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* PLAYER BLURBS.

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Game 71 Blurbs.
Clicking on the player numbers below will take you to their blurb.
Click the email address beside the wizard name to contact that player.

  • PLAYER 1 - Rathnagz

    No Blurb Submitted As Yet.
    

    Contact Rathnagz at rob.newcombe@breathemail.net


  • PLAYER 2 - Moonface the Cruel

    
    Who am I?  I am the Destiny known as Moonface, who some call Cruel.
    
    Why do I call myself a 'Destiny'?  That is what we are.  You.  Me.  All.  Or
    at least that is the part of our existence that has importance.  In fact
    there are three parts to any existence: The past, or one's memory;  the
    present, being that moment in time in which our physical form exists; and
    the future, which me and my kind call one's destiny.  
    
    Why is one's destiny the most important part?  Your past and present are of
    no use to me.  What is done is done.  I cannot influence events that are now
    a memory.  But one's destiny, ah yes, that I can manipulate...
    
    How?  By altering events in the present, or soon to be present, so as to
    affect events taking place farther into the future.  An example for the
    simple-minded: you might have had a child by your mistress had you lived,
    but I have killed you, and accordingly no child will now be born.
    
    Is this not what we all do?  Of course, but some are not so limited in their
    foresight as simpletons such as you and your ilk.  One in ten thousand has
    the inkling of a truly greater power, the power to look upon another and see
    the possible destinies stretching forth from the present until infinity.
    These people call themselves prophets, readers, soothsayers, and they dress
    their rude powers in cloaks of ritual and mystery.  But they are fools,
    barely in control of their gift, and seldom aware of the true limits of
    their abilities.
    
    Am I one of those?  No.  Perhaps once I was, but I was found, trained,
    changed, and am now something...more.    
    
    Who found me?  Perhaps you should say what found me.  But it is not your
    destiny to know my Master's name.  Perhaps in the future...yes, I see that
    it will become known to you, but not yet.
    
    Can I tell the future?  Hah, poor fool!  Have you understood nothing?  We
    speak not of some carnival amusement for the old and the gullible!  I see
    many futures.  The farther from the present, the more diverse the range of
    possible futures, some more likely, some less.  The farther from the
    present, the greater the consequences of even the most subtle of influences.
    Though any mortal may influence events, knowingly or unknowingly, their
    clumsy meddling resonates through time, shredding previous destinies asunder
    left and right.  It is only by the delicate touch of a master that one can
    manipulate a man's choice of bride next year, change the name a baby will
    give to his first born son, or raise one race up to the heights of
    civilisation, while casting another down into the pit of primitive savagery.
    But some destinies are more difficult to master than others.  Peasants, even
    petty Lords, are simple.  The rude and backward Gnomes of Astral Lajus were
    childsplay to influence.  It was the work of a moment to divine the strand
    of destiny most likely to put me at their head, and to manipulate events to
    ensure that outcome.  A thought here, an accidental death there, a quite
    word to a few, a ringing speech to the masses, and viola - I am their
    prophet, their saviour come to life.  They will die for me.  They have died
    for me, though they know it not.  But others are more difficult.  Wizards
    for instance.  Wizards' destiny's are clouded in doubt and uncertainty,
    difficult to change, and there are many Wizards' destiny's on this world.
    Truly my Master has set me a difficult task...  
    
    Am I evil?  No and yes.  Some call me cruel, because few can see the real
    future object of my present actions.  Is it cruel to destroy a city to save
    a nation?  Kill a future plague carrier in his cradle?  But in truth I serve
    neither good nor evil, though sometimes either guise is useful in service to
    my Master.  Was it cruelty to subjugate the Gnomes?  To spill their blood
    (and spill more in the future)?  You may think so, but the Gnomes of Astral
    Lajus will form the centre of an empire, the heart of a great nation.  They
    too will reap the benefits of that happy destiny (should it come to pass).  
    
    What are my intentions?  Why have I come to this world?  I am here because
    my Master directed me here.  I intend to carry out his instructions.  No
    more, no less.
    
    And what do I want of you?  Ahh, my young wizard, that you will know in
    time.  Perhaps your place is to ally with me and be swept to glory.  Perhaps
    your place is only to die, sobbing and broken in the ruins of your once
    proud citadel, the bodies of your folk strewn at your feet.  Perhaps the
    part you will play is more subtle, to tweak and influence the future of
    another, who in turn will....but perhaps I say to much, perhaps you will
    find out soon enough.  
    
    Come now my friend, your destiny awaits...      
    
    

    Contact Moonface the Cruel at warren.mcintosh@linklaters.com


  • PLAYER 3 - Don Corleone

    
    

    reetings Glorious Wizards of Alustria,

    I am Don Corleone, Leader of the Karak Tarun Dwarves. For centuries we have battled many of those who lay claim to our lands, and yet we still survive... here... in Mahalton, and will continue to do so against all those that threaten our way of life.

    With that warning aside, we would like to extend our hospitality and friendship to all those who wish to exist, with us, in peace and harmony. Let it be known that any messengers that we receive shall be fed, entertained and well rested before he, or she, is sent back home, with news of trade or alliance.

    We are of a peaceful race, who like nothing better than to work a hot forge, in pursuit of excellence in weaponry and armory. We mine for iron and mithril to make the sharpest of blades and the most durable of armor. We welcome any strangers with open arms, and test their endurance with our finest ales... aye, we DO like a drink or two.

    So, it is true. Caizarius lives to bring death and destruction back into this world. Normally, I would not concern myself with such things, but the threat he poses is too great, and cannot be ignored. Day by day his minions grow in numbers, while he hides in the shadows, ever growing stronger!

    As you might have guessed, I have never been one for the Dark arts, as I've taken the Druidic lessons and discipline to heart... but do not underestimate my desire for survival. If serving under Caizarius means that the Karak Tarun dwarves will survive for generations, then so be it... I anxiously await your messengers.

    Don Corleone,

    General of the Dwarves of Karak Tarun

      

     

     

     

     

    Welcome one, welcome all... to the barren mountain that is, Karak Tarun. Situated on the island we call Mahalton, this place is home to us Hill Dwarves. Doesn't look like much does it? Let me tell you, though... these hills are alive!

    Our homes have been carved into these harden rocks, where we toil all day and night in search of the wondrous metal, mithril. From this magnificent resource, we are able to make axes with the sharpest blades, and armor that can withstand the strongest blows. For a fee, we could also take orders to make longswords and two- handed swords... both of which we are not accustomed to using. Here is a sample of what we Dwarves can do, given a hot forge, some metal and a little craftmanship.

    After a hard days work, what better way than to relax with a tankard and some good company! Every third building in this city is a pub of some sorts, where we all gather to have a good time. Even though we are not known for our music, we sure can kick up a good tune or two, before the beer gets to us. We look forward to drinking with you in the future!

    We are led by our great leader Don Corleone, whose past still remains a mystery. He appeared many moons ago, during the Wars of Attrition against the Highlanders, where he saved our king from the clutches of the enemy Unfortunately, the king died when he was brought back to the castle, but not before proclaiming Don as our new leader. He avenged the death of our great king by driving back the invading forces to a stalemate, thus victory was not achieved. Then Caizarius made his appearance and drove both the Highlanders and ourselves back. Many good dwarves fell that foul day so that the rest can return home to fortify our defense further. Today, we regroup, to battle again one day... 

    As for neighbours, we have them pesky Highlanders, whom we haven't heard from in a while. They be hardy folk, with arms the size of tree trunks, and enough zest and zeal for life to put the most eager dwarf to shame... but no matter, in these dark times, we wish them the best of luck, and hope that past can be buried in the past, we dwarves hold no grudges. We sure wouldn't mind having them by our side, as they swing a mean sword!

    We also have a community of elves or two near by, but they stay the heck away from us, although we know not why? Perhaps they do not like our beer...

    With that, I leave you with a picture of quieter and more peaceful time, where Caizarius was just a word that spewed forth when one sneezes... oh well... may Lady Fate smile upon you all, and visit us soon!

    Kegadon,

    local clown, and proud of it!

    
    

    Contact Don Corleone at hizz13@tm.net.my


  • PLAYER 4 - Hyperium Magus

    No Blurb Submitted As Yet.
    

    Contact Hyperium Magus at famjans@kabelfoon.nl


  • PLAYER 5 - Nameless Wiz

    No Blurb Submitted As Yet.
    

    Contact Nameless Wiz at gbcons@acsworld.net


  • PLAYER 6 - Giarc Ravesor

    
    

    Ahh, my Halfling warriors are on the move. Leaving there rich homeland of Sarro Banks they have discovered traces of another community of Halflings living in a fertile valley. Soon we shall meet and become one united force in these times of trouble. Scouts travelling in the opposite direction have found Lizardmen tracks. These Lizardmen are said to be fierce warriors, and will make excellent troops with which to defend the Halflings and expand there territory.

    Back in the Halfling capital construction is finally underway. A blue print error earlier brought construction to a crashing halt, but now everything seems back on track, as taverns and inns are being built for the expected travellers who will visit the land. Already one band of merchants is visiting the new tavern in the capital, but to our dismay they are trying to con the public into paying an exorbatant price for there goods. We were looking at selling them some goods, but we dont have any to spare with the quantity of building being carried out throughout the empire.

    Giarc Ravesor

    Contact Giarc Ravesor at rosevear.craig.ca@bhp.com.au


  • PLAYER 7 - Glarg Gnarldstone

    
    

    Glarg Gnarldstone me. Grand greatest leader of strongest Ogres me.
    Dream me bad dings so down to cave dat whispers go me. Dream not me of tasty dings to eat, dream of bad ding wid face dat look like it eaten up already. Disturbed me wid dese dreams. Cave is place of power greatest, all Ogres dat die go dere. Grand greatest leader me, so dose dat die in my ear whisper.
    "Caizarius comes again to destroy the peoples and lands, to destroy the Ogre homes. Much suffering will be had by those among you. Raise unto you an army. Find those that you helped before. Protect your home and those that help you. Return to us and we will help to guide you."
    Dey whisper me dat bad dings come. Bad dings dat try to take Ogre home. Dream me bad dings while dey whisper to me.
    Bad dings not come to Ogre home! Grand greatest leader me, take Ogre's and smash to bits dese bad dings! All kill who dese bad dings dey help!
    Glarg Gnarldstone me. All Ogres gather, go get dose dings we need to build grand greatest Fort! Find dose dat help us, bash dose dat dont!

    Contact Glarg Gnarldstone at mminar@en.com


  • PLAYER 8 - Malkarma

    
    
    
    

     

    It´s a cold morning, but what could you expect in the artic land?

    I´m standing in front of a group of old men. They make call them "The Sage Council", hmmm, we will see. One of them joins the enough guts to speak to me :

    -Are you the Ice Lord, sir?

    The Ice Lord. What a pathetic title. My name is Malkarma. I´m a planeswalker, and this had been since thousands of years. In my long existence I have been witness of nearly all possible events.

    I have seen empires rise and others fall. I have seen races grow and impose their dominance, and others vanish from the existence. I´ve seen powerful lords leading his armies victory after victory, only to be defeated by gods scared of his powers. Also, I have seen the same gods destroyed by beings armed only with their faith and willpower.

    And for what?

    For nothing more than enjoyment.

    Where the leeser beings see justice, rigthiouness, wraith, fear, agression... It´s only the hands of a planeswalker, pulling the strings of his minions to achieve a deeper and more important goal, the goal of their master, the victory in the Big Game.

    Because this is what we, the planeswalkers, are. Players. Players of a vast and neverending game. A game in which each of us maneuver and use his pawns to achieve a victory over the others, advancing one step closer of the Final Victory, one step closer of gaining... who knows?

    Some of us think that is the Total Rulership over the existence. Others think that is the Supreme Knowledge. I personally think that is nothing more than a cosmic joke, but meanwhile is funny and helps me to combat the boring.

    -You´re in home now Master. Please follow us.

    In home. What ingenuity. What could he knows about my home? My residence is placed in... Well is not necesary to reveal his location, I prefer to maintain it in secret.

    My home is a strange place, some would describe it as some kind of ethereal plane, whith its enviroment in constant change, with an amalgam of colours that only the natives of that place could ever imagine. And its natives. Someones would call them gods, others would call them deamons. I prefer call them... neighbours.

    And this old man dares to call this wasteland "my home". I reward him whit a gaze as cold as the steel.

    With a sign, by the moment I prefer not to speak, I command them to scort me to their settlement.

    The vision of his settlement make me doubt about the wisdom of my decision. Their settlement is not much more than a group of shaks surrounded by a wooden palisade. I will have a lot of work if, finally, I decide to lead them.

    Because that is the life of a Planeswalker. We spend a vast portion of our life traveling from plane to plane, from world to world, trying to keep us actives in the game.

    With a single think, we decide the fate of entire nations, even entire races. A single decision can cause the rise of a empire and its dominance over centuries, and another decision can condemn it to the total oblivion. But who cares about this little things, having the posibility of a victory in the Big Game?

    -My Lord. Did you want to know the reasons of our calling?

    This time is the youngest one who speaks. With a movement of my head let him know that he can start. Of course I know the reasons of their calling, but I want to know their version. They call me how they founded his settlement, Tekke Marnus, the wars caused by Caizarius and a lot of stories more.

    What diferent of the real situation.

    Normally, I decide what worlds visit and when, but this time was different. Two weeks ago, my servants informed me that someone was trying to cast some kind of summoning over my person. Intrigued I decided to investigate it. The summoning attemp was originated in the world of Alustria. That worldn had been battered by near 200 years of wars against a powerful Lich Lord called Caizarius. Although very powerful, he was unable to win and he was defeated several times.

     

    But in his conquer attemps he caused havoc and destruction over his entire world, forcing many people to leave his homes. One of these were the inhabitants of Tekke Marnus, who fled from their home in Isarna to arrive in Pejron. And now, fritghened by the posibility of another war against Caizarius, they have attempted to summon one of his legend Demigods, the Ice Lord.

    If I must have sincere, I don´t care about Caizarius, his wars, and all what he could do. But this situation could give me another reward. A big competition between my equals, so I decided to anwser they call. And here I am. Of course, I adopted an aspect more similar to the impersonation they was waiting.

     -...and these are the reasons of our calling, Mylord.

    The speech of the old man makes me comeback to the real world. Well I think that is a good moment to start to speak. But, what is supposed that "my carácter speaks"? In any case, Who cares about it?

    -Well. Is enough. I will help you, but first of all I want to see you settlement. We have a lot of work there.

    After finish taht words, I start to walk towards the Tekke Marnus settlement. The old men barely can follow my pass.

    ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com

    Contact Malkarma at aioras@hotmail.com


  • PLAYER 9 - Talitha Darkmoon

    No Blurb Submitted As Yet.
    

    Contact Talitha Darkmoon at nemesis@spirit.net.au


  • PLAYER 10 - Fizzle

    
    The dawn of a new era came with the sunrise in the Dwarven nation.  The 
    horns sounded for the people to gather at the tower of the wizard
    fluffy.  Idle gossip was plentiful in the crowd as the wizard stepped
    forth.....
    
    "My people, the time has come for us to reach out in the world and
    fulfill our destiny.  We can no longer stay confined to our small
    lands.  We must move forward.  I have called our army together and have
    ordered they move out in the morning. 
    
    Our enemies shall learn why they fear the night.  They shall all drown
    in lakes of blood.  Our armies of god shall kill every living thing on
    this world and we shall have the minions of arrogoth himself fleeing for
    their very lives. 
    
    I shall lead you on our dark path to crucify leaders before their own 
    people.  We shall either be victorious or we shall die trying.  I have 
    initiated a policy to insure that our nation will not fall aside in 
    history like so many other nations that have vanished and their people
    forgotten in history. 
    
    With our allies we shall make the world tremble.  I shall bring you
    untold riches from new lands and make our people once again the feared
    fighters our ancestors were of old."
    
         The people cheered as the wizard walked among the crowd and was
    with his people.  For the wizard realized that oly through his people
    can any leader truely achieve success. 
    
    If god be for us then who could stand against us...
    
    

    Contact Fizzle at dave.romanzin@entero.com


  • PLAYER 11 - Kailess Eldreth

    No Blurb Submitted As Yet.
    

    Contact Kailess Eldreth at rdhosler@mail.fwi.com


  • PLAYER 12 - Gil-galad

    
    
    
    
    
        
        
        
        
    	Blurb in the Plains
    
    
    
    
    

    Greetings honorable Lords,




    It has been some time since the people of the plains have last expanded beyond the borders of their homeregion. we have been inactive for a long long time due to the heavy losses we suffered when keeping the undead legions of the Dark One from destroying our last refuge, Reert. Now that we dare to move out again, what do we find? Burned Earth wherever we search. The towns of our fellow Plainsmen of the isle have been razed, their glorious civilizations destroyed. it makes us sad to see this, and we no longer wonder why we have not heard from them for so long. still, the survivors report that we are not the only ones left on this isle. Dwarves and Elves are supposed to have survived the onslaught of the undead lord. And we have heard rumors about some of the old clans have survived up in the Highlands.

    One remarkable thing we have noticed though: How come now, that finally we are ready to move, all the others begin to stir as well? Is it a sickness that drives all the Lords, Kings and Emperors to to lust for power? And if so, is it a contagious disease? We do not know. Still we wonder. And we obey. It is our joy to once more ride out into the vast plains and grasslands that surround our capital: Reert. Still should there be to many sacrifices demanded of us, we shall see. For now beware, do not take us lightly. Yes, we ride. And yes, we kill those who block our path. (well, sometimes it is the other way round too, but that is another matter).

     

    Dwarves? A surprisingly stubborn folk. Especially stubborn in staying alive actually... We must know, we fought them once long time ago, and they were worthy opponents. And worthy allies in the defense of our island. now, what to do of them? Skilled miners they are after all; maybe we will find friendly agreements of trade with them. But who has ever been able to outsmart a dwarf? We took a long time to figure that these stupid looks in their faces (and do not try to tell me you ever saw a bright looking dwarf ! ) are only clever masquerade.

     

    Hehehe, Highlanders. Strange eating habits they have. Do they ever eat the real meat or is all they fancy the innermost parts of whatever they hunt. We must admit, one of our scouts spent several fruitless weeks hunting the famed 'Haggis'. A fanatic hunter himself he wanted to bring home a trophy of value to his wife and son. When after many days of solitude in the Highland's hills and mountains he returned to an inn (called 'Happy Haggis House') people finally shared the truth about this 'animal' with him, he seems to have suffered a permanent psychological shock which resulted in a nervous breakdown. For those who are interested, after half a year of intensive care he was able to take up normal life again. He now has his own haggis ranch in a remote corner of the plains of Reert. Should you, traveler ever venture that far and by any chance meet him, please do not destroy his illusions by telling him they are simple goats.

     


    That leaves us with the Elves; great archers they are supposed to be, with two developed towns not far away from Reert. It took us a while to find out why our Philosophers and Scientists all left town for some unknown destination, but when the reports of the splendor of the elven towns reached us, their reason was clear. What can we do to match their elegance? Maybe not try at all. Our strength lies in battle, not in philosophy. We ride over the endless plains and need no words.
    Still our leader Gil-galad wants us to take friendly contact with them. he has some elven blood in him as it seems. That might explain his strange interest in writings and magic formulas.

     

    So we will move out and see who we meet; peace is welcome, we have no need for war. If you wish to contact Gil-galad, just send message, he knows how to read, or at least he pretends so....

    ... and this is his message to you:

     

    Lords,

    I have come into this world to build an Empire. May this be an Empire built by trading, warfare or other means is yet open and will be seen. Still I presume you have similar intentions. My hopes are that I will be able to work together with you, or at least some of you, those who I feel I can trust.

    Little do I know yet about this world. Still my knowledge is growing, and so is my domain. i invite you to contact me here in my home so that we may talk, talk about trade and expansion plans. I know that the most important battles are won on the diplomatic floor, and they tend to be the only ones where both sides can win. So please do not hesitate, feel free to speak up frankly, it will not hurt.

    Gil-galad

    Contact Gil-galad at florian.santer@uibk.ac.at


  • PLAYER 13 - Thanatos BlackRose

    
    

    Greetings Wizards of Alustria.

    My name is Thanatos Blackrose. I am but one of many, yet all are inside me. I have come to lead the eccentric Gnomes of the Wackir Outpost through these dark times. Let me tell you of how I came to this place...

    The storm lords must have been particularly upset that night. The sky was black and rain fell from the dark ominous clouds like a hail of tears. The small craft carrying the travelling pair of wizards was being thrown around like a flimsy paper doll. The brothers were barely of age... Garen and myself had set out on a voyage of initiation and discovery. An unknown force had whispered to us in our slumber.. night after night. To this call we rose, left home and hearth, and journeyed abroad. I had no idea where the voice would take us, or who the beckons came from, but my heart told me not to back away and I followed. We headed to the coast and found a boat to carry us overseas. The journey was uneventful up until that night, when fate would show it's hand to us.

    The boat tossed violently in the waves as my brother and I huddled helplessly belowdecks while the crew did all they could to save the ship. The storm was too much for the vessel, however, and the ship wrecked on an unknown island. With the help of minor magics my brother and I managed to save ourselves and a few of the crew, but many perished in the darkness.

    Daybreak brought about a bleak scene. Planks and rigging from the now destroyed ship lay on the beach and rolled in and out with the tide. A few bodies of unfortunate sailors also found their way to the small beach where the survivors gathered. Not much was salvageble but I was thankful to have survived with our lives. A few hours later a party of small creatures came to the beach. There were about a dozen of them, equipped with daggers and clubs, and they looked warily at us. One of the sailors told us they were "Gnomes", a small race noted for their ingenuity and inventions.

    Our group was promptly taken to the mountain which dominated the area. On one side I miraculously saw a series of platforms and buildings built onto the face of the mountain. We were brought up to one of these platforms and inside a spacious building. Once inside my brother and I were led further inside the mountain to a small barren room. An ancient looking Gnome awaited us, his face a wrinkled visage of skin and the dust of ages.

    "Greetings, Thanatos. This must be your brother, Garen?" The old Gnome asked.

    "Yes, this is Garen, and I am Thanatos. How do you know our names, old one?" The voice was eerily familiar, from the far recesses of my mind.

    "You may call me Bralen, I am the Elder. You have been... summoned."

    So, his was the voice we heard in the dark.. the force which drove us with almost mad determination to a then unknown destination. Where would this take us? Dark questions haunted my mind.. shipwrecked in an unknown land among an unknown people.

    "Let me explain myself. The oracles foresaw a troublesome time ahead, with great armies marching across the world and wizards battling each other in spellduels. We Gnomes have been settled here for several generations, we are content with our lives and our surroundings, but these dark times will not just pass us by. The oracles chose you, Thanatos, to lead us through... I pray they were right. We will not, however, keep you here against your will. Every creature must have the right to choose. If you choose to return home, I will lend you a flying machine and our best pilot to speed you on your way."

    The information took a long while to settle in, and then some. Perhaps all those years growing up; all of those sleepless nights as a child, dreaming of greatness. This was the chance that had presented itself. This was my chance for glory and greatness.

    "I accept, may your faith in me be well founded"

    So that is how it all began, many moons ago. I have spent the time familiarizing myself with the Gnomes themselves and the outpost. I have learned that they fared from cities high above in the clouds, and there were probably still Gnomes in the sky above. I took the name of the sacred flower, the black rose only found on the slopes of Mount Wackir, as my standard. The Gnomes quickly invented and constructed a new stronghold for my foot of power. It perched precariously on the side of the mountain, near the apex overlooking the island and the ocean.

    Wackir Outpost is a fair sized town now. In the coming months it will grow to a great capital for the Gnomes who choose to make their homes on the surface. The mountainside is a series of cleverly built platforms, housing buildings and shops. You may travel between the different levels either by magic or by hitching a ride on the many pulley-powered taxis which make their way back and forth between the different areas. All weapons, however, will be checked by the city guard at the entrance. Lord Blackrose will not tolerate any violence or lawlessness within the confines of his realm. Any items taken by the guard will be returned to you upon your departure.

    With Garen at my side and the ingenuity of the Gnomes, I hope to quell the turmoil in the world one way or another. Any neighbors located on the Island of the Half Moon should send a messanger directly so that we may discuss terms. I am always looking for a peaceful solution first, but make no mistake I will not allow any intrusion into my lands whatsoever. Any offenses will be returned twofold.

    Human Magus,

    Thanatos Blackrose,

    Wackir Outpost.

    
    

    Contact Thanatos BlackRose at seanchi@wt.net


  • PLAYER 14 - Mestoph

    
    
    

    -"What?!" the Dark Elf scout trembled at the anger of the mysterious wizard that had appeared in Malatron only a fortnight ago and already ruled the city with an iron hand.

    The Wizard, spoke again in a cold low voice. -"Why have you failed to report these aggressive moves by those other weakling wizards before?"

    the scout, paralysed with fear glanced at the poorly concealed stain that was the only trace of the previous messenger to arrive reporting failure.

    -"Never mind! I don't have time to listen to your excuses, I have an expansion to plan! Get out of my sight!"
    sighing with relief the scout turned and retreated towards the door as swiftly as possible.

    ZAP!

    Mestoph watched the particles of ash still swirling in the doorway and said softly to himself:
    -"That bastard Sauron that forced me to abandon my homeworld and escape to this place at least taught me one thing...
    NEVER turn your back to a wizard if you value your life...
    "

    Contact Mestoph at mestoph@telia.com


  • PLAYER 15 - Prince By-Tor the Snow Dog

    
    
     
    
    Prince
By-Tor the Snow Dog

    Good Tidings and Well Wishes to my fellow leaders of the races of Alustria.

    I am Prince By-Tor, heir apparent to the throne of Jor Suyerhecke. To my people, I am known as the Snow Dog. My father, the sovereign King Gedi Li, and I have ruled over our people for many years now and have faithfully and consistently expanded our empire and furthered the well being of our citizens.

    Today a new era is upon us. The forces of Caizarius are rising again and it has come time to choose sides yet once more. Do we Icelanders bow before the might of the necromancer that has thrown our island into eternal winter or will we join those that wish to defeat him? Only the future holds the answer

    Contact Prince By-Tor the Snow Dog at jpanehal@hawthorngroup.com


  • PLAYER 16 - Aeneas

    Yeahhhh invisible news writer, we have finished our high elves neighbours and they did not fight, so
    what. We greenskins (I love the name) dare you to expose yourself and we won't hesitate on fighting
    you, valiant writer of worthless words. But, what am I saying, you are the salt and pepper of this
    game. What would I do with your constant news and the relax I feel after those hearty laughs your
    work produces out of my slim green body. No I am thinking on allying you if you but say your name.
    All your tricks and meddling in the game are really amusing and without it I would not bother to
    read the news.
    Well it's time to go, I've got lots of work to do.... and what do you think about what we are doing
    master of words?. Do we now fit in the scheme? Ha, ha I think not.
    
    Aeneasneas the Greensking.
    

    Contact Aeneas at Jmaqua@jazzfree.com


  • PLAYER 17 - Nicolas

    No Blurb Submitted As Yet.
    

    Contact Nicolas at nicolas.depauw@vt4.net


  • PLAYER 18 - Oracle

    
    The Dervishes of Fort Artis were reduced from being a dominant player in the
    global economy to being a trading outpost of minor consequence.  Caizarius
    had destroyed many of the people and had made them his slaves in death.
    However, the dervishes were a proud people and clung not only to their
    heritage, but also to the lessons of the past.
    
    ******************
    
    The Protectorate, the name given to the local tribunal that saw to the
    affairs of the citizens of Fort Artis, had just chosen a new leader.  Though
    his real name was Abdallah Riyad, he chose to be called Oracle.  He had been
    blessed with the ability to see glimpses of the future.  He foresaw the
    gathering of many tribes together to fight Caizarius.  He also saw many
    banded together to fight on Caizarius' side.  He was not sure where the
    people of Fort Artis were, indeed, headed, but he knew that they must find
    allies in the soon-to-come war for the right to live on this world.  He
    hoped he would have the vision to choose those allies wisely. 
    
    He asked his advisors for input, but also made it clear that he was the
    final authority on all decisions involving the people.  The times of trial
    were about to begin.  Oracle only hoped that he could lead his people to a
    place of power in the new world order.
    

    Contact Oracle at gstruthers@gunder.com


  • PLAYER 19 - John The Boring

    No Blurb Submitted As Yet.
    

    Contact John The Boring at john@mcintoshhome.freeserve.co.uk


  • PLAYER 20 - Sleeth Ironfang

    
    
    Caizarius stirs.... The time was drawing close. Only 100 years until his
    full wakefulness. The time was now. Sleeth pondered the possibilities. Join
    or exterminate? Both had huge implications. Allow Caizarius to regain power
    and control all and prove loyalty to him by defeating those who oppose him.
    Or defeat him utterly? Sleeth did not come to power by being hasty, or
    timid for matter. Life on Sleesh was hard and demanded and iron firm grasp
    of the situations. He was not called Ironfang for nothing. The Astral plane
    provided little and the lizardmen thrived anyway. A testimony to their
    toughness and that only made them more brutal. But brutal as they were they
    also had cunning. After all you can not live on gems only and they had
    survived by using their minds instead of always using their claws. But
    someone was always willing to pay for gems, even in blood!! 
    Sleeth also saw the need for allies. Whichever course he chose allies would
    be need almost as much as enemies. Quazar was short on resources and needed
    some trading partners. Alustria was large and allies were also needed for
    information. And information was almost worth as much as gems... almost. He
    had already mobilized the scouts and now he needed to get the city moving
    in the right direction. Much work and not much time. Sleeth Intended to
    bring the Lizardmen into prominence and he would not hesitate in living up
    to his "Ironfang" reputation!
    
    
    

    Contact Sleeth Ironfang at mccool@marshallnet.com


    * Off to WOW Game Status Page.


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