
PLAYER BLURBS.
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No Blurb Submitted As Yet.
Contact Rathnagz at rob.newcombe@breathemail.net
Who am I? I am the Destiny known as Moonface, who some call Cruel. Why do I call myself a 'Destiny'? That is what we are. You. Me. All. Or at least that is the part of our existence that has importance. In fact there are three parts to any existence: The past, or one's memory; the present, being that moment in time in which our physical form exists; and the future, which me and my kind call one's destiny. Why is one's destiny the most important part? Your past and present are of no use to me. What is done is done. I cannot influence events that are now a memory. But one's destiny, ah yes, that I can manipulate... How? By altering events in the present, or soon to be present, so as to affect events taking place farther into the future. An example for the simple-minded: you might have had a child by your mistress had you lived, but I have killed you, and accordingly no child will now be born. Is this not what we all do? Of course, but some are not so limited in their foresight as simpletons such as you and your ilk. One in ten thousand has the inkling of a truly greater power, the power to look upon another and see the possible destinies stretching forth from the present until infinity. These people call themselves prophets, readers, soothsayers, and they dress their rude powers in cloaks of ritual and mystery. But they are fools, barely in control of their gift, and seldom aware of the true limits of their abilities. Am I one of those? No. Perhaps once I was, but I was found, trained, changed, and am now something...more. Who found me? Perhaps you should say what found me. But it is not your destiny to know my Master's name. Perhaps in the future...yes, I see that it will become known to you, but not yet. Can I tell the future? Hah, poor fool! Have you understood nothing? We speak not of some carnival amusement for the old and the gullible! I see many futures. The farther from the present, the more diverse the range of possible futures, some more likely, some less. The farther from the present, the greater the consequences of even the most subtle of influences. Though any mortal may influence events, knowingly or unknowingly, their clumsy meddling resonates through time, shredding previous destinies asunder left and right. It is only by the delicate touch of a master that one can manipulate a man's choice of bride next year, change the name a baby will give to his first born son, or raise one race up to the heights of civilisation, while casting another down into the pit of primitive savagery. But some destinies are more difficult to master than others. Peasants, even petty Lords, are simple. The rude and backward Gnomes of Astral Lajus were childsplay to influence. It was the work of a moment to divine the strand of destiny most likely to put me at their head, and to manipulate events to ensure that outcome. A thought here, an accidental death there, a quite word to a few, a ringing speech to the masses, and viola - I am their prophet, their saviour come to life. They will die for me. They have died for me, though they know it not. But others are more difficult. Wizards for instance. Wizards' destiny's are clouded in doubt and uncertainty, difficult to change, and there are many Wizards' destiny's on this world. Truly my Master has set me a difficult task... Am I evil? No and yes. Some call me cruel, because few can see the real future object of my present actions. Is it cruel to destroy a city to save a nation? Kill a future plague carrier in his cradle? But in truth I serve neither good nor evil, though sometimes either guise is useful in service to my Master. Was it cruelty to subjugate the Gnomes? To spill their blood (and spill more in the future)? You may think so, but the Gnomes of Astral Lajus will form the centre of an empire, the heart of a great nation. They too will reap the benefits of that happy destiny (should it come to pass). What are my intentions? Why have I come to this world? I am here because my Master directed me here. I intend to carry out his instructions. No more, no less. And what do I want of you? Ahh, my young wizard, that you will know in time. Perhaps your place is to ally with me and be swept to glory. Perhaps your place is only to die, sobbing and broken in the ruins of your once proud citadel, the bodies of your folk strewn at your feet. Perhaps the part you will play is more subtle, to tweak and influence the future of another, who in turn will....but perhaps I say to much, perhaps you will find out soon enough. Come now my friend, your destiny awaits...
Contact Moonface the Cruel at warren.mcintosh@linklaters.com
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Contact Don Corleone at hizz13@tm.net.my
No Blurb Submitted As Yet.
Contact Hyperium Magus at famjans@kabelfoon.nl
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Contact Nameless Wiz at gbcons@acsworld.net
Ahh, my Halfling warriors are on the move. Leaving there rich homeland of Sarro Banks they have discovered traces of another community of Halflings living in a fertile valley. Soon we shall meet and become one united force in these times of trouble. Scouts travelling in the opposite direction have found Lizardmen tracks. These Lizardmen are said to be fierce warriors, and will make excellent troops with which to defend the Halflings and expand there territory.
Back in the Halfling capital construction is finally underway. A blue print error earlier brought construction to a crashing halt, but now everything seems back on track, as taverns and inns are being built for the expected travellers who will visit the land. Already one band of merchants is visiting the new tavern in the capital, but to our dismay they are trying to con the public into paying an exorbatant price for there goods. We were looking at selling them some goods, but we dont have any to spare with the quantity of building being carried out throughout the empire.
Giarc Ravesor
Contact Giarc Ravesor at rosevear.craig.ca@bhp.com.au
Glarg Gnarldstone me. Grand greatest leader of
strongest Ogres me.
Dream me bad dings so down to cave dat whispers go me. Dream
not me of tasty dings to eat, dream of bad ding wid face dat look like it eaten up
already. Disturbed me wid dese dreams. Cave is place of power greatest, all Ogres dat
die go dere. Grand greatest leader me, so dose dat die in my ear
whisper.
"Caizarius comes again to destroy the peoples and lands, to destroy the
Ogre homes. Much suffering will be had by those among you. Raise unto you an army.
Find those that you helped before. Protect your home and those that help you. Return
to us and we will help to guide you."
Dey whisper me dat bad dings come. Bad
dings dat try to take Ogre home. Dream me bad dings while dey whisper to me.
Bad
dings not come to Ogre home! Grand greatest leader me, take Ogre's and smash to bits
dese bad dings! All kill who dese bad dings dey help!
Glarg Gnarldstone me. All
Ogres gather, go get dose dings we need to build grand greatest Fort! Find dose dat
help us, bash dose dat dont!
Contact Glarg Gnarldstone at mminar@en.com
It´s a cold morning, but what could you expect in the artic land?
I´m standing in front of a group of old men. They make call them "The Sage Council", hmmm, we will see. One of them joins the enough guts to speak to me :
-Are you the Ice Lord, sir?
The Ice Lord. What a pathetic title. My name is Malkarma. I´m a planeswalker, and this had been since thousands of years. In my long existence I have been witness of nearly all possible events.
I have seen empires rise and others fall. I have seen races grow and impose their dominance, and others vanish from the existence. I´ve seen powerful lords leading his armies victory after victory, only to be defeated by gods scared of his powers. Also, I have seen the same gods destroyed by beings armed only with their faith and willpower.
And for what?
For nothing more than enjoyment.
Where the leeser beings see justice, rigthiouness, wraith, fear, agression... It´s only the hands of a planeswalker, pulling the strings of his minions to achieve a deeper and more important goal, the goal of their master, the victory in the Big Game.
Because this is what we, the planeswalkers, are. Players. Players of a vast and neverending game. A game in which each of us maneuver and use his pawns to achieve a victory over the others, advancing one step closer of the Final Victory, one step closer of gaining... who knows?
Some of us think that is the Total Rulership over the existence. Others think that is the Supreme Knowledge. I personally think that is nothing more than a cosmic joke, but meanwhile is funny and helps me to combat the boring.
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You´re in home now Master. Please follow us.In home. What ingenuity. What could he knows about my home? My residence is placed in... Well is not necesary to reveal his location, I prefer to maintain it in secret.
My home is a strange place, some would describe it as some kind of ethereal plane, whith its enviroment in constant change, with an amalgam of colours that only the natives of that place could ever imagine. And its natives. Someones would call them gods, others would call them deamons. I prefer call them... neighbours.
And this old man dares to call this wasteland "my home". I reward him whit a gaze as cold as the steel.
With a sign, by the moment I prefer not to speak, I command them to scort me to their settlement.
The vision of his settlement make me doubt about the wisdom of my decision. Their settlement is not much more than a group of shaks surrounded by a wooden palisade. I will have a lot of work if, finally, I decide to lead them.
Because that is the life of a Planeswalker. We spend a vast portion of our life traveling from plane to plane, from world to world, trying to keep us actives in the game.
With a single think, we decide the fate of entire nations, even entire races. A single decision can cause the rise of a empire and its dominance over centuries, and another decision can condemn it to the total oblivion. But who cares about this little things, having the posibility of a victory in the Big Game?
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My Lord. Did you want to know the reasons of our calling?This time is the youngest one who speaks. With a movement of my head let him know that he can start. Of course I know the reasons of their calling, but I want to know their version. They call me how they founded his settlement, Tekke Marnus, the wars caused by Caizarius and a lot of stories more.
What diferent of the real situation.
Normally, I decide what worlds visit and when, but this time was different. Two weeks ago, my servants informed me that someone was trying to cast some kind of summoning over my person. Intrigued I decided to investigate it. The summoning attemp was originated in the world of Alustria. That worldn had been battered by near 200 years of wars against a powerful Lich Lord called Caizarius. Although very powerful, he was unable to win and he was defeated several times.
But in his conquer attemps he caused havoc and destruction over his entire world, forcing many people to leave his homes. One of these were the inhabitants of Tekke Marnus, who fled from their home in Isarna to arrive in Pejron. And now, fritghened by the posibility of another war against Caizarius, they have attempted to summon one of his legend Demigods, the Ice Lord.
If I must have sincere, I don´t care about Caizarius, his wars, and all what he could do. But this situation could give me another reward. A big competition between my equals, so I decided to anwser they call. And here I am. Of course, I adopted an aspect more similar to the impersonation they was waiting.
-...and these are the reasons of our calling, Mylord.
The speech of the old man makes me comeback to the real world. Well I think that is a good moment to start to speak. But, what is supposed that "my carácter speaks"? In any case, Who cares about it?
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Well. Is enough. I will help you, but first of all I want to see you settlement. We have a lot of work there.After finish taht words, I start to walk towards the Tekke Marnus settlement. The old men barely can follow my pass.
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Contact Malkarma at aioras@hotmail.com
No Blurb Submitted As Yet.
Contact Talitha Darkmoon at nemesis@spirit.net.au
The dawn of a new era came with the sunrise in the Dwarven nation. The
horns sounded for the people to gather at the tower of the wizard
fluffy. Idle gossip was plentiful in the crowd as the wizard stepped
forth.....
"My people, the time has come for us to reach out in the world and
fulfill our destiny. We can no longer stay confined to our small
lands. We must move forward. I have called our army together and have
ordered they move out in the morning.
Our enemies shall learn why they fear the night. They shall all drown
in lakes of blood. Our armies of god shall kill every living thing on
this world and we shall have the minions of arrogoth himself fleeing for
their very lives.
I shall lead you on our dark path to crucify leaders before their own
people. We shall either be victorious or we shall die trying. I have
initiated a policy to insure that our nation will not fall aside in
history like so many other nations that have vanished and their people
forgotten in history.
With our allies we shall make the world tremble. I shall bring you
untold riches from new lands and make our people once again the feared
fighters our ancestors were of old."
The people cheered as the wizard walked among the crowd and was
with his people. For the wizard realized that oly through his people
can any leader truely achieve success.
If god be for us then who could stand against us...
Contact Fizzle at dave.romanzin@entero.com
No Blurb Submitted As Yet.
Contact Kailess Eldreth at rdhosler@mail.fwi.com
Blurb in the Plains
Greetings honorable
Lords,

It has been some time since the
people of the plains have last expanded beyond the
borders of their homeregion.
we have been inactive for a
long long time due to the heavy losses we suffered when
keeping the undead legions
of the Dark One from
destroying
our last refuge, Reert. Now that we dare to move out
again, what do we find? Burned
Earth wherever we search. The
towns of our fellow Plainsmen of the isle have been
razed, their glorious civilizations destroyed. it makes
us sad to
see this, and we no longer wonder why we have not heard
from them for so long. still,
the survivors report that we
are not the only ones left on this isle. Dwarves
and Elves are supposed to have survived
the onslaught of the undead
lord. And we have heard rumors about
some of the old clans have survived up in the
Highlands.
One remarkable thing we
have noticed though: How come now, that
finally we are ready to move,
all the others begin to stir as well? Is it a
sickness that drives all
the Lords, Kings and Emperors to to lust for
power? And if so, is it a
contagious disease? We do not know. Still we
wonder. And we obey. It
is our joy to once more ride out into the vast
plains and grasslands
that surround our capital: Reert. Still should
there be to many
sacrifices demanded of us, we shall see. For
now beware, do not take
us lightly. Yes, we ride. And yes, we kill
those who block our path.
(well, sometimes it is the other way round
too, but that is another
matter).

Dwarves? A surprisingly stubborn folk.
Especially stubborn in staying alive actually...
We must know, we fought them
once long time ago, and they were worthy opponents. And
worthy allies in the defense of our island. now, what to
do
of them? Skilled miners they are after all; maybe we
will find friendly agreements
of trade with them. But who has
ever been able to outsmart a dwarf?
We took a long time to figure that these
stupid looks in their faces
(and do not try to tell me you ever saw a
bright looking dwarf ! ) are
only clever masquerade.
Hehehe, Highlanders.
Strange eating habits they have. Do they ever
eat the real meat or is
all they fancy the innermost parts of whatever
they hunt. We must
admit, one of our scouts spent several
fruitless weeks hunting the
famed 'Haggis'. A fanatic hunter himself he
wanted to bring home a
trophy of value to his wife and son. When
after many days of solitude
in the Highland's hills and mountains he
returned to an inn (called 'Happy
Haggis House') people finally shared the
truth about this 'animal'
with him, he seems to have suffered a
permanent psychological shock
which resulted in a nervous breakdown. For
those who are interested,
after half a year of intensive care he was
able to take up normal life
again. He now has his own haggis ranch in a
remote corner of the
plains of Reert. Should you, traveler ever
venture that far and by any
chance meet him, please do not destroy his
illusions by telling him
they are simple goats.

That leaves us with the Elves;
great archers they are supposed to be, with
two developed
towns not far away from Reert.
It took us a while to find out why our Philosophers and
Scientists all left town
for some unknown destination,
but when the reports of the splendor of the elven towns
reached us, their reason was
clear. What can we do to match
their elegance? Maybe not try at all. Our strength lies
in battle, not in philosophy.
We ride over the endless plains
and need no words.
Still our leader Gil-galad
wants us to take friendly contact with them. he has
some elven blood in him as it seems.
That might explain his strange
interest in writings and magic formulas.
So we will move out and see who
we
meet; peace is welcome, we have no need for war.
If you wish to contact
Gil-galad, just
send message, he knows how to read, or at least he
pretends so....
... and this
is his message to you:
Lords,
I have come
into this world to build an
Empire. May this be an Empire built by
trading, warfare or other
means is yet open and will be seen.
Still I presume you have
similar intentions. My hopes are that I
will be able to work
together with you, or at least some of
you, those who I feel I
can trust.
Little do I
know yet about this world.
Still my knowledge is growing, and so is
my domain. i invite you
to contact me here in my home so that we
may talk, talk about
trade and expansion plans. I know that
the most important
battles are won on the diplomatic floor,
and they tend to be the
only ones where both sides can win. So
please do not hesitate,
feel free to speak up frankly, it will
not hurt.
Gil-galad