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From the History of the Dwarves.... This universe began when the Great Unnamed One opened his eyes and saw the infinite expanse of swirling fire and chaos that was the totality of all that existed. After an unknowable period of time he came to know loneliness. He purposed in his heart to make others in his likeness that he might commune with them and put aside the burden of loneliness. Reaching into the fiery Chaos he formed the tools he would need. First he created an anvil upon which to craft his creation this he called "Order" next he pulled from the chaos a tool which he called "intelligence." Reaching a third time into the fire he pulled a handful of pure chaos and laid it on the anvil and began to work it with the hammer. Slowly 12 individual and distinct forms began to colas. Each perfectly formed and identical. As His labor neared completion he became dissatisfied with the results. Each was perfect true...but they lacked that unique quality the made him, Him. Finally He hit upon a solution of sorts. As the forging process entered its final phase he held each out into the fiery chaos for a brief moment. The Pure chaos subtly changed each in a unique and unforknowable way. When the process was finished there stood before him 12 beings we now call the Dwarven gods...After the conflict had been resolved Dw'aomuck purposed in his heart to do as the father had and create creatures, Not for companionship though but to rule over them as master and have them serve him. Long did he labor. But regardless of his skill and effort when each was brought in from the final forging in the stuff of chaos his creations were all shown to be grievously flawed. All were misshapen in body or mind. Time and again he tried but each time the creation was a disaster. Eventually his siblings discovered what he had been doing alone and in secret. Confronting him and they forced him to cease his perverted labors and sought to put an end to the misshapen monstrosities he had crafted. Most were put out of their misery some few escaped for though flawed and lesser creations power they still possessed enough to jointly form a refuge for themselves. Deep in a rocky cocoon they hid themselves. Among themselves they formed a pact that all would do whatever was within their power to keep the elders from breaching their refuge. Declaring themselves to be gods they set out to duplicate the work of Their creator and fashioned misshapen copies of their already misshapen forms and sent them to the surface of the rocky sphere to guard their resting place from intrusion. Thus came to be the races of the Elves, Humans, Orcs, Gnomes, Halflings, Minotaur, and many others. Though prevented by the combined forces young beings from directly attacking them the 12 elders devised a plan bending their combined skill and knowledge they crafted a new race of being not in their flawed image but in the image of the Creator. They succeeded Thus were the Dwarves formed. Our task is to find the resting place of these repugnant beings the other races were formed after so that the elders may put them out of their misery. Afterward it will fall to us to cleans this planet of all the deformed mutations that currently inhabit it...... Priest: "So you see my lord it is time for the hammer and the fire let us finish what was started so long ago" Lord "Yes, Give the orders and make it so. Send for our Generals and tell our diplomats to give the other rulers notice. This is to be a Dwarven planet any of the lesser races found from here on out will be killed on sight! No mercy for man woman or child This is the message LEAVE OR DIE!" Lord wizard Merval the Devout
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Excerpt from the ancient Legends of the worlds birthing. In the beginning the Gods of Fire ruled the Isles. As the sacred flame of the gods dwindled, they spawned Arragoth. Arragoth was the son of the Fire Gods, He ruled the Isles and all that walked or breathed upon them. He enforced his rule via the dreaded Lava Legions. Molten troops which marched from the Volcano based on each of the Isles. Any who opposed Arragoth were quickly brought to a fiery death. The rule of Arragoth was absolute for many a millennium, until the worlds orbit reached its' furthest point from the Sun. At this point the world cooled and Arragoth power waned. It is rumored that Arragoth, not wanting to risk fading out of existence like the Gods of Fire before him, went into hibernation. Sealed inside his volcanic fortress he sank into a deep slumber. As the centuries have passed various races looking for land retook control of the Islands surrounding Arragoths' domain, ours among them. The Lava Legions remained apparently dormant inside each islands central volcano. Eventually Arragoth was only perceived by the populace as a harmless legend of the distant past. I speak to the other rulers and ask for the creation of an alliance It's been nearly five centuries since the departure of Arragoth from the surface world. Now, the ground is beginning to rumble. Many pass it off as natural phenomenon, but my advisers, wizards, and oracles have stumbled onto the grim truth. In one year (12 turns) to the day, Arragoth will return. Unleashing his legions to reclaim the peripheral islands of his former domain. Now we each of us in our own way are attempting to take control of this situation in our own way. Gathering forces in large cities, studying ancient magic's, etc. We must realize that we will be no match for an awakened Arragoth individually, and hence hasten to form alliances and storm his domain while the son of the Fire Gods is vulnerable. My people the Plainsmen live off the land of their home region. They are tribal in nature and manage to exist in harmony with both animals and nature. The rich plains of their home Isle are host to the largest plainsman settlement of Granola. The plainsmen exist in harmony with the other peaceful inhabitants of their Isle. The greater warrior Plainsmen use their weapon skills only for the purposes of hunting. With troubled times approaching, they are fully prepared for the possibility of facing more than the game of the plains. - Recently, Our Capital City, Granola has been fortified into a strongly defended city. The Stronghold of Granola was built as a secure base for the Plainsmen. Since its construction, the plainsmen have been able to fend of all raids of the Orcish and Minotaur hordes. This change was forced upon the Plainsmen by the number of refugees streaming in after Orcish and Minotaur attacks on the outer villages. The sudden influx of population has lead to a chaotic sprawl of buildings and some disorganization. However it has also lead to a great influx in the numbers of highly skilled warriors and tradesmen entering our city, combining to make a powerful force. The plains supply everything our simple life requires and few of us go wanting. We try live in harmony with the wild creatures of the plains, taming the wolves and other creatures to guard us against any unwelcome intrusion. We are producing vast amounts of food, and have therefore started training wolves to be suited for battle. Additionally, the calm seas and adjoining plains look to insure a rich supply of food for our growing population. With vast plains and grasslands on all sides there is plentiful supply of food and resources.
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