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War of Wizards - Copyright WoW Games 1996-1999

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* PLAYER BLURBS.

These are the player blurbs. Send in anything you would like to have in this section. Also web links to graphics and sites are OK. See Info Page for more information on how to do this.


Game 32 Blurbs.
Clicking on the player numbers below will take you to their blurb.
Click the email address beside the wizard name to contact that player.

  • PLAYER 1 - Togashi Yokuni

    No Blurb Submitted As Yet.
    

    Contact Togashi Yokuni at rodriar@hotmail.com


  • PLAYER 2 - Fang Storm

    The Underworld quakes with the booming
    voice of FANGSTORM the mightiest Orc
    Chieftan to ever draw breath.  He moves
    about his underworld domain exercising
    absolute power and control.  yet he grows
    weary of waiting.
    
    "now is the time" he shouts to his blood
    frenzied host "now is the time to finally rid
    our world of the empty headed elven
    plague...tear down the walls, find passages
    to the sunlit world and let us destroy
    them."  the humanoids nearly hack each
    other as they are whipped into a beserker
    rage.
    
    frantically they run off in all directions
    looking for a weakness in the underworld
    barriers or a passage to the world above.
    
    Nations of elves and men beware the savage
    hunger of the orcs and goblins.  your doom
    is coming quickly upon you.
    
    

    Contact Fang Storm at tnmurra@ibm.net


  • PLAYER 3 - Tyranthraxus




     

    The High Elves in
    Four Star Grove have for many generations been hiding in thethick forest, which surround the beautiful city. There they have developed theirs skills in art, architecture and magic. While trying to stop the barbarians High Elf Archersfrom invading the forest they have even been mastering the art of war - especially archery, the enemy who is in the sight of the archers, he does n't have much more time than the time it takes for the arrow to reach its destination.
    colorhighelf.gif (22516 bytes) One day a stranger arrived - he was not a Elf, Dervish or any other race they knew about - and he prophesied that it was time for the Elves of Fours Star Grove to make themselves known. In same moment he said that the Four Stars was visible for the first time in the day, since the world was created. On this sign the Elves made Tyranthraxus, whose name the stranger told them, to their leader. For many years he prepared his people for the task he had given them. colormage.gif (35349 bytes)

    High Elf SpearmenNow finally the time has come... The first units have already taken control of the nearest surroundings. If you help us we have a lot to offer in return but those that try to stop us will receive no mercy

     

     

     

    There's an enchanted forest,
    pre-empt by the meek,
    Where Elven and Fae folk,
    play hide and seek.

    Deep in this forest,
    so dark few will see,
    there's a magical door
    in the stump of a tree.

    The pure of heart,
    its magic may share.
    Just knock on the door
    and you may enter there.


     

    Elves

    The elves are an ancient race, steeped in lore and mystery. Some say they are an immortal race, but all that is known for sure is that elves are blessed with a great longevity. Slight of build and fleet of foot they are excellent archers and whilst they fight hard, they are not ideal warriors, lacking the strength and stamina of humans. Their advantage lies in their renowened dexterity, excellent sight and awareness and of course their stunning intellect which makes them masters of magic. There are two main branches of elvenkind in New Moon, the High Elves and the Wood Elves, both residing in the forests of the mainland. The Wood Elves are the more gregarious of the two and are less reticent to mix with other races and even visit the cities on occasion. The High Elves on the other hand are deeply secretive and shrouded in mystery. Few have ever seen the magical beauty of their Elvenholme, hidden deep in the Sylvan Forest. Even fewer have returned to describe it.


    Contact Tyranthraxus at gor@hem.passagen.se


  • PLAYER 4 - Ssizzler

    No Blurb Submitted As Yet.
    

    Contact Ssizzler at ogood@idirect.ca


  • PLAYER 5 - Ararargh

    
    
    Kilistar

    The high elves are so cute, that you won't think them evil despite the skulls all around the blurb. They really aren't evil either. They are nice, helpful and peaceful. Maybe you should inquire about an alliance? Yeah, that might be fruitful. Maybe you can trade some with them. Have a nice little gettogether with good food, good wine and marvellous tales told or sung by the master bards of Kilistar. Yes, that sounds cosy, doesn't it. Why bother about wars when song can be sung, why worry about enemies when there are so many potential friends out there?

    So, feel free to contact the peaceful Arararg in case you should be interested in a peaceful alliance for the good of all of us.

    Contact Ararargh at m96thd@student.tdb.uu.se


  • PLAYER 6 - Tellurian

    No Blurb Submitted As Yet.
    

    Contact Tellurian at urlord@earthlink.net


  • PLAYER 7 - Thanatos Blackbane

    
    
    Blackbane
    The Fall of a House Torchlight flickered across the city as the word was passed. The secret revolt, so long in planning, had been a success; and had taken the old house Uganthon totally by surprise. The arrival of the human wizard had sealed the fate for the old Uganthons. The heads of the former leaders now were on prominant display before the castle gates. There had been a large loss of blood on both sides. The rebels, led by Thanatos Blackbane under the banner of the Black Rose, had snuck past the lazy, overconfident guards. They cut a bloody swathe through the castle. Resistance became fiercer as the rebels moevd closer to the center of the castle, where the old matron and the rest of the ruling house slept. Their sleep was soon made an everlasting one. The bloodshed was over before the glowclock was at the hour of five. The Rise of the Black Rose The Black Rose flew high the next day. A slight breeze fluttered the many penants, hinting of a link to the surface world somewhere within their caverns. Runners were immediately sent through the populace, bearing an official declaration from Lord Blackbane himself. Behold the Black Rose. The old house Uganthon is gone, blown away by the fire which is the new order. I am in command now. Our inactivity for the past few months has been a grievous mistake, and now even as the other city states expand we are already behind. We must push headlong into these dark times. Rejoice, for we shall rise with light and fury and sweep throught eh caverns and into the sunlight which has been denied to us for so long. Messangers on lizards were also sent out in all directions of the Underworld, looking for other houses and the Orcish city which had disappeared after the last war. The gates stand open today, awaiting messangers from the other wizards of the realm. Ponderings Thanatos Blackbane, garbed in shimmering black, stood gazing across the small but growing city. The plan had worked, as had been foretold. The Black Rose has risen from the darkness. Allies and trading partners would have to be found to triumph, while enemies must be dealt with by mithril and magic. Thoughts raced through his mind as he planned for the coming storm, he could smell it in the air... fire, blood, chaos. Let it come, The Black Rose will be ready. Thanatos Blackbane, Lord of Uganthon, Head of the Order of the Black Rose Contact Blackbane

    Contact Thanatos Blackbane at seanchi@wt.net


  • PLAYER 8 - Lord Steelmind

    
    
    
    
    

    A tour through the mountains

    staff.gif (3028 bytes)

    A winter night, somewhere deep in the mountains.

    Lord Steelmind led the small remnant of the Dervish band through the harsh mountain landscape. Not an animal in sight, and there had been several months without the sight of a settlement of any kind. The small group began to despair….food was getting scarce.

    Despite all of them being hardened soldiers, some were getting weary. Climb a wall, descend a wall…climb, descend, climb, descend…a seemingly endless routine. Then, all of a sudden…a signw_xr.jpg (32768 bytes) appears:

    "Mantack Mining Colony, 2 farthings"

    Despair turns into joy, exhausted limbs are invigorated…everyone is thrilled with the prospect of meeting the famous dwarves of Mantack. The small army plods on through the wintery landscape, facing rock, snow and ice with valor in their hearts.

    Suddenly, the snow stops falling…the sun breaks out in the sky, and life as they know it get better by the minute. Hopes are rekindled, and jests are finally spoken out loud again. Can this be the turning point of the trip?

    Katchunk! A black feathered orcish arrow sinks deeply into a tree, a mere 4 inches from Lord Steelmind’s face. Suddenly the air is filled with war cries, and the party is charged by 25 screaming orcs and ogres, chanting hymns to their despicable God of Death. Steelmind quickly rallies his troops, and leads the counter charge. Yelling, the brave Dervish face the brutal orcs in a combat to the death…they fight for their children, their homes and their honor…heavy losses are inflicted on both sides, until the cowardly orcs decide they have had enough. 11 brave Dervish soldiers are dead, as are 21 of the orcs…the Dervish cry for their dead comrades in arms.

    After the funeral, the decimated party slowly progresses forward. They climb the final hill, and are suddenly faced with the remnants of the Mantack Mining Colony. Not a whisper is heard. The stench, despite the cold weather, is horrible…dead dwarves are everywhere…some with black arrows in their chests, some slashed by rusty scimitars. The Dervish grieve their lost friends, and wow revenge upon the evil orcs, should they prove to be responsible.

    thornwatch.jpg (57130 bytes)The Dervish settle the colony, and send runners home to fetch more people. There are tracks of high elves nearby, and Lord Steelmind hope to enlist some of those noble people as allies against the smelly orcs…expansion starts. Only time will tell whether there are orcs nearby or not. Elves are certain to be found, no matter where the Dervish travel…but he Dervish are well endowed with resources, and will have a good trading position. Of course, so will the elves with all their wood and food.

    One month passes. Rumour has it that there is in fact an orcish tribe living nearby, but no contact has been made so far. Could it be that peace can be achieved after all? A runner has been sent below the surface to find out the truth. Only time will tell...

     

    Lord Steelmind also sends runners to all other parts of the kingdom, informing all and everyone that is spoken to, that peace is always an option for the Dervish, and that honor is the hallmark of this leader.

    Only in harmony shall we prosper,

    staffright.gif (3004 bytes)

    Lord Steelmind, ruler of Mantack Mining Colony.

    Contact Lord Steelmind at marcus@jacobs.pp.se


  • PLAYER 9 - Inquisitor

    The Lord Inquisitor raised the sacrificial knife high above his head,
    mesmerized by the way the torchlight played along the holy runes inscribed
    in the metal of the blade. With a sudden, savage movement he thrust the
    dagger downwards, plunging it into the chest of the victim chained down in
    front of him. The body shuddered once and then lay still, its red blood
    pooling around Iquisitors feet. "The Gods are pleased!" he proclaimed, and
    the crowds of Dark Elves gathered within the temple cheered. "Their favor
    shows in the bountiful crops we harvest and in the weakness of our enemies.
    It is time for the House of Quazipar to emerge from the isolation of the
    underworld and take possession of the world that the Gods created for us.
    Once again it is time for us to stride across the lands doing as we will,
    subject to no laws but our own. It is our Destiny!" With that, Inquisitor
    reached down and tore the heart from the corpse and tossed it into the
    crowd, which began to chant his name. "Follow me and all that we deserve
    shall be ours!"
    "But Milord," the priest next to him whispered "the other high priests will
    never let you take control of the city, especially since you are male."
    "Do not worry about those old hags. They have already been...disposed of.
    The city is now mine as the rest of the world shall soon be."
    

    Contact Inquisitor at asam@pvnet.com.mx


  • PLAYER 10 - Alodar the Apprentice

    
    *curse* Where am I NOW? I should never have fiddled with that 'clone self'
    spell back on my first homeworld - now I find myself in the strangest of worlds
    all the time, and soon I lose count of which me is really me, and which me is
    a clone of a clone of a clone... By the way, I wonder which me *I* am ...
    
    Well, never mind - fortunately magic is much the same all over the worlds, it
    is only the implementations which vary a little, so I should be able to catch
    up on this world's magic quite soon...
    
    [-Pardon me, sir, but what IS this world called?
     -Why, Elven Nation, you ignorant fool!]
    
    Grmph... So I'm stuck with a bunch of snotty high elves again - just my (but
    which my... ?!) usual luck! At least I hope they have a decent system of magic
    around here...
    
    [-Pray tell me, sir, but where is the nearest magick college?
     -Not that I understand what a fool like you could possibly understand of
      magick, but that should be in the Dervish settlement called Mantack Mining
      Colony - walk straight ahead about two miles and then take the second
      teleport to the left. Not even an ignorant fool like you can miss it!]
    
    Sigh... Nothing matches a high elf in snottiness... But I am not totally out
    of luck after all, a group of trading dervishes is much preferrable to those
    aloof elven beings - now let's see, two miles in that direction and then the
    second teleport to the left...
    
    Two miles *grumble* - maybe the 'space warp' spell from my homeworld works here
    too... It can't hurt giving it a try... *WHOOSH*
    
    Ahh, here we are - second teleport to the left it was! Mintack Manor, here
    comes Alodar the Apprentice! (Or at least a clone of his clone, or something..)
    
    Hey WHAT? This doesn't look like a mining colony at all, with so many trees
    still standing... ?!
    
    [-Welcome to Amilagon, capital of the mighty high elven kingdom of Amilagon,
      oh mighty wizard! You arrive at a most suitable moment, sir, since our last
      wizard just passed away due to old age. May I escort you to our humble magic
      college, sir? It is in dire needs of an experienced wizard to take over the
      vacant Chair of Wizardry...]
      
    Amilagon? Humble high elves?? That 'space warp' spell surely needs some
    adjusting to before I dare apply it on this world again! On the other hand -
    there can hardly be a better position to be in than sitting comfortably in a
    Chair of Wizardry if one is to get quickly acquainted to a new world and a new
    magic system...
    
    [-OK fella! Your Chair of Wizardry is no longer vacant - Alodar the Apprentice
    volunteers for the position! Now be a good high elf and show me the way!]
    
    So this shanty is their magic college?? Looks like I have a huge challenge
    ahead of me (which me?) once again! Well, at least high elves are supposed to
    be peaceful by nature, so hopefully I will not have to worry about warfare in
    the first place - I must send out inquiries to the kingdom's neighbours ASAP
    and propose an alliance for peaceful cooperation!
    
    Ahh, here is the library - surprisingly well stocked for such a small shanty,
    I daresay! Now where do I start - well, this title looks promising:
    
    "A Short Introduction to the Foundations of Elven nation Magick"
    
    Good! I like them short and snappy - wait, what says the fine print...
    
    "Volume I of XLII"...
    
    *sigh* Now, where did I put my glasses...
    
    

    Contact Alodar the Apprentice at rwikman@ra.abo.fi


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