphoria and I, Lord
    Mangus as allies for the betterment of the Halfling Race. Let us form a
    mutual protection and aid society.
    	Please contact me if you feel this idea has merit.
    	May the hair on your toes grow long.
    

    Contact Mangus at


  • PLAYER 46 - Kiratin Steelmind

    
    	The first thing the weary traveller notices is the radiant blue glow
    surrounding the top of the highest tower in the city. At the gates he asks
    the guard for information, and finds out that it is the home of the great
    Lord Steelmind. After having avoided being thrown in jail for his
    insolence, he enters the relatively small but quite defensible town. He
    looks at the small castle, the town hall and other buildings. He also
    notices that many more buildings are being built right before his eyes. He
    decides that this is a city in which he would like to live. He goes to see
    the Lord and gains admittance after a measly five hours of waiting.
    	I greet the traveller. Please feel free to stay here among us peace-loving
    plainsmen on the island of Firestone. Make yourself a home and you will be
    accepted. The traveller is glad to oblige and swears fealty to me without
    hesitation. I welcome him and assure him that he is now under my
    protection. After wandering dangerous roads alone for years, nothing could
    make him happier.
    	Know that I am Lord of this city. As of right now I am expanding at a
    rather slow pace just to be able to fit all my people in. I seek to live in
    peace and prosperity with my neighbours. In harmony we shall prosper. -
    Lord Steelmind.
    

    Contact Kiratin Steelmind at marcus@tdw.se


  • PLAYER 47 - Gandalf

    No Blurb Submitted As Yet.
    

    Contact Gandalf at fpap@bigpond.com.au


  • PLAYER 48 - Galendiel

    No Blurb Submitted As Yet.
    

    Contact Galendiel at riky_b@hotmail.com


  • PLAYER 49 - Apnea

    No Blurb Submitted As Yet.
    

    Contact Apnea at jgoncan@medicina.cti.unav.es


  • PLAYER 50 - Khalda

    No Blurb Submitted As Yet.
    

    Contact Khalda at pbennett.mp.swtu@gtnet.gov.uk


  • PLAYER 51 - The Great Westleigh

    No Blurb Submitted As Yet.
    

    Contact The Great Westleigh at moriarty@newton.berkeley.edu


    * Off to WOW Game Status Page.