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War of Wizards - Copyright WoW Games 1996-1999

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* PLAYER BLURBS.

These are the player blurbs. Send in anything you would like to have in this section. Also web links to graphics and sites are OK. See Info Page for more information on how to do this.


Game 99 Blurbs.
Clicking on the player numbers below will take you to their blurb.
Click the email address beside the wizard name to contact that player.

  • PLAYER 1 - Jeet

    No Blurb Submitted As Yet.
    

    Contact Jeet at rengels@bigfoot.com


  • PLAYER 2 - Bagwan Rajneesh

    No Blurb Submitted As Yet.
    

    Contact Bagwan Rajneesh at smenlo@cs.com


  • PLAYER 3 - Neotek

    No Blurb Submitted As Yet.
    

    Contact Neotek at monitization@hotmail.com


  • PLAYER 4 - Shroudspinner

    
    Let all nations know that I, Shroudspinner, High Warlock of the Minotaurs, have come to the rulership of Bulls Canyon.  The Deathshrouds of many I have already spun, and more shall I spin in these long days ahead.  We come to bring war to the evils of this land, and to any who oppose us.  Fight us and you shall surely die.  Join us and you shall see the might of the Minotaurs crush your foes, and shall enjoy the benefits of victory.
    
    

    Contact Shroudspinner at corvus@tasmail.com


  • PLAYER 5 - Alcazar

    
    The gathering of wizards feared for their lives, for
    they knew Alcazar was somewhere afoot, and they knew
    he had more baja beef gorditas than he could handle...
    
    

    Contact Alcazar at bryan_erickson@yahoo.com


  • PLAYER 6 - Nameless Sorceress

    The old sorceress smiled to herself. Noone had recognized her, nobody 
    realized who she was or knew her name. They had become quiet, stopped the 
    scorning and taunting they used when she - an old woman that couldn't even 
    stand without the help of her staff - had challenged the tribe's leader, who 
    called herself Lirana Venatrix Amica Vulparum Volporumque. She was surprised 
    how arrogant she had become within the last fifteen years, since she had 
    last seen her. "Ol' cripple" she had called her, "be careful that you don't 
    trip and kill yourself before I can." She thought back to the time 15 years 
    ago. She had been the clan's leader then, not so old she was now. She should 
    have had several years of ruling left when the young girl challenged her. 
    She had been too careless and had been punished for that. The young huntress 
    had defeated her with ease, she had been really good.
    If you are defeated in a duel for control, you have two choices: either swear loyalty to the winner or to go to exile. Actually there wasn't much a choice, before that duel, noone had ever choosen exile. However the sorceress had still been young and she was much too proud to swear loyality to anyone safe for herself. So she had left her home and started adventuring.
    Yesterday's duel was over as fast as it began. The sorceress spoke a simple word of magic that enables her to float in the air, then blocked L.'s vicious blow with her staff. She then disintegrated her opponent's weapon and easily countered the weak shaman spell the Venatrix used as a last resort. With a single blow she forced her rival to ground by smashing her staff against her forehead. Everyone panicked at the sight of their knocked down leader. But the rules were clear, they had to accept the new rule.
    Unlike herself 15 years ago, the venatrix swore loyalty to the unknown sorceress. "You" she said to a random slave, a young woman of maybe sixteen years of age, "show me my quarters and get yourself clothed to be my personal servant." Again she smiled at the sight of disbelief. Still noone had recognized her. Neither friend nor enemy. While this was a tactical advantage, as they didn't remember her weaknesses, she was a bit disappointed that not even her closest friend had shown any sign of recognition. However she knew she didn't look well, much older than she really was. It was the result of the intense use of magic of the last years. After a while of travel destiny has led her to the dark old forest, where she met that weird old elfven hermit. He had talked a lot of prophecies, oracles and the like and asked her to stay. As she actually had nowhere to go, the accepted the offer and in the following years, she learned a lot about force, the elements, and the non-elemental shools of magic. She learned of the slumber of Arragoth and some secret brotherhoods that tried to wake him up. The excessive use of magic had worn out her body soon, but after some months, the decay had stopped and she realized she wasn't aging anymore.
    Finally a fortnight ago, her mentor called her one last time and then sent her away. "Your place is no longer here." he had told her. "It's time for you to get back to your people. It's finally time to ma a decision, Arragoth is going to wake up soon. Challenge the leader of your tribe and lead them into war. You can choose the means, but not the goal. Arragoth will have to be stopped or he will destroy the world."

    Thus the sorceress had returned, and the challenge had been far too easy. If only the good luck could stay for a while...

    If you want to help the Sorceress in her quest to defaet Arragoth, you can reach her at riana38@aol.com . However better be fast, once the final war started,she might no longer trust anyone.

    Contact Nameless Sorceress at snafu@bossmail.de


  • PLAYER 7 - runed_wand

    No Blurb Submitted As Yet.
    

    Contact runed_wand at runed_wand@hotmail.com


  • PLAYER 8 - Nameless Wizard

    No Blurb Submitted As Yet.
    

    Contact Nameless Wizard at aramax_de_winter@hotmail.com


  • PLAYER 9 - Sulliman the Great

    Sands swirl on the desert floor.
    Slowly, a shrouded figure rises from the sand, untouched by the heat or
    the wind.
    
    Sulliman the Great has arisen, ready to fight the return of the Legions.
    He will protect the few oasis left for his people from the devastation of 
    Arragoth's Legion of Lava.
    
    The Sandpeople will prove true allies against the evil that is coming, but 
    will prove even deadlier enemies to those who would betray all in order to 
    sup at the Fire God's table.
    

    Contact Sulliman the Great at saneill35@hotmail.com


  • PLAYER 10 - Tanalis

    No Blurb Submitted As Yet.
    

    Contact Tanalis at fizzle8@excite.com


  • PLAYER 11 - APAX

    Again, there were those voices in his head. Apax, APAX, come and help your people. Go away, let me rest,
    I'm tired. Knowing that they wouldn't, it was a weak try, but he was not yet ready for the task. Apax, you
    are the choosen one, we need your help! I don't want to. I'm not the one you seek! Apax, APAX, the
    evil is killing innocent peasants, help those who call. I'm not Apax!!! He was sure he was right. He
    knew he had several names, the one he liked best was John Daker, and now it was time to rest. However the voices in
    his head didn't stop. He had a strong headache, feeling like being torn out of his body. Apax, fight for your
    people I don't like war, just peace and rest! Apax, help us, it is your fate to fight, to return to
    rescue your people in times of need! Fate, fate, always FATE!
     It always started like that. And he would never again find peace. The war was eternal. APAX, you are our champion,
    come now! Apax he couldn't remember that name. He was Corum, slayer of the lords of Chaos. He was Elric, whom
    they called 'kinslayer', who killed whom he loved. He was Erekose, who became guilty so he lost Tanelorn. He was Duke Dorian
    Hawkmoon, Jerry Cornelius, Prince Flamadin, Count Urlic Scaersol. The battle lasted forever, only short periods of rest.
    And now that time seemed over again. He felt himself being torn apart, his soul floating above the bed in which his body
    was sleeping. He shivered of cold when he was drawn into the darkness between the world. He desperately tried to fight the
    chill, he finally fainted. After a while, he woke up again. It was warm around, the sun was shining on his body. It was
    spring, while in London, where he left, it had been winter. Apax stretched. Yes, I AM APAX. He stood up, then looked
    down his body. His figure was short, stocky, strong. He picked up the long double-edged axe that leaned against the altar
    on which he awakened, then looked around. On a boulder he found some leather clothes, so he got dressed still wondering why
    noone was around. He felt a strange magical power in his head, even stronger than during the time he was Elric. He walked
    down the hill and found an army camping at it's base.  Send out one devision each to take the surrounding hills!
    he told his general, who looked familiar like he had been knowing him for years.  And send a message to the other nearby
    leaders. We will need their help against the evil. APAX didn't wonder why he already knew everything about Arragoth, the
    lord of fire. He simply did. And for he couldn't get his bed in London back, he was going to finish that war the fastest way.
    Tell them to get in touch with us as soon as possible.
    

    Contact APAX at aparker@freenet.de


  • PLAYER 12 - Vanessa

    No Blurb Submitted As Yet.
    

    Contact Vanessa at a_saarela@hotmail.com


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