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Game 63 Blurbs.
Clicking on the player numbers below will take you to their blurb.
Click the email address beside the wizard name to contact that player.

  • PLAYER 1 - Prodigal Sorcerer

    Esta es una forma de ver como a traves de los años, trabajando
    las distintas culturas solas, Arragoth nos fue triturando poco a poco,
    y como con buen humor se puede sobreponer a estos abusos.....
    
    "Explicación de un albañil Icelander a la compañía aseguradora que no 
    comprendía, debido a la
    naturaleza de sus lesiones, como podía haber ocurrido el accidente.
    Este es un caso verídico cuya transcripción fue obtenida de una copia de 
    archivo del asegurador.
    El caso fue juzgado por el Juzgado de Primera Instancia de Himalayak.
    
    Esta es la carta de un albañil:
    
    Excelentísimos señores: En respuesta a su pedido de informaciones 
    adicionales declaro: en el
    ítem Nro. 1 sobre mi participación en los acontecimientos mención: "tratando 
    de ejecutar la
    tarea y sin ayuda", como la causa de mí accidente. Me piden en su carta que 
    de una declaración
    mas detallada, por lo que espero que lo que sigue aclare de una vez por 
    todas sus dudas. Soy
    albañil hace 10 años.
    
    El día del accidente estaba trabajando sin ayuda, colocando los bloques de 
    hielo en una pared del 6to.
    Piso del igloo en construcción en esta ciudad.
    
    Finalizadas mis tareas, verifiqué que habían sobrado aproximadamente 250 
    kilos de hielo. En
    vez de cargarlos hasta la planta baja a mano, decidí colocarlos en un 
    barril, y bajarlos con
    ayuda de una roldana que felizmente se hallaba fijada en una viga en el 
    techo del 6to. Piso.
    Baje hasta la planta baja, ate el barril con una soga y, decidí con ayuda de 
    la roldana, lo
    levanté hasta el 6to. Piso, atando el extremo de la soga en una columna de 
    la planta baja.
    Luego, subí y cargue el hielo en el barril. Volvía a la planta baja, desate 
    la soga, y la
    agarré con fuerza de modo que los 250 kilos de hielo bajasen suavemente 
    (debo indicar que el
    ítem 1 de mi declaración a la policía he indicado que mi peso corporal es de 
    80 kilos).
    Sorpresivamente, mis pies se separaron del suelo y comencé a ascender 
    rápidamente, arrastrado
    por la soga, Debido al susto, perdí mí presencia de espíritu e 
    irreflexiblemente me aferre mas
    aún a la soga, mientras ascendía a gran velocidad. En las proximidades del 
    3er piso me encontré
    con el barril que bajaba a una velocidad aproximadamente similar a la de mí 
    subida, y me fue
    imposible evitar el choque. Creo que allí se produjo la fractura de cráneo.
    Continué subiendo hasta que mis dedos se engancharon dentro de la roldana, 
    lo que provocó la
    detención de mí subida y también las quebraduras múltiples de los dedos y de 
    la muñeca. A esta
    altura (de los acontecimientos) ya había recuperado mí presencia de 
    espíritu, y pesa a los
    dolores continué aferrado a la cuerda.
    Fue en ese instante que el barril choco contra el piso, su fondo se partió y 
    todo el hielo
    se desparramó. Sin hielo, el barril pesaba aproximadamente 25 kilos. Debido 
    a un
    principio simplisimo comencé a descender rápidamente hacia la planta baja. 
    Aproximadamente al
    pasar por el 3er. piso me encontré con el barril vacío que subía. En el 
    choque que sobrevino
    estoy casi seguro se produjeron las fracturas de tobillos y de la nariz. 
    Este choque felizmente
    disminuyo la velocidad de mi caída, de manera que cuando aterrice sobre la 
    montaña de hielo
    solo me quebré tres vértebras. Lamento sin embargo informar que, cuando me 
    encontraba caído
    encima del hielo, con dolores insoportables, sin poder moverme y viendo 
    encima de mí al
    barril perdí nuevamente mi presencia de espíritu y solté la soga.
    Debido a que el barril pesaba mas que la cuerda, descendió rápidamente y 
    cayo sobre mis piernas,
    quebrándoseme las dos tibias. Esperando haber aclarado definitivamente las 
    causas y desarrollo
    de los acontecimientos, me despido atentamente. Será justicia ¡De verdad que 
    hay algunos días
    ... ! Un saludo. "
    
    This would be a maneer to see how across the time, working the empires 
    alone, Arragoth has
    crushed us bit to bit, and how with humour we can afford those acts....
    
    Explanation of an Icelander builder to the insurance Co., which could not 
    understand the way
    the accident happened, as for the man´s injuries nature. This is a real 
    story.
    This transcription has been obtained from the Co. Files. This case has been 
    judged by the
    Himalayak court. This is the builder´s letter:
    
    "Excelences: Regarding your additional information request I declare: in 
    item Nº1 concerning
    my participation on the facts I mention as reason of my accident the 
    following,
    "trying to work without help".
    In your letter you ask me for a more detailed explanation. Hope it clarifies 
    your doubts at last.
    I´m a builder 10 years ago.
    
    	The day of the accident I was working with no help placing ice-bricks over 
    a 6th floor
    igloo in this city.As soon as I finished the job, I saw I still having aprox 
    250 Kgs bricks left.
    Instead of bringing them down by hand, I decided to put them within a barrel 
    & take them down helped
    with a pulley. It was fixed to the 6th floor ceiling. Then I went 
    downstairs, tied up the barrel to a
    rope & took it up to 6th floor, tying the rope extrem to a downstairs 
    column. Afterwards I got
    upstairs & took the bricks into the barrel. Downstairs again I untied the 
    rope & got it powerfully,
    so the 250 Kgs bricks go down softly (I should say that my weight is 80 Kgs, 
    as I testified the police).
    	Surprisely my feet came away from the floor & I rised quickly cause of the 
    power of the rope.
    As for the fright, I lost my "soul presence" & without thinking I grasped 
    even more to rope, while
    went up real quickly. Nearby the third floor, I met the barrel, which got 
    down with more or less the
    same speed as I came up. So it was impossible to avoid the impact. I guess 
    the skull got broken there.
    	I kept on going up till my toes hooked on the polley, what stopped the 
    raising & made my toes
    and wrist broke. At this moment I took back my "soul presence" & thought I 
    was so achie I carried on
    grasping the rope. In that moment the barrel crashed with the floor, it 
    broked down & the bricks
    scattered. With no bricks, the barrel weighted 25 Kgs. And for a very simple 
    principe I got down quickly.
    When reaching the 3rd floor I met again with the empty barrel. With this 
    second impact I´m almost sure
    the broken ankles & noise came. This crash slowed happly my speed. Therefore 
    as soon as I falled down
    on the scattered bricks I only broke three bones of my chest.
    	I´m sorry to inform that lying on the bricks with pain, no way to move and 
    watching the barrel
    over me, I lost again my "soul presence". And let the rope go.
    	The barrel weighted more than the rope, so it came down really fast and 
    falled over my legs,
    what broke two more bones.
    	Hope it clarifies definetively the causes and developement of the facts.
    
    	Sincerely yours...."
    

    Contact Prodigal Sorcerer at tunmi@hotmail.com


  • PLAYER 2 - Yeilan

    
    
    
    


                         Here is and old document found in Sashna, it had been guarded by centuries under seven chains, it is now here, translated to the common language so that everybody can undertand it.
     


    Sashna: El pasado

    Hace mucho tiempo los Hombres de las dunas vivían en paz y en harmonia en el Mundo Desierto. El desierto era su hermano y su madre a la vez, la ley de la sangre imperaba pero la disciplina y el fuerte liderazgo permitia la supervivencia y la prosperidad de los Hombres de las dunas. La magia estaba en la sangre de los hombres de las dunas, debido a la hiperabundancia de gemas en el suelo, la magia del mundo se concentraba en su interior y los magos eran los mas grandes del universo. El concilio de los nueve archimagos se reunio en la torre de Magia de Ah'man y tras compartir todo su conocimiento y años de conciabulos descubrieron la Pirámide de poder.

    La Piramide de Poder era un increible artefacto que superaba todas las expectativas de sus descubridores, tras numerosos calculos descubireron unas dimensiones que harían que la pirámide de poder fuese el artefacto mas potente del universo. Como no, tras pocas deliberaciones se decidio su creación. Hicieron falta numerosos trabajadores trabajando al unísono codo con codo con la magia para ser capaces de elevar, tras 104 años de trabajo la Piramide de Poder. Medía más de 500 metros de altura y su base estaba formada por un hexagono de más de un kilometro por lado. Tras mucho sudar sangre y dolor el trabajo fue finalizado, todo había ido según los planes de los archimagos excepto una pequeña cosa, en sus prisas por comenzar a construir la Pirámide de Poder no estudiaron adecuadamente el emplazamiento, o quizas lo estudiaron pero no se dieron cuenta de las implicaciones de lo que habían encontrado. En el subsuelo, a aproximadamente 400 metros de profundidad bajo la Piramide se encontraba un yacimiento de gemas. Para ser mas precisos era 'El Yacimiento de Gemas', un yacimiento de gemas tan grande que con solo su presencia hacia que los invisible flujos de magia se curvaran a su interior. Esto permanecio desconocido hasta que dos dias antes de la inauguración oficial de la piramide, pero cuando esta ya estaba concluida,un aprendiz de magia, conocedor solamente de los conjuros mas elementales, pero poseedor segun sus maetros de un enorme potencial entro en la Piramide de Poder. Tras deambular un poco por ella se dirigio sin saberlo a su mismo centro. Vio alli un trono que refulgia con una brillante luz azul y que lo atraia con elevada fuerza, sin poder evitarlo se sento en el trono.

    Al sentarse en el trono un estremecimiento de poder lo inundo. La magia entro en su cuerpo como nunca la había sentido, entro y entro y se acumulo en su interior pugnando por ser encauzada, el aprendiz, temiendo por su vida encauzo el unico hechizo que conocia, el conjuro de visión. Asi pues su mente vago por el mundo en una sucesion vertiginosa pues su conjuro de vision fue lanzado como el mas potente de su tipo jamas lanzado, sin embargo no fue suficiente. Las gemas de debajo de la Piramide alimentaban de forma descontrolada la magia ya de por si poderosisima del artefacto, y la energia que entraba dentro del pobre Yeilan era inconmensurable, asi pues se comenzo a desbordar. Al principio poco a poco, pero despues mas y mas rapidamente la magia empezo a salir de forma descontrolada del cuerpo del aprendiz. Yeilan la intento controlar, encauzar de alguna forma, pero el poder de forma pura continuno saliendo sin control. El poder tomo pues diversas formas, conjuros salvajes salieron de forma descontrolada y una increible oleada de poder puro y salvaje comenzo a generarse. Yeilan habia perdido todo el control. El poder comenzo a concentrarse en la punta de la piramide y cuando llego a su punto mas algido comenzo a desparramarse sin control en forma del conjuro mas poderoso y mass destructivo posible: el Armagedon.

    El poder destructivo del Armageddon comenzo a desatarse por el mundo, sin embargo no era un conjuro de Armagedon cualquiera, alimentado por las cientos de miles de gemas que se enontraban en el subsuelo el armageddon que comenzo a desatarse iba a destruir el mundo entero y a convertirlo en poco mas que cenizas. Yeilan estaba conmocionado, el mundo iba a ser destruido por completo por su culpa y el, gracias al conjuro de vision iba a verlo en directo desde todos los lugares posibles a la vez.

    Las ciudades comenzaron a destruirse , y los Hombres de las dunas empezaron a perecer alla donde estaban, la destruccion total era inminente. Sin embargo algo podia salvarse, gracias a sus conjuro de vision Yeilan pudo ver como a lo largo y ancho del mundo cada uno de los archimagos intentaba teleportar a su gente a diversos lugares que creian seguros de esa destruccion que se habia declarado de improviso y parecia imposible de detener. Gracias a poder de la Piramide era capaz de ver los flujos invisibles de magia que tejian los archimagos. Asi pues utilizando el poder del poderoso artefacto al que estaba conectado y sin estar del todo seguro sobre lo que estaba haciendo, Yeilan comenzo a incrementar y modificar los flujos de magia que los archimagos estaban conjurando. Gracias a su vision mejorada magicamente Yeilan fue capaz de ver mundos lejanos, mundo mas alla de su sol y a años luz de distancia que serían capaces de habitar sus hermanos. Asi pues alli envio a los Hombres de las dunas, a mundos como Las Islas Elementalistas, Kaunas, Equilibria, Arragoth... y de forma simultanea y como efecto secundario de su teleportacion una manifestacion de Yeilan se encarno en cada uno de dichos mundos, para guiar a sus hermanos con los nuevos poderes adquiridos. Su Mundo Desierto y todos los habitantes que no pudo salvar perecieron y se convirtieron en polvo y entonces comenzo la lucha por la supervivencia de nuevo.

    Sashna: The past

    Long time ago the sandpeople lived in peace and harmony in the Desert World. The desert was their brother and mother, the blood law reigned but the discipline and a strongh lidership allowed the survival and the prosperity of the sandpeople. Magic was in the blood of the sandpeople, due to the great quantity of gems in the sand, the magic was really concentrated inside the World and the magicians were the greatest of all the Universe. The nine archmages met in the Tower of Magic of Ah'man and after sharing all their knowledge and years of meeting the discovered the Piramid of Power.

    The Piramid of Power was an incredible artifact that was more powerful than the archmages though, after numerous calculation they discovered the dimensions that would make that Piramid the most powerful artifact all arpund the Universe. After they know that, just a couple of words made them decide to built it. Many builders were needed working at the same tiem as the magicians to be able to build in 104 years of hartd work: The Piramid of Power. After many blood and pain the Piramid was finished, everything was as the archmages calculated, excpet one small thing, due to the celerity to begin to build the Piramid, the archmages did not studied very well the place where it was going to be built, or perhaps they studied and they did no knew the implications of what they have founded. In the underground, at aproximately 400 metres under the Piramid there was a mine of gems. To be more precise it was "The Mine of Gems", there were so many gems there that their sole presence made the flux of magic curve towards it. This was unknown until two days before the oficial inaguration of the Piramid, but when it was already concluded, a magic apprentice, who knew only the most elemmentary spells, but according to his masters, with a very high potential, entered the Piramid of Power. After walking some time inside it he went, without knowing anything, to the center. He saw a trone which was brilliant with a deep blue light and which attracted him with a lot of power, without being able to do anything else he sitted in the trone.

    When he sitted in the trone the power inundated him. Magic entered his body as he had never feelt it, it entered and entered, and was acumulated in his body looking for a place to go. The apprentice, fearing for his life, casted the only spell he knew, the scry spell. As he did that his mind vagued through the world in a vertiginous way cause his simple scry spell was casted in the most potent way possible due to the power of the Piramid, but it was not enough. The gems under the Piramid feeded without control the magic of the Piramid and the artifact, very powerful on its own was enhanced past the limits. The energy which enetered in the body of Yeilan was inconmensurable, so it began to go out. At the begin in small drops, but afterwards more and more quicklymagic began to go out of the body of the apprentice. Yeilan tried to control it in any way, but the raw power continued to go out without any control. Power take then different forms, wild spells were cassted and and incontrollable wave of pure power began to be generated. Yeilan had loosed all the control. The power began to concentrate in the point of the Piramid and when it reached a climax it was alone converted in the most powerful and destructive spell: the Armagedon.

    The destructive power of the Armagedon begun to destroy the world, but it was not a simple Armagedon spell, feeded by the hundred of thousands gems that were under the Piramid, the Armagedon spell was going to destroy the whole world and convert it to a pile of ash. Yeilan was shocked, the world was going to be completely destroyed due to his faliure and thanks to the scry spell he was going to see it in live from all the possible places at the same time!.

    The cities begun to be destroyed and the sandpeople to die , the total destruction was inminent. However something could be yet saved, thanks to the scry spell Yeilan could see how the archmages tried to teleport their people to different places which they though safe from this destruction which seemed imposible to stop. Thanks to the power of the Piramid, Yeilan could see the invisible magic flows that they were waving. So that, without knowing what he was doing exactly he begun to use the Power of the Piramid to increase and modify the flows of Magic that the archmages were casting. thanks to his enhanced vision Yeilan could see some distant worlds, far away from their sun and at years-light of distance, that his brothers could inhabit. So that he sent there the Sanpeople to worlds like Elemental Islands, Kaunas, Equilibria, Arragoth.. and simultanously and as a secundary effect of his teleportation spell a manifestation of Yeilan incarnated in each of this worldso guide his brothers with the powers recently adquired. Their Desert World and all the inhabitans that could not be saved died and converted to powder, and the fight for survival begun again.


    Sashna: El futuro

    Desde hace mucho tiempo, los Hombres de las Dunas viven en la Isla de la Guerra, son los unicos que no buscan activamente la destruccion de los demas habitantes porque saben que la isla es una trampa. Una trampa puesta  por Arragoth para que sus adversarios luchen entre ellos en vez de luchar contra el. Pero esto debe cambiar, desde aqui yo, Yeilan, comandante de todos los ejercitos des los hombres de las dunas y archimago del reino envio un embajador de paz hacia todos los habitantes de la Isla de la Guerra y por extension a todos los habitantes del mundo: Las luchas internas deben acabar. Tenemos un y solo un enemigo. Debemos de aliarnos todos y luchar contra el tirano que nos domina.

    Nadie dice que la lucha vaya a ser facil ni breve, pero lo que es seguro es que dentro de doce meses, todos los que no esten preparados sucumbiran ante la ira de Arragoth y si en vez de unirnos seguimos luchando entre nosotros seremos todos los que no estaran preparados.

    Sashna: The future

    From long time ago, the sandpeople live in the Island of War, they are the only ones who do not try to destroy actively to the other inhabitans of the island because htey know it is a trap. A trap set by Arragoth so that his ennemies fight between themselves instead of fighting with him. But this must change, from here, me, Yeilan, general of all the Sandpeople armies and archimage of the kingdom I envoy an ambassador of peace to all the inhabitants of the Island of War and as an extension to all the ihabitants of the world: The internal fights must end. We have one and only one enemy. We have to ally and  fight versus the tirano who dominates us.

    Nobody says that the fight is going to be easy nor fast, but what is clear is that in twelve months, everybody who is not prepared will succumb under the wrath of Arragoth, and if instead of unite versus him we continue to fight between us, none of us will be prepared.




    Contact Yeilan at oscar.roura@nokia.com


  • PLAYER 3 - Nephilim

    No Blurb Submitted As Yet.
    

    Contact Nephilim at christer.pedersen@jancomulti.com


  • PLAYER 4 - Fistandantilus

    
    

    Greetings to all Wizards on "Arragoth II"

    .

    My name is Fistandantilus and since last Month I was the ruler of the Dark Cavern Orcs on another world called the Elven Nation. The beings that I ruled there were totally different from what I met here in the Sacred Forest. The Orcs were very big, stinking and offensive creatures whose only desire was killing and boasting around with achievements that only Orcs would see as achievements (like being able to name dozens of ways to rip off body parts of human women). In the end the nearly five years of rulership in the Dark Caverns changed my own personality in a way that even my close friends could not stand any longer (I knew more then 10 ways to ... --- no, I don't want to speak about this now nor anytime soon). I still thank the heavens that those friends were really good ones, so they told me about how I changed.

    Thus, I decided to leave that world where my brutal Orcs already had mercilessly ripped off most body parts of all opposition till a time where no human opposition was left at all (except for me of course, so I left before they realized). I finally removed my presence from that world via the newly invented transformation spell (not the dimensional jump spell which is for weaklings only). This new spell is a nice tool because it enables to jump directly to a by the caster preselected world. But that is not everything. It also allows the caster to choose which race he wants to rule...

    Well, after I reflected about my past and how the Orcs had changed my character I finally came to the decision that I would like to rule a race that is most likely the total opposite of an Orc. I chose the Sacred Forest High Elves on the new world where the cruel Arragoth is tormenting the citizens of the cities and towns for the second time. I am sure High Elves have never even thought about ways to rip off anything from anyone. ;)

    So after the final incantations of the Transformation Spell were done I easily materialized in the Sacred Forest and just as I thought the High Elves here are a very joyful race of graceful beings that absolutely have no desire for war or boasting (nor ripping). They are also one of the most ancient and noble races on the face of any world. Long flowing blond hair, sharp facial features and a slight build are the characteristics that make the Sacred Forest High Elves stand apart (where have I read this before?). The architecture of the elfish cities is something many a Traveler has journeyed to see in safer times. But now that troubled times approach with Arragoth's lava guards tormenting especially the good natured High Elves our Capital in the Scared Forest has been closed and will only be opened again to rulers that are good in heart too. The race is unimportant to my High Elves as everyone deserves a chance.

    Just unlike the Orcs the Sacred Forest High Elves have a very relaxed life style although they pretend to defend their shires vigorously when threatened. Well, at least this are the stories that are told late in the night when the few elfish children have need to feel more secure in a world that is full of Arragoth's living nightmares also known as Lava Guards. It is said that High Elf Longbowmen, Heart Bowmen, Pegasus Knights or Knights in general could be quickly recruited to repel any unwelcome visitors. The problem is that after the decades of slavery under Arragoth nobody seems to remember what a 'Bow' or a 'Knight' is...

    Anyway, as said, brutality is something that is very far away from a High Elf's favorite daydream (or dream in the night). The Sacred Forest High Elves in special have nearly forgotten their military possibilities. They have a highly developed agricultural skill however after the many years that they lived in harmony in their holy Forest. Only the many burnings that the green, blue, purple or red lava legions did to the edges of the Forest caused lots of frustration in the population. But a real High Elf will never give in to the evil that is Arragoth in person!

    The Town Hall in the Sacred Forest is where Dironiel Finilas sat in office for many years till he gave over rulership to me last month. During the first week after my arrival I described to him in what a mental dilemma the Dark Cavern Orcs had brought me into. However, by this time the High Elves already had integrated me into their noble society. I needed assistance and they gave it to me and after three additional weeks the shadow which had been laid upon my soul by the Orcs was driven away by the sheer light of the friendliness and joyfulness of my new friends.

    Yesterday, my mentor Thelas gave the Flute of the leader to me so that I could fulfill my own destiny as leader of the Sacred Forest High Elves. A destiny that will bring the long lost glory back to the High Elves and will hopefully bring doom to the evil Arragoth and his fiery legions in the end. And just as the shadow on my own soul was driven away by the good elfish way of live I intend to bring this Light and Glory to every corner of Arragoth's domain so that all races sometime in the future will be able to do nothing else then peacefully smoke their pipes under the tree of their choice.

    Fistandantilus, new ruler of the Sacred Forest High Elves

    Aus den Feuern der Hoelle stiegen sie empor,

    gierig auf das Blut der Uschuldigen,

    hungrig nach den Schreien der Gequaelten,

    in den Farben gruen, lila, rot und blau stiegen sie herauf,

    mit Klauen so groß wie Wagenräder,

    oder auf Schwingen, die die Sonne verdunkeln,

    um alles Leben auf Erden zu toeten kommen sie,

    genauso, wie sie es oft auf anderen Ebenen getan haben.

    Vom Teufel selbst geleitet wurden sie:

    ARRAGOTH

    Zum tausendsten mal marschieren seine Herrscharen, 

    um zu wiederholen, was sie schon immer getan haben!


    Aber diesmal wird alles anders!

    Diesmal sind die guten Lebewesen vorbereitet.

    Ein Elfenkurier, leicht wie eine Feder,

    schaffte es durch die Dimensionen,

    um das Herz allen Guten auf dieser Welt zu warnen.

    geradewegs auf die hölzernen Portale

    der Stadt mit folgendem Namen marschierte er zu:

    "THE SACRED FOREST"


    Hier begruesste ihn freundlich Fistandantilus

    der Hersscher der Hochelfen,

    denn obwohl er ueble Nachrichten brachte

    ueber das Neuerwachen von Arragoths boesen Schaaren,

    brachte er auch die Hoffnung 

    zu allen Laendern der Welt zurueck.

    "WIDERSTAND IST NIEMALS ZWECKLOS!!!"

    Geschrieben im Jahr 15, Jahreszeit Fruehling, von dem beruehmten Poeten "Tyrannosaur".

    In Gedenken an die letzte Schlacht, in der Arragoth von den vereinten "Kräften des Lichts" getoetet wurde.

    Zurueckgebracht durch Zeit und Dimensionen von dem beruehmten Kurier  "Marathon Thanthalasomariel".

     


     

    Here is the translation:

     

    From the fires of Hell they emerged,

    eager for the Blood of the Innocent,

    Hungry for the cries of the tortured.

    In colors of green, purple, red and blue they ascended,

    with claws as big as wagon wheels

    or wings that darken the sun,

    to kill all living beings on earth they come,

    just as they often had on other planes of existence.

    Led by the Devil himself:

    ARRAGOTH

    For the thousands time his evil minions march,

    to do again what they always did!


    But this time it has to be different!

    This time the godly people are prepared.

    An elfish messenger, light as a feather,

    made it through the dimensions,

    to warn the heart of all good on the world.

    Straight he went for the wooden portals

    of the city named

    "THE SACRED FOREST"


    Here Fistandantilus, the Ruler of the High Elves

     welcomed him warmly,

    for although he brought disturbing news

    of Arragoth's evil Minions rising again,

    he also brought back the Hope to all lands 

    of the world we all live on.

    "RESISTANCE IS NEVER FUTILE!!!"

    Written in gods year 15, season spring, by the famous lizard poet "Tyrannosaur".

    In memory of the last battle where Arragoth was finally killed by the combined "Forces Of The Light".

    Brought back through time and dimensions by the famous messenger "Marathon Thanthalasomariel".

    Welcome traveler to the area that has been designed to establish Contacts of all kind with my Empire:

     

    1. If you would like to contact me you can simply use the feature below. The form can be used to establish Trade or to send general comments of all kinds to me.

    2. If your browser does not support forms then you could write a standard mail to me by clicking here.

    .

    What is your Wizard's Name?

    What is your Player Number?

    On which plane do you have your Castle on?

    • Which Resource do you offer?

    • Amount

    • Resource

    • What do You want in return?

    • Amount

    • Resource

     


    Please note that not all messengers are skilled enough to use this feature (Ahem..., this means not all browsers support forms). It is recommended that you have e.g. Netscape 4+ or Internet Explorer 4+ to use forms like this properly:

    ! If you have problems with the text above, please click here and read my disclaimer message !

    .

    
    

    Contact Fistandantilus at fistan.dantilus@gmx.de


  • PLAYER 5 - Bellaraphon

    
    

    Greetings fellow wizards,

     

    I am the plainswalker Bellaraphon. I have come to this world to help the noble gnomes in their struggle with the Lava Legions of Arragoth, son of the Fire Gods. The beautiful gnome city of Darnfiasbernenus is located on the rolling coastal hills on the island of slaves. The rich hills supply all the resources the workshops of the gnomes need. Many wondrous sights are here, some shops fabricate strange flying machines, ornithopters of a sort. These aerial devices belch foul odors that the inhabitants put up with for they are needed to protect them against the Purple Lava Guards of Arragoth. We welcome contact with any peaceful wizard.

     

    Please contact us at cellis@fcc.net.              ;                    &nbs p;                     &nbs p;       

    
    

    Contact Bellaraphon at cellis@fcc.net


  • PLAYER 6 - Malicious

    No Blurb Submitted As Yet.
    

    Contact Malicious at asam@pvnet.com.mx


  • PLAYER 7 - Derezen Taash

    
    

    Something new had happened.

    For the first time in forever, something new.

    Before the universe, there had been only two things. One was the being currently known as Derezen Taash, and the other was the Arragoth.The fire god was a stupid old thing that never came to fully understand its place in the macroverse. Arragoth was clumsy and foolish.Derezen had long thought that maybe Arragoth was dead, and had been dead for the last billion years or so. Even if he wasn’t, het was still a stupid old thing, and even if Arragoth had vomitted the universe out whole, that didn’t change the fact of his stupidity.

    Derezen had come here long before Arragoth had returned, here to the Domain, and had discovered a depth of imagination here that was almost new, almost of concern. This reality of imagination made the food very rich. His teeth rent flesh gone stiff with exotic terrors and voluptuous fears: the mere mortals dreamed of nightbeasts and moving muds; against their will they contemplated endless gulphs. Derezen had always fed well on the fears of the mortals. Many beings could be used without knowing they had been used, and he had even fed on a few of the older ones over the endless years. The others had their own terrors, and their glands could be tapped-, opened so that all the chemicals of fear flooded the body and salted the meat. But their fears were mostly too complex. The fears of the mortal races were simpler and usually more powerful, fears that could often be summoned up in a single face.

    Upon this rich food Derezen had existed in a simple cycle of waking to eat and sleeping to dream.  He had created a place in his own image, and looked upon this place with favor from the deadlights which were his eyes.  The Domain was his killing-pen, the people of the Domain his
    sheep.  Things had gone on.

    Then, something new.

    For the first time in forever.

    The stupid old god had not been dead, merely sleeping.  Arragoth had awakened and returned.  Stupid old fool.  Derezen had risen from his lair and defeated him.  The children upon which Derezen fed, and had organized their weak and feeble armies against Arragoth. Stupid sheep.

    When he had burst forth, meaning to kill Arragoth once and for all, vaguely uneasy that he had not been able to do so already (and surely that unease had been the first new thing), something had happened which was totally unexpected, utterly unthought of, and there had been pain, pain, great roaring pain all through the shape he had taken and for one moment there had also been fear, because the only thing he had in common with the stupid old god and the cosmology of the macroverse outside the puny egg of this universe was just this: all living things must abide by the laws of the shape they inhabit.  For the first time, he realized that perhaps his ability to change his shape might work against him as well as for him.  There had never been pain before, there had never been fear before, and for a moment he had thought het might die-oh his head had been filled with a great white silver pain, and he had roared and mewled and bellowed and somehow he had escaped.

    And yet, there was a thought that insinuated itself no matter how strongly he tried to push the thought away.  It was simply this: if all things flowed from Derezen (as they surely had done since Arragoth had sicked up the universe and then retreated to his deep slumber,) how could any creature of this or any other world fool him of hurt him, no matter how briefly of triflingly?  How was that possible?

    Hate was new.  Hurt was new.  Being crossed in his purpose was new.

    Perhaps because they were mere children their imaginations had a certain new power.  He had briefly underestimated.  But now that they were coming to his Domain, he would let them come.  Arragoth would come and Derezen would cast him (and the feeble sheep of this world as well) into the void…into the deadlights of its eyes.

    Yes.

    When they got here he would cast them, shrieking and insane into the deadlights.

    As day year passed their dreams would grow smaller.  And when he woke, he would call them back, yes, back, because fear was fertile, its child was rage, and rage called for revenge.

    He would call them and then kill them.

    He would feed well…and then perhaps he would go deep again.  And doze.  For awhile.
     



    Greetings to you, traveler.

    I welcome you to my new Domain. I have decided to return to this world and dispense of that stupid old fool Arragoth.  I would have ended him before were not for the meddling of the mortal races.  Fools.  Did they not realize that by destroying my army of Dark Elves, they were signing their own death certificate?  Fools. 

    Despite such insanity, Arragoth must still be dealt with.  So, I return once more to set things straight.  This time, I will finish the job.

    Rest assured, traveler, I have learned from my earlier mistakes.  I will not underestimate the mortal races again.  I know now that I cannot fight both Arragoth and the mortals at the same time.  So, I will bide my time.  Yes, I will bide my time and harness all their power to help me against that fool masquerading as a god.  Then, and only then, I will feed well.  Yes, I will feed very well, indeed.
     

      • Magic:  The most powerful "magic" of the mortals is but a mere whim to me. While the physical laws of this form currently limit my powers, in a very short time, I will unlock the secrets of this shape and regain the use of my vast powers.
      • Money: Interesting how something simple like gold can do almost anything. I suppose that I will obtain as much as I can and just pay others to do my bidding.
      • Military: The mind is stronger than the sword and "magic" overpowers brawn. However, a good dose of steel has never hurt anyone.  The Dark Elf military is an unstoppable force.
      • Diplomacy: It is clear that it will take some time to dispose of Arragoth.  It would also be easier to enlist the might of the mortal races to carry this through.  Therefore, I have decided that those who work with me to cleanse the domain of that stupid old fire god in a more timely fashion will be spared for the time being.

    If you seek further information, traveler, you may always contact me at jbusby@engin.umich.edu .
    
    

    Contact Derezen Taash at jbusby@engin.umich.edu


  • PLAYER 8 - Morbious Mac

    
    
    Morbious watched the Lizardmen scouts depart. A  feeling of Deja Vue crept
    into his bones. This is how he started his earlier campaign against
    Arragoth, but with Hill Dwarves. And now he was here leading the Lizardmen
    of Bansha in Arragoths home realm. He must be defeated utterly. I have
    already convinced these Lizardmen to redirect here their efforts against
    Arragoth. The Minotaurs and Orcs have been their primary enemies but he had
    convinced them there was a bigger fish to fry ,so to speak. It is a good
    thing these Lizardmen like fish! The fighting will be fierce and no quarter
    given or expected. The son of the Fire Gods will be fighting for his
    mortal(?) life this time. Not just an incarnation on another world. He
    should be furious with that defeat and will undoubtedly be ready this time!
    He hoped his fellow wizards had been able to take control of their
    respective contingents. He know some would fall to Arragoths minions and
    others will succumb to his false promises. But I he will seek out those who
    remain strong and focused and why they were here. Even now his builders had
    started new buildings to help populate this region. You can never have too
    many Lizardmen around. Morbious thought about all the work left to do and
    smiled. This would be another glorious battle he thought.
    
    
    

    Contact Morbious Mac at mccool@marshallnet.com


  • PLAYER 9 - Lord Valkyr

    
    
    Underdwarves

    Welcome to
    Free Marton
    Underdwarves

    "... Mithril where? Mithril where??", said Marton Greybeard against his companion Stundax Crushhammer, both skilled in the arts of mining. They were digging out minerals for the Firelord. During their mission, Stundax suddenly fell through the ground into a deep pit and screamed: "aarghhh", and "Marton help me!" Marton awaited a while and was just about to leave to tell the sad news to the Underdwarves at home when he suddenly heard Stundax shouting: "Marton, come down here! It rains mithril here! I don't know where I am but I am definately in heavens. Gosh, never thought heavens would be below the surface man!". Marton visionised the whole situation and saw himself lying in a bed of mithril surrounded by firm Dwarven women scarcely clothed in iron bikini's. If he could only bring the news of this great mineral vein to the surface he would be famous forever. He reacted upon Stundax' hail: "How deep is this pit? I shall lower a rope so we can climb out when necessary", and he descended as well. What he saw could not be described by any words. The mithril could even be smelled in the air, so strong was its presence. Stundax proposed to return home to bring this good news to the upper Dwarven after they had examined these caverns slightly better. These caverns appeared to be very long and stretched and it should be able to found an outpost among these mithril fields. Stundax proposed that they should tell the Firelord about this discovery so that the Underdwarves can satisfy the Firelord even more. Maybe the Firelord will bless the two lucky finders with eternal wealth as well. Marton, the brightest of the two shouted: "No no no! Are ye stupid me laddie? We're going to live down'ere in secret, so that Mr Firecreep can't come and burn us out, hehe". Stundax, fearing the Firelord, disapproved this proposal and this quarrel changed into a fight known as "The Fight for Freedom". Marton managed to slay the stupid Stundax and returned home telling there were more beautiful places to live than on the surface world, and that he found a way to forever escape the firy eyes of the Firelord. A select group of 50 Underdwarven males and females joined Marton and together they founded the outpost of Free Marton deeply below the surface.. the Underdwarves that remained were punished by the Firelord and were never seen again... while the Un of their brothers.. all dressed in fine mithril armour..

    Underdwarves
    King
    Valkyr Garak Valz
    Underdwarves

    Yo Friend!

    My name is Valkyr Garak Valz and I am appointed to be the king of the Free Marton. I am selected as I seemed to have the best combination of wisdom and strength of all candidates. Hence, I will rule my kingdom with wisdom and strength like an Underdwarf should do. After I was chosen, I wrote the book of holy virtues to help me with ruling my kingdom. Here follows a short explanation of the three main virtues:

    • The Virtue of Strength. An Underdwarf may never flee from a fight. Any Underdwarf that flees from a fight will be considered to be a coward and will be expelled from our society. However, an Underdwarf dying in battle will be forever honoured by the society and an honourable grave will be dedicated to the fallen body. Also, every Underdwarf that departs Free Marton to fight a war has to complete the rituals of purity. The gods of war and purity will see if he is capable of fighting the battle. The first ritual is to drink a glass of Firewater in one minute. If he succeeds he has to draw his axe and swing it around his axe as fast as he can. If the priests of Baklon, god of war, think he is not capable of withstanding the alcoholic Firewater very well, then he shall not be able to withstand the powers of the enemy as well. He will not be allowed to join the armies.

    • The Virtue of Trust. As an Underdwarf, I care a lot about trust. Once an agreement is made, it can only be broken if there are very decent reasons for it. The Book of Grudges contains the names of all the Dwarves that once broke an agreement without having their reasons, but it also contains the names of the Wizards of the other towns that once broke an agreement. This way the Underdwarves will never forget the past so that they can't forget to punish those who abuse Trust.

    • The Virtue of Honour. Females, children and others that can't defend themselves may not be harmed in any fight, unless they are part of the armies. It is utterly weak that some races use women in the fray of battle, but alas. Not everyone is as honourable as the Underdwarves. Also, people may not be tortured when they can't do what they are asked for. In case someone has insufficient means of paying his taxes, he should not be punished but he should be encouraged to work harder.

    I hope you now have an idea of how I think and how I will rule my empire. My plans for the future are to drive away Arragoth from this world once and for all with the help of the races that prove to be honourable and trustworthy like us Underdwarves.
    If you want to get contact with us, just send us a digger with the message.

    Player number:

    Wizard's name:

    Please write the message for the digger:


    Underdwarves
    The Underdwarves of Free Marton.
    Underdwarves

    Contact Valkyr at faryl@gmx.de
    Visit the player page of Valkyr.
    
    

    Contact Lord Valkyr at faryl@gmx.de


  • PLAYER 10 - Fluffy

    
    The dawn of a new era came with the sunrise in the minotaur nation.  The =
    horns sounded for the people to gather at the tower of the wizard fluffy.  =
    Idle gossip was plentiful in the crowd as the wizard stepped forth.....
    
    "My people, the time has come for us to reach out in the world and fulfill =
    our destiny.  We can no longer stay confined to our small lands.  We must =
    move forward.  I have called our army together and have ordered they move =
    out in the morning. =20
    
    Our enemies shall learn why they fear the night.  They shall all drown in =
    lakes of blood.  Our armies of god shall kill every living thing on this =
    world and we shall have the minions of arrogoth himself fleeing for their =
    very lives. =20
    
    I shall lead you on our dark path to crucify leaders before their own =
    people.  We shall either be victorious or we shall die trying.  I have =
    initiated a policy to insure that our nation will not fall aside in =
    history like so many other nations that have vanished and their people =
    forgotten in history. =20
    
    With our allies we shall make the world tremble.  I shall bring you untold =
    riches from new lands and make our people once again the feared fighters =
    our ancestors were of old."
    
         The people cheered as the wizard walked among the crowd and was with =
    his people.  For the wizard realized that oly through his people can any =
    leader truely achieve success. =20
    
    If god be for us then who could stand against us...
    
    

    Contact Fluffy at proximity@erols.com


  • PLAYER 11 - Oracle

    
    Was it possible that the rumors could be true?  The Council of Seven had not
    convened in over five generations.  Yet hushed whispers spoke of a gathering
    of a new council.  Arragoth and his minions had squashed the Council during
    the Awakening and had suppressed previous efforts to revive it.  The free
    peoples of the plains were a relic of the past, along with the Council of
    Seven.  But again, a mother with babe in arms could be seen with a twinkle
    of hope in her eyes...
    
    ******************
    
    The meeting was held at the base of a great banyan tree on the eve of the
    winter solstice.  There, at a time when Arragoth's minions would be basking
    in the heat of their underground lairs, 12 hearty plainsmen, leaders of
    their respective families, met to decide the future of the tribes.
    
    This time, Arragoth's minions did not intrude.  The votes were cast quickly.
    Marcus Jennings, a venerable chap with a prediliction for pausing to choose
    his words when speaking, was chosen as leader of the Council.  So as to mask
    his true identity and those of the other six members, they each took on a
    secret moniker.  Marcus became Oracle.  Serge Broadblade became Army
    Maintenance Advisor, Steel.  Gareth Duncanson became Population Advisor,
    Spark.  Quinn Perkins became Assay, Resource Production Advisor.  Willem
    Franks was named Treasury Advisor, his code name: Coin.  Doby Greenleaf, the
    Population Maintenance Advisor, became Breadman.  And, finally, Aloysius
    Goodman became the Empire Resource Advisor, Ham.
    
    "My brothers and comrades,", spoke Oracle in a still hushed tone,
    "tonight.... marks the beginning of a long and treacherous journey.  With
    the help of Ascar, ...we shall... escape the clutches of Arragoth... and
    become a free people once again."
    

    Contact Oracle at gstruthers@gunder.com


  • PLAYER 12 - Grawth

    
    

    Life.

    Once more, life.

    And yet, somehow this life feels shorter . . . and more hairy . . . possibly even beardy.

    Yes, he thought to himself, there is definitely more than a hint of beardiness in this new life.

    Still. To work. Surely others would not be fooled by this strange outward appearance, but would instead listen to his words. The people must be warned, they must stand strong and they must prevail. For to fail means so much more than mere death. Failure unlocks doors that should never be unlocked. Doors that lead to places where despair, agony and eternal torments are the best that can be hoped for . . .

    Suddenly Grawth awoke with a start of shock and fear. That nightmare again, almost as if some disembodied voice was trying to control him and direct his actions. Still, this strange being did have some good advice. It would be wise to make the village borders secure, and to find out about the land around his home. And if, at the same time, he took control of a few more villages, perhaps a few towns, gathered together with like minded beings and stopped the Gods in their tracks . . . well, that would be nice, wouldn't it.

    Dreaming of bards singing his praises for centuries to come, Grawth stepped lightly out of his home and sent his troops out into the world.

    ________________________________________________________________________
    Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
    
    

    Contact Grawth at grawth@hotmail.com


  • PLAYER 13 - Fizzle

    No Blurb Submitted As Yet.
    

    Contact Fizzle at dave.romanzin@entero.com


  • PLAYER 14 - Azurne

    No Blurb Submitted As Yet.
    

    Contact Azurne at bhampson@arkansas.net


    * Off to WOW Game Status Page.


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