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* PLAYER BLURBS.

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Game 65 Blurbs.
Clicking on the player numbers below will take you to their blurb.
Click the email address beside the wizard name to contact that player.

  • PLAYER 1 - Harlequin

    
    The omens have come to pass.  The COSMIC JOKE has appeared among my people!
    The Under Dwarves are a people without magic.  While we use it in our daily 
    lives, no mage has ever been born to any dwarven woman.  THAT HAS ALL CHANGED…
    
    When a babe was born with glowing eyes, the Elders of our people met to find 
    out why.  After many days of research, they discovered that this was the first 
    sign that the Fire Lord was going to awake.  Thus began the training of the 
    JOKE of the Under Dwarves, and, finally, the initiation of the HARLEQUIN.
    
    The Under Dwarves have begun the long process of preparing our forces to stop 
    the awakening of ARROGOTH.  Should this not be possible, we will fight to the 
    death to defeat him.  WE WILL NOT SURRENDER!
    
    If there are any out there who would join with us towards this goal, our 
    envoys are waiting for your words.  We are even willing to stand beside old 
    enemies to accomplish our purpose.  To all, we await and prepare…
    
    

    Contact Harlequin at harlequin13@subdimension.com


  • PLAYER 2 - Rhina

    
    
    
    
    
    Halflings
    
    
    

     

     

    Halflings? What Halflings?

     

    hi hi hi hi guess who has come guess why all of a sudden things are
    disappearing everywhere just to reappear shortly after that in the
    completely wrong place like the lord protector's snake in lady gwendonlyn's
    bed or the cooks spices in the alchemists vials and vice versa hi hi guess
    why sir vanguard's night pot was filled with ants and his mother found her
    her hair colored blue one morning yes it might be a ghost story but would we
    believe that yes it might be some evil demon playing tricks on us but still
    couldn't there be another explanation it seems that an old legend has finally
    proven true that states that with the wakening of arragoth strange things
    would be happening all over the halfling hills the same legend states that
    the source of all this confusion is going to be the salvation and now people
    are searching and searching for the reason of all this a ghost could hardly
    oppose a black god and a demon wouldn't an angel wouldn't play tricks or
    would he and any other solution ruled out and considering the finesse at
    work it can only mean one thing a halfling must be responsible for all of
    this and so he must be found the whole city is looking for him him because
    of course such brilliance in thinking and in planning demands the clever
    brains of a male and even though there is this old saying that it takes a
    halfling to find a halfling the halflings have not yet found the halfling
    responsible for all these halfling jokes when they find him they are going
    to whack him to tickle him to hang him upside down from the city walls then
    they will make him marry one of their daughters and tie him to the throne as
    the legend states that he is going to be the salvation and the only one able
    to be beat the forces of the demon king god or whatever this thing is and
    yes they recognize that the legend does not specify the that he has to be
    mail do it could be that he is a female she but still who would believe that
    a woman could save a nation well possibly women would but who cares so it
    has to be a man maybe bigger and mightier then all towering 4 feet tall
    simply a giant so they continue searching and any observer should start now
    feeling pity for the poor bastard as the halflings are quite serious about
    binding the unseen one to the throne and knowing halflings they will most
    likely forget to remove the ties when the dark god comes stomping down the
    defenses and whipping out life after life of the merry halflings but of
    course it is in the unseen ones own hands as all he has to do is a simple
    task as the legend predicts and that is to destroy arragoth and i just hear
    that he has finally been found wandering around in the castles wine cellar a
    bottle in his hands and actually the he is a she and the she is called RHINA
    the halflings shade as she seems to be fading in and out of existence in a
    regular interval that could pose some problems in binding her though....

     

    Contact Rhina at europa2013@excite.com


  • PLAYER 3 - Blade!

    
    A message to the upworlders, from Blade!, Emperor of the Holy Empire of
    Ratri's Will, High Lord of the Provincial Government of Drow Barrackas,
    Guardian of the Greater Southern Underdark and Central Pinkasia,
    Caretaker of the Blowing Meadows, Supreme Necromancer and Warlock of
    the Dark, Revered Veteran of the Doctrinal Wars, Champion Master of
    Battle and Tactics, Chosen of the Greater Spiders, and High Speaker for
    Ratri:
    
            Woe be to thee who seek to stand in the way of the continual
    accenscion of those who follow the Will of Ratri.  Woe be to the
    awakening Arragoth, whom our Mistress, the most hidden and holy Ratri,
    has bid us to slay.  This is our destiny . . . our purpose.  The time
    grows ever closer to the foretold battle of Armageddon, already five
    turns of the hourglass have passed since Ratri revealed to me that
    Aargoth would be awakening.  Soon Ratri will strike down the deformed
    Immortal known as Aargoth, and she will claim her place as Supreme
    Mistress of the World.
            I am of the Drow (or "Dark Elves" as our misinformed upworld
    cousins call us) of Barackas, and we have just finished fighting a nine
    millenia old war of doctrine with our misguided sister cities.  Now we
    are rapidly spreading throughout the underdark, recruiting tribes of
    Orcs, Underhalflings, and Lizardmen to our cause, and we have emerged
    on the surface where we brought civilization back to the "lost" Drow
    who were refugees from the War of Doctrine, and taught Hill Dwarves the
    joy of mining gems for Ratri's honor. Our Goddess Ratri, Queen of the
    Dark, and Patron of Rightiousness gave us the power to defeat the false
    idols and weak gods that our sister cities below the surface bowed down
    to.  Now as a race of veteran warriors unified by doctrine, we seek to
    defeat Ratri's ancient enemy, Arragoth.  In order to do so, we must
    come to the surface though it does not please us to do so.  The ashes
    being spread by the awakening volcanos have made the skies dark enough
    to prevent our eyes from being damaged by your accursed sun.  A mixed
    blessing as we will in all likliness have to cast our eyes on our pale
    and seperated, yet honorable  "high" elven siblings, and the other
    potenially noble races that live under the endless sky.  Of course, no
    light has hindered our rapid progress throughout the Underdark, where
    the farthest reaches have revealed our ancient competetors the stout
    and productive Underdwarves and trecherously devious Orcs.
            Aargoth is the deformed immortal, a contradiction in terms...
    omnipotence should yeild near perfection.  His deformation is not
    physical but one of madness and chaos.  Ratri struck him down over ten
    millenia ago, and would have done so again with Aargoth's last
    awakening, except she was busy purifying her chosen Drow children and
    saving the faithful ones during the War of Doctrine.  The foolish
    lesser immortals, forgetting that Aargoth would return and that they
    would need Ratri's help, banded together and twisted many members of
    the Drow race to other 'faiths.'  Hence Ratri ordered the Wars of
    Doctrine, and protected only those Drow that were loyal.  So when
    Aargoth reawakened on the surface, the other gods were cowed by his
    chaos, and were without Ratri to protect them.  We who follow Ratri,
    have been directed to right  that wrong... to destroy Aargoth for once
    and for all time.
            Woe be to the one who does not work with us for this greater
    purpose.  Wizards of the land, join us, affirm our borders, and let us
    work together.  Our goal is to crush Arragoth and welcome those who
    wish to work for our cause, but it will be little worry if we must
    delay our plans to crush a wizard who is so arrogant as to think only
    of his or her own gain instead of the wishes of Ratri.  Those will find
    themselves with their heads on Drow pikes and their souls eternally
    tormented by the most Holy Ratri.  Despair for those who seek to ally
    themselves with the "Bringer of Tainted Light" for they will be the
    primary target of the Hosts of Ratri.  As I speak the Drow who follow
    Ratri's way spread across the jungles of the upworld finding and
    recruting our tribal cousins and in the hills, industrious dwarven
    smithies; through the Underdark we spread through the softly lit
    caverns where Orcs learn our ways and worship us devotedly, through the
    lands of the albino Underhalflings who sings hymns to Ratri with the
    sweetest voices, and through abandoned mines where Lizardmen join us
    because of our obvious strength.  At the edge of the Jungles we meet
    and trade with the noble Minotaurs who are as eager to learn from us,
    as we are fom them.  To trade ideas with others can only strength our
    cause and widen our perspective.  Blessed does Blade find the
    Minotaurs, as I understand them from being raised in their gladatorial
    pits.  On the far other side of several jungles and mountains we find
    the empire of the halflings, who met with us fairly and in a most
    friendly and to whom we give our blessings.  Halflings we found again
    in the Underdark past the caverns of the Orcs, under the strict rule of
    the Underdwarves.  We were softened by their calls for help and have
    liberated them so that they may learn of Ratri.  Hill dwarves abound in
    our mountain provinces, they have joyously taken to their mines to pull
    gems out of the earth so that they may polish them for the glory of
    Ratri. 
            My symbol, which, the faithful to Ratri, follow, is the Black
    Mantis on the Red Hand of Ratri on a Black Field.  The Mantis
    represents our stealth and fighting prowess, the hand of Ratri showing
    her sanction on our jihad, the black field representing our noble
    origins in the Underdark.  Soon this flag will fly across most of the
    world as the symbol of Blade's rule.  The only places it will not fly
    so prominantly will be on the lands of our trusted allies who are
    united with us in cause.  Ratri is the definition of beauty, the
    definition of darkness, and of absolute protection.  In the dark cast
    by her shadow both seduction and death are dealt to the unjust, whereas
    protection and wisdom are granted to the just.  Ratri speaks through my
    body, the body of Blade the just and rightious.  I, Blade once a street
    urchin and thief, have risen through the ranks of both the priesthood
    and the military with honor, valor, and faith.  I commanded the forces
    who won the War of Doctrine, it is I who was chosen by Ratri to "speak"
    for her, and now I embark on the path of the Sorcerer-Emperor.  This is
    why the Drow follow me, lovingly, loyally, and without hesitation... I
    am perfection as mortals can attain in Ratri's eyes.  Even now I hear
    her words curl around soul and grant me the strength that I used to
    assume absolute control of the Known Drow Underworld, or what is left
    of it.  She speaks endlessly of the Evil One, Arragoth.  She has given
    me a glimpse of the future . . .  The Drow and their young upworld
    cousins will reunite with the other races in order to shove their
    armies down the throats of these volcanos of Aaragoth's.  Wait . . .
    there will be two traitors one representing dark and one light . . . in
    a unholy union they will attempt to sabotage the Drow cause.  We will
    be wary for treachery, this vision must be meditated upon, and events
    must be watched . . . . .
        Woe be to the traitor, who I name Richard the 23rd.  He has
    apprenticed himself to Aargoth.  I, Blade, the one raised in the
    Minotaur Arenas, will personally make it my mission (and therefore the
    mission of the Drow) to destroy those who would seek to hurt our future
    allies and thus become detremental to our cause.  Woe be to the
    traitor.  Its guts shall spill, and its offspring destroyed.  Beware to
    those who would seek to oppose or betray our noble way and the peoples
    who follow the words of Ratri, Queen of the Night.  Blessings upon the
    Minotaur peoples who have procliamed their allegiance to the cause of
    defeating Aargoth and have joined with the Drow in destroying those who
    would seek to disrupt that cause.  The Minotaurs will be held as
    friends in eternity in the souls of the Drow, never forgotten as the
    first foreign race to join us in union.  Blessings upon our savage yet
    noble cousins, the "High Elves."  Though the mothers of our ancestors
    parted ways over ten millenia ago, our honor and our destinies are
    still as one  We are one race, and we shall act as one race, brothers
    in eternity.  Blessings upon our brothers in the Underdark, the
    Underdwarves.  Blessings upon the valiant Halflings who greeted us with
    fine halfling ale, peace, and likemindedness as to our view of the
    future.  Truly the Drow find the Halflings to be strangely compatable
    with the Drow ways, as two halves found and fit.  Blessings upon our
    noblest allies, the Dervishes who have many obstacles to overcome in
    the aftermath of their revolution!  Blessings upon the Amazons, and
    Sandpeople who live across many oceans, and whom with which the Drow
    have improved the understanding of the very nature of our world so that
    all may better understand the nature of the battle ground where Aargoth
    will surely be defeated...
    
         So speaks Blade!, "the Hand of Ratri," and Emperor of the Holy
    Empire of Ratri's Will.
    
    

    Contact Blade! at rmajumda@yahoo.com


  • PLAYER 4 - Nameless Wizard

    No Blurb Submitted As Yet.
    

    Contact Nameless Wizard at skoticus@hotmail.com


  • PLAYER 5 - Raven

    No Blurb Submitted As Yet.
    

    Contact Raven at qui_ljus@hotmail.com


  • PLAYER 6 - Ertmeyg

    
    

    The proud People of Varossa jungle share with all other peoples living in or under the Isles that soon Arragoth will arrive. For the good of all the great spiritual leader of the Amazons, a great wizard called who has lead the tribes into a new age of enlightement will welcome all proposals of a united front so we can prepare for the arrival of the great evil. All those who will try to destroy the alliance will be treated the same way as the Demon and its minions !

    Look to the right, is this the guy who you want to trust and support ?
    this is only one of the faces Arragoth is known to have.
    there have been many rumors about what Ertmeyg may look like, and to the left you see an illusion created by a traitor. Luckily this no longer existent spy was found and sacrifized to seal a minor gate through that the great Fire Demons could have arrived too early.
    To the right there is the face that the folks before the temple saw when Ertmeyg arrived for the first time. His whole body was still flooded with mystical energies from the netherworlds that he had to cross before arriving in Varossa before the great temple. Although mistaken for a demon in the first place, soon the great prophetess Ravla III recognized him as the only chance the Amazons have to survive.
    Tara Galander Battleaxe
    Many support the great Wizard on his personal quest to destroy the demonspawn and evil incarnate Arragoth the Firedemon.
    Among many others there is the great paladin and heroine Tara Galander Battleaxe most renown for her fighting skills but also for great beauty and strength of heart. Together with the Guildmaster of the Spy Guild Ertrob, the Bold Explorer she is the strongpoint of the Amazon Army.
    Great women like the Seer who protects the city of Varossa and has been given the name Defender or her sister Morgana and marvellous men like Cattlemaster Caine who even tryed to charm a dragon follow their spiritual leader on his quest that once will free the world. A part of this quest is to support noble races like the Sand People and their leader Zorgas and the Halflings that are inspired by Rhina in their struggle against Arragoths influence.
    
    
    

    Contact Ertmeyg at robert.samborski@uibk.ac.at


  • PLAYER 7 - Parmenio

    
    
    
    
    
    CONVERSATION BETWEEN NOBLES AT STARLIGHT PALACE
    
    
    
    
    

    CONVERSATION BETWEEN NOBLES AT STARLIGHT PALACE 

    MURATH.- Well our ranks are slowly increasing.

    SO'THELL.-  Ja, it hardly seems so, everyone leaves as soon as his name is added to the book of the nobles. The war in the east attracts a lot of people and makes them famous.

    MURATH.- Yeahhh. I read the reports today. Five new battles won. Others can't say so and are being defeated at the Island. One of our Sprites saw some hill dwarves being massacred. I think they were Rhina's.

    SO'THELL.- I wonder what Ertmeyg is doing there. He was going to conquerone of the shires and since we left them we don't know what happened. It seems he is weakening his empire, slowly begining its decadence.

    MURATH.- I don't think so. I think he is sending everyone to conquer new lands to the west. The ones we can not afford to conquer. They are held by allies and he is fighting them. Besides we have our hands full with Arragoth's lands and wait till he send a new horde of Lava Legions.

    SO'THELL.- Amazing troops, those. I have heard they throw fire arrows. Truly our soldiers must suffer some kind of aberrant mind sickness. If it were because Elves don't lie I would never believe it. In fact I do not believe Arragoth lives or will live ever again. Still is the reason Parmenio uses to attract followers and he is in command so......

    MURATH.- Everything said is true SO, Arragoth will come the stars never lie. Let's go, we must have the council members waiting for us. I do not want to loose a bit of the news.

     

     

    COUNCIL ROOM, AENEAS.

    Ladies and Gentleman. Down to business. Good news from all the war fronts, victory after victory smile at us. We have had six victories and two of our greatest heroes have investigated the places where the dammed Arragoth creatures came from stopping them from invading again. We hold now new artifacts and new lands. Sorrow strikes me though. Our actual economic situation forces us to enslave some of the population that now depends from us. They have become so used to Arragoth's ways that we could not rise their morale moreover they were sabotaging our government. We will wait to liberate them till they get used to pointed ears and good behavior instead of the fiery lords they had.

    Our problem now is economy, we have not enough food to feed all the populations. Hundreds of peasants are dying and we can do nothing. Precise measures have been taken, if clerks do not mess the orders twice everyone will be fed this season. Until our economy is straightened we will build little. Just the necessary will be constructed. On the other hand troops are still being recruited and sent to the Docks. Transport proceeds smoothly and new armies are sent to the eastern islands. Besides this a new expeditions is being formed. I can say no more of this, since it is a secret expedition. A wonderfull surprise for some friends. This is all for now, we will see each other tomorrow morning. Then you will know your future missions. Dismissed.

     

     

    Contact Parmenio at uerlan@yahoo.com


  • PLAYER 8 - Salhudin

    
    Greetings fellow Magi of the Isles of Arragoth!
    
    Milamber is dead.  I, Salhudin his son, reign now as Sultan of Traders'
    Point.   The Scrolls of the Dervish prophesize that a great evil will arise
    in the Isles of Arragoth.  The Scrolls say 'When the Heavens are Right,
    Arragoth shall Rise.'  Know ye that that time is upon us!  The events
    foretold by the scrolls are occurring.  Arragoth will soon awaken and wreak
    death and destruction upon this world, this universe and all the multiverse
    unless we join together to stop him!
    
    I have forged the Dervish people into a unified force, ready to oppose
    Arragoth's deadly peril.  I fear that the Dervish by themselves may not be
    enough.  I know that we cannot stop Arragoth by squabble among ourselves.
    Join with me in this struggle!  Halt your wars upon the Dervish and others.
    Instead, seek out the Volcanic Lair of the son of the Fire Gods!  We must
    destroy him before his Lava Legions reawaken in force and once more enforce
    Arragoth's rule with fire and suffering.  Let us mass our combined armies
    against this threat and destroy him!
    
    The task before us is not an easy one.  I anticipate that our victory will
    not be easy or bloodless.  But Victory it will be!  We shall taste the fruit
    of Victory and it will be all the sweeter for the challenge it posed.  I am
    confident that through our combined efforts we will vanquish the evil
    Arragoth.  Join with me!  Join with me!
    
    Salhudin
    
    

    Contact Salhudin at pmelwhite@msn.com


  • PLAYER 9 - Zorgas

    
    Scribed text of the words of Cyrus, revered Firstspeaker of the Council of 
    Elders:
    
    Peoples of the Sands - the time of the Black Efrit of Vipers draws near!!
    
    Scouts of the People of the Sands have traveled to a desolate land once 
    claimed by the Lord of Dust.  Here there are tall hills capped with verdant 
    flames. Among these smoking mountains they have encountered the minions of 
    the Dread Foe - hideous one-eyed giants of dreadful visage. Alas some of our 
    brave warriors have become martyrs to our holy cause.  Still they persevered 
    and have uncovered a mystickal portal which conceals the works of the vile Cra
    fter of Bones.  This portents at this site are most grim, our time of 
    preparation grows ever shorter.
    
    We have all of us of course been greatly involved in the physical work of 
    preparing for the trials ahead.  Our new Fateweaver has ably demonstrated 
    both wisdom and energy in shaping our strategy.  Yes, it is true some 
    alteration to our traditional ways - such as trafficking with outlanders - is 
    required.  But only through such burdens can the survival of the People be 
    assured. 
    
    Just as Zorgus seeks to strengthen the People physically, I wish now to 
    fortify you spiritually.  I charge each of you to sojourn a night in the 
    Oasis of Crystal.  There in that shrine endure the Rites of Purification and 
    seek communion with our Ancestors.  Embrace with your whole heart to their 
    wise words and make your spirit a vessel for their timeless vigor. Let your 
    entire being become vitalized for the great task ahead.
    
    May the works of the People always bring glory to our Ancestors.
    
    

    Contact Zorgas at tboaz@aol.com


  • PLAYER 10 - Asgoth

    
    Hello?.. Hello?? Anyone there???  (Indistinctly) What's that you say, Dizzmlebumbler? We won't know if anyone's listening or if this contraption actually works til we get a reply? Well, wot's the use then?..   Oh, alright, then.
    
    Ahem. Tis Asgoth Nettletemper, if any can here me out there which I doubt very much you can as Dizz is a bit of dreamer, particularly when it come to his own devices, not that he'd give my parabolic brain-enhancer so as much a moment of his consideration, so what if I'm only a 13th level inventor compared to his 17th level, I'm still quite capable of a decent idea (mumbled curses from the background) Eh, Wot's that? (sniff) Fine then. As I was saying, I'm calling out to all the peoples of the land. I bring forth a dire warning and a proposal. We Gnomes of Farawayfromorl have recently observed a brief moment in time - the future, that is, using our Quadra-dimensional Havloscope, which, I might add, I was instrumental in developing the Space-time Refraction lenses which are the essense of the machine! Er.. Where was I? (sharp reprimand from the background) Oh yes! The warning is this: we observed that the future will bring the rise of Arragoth. You all know him from legend, that horrendous, multilimbed, napalm-breathed demon with the huge sharp teeth with which he can tear us limb from limb, spraying wee bits of blood, bone, gristle and meat in great showers all about him as he wades unscathed through thousands of elite knights in armour!!!! (puff, puff, pant , pant, gasp, deep breath) Which leads me to my second topic of this broadcast - the proposal. Our diplomatic staff has slaved day and night for weeks without sleep or rest, thinking, drafting, editing, writing, arguing, rejecting, squabbling, restarting, writing and finally, approving an all-encompassing alliance treaty, generic yet specific to all our needs,  unique in it's proposals, startling in it's wisdom, undeniably beneficial to all the peoples of this land. Unfortunately, I seem to have misplaced it. (howls of disbelief in background) Therefore, let me summarize: we would like to setup military alliances and/or trade treaties w/ all the natives of the land to create a solid front agaisnt Arragoth and his minions.
    
    

    Contact Asgoth at packratter@mailcity.com


  • PLAYER 11 - Richard 23

    No Blurb Submitted As Yet.
    

    Contact Richard 23 at industrialism@hotmail.com


  • PLAYER 12 - Keloke the Dark

    No Blurb Submitted As Yet.
    

    Contact Keloke the Dark at lyonchri@msu.edu


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