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*sigh* Yet another cloning loop having taken effect it seems... And this time I have an even stronger feeling of deja vu than usual - which IS unusual, since being stuck in this endless loop of 'clone self' spells makes deja vu feel like an almost normal experience anyway... But this one is really strong or strange or presumably both - rather like having a deja vu-feeling of having had similar deja vu-feelings before... Yes, I know I have only myself to blame - I should never have fiddled with that 'clone self' spell back on my first homeworld in the first place... Not to mention second place, third place and even 42nd place *grumble* Well, not that 42 can hold any particular significance anyway, I must have been through at least fortytwo squared cloning incarnations (or should they be called clonecarnations, or charcoal nations, or - drat, now I seem stuck in an anagram loop as well, and a seriously flawed one at that) since I first attempted it - HEY, it can't have been ME, if I am the 1764th chocolate ransom since him!? {Aarrghh - how on Crynn do you break loose of a lousy anagram loop?} Crynn? Now THAT rings a Bell, said Graham! Let me take a look (and don't you expect me to give it back) - hmm, mountains all around, I don't recall them (hey, how can a mountain call you in the first place?) {Well, I think I got out of the anagram loop at least, but now I seem stuck in a pun loop, and it isn't even a fun pun loop...} Well at least I now have something to go on - Crynn is likely to be the name of this world. I guess I had better go on (or at least walk on) and see if I can pick up any other clues... -WHAT ARE YOU DOING IN THE LAND OF THE MINOTAURS, YOU PUNY LITTLE CREATURE? [-Ask that of that original idiot 1764 clonecarnations removed, rather than of me, you decibel violator... But I'll show you PUNY, you arrogant little, err.. HUGE, loudmouth - **ZAP!**] Heh, looks like one of my spells actually hit it right the first time! {Gently bowing down and carefully picking up a miniature minotaur in the palm} -[in a whispering voice] OK, you minitaur, now tell me all about this world and I just might consider zapping you back to your original size [except for the volume of your voice, methinks, or my ears are likely to file a complaint with the earworkers' union...] -[in a booming minitaur voice which amounts to approximately 42 decibel in real life, whatever the meaning of that is] We taurian minions are afraid neither of death nor downsizing, but I can sense from your actions that you are indeed a mighty wizard, and our community is in sore need of such a person, oh wize one! So, on behalf of all the minotaurs (and the one minitaur) in Boarlands, I beg you to restore me to my original size, and I'll tell you all about our somewhat precarious situation... -[still whispering] OK, hang in there for a while while I think about how to reverse the effects of the spell... Let's try this - **PAZ!** Hmm, wait another spell, er... second... **EARZAP!** -[in a perfectly normal voice - provided a minotaur turned minitaur returned minotaur could be considered normal in any normal sense of the word of course] Thank you, wizard... ? -Alodar the Apprentice is the name, fella! -Thank you, wizard Alodar! If we just walk in that direction I can fill you in on the situation in our world... {Somewhat later - well, to be perfectly honest "somewhat" later would be a more apt description of the time passed...} -Thank you for the briefing, fella! So this is your magic college - quite a sizable building even taking into account your own race's quite sizable size, I daresay... I do hope the number of volumes in its library is as sizable - hmm, speaking of volumes, I'd better look around for a pair of really high-quality earplugs and I might even begin to enjoy this assignment... -Earplugs, sir? You mean sort of like them horns we wear? -No, never mind... I'll think up something else which won't get me in trouble with the earworkers' union... Anyway, thank you for showing me the way and filling me in on the details, and don't you worry about those pesky druids on that nearby continent, good old Alodar the [cloned] Apprentice has dealt with worse magic than that in other realms! -I am truly glad to ear that, wizard Alodar! Good luck! Ouch, my poor ears... I'm lucky at least the earzap spell worked or I'd be at least deaf (if not dead) by now - I'll definitely have to find something which can double (or, to be on the safe side, maybe triple or even quadruple) as earplugs, before I dare to even think on anything else... {somewhat later - and in this case somewhat is indeed an apter description than "somewhat"} OK, I think these widgets will do... All right, now a quick shower, and then a slow and delicious dinner break, and good old - or newly cloned - Alodar will be fit for fight again! {somewhat later - though, honestly, this time not even "somewhat" later is an apt description of the time good old newly cloned Alodar spent at the dinner table...} Ahh, here we seem to have the library... Now where do I start - hmm, this title looks promising: "A Short Introduction to the Foundations of Crynn Magick". "A short introduction" - that sounds good! I like them short and snappy - wait, what says the fine print... "Volume I of XLII"... *sigh* Too bad I never bothered about the "speed reading" spell back on my homeworld... Now where did I put my glasses - OH NO! It was them I zapped into earplugs... *sob*
Contact Alodar the Apprentice at rwikman@ra.abo.fi
Lich came from nowhere. We not smart, but we Ogres not weak. He think he take over. He do. He take over as new pit dweller. We figure what to do with him later. Ogres strong! Ogres need to grow. We send out slaves to explore. We send slaves to conquer! Ogres smart. We know others grow. We know others not like us. We prepare. We get stronger. When we meet others, we talk. We like talk we leave alone. We not like talk, we crush! Ogre life simple. Grow. Find Friends. Crush Enemies. No Mercy. Lich say many same things, but Lich not Ogre. Lich also say he in charge. Lich funny. Gorm in charge till stronger Ogre come along. Could be long wait.
Contact Gorm at ussa41@netzero.net
~The Horde of the Long Toof~
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Contact Nuzzgrund da Dark at dasmudge@ptd.net
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Contact TYM at tym1@mediaone.net
No Blurb Submitted As Yet.
Contact Daedalus at cellis@fcc.net
No Blurb Submitted As Yet.
Contact Kailess Eldreth at rdhosler@mail.fwi.com
No Blurb Submitted As Yet.
Contact Erkinwhine at brightt@hotmail.com
A message to the outlanders, from Blade!, First Speaker of the Peoples' Revolutionary Command Council. As was predicted by the Druidic Masters of yore, a time of stagnation and barbarism dawned on the world after the seals were placed on the Astral Plane. Magic waned and the secrets of high sorcery were lost to the ravaging sands of time. Even technolgy seemed to regress without the great economies and magics incouraging innovation and invention...people returned to simpler ways. The humans of the world fragmented and formed their own cultures. With the threat of rampaging demi-humans and Necromancers banished, and the lack of magic keeping humanity united over vast distances, the social dispersial was unavoidable. However, many of the Druid Lords and Ladies nurtured specific groups of Humans and pushed them culturally in specific directions. Why did they do this gentle guiding? To create peoples who would defend and live in harmony with the pristine lands of Crynn... and to combat the Necromantic Arts if they ever rose again. One of these lords, Ravennos Riversbane, predicted that the legions of dark, would indeed rise again. He brought the most talented Monks, Rangers, and Druids of the lands to a most inhospitable land... the deserts of Jaffna. Deep in the sandy wastes, Ravennos taught them the ways of the land; where to find moisture, the secret entrances to the gem mines, and how to keep intruders out. The mighty Druidic Prophet knew that the Human's of Crynn would never again achieve the numbers of Sorcerers required to open the gates to the Astral plane. The Sandpeople's patron also knew The Corruption would rise again, and that without the Magic fueled by the Astral Plane the Humans and the Lands they defended would become enslaved. Ravennos called upon arcane powers from an elder time and shifted the stars and extinguished his own life in a spell of great power that would alter destiny. He shifted the stars themselves, so that when the Necromancers reawakened, the soul of a great wizard from another world would be called forth from the void and placed into the body of a babe destined to lead the Sandpeople. From the Etherspace between worlds, I, Blade!, was travelling when I heard the call. I came to Crynn, and left my old Drow body behind, and...'became' human. I became a Prince of the Raven Clan. With the death of Ravennos and the passing of time, the Sandpeople broke into semi-civilized clans and lesser nomadic tribes. Each took unto themselves one of the tasks assigned by Ravennos to protect Jafnna. Some guarded the borders, some preserved the purity. The largest clan, The Raven Clan, which I was 'born' into, guarded the precious Mines of Jaffna. I quickly set about to uniting the clans peacefully so that we may prepare for the onslaught of decadance that will soon reach the shores of other enclaves of humans. Now the Clans are united, and I, Blade! lead them. Beware forces that seek to hurt the innocents of Crynn. A new era of magic will begin, anew era of a united world will be initiated. Already, a grand number of new lands have fallen in line. The fabled Ruby Woods, where the High Elves dwell closest to the Astral Plane which dips in this area has joined the fight to protect their forest dwellings. The Northern Reaches of the Jaffna Desert which were traditionally out of our domain have been incorporated in the rejuvenation plans. There Lizardmen who live in simple ways and reject their barbarous cousins way, camp under the stars and read their signs which point to a Druid victory. FELLOW MAGI OF CRYNN! I beseech thee, come to the side of rightiousness and do not stray into the clutches of the most unholy Necromantic Daemons. As thee hear my plea, the noble Peoples of the Desert wake the Bronze Dragon hatchlings to wing my messages offering alliances and cooperation. Those Demonic and Tainted Wizards that hear this...look around you the world suffers and decays from your work...you will be lords of nothing in the finale. Recant your ways and make a strike against the Lords of Necromagic. Some of our lost tribes who protect the bountiful lands of Balismo have begun the harvest of resources that will catapult us towards victory. Similarly those plainsmen of Xandra have been led by their wise leader to bring their wolves and breads to the Cavern of Birds to give us tribute and join the cause of all peoples. The Peoples' Revolutionary Commanding Councils will take the steps neccasary to combat the oncoming onslaught of corruption. Rally to our banner and we shall rally to yours... show us you have the will to combat evil and carry the battle into eternity and we will gladly sacrifice for you as you would for us!
Contact Blade! at majumdar@u.washington.edu
No Blurb Submitted As Yet.
Contact Iermorcus at rmajumda@yahoo.com
A History of the Children of the Ice and Crystal Path, from the mouth of Jaivus Second Elder; "Come now children gather round, aye even you Jaiuk, older then the rest you may be but all of us are children here, Children of the Ice. "Our Ancestors were among the mighty and wise, they were foremost amoung the Druids; they delved the deepest waters, flew in the wildest skies, crept into the darkest caverns of the earth, and never went cold for the largest to the smallest flame was their's to command. "The world was peaceful then with all of it's creatures working togeather for the greater good of all, yet giving all the freedom to choose their own path. But amoung the many were those few who would take more than they needed, more than they wanted, just to have more than others, just so others would have less. These dark ones built fortresses of darkness and hid within their shadows, working arts of magick darker then the most ebony of shadows, they delved into the forbiddenness of Necromancy. "All know it has been forbidden for time immortal, its dark arts meant only to enslave and control the living and the dead, who should be resting in the fields of afterlife. Yet they delved into its arts, they studied it and practiced it, they raised armies of undead, they sucked the life from the very land. Yet all this in secret. All this done in the quietest of ways and behind walls of many barriers, mystic and mortal. But nothing of this perversion could stay from the eyes of the wise for long. They were found out, but not before they had caused the people and the Druids of old to war within them selves. But their trickery could not stay the might and fury of the land and its chosen. The Druids thundered toward the gates of the wicked's castles and keeps. They charged with the hope of the rightous and the purity of the martyr, fo if they failed at this the world would be lost on all accounts. The wind swept tornadoes, the earth shot jagged stones, the waters crashed in mighty waves, and flames of the greatest might all sote the walls of the evil ones. But it was within those walls they found greater horror! "Their lost ones, deceased and gone, kidnapped or missing, were rising up from graves to fight them. Oh the evil they felt that day, having to battle with their own kin and elders. The Necromancers had counted on this, and planned their attacks to falter their enemies. But they had misunderstood their enemy! They thought to fight ones own kin would be impossible to the noble Druids, but the Druids knew that to fight was to release their kin, to break these unnaturaly moving bodies would free their spirits once more and forever for the happiness of afterlife. "The Dark Ones cowered in fear, their most delicate plans and dwenomers falling like cobwebs before the fury of the elemental Druids. They turned their arcaneries inward and outward, searching for a path to freedom, a way to escape these turnings in the war they had brought. "They did indeed flee, to cower in the darkness, but never to forget, for ones as dark as they would not flee without a place to prepare in. "And our Ancestors knew this, they knew this and knew we should prepare. "They searched the land long and hard. Where could we thrive and grow, yet be hardend in body but open in mind, to be purified in spirit? "Then on a bright morning a shining was seen in the distance, a glow of ephemeral light suffusing the sky and bringing a smile to young and old. Our people went forth to investigate and saw a spire of crystal rising from the ground, and in the distance another and another... "Spans of towers, rising into the distance, a path of light and power, leading us north and into the distance. Our people knew they had found their way, this would lead us to what we needed. And along this Path of Crystal our ancestors did travel. A hard travel it was, with harsh weather swirling around and clashing into our weakend bodies. Our Druids felt the world had been abused much of magic lately, so had locked the precious Gems into the Astral and tempted themselves naught of casting spells to tame the land and weather. "Our people survived their treck, they came upon a land cold and wind swept, but felt rejoice for they had reached a place to call home. The elements here still raged with the power of the worlds beginning. They knew if they were to prepare for life here was the place to do it. "The land had towers of Crystal that were shown to be Ice of such purity it would glow even as the sun was setting, and our home was born. "Then called it Crystal Path in honor of our harsh trek over the world. "Our people toiled to make the land livable and comfortable, their bodies grew stronger, and their eyes sharper, their minds quicker. "The Druids came to be keepers of tales and histories, teachers and seers. They became Elders, with fewer and fewer expressing magical gifts, until now when only the young Rishi in his cave still meditates on the plance of the Druids, yet he guides us well for one so young. "We have been shaped by this land and have shaped it in return, a loving union to keep us both strong and workable in preperation for times dark. "So long have we been here, all others know us as Icelanders. "Yet we know ourselves as the Children of the Ice, for we are young yet as the land is old, and it has much yet to teach us. "Now let us help your parents bring in the catch, next time I'll..."
Contact Rishi at wow_rishi@hotmail.com
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