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* PLAYER BLURBS.

These are the player blurbs. Send in anything you would like to have in this section. Also web links to graphics and sites are OK. See Info Page for more information on how to do this.


Game 21 Blurbs.
Clicking on the player numbers below will take you to their blurb.
Click the email address beside the wizard name to contact that player.

  • PLAYER 1 - Jackeen StoneHammer

    
    		Hail to all,
    	I the great Archmage Jackeen Stonehammer of the Under Dwarven nation 
    bid you all welcome.  The dwarves of Blackrock and the surounding shires 
    would like to extend the hand of fellowship and alliance to all who would 
    accept.  I propose peaceful settlements to all disputes.  Contary to popular 
    rumor the Under Dwarven nation is not an evil or malicous clan ownly 
    misunderstood.  Our primary concern is tradeing, exploration, and magical 
    research.  We have excess iron reserves for any allies who wish to purchase 
    this valuable commodity. And of course plenty of Mithrel.  Of course if you 
    wish to cross us our vengance is swift and our anger great.  The Deep will 
    rise up to swallow you and the ancient Nabersnatch will hound you.  Come in 
    peace and you will go in peace, come in anger and you will be visiting the 
    dungeons of Cragnar my assistant.  Peace.
    
    

    Contact Jackeen StoneHammer at hermetic21@aol.com


  • PLAYER 2 - Rand Grimstone

    
    Hail Wizards of the Isles,
    I, Rand Grimstone, bring you greetings.  It seems
    dark time is coming with the rise of Arragoth.  However, it is my hope
    and desire that by
    the time he arrives an alliance will have been
    formed that can defeat his horrible horde.  I beseech all fellow
    wizards to look to cooperation as a means of defeating this menace. 
    There of course will
    be those who believe that this strife will be a
    time to conquer their fellows.  This is a short sighted goal and will
    lead to their destruction.  To those who wish to defeat Arragoth
    together you are all
    welcome in my shire.  For those who would to try to take advantage of
    their fellow wizards I wish them to rot in the fire pits of Arragoth
    where I will send them.
    Rand Grimstone
    Leader of the Halflings of Cropers Wood
    "May the Little Big Folk help lead the way to the
    defeat of Arragoth through cooperation and respect"
    
    

    Contact Rand Grimstone at rand_grim@yahoo.com


  • PLAYER 3 - Osan'gar

    
    
    Greetings, Wizards of this world, and
    Greetings to you, fellow travelers from distant places!

    I now use the name Osan'gar. My former name is no concern to you, as is the reason I was sent here. Let it be enough that I did not come here of my free will - I had been killed, and been brought back from the dead by my master. However, I was not allowed back into my homeworld itself right away, rather I had to travel far planes before I could return to my master's side.

    I have been to the distant plane of Shadowmoth, and still visit this place in my dreams. There, as here, a group of underworld-dwelling elves have chosen to follow me in the troubled times they face. I have raised the dark elves of Shadowmoth from the pitiful remnant they had become and led them back to greatness. So I will do here. I promised them to aid them against the one who calls himself Arragoth, and this promise I extend to you all. I, and the dark elves with me, will stand against the one who would call himself the son of false gods, and together, the peoples of this world can and will defeat this demon once and for all.

    May the eternal darkness swallow the demon Arragoth, and may the Great Lord of the Dark feast upon the son of the gods' soul until time itself comes to an end.

    Contact Osan'gar at gorlin@freibier.htu.tuwien.ac.at


  • PLAYER 4 - HARKEM THE IMPAILOR

    
    Listen to the bull roar 
    The Minotaur walk the lands again. 
    Their champions look for blood 
    and honour.   
    
    The keepers of the holy 
    script remind all of the 
    time of betrayal. 
    
    When Arragoth was only one of many 
    demons walked the earth, and all of 
    them fought to control it. 
    Some of the Gods of the forest joined together 
    with a plan to rid the world of it wars. 
    They created a race of lesser beings to 
    do their bidding. 
    Never to be out done the demon lord 
    Minos created a race of elite warriors and sent them into the forest to
    combat there new foe. 
    These new warriors came across the sacred glade and charged in with their
    blood lust and thirsty weapons. all about them was quite as the forest
    denizens slept. the Minotaurs knew not what to do and stood still in
    confusion. Minos appeared in the clearing and told his minions that he had
    cast a great spell and to slay his enemy while they slept. The Minotaurs
    said their was no honour in this and turned on their rage on their master
    and tore him asunder. With the death of the demon lord the creatures of the
    forest awoke and seeing the fearsome warriors in their mist attacked. None
    of the elves would listen to the Minotaurs of their story a battle was
    fought and many elves were slain 
    The Minotaurs had shame in their hearts. The great god Imhop came to them
    and gave them a choice, he would create a female of their species and give
    them their own land if they took no further part in the War. 
    The Minotaurs excepted and watched from there home of Bulls Canyon the
    coming of the lesser races. 
    When Arragoth had slain all the other demons and controlled all the other
    races he taunted the Minotaurs for he knew that such a proud race would
    never break their pledge. 
    For five centuries he ruled upon this world until the coming of the long
    winter it is prophesied that he will soon return and this time their is no
    pledge to bind the Minotaur Arm. 
    
    Harkem the lord of the Minotaurs. 
    

    Contact HARKEM THE IMPAILOR at s356759@student.uq.edu.au


  • PLAYER 5 - Penguin The Great

    No Blurb Submitted As Yet.
    

    Contact Penguin The Great at penguin@alphalink.com.au


  • PLAYER 6 - Dimlùr

    No Blurb Submitted As Yet.
    

    Contact Dimlùr at frode.klev@himolde.no


  • PLAYER 7 - Ssizzler

    
    I, much like our friend the Silver Druid, am not of this world. I am a High
    Elf,
    and long ago I commited a crime against the One Tree. This crime has little
    meaning in this time or place, and the details are of no importance.
    However, as a result, I beseeched the lady for a repentance, and she
    graced me with one, that I should wander the high paths between the worlds,
    until such time as my people should need me, anywhere among the worlds.
    Many are the times I have come when callen, many the skills I have learned
    and forgotten. My true name I keep, Ssizzler was bestowed on me for my
    penchant for fire magics. I hope I can use this knowledge to save my
    peoples here, although it usually does not work to fight fire with fire.
    
    I welcome any who would unite with us against our common enemy!
    
    Ssizzler
    Warlord of the High Elves of the Starlight Forest
    
    

    Contact Ssizzler at ogood@idirect.ca


  • PLAYER 8 - Lord Ishmar

    No Blurb Submitted As Yet.
    

    Contact Lord Ishmar at miguelau@hotmail.com


  • PLAYER 9 - Tromador

    
    

    Born of Dust... to Dust we shall return...

    Death before us, death behind us, death to each side - our land is slow pain and lingering death to all who are not of The People. Death to those of The People who have not the strength for this harsh, barren land. For a thousand, thousand generations have The People met their deaths in this place, dying to become one with the sands of our homeland. A thousand, thousand generations since the Fire Lord led us here. His empty promises to make us his chosen people as inconstant as the shifting dunes. His betrayal is written in the bones of our ancestors, long since ground into our desert sands.

    Our time is now at hand. The prophecy fulfills itself, a Wizard, Tromador, has been born to The People and he will lead us to our destiny as the Oracle foretold. The Fire Lord begins to stir after his long slumber and we shall surely take our revenge upon him. The People are ending their time of isolation and returning to the world. We shall join with those who will stand against the Fire Lord in common cause and rejoice at his destruction, for with his downfall, life will replace lifelessness in our homeland and the ancestors of The People will finally rest.

    
    

    Contact Tromador at stef@level5.net


  • PLAYER 10 - Silver Druid

    
    
    Welcome to the city of Farawayfromorlthoznastyorcsand
    "Get on with it, I'm sure they don't need to know the full name of the city"
    "Sorry sir, didn't meananyoffencebyitiwasonlytrying.
    "I said GET ON WITH IT"
    "Yessir, causesir, rightawaySir"
    "Oh never mind, I'll do it myself."
    "Now lets see, ah yes, Kistandilus

    Ah yes, that's much better, now where were we. As that imbecilic excuse for a Gnome was supposed to be saying,
    Welcome to the City of Farawayfromorl. The Gnomish captial here on the islands of Arragoth.
    Perhaps I should introduce myself, I am the Silver Druid, head Wizard of the K'tar, a race from a universe far removed from this one.
    I recieved the call from the Gnomes about their current troubles and found myself unable to refuse them. I'm afraid you join us during very troubled times indeed. The oracles have said that the God Arragoth, whom the islands originally belonged to, will so rise once more, spewing his foul legions into the countryside.
    The gnomes believe that under my command they have a chance of uniting the other races on this planet and standing against this Fire God of theirs.
    Personally, I think they could take out the Fire God with just my help, but they get so worried about my safety.
    Anyway, since your here, feel free to have a look around the city, we are, for the moment anyway, open to visitors.
    But I would advise you to conclude any business you have within this city fairly quickly, as it can only be a matter of time before I am forced to close these walls and begin preperations for defending her fair walls.
    You have my personal guarentee though, that the Gnomes of Farawayfromorl will always been more than happy to talk to any of the other races and share their resources with them. For the right price of course!
    Anybody wishing to contact me, should use the Astral Plane. I can always be reached at the following address
    SilverDruid@hotmail.com
    So, until we meet, either as allies or enemies, I bid you farewell.Girandilusia
    There, back to normal. The gnomes hate it so much when I forget to change things back.

    The Silver Druid, current Ruler of the Gnomes of the Isles of Arragoth.

    Contact Silver Druid at NDoldon@aol.com


  • PLAYER 11 - Taliere

    
    

    I am Taliere Ironpaunch, Thane of the Jolleymount Dwarves, and hear my story of loss, and dreams for the rebirth of my loyal peoples. Gather round and hear the tale of lamentation and sorrow that has the Befallen the Dwarven peoples of Camp Jolleymount. Once we were a mighty nation, dwelling amidst a splendid fortress atop our islands central Volcano, but a great evil began to awake from its ancient sleep. Arragoth the son of the Fire Gods began to stir from his slumber. The eldest tomes amongst our libraries were consulted, and auguries were performed, but to no avail. Knowing that my kith and Kin would be destroyed if we were to stay, we were forced to retreat. We were forced to make a tactical retreat before the awakening of the fiery son, and withdrew into the stagnant swamps for refuge. We have dubbed our temporary home Camp Jolleymount to mock the horrific volcano that once was our home. Our spirits are bolstered, and are Arms Strengthened, knowing that our day of retribution will Come. One day in the near future, we will return to our ancient homeland, and reclaim what is rightfully ours. We are the Sons and Daughters of the Everstone, and our victory is written in the annals of time. Arragoth, the Son of fire will fall before the rebuilt might of the Dwarves of Camp Jollymount. Woe to those who would come between that which is rightfully ours.


    Empire Proclamations:

    (as related by the Ministry of Propaganda and foreign relations.)

    Time has advanced since the Dwarven Empire's introduction to the Isle of Aaragoth. The seasons have passed like a fleeting thought, and the rains of spring have given birth to the Oranges and reds' of Autumn splendor. I now look about the kingdom I have raised, and find myself pleased with the progress we have wrought. Although the swamplands we inhabit may be considered stagnant by many, the jewel of the dwarven empire rests in its center. Our primary city thrives, as every dwarven citizen and soldier upholds the vision that we as a people strive to achieve. Rich fields of Grain are soon to be harvested, and the animals we hunt and farm provide us with ample meat with which to feast upon. The kingdoms royal smithy continues to produce the armaments our legions need to protect hearth and home. Razor-edged Mithral Axes, and Plate mail of the finest quality are our legacy to the children now playing in the streets. The simple beauty of these works of art are sometimes not understood by many of the other races. Our citizens enlist in the royal army, and expand our military defenses,soon there will be none to rival the war automaton that is our legions. A smoothly oiled machine, controlled by one driving goal and desire. We will punish Aaragoth for the insults he has heaped upon us. Soon the Fiery one will awaken to find the Dwarven Empire a thriving kingdom that will not fall on bended knee to his unholy might. Town halls throughout our lands are being constructed, and the forges working day and night to greet Aaragoth properly upon his reintroduction to our kingdom. His legions attempt to prevent our inevitable triumph at every turn, and we have been beset by the most foul of weather in an effort to curtail our achievements. Lava legions have erupted forth while mining Mithral and Iron, but our citizens will not fall under his destructive might. We have lost regions to his wrath, but the Fiery one has paid in blood for every blade of grass that was taken. Hero's flock to our cause, and rumors reach our kingdom that there are few who can rival the strength of our warriors, nor the cunning of our generals. We are the rightful children of the Everstone, and nothing will drive us from homes traditionally our ever again. Never will we bow before the revealed might of Demon or warlord, we will be the Military rival to which others swear loyalty and aliegence. Let this proclamation strengthen the arms and hearts of our peoples, and allies. To those who would test our rebuilt might, we welcome you to try. Our warriors will ravage your bodies, our sorcerers destroy the mind. The only sound to be heard in your kingdom besides the wailing lamentation of the survivors, will be the sound of newly acquired forges once more set to work.

    Tragic events seem to unfold for my peoples. Shortly after the proclamation was previously released, Aaragoths fiery temperment was revealed. Lava legions decended upon our Mithral producing regions, and proceded to slaughter the dwarven inhabitants trying to eke out a living in parts still savage. This act will not be forgotten not forgiven, as Dwarven weaponsmiths forge the needed armaments night and day. Preparing for the mighty battle that will undoubtedly ensue. Warriors redouble thier efforts to hone thier martial skills, knowing that the battle against Aaragoths minions will test thier skills to the limits of mortal endurance and beyond. We will prevail however, for the great might of the dwarven army has begun marching to the battlefront, to reclaim our lands and demand retribution from the legions that slaughtered our peoples. Nothing will prevent our soldiers from bringing justice to thier fallen kinsmen. The sight of our desecrated dead will fuel our anger and rage, the atrocities he has commited against the dwarven people will not be forgotten for many generations. Each child will be raised on tales of thier forefathers doing battle against the fiery one and his legions. Although fighting against superior numbers and a diety itself, the dwarven peoples prevailed. This will be the tales we will oneday tell to our children by a warm hearth. For the moment however the minions of Aaragoth are a force to be dealt with in the same manner as any of our peoples enemies, with swift retribution and the concept of mercy something best left forgotten.

    Do not test our Mettle, for it will not be found lacking.


    --Taliere Ironpaunch, Thane to the Jollycamp Dwarves
    Any comments or suggestions for this proclamation may be addressed to Taliere Ironpaunch.

    Contact Taliere at strix39@yahoo.com


  • PLAYER 12 - Maglore the Magelord

    
    In the darkness the Orcs are Spawning again.
    
    Bickering, infighting, slaying without a thought.
    
    Torchlight flickers, tremors shake the foundations of Nightscar as the Orc
    Tribes meet in fragile parley to discuss the rumours of Arragoths return.
    
    Grimeye Shocktooth, foremost Shaman to the Bloody Banner Tribe proposes an
    ancient ritual be performed to summon aid, the other Shaman oppose this view
    (hardly surprising, as it involves the blood sacrifice of 7 Orc Magi!).
    Grimeye's will is powerfull, and the others are brow-beaten into submition.
    
    The ritual is performed, darkness seems to grow from the rune circle.  One
    by one the screaming Orcs are sacrificed... time passes.
    
    The ground begins to tremble again... Panic begins to grip occupants of the
    summoning chamber.  Grimeye screams, a long shrill scream as he clasps hands
    to his forehead.  He who was once Grimeye Shocktooth speaks again with a
    voice of icy clarity...
    
    AHHH!  SO!  IT IS TO BE ORCS THIS TIME?   WELL MY ANCIENT OPPONENT ARAGOTH,
    WE SHALL SEE!  WE SHALL INDEED SEE!
    
    

    Contact Maglore the Magelord at mattprowse@venomstryke.freeserve.co.uk


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