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War of Wizards - Copyright WoW Games 1996-1999

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* PLAYER BLURBS.

These are the player blurbs. Send in anything you would like to have in this section. Also web links to graphics and sites are OK. See Info Page for more information on how to do this.


Game 97 Blurbs.
Clicking on the player numbers below will take you to their blurb.
Click the email address beside the wizard name to contact that player.

  • PLAYER 1 - Miguel

    No Blurb Submitted As Yet.
    

    Contact Miguel at mriguez@freenet.de


  • PLAYER 2 - Harkonnen

    No Blurb Submitted As Yet.
    

    Contact Harkonnen at kretslopp@hotmail.com


  • PLAYER 3 - TOKI

    No Blurb Submitted As Yet.
    

    Contact TOKI at chkdsk33@yahoo.com


  • PLAYER 4 - Ka-Shek the Wise

    
    
    The legends tell of a icy wasteland to the north... a barren place devoid of life and beauty, from whence no explorer has returned alive. It is told, however, that deep in the heart of this wasteland there is a canyon, a fissure in the earth so deep that even the strongest arctic winds cannot penetrate. It is within this subterranean hold that the noble Minotaurs live, in complete isolation from the outside world. For years the Minotaurs tribes have existed in seclusion and separation, warring amongst themselves for control of the scarce resources available and for political power. Famed for their fierceness and hostility, the Minotaur tribes had all but slaughtered themselves into extinction...
    The legends also speak of a visionary, a leader risen from the ranks of petty warlords that lead scattered tribes. Possessed of wisdom heretofore unseen in one with bull's blood, this leader understood that the time of Arragoth's awakening approached, and that the Minotaur tribes would be easily slaughtered by the hordes that would soon spill to the surface. His words of warning were, however, mocked and scored by the warlike Minotaurs, unwilling to accept that beings could exist with greater might than they. Unwilling to unite against a common enemy, they continued their squabbles. This leader knew that without union all was lost, and if union could not be achieved through words, that it must be achieved through steel. Leading the Shek tribe in an all-out assault on the other tribes, his military genius and control of the powers of magic led to a sweeping victory and the first unification of all Minotaurs under one leader in the race's storied history. This leader became Ka-Shek the Wise, Warlord of The Tribes. Ka-Shek lead his people out of their centuries-old imprisonment in Bull's Canyon and took to the surface, desiring to explore the outside world and see what could be done about the impending doom of Arragoth...
    Those outsiders who have met with Ka-Shek the Wise and lived to tell the tale speak of a Minotaur not filled with the hate and irrationality that become his race, but rather of a rational and even calm presence, a poet's soul in a warrior's body. Dressed not in the armors and furs of Minotaur tradition, Ka-Shek the Wise wears the robes and cloths of a magician, befitting of one with his degree of prowess over the natural arts. This is not to say that the bull's blood does not flow through his veins... There are few stories of Ka-Shek losing his temper, it is true, but most likely because those who have born it witness have not lived to speak of it. Behind the logical eyes of the politician burn the warrior's fire, and those who negotiate with the Minotaur leader understand that such rational proceedings could most easily give way to discussion at axepoint. Ka-Shek the Wise is someone who can be easily negotiated with but not easily crossed, who's power extends into other worlds than this, who knows his place, and yours, and how each of you got there.
    
    

    Contact Ka-Shek the Wise at dshannon01@wesleyan.edu


  • PLAYER 5 - Alan

    No Blurb Submitted As Yet.
    

    Contact Alan at njgleich@midway.uchicago.edu


  • PLAYER 6 - Endrin

    No Blurb Submitted As Yet.
    

    Contact Endrin at doogz@flex.com.au


  • PLAYER 7 - Luna

    No Blurb Submitted As Yet.
    

    Contact Luna at lunagranovo@yahoo.com


  • PLAYER 8 - Elkor Alish

    No Blurb Submitted As Yet.
    

    Contact Elkor Alish at dionysus@ihug.co.nz


  • PLAYER 9 - Nameless Wizard

    No Blurb Submitted As Yet.
    

    Contact Nameless Wizard at andrei@anfmail.com


  • PLAYER 10 - Tigleth_Pilisar

    No Blurb Submitted As Yet.
    

    Contact Tigleth_Pilisar at tigleth.pilisar@home.com


  • PLAYER 11 - Karnak Xul

    
    
    In the depths of the swamps the Hill Dwarves have taken refugee in, you find
    a thriving village and a mighty, ancient castle, guarded by resolute Dwarven
    warriors.  Expecting you, they usher you into the castle, to the throne room
    of their leader, the one you have come to see.
    “All hail mighty Karnak Xul the Betrayed!  Lord of Camp Jollymount!  Emperor
    of the Isles!  Slayer of the Foe!”
    Your first meeting with the ruler of the Hill Dwarves is one of shock, for
    he is not anything like that you expected.  Indeed, he is not even a Dwarf.
    He is, in appearance, a human, dusk skinned and dark of hair and eye.  A
    trimmed beard graces his face and a hawk-like nose gives him the appearance
    of a raptor.  You are uncertain how one who appears like a Dervish ended up
    as lord of the Hill Dwarves, and despite your curiosity, no answers are fore
    coming.
    “Welcome friend,” Karnak Xul speaks.  “I am glad you have come, for there is
    much work that needs to be done.  There is an enemy out their, vast and
    evil, that needs to be combated.  And there are other lesser enemies that
    need an eye kept on, least the attempt a stab in the back.  Speak with all
    nations, telling them that Karnak Xul and the Hill Dwarves are ready for
    war.  Against Arragoth or any who seek to deny us what is ours.”
    
    

    Contact Karnak Xul at awarwick@southcom.com.au


  • PLAYER 12 - Draste

    No Blurb Submitted As Yet.
    

    Contact Draste at aregnano@bellatlantic.net


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