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* PLAYER BLURBS.

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Game 61 Blurbs.
Clicking on the player numbers below will take you to their blurb.
Click the email address beside the wizard name to contact that player.

  • PLAYER 1 - Belgarath

    
    Belgarath was mad. He was sent to this world in order to fight Arragoth,
    so he expected to find a hot environment as it would suit a god of fire. 
    But regardless in which direction he looked - the only things he could 
    see were ice, snow, frozen trees and all kind of arctic creatures. His 
    Master knew very well how much Belgarath hated cold climate. Even most 
    of the "houses" this strange race named Icelanders lived in, even these 
    buildings were made of snow and ice. As soon as this was over he would 
    have a serious talk with his master. Of course he would have to survive 
    this challenge before he could ask any questions ..... .
    
    After several hours his grief and anger finally calmed down a little and
    Belgarath started to concentrate on the mission he was supposed to
    master. Arragoth, the God of Fire has to be encountered in his realm.
    Belgarath remembered very well the fights against Lava Legions, Dragons
    and the Creature he thought was Arragoth. But obviously that wasn't
    Arragoth himself as everybody mistakenly believed. So here we go again
    and who knows what terrible threats are waiting in this terrible frozen
    region. But - maybe this had some advantageous point! Frost and ice
    should be a strong weapon against the Fire God, so let the fight begin.
    
    The first important goal must be to find strong allies who were willing
    to fight Arragoth side by side with his Icelanders. Belgarath would be
    very patient and accept any race he meets - even those pesky, ugly and
    awful Gnomes .......
    

    Contact Belgarath at AnninBen@arthlink.net


  • PLAYER 2 - Alodar the Apprentice

    
    *sigh* Here I go again (but which I... ?) - my uncle TOLD me not to fiddle with
    that 'clone self' spell back on my first homeworld until I was absolutely sure
    I had mastered it... Well, I _thought_ I had, but somehow I got stuck in an
    endless loop, and now I find myself in the strangest of worlds all the time,
    and soon I lose count of which me is really me, and which me is a clone of a
    clone of a clone...
    
    Well, no point in brooding over past mistakes (hmm, if I am one of the clones,
    it wasn't really MY mistake after all - sort of makes me feel better already!)
    but let us go exploring this new world... Somehow I seem to sense an odd
    familiarity in the vibrations of magic - I really get a feeling of deja vu
    (or deja clone...)
    
    Oh NO... Desert in all directions, and the only desert I like is the one with
    two "s" in it, not this stripped-down version *grumble*  Well, there must be a
    well someplace (or do they call them oases here too...) since not even a clone
    spell should put me in the middle of nowhere - hey, there is a signpost, let's
    see...
    
    "Region of Nowhere"... *sigh* And what is that little red dot over there, it
    says... "You are here", and it points to a place named "Middle of Nowhere"...
    [*UTTER DESPAIR*] Better try out 'space warp' then, it simply _cannot_ be any
    worse than this! *WHOOSH*
    
    [*SPLASH!!!*]
    
    For once I had some luck, straight into the well in the central oasis in the
    Middle of Nowhere, it seems...
    
    -Hey, get out of our drinking water, you bastard... hey, you look almost like
     a wizard... ?!
    -Yes, I am! (Or at least a clone of a clone of one of the stupidest wizards
     ever to have lived on my homeworld...)
    -Excellent - we are in urgent need of a new wizard, the previous one got lost
     on a mission to discover the whereabouts of a certain Arragoth...
    
    (Arragoth - that seems to ring a bell... ?!)
    
    -All right fella, you've got one! Just help me out of this well first and I'll
     get to work... Er... which kind of work!?
    -Let me fill you in on our way to our magic college, sir... ?!
    -Alodar the Apprentice is the name, fella!
    -OK, sir Alodar, this is the situation...
    
    [One hour and some miles later]
    
    -Thank you for the briefing, fella! So this is your magic college - not too bad
     for a small desert colony like this... er, what is it called?
    -This is the capital of the desert province of Sashna, sir Alodar, and most of
     the inhabitants belong to a proud race called Sandpeople!
    -Thank you, lad! Time for me to go to work then - I seem to have a lot to catch
     up with here!
    -Good bye for now, sir Alodar, and good luck!
    
    Well, the visit in the well made me realise I'm also hungry - maybe I should
    start my work in the kitchen and make myself a great dinner with a REAL dessert
    and not the sandy stuff they have in such abundance around here...
    
    [Two hours and thirteen strawberry cakes later]
    
    Ahh, that was better! Now good old - or newly cloned - Alodar is fit for fight
    again! Let's see where to start - ahh, here we seem to have the library...
    This looks surprisingly well stocked for such a small village in the middle of
    Nowhere... er, Sashna, I daresay! Now where do I start - well, this title looks
    promising:
    
    "A Short Introduction to the Foundations of Magick in the Lands of Arragoth".
    
    (Arragoth, Arragoth... ?! That still rings a bell... ?! Well, I guess I'll find
     out more once I have opened the book...)
    
    "A short introduction" - that sounds good! I like them short and snappy - wait,
    what says the fine print...
    
    "Volume I of XLII"...
    
    *curse* Why did I never bother to learn the 'speed reading' spell back on my
    homeworld?! If I had studied that instead of 'clone self' I would... I would
    not be here in the first place and would not need speed reading after all! So
    why did I ever bother to learn ANYTHING in the first place - it has brought me
    nothing but trouble... *grumble*
    
    

    Contact Alodar the Apprentice at rwikman@ra.abo.fi


  • PLAYER 3 - Inquisitor

    No Blurb Submitted As Yet.
    

    Contact Inquisitor at asam@pvnet.com.mx


  • PLAYER 4 - Bellaraphon

    No Blurb Submitted As Yet.
    

    Contact Bellaraphon at cellis@fcc.net


  • PLAYER 5 - Tyranthraxus

    
    

    Gnomes

    Without doubt, gnomes are the wisest of the races of New Moon and their longevity is surpassed only by the elves. Inquisitive by nature, gnomes are great hoarders of information and are steeped in the history and lore of New Moon. The majority of gnomes reside deep underground in the natural subterranean caverns of New Moon and in the intricate tunnel and cave complexes carved out by their master rocksmiths. A few gnomes have ventured above the surface to set up small towns and villages among the "big people" but usually they shy away from the aggression of the "bigger folk". Small, weak and fragile, gnomes aren't much use in a fight, but their exceptional wisdom and above-average intelligence means they are powerful wielders of magic and faith.


    The Deep Dwellers

    Tinker tink, and splatter and splink

    crash bash, tatter and trash

    many sounds fourth did comes from the gnomes

    inventing and creation they did in there homes

    for throughout there many years

    the gnomes thought up of many ideas

    technology was to there liking you see

    just as watching tv was to you and to me


    - Elvish song of the Gnomes -


    Gnome }

    Contact Tyranthraxus at gor@hem.passagen.se


  • PLAYER 6 - Dimlùr

    
    

    Welcome

        My name is Dimlur, and I am the leader of the Amazon people of Mila. We are indian tribesmen. Having lived peacefully in the jungle for ages, our defence is down and  our capitol is little more than a little village. We fear that the evil forces of Arragoth may destroy us before we will manage to put up a real defence. In addition, resources are low, so trade would be of great interest. We need to establish contact with other nations on our island. Scouts have been sent to all the directions, and soon they should meet other scouts. Let's hope they negotiate peacefully.
       

      Want to get in contact with me? Use form below

    The Name of your wizard:

    The Number of your wizard:

    Perhaps you want to ally? Yes 
    No

    Please type your message here:

    DO NOT FORGET TO SEND 

    Thank you for your time

    Contact Dimlùr at frode.klev@himolde.no


  • PLAYER 7 - Derezen Taash

    
    

    Something new had happened.

    For the first time in forever, something new.

    Before the universe, there had been only two things. One was the being currently known as Derezen Taash, and the other was the Arragoth. The fire god was a stupid old thing that never came to fully understand its place in the macroverse. Arragoth was clumsy and foolish. Derezen had long thought that maybe Arragoth was dead, and had been dead for the last billion years or so. Even if he wasn't, het was still a stupid old thing, and even if Arragoth had vomitted the universe out whole, that didn't change the fact of his stupidity.

    Derezen had come here long before Arragoth had returned, here to the Domain, and had discovered a depth of imagination here that was almost new, almost of concern. This reality of imagination made the food very rich. His teeth rent flesh gone stiff with exotic terrors and voluptuous fears: the mere mortals dreamed of nightbeasts and moving muds; against their will they contemplated endless gulphs. Derezen had always fed well on the fears of the mortals. Many beings could be used without knowing they had been used, and he had even fed on a few of the older ones over the endless years. The others had their own terrors, and their glands could be tapped-, opened so that all the chemicals of fear flooded the body and salted the meat. But their fears were mostly too complex. The fears of the mortal races were simpler and usually more powerful, fears that could often be summoned up in a single face.

    Upon this rich food Derezen had existed in a simple cycle of waking to eat and sleeping to dream. He had created a place in his own image, and looked upon this place with favor from the deadlights which were his eyes. The Domain was his killing-pen, the people of the Domain his sheep. Things had gone on.

    Then, something new.

    For the first time in forever.

    The stupid old god had not been dead, merely sleeping. Arragoth had awakened and returned. Stupid old fool. Derezen had risen from his lair and defeated him. The children upon which Derezen fed, and had organized their weak and feeble armies against Arragoth. Stupid sheep.

    When he had burst forth, meaning to kill Arragoth once and for all, vaguely uneasy that he had not been able to do so already (and surely that unease had been the first new thing), something had happened which was totally unexpected, utterly unthought of, and there had been pain, pain, great roaring pain all through the shape he had taken and for one moment there had also been fear, because the only thing he had in common with the stupid old god and the cosmology of the macroverse outside the puny egg of this universe was just this: all living things must abide by the laws of the shape they inhabit. For the first time, he realized that perhaps his ability to change his shape might work against him as well as for him. There had never been pain before, there had never been fear before, and for a moment he had thought het might die-oh his head had been filled with a great white silver pain, and he had roared and mewled and bellowed and somehow he had escaped.

    And yet, there was a thought that insinuated itself no matter how strongly he tried to push the thought away. It was simply this: if all things flowed from Derezen (as they surely had done since Arragoth had sicked up the universe and then retreated to his deep slumber,) how could any creature of this or any other world fool him of hurt him, no matter how briefly of triflingly? How was that possible?

    Hate was new. Hurt was new. Being crossed in his purpose was new.

    Perhaps because they were mere children their imaginations had a certain new power. He had briefly underestimated. But now that they were coming to his Domain, he would let them come. Arragoth would come and Derezen would cast him (and all the feeble sheep of this world as well) into the void..into the deadlights of its eyes.

    Yes.

    When they got here he would cast them, shrieking and insane into the deadlights.

    As day year passed their dreams would grow smaller. And when he woke, he would call them back, yes, back, because fear was fertile, its child was rage, and rage called for revenge.

    He would call them and then kill them.

    He would feed well..and then perhaps he would go deep again. And doze. For awhile.





    Derezen's Darthnil

        • Magic:

          The most powerful "magic" of the mortals is but a mere whim to me. While the physical laws of this form currently limit my powers, in a very short time, I will unlock the secrets of this shape and regain the use of my vast powers.

        • Military:

          The mind is stronger than the sword and "magic" overpowers brawn. However, as my "magic" powers are at the moment "restrained", the Dark Elf military will continue to exist.

        • Money:

          Interesting how something simple like gold can do almost anything. I suppose that I will obtain as much as I can and just pay others to do my bidding.

        • Diplomacy:

          It is clear that it will take some time to dispose of both Arragoth and all the mortals in the Domain. Therefore, I have decided that those who work with me to cleanse the domain of that stupid old fire god in a more timely fashion will be spared for the time being.



    
    

    Contact Derezen Taash at jbusby@engin.umich.edu


  • PLAYER 8 - Uther One Eye

    
    
    All you could ever want to know about Uther One-eye, the glorious leader of the Bansha Lizardmen.
    Slowly the fogs of trans-dimensional travel began to clear. Uther blinked once and noticed that several sets of eye-lids went up and down. Peculiar, he thought. Why does a Lord of Wizards require a double eye-lid?

    As Uther became more aware of his surroundings, he became aware of other peculiarities. Things felt ... well ... funny. In the transport spell he had specified that he want to inhabit a flamed coloured demon, who was a prince of wizards. He had been aiming at coming through into this new world as a demon prince. What a step up that would be after the run of dwarves and gnomes he'd had in the past.

    He summoned up the transport spell from memory and studied it carefully. Perhaps the knowledge that he was about to loose all his knowledge sharpened his mind, and he soon spotted an error. One character, an 'l', had been dropped near the beginning of the transmigration description ... well 'a famed coloured demon' was still not so bad. But still, Uther remembered putting in that 'l' somewhere ... Uther studies the remainder of the spells descriptive passage and his heart sank ... not 'a prince of wizards' but 'a famed coloured prince of lizards'! Uther began to regret cutting all those spelling classes. With fading power he hastily summoned a magic mirror to show him his new form and that's when the shrieks began.

    [several days later ...]

    Uther swam back towards consciousness. A murmuring sound to his left began to seperate into two voices.

    "Well sis, what do you think? Will he ever come out of it?"

    "Geepers, big brother, I don't know. He's never done this before though ... wait I thought I saw his eyes twitch."

    "Well quick then, let's see if we can help."

    Uther slowly opened his eyes. A pair of images swam in and out of focus and finally stayed in focus. Who were these minions who were to stand by him in conquest of this dimension?

    The screams started again.

    [several more days later ...]

    The world came back into focus one more. Uther blinked and held hard onto sanity. He could do it if he tried. What did it matter what he looked like (or his minions) as long as HE TOOK OVER THE WORLD! Uther hung onto that thought hard ... TAKE OVER THE WORLD ...

    Uther got up and dressed himself in the clothes he found lying beside the bed. He stood and pulled himself to his full height. Uther heard voices whispering from beyond the doorway and then one raises ...

    "Uhh, boss ... is it OK if we come in? I mean you're not going to go catatonic again are you?"

    Uther thought hard
    TAKE OVER THE WORLD
    TAKE OVER THE WORLD

    and spoke "Its OK, you can come in now."

    TAKE OVER THE WORLD
    TAKE OVER THE WORLD

    and in they came.

    (gotta keep focussed TAKE OVER THE WORLD)


    [several more days later ...]

    Uther felt fine! Really he did! Everything was just peachy-pie perfecto!!

    Life was fine! Lizards are fine! Blizzards are OK too!!

    Oh this was going to be a hunky-dory dimension! They just needed to cheer it up!!

    Perhaps if all the wizards would just sing a song together the whole place would just become supery-dupery!!

    Of course some of those naughty wizards just might take a teensy-weensy bit of convincing so .... better be prepared because the happy crew is going to come visiting you. And you better be happy ... or else.

    Now if only that screaming in the back of his head would stop.

    No matter, zippedi doo dah, zippedi day, heigh ho the merry-oh, we're on our way.

     
    
    

    Contact Uther One Eye at mandatar@dds.nl


  • PLAYER 9 - Nephilim

    No Blurb Submitted As Yet.
    

    Contact Nephilim at christer.pedersen@jancomulti.com


  • PLAYER 10 - Sirikul

    No Blurb Submitted As Yet.
    

    Contact Sirikul at valkrob@mozart.inet.co.th


  • PLAYER 11 - Lord Steelmind

    
    Lord Steelmind slowly opens his eyes. The room is spinning. Quickly. He
    sighs, and closes his eyes again, trying to recapitulate yesterday's
    events. "Last night I sat on top of my throne, deep in the deserts of Ki,
    enjoying the pleasant company of several lushious sand women. I had a few
    drinks, and then a few more, but nothing untowards. After all, who could
    threaten me there? I recall going off to bed, but after that all is blank.
    How did I come to end up on these infernal plains, in the middle of
    nowhere?"
    
    He draws a deep breath, and sits up. He winces from the pain in his head,
    and feel the skull for lumps. Nothing. He takes a quick look about and
    decides that this place is not made for any sane person. Suddenly there's a
    nock on the door. In comes a lushious plainswoman.
    
    - "Lord, may I enter?"
    
    - "Why of course...just tell me who you are."
    
    He can't quite hide the grin that wants to surface.
    
    - "I am your servant, Lord, and she who tends to your needs."
    
    - "Excellent. Just the answer I was hoping for. What is thy name, pray
    tell?"
    
    - "Sigma. I am the sum of all your dreams."
    
    He ponders this for a second, and accepts it as the truth. He turns to
    Sigma again to further inquire as to how she might serve him, when yet
    another knock on the door is heard, though this one far more brutal.
    
    - "Enter!" he growls, not happy with the intrusion.
    
    In comes a scrawny messenger bearing a scroll.
    
    - "Lord, I bear messages from several kingdoms...it seems we are finally
    receivng some of that aid in battling foul Arragoth that we have always
    desired."
    
    - "Excellent. Send out messages to everyone that Lord Steelmind is of
    peaceful mind, and wish to form alliances against our oppressor. After that
    Arragoth is slain, we may divide this land as we want."
    
    - "Certainly, Sire. I'll go wake up the scribe at once."
    
    With those words the messenger exits the room.
    
    Steelmind turns towards Sigma.
    
    "Now, where were we?"
    
    With a flick of his wrist the door is suddenly locked...
    
    

    Contact Lord Steelmind at marcus@jacobs.pp.se


  • PLAYER 12 - Lecostarius

    
    
    
    
    

    Lecostarius

    Lecostarius is a man in his forties, yet looks older, some say. Deep sorrow and the burden of responsibility have cast deep lines into his face and turned his formerly vivid blonde hair into ash-colored grey. His love for gaudy colored robes didn't change, and today they form an odd contrast to the grave expression of his face, except in the rare moments where a smile brightens up his eyes. Though Lecostarius is a High Elf by birth, he lacks most features of his race, except the slenderness. He does not talk much, and following an encounter with a Lava Legion, where he was allegedly killed by the blazing fire of the Legion and only later brought back to life by a cleric, his eyes cannot stand the brightness of the sun any more. This might be the reason why he chose the Hill Dwarves' city Mount Zamus as his new home - close to the shadows of the underground caves where the dwarves mine, but also not too far away from the forests of his childhood.
    Legends rank around this wizard who has once led the High Elves into glory. But little is known for sure except that Lecostarius always maintained a high level of chivalry in all his actions. His word could be counted upon. And there is yet another thing that is predictable about him: After he received his dreadful wound from the Lava Legion, his hatred against Arragoth is strong, and he is expected to do almost everything in his might to destroy the demi-god.
    There have been doubts among the hill dwarves whether they could accept a High Elf as their leader. The feud between dwarves and elves is old, dating back to the Silver Age when Darak Hammerhand accidentally used the Holy Oak Tree to fire his forge. And since these days, many a dwarf has died from the hand of elven longbowmen, and many elves have been found with their heads cleaved by dwarven battle axes. It is Lecostarius' big luck that he arrived after Arragoth took away a cartload of the best mithril double handed war axes with flowing-water cooled blades from the hill dwarves, enraging them to senseless fury. The advent of the formerly powerful wizard who promised to retrieve the axes and free their brothers from slavery was exactly the miracle that the dwarves had been waiting for. So Lecostarius was able to summon four small squads of armed diggers and led them into the outskirts of the Mount Zamus hill. Surprisingly, probably due to the famous name of the wizard, the Lava Legions did not even try to interfere but silently retreated, so that all Hill Dwarves are freed and united under the rule of Lecostarius. The long live in slavery has decreased their number dramatically, but their spirits are high now and Lecostarius' rule is unrivalled - at least for the moment.

    Arragoth, beware!

    Contact Lecostarius at tkemp@t-online.de


  • PLAYER 13 - Gandalf

    
    

    Contact Gandalf at tklev@online.no


  • PLAYER 14 - Shadowmage

    
    
  •  

    Behold fellow Wizards
    WB01153_.GIF (2188 bytes)
    Gandalf, leader of the Gnomes

    I am Gandalf, contact me using the swirling symbol below. We try to be a peacefull people, but the recent wars have shown that peace is not something that we can hope to have in some time. Legions are closing in.

     

     

     

     

     

    Mystic Swirling E-mail Thingy

    Some where on the Isle of War sits the small, dirty, and in a great state of disrepair town of Gra Fauk. In the middle of the city sits a small keep. Many Orcs can be seen working all over the out side of it. A few Orcs stand around snapping whips at the works, calling out for them to work harder and faster. Into the keep you speed passing room after room of solders working at cleaning and sharping their weapons. You finally arrive at the throne room. It is a large room with huge Orcs lining both walls. They each hold a halberd twice as tall as they are and wear a metal breastplate with a green fist dripping red blood. Two Orcs lay before an Orc chained to the throne. Yes you see right the large Orc is chain to the throne by a long copper chain. His hand rest on a long copper staff buried deeply into a hole beside the throne. He has long course, frizzy black hair that moves towards his hand each time he runs it thru his hair to keep it away from his eyes. He wears a green robe that leaves his arms bare showing them to be covered in blue tattoos. His eyes are his strangest feature yet. They are both as black as pits but a small white spark can be seen first in one the other as it arcs from one to the other. It brings to ones mind a lightening bolt trapped in a bottle. The Orc on the throne speaks "Howz goze the building? You finish my place yet? You get messagez out to other clanz? We goina have uz the biggest WWWWWWWWWWWAAAAAAAAAAA OOOOOOOOOOOOOOORRRRRRRRRKKKKKKKKKKKK!!!!!!!!!!!!! They ever see." One of the Orc laying on the floor speaks, "Yes great Shadowmage. All the messagerz are going out and the slavez are working hard. They will soon be finished, and......" Shadowmage waves a hand as he looks to where your invisible spy floats. Shadowmage speaks "Looks like wez have vistorz. Welcome for now. I am Shadowmage the Brain Boy of the Orcz of Gra Fauk. You would call me a wizard or shaman. Maybe some dayz we meet. Whether it is acrozz the battle field or parly table has yet to be seen. Just know that wez will not be taken out by any one easy like." Shadowmage then releases the staff and reaches down to un cuff him self from the chain. He then looks back up, his hair quickly raise to stand on end, and begins to belch at you, only instead of foul smelling air a blast of energy explodes from his mouth wiping out your spy.

    How can we dwell solely in the sunlight,
    when all of us have both elements of light
    and darkness within? I offer a glimpse
    at the interplay between the light and
    the absense of light within one heart:
    my own.

    Contact Shadowmage at Shadowmagi@earthlink.net


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