Back to WOW Game Index
War of Wizards - Copyright WoW Games 1996-1999

Blurbs Heading.

* PLAYER BLURBS.

These are the player blurbs. Send in anything you would like to have in this section. Also web links to graphics and sites are OK. See Info Page for more information on how to do this.


Game 98 Blurbs.
Clicking on the player numbers below will take you to their blurb.
Click the email address beside the wizard name to contact that player.

  • PLAYER 1 - Corneleus

    
    The young Wizard Corneleus could feel the tension in the magical weave
    about the world.  Dire times ahead indeed.
    Corneleus had been travelling the world gathering knowledge in the hope to
    one day becoming a great wizard, and is currently studying with the Rune
    Priests of the Under Dwarves.
    Having sensed the tensions, he impressed upon the Dwarves the necessity of
    mobilising and preparing for the dark times ahead, knowing full well their
    tenacity in battle, and fearing their stubborness would lead to them being
    unprepared.
    The Under Dwarves had no intention of returning to the dark days of the
    past when Arragoth ruled, and Corneleus was surprised by the ease in which
    he won his arguments.  The Under Dwarven Rune Priests backed Corneleus'
    suggestions and the Under Dwarven empire mobilised.
    Corneleus was soon voted to leadership as the Magical powers he brought to
    the Under Dwarves was far in excess of those of the Rune Priests.
    Corneleus immediately set about constructing towns, raising the morale of
    the people, and studying ancient text.  Soon the Underworld united behind
    the Under Dwarven empire.
    Corneleus knows the world is in dire need, and reaches out to neighbouring
    empires in the hope of gaining peace, developing alliances, generating
    trade, and preparing for the coming of the Fire Lord.  He knows that only
    by standing together, can the Wizards defeat the evil ahead.
    
    

    Contact Corneleus at joseflord@hotmail.com


  • PLAYER 2 - Nameless Wizard

    
    I am the Nameless One.
    I am the breeder of fear.  All wizards fear me as I am the One who will
    bring back Arragoth.  I demand the return of the Great Lord... the Fire
    Lord.
    Other wizards fear to mention my name in terror that the mere invocation
    would bring my wrath upon them.
    Come my Lord.
    Return Arragoth.
    
    

    Contact Nameless Wizard at malcolmryder@hotmail.com


  • PLAYER 3 - Ziggy

    No Blurb Submitted As Yet.
    

    Contact Ziggy at m_ziggy@hotmail.com


  • PLAYER 4 - CsigaBiga

    No Blurb Submitted As Yet.
    

    Contact CsigaBiga at alternet@tiszanet.hu


  • PLAYER 5 - MYST

    No Blurb Submitted As Yet.
    

    Contact MYST at contabile@libero.it


  • PLAYER 6 - Hemp Lord

    
    

    A man walked through the forest. He wore a cloak and his face was hidden by the hood.
    The brown cloak was loose and left a non-descript body underneath. Watching him would
    reveal nothing more than a slight limp. His hands were open and relaxing by his side. He
    was holding a small bag with green seeds within it.

    Ahead he saw a large clearing. He contined to walk until he was in the middle of the
    clearing.

    "I will begin my work here," he thought.

    The robed man knelt and began planting each seed, as carefully as he could, into the
    soft rich soil. He continued this until he had planted the entire glade with those small
    seeds. When the man finished, he stood up and released a sigh.

    "If you build it, they will come," he said softly. "I began to build, and now they
    will begin to come. I will welcome them with open arms, and they will know that what I
    have done is good."

    The hooded one turned and saw several peasants behind him. The peasants were poorly
    dressed and carried farming equipment in their hands. They looked depressed and
    lifeless. Their eyes were sunken into their skulls from malnurishment and lack of decent
    food. They had dirt under very chipped nails on their hands. They wore almost no
    clothing. What clothing they did have was tattered and patched.

    The man slowly raised his hands to his head and pulled back the hood.

    "I am planting crops. I have started my work, and you may join in the fruits of my
    labor," the man said. "I give you this to understand what I am doing. This is what my
    fruits will eventually come to. I hope you are willing to join me in my work."

    The man gave each of the peasants a small white rolled paper. He took one for himself
    and placed it between his lips. Slowly he lit a match. He cupped the precious flame with
    his hands and brought it up to the paper. After the paper lit up from the flame, he
    puffed the roll in his lips carefully, slowly. When he had finished lighting his roll,
    he offered the flame to each of the others. Each in turn lit their white rolls and
    puffed the flame. After all the peasants had finished lighting up the roll, they took
    small, careful drags of the white thing. Slowly each one smiled. At first, it was barely
    noticable. But by the time they had finished the roll, all of them were grinning. Their
    eyes had sparks in them. They looked at each other and grinned. They felt alive.

    One of the peasants eventually gathered enough courage to walk to the hooded man, who
    had finished puffing his own roll.

    "What is this that you have given us?" said the couragous peasant.

    "It is what I am planting. Do you wish for more?" the man said with a smile.

    "Yes, I would like more," the peasant said.

    The man pulled more rolls out of his pocket and gave them to him. The peasant quickly
    went back to the others and handed each man another. After they had finished smoking
    their second, they looked back at the strange man. When they didn't see him in the
    glade, they quickly searched for him, carefully avoiding stepping within the glade for
    fear of trampling the precious seeds. Eventually the peasants found him in another
    glade, again planting his small seeds.

    The man slowly stood up and turned towards them.

    "I have need of followers. They must be willing to help me in my quest. They must be
    willing to work hard and follow my commands. In exchange, I offer them a share of the
    rewards of what I am doing. Do you wish to help?" he said.

    "Yes. Just one question. What is the name of this?" the couragous peasant said,
    pointing to his roll.

    "It's called many names, but I call it marajuana. My name is Mr. Hemp." the Lord Hemp
    said. And with that, it began.


    Many people have differing ideas regarding Cannibus, aka marijuana. However I
    feel that it is best to have information regarding the topic before you make a
    completely biased judgement on the topic. This is some of the research that I have
    uncovered in my effort to make fun of it. I hope you enjoy.

    Currently, hemp can be used for various materials. It is extremely strong and
    versatile. It requires little fertilizer, few minerals, and is extremely resistant to
    pests. This is good because hemp can be used as food, having little saturated fat,
    doesnt need to be replanted every year, and uses less pesticides in the "food". It can
    be used as clothing, and is five times stronger than cotten. In China, a textile
    researcher developed a method of making hemp as soft as cotten, yet retains it's
    strength. Hemp can be converted to gasoline and used to fuel our equipment. It still
    pollutes the air. However, it is more akin to recycling, whereas petroleum is
    introducing new carbons to our environ. Hemp has 60 chemicals that have the potential
    for medical use if researched. If smoked, marijuana has the ability to prevent
    glaucomal, the second leading cause of blindness. It stops people with multiple
    sclerosis from having spasms and prevent it from getting worse. If used for people
    undergoing chemotherapy, it helps keep food down, lessen or remove nausea, and gives
    users a brighter perspective on life. Laughter is the best medicine.

    Marijuana only keeps you high for a few hours. It cannot make you high at a later
    date, unlike a time bomb. Marijuana does not cause brain damage. No amount of
    marijuana, or THC (the stuff that makes you "high"), can let you overdose on the drug.
    It does not affect short term memory, nor long term memory. It will not make a person
    violent, and is extremely unlikely to make a person lazy and unmovtivated. Using
    marijuana does not lead to using other drugs, like cocaine or heroin. You do not develop
    a tolerance to the drug, unlike caffine, nicotine, and cocaine to name a few. There
    marijuana you use, the less often you will need it. It does not have any withdraw
    symptoms either. It is easy for minors to obtain, nearly as easy as alcohol.
    Marijuana does affect testosterone levels, but is barely noticable. It has no known
    affect in girls and women since it is illegal to conduct such tests on females. It hasnt
    been tested for affects on the immune system.

    Contact Hemp Lord at lushgrass@yahoo.com


  • PLAYER 7 - Nameless Wizard

    No Blurb Submitted As Yet.
    

    Contact Nameless Wizard at costello@et.ee


  • PLAYER 8 - Mr.White

    
    When I first arrived on this Island it was in a shambles. The previous wars 
    had left the island impoverished and the people virtually powerless. In order 
    to enact the changes I felt were needed I allied myself with the Guilds, the 
    Craftsmen, and all other who demonstrated a capacity to produce wealth and 
    prosperity. Together we have done well. 
    Very well. 
    I now rule this Island.
    Our common enemy is even as we speak Invading my lands be warned I would 
    wager that if he has not yet he soon will start on yours.
    
    Know this I will hold my borders against Arragoth and any other who would 
    dare challenge my borders.
    
    My name is Mr. White and I wish you peace and prosperity to you and your 
    lands.
    
    ~With that the magic vision slowly pulls back like a man walking rapidly 
    backwards while still watching the original scene. The wizened white bearded 
    old man leans back with a sigh on the throne encrusted in enough precious 
    gems to cast a hundred spells. 
    The point of view continues to fade back until the man is lost to view. 
    Through opulent rooms and hallways decorated in the finest of woods out the 
    massive gates past the guards dressed in Mithril Plate and finally rising 
    into the air the castle growing smaller as the rich fields and pastures 
    become just a patch work of green overshadowed by an ugly red glare coming 
    from the volcano dominating the center of what can now be seen to be an 
    island. 
    As you watch large ugly beasts start to pour out of a cleft in the side of 
    the volcano. The last sensation felt as the vision fade is of the horns of 
    the town summoning the men to arms. 
    

    Contact Mr.White at gigazap@aol.com


  • PLAYER 9 - Sand Man

    The hand of the Sand Man stretches far and wide. We see much in the sands
    of time. We see the struggles of the other ruler as they fight to control
    in
    their corners of the world. The sand was here before us and will remain
    long after we are gone. The fire god will come and the warriors of the
    sand will drive his forces from our land and back into the bowls of the
    pit that is his home. The search for food is the most immediate concern
    as always the desert is a hard master giving us the beautiful gems that
    make our magic strong but if the traders do not bring food our warriors
    go without sometimes for days. Such is the life of the men of the sand.
    
    				The Sand Man (ruler of the first Island)
    

    Contact Sand Man at rasputon@juno.com


  • PLAYER 10 - Reflog

    No Blurb Submitted As Yet.
    

    Contact Reflog at rtjones01@yahoo.com


  • PLAYER 11 - Og - Scratches when itchy

    
    From deep in the mountain's heart we can forth. Our goal to build a safe 
    haven for our children and to bring order to our land. But their is a plague, 
    a cancer we call Argorroth, He is a being without mercy or kindness a 
    mindless beast ravaging the land for the sensual pleaser of blind hatred and 
    destruction. All the races that have not given themselves over to the 
    darkness within are duty bound to stand against this great evil. He is 
    darkness and despair incarnate, A creature that willingly sucks the life from 
    everything it touches. Before him stands verdant fields and vast forests 
    stocked with wildlife, vast lakes and oceans teeming with fish and other 
    seacreatures, Behind him a barren desert devoid of life or hope. This is the 
    creature that the nameless one has willingly chosen to follow. Obviously the 
    dark power he worships has driven him mad, for only one insane can follow 
    something so totally evil and still believe it is the best alternative .... I 
    pity him, However as much as I pity him I will not hesitate any longer to 
    destroy him. We the Dwarves and our Underground brothers know the carnage 
    that evil brings. The minions of the evil one often spring for the mountains 
    we called home. We were forced to vacate our ancestral homeland in order to 
    survive. But there is rarely a day when we don't dream of reclaiming our 
    homeland from the pit of despair that currently inhabits it. We rejoice that 
    our brothers underground have retaken their homeland from the foreign 
    invaders.But it is time to stop talking and start doing. We the Dwarves of 
    Camp Jollymount will begin to build our legacy. Soon the nameless one will be 
    asdust on the wind, a fading memory in the mists of time. The Griffins are 
    rested our ax's are sharpened and it is time to root out the den of evil and 
    free the enslaved populations of his towns. We will burn his castle to the 
    ground and ensure that their is no chance he will ever rise again.As a people 
    we are a happy boisterous folk often throwing parties just for fun. We are 
    industrious we do not like to idle sit around butare fully ready and capable 
    of making our own fortune in the world.From our towns come the sounds of the 
    marketplace. People talking and laughing, folks bartering on this or that 
    item, the ring of steelas entertainers perform a mock battle. But overall 
    there is a feeling of peace.From the North there can heard the sounds of 
    battle as the minions or the evil one attempt to destroy yet another town. 
    But are repulsed. From the East come the noise of axes and the occasional 
    cryof "Timber!!!" as the lumber camps work to supply Jollymount withwood 
    products.From the South comes the sound of hammers and picks as the loyal 
    Jollymount dwarves head with a merry air into the mines in search of theore 
    that is highly prized by the jewelers and the masons. From the West comes the 
    rumble of the great foundries we have build to produce the vast quantities of 
    iron so sought after by the dwarven people for their tools and weapons. 
    Overlaying all this is the buzzing crackle of magical energy emitted from the 
    tall tower to the North. There is a bright flickering light and if someone 
    had frozen lightning and was turning its power to their own uses. Their is 
    just the faintest hint of burnt ozone in theair. There is an excited buzz 
    about the population as the last stages of a vast arena are being built that 
    will bring in great wealth and entertainment for the population of Camp 
    Jollymount.
    
    

    Contact Og - Scratches when itchy at hardtooth@aol.com


  • PLAYER 12 - Drak'Nagar

    No Blurb Submitted As Yet.
    

    Contact Drak'Nagar at sutehk@hotmail.com


    * Off to WOW Game Status Page.


    Sponsor