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* PLAYER BLURBS.

These are the player blurbs. Send in anything you would like to have in this section. Also web links to graphics and sites are OK. See Info Page for more information on how to do this.


Game 31 Blurbs.
Clicking on the player numbers below will take you to their blurb.
Click the email address beside the wizard name to contact that player.

  • PLAYER 1 - Dimlùr

    
    

    The High Elves of Dilimanas has greeted the great Wizard Dimlûr as their new leader. His legendary performances on other worlds such as Kalandar(G17) and Arragoth(G21) has reached even this little town in the world of The Elven Nations. Dimlûr has many skills, and some of these are the ability to travel in time and dimensions. The Book of Legends is still not complete as to the adventures of Dimlûr in the other worlds, but the researchers find new information from time to time, about one month apart. The information as of yet are considerable enough for the High Elves of Dilimanes to accept him as a true leader. A man who will lead them to great heights and victory.

    To help him in his struggle for glory, Dimlûr has assigned four assistants. His military assistant, Góndler, is man of great strength and strategic capabilities. He recruits some fine soldiers who has no other wish than to serve the great people of Dilimanas with honor. He claims that if he could only have an Archery Range, he will give Dimlûr a great army of the finest archers. Miranda is his magic assistant, even though she should be considered his pupil. She has still much to learn, and are constantly reminding Dimlûr that he should build Libraries, Sage's Guilds and a Magic College to advance her, and her apprentices learnings. Head of the economics is a man called Gárf. He takes his job very seriously, and lives by the ancient saying "A penny saved, is a penny earned." He has a vision, that if only he could get the people happy enough, the people won't care about how high the taxes are. And last, but not least, he has assigned Doriân to be his political advisor. He has nothing but peace in mind, and will do everything in his power to make his allies safe and happy. Every ally will be treated as an equal, and he works closely with Góndler to make sure his allies borders, as well as our own, are safe and strong. But make no mistake. Dimlûr is the man in charge, and the people of Dilimanas know this. They will do whatever Dimlûr sees fit without any questions, because they know he will lead them to heaven, and a place among the gods.

    When Dimlûr first arrived at this small city, he gathered the people around him. He collected every one of the 300 peasants from their small farms, and the 50 Militia who was currently protecting the small castle. To tell the truth, the High Elves of Dilimanas had lived in peace for so long, that they had never had any use for the aid of military troops. To call the 50 farmers, dressed in leather and with a "sword" not much bigger that a butcher knife, military troops would be exaggerating. Dimlûr saw the need to do something about this.

    "Great people of Dilimanas! My name is Dimlûr, and I have arrived at your calling." A look of confusion and buzz of voices spread out through the people. A few seemed to stare in amazement, as if he was a legend come true. And that was not far from the truth, actually. "It has not been an formal request, but if you search your minds, you will know I'm right. These last few months you might have noticed a feeling that something is not right. You might have begun to question your existence, and a desire to know more about the world outside this little town." The looks changed from confusion to wonder, and the crowd went still. "I am a man of great knowledge, and I know some things you only believe to be legends and fairytales. Most of you should know about The Elven Tomes of Old, and some of you might know the story about the Chosen Ones." He got a few nods. "I know for a fact that you are one of the Chosen, but that is not enough. Only the greatest and most dominant of the Chosen Ones will be selected to reside with the gods. I will help you get there." Most likely the people didn't understand what he was saying, but he was saying it with such great confidence that they got carried away, and some of them started cheering. And then some other joined them, and then the rest. Dimlûr let them cheer for a while, before he continued. "It will take us some time to get there, but if we all work hard together, we shall soon be well on our way. First of all we need to start creating a city of this little town." The people once again looked at each other in confusion, obviously not understanding what he was talking about. What more could they need? "We need to start exploring our surrounding regions, and get in touch with other High Elves. " Now there was even more confusion. Other High Elves? Was that possible? After a while longer with Dimlûr speaking to them, the people gave up on understanding, and only had one thing in mind. A place in heaven. Somehow they knew he was telling the truth, and they were eager to do has he commanded. Most of the Militia started marching through the unknown forests without any paths or roads to guide them. He would have to do something about that, Dimlûr thought to himself. But there was so much to do, and so little resources. He would have to make careful plans, and make every last stone and piece of wood last. There was not much to waist. Some of the peasants returned to their farms, since the people of Dilimanas would need lots of food to maintain their growing empire. The rest of them started building some small buildings. All of them had a look of satisfaction, and was working with a new meaning in life. They knew this was the start of a new era, and they knew that if they worked hard enough, they would eventually get to heaven.

    
    

    Contact Dimlùr at frode.klev@himolde.no


  • PLAYER 2 - Fistandantilus

    
    

    Greetings Wizards of the Elven Nations

    First, let me introduce myself. My name is Fistandantilus. I am a human wizard that arrived in the Elven Nations some weeks ago. Here is my story:

    Many years before my arrival here I was a fabled archmage on a world called 'Abanasinia'. As some of you might have read in books called 'The Chronicles' and 'The Legends' the evil 'Raistlin Majere' took hold of my mind and my arcane knowledge with the help of a 'heartstone'.

    With this Stone he suck out my life force like a vampire drinks the blood of his victim. He Left my body for the vultures. The only thing that remained of 'me' was my spirit inside his evil brain and the only thing that I could do was to talk to him in times when he was very exhausted. This way Raistlin was able to use my wisdom to battle the goddess of darkness herself and to nearly become a god himself. But in the end his evil desire for power brought death to the whole world. In the last moment before his final victory which would have ment final destruction to Abanasinia I -being the tiny voice inside his head- was able to convince Raistlin that he would gain nothing by destroying everything. Nobody can rule if there is nothing left to rule, or? So finally he abandoned his lifetime goal of becoming a god to rescue the world. He spared the Queen of Darkness who already lay beaten before his bloody boots and stopped all aggressions. However, the Dark Queen was never known for her friendliness. She threw Raistlin into prison to torture him for all eternity by ripping his body apart every morning and healing him again in the evening. That was where I came to life again. My actions were noticed and as a 'reward' all my powers were taken from me. The Dark Queen put my spirit into a new body, casted a spell called 'Dimensional Jump' and threw me into this sealed hole called the 'Dark Caverns'. Her last words for me still echo inside the dark underworld that now is my home: 'NEVER COME BACK!' Well, my Queen, this is exactly what I intend to do...

    This is how I arrived here. A weak human that only had a few spells left under hordes of vicious, bloodthirsty Orcs. However, I was lucky because the Orcs here have been humbled in the Purification Wars. Their banishment from the major areas of the underworld has lead to much bitterness among them. A bitterness that a wise leader can use for his own goals. This way I was able to kill their leader with the last spells left in my memory. The leader I killed was another human with the name 'Mordeth'. He really thought he could come near to my spellcraft skill. Stupid fool! Now he is a dead fool...

    Anyway, with their weak leader gone they had open ears to my ideas. Ideas that will lead the Orcs to victories again. Ideas that brought back pride to their hearts. Yesterday they chose me to be their new King.

    And here I sit in my tiny Castle surrounded by vicious Orcs...

    Anyway, the Castle might be tiny, but it is also securely hidden from other races. This should give me the time to hammer some sense into the small orcish brains so that they do not slice the first elf they see into small pieces... ...which would be indeed a bad start for any kind of diplomatical contact, or? And I will need the contact with other rulers to achieve my own goals...

    So I am very optimistically to be able to forge the Orcs in a way that enables contact with you elves (will need some more time to also adjust the Orcs to dervishes). Two weeks ago the first schools were finished to teach the Orcs some manners. Now, the first Peasants are ready to take their way out of the Dark Caverns seeking contact with the elfish rulers! It is up to you rulers out there to accept the new orcish society. A society that now lives after the strict 'klingon' code of honor in caverns that will soon be change from dark to a place where the sun shines into again.

    The new orcish society is eagerly awaiting messengers from other kingdoms. There is much to discuss in order to prevent misunderstandings. Especially messengers from our neighbors, the Dark Elves of 'Shadowfelz', 'Uganthon' and 'Quazipar' would be welcomed with a feast. This way another Purification War can surely be prevented. If you want to contact me then send a messenger via the magical void that surrounds all worlds to the address fistan.dantilus@gmx.de or simply use this new feature:

     

     

    Fistandantilus, ruler of the Dark Cavern Orcs.


    ! If you have problems with the text above, please click here and read my disclaimer message !

    written:

    
    

    Contact Fistandantilus at fistan.dantilus@gmx.de


  • PLAYER 3 - Faryl Al Hiriyade

    
    
    High Elves

    The High Elves of Four Star Grove.
    High Elves

    Greetings! My name is Arhon Polor and I am the Dervish head of PR at the court of Faryl Al Hiriyade. The court is in the central grove of the Four Star forest. I left my home town Mantack Mining Colony some years ago to find new trading partners. I didn't succeed, instead I found this glorious High Elven city of the Four Star Domain, named after the four brightest stars that can be seen through the break in the trees. I'm fully adapted to the live in this High Elven domain and I can say for sure that this life is much more attractive than the crazy traders environment of Mantack Mining Colony. I still miss my home town though. My old lads live there and I would be quite willing to know if they are still alive and if they are treated gently as old people, but alas, I don't know which ways go to the mining colony so I won't risk the journey. What I have learnt about this High Elven outpost is that they pay a lot of time on research and science. The four stars that shine through the breaks in the trees interest the Elves endlessly! The council of Four Star Grove is even called "The Four Star Council"!

    I am currently publishing the "Four Star Chronicles" every month. It costs 12 brass pennies per issue and it is full of information about the Four Star Grove. If anyone would like to receive a copy of it, just send 12 brass pennies to the Four Star Grove Head of Treasury, and I will make sure you will get one copy... if you can find the city in these forests.

    Signed with Regards, Arhon Polor.

    High Elves
    The Four Star Council.
    High Elves

    The Four Star Council takes decisions and work out plans. The council is led by mage Faryl Al Hiriyade. He is accompanied by his 'four stars'. Together they form the council of the Four Star Grove.

    The star of Diplomacy The Star of Diplomacy
    The Star of Diplomacy is Riziel Virias: "I am Riziel. I am High Elf and proud to be so. I treat everyone, be it enemy or friend like a good and social Elf would do. Each and Every messenger will be answered with devotion. Let you know that a High Elven Ally is better than any other ally"
    The star of Treasury, Resource & Production Management The Star of Treasury, Resource and Production Management
    The Star of Treasury, Resource & Production Management is Hommulas: "I am Hommulas. I am responsible for the in an out going resources and the progression of production and building"
    The star of Warfare The Star of Warfare
    The Star of Warfare is Waiziriel the Expert Bowman: "I am Waiziriel, star of warfare at the court of Faryl Al Hiriyade. I make sure the training of longbowmen stays at high quality and that our army is of quite average strength compared to the other cities."
    The star of Research The Star of Research
    The Star of Research is Gailius Traliska: "I am Gailius. I recruit new wizard apprentices to join our cause. The High Elves of Four Star Grove are totally obessed by science and magic so I'm sure Hommulas will allow me to use much money for my cause.

    High Elves
    Words of Wisdom from Faryl
    High Elves

    Greetings. I am Faryl Al Hiriyade, ruler and mage of the High Elves of Four Star Grove. I care about nature and science and I do spend alot of time in the forests looking for more stars that shine through smaller breaks in the trees. Those activities leave me not much time to reply to messengers or write articles for my newspaper made by Arhon Polor. Thus, Riziel will deal with most of the messengers coming into the Four Star Grove. You might be wondering why and how I became ruler of Four Star Grove then? Well, when I was born the great High Elven seers saw light and power in me. They told my parents I had special abilities which no other Elf could have. I started talking when I was only 3 years old and on my 23th I was chosen the brightest young Elf of Four Star Grove. Old Hyrn Tyr took me as his student and taught me the way nature works and stars shine. He told me an ancient legend about the forming of the stars. He also told me about the other races of the Elven Nation and about the world outside the forests. They were hostile and unbearable for an Elf. He said many Elves left this town to wage war against the Dark Elves in times of the purification wars. He told me that currently the Dark Elves have been driven back into their caverns and that the High Elves are prospering at the moment, but things might change in the future of course... he added while looking to the ground. The Old Hyrn told me about the coming times. He feared chaos and anarchy on the Elven Nations, but he also added that chaos and anarchy could be countered by good leadership. He explained that there is one chosen race on the Elven Nations, probably the High Elves and that they will raise to the heavens one day. The problem is that the other races are preventing that from happening, they think they are the chosen race. One day he asked if I would be willing to become ruler of Four Star Grove and prevent Anarchy from coming. I should make sure the Elven race will raise to the heavens without any problem. He told me I was the only one capable of doing that. I could not refuse to accept, as you might understand, so I became the ruler of Four Star Grove. Now, it is some years later, and I have become a relatively old Elf with knowledge greater than the stars. The anarchy is about to come soon, and now it is the time to counteract. I have installed the council of the Four Stars as I explained above. I prefer peace and nature and don't like diplomacy and policy very much. Well, I hope I am prepared to counter the coming chaos and I hope the other High Elven cities are also preparing for the worst....

    Signed with Regards,
    Faryl Al Hiriyade
    If you want to get contact with us, just send us an eagle with the message.

    Player number:

    Wizards name:

    Please stick a paper with the following message unto the eagle's foot:


    High Elves
    The High Elves of Four Star Grove.
    High Elves

    Contact Faryl at faryl@gmx.de
    Visit the player page of Faryl.
    
    

    Contact Faryl Al Hiriyade at faryl@gmx.de


  • PLAYER 4 - Wonda

    
    Blurb test for gold reward
    
    

    Contact Wonda at braunj@hibp7.ecse.rpi.edu


  • PLAYER 5 - Tellurian

    No Blurb Submitted As Yet.
    

    Contact Tellurian at urlord@earthlink.net


  • PLAYER 6 - Thaaz, The Tamer

    
    
    hjklkjh
    Wellcome, wizard...
    You have made a long journey to reach the High Elves living in Heavens Pinacle . Please, rest for a while and let us comfort you with our finest wines and delicatesse. Listen for a while to some of our people and take your time to get to know our folk. We are very happy that you decided to follow our invitation....
    ....well, I think it might be adequate to introduce You, great wizard, to our leader Thaaz. Let me read some lines from our chronicles...

    "A dark silhouette moved slowly through the out of the sky gushing white. The harsh winds lowered the temperature to a degree where flesh would instantly freeze if it touched metal. The creator had summoned trillions of fragile crystals to begin their long life cycle, pouring steadily from a source impossible to locate by eyes. How long would they exist? Hundreds, may be thousands of lives in Heavens Pinacle would end before they eventually paid their prize for this timelessness. Melted by the burden of their siblings they would find their way through never seen layers of earth and bring live to the world wherever they surfaced. But that was not the concern of that tiny human creature that had to carve every single inch out of this wall of snowflakes. It was more in a state of wondering, capable of the purest thoughts. Although the focus of its mind was time itself there was no caring at all about anything else but itself. The timelessness and beauty of the Astral Plane passed unnoticed while it was occupied with the measurement of time even though it appeared to have lost its ability to succeed. 'How long to get out of here...?' Of course, one has to acknowledge the difficulty in loving the uniqueness of this white-gray, weather shaped site during a heavy winterstorm. 'How long can I endure this...? How long have I been walking...? How long since my feet went numb...?' Strange things can happen when one asks too many questions while knowing well they cannot be answered. It facilitates the impression that one is lost and will eventually lead to the conviction that one is lost, even though it might not be true. The center that remains for such a lost soul is its self only. Whenever a soul is taught to look for patterns in life and use them as tools to describe and predict the future, the discovery of a too strong and too timeless pattern erases the former ones and to a mind that cannot grasp infinity, it seems as if a heavy winterstorm emerged since the beginning of time...


    When they found him they stared at each other in disbelief. Without any doubt he must be one of the s trongest man to survive such a hostile weather, for how long? With his dark hair he looked different than the High Elves, but otherwise he appeared as one of them, although he spoke in a strange way that clearly showed that he was raised somewhere else. When they first asked him about his name he only replied "th...th..sss" as he was too cold to control his tongue. Not able to receive any information from this tortured man the Icelander elders discussed about the meaning of his arrival. They were worried about what they had found in his right hand fist and what this man only very reluctantly unsealed when he opened his hands as he slowly felt warmer inside the room they brought him. They retrieved strains of strayed thick red brown hair and everyone who saw it knew where it stemmed from. Mammoths hadn't been seen for generations and it meant that a had traveled through one of the Astral Towers for him to reach Heavens Pinacle. The implications of this event alarmed the elders. It meant that after ages they had again been connected to the surface, but not only that, with this happening they were again connected to the patterns that the creator would summon upon the whole world. It became clear that this poor man had lost its memory of the past, but he had a surprising clear mind. For the lack of a name they called him Thaaz, as it was the tradition between the High Elves here to carry the first spoken word after reaching adulthood as a name for a man. The common people soon expanded his name because of the rumors that he was a friend of the mammoths and because his clear words often persuaded the angry to let go from their hate filled thoughts, thus they called him Thaaz, The Tamer.


    It became clear that the connection to the surface was only temporary, as an investigation of the Towers showed the guardians to be in place as ever. The elders were relieved, but they knew that not much more time would pass until somebody else could sneak by their gaze and bring far more trouble than winterly weather. The High Elves would have to be prepared. The ages of peaceful existence in their plane might be over as they would be dragged into the pattern of the whole world. The following seasons seemed to be paralleled by partial retrievals of Thaaz' memory. When the elders decided that the High Elves should be trained in the arts of war, fearing that this training would be necessary for the people to survive what may come, it was him that had the most knowledge of how to deal with that task. He seemed to have great leadership ability although he himself was not sure if he would be able to serve these people in that way as he was not even sure about his past. He had this strange feeling inside that the future would bring far more trouble than anyone up here could imagine. But they urged him to lead them as the fear of the future sank slowly into their hearts and he didn't refuse. When the first caravan arrived and brought news of th lower world, of people living in deserts and dschungles and creatures that looked very different from Elves, all the people, even those who doubted the words of the elders spoken in the past, knew inside that from now on they would be deeply involved in what was going on in the other Elven Nations. And Thaaz thought that it would be better to discover what was waiting for them in the world then waiting for the world to discover them..."

    Dear wizard...
    we truely honor our leader Thaaz, but all of our people agree in the wisdom of the separation of power. Our Nation is based on three columns, our leader Thaaz, the Bowman Guard of Heavens Pinacle and the Temple of Heavens Pinacle. We find it very important that all the columns are heared before the making of a crucial decision. Every column has chosen its representative color, black for the hair of our leader, hazel for the wood of the bows of the Bowman Guard and jade for the clerics of the Temple. Let me now introduce you to our famous warrior circle. Its experienced members led the Bowman Guard to become a political power throughout the history of this Elven Nation...


    l
    The Bowman Guard
    m


    Chiren kalelsa auna gunusel britt


    Invitation by a Guard itself is the only way to join the round of the warriors. It is the only formation that requires no association with a certain class. Instead, the enrollment as a bowman guard will by itself guarantee a priviliged status in the society. The rules state that they will not be treated lesser than any honorable part of the family in power and promotion can raise a bowman to be equal with the cousins of the King.
    It is not pure bravery or skill that the Bowman Guard is known for. As they are needed in the most peculiar and important missions, there is not much room left for uncertainty and failure. Since the beginning it was clear to the wisest of archers, that not the fastest or the most skilled will fire off the first arrow, but the one that has the surprising moment on its side. Hence, an outstanding bowman has to acquire a multiplicity of knowledge that exceeds by far the average of education. The one who is acquaintant with the Elves understands that this even includes magic. Every possible weapon that could be used to surprise a warrior has to be studied by the bowman guard. Such accumulance of intelligence, wisdom and body skills is even under Elves a true rarity.



    We appreciate, that You are still with us, wizard...
    we believe that noone will enter heaven that does not follow the ancient path of the divine powers. Its rules are omnipresent and only in the greatest emergency one should consider leaving the path. One has to be aware of the great sacrifices implied in disobeying the divine laws. We hope You will cherish these laws as we do and find proof of them in your entire life, as it will empower your being on earth and enable your future development...


    PFY
    The Temple of Heavens Pinacle
    YFP


    Salas ulumnia ferus vazarel -- lachumen sei sei hallisel ori


    To enter heaven you have to follow the divine laws. Don't mistake these ancient rules as a way to gain power over the living. Any dependence outside will chain your power within you. Disobedience forces the master into slavery. Only true freedom results in unity.
    the law of balance - if you pull, you will be pushed. If you flee, you will be hunted. Only if you are centered you can observe and truely decide upon your action.
    the law of choices - if you do not choose, you will stand still. If you choose, stay commited until you choose to quit. There is no other force but your decision, that keeps you on your way.
    the law of process - if you step ahead, you leave behind. Every distance is covered by a chain of steps, the first and the last carrying you equally far.
    the law of presence - if you live in your past, you will never leave. If you live in your future, you will never arrive. Only in the presence you can truely take a step forward.
    the law of compassion - if you judge, you will be judged. Only the love for the whole will make you step beyond your horizon.
    the law of faith - if you deny your faith you close yourself. If you accept your faith, you open up and progress consciously.
    the law of expectation - if you think you will fail, you will not arrive. Your way of thinking will determine the outcome of your action.
    the law of integrity - if you betray the laws, it will be ten times more difficult to come to the same point in your journey of life.
    the law of action - if you want to enjoy the summit, you need to make the climb. It's better to do what is best than not to do and have a good excuse.
    the law of cycles - if you want to build something everlasting, you will fail. Only when you change you will grow. Everything that you seed has to be harvested.
    the law of surrender - if you accept your challenge, you will find a way through. You first have to surrender in order to truely understand. It is the basis of every evolution.
    the law of unity - if you act as if you are alone, you will be disconnected. You are connected to everything and all is a part of you. If you love the world, you will find love for yourself.

    hjklkjh


    We hope you enjoyed your short visit, wizard...
    we are grantful that You gave us Your attention. We hope neither our history nor our words have caused disregard for our people. Please visit us again soon.. We would very much like You to tell us more about Your people. Your tales will be recorded in our great library in Heavens Pinacle. May our children read only good stories about You....fare well
    Thaaz, The Tamer


    
    

    Contact Thaaz, The Tamer at Wolfgang.Kirsch@urz.uni-heidelberg.de


  • PLAYER 7 - Sirikul

    
    
    THE REVISITATION

    VISIONS OF THE PAST/PRESENT

    Once again I, Sirikul, last brother ruler of the Gua Clan of the Wihandaeng People of the Fourth Age of the Wheel find myself again too quickly awakened in the body of yet another mortal. Surely soon I shall overcome this weakness and evolve to where I belong, among the higher beings of the upper realm. One can but hope that it will not be too many turnings of the Age Wheel before it is so.

    My sleep seems to meld into my wakeness, as my body seems to think it is the right form in the wrong world or I'm above the surface but I'm actually below. And too often I believe that I'm in deep caverns with others or floating high above the lands with large chests and wagons or participating in orc blood feasts.

    And my need for the taste of blood grows by the hour and I must admit that the urge is not for that blood from the deformed alien races. Perhaps it is time to consider that of our tall distant kin who dwell on the surface as a readily available source or even errant neighbours. As I seem incapable of preventing these dark feelings it must be pushing me towards the path I cannot resist, which hopefully shall led to enlightenment.

    And yet these strange feelings and visions help me see the truth behind the emissaries of my current adversaries, as glimpses of deeds of long ago ages appear, so that those I choose to join me one this path shall not be done so blindly.

    THE AWAKENING

    ONCE it was told of a great elven empire in the third turning of the Age of the Wheel, where under the rule of the Great and Just Treelocking the Green all people's prospered, especially those of a likeness to the leader. But soon favouritism grew amongst the clans and it was here that today's seeds of discontent can be traced.

    In this setting the ruthless soon gained an upper hand over the wise and just, giving no quarter for race or tradition. Those of the surface seemed to believe it their right to do so (for which maybe they could be forgiven for their dillussions if they were not so cruel) and there were those that sought power at all costs, even from their own. Soon the prosperous rule of all was replaced by the control by the few for the few and many were banished from their homelands.

    And so I believe I have been Awakened now to uphold my duty to restore the glory to the bloodlines of Gua Clan (and other just clans) back to their rightful place of prominence within the royal household, even at the expense of my fellow kin if they deem it to be so. I swear that by the second cycle of the moon the mighty shall decend (even though it is likely to be mostly an ascent) upon the world to hold all to account for their deeds of the past, and unleash the power of Gua onto those whom have not held onto the true path of the spirit of the last world.

    All the who wish not to fall prey to the true path shall prepare to meet thy master and be willing to submit to his decrees.

    So it is told.

    So it shall be.

    THE BOILING CAULDRON

    A New Urgency has began to pervade the caverns of our known world and the distant repetative echoes of the same thoughts can be heard by the old wise ones of the Inner Council. They urge me to follow this path temporariy even though it is undeniably wrong and against the elements. The caverns have become a hive of activity since my return.

    But how am I to fight what has been ordained, to restore justice to the world which was taken by the evil? My path seems to be moulded in rock already so there is little hope for pity to those who may come to me in the age to come. A sad lose of life I'm afraid.

    Already those worthy of retaining or regaining their rightful place in the world of my brothers of dark have been welcomed with the open arms that they deserve. They are well known and respected by the core of the Inner Council of Uganthon. The evil desires of the young blood within our ranks has been utilised so that even now it has began to pervade our small settlement to provide the strength we shall need to see through this endevour. But I must watch closely their formation of minor cults to meet their needs and at the same time admire their stoic resolve.

    All that is sure is that those who have chosen to join me on my path to doom or glory have accepted their paths with a true resolve that shall be equalled by my own.

    And again I must feel for those mortals whom dwell near our realms and have been led astray by their evil masters as they are sure to fall under the true spell all to soon. May those who fall be returned to live their next life under the true path.

     
       
    

    Contact Sirikul at valkrob@mozart.inet.co.th


  • PLAYER 8 - Bellaraphon

    No Blurb Submitted As Yet.
    

    Contact Bellaraphon at cellis@fcc.net


  • PLAYER 9 - Darceikon

    
    
    

     - - - -

    Quazipar

    A House Falls

    The Order

    As darkness fell, Priestess Makk barely nodded her head. The order was given.

    She closed her eyes for a moment of reflection. Her mother's face immediately appeared. "You will be strong tonight," predicts her mother. "The Glass has told me so. But, you will suffer. Many souls will be taken to the Other Realm during this battle. Indeed, you will lose many that are close to you. Priestess Quintark will not return."

    A small gasp escaped from Makk's lips at the mention of her most loyal friend. Seven months and four days earlier, Quintark deftly slipped a daggar into the ribs of Senstur and turned it hard. Makk never learned how Quintark knew of the assassin that was sent from the House of Fariz. The poison found on Senstur was also found in the Roast Boar that was being served that evening. How close Fariz had come to destroying her House!

    "Yes, my dear, absorb that anger," her mother continued. "Feel that pain well up inside your gut. Know that you will never say farewell to that one person who saved your soul. Know that you will never see her face in your court again. Know that you will always feel empty without her companionship and advice. Know that you will spend your entire life pining for her to return from the Other Place."

    "The Glass is strong in its ways. You must come to understand its meaning in your life. Your will is no longer your own. The Glass will control all that you do now. You wanted victory? You will have it. You wanted power? Yes, that too will be yours. But, my precious, all things in life come at a price. And, you'll pay that price tonight."

    The Past

    Quintark's youthful appearance and manners belied her craft and wisdom. She was fiercely loyal to her own House, and would lie to, steal from, and even kill those that stood against her.

    Even as mere Squires in the Court, Quintark and Makk would discuss their plans to bring glory to the House of Quazipar. As Apprentices, they became more vocal with their disgust of the High Council. The High Council was all too willing to accept treaties from the neighboring Houses. Quintark and Makk knew these Agreements were not worth the parchment they were written on. They tried in vain to get the High Council to recruit more military troops, hire more mercenaries, and educate the slaves in the ways of war.

    On several occations, the High Council censured the young Apprentices. They were told that the only way for the House of Quazipar to survive was on the strength of its relationship with the other Houses. "Lies, Lies, Lies!" Quintark had screamed. "Don't you realize that these treaties are nothing but lies!?" That outburst cost Quintark a month's Priestess Training. But, she cared little about the punishment for she already knew more than her Priestess Mentor.

    There was little question that Quinark was the more intelligent of the two. She was also more daring, more cunning, and better looking. But, Makk had the charm and the leadership. With her eloquent speech, she could lead a crowd of Elves anywhere she desired. She could win over the hearts of the High Council and was usually responsible for reducing the punishment inflicted on Quintark for her fiery temper.

    Following rather different paths -- Quintark with her mind, Makk with her personality -- they were given the Priestess title within weeks of one another. Now, they could begin the real work of their plan.

    The current High Council was certainly a lost cause. So, the pair had been preparing several Elder Apprentices for the new responsibilities they will soon have on the High Council. Slowly, one by one, members of the High Council started having accidents -- mostly fatal ones. Whispers around the Court pointed the finger at Fariz, the neighboring House that had most recently entered into treaty with Quazipar. The rumors were an unexpected, but very helpful, part of the plan. The two had wanted to start an attack on Fazir anyway, and what could be better than having the populace on their side from the beginning?

    The Glass

    With the new Elders on the High Council, there was little question that Makk would be appointed as High Priestess. While Quintark was mildly jealous that she would never have the vaulted position, she knew that it was best that Makk hold the title. Quintark would wield plenty of power over the House regardless of any appelation attached to her name.

    The plan was progressing, but not nearly as quickly as the two had hoped. In a rare moment of weakness, Makk's confidence wavered. She sought the advice of her exiled mother. Makk distracted Quintark with some ridiculous details that would keep her busy for hours that evening. Telling no one, Makk escaped to the high ridge to the south. "I knew you'd come," said her mother. "Come, sit by me for a while."

    The two discussed many things. And, after only a short while, the mother and daughter seemed to be enjoying themselves. But, each knew the real purpose of the visit. Her mother stepped to the other room and emerged again with The Glass. Makk had only heard of the legend, and was surprised to discover that the object really did exist.

    "Great powers it holds," started her mother. "Great demands it makes." With the minutes ticking by, her mother could only tell Makk a brief story of The Glass. Having heard all she thought she needed to hear, Makk took The Glass from her mother and prepared to leave.

    In her hands, The Glass felt warm and comforable -- as if it truly belonged to her and her alone. Her mother saw the changed expression on her daughter's face and cackled. "Yes, my dear, it does feel right, doesn't it? The Glass will be strong in your possession. Now, begone with you!"

    Makk's dagger practically unsheathed itself and effortless slit her own mother's throat. Her mother had a slight smirk on her face as she fell to the floor. Makk could not believe her own eyes. It happened too quickly for her to realize what she had just done. "Have I just killed my own flesh and blood!?" Makk asked aloud. She looked down at The Glass, which was now glowing briliantly. Deeper and deeper she peered in to the object.

    For a mere moment or two, The Glass showed Fariz assembling her Priestesses and Generals. A battle plan was being drawn up. Troops were milling about around the encampment. "I recognize that place!" Makk said. "They are but a short distance away! I must hurry. We must be prepared!"

    The Gates

    "Priestess Makk! Priestess Makk!" The voice seemed distant even though the soldier was screaming in her ears. "The gates have fallen. What do we do?"

    "Go inside, you fool! Go inside! Tell Quintark to lead her troops inside!" The look on the soldier's face told Makk immediately that The Glass had spoken the truth.

    "Darceikon!" Makk cried. "Lead the invasion! The House of Fazir is dead!"


    Wizard Darceikon

    Wizard Darceikon
    • Master Wizard
    • Dark Elf Leader
    • Diplomat
    Be Afraid, Be Very Afraid

     - - - -

    Contact Darceikon at burow@genfo.com


  • PLAYER 10 - Shawn

    
    
    
    

    The Cronicles of Time

    My Past

    Shadowmoth was my home of young, I would whach the Magics of the world wishing I could one day do such things. I waited and waited to be an apprentice, but they said my brain mass was too small. They said I would never be able to reseach anything. I toyled away in deep cavernsbrewing up great potions and elixers, but they just laughed and shoved me away, never seeing my true tallent for what it was. I saved and saved and finnally came up with enogh monney to buy myself a couple wizardry lessons at the castle. I went and I beleave I was one of the only creatures there that really cared. I sat and took notes and never took my eyes of the head wizard's assistant who was speaking. I could have repeated the entire speech to anyone I had it memorized so well. They still wouldn't let me be an apprentice though. I the Under Dwarf child surrounded by proud Halflings was nothing. I was sent away and told not to return or else. Then the Under Dwarf home in the hills was attacked by an evil wizard and I was traped but then I saw it a portal behind me opened and before I could react I was sucked in.

    My Present

    A portal opens and I am sucked in, my molicures fly to a new world just descuvered called Kalander. I am thrust down into the Underworld and it is ammazing. I feal as if I have gone to heavon. I can accually open my eyes fully without going blind for a week. I see in this underworld marvel a great castle and a bustleing population of Under Dwarves chearing for me. I look around and see that this is my castle, for I am their wizard and I have the power. I look down appon the peaple and they cheer as I have never herd before I rais my hand and and show that we will be victorius and concur all who are stupid enough not to ally with are numbers.

    My Future

    I see much better things in my future. I am luky to have whatched the wizard on Shadowmoth so well as now I know what not to do and what to do. I see the twenty shires I will control by turn four and the more I will have by higher turns. I am happy for this greatly. Also I see a great allience in wich I am included. I see a wizard that I destroy a wizard in the future and take jis capital, but I also see my own destruction. I will fight here until the deadly bitter end. Peace be to all who don't attack me. Hell be to them who do.

    Agriculture and Resorces

    My agriculture is at an all time high, this probably has to do with the fact that my average moral is 5.000 so I don't need to waste food to make people pay me top doller! Because of this I can also have alot of teretories on high taxes wich means more money which means more apprentices to recruit which means more research points which means more research which means more spells which means a hihger magic rating. Wow that was a lot of "which means" agriculture's pretty complicated. As for other resources, my wood and gem stockpiles are tinny wile my stone and iron deposites are record high. I have some of the greatest quarries and iron mines in the world. I also have some of the greatest farms in my capital, espesially with the grainery and bakery built. Gem mining is usually OK wile my teritories have only the fewwest trees.

    Military Section

    Mercinaries and Heroes

    Informatonal Trade

    This section of my news is dedicated to the knowlege of all here you may collect information you have and trade it to me for information I have. The information I am looking for is info from your spell abreviation form, all info on building you've built, all info on units you have, and info on artifacts and ships, etc.

    -Shawn, Wizard #20 What be your name, Wizard?
    Your email address: (e.g.: you@your domian.com)

    What type info do you want to trade?   All The info you have   The spell info you have   The unit info you have   The building info you have   The artifact info you have   The ship info you have   The race info you have
    Any Comments?
       

    Allying

    This section of my news is dedicated to recruiting allies! If you wish to ally me OR at least consider allyment please fill out the bellow form, Thanks for your time.

    -Shawn, Wizard #20 What be your name, Wizard?
    Your email address: (e.g.: you@your domian.com)

    What be your race?
    Any Comments?
       

    Contact Shawn at ligocki@excite.com


    * Off to WOW Game Status Page.


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