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* PLAYER BLURBS.

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Game 29 Blurbs.
Clicking on the player numbers below will take you to their blurb.
Click the email address beside the wizard name to contact that player.

  • PLAYER 1 - Nameless Wizard

    No Blurb Submitted As Yet.
    

    Contact Nameless Wizard at mojinoescocio@hotmail.com


  • PLAYER 2 - N'astirch

    No Blurb Submitted As Yet.
    

    Contact N'astirch at erggex@teleweb.pt


  • PLAYER 3 - Aldaron

    No Blurb Submitted As Yet.
    

    Contact Aldaron at bkpolk@gte.net


  • PLAYER 4 - Omath

    No Blurb Submitted As Yet.
    

    Contact Omath at wow29wow@email.com


  • PLAYER 5 - Luna

    No Blurb Submitted As Yet.
    

    Contact Luna at luna3@mediaport.org


  • PLAYER 6 - Nightscar

    
    
    Tale of an Amazon Bard: Peoples of the fortest


    Know that we are the peoples from darkest jungle depths. We have survived for generations uncounted, and resisted the temptations of the flesh that so many partake of. Our warrior sons and daughters are without peer or equal. Upon our advance into the forsaken lands, none may resist us. It is foolish to do so, and will only invite Nightscars wrath; for we are unto a great storm, containing raw power which can never be harnessed, only directed. Our warriors will descend upon your peoples like wolves upon the flocks. Our wrath unequaled to those who would betray us. To friends, we are undying and will match the force of any nation which threatens our allies. We are the peoples of whom you fear, we are the lingering shadows that track your passage through lands uncharted and deepest jungle. Many names are attributed to us: Jungle Lords, the Amazons, the crimson deaths, and many others. To those who would test our strength, we will tell you our name is master. When we wish your opinion, it will be given to you. Do not think us crude and unrefined, for we are simply connected to the lands we inhabit, it's caretakers and defenders. It would be wise to listen to the words of our emissaries when they should appear upon the door. Aaragoth has been awakened by the greed and plagues that stalk the lands, we are the last hope of the woodland depths and murky interior.


    Nightscar, the Shaman of shamans appeared to us one night in a vision. She called to us through the dream time, and our fears of Aaragoth and our hopes for our survival birthed her. A lone jaguar approached our camp on the darkest of nights when the waning light of the moon was at its dimmest. It approached the sentries and stood upon hind legs. With a howl of triumph, its black pelt began to ripple like the mighty river Ash-gran. Its features warped and twisted until a pair of hands burst through its belly and proceeded to rip a portal into our world. She heard our call and came to us, birthed from the belly of our very god. Nightscar stood tall and proud, dripping with blood and gore, but our shamans recognized her power and strength, and quivered before her majesty. Let the world quake at the footsteps of the Shaman Nightscar. It is she who will lead us to freedom from the yoke of Aaragoth. We serve her will, and none will stand against it. Like a slumbering beast stirring from a long sleep, Nightscars kingdom will rise up and destroy Let all who read this quiver before the power of the awakened amazons. All vassals respond to: Nightscar.

    Contact Nightscar at nightscar31@yahoo.com


  • PLAYER 7 - Greyhawk

    
    Again Churcher looked around the peace of the glade.
    
    His heart was free, his soul content.  He drank in the magic of the
    heart glade, infusing his half-elven bones with power. Renewing. 
    Cleansing.
    
    Laying down on the ground, he shifted his scabbard out of the way with a
    sigh.  The week had been spent chasing down a party of goblin raiders. 
    All had died, but at the cost of two precious elven lives.  He did not
    know why, but the attacks were steadily increasing in number.
    
    Patrias of the elven council approached.  A councillor by choice, a seer
    whether he liked it or not; his dreams coming in sweat-soaked nightmare
    sleep, full of fire.  Lately, he had begun to warn of a new menace.  A
    name unremembered by the short-lived races.  But not the elves.
    
    Arragoth.
    
    "It is time" said Patrias, a tremor in his voice.  "Oh yes, it is time
    to move!  Already it may be too late - I have been too slow...TOO
    SLOW!!  I should have seen it earlier..".  His voice trailed off, and
    suddenly he looked what he was....old even by the standards of the
    elves.
    
    "What is it, my friend?" said Churcher.  "Have you seen the date of the
    fire lord's coming?"
    
    "Aye, that I have, Churcher, that I have.  One year to this day.  One
    precious year".  Patrias looked away, toward the heart oak.  "I must
    tell the council".
    
    Churcher watched his friend hurry away, bowed suddenly with huge weight
    of unasked for responsibility.  He shook his head slightly.  Peace had
    fled from him, and he pushed his way to his feet.  Reluctant to disturb
    the holy peace of the glade, he held his voice until he reached its
    edge, but his face told a story to the watching members of his band.  By
    the time he spoke some 50 elven militia paced alongside.  He stopped and
    looked at them one by one, carefully.  Reverently.
    
    "My friends, many years ago I came to you, rejected by my father, to
    live with my mother's people.  You took me in.  I am one of you.  I
    would die for you, if that had to be." Churcher stopped for a moment,
    overcome with sudden emotion.  His friends were militia only;
    unarmoured,
    unprepared for war, and would probably die.  He knew this, just as
    assuredly they knew it also.  They would be the first wave, to pave the
    road for those to follow with their broken bodies.
    
    "One year from now, the event we have feared will arise."  Even now, he
    would not say the fire god's name aloud.
    
    "To face him we must expand beyond our borders.  My father's kin, and
    others of the races, will not even remember the name of the fire god. 
    We cannot leave them to die, just as we cannot prevail against his
    legions if we remain within the heart glade.  We must reach out, join
    with the other races, and conquer this threat to our entire
    civilisation".  Churcher paused.  He could see in their eyes that his
    words were unnecessary.  All the plans had been made.
    
    He shouldered his longbow, and walked.
    
    Silently, gracefully, Churcher, warlord of the High Elves, led his men
    out of the forest, on the long road against Arragoth.
    
    

    Contact Greyhawk at ivanmc@xtra.co.nz


  • PLAYER 8 - Nameless Wizard

    No Blurb Submitted As Yet.
    

    Contact Nameless Wizard at jamoncete@hotmail.com


  • PLAYER 9 - Zahan

    
    	Another sandstormswept through the region and already the streets were
    empty but for those that had to be out.
    	One such individual was Zahan.
    	Pulling his robe more fully closed and bowing his head he pushed his way
    through the swirling sands to the town hall. Upon reaching the shelter of
    the doorway he drew back his hood and shook what sand had penetrated from
    his beard and long black hair. Easing open the door he squeezed inside to
    prevent the sand from entering. Closing the door behind him Zahan then
    pushed through the curtain and entered the council chambers.
    	All of the other advisors were already present. This was to be a first for
    his people. The current ruler lay dying and had no children to succeed him,
    and because he could not be woken a new successor had to be chosen from
    among the ranks of the advisors.
    	Zahan sat at his accustomed place and looked about the rrom at the other
    advisors. Any one of them was capable fo leading his people. Zahan looked
    accross at Taradon, arguably his best friend at the council. Zahan new that
    if he got the chance he would nominate his friend.
    	The head councillor rose from his seat and adressed the other council
    members. "We are here to choose a new leader for our people. All of you
    know the present condition of our current leader, and that he will not live
    out the remainder of the week. We have put this off as long as we could
    have, but now we have no choice. We will determine a new leader today, and
    he will take the oath of office on the morrow. The first thing we will do
    is take nominations. Each nomination must be seconded before we put the
    name to the vote. If more than half present here vote in favour of the
    person nominated then he will become the new leader, if not then we will
    accept a new nomination. Please take a few moments to think of who among us
    is best suited to the job." The head councillor then sat back down.
    	Zahan listened and waited for the chance to nominate Taradon, but it never
    came.
    	When the head councillor began to stand again, Taradon stood with him.
    Noting his presence the head councillor said "Taradon, do you have a name
    to be nominated?"
    	Talador nodded his assent and then began to speak "I nominate my good
    friend Zahan." Zahan began to interrupt, but Taradon held up his hand to
    forestall him. "I know many of you may think him too young or not well
    schooled in the art of management, but we do not need a manager in the
    coming times ahead. What we need is a leader who would be able to overcome
    any obstacle that the fates may throw our way. I am an able administrator
    and would help Zahan with the ay to day running of our lands as I am sure
    all will, but I know little of war or magic. Both are skills that Zahan has
    in abundance, and with the comng return of aragoth , they will be skills
    that will be much in demand for us to survive. Who else among us has these
    qualities as well, or in such plenitude? None! He is the only reasonable
    choice we have." After speaking Taradon sat down in his seat again and
    smiled at his friend.
    	The head councillor then spoke again "In what Taradon says I find that I
    must agree. I had hoped that I might be chosen for the position, but that
    is only vanity, but Taradon was correct in his assesment of what the future
    brings and what we will need to meet it and I am not such a leader.
    Normally I would now ask for a second to the nomination, but in the
    interests of brevity, and because I agree with the choice I will second the
    nomination. We will now vote on the prospect of Zahan being our new leader.
    If Zahan would be kind enough to leave the room until the vote is taken."
    	Zahan strode from the room but could still hear what was being said in the
    room behind him. "All in favour of Zahan becoming our new leader please
    raise your hand." and after a few moments "All those opposed." And then
    after a few moments more he heard "Zahan you may return."
    	Zahan reentered the council room and returned to his seat. Taradon looked
    at him and said "Zahan you are in the wrong seat. Your seat is over there."
    and he pointed at the leaders revered seat. "My friend you were almost the
    unanimous choice, so don't let us down."
    	Zahan moved over to the indicated seat as if in a daze. Upon arriving he
    turned and said to the others "I thank you all for the vote of confidence.
    I will do all within my power to ensure that you did not vote for me in
    vain. I did not seek this position and thought that I would be over there
    with you pledging to support who was to be the new leader. Since that is
    not the case, I hope that I may rely on the support of all of you that I
    had planned to give." When several others nodded in agreement Zahan
    continued. "Right, then lets get down to business at making ourselves ready
    for the future. I have some plans already."
    	The planning session lasted well into the night. Of course the were
    arguments, but in the end all was settled, at least until the next council
    meeting.
    
    

    Contact Zahan at nwg@marketontario.com


  • PLAYER 10 - Cris

    
    Cris, Prime Sorcerer of the Gnomes of Farawayfromorl leads the efforts to
    forge an alliance to fight Arragoth.  Seven of the nine remaining Wizards
    of the Isles of Arragoth are members of the alliance and we hope the one
    remaining neutral wizard will also decide to join the cause.
    
    >From the events of the last few months, it has been confirmed that our
    seers were correct when they foretold that Arragoth would be a trial for
    all and that only through sharing strengths and shoring up each others
    weaknesses can we all hope to defeat Arragoth.  If anybody has discovered
    any towers in their borders, please contact us and share information.  We
    are in the process of strengthening our borders with the volcano on our
    island and preparing to launch an assault to retake the volcano.
    
    >From our magical scryings and explorations, we have discovered Arragoth's
    resting place.  The following map should include part of all of the
    islands in our Isles and should be sufficient for any wizard to figure out
    where Arragoth's capital is relative to their own domains.  By sharing
    this information, it is my hope that other wizards will also send troops
    to Arragoth's island to assist Greyhawk and myself in preparing to assault
    Arragoth in his home.  I also give a report that I obtained in my initial
    scrying of Arragoth's capital to confirm that I have indeed found it.
    
    MAP TO ARRAGOTH'S ISLAND:
    
        ~046    ~118    ~181    ~011            ~013    V023
    F017            ~087    G152    ~035    ~050    S043
        ~056    ~022    S095    S167    ~226    ~089    S076
    ~133    ~128    H198    V101    H178    ~036    ~032
        ~084    P163    D037    S153    P038    ~151    ~123
            ~194    ~009    ~208    ~149    ~129    ~051
        ~232    ~016    ~227    D120    ~223    ~094    ~111
    
    SCRYING RESULTS:
    SCRYING SHIRE : (23,5) REGION TYPE : Volcanic. REGION NAME : 
       Arragoths Domain 
    REGION DESCRIPTION : This region is populated by the disciples of 
                         Arragoth. The massive sealed ''Fortress of 
                         Fire'', in which the son of the Fire Gods sleeps 
                         sits deep inside the large volcano of this 
                         region. 
    RACE : Lizardmen. POPULATION : 435  CONTROLLING WIZARD : No One.
    SHIRE RESOURCES : Food:1 Stone:2 Iron:1 Gems:1 Mithril:2 
    SPECIAL PLACE : Fortress of Arragoth : NOT EXPLORED : Deep inside the 
                    volcano lies the fortress of Arragoth. Flames shoot 
                    out from the turrets, over a moat of molten lava. A 
                    bridge spans the lava moat, leading to an open gate, 
                    through which the resting Arragoth can be seen. 
                    Blocking the bridge stands a huge daemon, the spawn of 
                    Arragoth. Only the greatest hero in the history of the 
                    Isles would stand a chance to match this fearsome 
                    beast in combat. 
    SHIRE EXITS
     - (23,1) (23,2) (23,3) (23,4)
    SHIRE REGION EXITS
     - No Region Exits.
    GROUND UNITS
     - Wandering Monsters : (Lava Legions:14) 
    
    The following is the most recent missive that was sent out to Aldaron:
    
    Dear Aldaron,
    
    Be warned that hundreds of lava legions poured forth from the center of
    the volcano on my and others' home islands.  The massive army of lava
    legions on my own island easily destroyed the even larger army led by a
    few heros from two different wizards.
    
    Given their relative strength and numbers after their long slumber, my own
    tactic is to now attempt to whittle down their numbers and avoiding
    fighting large numbers of the lava legions until a huge army can be
    assembled to retake the volcano from Arragoth's grip.  So far this tactic
    seems to be working well with at least 42 killed on my island last month.
    
    Should you receive this missive, know that you are welcome to join our
    Alliance to help fight off the threat from Arragoth.  Also, you should
    know that I have discovered the home island of Arragoth and that I already
    have troops sent there to attempt to gain a foothold.
    
    So you know, the seven members of the alliance against Arragoth are:
    
    2 N'astirch
    4 Omath
    5 Luna
    6 Nightscar
    7 Greyhawk
    9 Zahan
    10 Cris
    
    Now that three wizards have left our Isles, there are only two wizards,
    you included, that is not already a part of the alliance.
    
    While you remain neutral, my offer of alliance will remain open.  If you
    are biding your time and seeing how things go, know that so long as you do
    not intentionally attack any other member of the alliance, that my offer
    will remain open.  Should you decide to take advantage of our efforts
    against Arragoth and attack any member of the alliance, then our offer of
    alliance will be withdrawn.
    
    In case you have not received any of my previous missives, basically, the
    alliance to defeat Arragoth currently consists of three-quarters of all of
    the Wizards of our Isles.  The alliance is a simple one with the sole
    purpose being to join forces to defeat Arragoth and defend ourselves
    against any Wizards that attack us and impedes our efforts against
    Arragoth.
    
    Be warned that if you do not join the alliance and take any hostile acts
    against any member of the alliance that you will be facing the wrath of
    all nine members of the alliance.  We will not tolerate any disruptions in
    our efforts against Arragoth.  However, Arragoth is our primary concern so
    if you leave us be, our attentions will remain focused on Arragoth until
    he is destroyed.
    
    Cris, Prime Sorcerer of Farawayfromorl
    
    

    Contact Cris at law@slip.net


  • PLAYER 11 - Lovack

    No Blurb Submitted As Yet.
    

    Contact Lovack at brad@fcs.communitech.net


  • PLAYER 12 - Temudjin

    No Blurb Submitted As Yet.
    

    Contact Temudjin at hhmeier@usa.net


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