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* PLAYER BLURBS.

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Game 17 Blurbs.
Clicking on the player numbers below will take you to their blurb.
Click the email address beside the wizard name to contact that player.

  • PLAYER 1 - SoulCatcher

    
    


    There were prodigies and portents enough, One-Eye says. We must blame ourselves for misinterpreting them. One-Eye's handicap in no way impairs his marvelous hindsight.

    Lightning from a clear sky smote the Necropolitian Hill. One bolt struck the bronze plaque sealing the tomb of the forvalaka, obliterating half the spell of confinement. It rained stones. Statues bled. Priests at several temples reported sacrificial victims without hears or livers. One victim escaped after its bowels were opened and was not recaptured. At the Fork Barracks, where the Urban Cohorts were billeted, the image of Teux turned completely around. For nine evenings running, ten black vultures circled the Bastion. Then one evicted the eagle which lived atop the Paper Tower.

    Astrologers refused readings, fearing for their lives. A mad soothsayer wandered the streets proclaiming the imminent end of the world. At the Bastion, the eagle not only departed, the ivy on the outer ramparts withered and gave way to a creeper which appeared black in all but the most intense sunlight.

    But that happens every year. Fools can make an omen of anything in retrospect.

    We should have been better prepared. We did have four modestly accomplished mages to stand sentinel against predatory tomorrows - though never by any means as sophist acted as divining through sheep' entrails.

    Still, the best augurs are those who divine from the portents of the past. They compile phenomenal records.

    Beryl totters perpetually, ready to stumble over a precipice into chaos. The Queen of the Jewel Cities was old and decadent and mad, filled with the stench of degeneracy and moral dry rot. Only a fool would be surprised by anything found creeping its night streets.


    From the books of Nightshade, predicting the coming of SoulCatcher


    Contact SoulCatcher

    Contact SoulCatcher at catcher_of_souls@yahoo.com


  • PLAYER 2 - Thaaz, The Tamer

    
    
    

    A dark silhouette moved slowly through the out of the sky gushing white. The harsh winds lowered the temperature to a degree where flesh would instantly freeze if it touched metal. The creator had summoned trillions of fragile crystals to begin their long life cycle, pouring steadily from a source impossible to locate by eyes. How long would they exist? Hundreds, thousands may be millions of lives in Arsalon would end before they eventually paid their prize for this timelessness. Melted by the burden of their siblings they would find their way through never seen layers of earth and bring live to the world wherever they surfaced. But that was not the concern of that tiny human creature that had to carve every single inch out of this wall of snowflakes. It was more in a state of wondering, capable of the purest thoughts. Although the focus of its mind was time itself there was no caring at all about anything else but itself. The timelessness and beauty of the Icelands passed unnoticed while it was occupied with the measurement of time even though it appeared to have lost its ability to succeed. 'How long to get out of here...?' Of course, one has to acknowledge the difficulty in loving the uniqueness of this white-gray, weather shaped site during a heavy winterstorm. 'How long can I endure this...? How long have I been walking...? How long since my feet went numb...?' Strange things can happen when one asks too many questions while knowing well they cannot be answered. It facilitates the impression that one is lost and will eventually lead to the conviction that one is lost, even though it might not be true. The center that remains for such a lost soul is its self only. Whenever a soul is taught to look for patterns in life and use them as tools to describe and predict the future, the discovery of a too strong and too timeless pattern erases the former ones and to a mind that cannot grasp infinity, it seems as if a heavy winterstorm emerged since the beginning of time...


    When they found him they stared at each other in disbelief. Without any doubt he must be one of the s trongest man to survive such a hostile weather, for how long? With his blond hair he looked different than the Icelanders, but otherwise he appeared as one of them, although he spoke in a strange way that clearly showed that he was raised somewhere else. When they first asked him about his name he only replied "th...th..sss" as he was too cold to control his tongue. Not able to receive any information from this tortured man the Icelander elders discussed about the meaning of his arrival. They were worried about what they had found in his right hand fist and what this man only very reluctantly unsealed when he opened his hands as he slowly felt warmer inside the room they brought him. They retrieved strains of strayed thick red brown hair and everyone who saw it knew where it stemmed from. Mammoths hadn't been seen for generations and it meant that a great part of the ocean must have been frozen, for him to reach Arsalon and for Mammoths to be present. The implications of this event alarmed the elders. It meant that after ages they had again been connected to the continent, but not only that, with this happening they were again connected to the patterns that the creator would summon upon the continent. It became clear that this poor man had lost its memory of the past, but he had a surprising clear mind. For the lack of a name they called him Thaaz, as it was the tradition between the Icelanders to carry the first spoken word after reaching adulthood as a name for a man. The common people soon expanded his name because of the rumors that he was a friend of the mammoths and because his clear words often persuaded the angry to let go from their hate filled thoughts, thus they called him Thaaz, The Tamer.


    Although the mammoths returned to the regions of Arsalon it became clear that the connection to the continent was only temporary. The elders were relieved, but they knew that not much more time would pass until more signs of the connection to the patterns of the continent appeared. The Icelanders would have to be prepared. The ages of peaceful existence on their Island might be over as they would be dragged into the pattern of the whole world. Later they found the isolation, that had kept these people from the cruelties of the War of the first coming, to be over as more and more birds that were never seen before arrived in Arsalon. With time, getting connected with the continent seemed to be paralleled by partial retrievals of Thaaz' memory. When the elders decided that Icelanders should be trained in the arts of war, fearing that this training would be necessary for the people to survive what may come, it was him that had the most knowledge of how to deal with that task. He seemed to have great leadership ability although he himself was not sure if he would be able to serve these people in that way as he was not even sure about his past. He had this strange feeling inside that the future would bring far more trouble than anyone of the Icelanders could imagine. But they urged him to lead them as the fear of the future sank slowly into their hearts and he didn't refuse. When the first caravan arrived by ship and brought news of a another world, of people living in deserts and dschungles and creatures that looked very different from humans, from elves, dwarves and many more, all the Icelanders, even those who doubted the words of the elders spoken in the past, knew inside that from now on they would be deeply involved in what was going on in Kalander. And Thaaz thought that it would be better to discover what was waiting for them in the world then waiting for the world to discover them...

    
    

    Contact Thaaz, The Tamer at Wolfgang.Kirsch@urz.uni-heidelberg.de


  • PLAYER 3 - CANDOR

    
    Candor Hairytoes, famed wizard of Comrodian Hollow, has
    recently been elected "Benevolent Dictator" by his brother,
    Mayor Haglund Hairytoes. Most Halflings didn't know there
    was an election, much less that the vote was 2 to 0.
    Candor probably would have still won anyway as 35% of the
    population's last name is "Hairytoes". 
    
    Having a mandatory "town meeting" afterward, the Halflings
    decided on a new course for their tiny thriving community.
    
    "Hey, what's on the other side of that hill?" Rumors of
    "Big people" and their splendid array of wares has raised
    curiosity to a level never seen before by the peaceful
    Halflings. (Of course, soaring housing costs are the real 
    reason for driving people out of the city.)
    
    It's a "big" world out there, so the Halflings have rounded
    up a few of the Bigtoe clan and sent them in search of the
    surrounding countryside. It's hoped they make peaceful contact
    with neighbors and that trade can be established. Halflings
    are excellent cooks and are willing to trade their skills with
    FOOD for some fine Dwarvish carved STONE or ?
    
    Only the future can tell. The Halflings are open to 
    ambassadors from all over and consider themselves neutral
    in all dealings with the "big" world.
    
    

    Contact CANDOR at Daniel.Sundre@wcom.com


  • PLAYER 4 - Sirikul

    
    
    THE QUEST CONTINUES

    Dream's of Past

    Once again I, Sirikul, last brother ruler of the Gua Clan of the Wihandaeng People of the Fourth Age of the Wheel find myself awakened in the body of a mortal, although my efforts to hold off this weakness seem to be improving. And still it is the fourth time this has occurred in just over one turning of the Age Wheel, although this is just a click of my life in legend's time.

    My regular times of rest are constantly disturbed by visions of eyes in deep caverns, orc blood feasts and gross elven rituals. My current body at times seems incapable of preventing these latter dark feelings overcoming my waking thoughts (or what I believe to be waking). I fear they are setting me on a path I cannot resist. And yet these visions help me see the truth behind my current adversaries, as glimpses of deeds of long ago ages appear, so that those I choose to join me one this path shall not be done so blindly.

    And this time my perspective of the world seems to be from lower than recent times (yet not as low as during my age of pixies) but my decree of no mirrors in this land again fails me to be aware of my form. But I know my view from above the lands of Kalander shall provide me with the vision I need to ensure my strength grows in this incarnation.

    The Prophecies

    Many times has it been told of the years of peace in the Age of Legends, when the Great and Just Tukk (the "Great One") ruled all the lands of all the worlds known. His realm reached into the land of dreams and shadows from where he was able to hold the future in his hands too. It was from here that he sowed the seeds of the lands of Kalander forever in the bloodlines of Gua Clan, his chosen for the worlds of air.

    It has been told that in the heart of the lands to the east has been placed a great obelisk of solid gold that has inscribed on it in a language now long forgotten of the true path. He who is able to seek out and decifer this text shall rule over Kalander for his lifetime and that of his living heirs. But this is not a simple task for a would be pretender to the crown as this is the only place that this language is written and its meaning will only be revealed to those whose blood is true.

    And so it shall pass that in the third cycle of the moon the mighty shall decend upon the world to hold all to account for their deeds of the past, and unleash the evilbreed of Gua onto those whom have not held onto the true path of the spirit of the last world.

    All the who wish not to fall prey to the true path shall prepare to meet thy master and be willing to submit to his decrees.

    So it is told.

    So it shall be.

    . (Author Unknown)

    The Dark Clouds of Doom

    A New Darkness has began to sweep the skies of Kalander from the west as the calls are heard afar for all beings of like mind to join the ranks of their true master's minions. The urge within me seems undeniable although I know it to be wrong and against the elements.

    But how am I to fight what has been ordained?

    My path seems to be moulded in rock already so there is little hope for reconciliation with those to come to me in the age to come. A pity.

    Already the world had formed to meet my needs and the brothers of dark have arrived on my doorsteps. They have been welcomed with the open arms that they deserve and have formed the core of the Inner Council of Flinder Keep. Their evil desires even now pervade our small settlement and seem to encourage the formation of minor cults to meet their needs. And yet I must admire their stoic resolve in their belief of the prophecies.

    All that is sure is that those who have been chosen by the "Great One" to join me on my path to doom or glory have accepted their paths with true resolve that shall be equalled by my own.

    And yet I must feel for those mortals whom dwell near our realms as they are sure to fall under the true spell all to soon for their leaders. May those who fall be returned to live their next life under the true path.

     
       
    

    Contact Sirikul at valkrob@mozart.inet.co.th


  • PLAYER 5 - Shadowmage

    
    
    Deep below the surface lays the city of Dark Curse, home to one of the strongest and cruelest Dark Elf families around, House Mordovalinor. The current Matron Mother is Glosnaur Mordovalinor. She is said to be the most beautiful and youngest Matron Mother in the Cities history. She is also known to be as cruel as she is beautiful. She has mastered both the mystic arts and the powers granted by the Spider Queen. Matron Mother Mordovalinor with my aid has determined that the time is right for the Dark Elves of Dark Curse to take revenge on those that banished them to the underground. and if we gain a few more slaves in the progress so be it. Some of you may be wondering who I am and what my part is in all of this is? I am Shadowmage, full time adviser to Matron Mother Mordovalinor, sometime lover and House Wizard. I am not from this city or even this world. I came to this city about 30 years ago. I slowly worked my way up in the Magus Arcanum to be one of the top mages of the school. House Mordovalinor took notice of me not having a formal House sponsor, wondered how I was admitted to the school. They quickly found out I had blackmailed my way into the school. They adopted me into the family and I was able to quickly raise in power to take the potion of House wizard from the old man who had the potion last. Matron Glosnaur was very impressed by my quick raise and shows of power and quickly took me on as her personal advisor. Now many years later and many failed assaination attempts later here I sit ready to help lead the Dark Elves of Dark Curse to greater power.
    Some of you may wonder where I came from before I arrived in Dark Curse. I am caught in the battles between LAW and CHAOS. They use me as their pawn in their battles, first one side then the other. I never know where or when I will end up just that I must serve my true master BALANCE. For I am one of the few beings that understand a little of the true workings of the universe, for if CHAOS or LAW were to ever truly win the war the universe would be destroyed. In my choice to help maintain the balance I gain more power to affect it but lose the ability to choose where and when to help.

    How can we dwell solely in the sunlight,
    when all of us have both elements of light
    and darkness within? I offer a glimpse
    at the interplay between the light and
    the absense of light within one heart:
    my own.

    Contact Shadowmage at shadowmage@deathsdoor.com


  • PLAYER 6 - Trisadect

    
    
    

    Welmresh

    Trisadect's Folly

    What Happened?

    His head ached. A feeling he knew all too well. He winced slightly as he tried to get up. His muscles sent a sharp reminder of the previous day's Challenges. He sighed as he relaxed his head back into the pillow on the bed.

    His mind raced. Whose bed? A rush of adrenaline shot his eyes open. He quickly surveyed the room. Another sigh was followed by a little smile as he realized that he was comfortably in his own chambers.

    Reaching up to rub the throbing temples, his hand encountered metal. Anger now supplanted his pain. He groaned. How could he have lost? He started to remember each Challenge. There were the races, the games of skill and of might and, of course, the fighting with various weapons. Had he not easily dealt with each competitor? Those that quickly realized his superiority were allowed to gracefully submit with some dignity. Others that were too proud or too stupid to dare taunt him were spared no mercy. "Yes," he thought, "I can be very cruel."

    The Final Challenge

    The Final Challenge then stood before him like a mountain asking to be climbed. All that remained was to outdrink whoever the other finalist was. Childsplay, he reasoned. Every night for the past year had been spent in preparation for this last trial. Now intimately familiar with every tavern, inn, and microbrewery in the region, he was ready. The lesser competitor could choose the spirits, which offered a slight advantage. The opponent had selected Moledanverian Water. This choice was a surprise considering the possibilities of much more potent and vile liquors. Maybe the other finalist represented some sophistication. Maybe he would be let this worthy challenger withdraw from the Table without shame once victory was clearly in hand. He smiled and thought to himself, "You see, I can be reasonable and fair when called upon. It's not the fault of the other challenger that I am so great and mighty. Let the public see just how gentle I can be."

    And the public was there to see. The arena could not contain another living being. Everyone was clamouring with the bookies to place wagers. Odds were being shouted out as the money exchanged hands. At the center of the arena was the Table of Final Challenge. Two glasses and many bottles were already set. He settled his mightly bulk into one of the Chairs of Final Challenge. He paused for a moment at the sheer number of Waters that were before him. He thought that there wasn't a soul alive that could drink so much.

    "Even I could not drink this much," he admitted. He dismissed the thought by rationalizing that the display must be to impress the crowd. He had no reason to be nervous. He had prepared well and was confident the last belch would be his.

    Trisadect rarely concerned himself with his opponents. Why bother learning about someone who would be quickly dispensed with? Why learn a name that would have to be forgotten? This attitude had carried him thus far, so there was no reason to make today an exception. Trisadect will not make the same mistake again.

    His thoughts of victory and the following celebration were interrupted as the opponent entered the arena. A wave of hushed whispers went through the crowd then all was quiet. The crowd started to part to let the other challenger approach the Table. But, this was not enough. They parted even more. Some had to climb onto the shoulders of others to make way for him. It was Decadeur.

    Trisadect felt a twinge in his stomach. How could this behemoth have made it through all the other Challenges? A decent warrior certainly, but not one to run farther than the nearest tavern. And, he is certainly not worthy of Trisadect or the Table of Final Challenge. The Table, though, is above repute. Were Trisadect to call into question his rival, it would mean questioning the Table itself. No one, not even he, dare such a presumption. No, the Challenges had decided this fate, so let it be.

    Trisadect gathered his wits. He could do this. The first round was poured. The second followed, and then a third. It didn't really matter until they ran out of fingers and toes to count on. The bottles piled up. Yes, it seemed that, after all, there was a body that could consume so much Moledanverian Water.

    The crowd appeared to be floating. Or doubling? Tripling? Definately moving! He reached for the next bottle and grabbed at air. His eyes managed to focus on Decadeur's face. He grabbed again for the bottle, if only to smash it into that smug grin. Oh, look. Feet. And carpet. He thought that if he could just lie down here for a minute. The last thing his fading consciousness registered was Decadeur easily taking another swig.

    He is King

    Now, head still pounding, he faced the consequences of the Final Challenge. He was now King for the next three years. A jail sentence of paperwork, adjudicating other peoples problems, and studying magic. Magic, he snorted. The realm of those too frail for war. And that ignoramous Decadeur was Warlord -- leading the armies and first in battle. Sure, the orders would be Trisadect's, but that hairy oaf would be at the front lines getting all the glory. The King merely got to read the reports.

    The only sliver of light in this mess was that he would have three years to practice for the next Final Challenge. He will be ready.


    Trisadect

    King Trisadect
    • King
    • Warrior
    • Diplomat
    Be Afraid, Be Very Afraid

    Contact Trisadect at burow@genfo.com


  • PLAYER 7 - Dimlùr - The Great One

    No Blurb Submitted As Yet.
    

    Contact Dimlùr - The Great One at frode.klev@himolde.no


  • PLAYER 8 - Ash

    
    




    The dream sending began... Assshhhh...The time isss near. The omens light the astral heavensss. It is time to venture forth from our reclusive homeland, and make our place. To follow in Kilrath's footsteps...yess. He had the right notion, but hiss timing was too early. The other wizards' powers are growing, and now is the time...and you would do well to ssseek him out...The dream faded.

    The astral cloud banks abated before the marching of hundreds of lizardmen warriors streaming forth from GraKilna. Blessed with tails of epic proportions, the warriors were counted amongst the best in the land. Yet the war long sought by the fanatical warrior hordes was long in the waiting. These proud warriors had stayed behind as Kilrath led the bulk of the host forth many years ago, some out of a love for homeland, yet others due to the sagely councel of the elders. Learning the virtue of patience and planning through the long years, the GraKilna hosts had developed a new found awareness of the lands around them. The gods of war were still fervently worshipped, but the frenzied headlong rush into battle had given way to a wary sizing up of their opponents before melee was considered. This time scouts were sent forth before the host. This time there was a need to make blood truce with some if the host was to make it to the grand battlefields that would decide Kalandor. This time, it may prove to be wise if battle wasn't the first and only option.

    Kosh, Chief GraKilnan Battle Druid awoke from the sending. His dream message had been received by Ash successfully. Now the real task began. He scribed his first missives and sent them by terradon to seek other astral cities. His visions had prophesied that word from the other astral dwellers was to be welcomed, as there would be enemies enough in the future. Once overcoming the repugnant notion of dealing with other beings, Kosh's curiosity was aroused. The first and foremost conundrum baffling lizardman scholars was the problem of remaining erect with but two legs, and most importantly, a lack of a tail for support. Twas no wonder they fell over when drunk. Alas the time for questions was later. For there was much to do...


    Ash of Gra Kilna

    Contact Ash at stonier@deakin.edu.au


  • PLAYER 9 - Jacekim

    
    
    The Sandpeople of Sanvian
    The Sandpeople of Sanvian
    The Sandpeople of Sanvian


    The Sandpeople of Sanvian
    Hear me Hear me
    my friends
    The Sandpeople of Sanvian


    lean back and let the servants refill your tankards. Listen to the tale of my adventures among the mysterious inhabitants of Sanvian – the grim sandpeople and their leader Jacekim Snow.

    Ah-yes I seem to get your attention, even Yours –Oh great Wizard. Yes …..I have seen Sanvian and lived to tell the tale.
    It all began when I – Eraphion.Minstrel – as a young man had a small misunderstanding involving some jewellery. When the Minotaur noble - who claimed the ownership to these trinkets –and his friends started to emphasise his arguments with their axes, I felt being judged unheard. Of course, it is hard to argue ones case with half a dozen upset Minotaur warriors - especially while sitting 60 feet up a tree.
    It is easy to laugh about it now – twenty some years later but at that moment it was not very entertaining. Just as the tree started to fall I remembered a small item which I ..hmm g.. inhe..yes …inherited after my dear ..hmm Uncle Taklong: It was a small piece of crystal with a butterfly encased in it. The old scoundrel claimed it was magical and could get a man out of trouble when he sol…ah.. showed it to me.
    Since I felt I had little choice I tried the ritual prescribed. And it worked..at least sort of. It took me away from the Minotaurs but after a blur of light and darkness I find myself head down in a large dune, mouth full of hot sand. As I climbed the highest dune and saw desert stretch from horizon to horizon I realised that I was deep in the Great Western Desert.
    Let me take a sip of ale and I´ll soon continue….Ahhhhh ,still after more than twenty year the memories make me thirsty.


    Well, it did not concern me overly much. I would only use my magical crystal and be off. But I could not find it either I lost it in landing in the dune or it was a one-use item.
    Two long days - frying under the merciless sun - and two chilling nights - shaking from cold and fright – later I was ready to give in and welcome death.
    The only meal I had had was a desert adder I killed the first day and the only drink was its blood. And I had preyed to every single god had ever heard of and that is quiet a few. So I sat in the sand only wishing for a quick and painless death ( that is wishful thinking in the Great Western Desert ) when suddenly three tall figures appeared out of the sand. At first I thought it was a mirage ´cause I could see several hundred steps in the direction from where they had appeared. But when felt the tip of a hooked dagger at my throat and smelled the poison it was coated with I was convinced that the figures in front of me were real. And I was relieved, either I was to be saved or at least my sufferings would end quickly. Then I heard them speak and my blood froze. These men were Sanvian sandmen.
    You have all heard the tales of their…. refined methods of prolonging death for intruders to their land and their ferocity in battle. Well, all of these tales flew through my mind and I once again wished for the hospitality of the upset Minotaur noble. As they led – rather roughly – I had a chance to study the appearance of my captures. Each was at least 6 feet tall, wiry, with grim features. Their faces brown-baked by the harsh sun and hardened by the ever-blowing sand are often deeply scared. They are clad in a hirayah- a long and wide piece of cloth that covers them from head to foot. The colour blends perfectly with the desert thus making it impossible to see a warrior even from a few steps away – unless he wants to be seen. From early childhood all wear the hooked -and poisoned dagger-kahri -and most carry at least two more weapons. One weapon is always within reaching distance.


    Azla - as the Sanvinans call themselves – has little water nor has he need for much because they do not sweat. Imagine that – the sun is blazing, the sand so hot that wood dropped burst into flames within a heartbeat and not a drop of sweat on their skin. Even a hard run or a fight cannot produce sweat. And still – besides their weapons -water is most precious to the Azla. They drink once a week, performing a small ceremony. This ceremony is called Sun Defiance. Likewise, their digestive systems are highly efficient, allowing them to thrive were others would starve.
    Anyway, after a -for me long and sweaty - journey we reached Sanvian. It is a large city that is hidden among the dunes. How large, only the gods can tell. I was taken inside a very large building filled with sandmen. As I realised that they were assembled there to decide my fate my hope for life began to grow only to be cruelly put out when I understood that the discussion was not about if I should die but rather by what method. Suddenly a soft voice whispered in my ear. It asked me "Who are you and what are you doing here?" As I didn´t hear anyone approach me I looked around but could see no one. In a quiet whisper I gave my name. Told that I was a far-travelled and famous bard.
    This was of course before I really became far-travelled and famous bard but in such dire situation, I believe that a small step away from the straight path of truth as this one is of no consequence, especially for a storyt…bard I mean, who often put a bit more flesh onto his stories to make them more prof… aaa….interesting. Of course; although I know of quite a few others - who call themselves bards - do fill out their stories, I never had the need to embroider my tales. Servant, bring me more ale and I shall soon be on my way with the adventures of yours truly.
    Well, there I was thirsty, hungry and not a little scared. I was not calmed by the discussion held by the sandmen concerning my future, looked short and very painful.
    Then a loud voice hushes all the other up and with some mockery asks:
    "You are silent today, Jacekim. That is not like You. Are You ill, O Great Wizard?".
    A soft voice -yes you guessed right, it is the same that whispered in my ear-answered:
    "All this bores me, O Most Honourable Elected and Elevated Leader. I have not heard a single way to kill this famous bard (a common gasp was heard from the crowd), that is new or at least entertaining."
    "How do You know he is famous or a bard? ":asks a third voice. "Is this a new magical trick or do You know something we do not".
    "I know many things, that you - nor others here - do not, dear brother. And this knowledge is acquired not by magical means but through a very useful skill that only few among our people use. The skills of listen to strange ideas -or reading a book - with an open mind, ready to learn from the experience of others however different their idea might be".
    The first voice, this time dripping with irony " And do You, O Young Keeper-of-All-Interesting-Knowledge, have a suggestion how to send this intruder on the journey of no return. One so original that our people never once used it?".
    "Of course, that is easy but I do not want this bard dead. I want to hear his tales of strange people, strange places. And learn what I do not know, get ideas that I have not yet had. So I, Jacekim , Azlas Keeper of the Magic Ways, do NOT WANT THIS MAN DEAD. And I sound the formal challenge: Is here any Azla willing to meet me in the Circle of Non-voted Decisions. With spear, kahri or sword I am willing to fight anyone for The Decisive Vote. Meet - and defeat - me or let my decision be. "
    The roar of approval was deafening but was soon followed by a silence deeper then the deepest mine of the underground dwarves. After a lengthy pause a booming voice, one hitherto unknown to me was heard:
    " Even though it is only the second time You, Jacekim Snow, utter the sacred challenge no one seem willing to accept it and defend our ancient traditions. I, Balthor, Elected Warthane of the Azla, am willing to meet You in the sacred circle to settle this matter without a Holy Vote. Weapon of my choice will be the Addertooth …(the rest of drown in load cheering)………
    …and if I win You will kill this stranger by the unique method You have discovered in Your dusty scrolls. Are these terms acceptable?"
    "Yes, brother and friend, of course I will refrain from using my "bazaar tricks"- as you call my magic- during the duel. But afterwards I might succeed naturalising the poison in our wounds. As for our ancient traditions, well they are ancient and not very well suited for the new time to come".
    The soft voice again whispered in my ear " Do not worry, Great bard, for I hold Your fate within my brain".
    The mysterious Sandpeople I was dragged along as the crowd moved into the hot, glaring sun and seated by a brusque push. Here on two steep dunes that created a natural amphitheatre sat a larger crowd then I ever could imagine (remember I was still young and had not been around very much and certainly not been in this great city). Where all these sandpeople came from was a mystery to me since I could not see any buildings nor tents even after my eyes had adjusted to the bright light. I was anxious to see my benefactor and naturally I wished very hard for him to win. And as he entered, my hopes rose to the Astral Plane. He was huge. At least the size of a large minotaur warrior clad in a chainmail so beautiful it must have been dwarf smitten. He strode into the circle drawn in the sand with long, confident steps and the crowd cheered. My spirit rose higher then it had been for the last days, until I realised they were chanting " Balthor ,Balthor , Balthor ".
    And then a lanky figure strolled into view and I heart sank like a fat dwarf in sweet water. It was clear that it was Jacekim -my defender.
    He was tall (but not huge as Balthor ) and seemed very young and it was easy to see why he was called Snow. He was completely and utterly white. No, I mean his hair was white, his skin whiter still ( as if it never seen the sun ) and even his lips were white. What he lacked in colour by nature he made up by his clothing.
    He was clad in a green elfen tunic with long arms, black plainsman hoses and red soft sandals ( hardly what one could call a warrior's outfit ). But the strangest thing of all , was that he wore what the gnomes call spectacles, on the tip of his nose and these were made of some kind of black gemstone. Look I have seen my share of gnomes and they are strange but I have never seen - or heard - of this large and black spectacle. And when the duel began he just stood there, not even unshealted his kahri. This clearly infuriated Balthor who grunted and then moved cautiously into a battle stance, his frightening curved dagger held low. Jacekim seemed barely aware of him as stood in the middle of the circle, not even moving to face his circling opponent This lasted for a period of time that seemed like a century to me but the conclusion was swift enough. The wizard pushed his spectacles up to the bridge of his nose and looked upwards toward the sun, Balthor- who was behind him, charged., with his dagger ready to strike. But just as his arm moved to plunge the weapon into the back of the green tunic, Jacekim twisted away with an incredible speed. A punch, fast enough to shame a viper, almost stopped the huge warrior dead in his motion then my defender stepped in close to the warrior. What happened next, I still do not understand, Balthor flew through the air and landed head down some good three paces outside the circle. ( Later Jacekim tried to explain to me he had used Balthors motion and size against him , but although he showed me how it is done I still think it is magic).


    Several accused Jacekim for using magic but he and Balthor assured them that he had learned this method of fighting from a book. Later that evening, while dinning with me and my saviour, Balthor asked about the unique way I would have died if he had won. Jacekim didn't look up from the scroll he was reading and answered absentminded " Have You ever heard of anyone being drowned in this desert by sweet water?" Balthor exploded into a booming laughter but I found it far less amusing. I discovered soon enough that the wizard had a strange sense of humour.
    The entire next year I was a guest at Jacekim´s house and got to know him really well.
    The legend tales that he was born one day that two very strange things occurred in the desert – it snowed and the sun disappeared - that and his whiteness –got him the name Snow. But it could as well have been Steadfast or Wideread. He is a strange man with strange ideas – he would have fitted right in with the Gnomes. A strong leader that is pacifistic .. oh it is a person that does not believe in violence as a problem-solver and forces the entire population to learn how to read is a unique occurrence.
    Jacekim is a man of very strong sense of honour and loyalty, once he gives his word it is set in stone and nothing can make him break it and once You win his friendship, it is up to You to break it – he never will.
    Once him and I encountered twelve raiders..oh the time has flown and night has gone far, I can tell more of my adventures, tomorrow. That is if you can peruse me to stay. Do not be cheap and pass the hat along.

    Tales told by the bard Eraphion, member of the entertainment Guild.

    Contact Jacekim and his sandpeople

    Wizard Jacekim

    You can send a camel to Sanvian:


    Wizard Jacekim
    Great Wizard, Please tell me something about yourself :

    Player number and
    Wizards name

    Please drop a letter in the bag of the camel:


    Wizard Jacekim


    The Sandpeople of Sanvian
    Look in your crystal globe and contact Jacekim
    The Sandpeople of Sanvian
    html and "jacesand.gif" by Korneel Duyvesteyn
    
    

    Contact Jacekim at mikael_roth@hotmail.com


  • PLAYER 10 - Smalnombigplanbigrnos

    Excepts from the inauguration speech of the Chairman of the 4227th Annual
    Grand Convention and Convocation of Inventors, Gadgeteers, Scientists and
    Innovators, TOMUTCHTIYMONHANS
     Chapter, having been elected due to his great contribution in the
    eco-predicatation device (and of course the sheer size of the most important
    gnomish attribute):
    
    {NB: Spacing and punctuation have been added for the non-gnomes in the
    reading audience SG}
    
    ".After examining the ancient plans left by the Great Inventor, may he be
    praised forevermore, I found a Flaw in the theories, which may prove
    promising in the development of that wonderful technology we lost in the
    Coming. From these notes, I have recently discovered a field I call
    Dweomercology. Progress is being rapidly made, and I expect to soon have a
    number of positions open for apprentices in this exciting new field.
    
    I understand from our Foreign Relations to the Unscientific and
    Undereducated, that recently the number of charlatans who have stumbled on
    some of Principles has grown significantly.  Some of these unscrupulous
    individuals have enslaved whole populations, preventing us from enlightening
    these individuals with our perfected scientific developments.
    
    To protect our markets, I hereby order that the Crafters and Inventors Guild
    to detail number of Crafters to explore the nearby world.  I will also
    create the Department of Public/Private Works and Projects Commission to
    begin the construction of some of our less interesting devices.
    
    Together, we will be Peace, Prosperity and Enlightenment to the world!"
    
    After these words were spoken, there was much consternation, and general
    bickering among the various Guilds, Orders, Departments, Commissions, Unions
    and Combines.  But the seeds had been planted...
    

    Contact Smalnombigplanbigrnos at urlord@earthlink.net


  • PLAYER 11 - Calamity

    
    
    
     


        Xanadu


        In Xanadu did Kubla Khan
        A stately pleasure-dome decree:
        Where Alph, the sacred river, ran
        Through caverns measureless to man
        Down to a sunless sea.
        So twice five miles of fertile ground
        With walls and towers were girdled round:
        And there were gardens bright with sinuous rills,
        Where blossomed many an incense-bearing tree;
        And here were forests ancient as the hills,
        Enfolding sunny spots of greenery.

        But oh! that deep romantic chasm which slanted
        Down the green hill athwart a cedarn cover!
        A savage place! as holy and enchanted
        As e'er beneath a waning moon was haunted
        By woman wailing for her demon-lover!
        And from this chasm, with ceasless turmoil seething,
        As if this earth in fast thick pants were breathing,
        A mighty fountain momently was forced:
        Amid whose swift half-intermitted burst
        Huge fragments vaulted like rebounding hail,
        Or chaffy grain beneath the thresher's flail:
        And 'mid these dancing rocks at once and ever
        It flung up momently the sacred river.
        Five miles meandering with a mazy motion
        Through wood and dale the sacred river ran,
        Then reached the caverns measureless to man,
        And sank in tumult to a lifeless ocean:
        And 'mid this tumult Kubla heard from far
        Ancestral voices prophesying war!
        The shadow of the dome of pleasure
        Floated midway on the waves;
        Where was heard the mingled measure
        >From the fountain and the caves.
        It was a miracle of rare device,
        A sunny pleasure-dome with caves of ice!

        A damsel with a dulcimer
        In a vision once I saw:
        It was an Abyssinian maid,
        And on her dulcimer she played,
        Singing of Mount Abora.
        Could I revive within me
        Her symphony and song,
        To such a deep delight 'twould win me,
        That with music loud and long,
        I would build that dome in air,
        That sunny dome! those caves of ice!
        And all who heard should see them there,
        And all should cry, Beware! Beware!
        His flashing eyes, his floating hair!
        Weave a circle round him thrice
        And close your eyes with holy dread,
        for he on honey--dew hath fed,
        And drunk the milk of Paradise.

        --Samuel Taylor Coleridge






    So ends the song. I am called Calamity, and this is my quest.

    I have wandered across countless worlds for countless eons in search of my final resting place. In each world, by conquest or by exploration, I find a single clue that leads me to the next.




    This world is far from the worst I have visited. The people that I have come to lead, these "elves", are fair of feature, cheery of soul, and wise above the norm for mortals. My city is peaceful, beautiful and good to it's children. The forests are tall and lush, the mountains majestic. The seas are a brilliant blue and rich in life which sustains us. There are plains overflowing with game and grain. In fact, this city and this part of the world are almost as beautiful as sacred Xanadu is rumoured to be. It fills me with great pain to look upon my city and not feel guilt about what I know will come to happen.



    The peace and the beauty will not last, for wherever I go, war and strife are sure to follow. In spite of this I will exhort my folk to build tall towers and monuments to the efforts of mortal children. We will build places of revelry, places of worship, libraries and guilds where the intelligent and inquisitive may study this worlds magic arts (which I must master). We will build places where warriors will train in the arts of war. Beasteries to house the animals which will carry us into war. Granaries and infirmaries, moats and castles that will touch the sky. For even after the wars of conquest come, maybe some small part of our advances will survive for future generations.



    While the buildings are being raised, we will send our first intrepid scouts out into the wilderness to begin the hunt for the clues that will send me on to the next world. I am sure that not all peoples that we find will greet us as brothers, for man is a jealous and greedy beast and will not believe that I am merely searching for something which can neither harm or benefit them. Man defines nearly everything around him in such terms and can hardly fathom something which can be significant yet not fall into either category. Only that which falls outside the notice of man is safe from his predations. I fear that no one will fail to notice me and my minions in my quest and, in the noticing, strive to hinder me so that I may not obtain some unfathomable advantage in the game of kings which all men like to play at.




    So, what clue does this world have to offer? I feel an excitement growing in me that can only mean that I may be nearing the end of my relentess pursuit. It can not come to soon for I am growing increasingly weary of travelling this never-ending path....


     

    Contact Calamity at davemo@microsoft.com


  • PLAYER 12 - Gandalf

     
    


    Gandalf, leader of the GnomesBehold fellow Wizards

    I am Gandalf, leader of the Underdwarves settlement in the Underworld. Our people had lived for a long time peacefully on the upper plain, but due to food shortages, and overpopulation it was decided that we should establish a new colony. Our scouts searched for a suitable location in all directions, even into the Underworld that had just been discovered in one of our deep tunnels. The scouts had found a suitable location down there in the Underworld, and a group was gathered to be sent down.

    The Underdwarves RaceI was chosen as the leader of the group, and was sent with a few hundred men to establish the town. As the town was established, the heavy work required to build our great city required a lot of stone. Some of the more eager builders saw that the stone in the tunnel down to the colony was of a much higher quality than the rest, and much of that stone was used on our city. As the work progressed the tunnel got larger, and needed more support. Wood was brought down from the surface, and used to re-reinforce the tunnel. Unfortunately the ground wasn't as stable as it had seemed, and the whole tunnel collapsed before the reinforcements could be completed. We were cut off from the upper world, and effectively sealed from our colony. We would now have to manage without aid from our fellow friends. Due to the cave-in a lot of the stone which had excited the builders was now easily available, and a new large vein of stone was discovered, our builders found good use for the material in finishing the buildings. I also knew that we would have good use for this resource in the coming years, the stock of wood that was sent from the surface did also come as a nice addition to our resource base.

    Our forces have been moving out into the neighboring regions to seek out who is to be our allies, who'll be our enemies and to establish borders. Some of our more forward scouts have even discovered fresher air, in one region which could indicate an opening up to the surface. The town is eager to hear more news of their exploration.

    If you suspect that your troops might encounter ours we would encourage you to take contact with us as soon as possible to avoid hostile situations. And if an accident should happen it will be important that you take contact with our Embassy to clear up in the situation.

    Our embassy is always open, and will take messages from all fellow wizards who wish to talk to us. We're very interested in exchanging information, be it about map, building or perhaps spell information.  To send a message to our embassy, use this cryptic swirling thingy included after this message.

    Mystic Swirling E-mail Thingy

    Contact Gandalf at tklev@online.no


  • PLAYER 13 - Valerien

    
    


    VALERIEN'S LIZARDMEN CLAN

    Prelude:

    Awakened again. Ahhh.. The smell of the fresh air. It is good to be aware again. My loyal Lizardmen really around me and heed the trumpet call. I, Valerien, do enjoin my people to preserve our way of life and spread our virtues. The might of my people is unquestioned. The ferocity of the Lizardmen is well known throughout the world. Now we must seek our destiny among the plains, the Astral Realm and even explore the depths of the Underworld.

    How to begin our conquest of this new world. Who do we turn to for Allies and who do we engage as Enemies? Let the weak fall to the iron of our swords and let our allies wrath descend upon those who would stand against us.

    The mighty Hero Kilrath has led our people from the Astral plains down to the plains of the mortals. Here we shall begin our establishment from whence we shall grow. Our armies will soon scour the surrounding lands. Our mighty Wizards will call upon the Indisputable Forces of Nature to decimate our foes and support our own causes at home. Majestic castles, Churches and Arenas will be constructed to be awed. Gigantic Magic Colleges, where the finest minds from the surrounding lands come to toil, will be erected in our Capitol. All of these visions appear to me in my dreams. Now we must make sure they come to fruition.


    DIPLOMACY:

    WHO out there is able to hear the call that we can hear? Who is willing to stand by the side of the mighty Lizardmen? Surely there are others out there of similar mind. This land cannot be entirely populated by weak-willed fools who cower to every army that crosses their lands. I call to thee, join me in our Reclamation, the likes of which has never been seen. Let us retake these lands that once were ours and will be once again.


    Valerien's Story

    How I came to be is in itself a very long story. To provide a brief glimpse into what I am, I will tell a brief excerpt from that story. Born to a Lizardman Chieftain and his fourth Wife, I was the Chief's first son. At that time the other seven Wives were sent away and my Mother became the Chieftess of our clan. From an early age the powers in me were apparent to those around me. My Father orderd me to Ngar'ak to further study the powers that lay mostly dormant within me. I know now that such a move was necessary to prevent me from laying waste to our entire village. But at the time, my anger at being separated from everything I had come to know and love, against my own will, forced my mind to unconsciously lash out at the source of the disturbance, namely my Father. My father was ripped to shreds by the storm I unconsciously summoned. When my temporary madness finally receded, I was devastated by what I had done. I ran, blind with fear, into the forests where I spent the next thirty years of my life living in quiet retribution. After these many years of self-depression and self-hatred, I finally came to the conclusion that my life may still serve the purpose for which I was destined. While I certainly could not bring my Father back, I could become a person of which he would be utterly proud. Thus I travelled to Ngar'ak to begin my studies. While I was by far the oldest student in this ancient and well hidden school, my studies progressed very quickly. I was soon a peer with those of my age, much to the surprise of my teachers. My skills did not stop there. Soon I was wielding magics long thought impossible to control. My masters were both awed by my ability, and utterly afraid it. They strived desperately to forge me into their conception of the "right kind" of a leader. They had little appreciation for the motivation that pushed me however. Soon the Voice of my Father was pushing me to even greater Heights. At this point, my Masters knew there was nothing more they could teach me and they sent me home to reclaim my birthright as Chieftain of my Clan. Now I have returned home. Almost 50 years since the day my father was ripped apart by the forces I at one time could not control. Now those powers are at my command, to be unleashed as I command. All Lizardmen have rallied around me and demand that I lead them to their rightful place as the Champions of this World. Father, I have come unto my own. Please guide me down the correct path.

    Contact Valerien

    
    

    Contact Valerien at jay.griffiths@expeditors.com


  • PLAYER 14 - Saruman

    
    
     

    The First of the Five

    *

    *


    Saruman the White

    Once again the Valar show their Will and Might and have begun a great history in a new world.

    In the Land of Kalander, New Forces arrive.

    A New Mission

    The Council of the Wise has chosen two Wizards to bring peace and order to this chaotic land. With the assistance of the other good rulers of Kalander peace and prosperity will once again rule in this world.

    In other realms Orthanc suffices, but here we must assist others to achieve the Will of the Istari.

    My researches in ring lore have revealed that The Ring of Seh Gulniv, forged in the Second Age by Yyth Nao-Onden upon the Forge of Grevyl, has made its way to this world. The search has begun.

    "There was conflict between Manwë and Melkor, and Manwë called many other spirits into the World to aid him in his struggle. Among these were the other Valar, and those of lesser order known as Maiar. Melkor then withdrew for a time from Arda to some other hidden place in the deeps of Eä."

    "In time, Manwë and his followers began to achieve their purpose, and make the World ready for the coming of the Children. Seeing this, Melkor grew jealous, and returned to do battle over the fate of Arda. The Earth then saw great upheaval as the rival powers struggled over its destiny (it is thought that the Misty Mountains were raised at this time). Slowly, though, and with great hardship, the Valar succeeded in shaping the World, although everything they created was in some way marred by Melkor."

    For a thousand years, and more, have I journeyed in the East.

    I remember the words of Treb-yulay as if it were yesterday...

    The window closed. They waited. Suddenly another voice spoke, low and melodious, its very sound an enchantment. Those who listened unwarily to that voice could seldom report the words that they heard; and if they did, they wondered, for little power remained in them. Mostly they remembered only that it was a delight to hear the voice speaking, all that it said seemed wise and reasonable, and desire awoke in them by swift agreement to seem wise themselves. When others spoke they seemed harsh and uncouth by contrast; and if they gainsaid the voice, anger was kindled in the hearts of those under the spell. For some the spell lasted only while the voice spoke to them, and when it spoke to another they smiled, as men do who see through a juggler's trick while others gape at it. For many the sound of the voice alone was enough to hold them enthralled; but for those whom it conquered the spell endured when they were far away, and ever they heard that soft voice whispering and urging them. But none were unmoved; none rejected its pleas and its commands without an effort of mind and will, so long as its master had control of it.

    'Well?' it said now with gentle question. 'Why must you disturb my rest? Will you give me no peace at all by night or day? Its tone was that of a kindly heart aggrieved by injuries undeserved.

    They looked up, astonished, for they had heard no sound of his coming; and they saw a figure standing at the rail, looking down upon them: an old man, swathed in a great cloak, the colour of which was not easy to tell, for it changed if they moved their eyes or if he stirred. His face was long, with a high forehead, he had deep darkling eyes, hard to fathom, though the look that they now bore was grave and benevolent, and a little weary. His hair and beard were white, but strands of black still showed about his lips and ears.


    One Ring to rule them all,
    One Ring to find them,
    One Ring to bring them all
    And in the darkness bind them.


    "The Fallen Enemy"

    
    

    Contact Saruman at saruman_2000@yahoo.com


  • PLAYER 15 - Tetteta Seneferu

    
    
     

    Groaning Spirits of the Wok


    The Emergence

    The Knowledge

    The Elves of Wok Ring

    A letter found upon our arrival:

    NECROMANTIA SACRARETO: ZED LONGLY, SAGE OF DAROKIN
    FROM: NIGHTSHADE, SAGE OF GLANTRI

    Dear Zed,

    I won't dillydally. I'm up to my neck with do-gooders making clandestine visits to my country. They search for information about the author of a black magic grimoire titled, "Necromantic Sacrare." Lately, there have been some good people: a cleric, a cavalier, and a paladin who have had some serious misfortunes.

    Who knows how, but some have come to the Glantri City inquiring about necromancy. They may have figured out that some students at the Great School of Magic practice it. Well, I for one haven't afforded any details yet. The lands of Brun are known to harbor a fair number of necromancers. If you happen upon any tales or gossip about the book or its new spells and monster described on the next scrolls, please share it. For better or worse, I find myself seriously involved in this situation. There'll be plenty of gold, and two pounds of the Shire's finest smoking tobacco for any information you can offer.

    Indefinitely Yours,
    Nghtshade


    Appearance

    This large tome is 5 handwidths wide, 8 handwidths high and 3 fingerwidths thick. The platinum covers are hinged to a platinum spine. The covers are replete with gold filigree and set with pieces of jet, black pearls, and small black sapphires. The title appears on the spine in fine gold lace. Sixty-six pages of sheepskin are sewn with platinum wires. [Strange: two sheets in the center will not separate.] The ink used is brownish red and of dubious origin. The tome is fasten with a large gold clasp. The material value of the book is around 1,000 crowns (50,000gp.)


    History and Description

    I had a fortnight to delve into this work before the nervous owner mysteriously died. He paid my fee earlier and had never returned to pick up the grimoire. That was the last time anyone saw him. (Luckily, it seems he never mentioned my studies to anyone else, since I still live.) Until more is known, the book and I will remain hidden out of harm's way.

    The Company of Whites were the first to run across this volume. They ambushed a small caravan heading towards Glantri City. Half of the Spell-Casters' party were able to grab a chest and get away. It seems some of the human guards in the caravan were actually ogre magi. One wily survivor, Rinaldo, away from the others opened the chest and the book's clasp with a magic chime. He was attacked and killed by a what seems to have been a xag-ya. Carefully, the tome was brought to the city. I happen to be one of the few sages entrusted by the Company's personnel to examine odd objects.

    My sage brother, Zundar the Magnificent, opened the volume then jumped back with a scream. It looked like he just had the living daylights scared out of him. Much later and crazed, he tried to destroy the tome with spells: burning hands, lightning bolt, and disintegrate, but the book remained unfazed. Days later when the grimoire was being moved to a safer location, a group of thieves from the Fellowship of the Pouch wrested control of it and killed two men. Rumor has it that those members of the Pouch were visited by shadow elven magi astride nightmares. They "persuaded" the thieves to hand over the necromantic work, so that they may return it to their Master. Little does anyone know that I had a clever magical imitation made prior to the theft. Woe is me, alas, the work is so interesting.

    I mentioned about some mishaps before. These tales have reached me from around Brun. Helena Scolaria, Matriarch of Vanya, was on a pilgrimage through the Imperial Territories with a small group of Acolytes and Priests. During one night of their journey, a group of zombies attacked her. Taken aback, she quickly called upon the grace of her God and through her will was able to turn these monsters into dust. There was a deathly silence. Producing light, she was appalled to find piles of dust within her subordinates robes. Today, she is still in shock.

    Titius Pythias, an up and coming cavalier from Karameikos, was killed recently. Adventuring out of Castellan Keep, he and his compatriots were out after a small band of frost giants. Near the giant's lair, the party paused since Titius seemed stunned. Minutes later, he said it was nothing, galloping ahead. The giants and some humans ambushed them. After a brief skirmish that left two giants dead, they fled. In the aftermath, Sir Pythias lay mortally wounded to the amazement of his friends. Healing spells and potions were used to no avail. Near death he spoke, "Beware the laughing skull! I had a vision of a large flaming skull grinning at me back on the trail. Just nerves I thought. Alas, I was becursed. My wounds were greater than I had thought possible. Evil 'tis the skull. Evil."

    Paladin Tomas Brightblade on his travels recently had an encounter with some powerful shadows. Deep underground, he warned his fellow companions about some impending evil up ahead. The four of them were set upon by shadows. Intelligent they were for they separated Tomas from his squire, a mage and Gustaff the Axe, a dwarf with a big mouth. Most of these shadows clustered about the squire and mage draining their strength away. Gustaff was being pummeled to death, luckily Thomas had beaten off his attackers and returned to his friends. He saw the dwarf being slugged in the jaw and collapsing. The remaining shadows fled the paladin's wrath. The dwarf swore he never saw what hit him. It's unfortunate that his broken jaw has healed.

    Gathering notes from all who have seen the Necromantia Sacrare and from those who are searching for it, I have ascertained the following. The gold clasp is secured with a powerful wizard-lock. A hand-written note on the cover indicates the author and his four sons: Daemian, Devon, Deville and Diablo to whom the book is dedicated, each have a copy. The names given are unknown to me, nevertheless considering the level of the new spells presented within, they all must be powerful wizards. The date written inside is 1001 AD. (At least they aren't Alphatian.)

    The frontpiece has the instructions for summoning a xag-ya to guard the work. To bypass the trap, the magic word (name?) is "Eldred." The tome is a conduit to the Negative Energy Plane. Good-aligned creatures handling the volume must make a saving throw versus magic or lose one level or hit die. Also magic seems to be absorbed and released into that Plane.

    The first section deals with creating undead with theories and formulae (refer to GAZ 3 - Principalities of Glantri) for apparitions, ghasts, groaning spirits, shadows, spectres, and vampiric shadows. The second section deals with various spells, mostly necromantic, with additional theories, essays and references.

    Their Last Breaths:

          * Javatar nods. "I suggest we move it"
          * Val nods and finishes gathering up her components.
          * Tannyn heads in to the alcove.
          * Val follows.


    
    

    Contact Tetteta Seneferu at tetteta@yahoo.com


  • PLAYER 16 - A'Drazeth

    
    
    dagger

    The Rise of A'Drazeth

    Drazeth was barely able to contain his frustration. Years of planning lay in ruin alongside the corpse of his brother. Having received the title A' he was now king. A terrible position to occupy. The center of intrigue had shifted. The eyes of the nobility were on him as the funeral progressed. Those less schooled in guarding their emotions revealed hate and greed. The more dangerous simply held speculation, their minds already trying to determine how to improve their position.

    His family had been royal but distant from direct inheritance of the throne. He grew up watching the infighting as the various families strove for position in the royal court. In the first ten years of his life four rulers had occupied the throne. The first three had died on various campaigns, or so it was reported. The fourth, A'Kardel, was devious and ruthless enough to occupy the position for 24 years, an unheard of reign.

    As a child he learned the ways of politics faster than his peers. Smaller than most and not as skilled with the knife, he soon realized that he needed allies to avoid the more vicious attacks. Rather than seeking the children of the most noble households as was custom, he went among the least ranked houses. Those who had formal training, but stood little chance for advancement in the games of power. There he gathered a group of 'friends'. Jarkete, who was savage with a knife, Drina, being trained as a priestess, Turrek, with the fast hands and nimble fingers. And others who he was sure would be useful. In the formation of this group, he was careful not to be perceived as the leader. Instead, he manipulated events to bring his brother to the forefront.

    He remembered when he first conceived the plan. Why be king when you can be the power in the shadows. Kings need to contend with the council and noble houses. A dangerous undertaking as history has shown. Instead he intended his brother for the position. Ever since they were small, he had easily dominated his older brother. It wasn't that Kradze was unintelligent, more that he lacked ambition. Misplaced notions of honor kept his brother from pursuing greater power. Fortunately the others he had gathered had no such qualms.

    Over the years, he carefully elminated those that stood in the way. He concocted rumors and evidence that set allied houses at each other's throats. He manipulated military excursions so that potential heirs found themselves ambushed on training missions. When necessary, he arranged for deaths. And he succeeded. With the support of the lower houses, the greater nobles suddenly sought alliance with his brother, and surreptitiously, him. He had gathered enough power to have his brothere named heir.

    And then the king died. Amazingly, a natural death. For years, he had wondered how to remove this last obstacle and then it was handed to him like a gift. The day of hss brother's coronation was the culmination of years of ambition. He had gone to his brother's rooms to gather him for the event. With no answer to his knock, he let himself in. His brother sat motionless in a chair, a dagger plunged in his heart. Drazeth's mind raced. What enemy could have penetrated his defenses so quickly and who stood most to gain? Then he noticed the note clutched in his brother's hand. It simply read, "You have no honor". Dead by his own hand, his brother had reaped a revenge he had never considered.

    During the funeral, he knew they all thought the knife belonged to him. Even those he called allies would distance themselves and seek to undermine his power for their benefit.

    His survival now depended on only one possibility. War. The one recreation his people enjoyed more than games of power was wielding power over other races. His game had grown beyond the kingdom. Now he must vie with those who had also risen to power in this realm.

    The announcement to conquer the world was well received. For the first time in his life, he saw a new purpose in his people. They were almost cooperating with each other. Of course, complete trust was beyond their capabilites. The number of deaths was normal as the houses jockeyed for the new offices being created for the imminent wars. Now that the ministers were secure, the infighting had fallen off and the houses had some semblence of stability.

    The warmongers were telling stories of past glory. The young eagerly took up the call to arms and practiced their skills daily. Likely, with an intent to use those skills on their fellows when the war was over. The mysterious priestesses offerred their services with magics to terrify and weaken their enemies. A'Drazeth smiled grimly to himself. So much effort and some many lost lives for one purpose. To insure that his own life doesn't end prematurely. Already, the assassination attempts had waned as his rivals turned their thought toward how to best profit from war.

    His grim smile became one of pleasure. Their is no thrill like politics.


      A'Drazeth's Rules of Negotiation

    1. Never trust an enemy
    2. Never trust a friend
    3. Never trust a relative
      The Glorious Traits of My People
    • Cunning
    • Brilliant
    • Savage
    • Fearless

    Negotiations are welcome,


    A'Drazeth, First House

    Contact A'Drazeth at braunj@hibp7.ecse.rpi.edu


  • PLAYER 17 - Bellaraphon

    No Blurb Submitted As Yet.
    

    Contact Bellaraphon at cellis@fcc.net


  • PLAYER 18 - Shawn

    
    
    
    

    The Cronicles of Time

    My Past

    Shadowmoth was my home of young, I would whach the Magics of the world wishing I could one day do such things. I waited and waited to be an apprentice, but they said my brain mass was too small. They said I would never be able to reseach anything. I toyled away in deep cavernsbrewing up great potions and elixers, but they just laughed and shoved me away, never seeing my true tallent for what it was. I saved and saved and finnally came up with enogh monney to buy myself a couple wizardry lessons at the castle. I went and I beleave I was one of the only creatures there that really cared. I sat and took notes and never took my eyes of the head wizard's assistant who was speaking. I could have repeated the entire speech to anyone I had it memorized so well. They still wouldn't let me be an apprentice though. I the Under Dwarf child surrounded by proud Halflings was nothing. I was sent away and told not to return or else. Then the Under Dwarf home in the hills was attacked by an evil wizard and I was traped but then I saw it a portal behind me opened and before I could react I was sucked in.

    My Present

    A portal opens and I am sucked in, my molicures fly to a new world just descuvered called Kalander. I am thrust down into the Underworld and it is ammazing. I feal as if I have gone to heavon. I can accually open my eyes fully without going blind for a week. I see in this underworld marvel a great castle and a bustleing population of Under Dwarves chearing for me. I look around and see that this is my castle, for I am their wizard and I have the power. I look down appon the peaple and they cheer as I have never herd before I rais my hand and and show that we will be victorius and concur all who are stupid enough not to ally with are numbers.

    My Future

    I see much better things in my future. I am luky to have whatched the wizard on Shadowmoth so well as now I know what not to do and what to do. I see the twenty shires I will control by turn four and the more I will have by higher turns. I am happy for this greatly. Also I see a great allience in wich I am included. I see a wizard that I destroy a wizard in the future and take jis capital, but I also see my own destruction. I will fight here until the deadly bitter end. Peace be to all who don't attack me. Hell be to them who do.

    Agriculture and Resorces

    My agriculture is at an all time high, this probably has to do with the fact that my average moral is 5.000 so I don't need to waste food to make people pay me top doller! Because of this I can also have alot of teretories on high taxes wich means more money which means more apprentices to recruit which means more research points which means more research which means more spells which means a hihger magic rating. Wow that was a lot of "which means" agriculture's pretty complicated. As for other resources, my wood and gem stockpiles are tinny wile my stone and iron deposites are record high. I have some of the greatest quarries and iron mines in the world. I also have some of the greatest farms in my capital, espesially with the grainery and bakery built. Gem mining is usually OK wile my teritories have only the fewwest trees.

    Military Section

    Mercinaries and Heroes

    Informatonal Trade

    This section of my news is dedicated to the knowlege of all here you may collect information you have and trade it to me for information I have. The information I am looking for is info from your spell abreviation form, all info on building you've built, all info on units you have, and info on artifacts and ships, etc. What be your name, Wizard?
    Your email address: (e.g.: you@your domian.com)

    What type info do you want to trade?   All The info you have   The spell info you have   The unit info you have   The building info you have   The artifact info you have   The ship info you have   The race info you have
    Any Comments?
       

    Allying

    This section of my news is dedicated to recruiting allies! If you wish to ally me OR at least consider allyment please fill out the bellow form, Thanks for your time. What be your name, Wizard?
    Your email address: (e.g.: you@your domian.com)

    What be your race?
    Any Comments?
       
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    Contact Shawn at ligocki@excite.com


  • PLAYER 19 - Ilystar

    
    
    tiki.jpg tiki.jpg   tiki.jpg tiki.jpg


    The Amazons
    of
    Jimirilan

    amazons1.jpg Jimirilan is the fabled city of the Amazons, which is reported to be located deep within the Hamatar Jungle on the Isle of Tikatu. Little is known of the Amazonian people except for the large and bizarre statues of giant man-like heads which are all too commonly found around the exterior periphery of the jungle typically known as tikis.  It is popularly thought by many scholars of primitive cultures that these tiki statues are worshipped as deities of nature by the Amazons; some amusing legends go as far as to suggest that the Amazon men and women dance naked before these idols late at night during the new moon.

    What is known about the Amazons is that they inhabit the Hamatar Jungle and rarely venture outside of it.  The members of the tribes are described as being the most physically fit of the human species, both male and female alike.  Individual, scantily-clad and physically attractive females of the tribes have been known to venture forth from the jungle foliage to trade with the peaceful Plainsmen of the Ganthorian Plains.   These plainsmen maintain that the similarity of their beliefs with the Amazons, the respect for and working with nature, has allowed for a peaceful existence with the Amazonian tribes.

    However, the plainsmen also warn outsiders to tread lightly when it comes to the Amazons, and to never to encroach upon the Hamatar Jungle.  Many have entered the jungle, and most have never returned.  The few that have managed to return report that they couldn't find the fabled city of Jimirilian as it blends almost perfectly with the jungle itself; all that they found was a large collection of tiki idols, insect bites, and quicksand.  The Hamatar Jungle is populated by a large variety of venomous flora and fauna, including giant tarantulas and cobras.  As if that wasn't bad enough, quicksand is also commonly found and it is rumored that Amazon scouts patrol the jungle with poisoned blow-guns.


    amazons2.jpgThe Amazon tribal civilization is ruled by Queen Ilystar of the Cobra Sept.  She is a benevolent ruler, and bears friendly intentions towards the plainsmen of the Ganthorian Plains who also reside on the Isle of Tikatu.  Highly religious, she takes tiki-worship seriously, and holds regular new moon festivals of nude dancing before these tribal gods, offering the sacrifice of exotic perfumes and extravagent foods.

    The origin of the Queen is a mystery however. During a regular worship ritual on the holy grounds of the Jimilrilan, she mysteriously appeared in the midst of the ceremonies and nude dancing with a tremendous flash of light which left hair standing in mid-air and the skin tingling. The Queen was thoroughly impressed with the Amazons she saw before her and the festivities they conducted, and immediately declared that she was sent by the Tiki gods to rule over the Jimirilan. She subsequently announced that the gods were pleased and wanted them to follow her to greater glory for their divine will. The Amazons, being highly religious and considering the circumstances of the Queen's appearance, were immediately overwhelmed and accepted the stranger as Queen of the Jimirilan. It is rumored however by some disbelievers that the Queen is in fact a great sorceress from some other dimension, though what her objective here is unclear to them. So far her rule has been wise and the prosperity great, so they were willing to go along with it. What is strange however is the Queen's overwhelming interest in the lands beyond the oceans surrounding the Isle of Tikatu, for the Amazons have never previously considered leaving even the Hamatar Jungle.

    For those who wish peaceful contact with Queen Ilystar, she has decreed that emissaries may be sent to the edge of the Hamatar Jungle but shall intrude no further than that, awaiting contact with Amazonian scouts at the first sign of the tiki idols.  Intrusion beyond the stated boundaries will result in a silent death of poisoned darts.  Once contacted by the Amazonian scouts, careful posturing and parlaying may proceed and you may present your desired terms of peace.  Were peaceful relations to be established with the Amazons, the prosperous trade of raw materials obtained only in jungle conditions would become available.  This would most notably include a wide selection and array of highly toxic poisons and venoms which are useful in coating darts and arrows.  The Queen is also willing to hire out her poisoned blow-gunners if the offered tribute is fair.  The Queen has made it known that she seeks cartographic information and that she is very familiar with a lot of other information concerning the realms.


    Respect the religious beliefs of the Amazons!

    message.gif ilystar@hotmail.com

    
    

    Contact Ilystar at ilystar@hotmail.com


  • PLAYER 20 - Licharian

    No Blurb Submitted As Yet.
    

    Contact Licharian at rolson@magpage.com


    * Off to WOW Game Status Page.