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War of Wizards - Copyright WoW Games 1996-1999

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* PLAYER BLURBS.

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Game 76 Blurbs.
Clicking on the player numbers below will take you to their blurb.
Click the email address beside the wizard name to contact that player.

  • PLAYER 1 - Mandrake

    
    	"You are asking us to mobilise in answer to a prophecy centuries old ?", 
    shouted the younger dwarf. He was a stripling, barely 200 years old, 
    wearing his beard plaited and beaded with mithril pearls in the latest 
    fashion. But he was a clan leader, however recently he inherited the 
    position, and so was entitled to speak before the moot.
    	"In answer to a treaty, yes." , replied  the eldest of the Thane's 
    council. His serene voice nevertheless carried his authority .
    	"We have fought wars with some since this was signed. Surely...?" , railed 
    the younger.
    	"It is a treaty, and we are dwarfs. That is enough."
    	"And when the Kr'dragah attack our homes while we chase this phantom 
    Arragoth ?"
    	"I tell you again, Clan Leader, we are dwarfs. We follow the treaty. We 
    are responsible for our own honour, not that of other races. If attacked we 
    will do what we have always done."
    	A murmur of approval greeted the sage's words. The younger dwarf made no 
    reply and looked sullen. The sage knew however that grumble as he may, he 
    would obey. Neither he nor his clan would lose any face.
    Meanwhile the mobilisation would continue...
    
    

    Contact Mandrake at nash_r@optusnet.com.au


  • PLAYER 2 - Cardinal Teplin

    
    "Order!  Order!  I bring the 234th meeting of the Moot to Order!"   The roaring
    of discussion gentled to low buzz.  A sense of expectancy hung in the air.
    Councilman Tormil blinked at the sudden quiet, and reached for his notes.
    
    "Ahem" he remarked, suddenly nervous.  He cleared a  beer mug, the remains of
    his plate and a small white kitten from the table in front of him, the latter
    protesting only meekly as it was dropped unceremoniously on the floor.   At last
    his notes were uncovered, a ragged sheaf of paper with the word 'Agenda' written
    on it in a large and careful hand.
    
    "Ahem" he repeated.  "I'm glad you could all make it here..." and on he went.
    It certainly looked like all.  Every corner of the council room was jammed.
    Towards the back, he could see two landsmen still arguing about a donkey, and
    over in the corner that Thompson lad was playing checkers with Mabel, the
    baker's daughter.  But this was nothing unusual for a town meeting.  What
    disturbed him was the row upon row of round faces looking up at him, from round
    the door frame, from the younger ones who had climbed up on the crossbeam, their
    legs dangling scant inches above those below, who had thought to bring their own
    chairs, and from the great mass of people that had spilled out onto the floor.
    
    All of them, paying attention.  It was unheard of.  This was supposed to be a
    council meeting.  Councilman Tormil paused to wipe his brow, and then carried
    on.
    
    "..and the long acre to be cleared of brambles in time for next year's planting.
    Moving on..." He took a deep breath, but there was no way to postpone the
    inevitable.  "Item two.  Proposal that we should attempt to conquer the world.
    Cardinal Teplin?"
    
    The red robed wizard shot a glance at the Tormil.  "Cardinal?"  he hissed.
    
    "Only title we could all agree on.  Sounds great, but noone really knew what it
    meant.  Get up there!"
    
    Teplin stepped forward, slowly, to give enough time for the cheers to die down.
    Slowly they died down to an impressive display of attentiveness.  Even the
    donkey argument continued in muffled whispers, in acknowledgement of the moment.
    
    "My friends, I fear to report that the ancient evil that is Arragoth is
    stirring.  We have but three scant years to prepare before his hoards of
    darkness sweep across the world.  All across the world, the races are rushing to
    arm themselves for their own protection.  They are tilling new land, building
    strange and wonderful mechanisms, and arming rank upon rank of soldiers to see
    off this great threat.  If we do not join them, we risk being swept aside by the
    tide of evil that will shortly engulf the land."
    
    The Cardinal paused, to see what effect his words were having.  He had expected
    panic or hysteria, but not this calm contemplation.  An oldster raised one hand,
    the other holding his pipe from which blue rings of smoke curled up into the
    rafters.  "This hoard of evil, " he said slowly, "its likely to be bad thing
    then?  Something we should look out for?"
    
    Teplin found it difficult to find the right words.  He long years of travel and
    study had taught him many great things, but had left him unprepared for this
    return to his homeland.  "At the last rising of Arragoth, the sky was blackened
    with smoke rising from the thousands slain, plague and famine stalked the land,
    and the very bowels of the earth were corrupted with foul monstrocities."
    
    "Ah"  the oldster said, drawing thoughtfully on his pipe.  "Doesn't sound like
    it'd do my cows much good then."
    
    A voice from the back cut in angrily.  "Now look 'ere Barret, this isn't just
    about your cows.  We're talking about serious things here.  I'm not having any
    'oardes of evil tramping across my fields.  Ruin my barley it would, and then
    where would we be.  An ancient dark horror to contend with and us with no beer
    in us to see it through."
    
    Several other voices chimed in, and the argument rose into the familiar roar.
    
    "No!"  The shout brought the cheerful argument to a standstill.  Teplin stood
    there, fists clenched, arms by his sides.  "You don't understand.  This is about
    everything.  If we don't make a stand now, then Arragoth will have us all put to
    the sword!  This isn't about you or me, this is about the entire world, about
    your entire world, about everything you've ever lived for."  Silence, crystal
    clear, reigned in the great chamber.  Teplin lowered his voice, since there was
    no danger of not being heard. "We have to unite the surrounding villages under a
    single banner.  We need to expand our cause to take in the whole forest, maybe
    even the lands beyond.  We need to arm ourselves, or there won't be anything
    left for us, ever again."
    
    In that small space of cowed silence, one voice piped up.  "You said the other
    races are doing the same thing?"
    
    "Yes" said Teplin wearily.  "The orcs, the dwarves, the minotaurs,..."
    
    "Minotaurs?  Those great hulking things.  They're scared?"  There was a murmur
    of agreement as those assembled envisioned these giant beings.  Even creatures
    larger than a Hobbit found them intimidating.
    
    "Right, that does it then."  One of the others said.  "If those old hornheads
    are going for world domination, we have to as well.  Leaving the salvation of
    the world to people with spikes on their heads?  We'll be the laughing stock of
    the whole continent."
    
    "He's right."  said a third, "I don't want us to be the only ones without a
    world spanning empire, do you?"
    
    Several people tried to answer at once, and the chamber disintegrated into a
    medley of babbling voices.  Taking advantage of the chaos, Councilman Tormil
    motioned Teplin to one side.  "Right that's settled then.  Get a good night's
    sleep and you can start all that conquering tomorrow."
    
    "But, but, they're fighting for all the wrong reasons."  Teplin protested
    weakly, as Tormil started pushing him to the door.
    
    "Right reasons, wrong reasons, you got your war.  It's all for the best, right?"
    
    Teplin nodded.  "But they aren't taking it seriously." he said, desperately.
    Don't they understand?
    
    "Don't, can't, won't" said the Councilman in a kindly tone.  "You've been away
    too long, forgotten how we do things around here.  We've lasted a good long time
    here by just taking things as they come."
    
    They emerged into the evening moonlight, the noise of the council chamber muted
    in the still evening air.
    
    "These other races." said the Councilman, tapping out his pipe on the heel of
    his boot.  "They're bigger than us, right?"  Seeing Teplin's mournful expression
    he continued "So the armies of darkness, they're likely to be bigger than us
    too?"
    
    Teplin nodded.
    
    The Councilman struggled to light his pipe "And they're all famous for war and
    weaponry, while we're known for our hot berry pies?  Well then, shouldn't let it
    worry you."  He puffed a few times, and then blew out a single perfect smoke
    ring.  "It won't bother most of us, and its not something we can do anything
    about.  Why panic?  Sometimes you've got to think beyond your problems and just
    do what's right.  You might not be able to put that on a banner, but its worth
    saying all the same.  We'll be alright."
    
    Teplin looked at him.  "You... you really think so?"
    
    The Councilman smiled, and slapped on Teplin's back.  "Sure we will.  After all,
    you're bound to think of something."  He smiled again, and moved back towards
    the doors to the council chamber, and the arguing throng beyond.
    
    

    Contact Cardinal Teplin at hanbury.hampden-turner@amsinc.com


  • PLAYER 3 - GOBUS

    No Blurb Submitted As Yet.
    

    Contact GOBUS at adndmaster@caramail.com


  • PLAYER 4 - Tranq

    
    Morning had broken on the third day of the year of Gaia.
    The herd was patiently awaiting the news that the High Priest would deliver, rumours
    were saying that he had been meditating and fasting ever since the new years day.
    The signs had been there, everyone had seen it. The grasslands had became barren and
    now all that remained was the windy open tundra. Last night a calf had been born with
    two heads and the people were getting restless and afraid. Suddenly the large bronze
    gates to the temple were slammed open and a contignent of priest were streaming out
    through them.
    
    -"Silence! SILENCE! Listen to the priest of Gaia!",The priest boomed to drown the noise
    of the herd. The herd stopped stirring outside the temple and became silent. It was an
    eerie silence that spread throughout the city itself. The crowd that had gathered
    outside the temple was a mixture of many races. In the frontline stood the great
    minotaurs, large lumbering bulls, used to war and never ending slaveuprises. They were
    flanked by the wiser and more seasoned minotaur handlers and overseers, only now free
    from their duty of taking care of the workers that supported the city with their lives.
    Around their legs swarmed the small kobolds picking up and eating whatever their giant
    masters dropped. And behind the minotaurs were a large number of different races mostly
    slaves but also free races that worked their way to freedom on the farms or on the
    arena. But even the small chittering kobolds fell silent and the square outside the
    temple almost felt as if it suddenly had been filled with large statues.
    
    A large white bull emerged from within the temple. He was large even amongst minotaurs,
    stamding almost 10 feet above ground. His large white head glittered in the sun and his
    weary eyes looked out over the crow beneath two large furry white eyebrows. The higher
    ranked minotaurs all recognised him even if he very seldom left the temple. It was
    Tranq, the highpriest of Gaia, whom now finally had left his study to give his herd the
    answers they so desperately wanted and needed.
    
    -"You have all seen the signs!" he said," The time of destruction is here, we have but
    Two options. Either we stay here and Die or we go out in the world and find the source
    of destruction and end it."
    
    A murmur was commencing from the crowd.
    
    -"Why do we have to care about the world outside the canyon?, they never bother us and
    we only bother them in times when we need extra workers" A young handler said.
    
    The answer came swiftly from the High Priest."We have to go out there because if we
    cannot kill the source the evil will continue to stream into our canyon endlessly until
    the day we cannot resist anymore. The spirits have told me that we are not the only
    people that have been haunted by the evil that resides in the outer planes. The answer
    to our problem lies outside our realm that means we have to travel outside our realm
    and kill it."
    
    A young strong Bull stepped forward from the warrior cast. He was a magnificent
    example, with long horns and large wiry muscles on his enormous torso. "I say we stay
    and fight! I say the priest only wants to expand their power by letting us warriors
    leave the city."
    
    Tranq lifted his large head and looked at the young bull. He examined him and even
    looked a bit amused "And this excellent theory is based on what?" He said and smiled
    gently..
    
    The older ones in the warriorcast were beginning to silently and very slowly move
    backwards away from the young bull.
    
    "You priests with your dribble, candles and worshipping! We warriors would be better
    leaders, if we could rule we still would roam the praeries and graze the fields taking
    whatever we wanted. But now we are imprisoned behind these walls. How come you always
    try to decide what to do?!" The young bull boomed!
    
    Tranq was still smiling as he started to walk towards the young bull. The minotaurs
    behind the young bull were now moving away at a faster pace.
    
    "How true you are, So do you think it would be better to live outside the city with no
    walls to protect our beloved herd adn always looking for new waterholes and being
    afraid of all the soldiers that are after your hide because of the people you slained?"
    
    "I am NOT Afraid of anything!!" The young bull were screaming, his eyes were getting
    red with the beginning of a frenzy and foam were starting to emerge around his nose and
    mouth. " I am a warrior and our way will be the peoples......" He was cut short by the
    fireball that emerged from Tranq and burned the young Bull and two Kobolds that hadn't
    moved away fast enough to small crisps.
    
    -" End of Discussion" Tranq said and walked back into the temple again.
    
    

    Contact Tranq at matbo836@student.liu.se


  • PLAYER 5 - Telfar Highstar

    No Blurb Submitted As Yet.
    

    Contact Telfar Highstar at durango@outerbounds.net


  • PLAYER 6 - Fizzle

    No Blurb Submitted As Yet.
    

    Contact Fizzle at dave.romanzin@entero.com


  • PLAYER 7 - Nameless Wizard

    No Blurb Submitted As Yet.
    

    Contact Nameless Wizard at rockyou@mixmail.com


  • PLAYER 8 - Sorrow

    
    For over five hundred years my people have existed as nature intended us
    to, free and wild like the very elements of nature we embody.  We do not
    chain our hearts to one place but rather all the world is our home and we
    travel in it, eyes wide in childlike wonder...and now the darkness rises as
    night falls over the Isles.  Never again shall we be chained in slavery and
    though fiery death may claim us we shall die free in its embrace, screaming
    defiance until the last.
    
    On behalf of my people, of all peoples of the world, of Nature Herself who
    cries out in agony against the living death that is coming we declare a
    holy war, a jihad, against out ancient enemy and his unholy legions.
    
    Our ancestors cries echo down the aeons to us crying out for vengeance
    against their tormentor, he who must never rise to see the dawn
    again...Arragoth.
    
    And so I renounce all ties of kinship, of identity, of heath and home as I
    vow to lead my people into the heart of the coming darkness, may we see
    light again.
    
    I am Sorrow...
    
    For what was,
    
    For what is,
    
    For what is to come.
    
    

    Contact Sorrow at steven@hi.is


  • PLAYER 9 - Red

    No Blurb Submitted As Yet.
    

    Contact Red at red@shewryh.freeserve.co.uk


  • PLAYER 10 - Mitsushi

    
    
    Welcome all yee who seek knowledge...
    It has been a long time that our people's have travelled from the eastern lands of 'Orl to find a suitable site for our new city on the lush coastal plains. But it seems that old ties die hard as our townsfolk refuse to acknowledge its new name of New Sushe and have unofficially let their longing for home known by dubbing it Farawayfromorl. So please enjoy a long ale drawn from our cellars as we recite the tales of the past of our beloved leader, the great and benevolent Mitsushi the Third and his journey of quest.

    "It was the age of darkness, when the sun never broke through the dark and stormy clouds, with the weather's harsh icy wind alone being a deadly force to be dealt with from day to day. The creator's glorious work was now the tales of legends. It seemed to have been totally undone in a short period, with the forces of evil and destruction ruling all of the lands that our elders knew. All laws of nature seemed to have been broken and the seasons were gone. The powers of magic were also somehow diminished, if not totally negated, by forces unknown. Many a long known magical art were lost in practical terms and script, leaving only a few of the ancient crafts remember by a few devote practitioners, albeit their inability to practice them.

    During these times dark and mystic shadows moved throughout the skies, never materialising but forever being the forwarning of the approaching armies of the Dark Ones minions. It was believed that these were manifestations from the bodies of the evil dark leaders, yet they were remained unknown in body or name to those who inhabited the lands. Many peoples were lost in those days, with total races being lost to the marauding forces of evil and becoming known only in folklore, such as the orces, centaurs and manticores. Even our close breatheren, the naiads, were lost to us forever, together with vaste archives of their unique mechanistic knowledge. Many of our forefathers were lost in those days too, slain with their whole kinfolk in merciless battles, which were inevitably finished only with no life remaining, even their animals and pets. It seemed that the total destruction of all life was the goal of these shadowy beings. Our people survived solely by using our unique knowledge, creating small communities with complex defenses and traps to keep our enemy at bay, although eventually most of these villages were lost over the years. It was only by keeping mobile were we able to endure these years. It seem that all effort was spent on survival by all races, despite our best efforts to raise the perennial struggle through co-operation, including some minor victories too. But after four generations and 140 years it seemed that our final fate was drawing ever nearer.

    It was in these darkest years that our creator seemed to answer our persistent pleas for divine intervention. For amongst all the surviving races it came to pass that in a short period one was born bearing unusual features to their brothers and yet still taken within their clan. It was only after each reached their "age of earning" did they finally come to understand their strange longings and visions. For it is told each left their village, some more easily than others, only to find each drawn to the same location, on a long forgotten barren and devastated island to the north. As they came together, strong natural phenomena began to occur, the long dead gems and crystals again began to glow with an inner power (although none left alive knew how to use the crystals anymore), the skies began to disperse in small isolated areas and the winds even decreased or warmed for short periods. Several years of these strange events were to pass before they returned back to their home villages, to the surprise of most who had presumed each lost to the forces of evil. Our Naagathuti who left as a wide eyed youth was now sullen and quiet but with an aura of strength and power. Soon he had the elders as believers of his divine right to leadership of our people, as it was clear he held the power we all were awaiting. And so began the Second Age of the Wizards.

    In time, as knowledge was shared, apprentices become skilled, and vital magical gem sources were collected, our people soon gain the power to hold the forces of evil at bay. Then in time, as all races made equal gains in power, evil was pushed back further and the world returned to normal. Many famous tales of heroic and brave deeds were told of these glory years. But it was feared that the eventual normalcy was just a respite. And so the wizards all came together and entered into the realm of where they expected this evil to dwell, in the upper regions of the astral zone. Lore speaks of mighty events occurring in the skies that time but the real events are locked in the silence of the oath of wizards. All that they told their people was that evil had been defeated and banished from their worlds.

    As time revolved, the races prospered and in due course Naagathuti passed to the world beyond and Hiroshi assumed the reins of power. Peace continued for three more generations, and again our leader passed away. It was in the third triach of the rein of the next leader Mitsushi that the first and only occurrence of the shadowy beings was reported. A council of the wizards was hastily called in seclusion. Again little was told of the discussions, but our leader proclaimed that he (together with all other races) was to send forth four of their strongest apprentices, which included two of his own sons, the first and third born. They were to be raised to full wizard level and joined by a chosen few citizens to seek out the new homes of the shadowy beings, which were deemed to exist both beyond the edge of the world and into alternative realms. We knew that this was not to be a solo effort, with numerous races sending their strong out on parallel paths, seeking out these evil beings.

    And so began the quest of our leader Mitsushi the Third.

    Being sent out by sea, Mitsuishi's fleet soon reached the edge of the world. Yet here, where many had feared to go near, he boldly led his small fleet into the darkness of he void. Days went by sailing in the darkness, and yet there was no sound of waves or other liquid to sustain the ships nor any wind to propel it. Time seemed to be endless and brief at the same time. Hunger did not occur but hair grew as if months had passed. It was indeed a time of madness and despair, as many could not contain their minds and plunged overboard into the void. And still our leader held his heading firm. After what seemed like an eternity, light returned out of nowhere and soon they were sailing in water with wind. But the sky was strange and unknown. The depleted fleet was also in a poor state and all flyers were desperately sent out seeking land. It was several days before the one and only returned, barely reaching sight of our ships before he plunged into the seas. After he was recovered, he was able to guide the way to the grasslands he had seen in the distance to the west. The remaining ships set course for these lands but was engulfed by raging storms as it neared its goal, but progress was still made despite this hardship. And yet this progress was to prove disastrous as our ships hit hidden reefs offshore, crushing the weakened hulls easily. Fate allowed our leader reached the shore, but after all others were found he had only a few hundred of the 5000 followers that started the journey. And so they were led inland to start anew and build towards reaching their original goal, DEFEAT THE EVIL.


    Dear Seeker of Knowledge...
    we honor our leader Mitsushi, but his task is perhaps beyond to take upon himself totally at this time, having lost so many trusted advisors. And so we have established several bodies or "pillars" to aid in his duties. These are the "Red Pillars of War, Temple of Gold Pillars and Green Pillars of Growth." And herewith follow of basics of these Pillars.



    l
    Red Pillars of War
    m


    "Life is Use"


    The Council of the Red Pillar of War is restricted to those individuals who show that they can equal our solemn oath of sacrifice for our leader. The table shall be governed by he who hs the power and experience to dominate all other, although his table shall be sought for consul in all matters of war. Class or race shall not be a hindrance to joining. Invitation shall be by way of challenge alone. All skills shall be treated as equal in the Pillar as a myriad of tasks can be foreseen. Such accumulance of intelligence, knowledge and body skills shall aid our ultimate goal.


    Y
    Temple of Gold Pillars
    Y


    Life is Faith


    To gain access to the higher plane your mind must be of pure thought and your heart be strong in the old ways. Leave not from the path of mutual existence of the two pure forces which follow the divine laws. But don't follow one path without a foot in the other or else you will break the chain of power. Disobedience will surely damn your sole forever and eternal purgatory shall prevail.
    "Seek the balance of choice, process, presence, compassion, faith, expectation, integrity, action and unity."

    hjklkjh
    P
    Green Pillars of Growth
    P


    Life is Strength


    All that seek the way for seeking the secrets of times past shall follow the pure route to wisdom through the skills of mechanism and structure. It is the strength to be gained to those that are weak on the outside which shall give most gains to those that find the secrets. "Yee shall seek to but to find". The ways of the world shall be governed by those who occupy it and use it to the best ability of their race. The ways of the air and sea are not unknown to our elders but we must delve into what is not known that the greatest gains shall be made.
    "Seek the balance of form, structure, force, material, mechanics, spectrum and energy."

    hjklkjh


    We wish all well and Issue an open request that all fellow wizards of like mind (to eliminate the evil) that might occupy this strange land shall contact me or Pillars.
    We await news of other who may have survived the trip through the void. And shall continue to post our progress towards this goal too.
    Fare well
    Mitsushi the Third


    
    
    ________________________________________________________________________
    Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com
    
    

    Contact Mitsushi at wowgreg@yahoo.com


  • PLAYER 11 - Thourgrim Roke

    
    "Master, master!" The shout echoed in the halls outside the
    library.
    
    Thourgrim looked up from his ancient tome wondering what his
    witless apprentice wanted this time. With grimy eyes, worn in
    the fickly light of great candles and occasional light balls
    the Wizard looked at Feindal Ironfist, his newly appointed 
    apprentice.
    
    "Master," the apprentice started with his breath barely leaving
    his heaving chest. "Master, something terrible is going to happen!
    The Mastersmith forge has flown over again, and now the lava flow
    is increasing!"
    
    As on queue, the whole mountain rumbled and sent many of the tombs
    flying to the floor as the whole library shook as a dog with fleas.
    
    This was most disturbing. As he was thinking the mountain shook again
    and young Feindal turned white under his newly sprouted reddish beard.
    
    "Feindal!" said the master and woke the apprentice back to reality.
    "Summon the elders and all the clan in Meeting Hall at once. Tell
    them to bring only the necessities. I will be there in half an hour."
    
    As the youth raced out again, Thourgrim collected his most valued 
    possessions - the tomes - and hurried to Meeting Hall. 
    
    W
    As he got there, he could see all the mountains population being
    gathered, wildlooking and afraid from the continous vibrations
    of the mountain. He opened the oldest tome and searched for the 
    spell he was looking for.
    
    The other elders did not disturb him while he searched, but waited
    until he finally looked up from the book. His sad look confirmed
    their worst suspicions.
    
    The wizard makes a a few signs in the air and golden glyphs forms
    and unforms as he utter words in an unknown language. The world
    is blanked away...
    
    As the mountain unleashed its final attack to the Dwarven city and
    lets it lava flow in the city the only thing it encounters are 
    shadows and echoes of the past. The Hill Dwarves have fled.
    
    

    Contact Thourgrim Roke at


  • PLAYER 12 - Nightbringer

    No Blurb Submitted As Yet.
    

    Contact Nightbringer at nightbringer@hotmail.com


    * Off to WOW Game Status Page.


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