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War of Wizards - Copyright WoW Games 1996-1999

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* PLAYER BLURBS.

These are the player blurbs. Send in anything you would like to have in this section. Also web links to graphics and sites are OK. See Info Page for more information on how to do this.


Game 102 Blurbs.
Clicking on the player numbers below will take you to their blurb.
Click the email address beside the wizard name to contact that player.

  • PLAYER 1 - Nameless Wizard

    No Blurb Submitted As Yet.
    

    Contact Nameless Wizard at hackjack5000@hotmail.com


  • PLAYER 2 - Amuck

    No Blurb Submitted As Yet.
    

    Contact Amuck at captcornflake@webtv.net


  • PLAYER 3 - Zandor

    
    As the seasons change and the prophecies of the ancient texts come to =
    pass, I fear that our land will be swamped in a tide of an ancient evil =
    and there are none but the Dark Elves and the Hill Dwarves who will =
    stand against it.
    
    Our stout (but rather diminutive) allies have related to us tales of a =
    volcano which was once used by the Ancient One to control the world. No =
    sooner had this news reached our halls than our scouts reported the =
    discovery of an enormous cavern which according to our lore was another =
    of his portals to our land.
    
    The discovery of these evil sites is a sign that his time of re-birth is =
    close at hand and I again urge you to join the forces of the Dark Elf =
    and Hill Dwarf nations.
    
    Only together can we stand against his power!
    
    Zandor
    
    
    
    

    Contact Zandor at doug467@supanet.com


  • PLAYER 4 - Deviran

    No Blurb Submitted As Yet.
    

    Contact Deviran at sydney@mistral.co.uk


  • PLAYER 5 - Drakkar

    No Blurb Submitted As Yet.
    

    Contact Drakkar at mark@racine.ra.it


  • PLAYER 6 - HAWKWIND

    No Blurb Submitted As Yet.
    

    Contact HAWKWIND at noplayer@wow.pbemgame.com


  • PLAYER 7 - Morgil

    No Blurb Submitted As Yet.
    

    Contact Morgil at bray_fleece@excite.com


  • PLAYER 8 - Shadelore

    No Blurb Submitted As Yet.
    

    Contact Shadelore at shawn.kirkeby@home.com


  • PLAYER 9 - Groo

    No Blurb Submitted As Yet.
    

    Contact Groo at steve_dean@talk21.com


  • PLAYER 10 - Grendel Beuwolfbane

    No Blurb Submitted As Yet.
    

    Contact Grendel Beuwolfbane at kidogre@bigplanet.com


  • PLAYER 11 - Megilor

    
    
    

    Back in the eons of time, those that stand long in dwarven memory, a group of hill dwarves lived on the sides of a dormant volcano. In that time, when all the world was in a golden age, the dwarves built many marvels. They tapped the abundant resources that surrounded them, from the iron tof the mountain, to the wood and game of the lowlands. As many cultures soon learned, this peaceful existance could not last forever.

    When the great mountains of the world erupted in fire, when brimstone and ash rained from the sky, when the Dark One ruled from his black iron throne the dwarves quaked, but did not waver. They were one of the first peoples severely punished for their insolence, and the wrath of the Dark One was great. He caused the dormant volcano, long home of the dwarves, to ERUPT, sending the dwarves in hasty flight to the marshy lowlands.

    After the defeat of the Dark One the dwarves remained scattered. Slowly they began to regroup in a refugee camp that they called Camp Jollymount. The time of fire has long been over, and the dwarves have built Camp Jollymount into a small city. Though they are still cut off from the world, their envoys have begun to leave the swamps, and investigate the world around them. The dwarven armies begin to reequip and march forth, seeking to retake their homes of old.



    The dwarves of Camp Jollymount encourage messengers from other groups. They need information about the world outside. Please, either respond to their initial probe for information, or open the enclosed pages for a map to the swamps, and send your own messenger.

    Contact Megilor at rhammer@illuminet.com


  • PLAYER 12 - Gruumsh

    
    

    ...............

     


    Nightscar finally has risen from her long slumber as the Orcs have awoken to find their reluctant Wizard Leader has been deposed by the TRUE Gruumsh! In a ritual of blood Gruumsh has offered the heart of the false one to the Gods and has taken the reins of leadership from his unworthy hands.
    Now truly the Orcish hordes will pour forth from the underdark to fall upon the unsuspecting world. Nazir will fall. Varossa will fall. Starlight Forest will fall. Traders Point will fall. Arragoth will Fall! All to the horde. There is no stopping the rain of destruction that will come. The only hope you have is to contact Gruumsh and offer assistance in the bloodbath, and pray he is mood for discussion.

    Hammers ring throughout the Under dwarves village. They have been put to the task of building Gruumsh a new set of armor, for this Wizard is no weakling who hides in a tower and asks his generals to do all the work. Gruumsh will lead the troops themselves! Stand aside for the leader of the Orcish Horde or be trampled like a dog!

    Cries reverberate throughout the nightmarish city of NIGHTSCAR as Gruumsh works hard at closing the Gap his predecessor has left him. Dark Magicks must be researched quickly to take full advantage of the opening his visions have shown him.

    Contact Gruumsh at ralph.hosmer@cheshire.condorpacific.com


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