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* PLAYER BLURBS.

These are the player blurbs. Send in anything you would like to have in this section. Also web links to graphics and sites are OK. See Info Page for more information on how to do this.


Game 75 Blurbs.
Clicking on the player numbers below will take you to their blurb.
Click the email address beside the wizard name to contact that player.

  • PLAYER 1 - Draconis

    No Blurb Submitted As Yet.
    

    Contact Draconis at djdraconis@netscape.net


  • PLAYER 2 - Derezen Taash

    
    


     

    Me Derezen Taash.  You call me Derezen Taash, King of Ogres, King of Mountains, King of All.  No, you look like friend.  You call me Derezen Taash.  Me call me Derezen Taash. 

    Derezen Taash see you curious.  You wonder how Snotling like Derezen Taash be King of Ogres of Sawtooth, no?  Derezen Taash, King of all Chieftains and Snotlings.  That good story.  Let Derezen Taash tell you.

    Many, many years ago, Derezen Taash just tiny, young, Snotling.  Nobody care about Derezen Taash.  Other Snotlings not care. Other Snotling children call Derezen Taash  “runt.”  That hurt Derezen Taash  feelings.  Other ogres not care.  Chieftains not care.  No, not chieftains.  Nobody care about Derezen Taash.  Well, Derezen Taash parents care a little. Derezen Taash liked parents.  They gone now. Derezen Taash sisters care a little too. Derezen Taash liked sisters.  They gone now too.

    One day, Derezen Taash walking down road.  Just walking and hating other Snotling kids for many mean names.  Oh, Derezen Taash get even with them.  Get even good.  Now, who runt?

    So, Derezen Taash walking down dusty road between school and farm. Derezen Taash met an old man by side of the road.  Funny old man just sitting on rock with his hat on his knee.  He held his hands out in the sun and whistled a pretty song.  He nodded at Derezen Taash as Derezen Taash walked past. Derezen Taash nodded back to the old man. Derezen Taash knew better, but Derezen Taash was curious. Derezen Taash father told Derezen Taash not to get involved with strangers.  Father say nameless evils are attached to strangers, like dragons that might eat Derezen Taash when no one else around.

    Hello, boy,” he said.

    Derezen Taash stopped.  Old man looked more like hawk than dragon.  His clothes were brown and gray and black.  His hands pink like flesh of rabbit hawk had just plucked up.  He face was brown except around eyes.  Around eyes he was white.

    Hello,” Derezen Taash say.  “Father tell me not to talk to stranger.”

    Good advice,” he said.  “But haven’t you seen me around here before?  I must look familiar.”

    No.” Derezen Taash reply. “Who you supposed to look like?”

    He say, “Look closer.  Look at my clothes.  What color are they?”

    His shirt was gray like the rock he was sitting on.  He hair was white and his pants were the color of the dirt below the rock.  “All kinds of colors” Derezen Taash say.

    But mostly I partake of the landscape, no?”

    Yes, guess so.”

    That’s because I’m not here.  You’re imagining me, at least part of me.  Don’t I look like somebody you might have heard of?”

    Well, Derezen Taash couldn’t think of anything.  Can you imagine that.  He not there!  But Derezen Taash see him. Derezen Taash swear it to this day!

    Well, I’m full of stories.  Stories about all sorts of magical things.  Things you should know about, Derezen Taash, ” he said, “Yes, I have lots of stories to tell little boys, little girls, even big folk, if they’ll listen.”

    Then, Derezen Taash started to walk away.

    But only if they’ll listen,” he yelled.  “You should really listen to this boy!  You’re life will never be same”

    But, Derezen Taash not want to listen anymore. Derezen Taash started to run.  “I’ll tell my sister about this!” Derezen Taash yell back as he ran.

    You better not!” he replied.   “You tell her and you see what happens to her.”

    When Derezen Taash got home, Derezen Taash told older sister about the old man.  She smart ogre that one.  She say to tell father in morning when he get home from mine.  Father would fix that old man.  That night, big storm come to Sawtooth.  Biggest storm in many, many years.  Lightning hit house and killed sister. Derezen Taash was scared and did not tell father about the old man.

    Three days later, Derezen Taash see old man sitting on rock again. Derezen Taash start to run when he see man.  “I’ll tell my other sister about you!” Derezen Taash yelled.

    You just do that,” he said.

    Derezen Taash did tell other sister.  She nice, but not as smart as dead sister.  Another storm came.  Another sister died from lightning.

    Next day, Derezen Taash see man again. Derezen Taash terrified.   Old man say, “Unless you want another storm to find your parents, you should stop and listen.”  So, Derezen Taash stop and listen.  He not want parents to die.  So, old man told Derezen Taash stories about magic.   Many, many stories. 

    For many, many days, old man teach Derezen Taash about magic.  He teach Derezen Taash how to use magic.  How to use magic so other ogres like Derezen Taash.  How to use magic to scare ogres that still no like Derezen Taash.  Oh, Derezen Taash learned lots.  Every day for many years, old man sitting on same rock and he always teach Derezen Taash.  He never ask for anything in return.  Derezen Taash learned to like old man.  Once, Derezen Taash asked him, “Why you teach Derezen Taash?” 

    He said, “Because, my boy, it is your destiny.  You will someday be a Master, like me.”

    Master what?” Derezen Taash ask.

    You will see my boy,” he said. “You will see.”

    Then, he start to teach Derezen Taash a new type of magic.  A dark magic.  A powerful magic.  With new powers, Derezen Taash became very important.  Soon, Derezen Taash led the Snotlings and the other Ogres. Derezen Taash overthrew Chieftains with help.  Make them work in mines under whip!  Other ogres happy for while, but most still had to work hard.

    Then, old man reappeared on day. Derezen Taash was pleased.  Old man started to teach Derezen Taash another new magic.  Another dark magic.  He show Derezen Taash how to make others do work for ogres.  This was very good. 

    Now, all ogres happy.  Others do work and ogres sleep and eat.  Everyone happy.  Everyone want Derezen Taash to be King.  Everyone like Derezen Taash.  Snotlings like Derezen Taash.  Other ogres like Derezen Taash.  Even chieftains like Derezen Taash. 

    So, that story.  Good story, huh?  Everyone like story how Snotling Derezen Taash become King!

    You look confused again?  What bother you?  Oh, you wonder who do work for ogres?  You think we have slaves?  No, workers no mind work.  They do what Derezen Taash tell them.  They not fight back.  They just work. Work all day long, they do.  They no care. Derezen Taash tell you why.  They dead!  Dead no care.

    Stupid humans in valley seem to care though. Derezen Taash don’t know why.  They say dead their loved ones.  Boo hoo!  They dead now.  They no feel.  They no care.  They work for Derezen Taash now. Derezen Taash say humans just jealous they no think of it first.  Old man tell Derezen Taash same thing.


    Now humans want to fight over dead.  Let them come, Derezen Taash say.  Ogres ready.  Ogres very ready. 

    Ogres have magic. Derezen Taash have many mystic powers to win fight.  Old man teach Derezen Taash new spells. 

    Ogres have mighty army.  Ogre raiders already leave Sawtooth.  They stop invaders before  mountains.  Ogre steel strong..

    Ogres have mighty navy. Derezen Taash think many ships rule seas.

    Ogres have much gold. Dead have been mining gold for Derezen Taash. Derezen Taash like gold. Derezen Taash hire many heroes.

    Ogres have friends.  Old man tell Derezen Taash that others have been taught same skills as Derezen Taash.  He say Ogres should work with others against humans. Derezen Taash think old man right.
     
     

    That enough chat for now. Derezen Taash tired.  But, Derezen Taash like talking to you.   Maybe Derezen Taash tell you another story.  Maybe you have story for Derezen Taash.  You want to talk to Derezen Taash, you just write Derezen Taash.

     

    
    

    Contact Derezen Taash at jbusby@engin.umich.edu


  • PLAYER 3 - Daedalus

    No Blurb Submitted As Yet.
    

    Contact Daedalus at cellis@fcc.net


  • PLAYER 4 - T´Rrexx

    
    

     

     

     

    Prophecy says:

    The day in wich the red moon will shine in the sky together with the sun over the snowed drakilak, Kañalmono, the war god, will rise again to claimhis domain over crynn

    This happened last winter.

    Countless generations ago,when the continents were joined creating a Big One, Lizardmen ruled the world, with the rigth that gives to be the oldest race of the creation. They were divided in more than one hundred tribes, being the most powerful the tribe KETEKANEO, The Sons of the War God.

    With the past of time,other races raised. Orcs, Minotaurs, Elves and a little and hairy bippeds called humans started to walk over the world.

    Despite the continual frictions and wars, the Lizardmen maintained their supremacy. Wars were bloody and without cuarter. Alot of legends had raised about them, talking about the ferocious battles and the mithycal war beasts used in them. Of all of them, the most feared was the GHARLOPAG or "Walking Horror" used by the Lizardmen.

    With the past of the years, and with them the wars, the rest of races increased their influence spheres over the world, although the Lizardmen still were the dominant specie.

    Howewer, as always happens in nature, this situation could not last forever. Until that moment, humans were less than animals, running wild over the wastelands, scared of the ancient races. But that situation changed.

    After the great cataclism that ripped the continent in pieces, creating the Outer Isles, and during the great glatiations that followed, something changed in the Humans. They started to organize themselves, to stablish permanent settlements, to equal in culture and development the other races. And to develop their most powerful weapons, the cavalry and, over all things, MAGIC. And was the discovery and develop of the magic arts the thing that permitted the Humans become in the news masters of the world.

    And in this manner started the Wars of the Exile. Humans, leaded by their shamans and sorcerers, started the conquest of the great continent, now called CRYNN. Despite the ferocious resistance, the finish was always the same. The human infantry, supported by the spells of their magic users, managed to make a brach in the enemy´s army, and them their cavalry charged, annihilating any resistance. The ancient reces tried to copy the same metods to figth the humans ( being the Dark Elves the most succesful of all ), but was too late. Step by step, affrontimg the grat amunt of casualties suffered during the wars (in fact the lizardmen were near exterminated ) the ancient races were forced to leave Crynn, now ruled by the humans.

    That was a thousand years ago. Now it´s time to revenge.

    Meeting in the sacred hut of the war good.

    T´rexx, great lord of the lizarmen speaks.

    Hear to me my loved sons!

    After thousand years, finally the prophecy has been accomplished.The war good Kañalmono has raised.And he is thirsty.Thirsty of blood.The blood of our enemies.

    He commands us to war,war against the humans. A cruel and bloody war who will rush crynn again.It´s time of revenge my sons! Revenge against those human scum who dirts the land like a plague. And we are the remedy to that plague.

    In other time, they could won us thanks to their powerful magic, but this time we have powerful allies who will help us whith their dark arts.

    Yes my sons, the old lich masters are with us, and when their knoweledge of the arcane arts, and our rage and ferocity, the only remant of the human civilization will be the burning ruins of buildings and the bones of their deads.

    And don´t forget another thing. We are the loved children of kañalmono, the war good,the great butcher. And he is awaken again, ready to imbue his amazings powers in we the lizardmen of drakilak. But that powers have a prize, a prize that only can be paid in blood, so prepare your weapons, put the boats in the sea and prepareto the moment in which me, t´rexx high priest of kañalmono and warlord of drakilak, will cast the order who will start the carnage.

    Hail to the war lord!

    Hail to the lizard people!

    Death to the different!

    The council exploded in a burst of entusiasm and frenzy. Hundred of slaves were sacrificed to the war good along all drakilak. All the tribes prepared their war parties. The artesans started to forge new weapons to the vast amount of warriors that day after day reached the capital. In the coast, dozens of warships and transports were prepared by the shipyards.The smell of blood and raping can be smelled from all the island.And in his lair, the war good laughs filled of power waiting to the deadpool that their loved children will start in his name.

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    Contact T´Rrexx at aioras@hotmail.com


  • PLAYER 5 - Valerien

    
    


    Valerien's Report on the Dervish of Castor Fields..

    Once Again:

    A bright flash of light ripped through the night, revealing the surrounding plains and fertile grasslands. Quickly Valerien stepped through the portal and took in his new surroundings with a faint glimmer of hope in his eyes. With a purposeful stride, he marched for the city, taking in the way the Dervishes led their life and prepared their defenses, so that he would better be able to command the mighty armies that would soon spring forth from his fortress to counter the rumors of dark legions flowing from distant lands.

    This world is truly engaged in a battle of good versus evil. Whereas on previous worlds, wizards would turn on their allies at a whim, here on Crynn it is important that we as an alliance remain strong in order to repulse the wicked and restore the goodness of our world. Only in a determined and solid alliance can we right the wrongs that have been done. Let not the faint heart undertake this journey, for it will require the sacrifice of many to guarantee the freedom of the few who remain when the battles have ceased.

    Upon arriving at the capitol's entrance, Valerien took Dal'shir Vidar into his confidence and appointed him as his advisor. Dal'shir appeared to be the chief of the Dervish people in this town and his ability to understand the people would help Valerien greatly in the times to come, considering Valerien's unfamiliarity with the Dervish people. Dal'shir brought in Alloway Mazir, who was the Dervish's leading engineer.. Valerien asked Alloway to build him a Tavern, along with some other basic buildings, as quickly as possible, so that they could begin the long journey they were destined for. Alloway, eager to prove his worth to his new leader, gathered the best builders in the town and instantly set to work on the new projects with a vigor that was surprising even to the Dervish townsfolk.

    Valerien entered his chambers and began preparing for his incantations. In order to defeat the enemy, one must know him and his plans. Valerien settled into a comfortable position and began casting the Scrying spells that would deliver such information to him. Knowledge of far-off lands and the armies that were available to the dark necromancers gave Valerien reason for concern. He immediately called his Circle of Advisors and ordered them to dispatch scouts and emmissaries to his neighbors in the region, so that they could immediately begin to formulate a plan for defeating their Dark Brothers. The Dervish Jin'Tra was about to begin.


    The First Waves

    Waves of Scouts were immediately sent off to the neighboring lands, in search of fertile soil for growing the crops and the majestic forests needed to sustain a bustling economy and growing army. In addition, prospectors were ordered to explore the surrounding countryside and to begin mining the precious minerals and gems that lie within the hills and mountains of this world. What lies around us is unknown, for our civilization has before now not had the need to expand beyond the fertile grasslands we call home. Fortunately the Dervish are at heart a nomadic people and fear not the prospect of adventuring to other lands.


    Magick

    Most important of all to Valerien was the state of magical research in these lands. It appeared that everything that had been developed on a previous world had been forgotten, and must be begun anew. Seeing this, Valerien called his Chief Scribe, Sutan, and ordered him to work with Alloway to speed the construction of vast libraries and gathering places for those inclined to the mystical arts. Magic is what wins the wars, my friend. Mighty armies without magic to back them up are but stalks of grass against an army bolstered by the powerful magicks I have seen and encountered on previous worlds. And order our guildmasters to teach only the powers of the elements. For those who have tasted the Dark side of our Arts are destined to lead Dark lives and must be stamped out of this world, for the sake of it.


    Alliances

    Alas, the fate of this world lies within the mighty struggle.. Only by quickly building alliances with my neighbors and working together to defeat the evil wave that approaches will we stand victorious. We must not fail. If we do, the World of Crynn will know nothing but slavery, darkness and death for the rest of its eternal existence.

    Contact Valerien

    
    

    Contact Valerien at jay.griffiths@expeditors.com


  • PLAYER 6 - Shadowmage

    
    
    Standing on the to emerald green hills is the beautiful city of Lachlan Spur. Brightly clothed men and women can be seen moving around the city, snatches of song can be heard coming from the people as they happily go about their work. Children play out side of the houses with very large midriffs, which look like they could easily take off the head of a grown man yet they play with the children easily. On the highest hill is a small keep that over looks the Loche. Men wearing kilts can be seen walking the walls as the eerie wail of bag pipes issue from the tallest tower. AS the tower grows closer the ringing of steel on steel can be heard over the music. Through the window can be seen three men. To one side stand the Bag Pipe player. Dancing around the middle of the room are the two other men, and two more opposite men could not be found. Both are tall and thin but that where the similarities end. The one is blond with pale blue eyes wearing a kilt and sash that is patterned in forest green and sea blue, over a pale sea green shirt. He wields a Claymore with surprising ease as if he was wielding a long sword. He calls out taught at the other, "Shadowmage when are you going to give up that girly weapon for a mans weapon. Now Morrigan she is a true weapon." He brings an overhead swing that will surly cut the other man in half, but the other brings up his long slightly curved blade to redirect the blow to one side and says, "Ah but Llew Llaw Gyffes how could I even pick up such a monster of a blade. Rinkemol will do me just find, she can turn any monster aside." Shadowmage has black hair and brown eyes with a dusky completion. He wears similar cloths to Llew's just about 2 shades darker, and a gold pendent with a ruby the size of a babies fist hangs around his neck. Llew says, "So do you think it is time?" Shadowmage dodging another swipe and bringing Rinkemol in low as Llew jumps her, "Of course it is time. You know you feel the call too, maybe not as much as me but we all feel the call." Llew's lands and brings Morrigan up with surprising speed intro a cross swing chest high sending Shadowmage back pelting, "Yes I feel it but are our people ready? It has been so long séance the the Lich Lords were banished." Shadowmage slips in low behind the swing sweeping with his legs to knock Llew's legs from under him, "Of course they are ready, just as we are ready." Shadowmage brings Rinkemol up in a underhand swing reversing it suddenly to lay the blade against Llews throat."

    How can we dwell solely in the sunlight,
    whenall of us have both elements of light
    and darkness within? I offer a glimpse
    at the interplay between the light and
    the absense of light within one heart:
    my own.
    
    

    Contact Shadowmage at Shadowmagi@earthlink.net


  • PLAYER 7 - John The Boring

    No Blurb Submitted As Yet.
    

    Contact John The Boring at john@mcintoshhome.freeserve.co.uk


  • PLAYER 8 - Dimlůr

    
    

    The Sand People of Jaffna

     

    "When what they do is hidden, men sometimes deal with strangers in ways they wouldn't if there where other eyes to see."
    The Sand People of the Desert City Jaffna would like to welcome emissaries from all over the world to come to our city. We are a friendly people, and would like to establish contact with as many nations as possible for trade and forming of alliances. We suspect that our main trade will involve gems for about everything else.

    "The quickest to harm a stranger are the soonest to think a stranger will harm them"
    Think about it. I addmit that if I hear rumors that anyone is plotting against me, I might just make use of attack as the best defence. So for everyone out there who feels the same way; You have my word that I will not brake any alliance without giving you at least one months warning. That should perhaps make it easier to live peacefully.

    "There is no salvation without destruction, no hope this side of death"
    The Sand People of Jaffna are a fierce people, addepted to the harsh landscape they live in. The deserts have got dry air, and the heat is relentless, with the sun a lump of molten gold high in a cloudless sky. The heat can easliy kill outlanders, so be advised not to enter without guidance from one of our people. Women as well as men fight in battles, and dying on the battlefield is considered the best way to leave this life for the afterlife.

     

      Want to get in contact with me? Use form below

    The Name of your wizard:

    The Number of your wizard:

    Perhaps you want to ally? Yes 
    No

    Please type your message here:

    DO NOT FORGET TO SEND 

    Thank you for your time



    Contact Dimlůr at frode.klev@himolde.no


  • PLAYER 9 - Alodar the Apprentice

    
    *sigh* Seems yet another cloning loop has taken effect - this has happened so
    many times that I don't even get deja vu-feelings of having been here before,
    now I begin to get deja vu-feelings of having had similar deja vu-feelings
    before...
    
    Yes, I know I have only myself to blame - I should never have fiddled with that
    'clone self' spell back on my first homeworld in the first place... Hey wait,
    that CAN'T have been me, that must have been the original Alodar! Listen up,
    you old original fool, your clone thrice (at least) removed curses the day
    you in your infinite vanity and stupidity thought you had mastered the 'clone
    self' spell - you got yourself and all your progeny (or clonegeny, or whatever)
    stuck in an endless loop of clonings, doomed to wander the magic realms like
    some sick travesty of the Flying Dutchman...
    
    [Original Alodar listening in in disgust; Yes, a SICK travesty indeed, more
     like a Barfing Weakman than a Flying Dutchman...]
    
    Hmm, thrice removed - it HAS to be much more than that, let me try to count...
    {Umpteen hours later} Well, unless I have forgotten some incarnation - or
    should I say clonecarnation *grumble* - I must be a clone at least fortytwice 
    removed from the original... Now I'll only have to figure out what to do with
    such a piece of trivia - usually no pursuits in the magic realm are trivial..
    
    Well, no point in brooding over trivial pursuits any longer - let us go
    exploring this new world - somehow I seem to sense an odd familiarity in the
    vibrations of magic, maybe this is actually quite a decent place to spend a
    clonecarnation in...
    
    -HEAR YE, HEAR YE, OH INDECENT SINNERS! Unless you immediately leave your dark
     and perverted ways and turn to the only righteous path this world knows - the
     druidic path - this world is going to come (coming to go?) to a violent end!
    
    [*sigh* So much for my hopes for a DECENT place...]
    
    -All right, you doomsayer, since you have disturbed me in my peaceful slumber,
     err... deep meditation, I mean, why don't you climb down from that soapbox of
     yours (hey, it isn't even yours, you miserable fool) and tell me what all this
     dark and druidic stuff is about! I happen to have some knowledge of magic,
     be it druidic, dark, crimson, blue, orange, yellow or.... never mind, just
     MAGIC is probably enough...
    
    -Oh wonderful, then you must be the answer to my prayers, and to the prayers of
     my community as well! You see, we are threatened by the evil forces of the
     lich masters, who have revived skills we thought (or at least hoped...) were
     long forgotten...
    
    -Lich masters!? *shudder* So much for my hope of being cloned into a peaceful
     surrounding this time... *sigh*
    
    -Pardon me, sir?
    
    -Never mind, you stealer of soapboxes... But I am a little hungry, and you
     mentioned something about a community... ?!
    
    -Oh yes, sir! Please come with me, sir... ?
    
    -Alodar the Apprentice was the name, fella! [Fortytwice removed from the
     original, and even that is far from far enough...]
    
    -OK, sir Alodar, come this way, please! And then I can tell you more about our
     difficult situation while we are walking - you see, our former wizard and
     leader of our magic college went on a dangerous mission to the islands and
     never returned...
    
    [Two hours and a few more miles later]
    
    -Thank you for the briefing, fella! So this is your magic college - not too bad
     even for a prosperous city in the plains like this... er, what is it called?
    
    -This is the capital of the plains of Gabton in the world of Crynn, sir Alodar!
     A quite prosperous region with plenty of riches, I daresay!
    
    -Then how come you cannot even afford your own soapbox - never mind..
     Thank you for showing me the way - and don't you worry about those leeches
     called liches, good old Alodar the [cloned] Apprentice has dealt with worse
     magic than that in other realms!
    
    -I am truly relieved to hear that, sir Alodar! Good luck!
    
    All that soap box opera stuff made me realise I do need a shower - now where is
    the bathroom... All right, now a quick shower, and good old - or newly cloned -
    Alodar will be fit for fight again! 
    
    *grumble* Just my usual luck - the water tank seems to be empty... Well, spells
    are made for use, so let's try the WYSIWYG spell - not that I have any idea
    what the acronym stands for, but it sounds like having something to do with
    water... [**SPLAASHH!**]
    
    What the [spell "expletives deleted" hurriedly cast by the original Alodar]
    was THAT?? *SHRIEK* I look like I have fallen into a bucket of multicoloured 
    paint!! OK, so now I am fluent in druidic, dark, crimson, blue, orange, yellow
    AND multicoloured magic... *grumble*
    
    All right, I'll have to get rid of these colours eventually but I think I'll
    keep them for now - they seem to turn even that snotty peacock out there in the
    garden into a unicoloured green - with envy, I presume *chuckle*
    
    Ahh, here we seem to have the library... Now where do I start - hmm, this title
    looks promising:
    
    "A Short Introduction to the Foundations of Crynn Magick".
    
    "A short introduction" - that sounds good! I like them short and snappy - wait,
    what says the fine print...
    
    "Volume I of XLII"...
    
    *sigh* Too bad I never bothered about the "speed reading" spell back on my
    homeworld... Now where did I put my glasses...
    
    

    Contact Alodar the Apprentice at rwikman@ra.abo.fi


  • PLAYER 10 - Doombringer

    
    Doombringer watched the stars gleaming over the icy seas. If you knew where
    to look you could see the legendary Crystal Path pointing the way here.
    Only the Shaman and Clan Leader knew this was a real path and not just a
    legend. As both, Doombringer had already broken several ancient traditions.
    The Shaman and Clan leader were always two different people. They had no
    reason why, they just were. He however had earned both. As a proven leader
    he had united many of the rouge Icelanders and now they were the largest
    clan around, He also excelled in the reading of signs and some small magic.
    But his skill was growing daily and he far surpassed the old shaman. He was
    given the Shaman title just over a year ago. 
    It had been a long year. Terrible things were on the move. Huge tribes of
    vicious creatures were marauding everywhere. Most did not know why. He did!
    He had been where no Icelander would go. He had seen the terrible
    destruction and unnaturally things that have been done to once living
    creatures. He had seen the Lich Masters Power. Yes the Lich Masters had
    returned. Thought long gone, except be the aloof Icelanders, others had
    relaxed. He had been preparing his clan, even though they did not know it,
    for the harsh time to come. All was in readiness and the would strike out
    that very next morning. The Crystal Path was leading outwards for the first
    time ever. It had always led towards them, but now it showed Doombringer's
    destiny... it was out there!
    He had seen the awesome power of the Lich Masters and had felt to
    completely different emotions. Disgust and envy. Even after all this time
    his was unsure which one would win out. After all he was Doombringer. He
    was unsure for whom but it would be for his enemies or his Clan. Only the
    Fates know for sure. He did know the world was going to change and his
    Icelanders were not going to sit be idly and watch. They would fight for
    there share of the new world, which ever way it turned out. After all , he
    was DOOMBRINGER!
    
    
    

    Contact Doombringer at mccool@marshallnet.com


    * Off to WOW Game Status Page.


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