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* PLAYER BLURBS.

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Game 67 Blurbs.
Clicking on the player numbers below will take you to their blurb.
Click the email address beside the wizard name to contact that player.

  • PLAYER 1 - Silverthorn

        I am Silverthorn, Prince of the Dwarves and Lord of Blackrock.  I have
    raised Tholin's hammer and call the clans to my banner.  An evil awakens
    from a long slumber and even now the tremors from his stirrings can be felt
    in our caverns and tunnels.  Like the iron and stone of our homes, we will
    stand firm and inflexible against this evil overlord who seeks to enslave us
    all.  The time for preparation is over.  The time for action is at hand.
          We are normally a peaceful people content to mine for precious
    minerals and build glorious dwellings in our underground caverns.  While
    slow to anger, we can be an implacable foe when aroused.  We are champions
    for justice and honor.  We welcome all who come to us seeking friendship.
        I challenge all the Lords of the Land to join with me in this titantic
    struggle.  It is time to put aside racial hatred, predjudice, pride and
    mistrust so that we can join togethor in a common cause.  We are stronger
    united than we are separetely.  The dwarves will stand against Aaragoth.
    Who will stand with us?  The time for decision has come.
    
     Let the forges burn as the Dwarven hosts gather. Let it be known throughout
    the relam that the dwarves prepare for WAR!!!
    

    Contact Silverthorn at toddandjanaeclapp@worldnet.att.net


  • PLAYER 2 - Luxxor

    No Blurb Submitted As Yet.
    

    Contact Luxxor at requeteclerk@hotmail.com


  • PLAYER 3 - Wailing Kaylee

    No Blurb Submitted As Yet.
    

    Contact Wailing Kaylee at kayleebarnes@netscape.net


  • PLAYER 4 - Shai'tan

    
        Once again, a rumble shook  the castle and awakened the minotaur leader
    Shai'tan.  This had happened on other mornings, but had become a common
    occurrence as of late.  Climbing out of bed, Shai'tan moved to the window to
    peer out at the city below.  The city, Bulls Canyon, lay deep within a
    ravine so only a small portion of the city was visible from the sunlight
    that managed to filter down from above.  Even at this time of morning, the
    minotaur city was busy.  Troops were beginning their training, and work had
    already begun on some new buildings for the inner city.
        As Shai'tan watched the city, the rumbling begin again.  He had heard
    from his scouts about the sights of the surface, but he felt that it was
    time to see for himself.  Calling for the guards, Shai'tan left the castle
    and traveled up the steep slope that led out of the ravine.  The tundra
    winds whipped him in the face as he reached the surface and peered out at
    the rising sun.  Far in the distance, Shai'tan saw exactly what his scouts
    had been reporting - a small trail of smoke was rising from a massive
    volcano.  "So it is true," Shai'tan mumbled, "Arragoth has awakened."
        Turning his back on the morning sun, Shai'tan descended back into the
    ravine.  As he traveled back to the city, many thoughts ran through his
    head.  "We must be ready for the return of Arragoth," he whispered.  "Spring
    is finally upon us so we can begin preparations.  The minotaur race will
    survive and live to see the destruction of Arragoth.  We will be strong, and
    he will die!"
    
    

    Contact Shai'tan at brianandkathy@worldnet.att.net


  • PLAYER 5 - Squeeze

    
    





    The sound of the drums faded periodically with the wind.. Caressing the dry grass on the soft slope it brought the warmer air of the south. A sign that the rainy season of winter was almost over and spring would soon arrive. The red moon had appeared on the horizon some minutes ago, a colorful contrast to the late evening gray of the plains. It reminded him of the warm ember in the fire place that waited for him in the suite in his castle. However, this event also brought up serious doubts about the future for his plainsmen people

    The hierophants told him several times about the bad signs they had found. It looked as if Arragoth might awaken way earlier than anybody believed. Bad news indeed! The God of Fire walking around! And with him hordes of creatures that most people only know from storytellers. Good that he had studied a lot to prepare for this desaster. He had tried to raise his magic intellect, so it would be easier for him to learn spells than before. The future will tell, if it will fruit. He also had thought out a plan to enhance the defense of the capital. A moat will be very important to keep any Lava Legion out. Actually he hoped, that they would never come close. For that he also had developed plans for offensive tactics that he hoped to surprise any new oponent with. The breeze became chilly over a sudden as if to underline the cold thoughts. Squeeze wasn't the most practical person, mostly he relied on his fantasy and intuition. He felt much more comfortable when he was dreaming about new things, when his mind was captured by images of a bright future and sorrowless days. He had often walked across the plains for days when he

    was young. He enjoyed the freedom out there. No visual border as far as the eye can see. That was good for his beloved activity...dreaming. All the more he was proud of himself with all the care that he was able to show for the future safety of his people. His intuition had prooven to be the right thing in good times. He was able to motivate the people with his open-mindedness, his fantasies. He will need that abilty even more when the 12 months are over. 12 months only until Arragoth will probably awake again. With that thought Squeeze turned his head and looked back to the feast. The Plainsmen were celebrating the end of winter. The dances would go on until dawn.





    He refused to think as far as the next winter. The thought that his people might not be able to celebrate was too cruel. He took a deep breath and loked again at the moon which had gained more color as it ascended while he was buisy with his rflections. Usually he was filled with romantic pictures when he saw this, but the now more orange only reminded him again of the words of the hierophants about the Son of the God of Fire. They had been to urging today. Well, for now he had done all he could do. More decisions would be necessary later on. He will then also have to make a very important choice. Should he fight evil with evil or should he rely on the forces of nature itself to be safe. Too big a question to be solved tonight, he told himself. With this decision he could wait yet. First thing will be to find other leaders he could count on. He will send some of his scouts out this very month. He hoped they would bring good knews. Until then he couldn't do much more than wait and organize the local problems. Tomorrow is another day, he thought. His mind became tired. He rather spend the rest of his energy with more pleasant things. He wanted to enjoy this night





    The Soulripping


    red eyes gazing after them
    tracking them within
    cold rays burning through them
    and their soul so thin
    is left opaque and black



    roaring voice calling after them
    rising very loud
    strong waves breaking through them
    and words they try to shout
    are stucking in their neck



    nightmares running through their mind
    sneaking to their core
    their faith leaving them behind
    and all that were before
    are turned into a wreck



    The Temple of Squeeze

    Everyone in Jethryn has to disobey the divine laws. Mistake these ancient rules is a way to gain power over the living. Any dependence outside will chain your power within you. Complete obedience of the divine laws forces the master into slavery.
    the law of balance - if you pull, you will be pushed. If you flee, you will be hunted. Only if you are centered you can observe and truely decide upon your action.
    the law of choices - if you do not choose, you will stand still. If you choose, stay commited until you choose to quit. There is no other force but your decision, that keeps you on your way.
    the law of process - if you step ahead, you leave behind. Every distance is covered by a chain of steps, the first and the last carrying you equally far.
    the law of presence - if you live in your past, you will never leave. If you live in your future, you will never arrive. Only in the presence you can truely take a step forward.
    the law of compassion - if you judge, you will be judged. Only the love for the whole will make you step beyond your horizon.
    the law of faith - if you deny your faith you close yourself. If you accept your faith, you open up and progress consciously.
    the law of expectation - if you think you will fail, you will not arrive. Your way of thinking will determine the outcome of your action.
    the law of integrity - if you betray the laws, it will be ten times more difficult to come to the same point in your journey of life.
    the law of action - if you want to enjoy the summit, you need to make the climb. It's better to do what is best than not to do and have a good excuse.
    the law of cycles - if you want to build something everlasting, you will fail. Only when you change you will grow. Everything that you seed has to be harvested.
    the law of surrender - if you accept your challenge, you will find a way through. You first have to surrender in order to truely understand. It is the basis of every evolution.
    the law of unity - if you act as if you are alone, you will be disconnected. You are connected to everything and all is a part of you. If you love the world, you will find love for yourself.



    Dear wizard,
    as you are now more familiar with our people and our leader Squeeze, you might want to contact us. May it be for help, support, questions or mere love for writing, you are welcome to send back one of our pigeons that we have supplied to you for your convinience. Just stick the letter that you insert on the pergament below to the back of the pigeon. There should be a small leather pocket that is attached to the animals body. Our pigeons are well trained and should find their way back to the plains. Too bad they cannot talk, as it would make the exploration of our surroundings to get a map unnecesssary. We hope to receive news from you soon...

    Player number:

    Wizards name:

    Contact Squeeze at _Squeeze_@excite.com


  • PLAYER 6 - Tormila

    
    





    I want to say hello to all wizards on this world and I want to introduce me: Well, my name is Tormila, and I arrived just one week ago in this world. I started this journey at least one month or more earlier,I can´t remember exactly how long I needed to find Arragoth, because I got lost in time and in space....
    Yes, it´s true, I´m from the universe, and I lived there for about three or four lifes on a little planet called Astalinga. There I´m a well known wizard, the wife of the most powerful, the oldest and wisest wizard of the whole little planet, but since he is dead, I´m not able to get more wisdom anymore, to explore new biospheres, to seak for new things. So I decided to leave the planet Astalinga because I felt the strong desire to search, to find and explore this world named Arragoth. I got my idea of this trip to Arragoth, because I heard two of our wisest wizards talking about the possibility that this world exists....

    Now I´m here, and I know that it is true. I already took a short look around the world, and I found a nice place where I want to live: the jungle!! The Amazons are living there, an intelligent, powerful, fearless and modest race, and since they didn´t have a wizard they currently accepted me as their knew wizard!
    So I´m living here since one week, I´m glad and I´m curious about this knew world. I want to explore everything, I want to get in contact with other wizards to do some trade, some exchange of ideas and of knowledge. In this last week I had enough time to prepare a lot of things so that I´m able and ready to face all the various surprises that this lovely place, the jungle, may run into even when this will be bad surprises. I´m prepared for everything. But I feel deep inside of my soul that in spring there will be only very nice happenings. Spring is a wonderful season, especially in the jungle, so it would be nice to have some guests over here. Now you know, wherever you are at the moment on this world, that you are welcome in my jungle! You will love to see all the different kinds of flowers and plants, the varieties of green, the whole jungle is green, mixed with all the beautiful colours of the flowers, and the reflection of the water.

    Yes, I have a lot of water, and this is very important, because in summer it will be very very hot, and the plants, the animals and the Amazon people will need a lot of this clear, cold and blue water. And with the water I hope that we can always produce enough food for all our people.
    BUT there is also a dark side of the jungle: If you don´t know the jungle, if you don´t know where to go and where not to go, you will get lost in the dark green... There are a lot of places where you even can´t see the blue heaven and the shining sun, where you can see only the dark, dark green wherever you can look... So be aware and come only as our guests with good things in your mind, otherwise you will learn to fear the jungle...
    In this last week I also had enough time to dream and think about the future, about my feelings, my wishes and my goals and as a result of this thoughts I can tell you that I´m convinced I want to live in the present, not in the future, nor in the past, I want to enjoy everything I do, I want to do some progress, some steps forward, I want to change bad things, I want to heal the world....
    I´m convinced that I can do this, so I ask now: Is there somebody on this world who thinks the same way? I´ll find it out...

    TORMILA




    
    

    Contact Tormila at Tormila@excite.com


  • PLAYER 7 - Steiner

    
    
    
     
    
    


                Greetings Lords of Arragoth´s Islands.

                My name is Steiner, Emperor Otto Von Steiner of High Elves.
                My people and I where here to lead you to the battlefields and to THE GLORIUS LAST
                VICTORY against the Evil Lord...
                All my armies are moving fast across stranges lands and they meet strange people, but these
                people where hapy to join us and now they share our glorius destiny.
                Other people must fall over our influence before the great victory, but at theese necessity time,
                when we can reach our vengance against the power of the EVIL, we need to make use of
                theese opportunity.
                Every second we lost HE becomes stronger.
                My predecessor teach me about tricks of Dark Magic and I'm gonna use all of them to expand
                the High Elves Kingdom to become it in a Great  Empire.
                I'm talking once only with other Lords when I hear any battle report against. I suppose that
                I'm not alone in my Island and if other people wants my protection he/she can talk to me to
                reach an agreement.
                I can hear some RUMOURS about rests of Arragoth armies prowling the Islands and huges
                fortress preparing the Arragoth's strikeback, but there are no problem to me and my citycens,
                cause we are preparing The Great High Elf Army, and no one could stop it all around the world.
                Early come the Heroes I demand to lead the Elven Armies. Primus the Warlock joined last
                month and a Barbarian want it too now, and he can if Gods are favourables.
                Our citycens work hard as only they can do, but it's no suficient because we are poor on minerals
                now, but that's still not a problem.
                I can hear about a precious material, a metal called Mithril, that we don't know it yet. But
                I suppose we can find it later on to use it in armours and swords to our experimentred warriors.
                I'm called to arms all my people and I suppose they can take victory over victory to the Last
                Peace when I can govern all Elven People at world.


    Contact Steiner at post003@hotmail.com


  • PLAYER 8 - Jhava-Ghad

     

    The long shoots of the grassland sway in the gentle breeze before Jhava-Ghad. The smell is sweet and carries well through the confines of his stone dwelling. Looking down from his castle at Trader's Point, he can see the many farmers carting the wide varieties of edible goods that he and his kind rely upon. Even now the populace is busy preparing their booths for the daily trade, for Trade is Life.

    The booths scattered about the streets below represent the finest goods from across the land - spices, wines, weapons, armor, and of course, the best foodstuffs that money can buy. Nothing is off limits at the bazaar, provided that one can provide the funds for the goods. Jhava smiles to himself as he recants the first rule of trade: "Every one has his price".

    Soon, the marketplace will be crowded, as it is every day, as it has been forever, and even as it was so long ago when there was panic, fear and Death...the legacy of Arragoth and his Legions still burns through the Lore of his people. He remembers the required reading in school of Arragoth's rule, the wretched tales of torture and slaughter. Grimly, he recalls the tales of the enslavement of his people and silently vows, "Never again."

    Now, looking down proudly upon his people, he wonders if the rumors are true...could Arragoth be awakening? The rumors have been circulating now for at least 6 moons, and yet nothing. No doubt that the monster Arragoth will come after his Dervishes once again, but this time it will be different. This time it will be Arragoth's head on the end of a spear. The oracles could be wrong, though. After all, it has been over 500 years since the darkest days ended...

    The bell in the tower chimes, signaling the start of the trading day. Jhava-Ghad turns to go meet with the Ministers of Acquisition, when a slight rumble brings him to a halt. A much stronger rumble soon follows, and Jhava rushes to the window. The plume of smoke from the distant volcano can mean only one thing...it has begun. He quickly changes his plans and seeks out his ring of diplomatic traders, for the alliances must be forged soon lest all founder again under the hand of the Evil One. He just hopes he is in time.

     

    Contact Jhava-Ghad at johneverette@yahoo.com


  • PLAYER 9 - Gortrex

    No Blurb Submitted As Yet.
    

    Contact Gortrex at desdwf@yahoo.com


  • PLAYER 10 - Scipio

    No Blurb Submitted As Yet.
    

    Contact Scipio at sirhair@ccwf.cc.utexas.edu


  • PLAYER 11 - Grimnir Longhammer

    
    
    ~ The Hill Dwarf Clan of CampJollymount ~

    My name is Grimnir Longhammer; I am Guildmaster to the Hill Dwarf Clan, IronHarp. I am also Lord to this Clan, a title I have yet to become comfortable with. I have instructed my Scribe to provide a brief history of our Clan for you.
    ...Two and ten cycles ago, the Hill Dwarf Clan Ironharp lived atop of the central mountain of this Isle in a magnificent city known as Highspire. The Clan had resided there for hundreds of years. Caravans would climb the treacherous mountain passes just to trade for our crafts. Kings and noble warriors (and not so noble) would seek out the works of our Smiths and our Tradesmen and reward even the least skillful with riches. Fathers would beg us to take in their sons as apprentices, and pay us handsomely in food, wood, or any other provision that we requested. To this end, we did not have to farm or hunt to sustain the Clan. These were the good days. We all had gold to spend or to lend, and time to craft beautiful artifacts or trinkets that we always wanted to, besides from the weapons, armor and other objects that kept the coffers full. We even started a tradition to create toys that were distributed to the children of the Isles at Midwinter.

    On a summer's night a Longbeard, an ancient Dwarf (quite often a seer) came into the city. He went directly to the castle to seek a meeting with the King and his council. The Longbeard spoke of a slumbering God, and that they were residing on top of his bed, so to speak. He spoke that this God, as legend foretold, was to awake soon and that the mountain would send forth her children to prepare the Isles for her Master. He believed it was time for the Dwarves to seek protection from the oncoming storm.

    King Fahrik and his Council replied to the Longbeard that they would consider his tale of warning and take appropriate actions. He was offered food and provisions to take back to his colleagues, of which he thankfully refused, and left knowing that the King did not believe his warning.

    (The Dwarven race is not known for their open minds or willingness to change for anything. They enjoy a good "rut". Which makes them very dangerous when their "rut" is challenged.)

    Anyway back to the story…

    On his way out of the city, the Longbeard wandered through the Trades District. Every Dwarf enjoys seeing fine works of iron, stone, gold or what-not. He made a point of stopping at Guildmaster Longhammer's shop. Grimnir had the reputation and skill to work iron to be the strength of mithril and his armor the weight of cloth. The Guildmaster had his finest wares displayed, of which the Longbeard examined. The Seer scrutinized every rune that was carved into each weapon and shield. The runes were of a language not many races would recognize and certainly not a Dwarf, for they were of a "magikal nature". He questioned the Guildmaster about these runes and how he came to know of this language. "My Father's Father taught me how to smith and to read this ancient language. Those who purchase them think they are mere decorations only…" Grimnir paused and thought if he should continue. "…But he, and I believed that the elements around us are alive and we can speak to them through this language. If you listen carefully, the elements may reply. I have inscribed these ruins on my crafts to honor the Elements and also my Kin" The Guildmaster explained in a hushed tone, knowing that the Dwarven race on the whole is apprehensive about such things, and would not have their Guildmaster believing in such things either. " I have spoken of this to my apprentices, under an oath, but none could fully understand."

    The Longbeard listened intently while Grimnir Longhamer explained. The wise man told his tale of warning to the Guildmaster and of its possible implications. Grimnir believed the warning, for he too felt the shift in the air and that something unnatural was occurring. He also knew that the King and the Council would never want to leave here, even if it meant the possible death of this city. The King and his Council were quite comfortable here, and enjoyed the power and the riches that came with it.

    Grimnir vowed to the Longbeard that he would protect the people of this city anyway he could.

    The King refused to hear or heed of the rantings of this Longbeard or of his Guildmaster. "The Tale is only something to scare children with! And is only that… a Tale!" The king yelled "We will not prepare this city for anything except for the caravan making its way up this mountain."

    Grimnir secretly gathered the other Guildmasters together, so he could explain the warnings of the Longbeard. The Guildmasters believed the warnings of the much-respected seer planned how they could protect the citizens of Highspire. Quietly they went about stockpiling a portion of their wares and materials. Grimnir explained to the captain of the guard, (which was a good customer, and even a better friend), the warnings and plans the guilds have come up with and asked if he could send forth scouts to locate a safe haven for the townsfolk if needed.

    A month later the scouts would return with news…

    "A SWAMP!!!" Grimnir screamed forgetting about trying to keep this venture secret from the King and the Council. He looked at the scouts and their Captain. "You couldn't find anything more hospitable like a, uh umm… Damn, I can't think of anything more inhospitable than a SWAMP!" The captain explained that there wasn't any SAFE area available to house so many people at such short notice. Grimnir and the rest understood, but a SWAMP, the Hill Dwarves have lived on the highest mountain in the Isles, and are about to move to a swamp. Maybe it would be better to defend the town against a God….

    The Stonecutter's Guild and the Carpenter's Guild sent some of their Tradesmen to the area to prepare housing, walls and a Keep to defend this new town.

    Some Councilmen were getting suspicious and asked where all these Tradesmen were going. The Guilds simply stated that they had an outside contract to do. Nothing unusual, The Councilmen just hoped that the City was being compensated fairly for their work…

    By this time the new town had a population of workers, some had moved their families there as well as a guard force (that were at one time or another escorts to these caravans), and a name… Camp Jollymount.

    Then came the Night we had all feared.

    The Mountain's children, as the wise Longbeard described, came to Highspire. They seemed to be made of rock and burned with an unnatural fire as they waded through our defenses destroying homes and rending Dwarves apart like they were kindling. The initial onslaught seemed unstoppable, until the Dwarven guard had formed up and countered the demons. The Guards drove the demons back through what was left of the gates. Finding that the demons could be killed gave the soldiers a New Hope. After the initial battle the survivers looked about them, at all the dead and dying, at the homes and shops burning, and the city's walls were rubble around them. The castle still stood proud amidst the burning city, the gates locked and the King and his council were safe inside, protected by the King's Lifeguard.

    Grimnir burnt and bloodied jumped onto a now cooled body of one of the "Children"and told the survivors of his plan and of Camp Jollymount. The city about them laid in ruins and the ridgeline glowed with the promise of another assault. The Guard were exhausted and wounded, the walls weren't keeping anything out nor keeping anything in. The townsfolk had to reluctantly agree that it would be better to leave and rebuild again than to stay and die. Grimnir shouted to the Guildmasters, and out of hiding came hundreds of carts and wagons for the townsfolk to load provisions onto. The wounded, aged and the children were loaded on the carts. Livestock that couldn't pull a cart were tied to their gates. Grimnir approached the castle along with a score of carts and cried "My Lord let us in, we wish for you to leave and lead us to safety." The gates slowly opened and the King walked out while his lifeguards took a defensive stand around the area. "Guildmaster what have you done?" the King asked calmly. Grimnir explained how the Longbeard came to him and told of the warnings, how he and the other guildmasters built a new city in a swamp so as to protect the people and even built a keep for his King. " A Swamp!" the King replied chuckling. "I should have you banished for your insubordination, but you seemed to have saved many a dwarf's life tonight with this act."

    "So you will come, my Liege?"

    "No. this is my City, I will not leave Highspire. I want you to lead the Townsfolk to your City, take the Guard with you and also these provisions from the castle. I will stay along with the council and my Guards. We will keep you safe as long as we can."

    "Yes, my Liege. " Grimnir replied with a low bow and turned to the now forming caravan.

    "What is the name of this new city in a swamp?" yelled the King.

    Grimnir turned "Camp Jollymount, my lord?"

    "A fitting name, Guildmaster." the King laughed as he returned to his castle.

    The Longbeard came to Camp Jollymount. Looking about at the new capital. He went to the Keep to find Lord Grimnir yelling at his Guildmasters about how they seem to always find the softest earth to build the Forges on. " We have already lost 3 forges last month to this accursed swamp!" He noticed that the Longbeard was chuckling to himself about the incident. " Can I help you sir?" Grimnir said, dismissing his guildmasters with a wave. The Seer pulled out several Tomes from his bag and handed them to the new King. "Read these, you have much to learn in the next cycle." The Longbeard said. " These Tomes will help keep your forges from sinking into the earth and other matters of the elements. I will return in a cycle to see if you have learned anything."

    "That's enough! I thought I said a brief history." Lord Grimnir Longhammer said as he read over the scribe's shoulder. " I don't wish to put these people to sleep!" He joked. "Also, did you have to tell them about the forges sinking into the earth."

    Lord Grimnir Longhammer,
    Guildmaster to the Hill Dwarf Clan, IronHarp

    Contact Grimnir Longhammer at dasmudge@ptd.net

    Contact Grimnir Longhammer at dasmudge@ptd.net


  • PLAYER 12 - Gholan the Conqueror

    
        I am Gholan the Conqueror, son of Noc'tat the Beheader, son of Arctun the 
    Merciless, and am now the new King of the Orcs of Nightscar.
        For too long I have waited to ascend this throne, waited while my former 
    king trembled spinelessly at the mention of the name, Arragoth.  Waited, 
    while our once proud army now mined and traded, and grew fat on peace.  
    Waited, whiletheir bloodlust died, and their idle swords forgot the taste of 
    blood.
          NO MORE!!!!  I have trodden over Noc'tats broken body to the King's 
    Throne Chair, and will rule with fists of iron.  Our army will be reborn, our 
    rusted swords will be honed to a gleaming edge, and they will know blood 
    again soon.
        I spit on the name Arragoth--I tremble not, I fear not- for I will slay 
    him and his pathetic minions.  It is he who should tremble and cower like the 
    worm he is, for my sword shall meet his throat in due time.
        We are really a peaceful people, and wish only to live in harmony with 
    our brothers on this God forsaken world.  In that spirit, I will send out one 
    and only one entreaty to the other 11 races here:   Join me in this quest for 
    the "dreaded" Arragoth, live for battle and honor, war enraged side by side 
    with my armies, and you will share the spoils of war and an eternal alliance 
    (you have my word), as we drink his blood from our goblets in 
    victory.................or oppose me and die.
        I go now to prepare for WAR!!           (Is that the foul stench of 
    dwarves in this hole that I smell?)
    

    Contact Gholan the Conqueror at magneto821@aol.com


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