War of Wizards - Copyright WoW Games 1996-1999
PLAYER BLURBS.
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Game 16 Blurbs.
Clicking on the player numbers below will take you to their blurb.
Click the email address beside the wizard name to contact that player.
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TENOCHTITLAN
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city story
~~RiNer Xleno, Chief Scribe of TENOCHTITLAN
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Welcome,
I am Fire Breather of Tenochtitlan, a land of
great beauty.
Where the moss is the truest green any could wish, the mud, the brownest,
the trees,
the densest, the air, the most humid. A paradise I am honored to rule.
My land is friend to both Orc and Lizardman,
though we
welcome discourse with all... while we roast your bones, pick your meat
from betwixt
our teeth, and wipe what remains of your heart off of our tails.
As for our goals, they are in union with the
whole of our race; to
annihilate those usurpers who oppose our rightful rule of this world,
whence came from
our ancestors. To this end, we will do whatever necessary, within honor,
and without. Not
to mention, within sight, and without...
Though you will find it to be a brief stay on
our world,
we wish you a hearty life, a lurid death, and a torrid afterlife.
Meanwhile, enjoy the pictures of my father
XenLorn (above),
and me (below). We must be the most handsome father and son, ever.
Signed in the blood of your fathers and sons,
XenZicht the Red
XenZicht's
Scales
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Welcome to the Insurance Council of Tenochtitlan.
From this location, you may request insurance on your pitiful
life...
Once you have succumbed to the might of the Lizardmen, we will dispatch
monthly payments to your benefactors.
These payments will be in the resource type of your choosing, or in any
combination thereof. XenZicht the Red personally
guarantees timely payments of the dividends.
To apply for a policy, fill out the following form, it contains, the
payments from you to us, and the payments
we will disperse after your timely death, as well as insurance from whom,
who you wish to name as benefactors, and in what
resources should they be paid.
After completion of this form, we will require an initial downpayment of
2xs the monthly rate,
at which time you will begin to be insured.
Please don't think of this as morbid, think of it as a sure thing...
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Contact XenZicht at sirhair@mail.utexas.edu
No Blurb Submitted As Yet.
Contact Snorri at stonier@deakin.edu.au
No Blurb Submitted As Yet.
Contact Bellaraphon (Chuck), Mordeth (Matthias), Stump O'Mountain (Rob) at rob@caverock.net
Huiz-Regartec is home to a thriving Lizard community.
Bordered by the tranquil sea and lush jungles, it has
been an excellent location for the Lizard folk and other
amphibians.
Tyranosaur rose from the ranks and with his fierceness
and skills in magic, became the King of the Lizards. He
now rules the willing populace and drives them hard.
Learning from nature, Tyranosaur controls the events of
the city to immitate an ant colony. Every peasant is kept
busy every waking moment - producing, building and transporting.
Those strong enough get the opportunity to join the ranks of
the Lizard military. Bravery is never an issue with Lizards.
Strength and skill are the qualities looked for.
Tyranosaur relies heavily on magic, knowing well its' importance
and takes every opportunity to enhance his skill - favoring
aggressive spells. Fear is a powerful weapon and the combination
of elite armies and powerful magics would make any wizard think
twice before engaging Tyranosaur's legions in the field.
However, diplomatically, Tyranosaur has been fair and has held
no grudge against any race - even previous enemies. Aggression
has always been dealt with by swift counter assaults forcing
a quick peace to be re-established. "Deal from a posssition
of ssstrength, never ssshow weaknesss".
Contact Tyranosaur at Daniel.Sundre@wcom.com
No Blurb Submitted As Yet.
Contact Zodiac at zodiac@dds.nl
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To the honour of Garabor
One day, the lady Voltrig gave birth to a boy. At the same instant, the sun disappeared.
Ytheriag, the mage in service of Lord Kraldir Ferrum of the house of Faustus prophesized
a great omen. He said that Yorgi, the newborn son of Voltrig and Kraldir would give the dwarves
their long since promised prosperity by conquering the Holy Altar of Kirion
. Hundred years later, a terrible accident happened. On an expedition the
still forceful Kraldir died in a fight against a horde of lizardmen who dishonourable attacked
him from all sides and when they found out they even coudn't win unleashed the dragon Gwarg upon
Kraldir. Kraldir died bravely, but Voltrig couldn't bear the pain of her loneliness. So Yorgi had
the burden of the empire on his sole shoulders. However, Ytheriag was still alive and took him unto
the mountain of knowledge. There, Yorgi was tested in strength, honour and trueness. He succeeded
his test gloriously and was granted the Sword of Garabor. Now he is ready to fulfill the prophecy.
Yorgi Ferrum |
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The
typical Garabor dwarf clings to his family and to maintaining their honour. Especially
the gems of the high mountains are very precious to them, even so precious that they
are willing to tighten their belts somewhat and delve more gems instead of searching for sparse
food in the high mountains. The ralations with the dwarf friends from below are very good,
and trade is replenishing the food shortage partly.
Although the dwarves are living in a friendly community and are very trustworthy to the ones
they know, they can be hard to handle for strangers. Also, when matters of trade are the issue,
they can be tough negotiators.
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Dwarves are usually talented in the building of large stone works and the construction
of powerful warmachines. The dwarves of Garabor possess this talent, but because of the lack of
iron, stone and wood in the highlands, they haven't developed their skills very well on this area.
Their compensation lies in the very efficient gem mines and the good knowledge of magick and how to
use it.
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The mission of Yorgi, and his fellow dwarves, namely to gain control
of the Holy Altar of Kirion will have the priority of Yorgi's future strategy.
Before his days, the dwarves weren't so eager to gain control of this Altar, but
since the death of his father, there was only one thing left in the mind of the young dwarf.
But before making some expansion, first the old empire of Garabor has to made more efficient
and ready for defence. The reason for that is that Garabor isn't the only stirring empire.
There are rumors that other races and kingdoms are having a sudden interest in the altar too.
So the race is beginning, and who knows where it will end...
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Contact Blimp(Mikael Roth), Sirikul(Robert Valkovic), Yorgi Ferrum(Johan Duyvesteyn) at faustus@dds.nl
No Blurb Submitted As Yet.
Contact Yeilan at e183744003@abonados.cplus.es
No Blurb Submitted As Yet.
Contact Licharian at cellis@fcc.net
No Blurb Submitted As Yet.
Contact Karonisis at justone@adelaide.on.net
No Blurb Submitted As Yet.
Contact Sirikul at valkrob@mozart.inet.co.th
No Blurb Submitted As Yet.
Contact Gandalf at tklev@online.no
PLAYER 12 - TYM
Greetings from the Old Kirchdon Under Dwarves.
Our new ruler TYM has installed a policy worthy of the ancients. He has re-created
ties of peace with all fellow dwarves. In additions he has sworn to see Dwarves
take control of the Holy Alter of Kirion.
To achieve this goal our nations has under gone great changes in the way we do
business. Not only will we be re-newing the old war with the Lizard slime, but also
we shall attempt to work together with the other races of Khaydon to these ends.
Already several bands of Plainsmen have joined the cause. We would welcome word
from other groups, maybe not located on the Isle of Karobax to work towards our
common goals.
Already we have secured tactics with the Stump O Mountain, of Garabor, and
Yorgi Ferrum of Arabor. Our Dwarven builders are working around the clock with the
super vision of "fist of Metal", and we are in the process of hiring more heroes and
soldiers to reach the honest goals of the dwarven nations.
Contact TYM at tym1@earthlink.net
PLAYER 13 - Blimp
No Blurb Submitted As Yet.
Contact Blimp at mikael_roth@hotmail.com
No Blurb Submitted As Yet.
Contact JustOne at justone@adelaide.on.net
My Name is Mordeth. This
is the third world on which I rule one of the many races
the creators once gave life to. This time -on Khaydon- I
am the leader of the Nore Kjolden Icelanders. My people
are living on the warmest and southernmost regions of the
northernmost island of Khaydon. This island is called
Ariatna and its inhabitants are proud to live in a
peaceful neighborship with all the other races on Ariatna
since many decades. Especially with the help of the
Halgon Dervishes and our brothers the Kregar Toren
Icelanders who live in the colder regions of Ariatna we
could develop an atmosphere of friendship over the years.
I hope that the quality of cooperation can be continued
long enough to bring peace and welfare to all regions on
Khaydon. That is our main goal and we will not stop to
work for this goal until all Icelanders are dead. It is
the believe of our people that this goal can only be
reached with the help of the holy altar of Kirion. We
plan to find this holy altar by our scrying magics that
were helpful many times in the history of the Icelander
race. Once we found it, we will begin a major invasion
towards the island where it can be found. It is said
among our people that ugly creatures -something like
walking serpents- were in control of the altar for the
last decades. We intend to change this. And should those
Serpents not hand over control of Kirion's altar to us
peacefully we will start a holy battle! The Nore Kjolden
Icelanders are vicious fighters once they chose that war
is needed or when their home is attacked then they turn
in fearless berserkers. The Icelander sacred Hunters and
Mammoth Riders are really impressive... But our people
prefer other ways. We rely on economical power and trade
to achieve our goals. Because of this we are always open
for any kind of trade.
No matter if you are in search for resources or
information: The Nore Kjolden Icelanders surely have what
you are searching for. And for a certain price we are
always willing to part with nearly everything.
So if you are interested in trade or want to contact
myself, then feel free to contact my embassy located on
the planet 'Earth'. When sending your messengers across
the magical roads that are in-between all worlds then you
can adjust your magics to the following address: mordeths_embassy@gmx.de
Mordeth, ruler of
the Nore Kjolden Icelanders.
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Contact Bellaraphon (Chuck Ellis), MORDETH (Matthias Frost), Stump O'Mountain (Rob McNeur) at Mordeths_Embassy@gmx.de
No Blurb Submitted As Yet.
Contact Bellaraphon at cellis@fcc.net
No Blurb Submitted As Yet.
Contact Ararargh at m96thd@student.tdb.uu.se