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* PLAYER BLURBS.

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Game 105 Blurbs.
Clicking on the player numbers below will take you to their blurb.
Click the email address beside the wizard name to contact that player.

  • PLAYER 1 - Hazaar

    No Blurb Submitted As Yet.
    

    Contact Hazaar at jhenson@calpoly.edu


  • PLAYER 2 - Mordeth

      
    

    Greetings to all Wizards on Arragoth II

    .

    SASHNA - The population of Sashna are not prepared to play in Arragoths' little games. They strike only defensively and never advance beyond their desert boundaries. These tactics allow them to conserve their resources for a more important cause. The Sandpeople appear to be the only race on the Isle of War, intelligent enough to realize why the most warlike races have been placed together. The strongest warriors of the Domain continually slaughter each other making Arragoths' Domain all the more easy for the Son of the Fire Gods to control.

    My name is Mordeth and since not long ago I was the ruler of the Dark Cavern Orcs on another world called the Elven Nation. The beings that I ruled there were totally different from what I met here. The Orcs were very big, stinking and offensive creatures whose only desire was killing and boasting around with achievements that only Orcs would see as achievements (like being able to name dozens of ways to rip off body parts of human women). In the end the nearly five years of rulership in the Dark Caverns changed my own personality in a way that even my close friends could not stand any longer (I knew more then 10 ways to ... --- no, I don't want to speak about this now nor anytime soon). I still thank the heavens that those friends were really good ones, so they told me about how I changed.

    Thus, I decided to leave that world where my brutal Orcs already had mercilessly ripped off most body parts of all opposition util a time where no human opposition was left at all (except for me of course, so I left before they realized). I finally removed my presence from that world with the newly researched transformation spell (not the dimensional jump spell which is for weaklings only). This new spell is a nice tool because it enables to jump directly to a by the caster preselected world. But that is not everything. It also allows the caster to choose which race he wants to rule...

    Well, after I reflected about my past and how the Orcs had changed my character I finally came to the conclusion that I would like to rule a race that is as different as possible to an Orc. I chose the Sandpeople on a world where the cruel Arragoth is tormenting the citizens of the cities and towns for the third time (G61, G63, G105). I chose the Sandpeople because I had to repay humanity something good after I ordered to kill so many Human Beings with the Orcs. And choosing the human Sandpeople and helping them to remove Arragoth from this wolrd is in my opinion a very good way to make good for the evils that my Orcs committed on the other world.

    So after the final incantations of the Transformation Spell were done, I easily materialized in the desert. And just as I thought, the Humans here are a very friendly race of graceful beings that absolutely have no desire for war or boasting (nor ripping). They are one of the most ancient and noble races on the face of this world. The Sandpeople are a mysterious race of desert dwellers. Few know how the Sandpeople survive in such a barren environment or how their society functions but it is rumoured that immense water reserves are kept in secret caverns far below the surface. The only contact others seem to have with the Sandpeople is with the help of caravans that are frequently 'contacted' under the cover of sand stroms. the Sandpeople then seem to appear from and disappear into the sand itself. Anyway, now that troubled times approach with Arragoth's lava guards tormenting the good natured races the Capital in the Desert has been totally closed even to these recent visits of caravans. It will only be opened again to rulers that are good in heart and intend to fight Arragoth's evil at our side. Your race is unimportant to us Sandpeople as everyone deserves a chance.

    Just unlike the Orcs the Sandpeople have a very relaxed life style although they are always prepared for everything. The harsh surroundings in which they have to live provide that no sandpeople man or women ever becomes a weakling. Especially Arragoth's Lava Guards have noticed that to enter the Desert means sure death. Furthermore it is said that Mithril Guardians, Desert Raiders and even giant Sand Wyrms could be quickly recruited to repel any unwelcome visitors that stand under payment of the evil Arragoth. The problem is that after the decades of slavery under Arragoth nobody has dared to leave the desert and bring back the war to Arragoth's lands so we are not sure yet if we will succeed. However, we will try to leave our desert soon...

    Anyway, as said, needless brutality is something that is very far away from any Sandpeople's favorite daydream (or dream in the night). In need to make their living in the desert and the few oasis the Sandpeople have developed a high agricultural skill. Only the many burnings that the green, blue, purple or red lava legions did to the watered plantages whenever they are raised again has caused lots of frustration in the population (not to speak about the lost water). But a real Sandpeople man or women would never give in to the evil that is Arragoth in person!

    The Town Hall in the Desert is where Muad'Dib sat in office for many years till he gave over rulership to me last month. During the first week after my arrival I described to him in what a mental dilemma the Dark Cavern Orcs had brought me into. However, by this time the Sandpeople already had integrated me into their noble society. I needed assistance and they gave it to me and after three additional weeks the shadow which had been laid upon my soul by the Orcs was driven away by the sheer light of the friendliness and honour of my new friends.

    Yesterday, my mentor Muad'Dib gave the Pipe of the leader to me so that I could fulfill my own destiny as leader of the Sandpeople. A destiny that will bring the long lost glory back to my People and will hopefully bring doom to the evil Arragoth and his fiery legions in the end. And just as the shadow on my own soul was driven away by the honourable Sandpeople way of living I intend to bring this Honour to every corner of Arragoth's domain so that all races sometime in the future will be able to do nothing else then peacefully smoke their pipes under the tree of their choice.

    Fistandantilus, new ruler of the Sandpeople

    Aus den Feuern der Hoelle stiegen sie empor,

    gierig auf das Blut der Uschuldigen,

    hungrig nach den Schreien der Gequaelten,

    in den Farben gruen, lila, rot und blau stiegen sie herauf,

    mit Klauen so groß wie Wagenräder,

    oder auf Schwingen, die die Sonne verdunkeln,

    um alles Leben auf Erden zu toeten kommen sie,

    genauso, wie sie es oft auf anderen Ebenen getan haben.

    Vom Teufel selbst geleitet wurden sie:

    ARRAGOTH

    Zum tausendsten mal marschieren seine Herrscharen, 

    um zu wiederholen, was sie schon immer getan haben!


    Aber diesmal wird alles anders!

    Diesmal sind die guten Lebewesen vorbereitet.

    Ein Elfenkurier, leicht wie eine Feder,

    schaffte es durch die Dimensionen,

    um das Herz allen Guten auf dieser Welt zu warnen.

    geradewegs auf die hölzernen Portale

    der Stadt mit folgendem Namen marschierte er zu:

    "SASHNA"


    Hier begruesste ihn freundlich Mordeth, 

    der Hersscher der Sandmenschen,

    denn obwohl er ueble Nachrichten brachte

    ueber das Neuerwachen von Arragoths boesen Schaaren,

    brachte er auch die Hoffnung 

    zu allen Laendern der Welt zurueck.

    "WIDERSTAND IST NIEMALS ZWECKLOS!!!"

    Geschrieben im Jahr 15, Jahreszeit Fruehling, von dem beruehmten Poeten "Tyrannosaur".

    In Gedenken an die letzte Schlacht, in der Arragoth von den vereinten "Kräften des Lichts" getoetet wurde.

    Zurueckgebracht durch Zeit und Dimensionen von dem beruehmten Kurier  "Marathon Thanthalasomariel".

     


     

    Here is the translation:

     

    From the fires of Hell they emerged,

    eager for the Blood of the Innocent,

    Hungry for the cries of the tortured.

    In colors of green, purple, red and blue they ascended,

    with claws as big as wagon wheels

    or wings that darken the sun,

    to kill all living beings on earth they come,

    just as they often had on other planes of existence.

    Led by the Devil himself:

    ARRAGOTH

    For the thousands time his evil minions march,

    to do again what they always did!


    But this time it has to be different!

    This time the godly people are prepared.

    An elfish messenger, light as a feather,

    made it through the dimensions,

    to warn the heart of all good on the world.

    Straight he went for the wooden portals

    of the city named

    "SAHNA"


    Here Mordeth, the Ruler of the Sandpeople

    welcomed him warmly,

    for although he brought disturbing news

    of Arragoth's evil Minions rising again,

    he also brought back the Hope to all lands 

    of the world we all live on.

    "RESISTANCE IS NEVER FUTILE!!!"

    Written in gods year 15, season spring, by the famous lizard poet "Tyrannosaur".

    In memory of the last battle where Arragoth was finally killed by the combined "Forces Of The Light".

    Brought back through time and dimensions by the famous messenger "Marathon Thanthalasomariel".

    Welcome traveler to the area that has been designed to establish Contacts of all kind with my Empire:

     

    1. If you would like to contact me you can simply use the feature below. The form can be used to establish Trade or to send general comments of all kinds to me.

    2. If your browser does not support forms then you could write a standard mail to me by clicking here.

    .

    What is your Wizard's Name?

    What is your Player Number?

    On which plane do you have your Castle on?

    • Which Resource do you offer?

    • Amount

    • Resource

    • What do You want in return?

    • Amount

    • Resource

     


    Please note that not all messengers are skilled enough to use this feature (Ahem..., this means not all browsers support forms). It is recommended that you have e.g. Netscape 4+ or Internet Explorer 4+ to use forms like this properly:

    ! If you have problems with the text above, please click here and read my disclaimer message !

    .

    
    

    Contact Mordeth at mor.deth@gmx.de


  • PLAYER 3 - Slurr the Coward

    No Blurb Submitted As Yet.
    

    Contact Slurr the Coward at dave.romanzin@entero.com


  • PLAYER 4 - Silverthorn

    Ages ago the Sacred Forest stretched for what seemed forever.  The swiftest
    elven scouts could not cross it in less than a fortnight and ancient trees
    stretched their branches towards the sky.  Unicorns, pixies, fairies,
    centaurs and many other mystical creatures found shelter in the Elven
    forests.  It was a time of peace and prosperity.  Then Arragoth came.....
    
    His fiery minions torched ancient trees and slaughtered all they
    encountered.  It seemed that the demons killed for the sake of killing and
    seemed to enjoy it.  The elves mobilized and fought back against these
    flaming devils.  Many demons fell to the elven arrows, but many elves fell
    also.  Slowly but surely the elves fell back to the final elven fortress in
    the center of the forest.  As the demons advanced, they burned all in their
    path.  Desperate and cornered the elves struggled for survival.  Thus far
    the situation is tenuous but stable.  The elves do not have the force to
    push Arragoth's legions back but the lava legions also have not been able to
    push past the final elven defenses.
    
    Elven seers foretold that a champion would appear to save the Elven people
    and the Elven forests from the fiery demons.  That champion has now appeared
    in the Elven Court.  A tall stranger wearing sparkling elven chain and a
    forest cloak appeared out of the forest and requested a meeting with the
    Elders.  Speaking with great wisdom, he told of his struggles on another
    world against Arragoth.  He had sensed the Elven need and came to offer his
    services.  With unanimous acclamation the Elders and the people declared
    him, Lord of the Forest.
    
    I am Silverthorn, Lord of the Sacred Forest and ruler of the elves.  I
    pledge my life and my talents to fight the demon, Arragoth, and challenge
    the other leaders of this world to do the same.  We welcome emissaries from
    other realms and hope to forge lasting alliances against the evil that
    threatens us all.  Should no one join our cause then the Elves will stand
    against Arragoth alone.  We will drive this evil from our forest or die in
    the attempt.  No longer will we cower behind our fortress walls waiting for
    death to come for us. The elven host gathers and we prepare for war.
    
    

    Contact Silverthorn at toddandjanaeclapp@worldnet.att.net


  • PLAYER 5 - Alodar the Apprentice

    
    
    *grmph* Here I go again (but which I... ?) - my uncle TOLD me not to fiddle
    with that 'clone self' spell back on my first homeworld until I was absolutely
    sure I had mastered it... Well, I _thought_ I had, but somehow I got stuck in
    an endless loop, and now I find myself in the strangest of worlds all the time,
    and long ago I lost count of which me is really me, and which me is a clone of
    a clone of a clone... Not that it matters much anyway, whether my memories come
    from 'me' or from a (or any) clone, any memory is as good (*chuckle*) or as
    bad/weird (*shudder*) as another...
    
    So no point in brooding over the past mistake of the original Alodar the
    Super-Dilettant, let us go exploring this new world... Somehow I seem to sense
    an odd familiarity in the vibrations of magic - I really get a feeling of deja
    vu (or deja clone...) Hmm, no, this is more than an odd familiarity - it feels
    even more than an even familiarity?! Let me think - where and what could I
    (well, one of my I-es, at least?) possibly have experienced something like this
    before? {*thinking deeply for 42 seconds*}
    
    No, this doesn't work - I guess I must try the 'identify source of current more
    even than odd familiarity feeling' spell after all, despite its terribly long
    and uninspiring name *sigh* {*incantating for 42 minutes*} *ZAP!*
    
    Heh, one of my spells actually worked - this must be my (which me?) lucky day
    after all! And now I (or maybe my previous clone?) remember the whole story
    again - I am on one of the dreaded Arragoth II worlds again, where green, blue
    and purple lava guards do their best to turn you white with fear - a world
    where the only chance to survive is for us wizards to forget about petty
    disagreements amongst ourselves and unite to fight the forces of Arragoth the
    mighty (though fortunately not the almighty - I remember at least his first
    cloning {heh, seems it is not only me who am cloned...} was defeated by an ally
    of one of my - presumably - previous clones)...
    
    OK, so I know where I am globally, now I'll only have to identify the same on
    a local level, and fill in the local chair of wizardry, which presumably should
    have just been vacated due to an accident of some sort - repetitiveness can
    sometimes be somewhat amusing, somehow...
    
    -Halt, stranger, en garde! We are Gnathos, Gnorthos and Gnaramis, and we are
     looking for a certain d'Gnartagnan, who is supposed to be almost as good a
     fighter with the epee as we are - let's find out if you are the man we're
     looking for! Here, take this epee and prove your worth, or your life isn't
     going to be worth a gnickel...
    
    [Oh, holy cow! No, on closer thought, unholy cow!! A couple of annoying gnomes
     seem to be what I am stuck with in this clonecarnation - more fond of creating
     useless gadgets than fighting lava guards, and even less fond of creating
     useful gadgets than of fighting even Arragoth himself...]
    
    -Now listen to me you little rascals... err, gnomes, I'm not in the mood for
     stupid games just now so back off, or else...
    
    -Hah, coward, neither Gnathos, Gnorthos nor Gnaramis have ever backed off, and
     we won't do it now - en garde, stranger, or you will meet your death on the
     tip of our epees!
    
    [Grr - that's what YOU think, you little gnats, take THIS!]
    
    -OK you asked for it... {casting quickly, in said order,  the following spells:
     'turn epee into toupee', 'turn epee into goatee' and 'turn epee into a tee'}
     *zap* *ZAP!* *ZAP-A-KA-BLAZOOM!!*
    
    (Of course, when casting these spells so quickly, it couldn't be expected that
     they'd work, so - on a scale from absurd to abhorrent the result was closer to
     horrent than to surd, causing the three Gn's to drop the former epees with
     various degrees of disbelief and/or disgust...)
    
    -OK, and now for something completely different {casting the spell 'Monty
     Anaconda'} *thunk*
    
    -Hi, I'm Kylie Minogue - who the  are you, and where the
      am I ??
    
    -Welcome to the world of Arragoth II, miss Minogue - I am Alodar the (cloned)
     Apprentice, and I'd need your help against these annoying little pests - could
     you please sing one of your favourite tunes?
    
    -Why, with pleasure, you cloaked apprehensive... (starting to sing)
    
    {42 milliseconds later}
    
    -Hey, where did they go - I never thought something could disappear so fast?
    
    -Never mind, Kylie, that was the help I needed from you! And now, I can either
     send you back to where you came from, but since you are actually a clone and
     not the original, that would be to oblivion, or you could join me in my fight
     against Arragoth - your voice might be just the secret weapon we need...
    
    -Hey, so you mean I don't really exist - I merely am?
    
    -Something like that, yes... {Who said clones where just copies of the original
     this one can actually think a coherent thought...}
    
    -In that case, could you... (*whisper, whisper* *blush*)
    
    -With pleasure, that might turn you into an even more formidable weapon *ZAP*
    
    -Welcome to this world of Arragoth, Dame Te Kanawa! Do you like singing for
     monsters?
    
    -Hmm, don't know if I _like_ it, but that is what I do all the time anyway, so
     why not?
    
    -Excellent, let's move to nearest chair of Wizardry and set out to work, then!
    
    [One hour and some miles later]
    
    -"Magick College of Darnfiasbernenus" - that must be the one... These gnomes
     must be somewhat degenerated, the name of their village can actually be
     pronounced... OK Dame Te Kanawa, now let's see how powerful a weapon your
     voice is - go ahead with one of your favorite arias!
    
    -"La donna e' mobile"...
    
    {LESS than 42 milliseconds later...}
    
    -Thanks, MORE than enough, Kiri, now let's move in and take control over this
     magick college! Let's see if I can find the library - ahh, here it is!
     This looks surprisingly well stocked even if gnomes are renowned for liking
     useless pastimes, like reading fantasy books... Now where do I start - well,
     this title looks promising:
    
    "A Short Introduction to the Foundations of Magick in the Lands of Arragoth".
    
    "A short introduction" - that sounds good! I like them short and snappy - wait,
    what says the fine print...
    
    "Volume I of XLII"...
    
    *curse* Why did I never bother to learn the 'speed reading' spell back on my
    homeworld?! Now THAT would have come in even handier than all the epee-turning
    spells combined...
    
    

    Contact Alodar the Apprentice at rwikman@ra.abo.fi


  • PLAYER 6 - Jhava-Ghad

    
    

    Mila

    City Eternal. No one knows how long the fabled city has stood. The ancient stones that form the walls outdate even the oldest of tales, and the knowledge of their building has long passed. Once they were proud and strong, standing up to even the mightiest onslaught. Now, they are overgrown by the thick jungle, unable to beat it back without the aid of magics that built them in the first place. As Jhava-Ghad surveys the crumbles of his lost city, he quietly says to himself, "We WILL build again, and we WILL be free".

    In mockery of his silent vow, a phalanx of lava legions parades by his palace, a host of Amazon slaves in tow. How long has it been since Arragoth enslaved the races of the world for his use? Jhava-Ghad cannot remember. As he watches the slave host march by, one of his subjects falls to the ground out of sheer exhaustion. One of the legions whips the poor soul, trying to force the vassal to his feet. He valiantly tries to regain his footing, but fails. Finally, the soldier tires of the debacle and lifts his hand high, and a burning fireball streams from his fist. In a scream of agony, the poor slave incinerates into a pile of ashes, and is no more.

    Jhava-Ghad watches the event, and a raging fire burns in his heart. With a spin on his heel, he flees from the window, and rushes to his desk. Pulling out an official parchment, he begins writing.

    HERE YE, HERE YE, All able bodied men are hereby called to come together boldly to retrieve our home and heritage. This pestilence has continued for too long. All men brave of heart enough to heed the call shall receive twice the normal pay of those with military obligations. All military personnel shall immediately receive said increased pay. All men shall meet at the town hall in their respective regions one week from this writing. At that time, I shall offer more information. Together, we shall recover that which has been taken from us.

    Your Lord and Sovereign,

    Jhava-Ghad

    Jhava calls his messenger and places the document into his hands. "Be swift about it, Mercurius. But also be discreet. Any knowledge to the legions, and we are all dead." With that, the courier was off, and Jhava-Ghad retired for the night.

    Contact Jhava-Ghad at johneverette@yahoo.com


  • PLAYER 7 - Aralin

    
     
    
     
    Greetings, greetings, GREETINGS one and ALL!


    Ït is I, Owen Deathstalker, returning once again to explore a brand new world... a world that I have yet to encounter. I for one have been bored trying to play the normal races, in other words, the race that live on the surface of distant worlds, so now, I am the leader of the Dark Elves.

    Don't let this race fool you, they aren't as bad as they sound... they are actually quite a peaceful lot! They may love their sword-play and backstabbing skills, but they have shown to be a fairly diplomatic and forgiving race... one most suited to the likes of me!

    For those of you who have joined me in the fields of battle will know that I would make a good ally, as I have been known to keep my word (most o the time... more times than most wizards!), whether it be a promise of a trade, or to join forces in the face of a common enemy (and in some cases, even enemies!).

    However, I also make a better enemy! One simple rule that I usually follow:


    NO QUARTER GIVEN, AND NONE ASKED!


    Aye, cross me once, and I will forgive, cross me another time, and I will still forgive... but beware, there is a line that you do not want to cross. Once crossed, there is a possibility that I will decapitate your soldiers and send their heads back over the line as a message to you... but hey, I'm also a forgiving sort. 

    Just send a messenger (one that is EASILY identifiable as a messenger.... don't be sending any of your Barbarian champions armed to the teeth... because my frontline troops have a real bad eyesight. If they think your messenger looks mean, I won't take any responsibility if they decide to shoot your messenger!) and talks may resume.

    Having said that, I am a peaceful sort, wanting nothing more than a quiet existence in this dreaded world of Arragoth. I know that this may be just a pipe dream, as the Dark One does not believe in letting peace loving races alone... but one day, I am sure, we will have to defend our home (quite possibly to the DEATH!) and we will be ready for it.

    We Dark Elves will be prepared... and we hope and pray, that you wizards do too!

    Until we meet in the field... under the blankets of peace... or the chaos of war....

    the choice is yours.

    -=[Ôwèñ]=-

    Leader of the Dark Elves,

    Underworld - Darthnil

    Contact Aralin at aralin@zg.cz


  • PLAYER 8 - Enik

    No Blurb Submitted As Yet.
    

    Contact Enik at brianandkathy@worldnet.att.net


  • PLAYER 9 - Bellaraphon

     Greetings from Free Marton . The Under Dwarves of this underworld
    metropolis welcome
    all peaceful traders and wanderers . We offer shelter to the needy
    against the vicous
    Lava Legions of Arragoth . Our leader Thorin has jouneyed to the lair of
    the Troll King
    and reports he will soon rid the land of his minions . Balin Longhammir
    has sent a messenger
    of peace to us and we rejoice and feast at there arrival. Again we
    welcome contact with all
    peaceful wizards .
    

    Contact Bellaraphon at cellis@fcc.net


  • PLAYER 10 - Jegron

    The Minotaurs of Fort called upon an ancient legend. In the old ballads, 
    minstrels sang about the battle of racemates living in a city called "Bulls 
    Canyon", and their struggle against Arragoth. With the help of an immortal 
    Wizard called "Jegron", they were finally successful banishing the Lord of 
    Fire from their domain. As recently the people of Fort were again suffering 
    from the moods of the Dark Lord, the priests decided to call the old ally 
    and leader of their people. Calling onto the Blades of Creation and upon 
    their bearer, the Champion of the Small Path, Jegron, the Warrior Lord of 
    the Minotaurs, the Master of Fire. After hours of incantations, he finally 
    appeared through a rift between worlds, to help his people in the never 
    ending battle against the ursurping gods and their evil mood. Once again, he 
    would build a church and teach his people the ways of the ancient one, the 
    rebelling gods' creator. With his help, they would finally banish Arragoth 
    again.
    
    Before he could send out messages to the neighbouring wizards, he already 
    got three offers of peace that he gladly accepted. The enemy was called 
    Arragoth, there was no use of fighting the other wizards, unless of course 
    they would fight him. He would accept offers of peace, unless of course 
    someone would disturb the rest of the dead.
    
    


    Listen, people, that Jegron had not always been a wizard. Once upon a time, there was a wandering ministrel, just like me. He was visiting distant countries, always looking for challenge and adventure. On one of these travels, he explored the ruins of an ancient temple, a temple of the Small Path, serving an unknown god, called "the ancient One". In this temple, he found old writings, books, scrolls, and an old altar, on which two shimmering blades were resting. Inscriptions were warning anyone from touching the blades, as anyone who would try would be rated, and who would not found worthy would surely die. However the ministrel decided to accept the challenge, and picked up one of them. He seemed to be worthy, however, as the blades accepted him to be their bearer, The golden Warrior-Lord, the Campion of the Small Path. After the blades converted him to their faith, he rebuilt the temple and accepted followers. Over the years, he studied magic skills that were thought lost by magical colleges. Again, he ventured the worlds, fighting the evil, making progress on his new task: ridding the worlds of the rebelling gods and their undead minions. One of his greatest deeds was fighting Arragoth, the Lord of Fire. And this is why he is here again.

    Contact Jegron at jegron@hotmail.com


  • PLAYER 11 - Cartouche VII

    No Blurb Submitted As Yet.
    

    Contact Cartouche VII at kmgraphiks@aol.com


  • PLAYER 12 - Balin Longhammir

    
    
    ~ The Hill Dwarf Clan of Mount Zamus ~
    I have been chosen.

    My Father has weakened since Arragoth has left our realm. Age and the strain of uniting our Clan while defending our homeland has taken its toll on him.

    My Father was a simple Guildmaster, who had the talents that were necessary to allow our Clan to survive the dark years. He had led our Clan to a swamp to find refuge from Arragoth and his minions. Along with the heart and determination of the Hill Dwarves, he has built this Kingdom that surpasses even the days of King Thorin.


    I have been chosen, for I am the third born son of Grimnir Longhammir. My instructor has spoken of a "gift", that I along with my Father only possess. Because of this "gift", I have been chosen to pass through the fiery portal and to take the fight to Arragoth himself.


    The Druid council knows little of what lay on the other side of this portal.

    I will soon find out...

    I arrived on this plane amidst the smoldering remains of a once great forest. Charred husks reaching toward the sky as if to escape this world. As I walked, the forest of ash became rolling hills and of green plains. A stark contrast to the desolation that I had found earlier.

    On my journey through the hills, I came across a small town of Underdwarves that spoke of another Dwarven town that they occasionally traded with. The town rests on the northern side of the mountain; a town called Mount Zamus. They supplied me with provisions and a map of a safe route to this town. I wished them well as I left, knowing I would return in hopes that they would take up arms against this accursed God, Arragoth.

    As I followed the route to the northern slope of the mountain, the climate began to change. A cool wind arose taking away the smell of the burnt forests that seemed to haunt me since I arrived here. A great ocean stretched out before me. It seemed hard to believe, as I listened to the sound of the waves crashing against the rocks, that this was a world that was being enslaved and the life wrung from it as the druid council foretold.

    The town of Mount Zamus lay in ruins. Walls and homes have been ripped apart as children scatter their blocks while at play. Smoke rose into the air from the smoldering buildings, only to be swept away by the cleansing ocean air. Dwarves were sifting through the rubble, searching for the wounded and dead.

    After speaking with the town elders they explained that occasionally the Legions raided the Dwarven town to take what little the Dwarves keep and the artifacts that they create. The legions leave several of the buildings standing, so the Dwarves can continue with their work, and Arragoth can continue to fill his coffers.

    These Hill Dwarves that I have met, suprisingly belong to our Clan, IronHarp. The tales that have been told to me, spoke of Lava Legions raiding the old capital of Highspire in the Pink Flame region in my realm. They took several families as slaves to work in the mines here in Arragoth's realm. Over the years the Hill Dwarves built this small town of Mount Zamus, which they are continually forced to rebuild after the Legions make their presence known and raid the town.

    The Dwarves and their council after hearing of my quest, hesitantly agreed to rebel against Arragoth and his legions. With the recent raids upon the town and outer shires most of the Dwarves were ready to face Arragoth toe to toe. The wise ones knew that once we took this first step, there would be no turning back.

    I have sworn an oath to these Dwarven folk, that we will retake what is rightfully theirs from Arragoth's coffers, and to free the Hill Dwarves from Arragoth's rule.

    I will let nothing stand in our way. Neither man nor God shall keep me from fullfilling this oath.

    Only when Arragoth is bent down before me with my Axe raised above his neck will my quest be complete.

    Contact Balin Longhammir at dasmudge@ptd.net

    Contact Balin Longhammir at dasmudge@ptd.net


  • PLAYER 13 - Cardinal Teplin

    
    The day was bright and clear.  The sun shone starkly over the mountain kingdom,
    the air crisp and clear, the few plumes of smoke from the foundaries quickly
    chased away and forgotton in the vast immensity of the vault of the sky.
    Looking out over the snow-crested peaks, to see the land stretching away to meet
    the horizon far beneath him, Teplin thought that those who lived here might
    think that they stood on the crown of the world.  As it happens, he was wrong.
    The inhabitants of this mountain realm had other things on their mind.
    
    "...FFFFfiiiity three a jar.  I saaaayy ffffifty three a jar!  You won't find a
    better bargin this side of the great forest!  Step right up, don't be shy, slip
    me a penny and you can have some to try!  Ffffiitty three a jar!.."
    
    Teplin paused for a moment, and then seeing that this great oration wasn't
    intended for him personally, tried to move on.  The crowd was packed tight,
    bustling hither and thither, carrying, wearing or driving their bargins ahead of
    them, while around them the streets were filled with hawkers, mountebanks,
    peddlers, tinkers, purveyors of the exotic and strange, pipers with snakes
    dancing from baskets at their feet, jugglers, troubadours, street corner
    philosophers.  Shouldering a elderly couple aside, he made a break for one of
    Boforth's larger roads. Here the miscellany of street people made way for the
    more orderly displays of the great merchant companies.  Spiced woods from the
    jungles and forests of the Amazons, strange glazed pots and tiles  from the Isle
    of War, where an enterprising young rader had found that the Minotaurs had more
    than a single talent.  He paused by an impressive display of coldfire, imported
    from orcish lands, but soon began to feel the chill of the blazing flames, and
    turned quickly away.
    
    His mission was not going well.  Unlike some of the other races of the Isles,
    the Dervish seemed too busy to really care about their lot.  The oppresion of
    Arragoth was being ignored quite nicely.  How was how going to instill
    revolution in a people who's main concern was being paid?  Worse still, there
    didn't really seem to be anyone in charge.  Apart from the minions of Arragoth,
    that is.  He stiffened as the blazing form of a legionary appeared at the top of
    the road.  It moved slowly, dangerously down the road, eying the stalls on
    either side as if it could sniff out some trace of treason from amongst pots and
    fabrics.  Teplin resisted the urge to duck down out of sight, a move that would
    draw instant suspicion, and instead deveopled a burning interest in a display of
    local carpets, brightly woven patterns that should excuse him any need to face
    towards the blazing soldier of his enemy.
    
    Unfortunately, this put him face to face with one of the more voratious local
    predators.  There would be no escape.
    
    "Ah, you like the carpets, yes?" the beaming face of the merchant informed him.
    He carried on without waiting for a reply.  "That is a fine work, you have a
    good eye.  I can tell I would never be able to fool you with low quality
    merchandise." he oozed in sincerely.  Teplin wanted to pull away, but saw the
    legionary bearing ever closer, and took a step forward instead.
    
    "Um.. ah, yes."
    
    "Ah then, a real man of taste and discernment!"  The merchant clapped his hands
    twice, and flunkies moved to shake out a larger brighter example of the
    rugmakers art.  "This is perhaps more to your taste.   Genuine Barcondy weave, a
    little more expensive of course, but quality never comes cheap."
    
    Teplin nodded inanely.  Glancing over his shoulder he saw the legionary, a
    strange rocky lumpen figure, who's smouldering exterior was merely a taste of
    the great heat contained within.  But there was nothing wrong with its senses.
    It looked in his direction, and a slow frown rumpled across its face.  It moved
    more quickly, gathering momentum in its slow pace, moving directly towards him.
    Teplin looked around desperately.  He might not have been recongised, but if it
    came too close he soon would be.  Hide!  He had to hide!  He looked back at the
    merchant, who had so far not commented on his strange nervousness.  "Do you
    perhaps have something special, in there?" Teplin gestured at the dark recesses
    of the shop.
    
    "Well, that is where I keep my rarest treaures.  Few people buy them now of
    course, because of the great cost, but..."  he smiled and gentley took Teplin's
    arm to guide him into the shop.
    
    Too late.  "SSSSSStop!" the legionary hissed.  "Sssstop that man!"  Teplin
    froze, not knowing what to do.  The merchant's reaction was explosive.
    
    "NO!  Nononono!  This is too much.  The best customer I see all day and you want
    to arrest him!"  The merchant seemed quite emotional.  "You can't have him, not
    until he's bought his carpet!"
    
    Teplin took advantage of the confusion to make a break for it.  He dove behind a
    pile of richly woven rugs as a plume of flame seared past where he had been
    standing.  He kept moving, using the hanging carpets to hide him where he could.
    The displays began to burn all around him, and he dodged his way to the
    moneylender's stall next door.  He found himself face to face with a clerk, a
    smile quite out of place on his face, and the inevitable armed guards all around
    him.
    
    "Ah yes.  I understand Acmed's carpets are likely to be more than you have on
    you at this time.  We arrange good credit - of my goodness!"
    
    The last words came as the legionary burst through the display of carpets,
    several still wrapped aroun him, blazing away, which it ignored with all in
    human indifference that Arragoth's legionaries commonly displayed.
    
    What happened next is disputed, but everyone agrees that mistakes were made.
    For example, while it was quite natural for the moneylender's guards to level
    their pikes at someone who bursts in unexpectedly, in the case of one of
    Arragoth's legionaries, it was probably a mistake.  Similarly, the legionary's
    first reaction to the have a row of pikes leveled at him, which was to
    incinerate the nearest guard, was probably quite a reasonable move from its
    point of view, but was still probably a mistake.  Particularly when outnumbered
    ten to one.  Seeing their compatriot go down in a wreath of flames, then pikemen
    hardened their grip on their weapons, and then moved in.
    
    From there there was no turning back really.  The legionary patrol that saw one
    of their number being butchered by a group of pikemen probably should have asked
    questions, rather than simply attacking everyone they saw.  They certainly
    should have realised that the moneylender wasn't the only one to keep armed men
    about.  Keeping a bodyguard was only good busines sense, but noone had realised
    quite how many there were.  Or how few legionaries.
    
    Acmed and the moneylender stood togeather with some of the other higher ranking
    merchants, and watched as small fights and fires spread across the city.  There
    was little doubt as the outcome.
    
    "Well now what?" said the clerk testily.  "When Arragoth finds out about this,
    he'll burn us all alive."
    "Have to keep on fighting him." said a pottery trader morosely.  "This is going
    to be bad for trade."
    "Fight him?" said Achmed incredulously.  "What do we know about war?  We'd need
    to band togeather under a single leader."
    "Yes, someone who's done this kind of thing before." said another
    "Someone who has fought against the minions of Arragoth and won." said another.
    "Someone with magical powers, to protect us against his wrath." said a third.
    
    All their eyes suddenly turned to Teplin. "Tell me stranger" said a tall tailor,
    "do you know where we could find such a wizard?"
    
    Teplin looked at all their expectant faces.  "Well...  ah... as it happens... I
    just might. "
    
    

    Contact Cardinal Teplin at hanbury.hampden-turner@amsinc.com


  • PLAYER 14 - Gholan the Conqueror

    
                    Once again I find myself on an accursed sun-soaked world, 
    once again doomed to endure the brightness of the murderous rays, as I pursue 
    my quarry, the mortal enemy of my people, whom barely escaped my clutches on 
    my previous home world, the Isles of Arragoth.  This time, however, the end 
    will be different.  This time, he will not cowardly escape, as he did before, 
    while my heroes slew the Demon protecting him, as we slew his minions before 
    him.  My Blade and I seek the throat of Arragoth; I long to see his black 
    blood spill as he begs for mercy, cowering on the dungeon floor, in chains, 
    alone and defeated, the Slayer of Peasants, the Dark Lord of the Isles, the 
    Father of Lies, finally dead.  Only then will peace reign again.
                I am Gholan the Conqueror, son of Noc’tac the Beheader, son of 
    Arctun the Merciless, Leader and Lord of the Orcs.  In Nightscar, on the 
    Isles, I patiently waited for a chance to lead the Orcs, waited while my 
    father sought peace with the Lord of Hatred, waited until I could wait no 
    longer.  With his untimely and quite accidental death, I assumed supreme 
    control, and I will never relinquish my sovereignity.  That was the last day 
    that the Orcs tolerated the murdering of our children, the stealing of our 
    women, and the enduring humiliation of slavery of our people at the hands of 
    Arragoth…..until now.
                I have been summoned here from my capital City, Nightscar, upon 
    urgent pleas for help from my Orc brothers, whom have been unable to contain 
    Arragoth’s minions, and have been massacred at their hands.  I am horrified 
    to learn upon my arrival at this pathetic outpost, Gra Fauk, that the 
    nightmare has been reborn here.  Orcs in slavery!!  There is no greater 
    crime.  Arragoth has failed to learn his lesson, and now it will be taught in 
    blood, at any cost. ANY COST.
                I send a parchment to my fellow Wizards on this Isle of War, and 
    to other, distant Wizards, doomed to endure the stench of this world.  A 
    parchment of Peace.  Join me in this quest for revenge,join me in the hunt 
    for the Head of Arragoth. Join me in honor, live for battle, spill blood by 
    day, celebrate in my Great Hall by night, clanging mugs of ale and telling 
    the greatest lies of tales of battle.  Join me, or all the minions of 
    Arragoth combined will seem like the sting of a cavern gnat compared o my 
    wrath.  My blade will meet the neck of Arragoth, and nothing will stand in my 
    way, this I swear.
    

    Contact Gholan the Conqueror at magneto821@aol.com


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