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* PLAYER BLURBS.

These are the player blurbs. Send in anything you would like to have in this section. Also web links to graphics and sites are OK. See Info Page for more information on how to do this.


Game 51 Blurbs.
Clicking on the player numbers below will take you to their blurb.
Click the email address beside the wizard name to contact that player.

  • PLAYER 1 - JustOne

    
    
    
    Welcome to the Ice Forest - Esteemed Captial of the High Elves of Equilibria.

    Greetings Fellow Wizards - Welcome to the Ice Forest. Feel free to gather a fur from the inn and snuggle up against the encroaching cold.

    I lead my Elves in sad times - We Elves prefer the warm spring sun shining through the trees, the foliage green and lush and the game plentiful - and so it was years ago. But climatic changes have wrought great destruction to our once abundant forest. The polar caps are moving south and the bitter snow has all but overrun our fair home, but we elves are as stubborn as our ancient enemies the dwarves and will not give up on our homeland. We set aside our enemity with the Hill Dwarves and have set about transforming what was a winter wasteland into a forest of stalagmites and glades of icy wonders. The frozen statues of our heros stand tall amongst the chill of the Northern winds and our people are adapting rapidly to our new atmosphere. Where our hunters once stalked deers, we now stalk caribou and ice bears. Likewise our Warriors have made themselves one with this new Ice wonderland, blending with the surroundings like shadows in darkness, our archers filling the skies with Ice Arrows - just as deadly as our wooden death, but with the heat of the dying body it leaves little or no evidence of what brought upon such a savage death.

    Having been forced to fall back whilst we adapted to these changes we lost much territory. We now seek to reclaim our ancient homelands from those who now illegitimatly dwell on them. We move outward, looking to become a force in Equilibria as we once were, desperatly hunting our past glories and to once again show the races that the Elves are truly blessed ones of the Gods. We also hear word that sightings have been made of the Lost Ones, Elven kin both dark and light who roam the world. May a prosperous future see a reuniting of lost kin and a reforging of Ancient Bloodlines.

    I look forward to meeting the many leaders of this broken world in an effort to restore it to its former glory. We take pity on those lesser races and extend the glorious hand of Elven Friendship to any who wish to take it. But don't take our sweet words and beautiful looks for granted - for whilst we are pleasing to the eye we are also deadly, striking hard and fast at any who seek to use us or betray us. Treat us fair and you will recieve like treatment.

    I will leave you to explore - if you want more information then please go to my information center or contact me via my ambassador. I look forward to hearing from you in the near future.

    Goodwill and Peace to your people

    JustOne - Elven Warleader and Sage

    
    

    Contact JustOne at jfrick@optusnet.com.au


  • PLAYER 2 - Alodar the Apprentice

    
    *ouch* The world spins - I _should_ have left that 'clone spell' untried...
    [Which world ? Which I ??]
    
    -Sir, are you all right? Sir?? [*splash!*]
    
    -All right, all RIGHT - I _am_ all right [if you stopped splashing my face with
     that abominable liquid called water when all it wants is a good old Scotch on
     the rocks - correction, make that OFF the rocks and straight down my throat!]
     but please tell me where I am *this* time!?
    
    -This world is called Equilibria, sir!
    
    [If it is supposed to be in equilibrium, how come it still spins before my very
     eyes? Hmm, make that "weary eyes" - better yet, make it "very weary eyes"...]
    
    -Sir, I am terribly sorry about the inconvenience, but we have a real emergency
     here, and we simply HAD to summon an experienced wizard as soon as possible?!
    
    [*sigh* If you ended up with me, it must be a dire emergency indeed - getting
     stuck with a clone of a clone of a clone means all originals must be busy
     elsewhere...]
    
    -OK, I'll be ready in a minute - hmm, make that 42 minutes just to be on the
     safe side... I need to be alone for some time to... ehh... meditate...
    
    *grumble* If only this darn world would stop spinning... What I need now is a
    good old-fashioned transmutation spell - maybe the one from my old homeworld
    will work here too.. *ZAP* Ahh, it does!! This Scotch is the best I have poured
    down my throat since I got stuck on Earth some clones ago... Well, at least the
    world has stopped spinning, but now my head is spinning instead... *hic*
    
    [41 minutes later...]
    
    Well, good old Alodar (or newly cloned Alodar, does it really matter...) is
    more or less fit for fight again! Guess I had better find out what kind of
    emergency that fellow was talking about - somehow I seem to sense an odd
    familiarity in the vibrations of magic... I really do get the strangest feeling
    of deja vu (or deja clone ?) around here...
    
    Not to speak of... CLAUSTROPHOBIA !!! I must definitely have a serious talk
    with the Wizard's Union about renegotiating my contract so I get the right to
    refuse assignments to the Underworld !! How COULD I be so stupid as to sign it
    in the first place?? Hey wait, it wasn't me, it was the original Alodar who
    signed it - much good that that will do me just now... Hey but wait a little
    more, it is the original Alodar who suffers from claustrophobia, so maybe it is
    not so bad for his cousin thrice removed, or rather recloned... One more sip of
    that transmuted liquid and I might actually feel (almost) comfortable... *HIC!*
    
    -Sir?! 42 minutes passed 43 minutes ago!?! We really DO have a serious
     emergency situation here - our previous wizard simply disappeared...
    
    -Oh, did he have claustrophobia too?
    
    -No sir, his name was Nimbet, not Claudia Schiffer, but PLEASE could you come
     with me now, sir?! There is no time to lose - this world has been in stasis
     for three weeks now, and the other wizards are beginning to get really pissed
     off - quite literally, sir! Imagine being in stasis for three weeks and no
     chance to empty your bladder during all that time *shudder*
    
    -OK, let's get moving then... Could you fill me in on the situation while we
     are walking - hey, where to?
    -We are on our way to the magic college in Huge Cave, the best endowed in the
     whole Underworld if I may say so myself, sir... ?!
    -Alodar the Apprentice is the name, lad!
    -OK, sir Alodar, this is the situation...
    
    [44 minutes and some miles later]
    
    -Thank you for the briefing, pal! Time for me to go to work then - it seems
     your library is quite well Scotched, err.. stocked...
    -Good bye for now, sir Alodar, and good luck!
    
    If luck had anything to do with it, I wouldn't be here in the first place
    *grumble* Well, no point in further grumbling - let me see... Ahh, this title
    looks promising:
    
    "A Short Introduction to the Foundations of Magick in the Lands of Equilibria".
    
    (Why ARE they calling it Equilibria when it is constantly spilling, ehh...
     spinning? Well, maybe they'll explain even that in the book...)
    
    "A short introduction" - that sounds good! I like them short and snappy - wait,
    what says the fine print...
    
    "Volume I of XLI"...
    
    *sigh* Now where did I put my glasses... [Hey, that doesn't sound quite right -
    XLI ??? Well, maybe it has something to do with what the lad said about this
    being a test world or something - you cannot expect just EVERYTHING to be
    perfectly right, right?]
    
    

    Contact Alodar the Apprentice at rwikman@ra.abo.fi


  • PLAYER 3 - Archimedes

    
    The netherworld, a place of illusion and weightlessness. Dreams
    only exist here.  Archimedes, an ancient wizard, existed here.
    Too long had he been in this limbo.  Too long had he waited for
    the opportunity to touch and feel a "real world". It was only
    a matter of time.
    
    An ethereal door had appeared. A figure stumbled through. It was
    Gandalf, a wizard known to Archimedes. Gandalf was fleeing a world
    for some unknown reason nor did he even have time to discuss it as
    the door would remain open for only so long. Archimedes had only 
    seconds to run for the door but took a quick glance at an exhausted
    Gandalf. Gandalf was smiling - Archimedes faded into the door between
    worlds and wondered.
    
    A jungle full of life. Birds, reptiles, insects. Archimedes took his
    first real breath of air. It felt good even though the humidity and
    heat were both high. Archimedes used his legs again and began to
    wander. He felt the presence of magic in this world - powerful magics.
    "Damn. I want to be supreme in a world." thought Archimedes.
    
    The sounds of the jungled quieted. It was obvious he was being watched.
    He waited and pondered some spell, just in case. A tall woman garbed
    in animal skins and carrying a spear exited into a clearing to confront
    him. Archimedes tried to judge her intentions by her piercing eyes.
    Her head nodded and six more of the tall women stpped from the jungle
    into the clearing. They were clad in very little and one carried a
    net. All seemed very determined. Archimedes dug one of his scrolls
    out of his bag of magics but it was too late! The net flew over his
    head and was pulled back bring him to his back on the soft soil.
    
    "A MAN!", the Amazons screamed. Fear grabbed Archimedes as they began
    to tear at his clothes. He expected that spear to be thrust into him
    at any time. His fear soon dissipated as he realized that it was not
    his death that they wanted...
    
    

    Contact Archimedes at daniel.sundre@wcom.com


  • PLAYER 4 - Vroq Thurack

    
    


    We're comin'
    Jar Hal strikes back

    The great orc god Moogh came to me. He said: "VROQ, YOU WILL BE THE ONE TO LEAD THE ORCS TO VICTORY". That message was very clear to me. I will conquer all the fertile lands that belong to us. They cannot stop uz orciz boyz! HA! HAHAH! We will eat women and cook children, and enslave the men. To work in our stone mines. That is not evil as they say. Because they are all made to serve the great orcs.
    We will ally the other orcs on this world and form the great civilisation the world has been waitig for. So let 'hem lay down their weapons and accept our superiority. Of course, maybe we do need some of those elves for delicate magick. But they always stay in their caves. We don't see them at all then, so we are the true only masters of the ground.

    Vroq Thurack

     
    Runes
     
    Strong orc in action The typical or is a strong, sturdy and impulsive creature. The orcs of Jar Hal are known for their ferocity. They have a healthy population, because all the weak orcs are in front of fights and and the strong ones survive. Also, the leaders of the orcs of Jar Hal have a strict policy for multiplication. All the fertile women are being impregnated by the strong fighters who are oming back from battles. In fact is some sort of reward for them. Of course it is only natural that the stronger ones get the women, because they smash away the weaklings when going for the woman. The orc women do like a orcman hot of sexual fury the most.
    The orc children learn the fight from the older man. The girls also learn to please a man. Only a few orcs proove to be intelligent as well as strong. Those orcs become clan leader like Vroq Thurack and do also learn of magick. They are helped by the shamans, old orc wise men.
    When the orc ranks are full and the land is not enough to provide new food, the orc break out and conquer new lands. Sometimes the tribe splits up.
     
    Runes
     
    Yggdrasil A red dragon is worshipped only just a little less than the orc god Moogh himself. Vroq Thurack rides a red dragon himself. The dragon is called Yggdrasil and has proven himself a save for his life several times, but also the other way 'round. Vroq is very impressive riding Yggdrasil and most enemies already surrender before the fight when they see him on his huge mount. Vroq Thurack
     
    Runes
     
    Horn of Thurack Equilibria was always a world which was very balanced, no strong party, no true ruler. That time is over now. The orcs will rule he world, maybe assisted by some others, but the orcs will be very important. That has all to do with the great leader Vroq Thurack! Hail Vroq Thurack, the great leader, descendant of Moogh, the true GOD. It is so evident that Vroq is only waiting for the submission of all other races. Vroq's revenge for the orcs will be short and painful, so be ready for it, HHAAAHHHARRGH. Banner of Jar Hal
    
    

    Contact Vroq Thurack at jduyvesteyn@yahoo.com


  • PLAYER 5 - Beast Nardel

    
    
    Beast Nardel

    • Equilibria
      This is the era of Wizards. The powers of the past have felt in decay and only the history of their strength and some old relics and places remain on the world of Equilibria.
      In the pits of the underworld the ancient Race of Dark Elfs still rules with a strong hand. Magical flow are now being rediscovered, and mages start leading nations into war for surpeme rulership. The most powerfull Dark Elf warlock of all times Beast Nardel, returned to his place of birth just in time to start building Dark City into the leading nation of Equilibria.
      At this moment coulds of Darkness are again spreading out from Dark City, to increase the influence of the evil dark elf race. Innocent minds of the surrounding population are infected by the chaos and megalomanic thoughts of "The Beast". All those who resist the power of the dark side will be cast aside and replaced by more productive beings. It is expected that in a short matter of time armies will be rising from the underworld towns once again. After that the Elfs will try to hold on to the hectic tides of war that is doomed to break out on Equilibria. Hopefully the army of Beast Nardel can be trained in time before they are drawn into conflict.

    • Beast Nardel Appears to Dark City
      The inhabitants of Dark City have been restless for several months now. New nation have been raised over the last weeks, with leaders who claim to be able to learn the magic of the past. They were wondering if they should involve them in the global friction of possible confrontation and try to keep hold to their domain of control, even if that meant war that could be fought against the ancient magic. At the time they were about to hold a meeting to make their final decision, an elf came walking in. A dark elf, or rather some crossing between a Beast, a monster from Hell, and a Dark Elf. At first nobody recognized him, but when he introduced himself as Beast Nardel, some of the very old elves got a twinkle of recognition in their eyes. They dug up an old book describing the most powerfull warlock of all ages, named Beast Nardel. He could travel from dimension to dimension from time to time, and would then focus on the control of the magical flows in that dimension and lead the race of Dark Elf into victory. Consuming light and created coulds of evil.


    Beast Nardel welcomes you in the pits of Dark City. Don't hesitate to come forward if you of any value to the Beast.

    Send a messenger to Dark City

    
    

    Contact Beast Nardel at mandatar@dds.nl


  • PLAYER 6 - Osan'gar

    
    

    Welcome to Astral Heaven!

    The slowly shifting clouds slowly part to reveal shining white walls, tall towers, and behind them, a bustling city. This is the mystical home of the Sand People. The city gates stand open to welcome any traveler who managed the great feat of actually finding this place. Few do, but all those who come here are welcomed. Guards in shining armor let you pass the gates and enter the main street, which directly leads to the market square. The Sand People have truly wondrous items to sell, magical gadget, cut and uncut gems, shining starlight captured in small glass spheres, to take with you as a souvenir. The people are mostly clad in flowing robes, and you see very few weapons with them. This seems to be a peaceful town, whose inhabitants have found their way of living and adhere to it. In the center of the city stands a tall castle, pennants flowing from high towers, gems shining from magically reinforced walls. Here you finally can see weapons, mostly magical, in the hands of the soldiers guarding the keep. Within this place, so the city dwellers tell, lives a wizard of tremendous power. He has appeared only a short time ago, and promised to lead the Sand Poeple now that they again need a king in these more troubled times. For the astral space had been shaken up by a series of quakes, the links to the sister plane destroyed. Words have been mumbled about war, even the peaceful dwellers of Astral Heaven have heard dark rumours. And so the people quietly readies itself, preparing defenses, and sending out scouting parties. The great wizard Osan'gar, you read on a proclamation, welcomes all who come in peace, allies or trading partners. To those, however, who come as invaders - your bodies will never even be found in the swirling mists of the astral space. You walk on, continuing through the city of wonders, finding an inn where to stay, getting drunk on moon wine or on that magical drink called Starshine, or making a visit to the famed library which stands next to the marketplace. Everywhere, you continue to see new wonders, small, in everyday, offhand matters, or larger, like the tower being erected in the center of the city. One thing you notice above all; hope. Hope that Astral Heaven may endure the coming times and enter a new age of prosperity.

    Contact Osan'gar at aweinzinger@yline.com


  • PLAYER 7 - TYM

    No Blurb Submitted As Yet.
    

    Contact TYM at tym1@mediaone.net


  • PLAYER 8 - Lord Araxus

    
    

     

    The High Elves of Faor


    The People

    Ruled by the Elven Prince, Lord Araxus, the High-Elves of Faor inhabit the bitterly cold and remote region of Cold Forest near the arctic climes of the north pole of Equilibria.  A harsh life, they fiercely patrol and protect their homeland despite its inhospitable attitude towards them, bringing disputes and conflicts with nearby clans of Hill Dwarves on an ongoing-basis, and leaving them little to no contact with the indifferent tribes of Icelanders dwelling further north into the arctic wastes.

    The History

    Separated ages ago from their kinsmen by the devastation of the Chaos Wars, the High Elves of Faor long for the return of peaceful contact with their brethren, the High Elves of Hun Wei, of what is now Ice Forest.  Though much of the ancient civilization of High Elves has been sundered, many cultural rights are maintained in the hope that one day all the High Elves may be reunited, leaving the Faorians with a deep respect for the ways of the druids who aided in taming the wild magics of the High-Elves.

    Today, the Faorian High-Elves live in fear of the olden times of the Chaos Wars, having paid a heavy price in exacting vengeance upon the Chaos Lord of Old.  They surreptitiously explore their domain, searching for the lost remnants of druidic knowledge to aid in healing the wounds of their land, for the bitter coldness of the forest isn't due to natural phenomenon, but rather was submerged into an unnatural Ice Age as a result of the chaotic magic released by the druids ages ago.

    Deeply spiritual, while at first apprehensive towards outsiders, early mistrusts can be overcome with the Faorian High-Elves, though is hardest for those races of ancient animosity with elves, chiefly orcs, and the other denizens of the Underworlds.

    The Guardianship

    With changes coming to the world and the rumored gathering of powerful wizards who seek to locate and control the ancient druidic magic of old, the High-Elves of Faor have grown even more wary and nervous.  Search efforts are being scaled up in a desperate attempt to locate these ancient mysteries first in order to end the Ice Age which has descended from the sins of the father and sundered the two elven nations apart.  Those suspected of trespessing through Cold Forest in search of stealing these mysteries are never heard of again.  Anybody who could aid the High-Elves in recovering this lost magic however would forever gain the indebted gratitude of the High-Elves, bonding an eternal and unbreakable alliance!

     

    The Preparation

    In preparation for the coming of the wizards, High Lord Araxus, Prince of the Faorian Elves of Cold Forest, has ordered the awakening of the ancient dragon hatcheries to protect the homeland of the elves.  Those seeking conquest against Cold Forest will be confronted by an army of Ice Drakes, ready to encase them in a tomb of ice forever.  Only a fool would risk such a venture, and the wise would value such a powerful ally.

    jeffv@microsoft.com

    
    

    Contact Lord Araxus at jeffv@exchange.microsoft.com


  • PLAYER 9 - Ash

    
    


    Dervishmen of the City of Seven Skies



    The skies stretched out ahead on the astral plane of Jelonger. Fenix trained his eyes on the nearby terrain, looking out for the sandpeople newly come to the plane and now living in what is known as Spy City. For all his skill, he could never say when one of their scouts would jump up and launch into a most amazing tirade at him, and then promptly disappear. For that matter, for all the talk, where on the planes was this fabled city! Insane mission this was. All the other frontrunning scouts had been given their orders to entreat with the surrounding peoples, nothing like spotting the lumbering minotaur towns, or elegant high elf vistas, but Spy City! It was like looking for a mirage! Giving up on the futility of it all, fenix leapt up and strode through the shire, sticking out like a Minotaur in a crowd of gnomes as he walked through the featureless astral terrain. He unhitched his flask of goodly spirits, and took a long drag. Maybe if he got so completely sloshed, he may at least start seeing that which is impossible to see while sober!

    Soon war would disturb the peaceful astral planes, and Ash determined to see the profits! Alas, the people of the city of the Seven Skies was on the verge of collapse. With the destruction of the link to the astral plane of Terger, trade had crumbled, and the City was on the verge of bankruptcy. With the last in the coffers, and dervish mercenary volunteers wide and far flocking to the prospects of a rich cut, the army ranks were swelled, and scouts were sent out to entreat the local civilizations. With their aid, and a baggage train of dervish traders several miles long, the dervish hosts set forth, bent on the profiteering of conquest, and re-establishment of old trade links!


    Ash of Ganthorian

    Contact Ash at stonier@deakin.edu.au


  • PLAYER 10 - Chameleon Assassin

    No Blurb Submitted As Yet.
    

    Contact Chameleon Assassin at marcus@tdw.se


  • PLAYER 11 - The Survivor

    
    
    


    Slumber Hills


    Welcome to Slumber Hills, come in and make yourself comfortable. I don’t know what you have heard of us here but I expect it has all come from the "Big Folk"! Well I tell you, you shouldn’t believe all that is said by their kind. Lie very often they do and make up the rest when it suits them, so sit down and listen to the truth about us folk that lives hereabouts.


    Firstly we ain’t lazy. That proper riles me when I hear it said. We may not run about like elves or work ourselves ragged like dwarves but I tell you we do what is needed and can put on a fair turn o’ pace when it suits us! True we may like the finer things in life, things best enjoyed sitting down in the warm and dry, but there is a lot more to us than eating, drinking and smoking. For a start the busiest kitchens in the world I daresay you would find in this here land. The best cooks running around like some kind of mad things - I call that hard work, don’t you? Anyway I should calm myself, I can get so annoyed about folk saying bad things about us it sets my blood boiling. Our community may be small but we have plans, big plans (on a hobbits scale of things anyway) and we are as determined to do well as any!


    What else is there? We are smaller than others I grant you that, but like my old ma used to say "best things come in small packages"! I seen a gnome once anyway and I tell you he wasn’t a giant neither that’s for sure… But I reckon that is the only thing people have said about us that is true and any fool could tell you that anyway!


    We don’t like fighting too much. Not ‘cause of the effort mark you, but it is a terrible thing for folk to die for some others ideas about one thing or the other. We have had our share of fighting in years gone by and it takes a terrible toll on the people. Kiddies don’t come along too often you see and many a mother has pined away to nothing for a dead son. That’ll be the reason why we only fight when absolutely necessary and God help any one who drives us to that ‘cause we can be demons on a battlefield I tell you. No doubt about it though we prefer peace and friendship afore war and enemies!

    We welcome peaceful visitors to our lands and trade and talk are a couple of the very best things in life in my book. A helping hand and a few friends are just what you need by and large and we are always willing to help a friend, so if you feel like coming by sometime just let us know. I'm sure you would like our little town and the tables are always full around here. Come along and bring a song if you know any and don't worry if you don't because we can always find you one!



    P.S. Ask for me if you like, the name is Thomas Fineholme , I'd be more than happy to introduce you and show you around.

    Contact The Survivor at shinano@hotmail.com


  • PLAYER 12 - Lord Steelmind

    No Blurb Submitted As Yet.
    

    Contact Lord Steelmind at marcus@tdw.se


  • PLAYER 13 - Sirikul

    
    
    THE TREES OF ALL

    VISIONS OF THE PAST/PRESENT

    Once again I, Sirikul, last brother ruler of the Gua Clan of the Wihandaeng People of the Fourth Age of the Wheel find the the wheel of time has led me to a new dwelling and body, deep within the jungles of Equilibria. And so I feel that soon I shall reach the full circle I desire to be raised above all like godlings into the arms of our creators for ever. But mMy mind wonders more than ever as I try to focus my conciousness on this, as it pulls me in numerous other directions, without considering the flashbacks too.

    My demeanour seems much more at ease now, and also my need for the taste of blood has been quenched in part so that I need not crave it anymore. Perhaps it is time to consider that those other creatures around my realm are not of an immediate threat and may even accompany me on my journey of conquest (a strange feeling indeed) towards the path to enlightenment.

    Again these strange feelings and visions help me see the truth behind the emissaries of my current adversaries, as glimpses of deeds of long ago ages appear, so that those I choose to join me one this path shall not be done so blindly.

    THE RISE OF SIRIKUL

    (according to Ryle Beegh the Scribe)

    A lone figure emerged in the morning from the northern shores of the Jungle of the Light in the age of the settlement of lands. Some say there was no vessel for his passage and there are those that say he rose from the ground. He is surely no amazon or being from the jungle that we ever saw. Whatever the truth it is now known by all that the begining of a new age of the amazons is destined to begin with the growth of deeper woods on the south shore. It has been prophecised that he whom comes with the dawn shall hold the hands of the amazons on their next quest to greatness and who are we to go against the legends of the Hintey Forest Mage. He has lived for many centuries after all and claims to be a teacher of the druids (but that is hard to beleive).

    But how is he to regain this glory, in peace or war? The path seems like always inter twinned with those around us and not moulded in rock. So we hold out great hope to those who may come to us in the age to come. Needless to say that there will always be a sad lose of life I'm afraid. A pity. For those that shall not see the full glory of the amazons again.

    And yet it is not too late for others to send emassaries to our gates in the hope that he shall listen to your tales of brotherhood, trust and glory. One can but hope he has room in his own plans to listen to those (but rest assured our abundance of food shall ensure that they do not end up in the cooking pots, as likely to occur in the orcish camps). It is sure our large forests and nearby deserts shall produce enough to allow us to share our wealth with our partners, in part at least.

    All that is sure is that those who have been chosen by the "Great One" to join us on the path to doom or glory have accepted their paths with true resolve that shall be equalled by our own.

    And yet I must feel for those mortals whom dwell near our realms as they are sure to fall under the true spell all to soon for their leaders. May those who fall be returned to live their next life under the true path.

     
       
    

    Contact Sirikul at valkrob@mozart.inet.co.th


  • PLAYER 14 - Valerien

    
    


    Valerien's Report on the Hill Dwarves Nation

    Once Again:

    A bright flash of light ripped through the night, revealing the surrounding towers of rock and rolling hills. Quickly Valerien stepped through the portal and took in his new surroundings with a faint glimmer of hope in his eyes. While had run into some hard times on previous worlds, perhaps this world was meant to receive him as its Lord.

    Valerien had learned many things from worlds past. First of all, it seems that despite Valerien's dedication to allies even under the most depressing odds, other allies seemed to turn on him whenever profit was to be gained. The temptation to succumb to such cowardly tactics is strong, yet Valerien will resist it. The path of the weakling is not one for him. His steadfastness in alliances is supported by his people, the Hill Dwarves. While his previous people, the Dark Elves, were constantly calling for the death of all nearby nations, the Hill Dwarves seem to espouse a message of Peace and Prosperity over that of War. Perhaps we will finally meet some allies worthy of that title. I certainly know I will meet some Wizards who have been unable to keep their word in the past. What fates will befall them is yet to be seen.

    Valerien surveyed the Capitol that was beginning to emerge. The Hill Dwarves appeared to be incredible laborers. Buildings were popping up in incredibly short periods of time. Perhaps there was hope yet. Across the city, young dwarves who had taken up the sword and crossbow in preparation for their Wizard's arrival, marched and trained vigorously. What other military forces the Hill Dwarves could assemble would be discovered in time, when military might became a more significant and relevant factor.

    Having heard tales of the quality of beer that Hill Dwarves brewed, Valerien headed down to the local tavern, the Whispering Wind. True to form, Valerien proceeded to imbibe several beers, proudly claiming that indeed, this was the best brew he had ever consumed. Unfortunately he did not accurately predict the quantity of alcohol contained in these beers. As a result, several Hill Dwarves were required to carry Valerien up to his bedchambers, not a simple task considering the hundreds of stairs they were required to navigate to reach the top of the Tower. There, the exhausted Dwarves dropped Valerien on his bed and returned to continue their night of revelry, laughing in genial amusement at their "fallen" Lord.


    The First Waves

    Waves of Scouts were immediately sent off to the neighboring lands, in search of fertile soil for growing the crops and the majestic forests needed to sustain a bustling economy and growing army. In addition, tunnellers were ordered to dig to the depths of the Underworld, to begin mining the precious minerals and gems that lie beneath the surface of this world. The Astral Realm is still a bit uncomfortable for the Hill Dwarves to live on, but eventually the push for greater economic strength will require its settling.


    Magick

    Most important of all to Valerien was the state of magical research in these lands. It appeared that everything that had been developed on a previous world had been forgotten, and must be begun anew. Seeing this, Valerien called his Master Builder, Orzel, and ordered the construction of vast libraries and gathering places for those inclined to the mystical arts. Magic is what wins the wars, my friend. Mighty armies without magic to back them up are but stalks of grass against an army bolstered by the powerful magicks I have seen.


    Alliances

    The Diplomat, Hulguk, was ordered to visit the surrounding lands in search of other Wizards. Valerien hoped to indeed find allies on this world who would remain true to their word, although it seemed too much to hope for. Other emmissaries departed the capitol to spread the word of the benevelonce and leadership of their new Commander. All those who would call themselves a friend, please contact me at the earliest convenience.

    Contact Valerien

    Contact Valerien at jay.griffiths@expeditors.com


  • PLAYER 15 - Yeilan

    
    
    
    
    
    Nokia Standard Document Template
    
    
    
    

    Tiny Castle: La historia

    Hace mucho tiempo vivía en una hermosa colina el tranquilo pueblo de Tiny Castle. Eran halflings y como tales eran un pueblo tranquilo que solo deseaba comer y dormir, sus fronteras no estaban defendidas ya que ninguna amenza les rodeaba, y sus vidas discurrían tranquila y monótonamente. Sin embargo un día todo eso cambió. El mundo se rompió y seres de todas las razas poblaron los caminos. Así pues la vida de los halflings se convirtión en una continua lucha por la supervivencia. Para defenderse mejor de los ataques de los merodeadores los halflings erigieron una muralla. Sin embargo cometieron un fallo al realizar esa muralla con una altura equivalente a la suya...

    Así pues, los esfuerzos que realizaron para defenderse rodeandose cn una muralla no fueron útiles, sin embargo su creación tuvo otros efectos: llamó a alguien. La creación del muro fue un arduo trabajo, y su posterior defensa fue aún más ardua así como sangrienta. Estos sufrimientos atrajeron la atención de un poderoso mago que se encontraba en el limbo: Yeilan. Este mago, caminante de los planos tenía una parte de su mente viajando cerca de ese planeta cuando detectó el sufrimiento de estas gentes. Atraído por la fuerza de ese sentimiento Yeilan tomo forma en Tiny Castle y reunió a los halflings. Les prometió paz y seguridad, les prometió comida y circo, y les prometió la vida. Pero todo aquello se pervirtió. Debido al sufrimiento inherente en el mundo, Equilibria se encontraba rodeado por una fina capa de corrupción, todo ente que atravesase esa capa era inevitablemente corrompido y sus acciones pervertidas, por ello la influencia de Yeilan en dicho mundo no fue la que había deseado sino que sus acciones, generalmente benevolas, se convirtieron en malvadas. Sin embargo aún con esas taras los halflings prosperaron bajo la direcciópn de Yeilan y su férreo dominio. Los halflings se expandieron, crearon ejércitos y construyeron edificios, extendieron sus dominios por sus alrededores y se prepararon para la próxima guerra que vendría a continuaciñon: la guerra del exterminio.


    Tiny Castle: El presente

    En la actualidad la paz reina en Tiny Castle. La poderosa fuerza del archimago Yeilan se puede sentir en todo su territorio como una poderosa compulsión mental. Los halflings bajo su mando se entrenan y preparan para la batalla, marchando continuamente por los campos que rodean Tiny Castle. Las nuevas tácticas de Yeilan son estudiadas por lo pocos militares halflings para así poder aplicarlas en las batallas que comenzarán dentro de poco. Se comienzan a realizar pruebas para atraer a todos los héroes potenciales que se puedan unir a la justa causa de Yeilan. Se extrae piedra y todo tipo de maderas preciosas para alimentar de materias primas a los constructores que de forma continuada realizan ampliaciones en las infraestructuras de la ciudad, creando posadas, tabernas, iglesias, herrerías, barracas para los soladados, establos para los ponies... y en general todo tipo de edificios que a continuación marcarán la diferencia entre una economía preparada para la guerra y una economía débil. Los aprendices de magia estudían en la recién fundada biblioteca, bajo las órdenes directas del poderoso archimago Yeilan se estudian e investigan nuevos y poderosos hechizos que llevarán inevitablemente a la victoria contra todo enemigo.


    Tiny Castle: El futuro

    A medida que el tiempo pasa el momento de la confrontación se acerca. Se reclutan nuevos guerreros y salen mensajeros en todas las direcciones. Los halflings, un pueblo que nunca antes ha sido guerrero se prepara ahora para la lucha. Los hombres se entrenan mientras las mujeres cosen uniformes o preparan botas para que sus maridos vayan a la guerra, mientras los niños corretean por las calles jugando a orcos y halflings con espadas de madera, y por primera vez en siglos son los que hacen de orcos los que huyen y pierden la batalla...

    Tu, viajero, que lees esto estate pues preparado, los halflings ya no son corderos que se dejan llevan al matadero, son guereros, hombres que lucharán por sus derechos, sus vidas y sus familias. Personas que se sacrificarán por un bien mayor y que lucharán hasta que el último aliento salga de su boca. Témelos si te enfrentas a ellos, pero si vienes en son de paz, si tus intenciones son el comercio y la prosperidad mutua, si lo que deseas es ayuda militar y eso mismo ofreces, no dude que tus mensajes serán escuchado porque en un mundo como este no hay nada má preciado que un verdadero aliado.


    The following is the translation made by the Tiny Castle scribes from The Prophecies of the great Archimage Yeilan:


    Tiny Castle: The History

    Long time ago the calm town of Tiny Castle lived in a beautiful hill. They were halflings and like such they were peacfully and only wanted to eat and to sleep, their borders were not defended since no danger surrounded them, and their lives ran calmly and monotonely. Nevertheless a day all that changed. The world was broken and beings of all the races populated the ways. Therefore the life of halflings became a continuous fight for survival. In order to defend better from the attacks of their ennemies, the halflings erected a wall. Nevertheless they committed a failure when making that wall with a height equivalent to theirs...

    Therefore, the efforts that made to defend themselves surrounding a wall were not useful, nevertheless their creation had other effects: it called somebody. The creation of the wall was an arduous work, and its later defense was still more arduous as well as bloody. These sufferings attracted the attention of a powerful magician who was in the limb: Yeilan. This magician, a planeswalker, had a part of his mind traveling near that planet when he detected the suffering of these people. Attracted by the force of that feeling Yeilan corporised itself in Tiny Catle and reunited the halflings. He promised them peace and security, food and circus, and the most important, he promised life. But all of that was perverted. Due to the inherent suffering in the world, Equilibria was surrounded by a fine layer of corruption, all being that crossed that layer was inevitably corrupted and its actions perverted, for that reason the influence of Yeilan in this world was not the one that he had wished but their actions, generally benevolent, became evil. Nevertheless still with those taras halflings prospered under the direcction of Yeilan and their iron dominion. Halflings armies expanded, created and constructed buildings, extended their dominions by their surroundings and they were prepared for the next war that would come afterwards: the war of extermination.



    Tiny Castle: The present

    At the present time peace reigns in Tiny Castle. The powerful force of archimage Yeilan can be felt in all its territory like a powerful mental compulsión. Halflings under their control train and prepare continuously for the battle, marching by the fields that surround Tiny Castle. The new tactics of Yeilan are studied by the few military halflings thus to be able to apply them in the battles that will begin soon. They have begun to make tests to attract all the potential heroes who can be united to the right cause of Yeilan. Stone and all type of precious wood is extracted to feed on raw materials the constructors who of continued form make extensions in infrastructures of the city, creating wells, taverns, churches, blacksmith, barracks, stables for the ponies... and in general all type of buildings that will mark the difference between an economy prepared for the war and a weak economy. The magic apprentices study in a just founded library, under the direct orders of powerful archimage Yeilan. New and powerful spells are developped and investigated to take the inevitably victory against all enemy.


    Tiny Castle: The future

    As the time goes by the moment of the confrontation approaches. New soldiers are recruited and messengers are sent in all the directions. Halflings, a people that never before have been soldiers prepare now for the fight. The men train while the women sew uniforms or prepare boots so that their husbands can go to the war, while the children pursue one another by the streets playing orcos and halflings with wood swords, and in centuries for the first time, those that do play as orcos are the ones that flee and lose the battles...


    Your, traveller, which read this missive be prepared, halflings no longer are lambs that leave themselves take to the slaughter house, are warriors, men who will fight by their rights, their lives and their families. People who will sacrifice themselves by a greater good and than will fight until the last breath leaves its mouth. Fear them if you face them, but if you come in peace, if your intentions are the commerce and the mutual prosperity, if what you wish is military aid and the same you offer, do not doubt that your messages will be listened to because in a world as this there is nothing more valuable than a true ally.

    Contact Yeilan at oscar.roura@nokia.com


  • PLAYER 16 - Dimlùr

    No Blurb Submitted As Yet.
    

    Contact Dimlùr at frode.klev@himolde.no


  • PLAYER 17 - Tomass

    No Blurb Submitted As Yet.
    

    Contact Tomass at auckland@netactive.co.za


  • PLAYER 18 - Shadowmage

    
    
    Deep below the surface lays the city of Dark Curse, home to one of the strongest and cruelest Dark Elf families around, House Mordovalinor. The current Matron Mother is Glosnaur Mordovalinor. She is said to be the most beautiful and youngest Matron Mother in the Cities history. She is also known to be as cruel as she is beautiful. She has mastered both the mystic arts and the powers granted by the Spider Queen. Matron Mother Mordovalinor with my aid has determined that the time is right for the Dark Elves of Dark Curse to take revenge on those that banished them to the underground. and if we gain a few more slaves in the progress so be it. Some of you may be wondering who I am and what my part is in all of this is? I am Shadowmage, full time adviser to Matron Mother Mordovalinor, sometime lover and House Wizard. I am not from this city or even this world. I came to this city about 30 years ago. I slowly worked my way up in the Magus Arcanum to be one of the top mages of the school. House Mordovalinor took notice of me not having a formal House sponsor, wondered how I was admitted to the school. They quickly found out I had blackmailed my way into the school. They adopted me into the family and I was able to quickly raise in power to take the potion of House wizard from the old man who had the potion last. Matron Glosnaur was very impressed by my quick raise and shows of power and quickly took me on as her personal advisor. Now many years later and many failed assaination attempts later here I sit ready to help lead the Dark Elves of Dark Curse to greater power.
    Some of you may wonder where I came from before I arrived in Dark Curse. I am caught in the battles between LAW and CHAOS. They use me as their pawn in their battles, first one side then the other. I never know where or when I will end up just that I must serve my true master BALANCE. For I am one of the few beings that understand a little of the true workings of the universe, for if CHAOS or LAW were to ever truly win the war the universe would be destroyed. In my choice to help maintain the balance I gain more power to affect it but lose the ability to choose where and when to help.

    How can we dwell solely in the sunlight,
    when all of us have both elements of light
    and darkness within? I offer a glimpse
    at the interplay between the light and
    the absense of light within one heart:
    my own.

    Contact Shadowmage at Shadowmagi@earthlink.net


  • PLAYER 19 - Tyranthraxus

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    Hill Dwarf

    T
    he Hill Dwarves are a race of sub-terranean dwelling humanoids who have forged a great society, building immense, cav-ernous subterranean cities and waging war against the forces of chaos and evil that seek to usurp them of their underground homes. Long ago, the Hill Dwarves were but a race of dwarves among many, living beneath the rolling hills and forests beside the great mountain ranges. Other races, like the Moun-tain Dwarves and Forest Dwarves, lived fairly harmoniously with their racial brothers. But many years ago, this all almost ended in the Time of Darkening, when the Dwarves fought to save themselves from extinction at the hands of the vile and evil Dark Elves. The Dark Elves had started their downward spiral from grace, seeking to sub-jugate all the ‘weaker species’. Dwarves, seen as so low, they could not rightfully live on the world’s surface, were the first target of this subjugation. The Dark Elves laid waste to the great dwarven civilizations with great ease, eliminating all the species but for the hill dwarves. Pleas for help fell upon the deaf ears of the other races, as none could believe elves could do such a thing. There had long been rivalry between dwarves and elves, some-times quite bitter, so many felt the dwarves were once more trying to work one of their intricate plans to ruin the elves, as they were known to do every few centuries or so. No one aided the dwarves, and so most of their culture died, leaving but a few small citadels beneath the Dragon Fang Mountains. They luck-ily survived this immense catastrophe only due to the start of the elven civil wars. This is what has led to the Dwarves’ dislike of elves as they feel that the elves should have dealt with their evil brethren from the get-go instead of waiting until the dark ones were ready to overthrow the surface world. Even though the dwarves seem to be an unforgiving lot, they do eventually drop their grudges as in the case of the Eldar Elves, who have spent many cen-turies making reparations to the dwarves for the actions of their evil twins. And to this day, many thousands of years later, rumors still persist in resurfacing, saying the lost dwarven races have been found, scattered about the world like a fistful of leaves on the cold autumn winds. The dwarves are a rather dour and dull bunch, overly strict and concerned with tradition and heritage, an obvious result of their near extinction. They are also very career ori-ented, taking up the profession of their forefa-thers and teaching it to their sons. They are excellent miners and metalworkers, turning raw ore into the sturdiest and most well made items known, rivaling or even surpassing the quality of similar elven goods, following a prac-tical design approach rather than the overly artistic production of their elven rivals.

    Contact Tyranthraxus at gor@hem.passagen.se


  • PLAYER 20 - Zodiac

    No Blurb Submitted As Yet.
    

    Contact Zodiac at zodiac@dds.nl


    * Off to WOW Game Status Page.


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