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War of Wizards - Copyright WoW Games 1996-2002

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* PLAYER BLURBS.

These are the player blurbs. Send in anything you would like to have in this section. Also web links to graphics and sites are OK. See Info Page for more information on how to do this.


Game 125 Blurbs.
Clicking on the player numbers below will take you to their blurb.
Click the email address beside the wizard name to contact that player.

  • PLAYER 1 - Mervel

    
    From the History of the Dwarves....
    
    This universe began when the Great Unnamed One opened his eyes and saw the 
    infinite expanse of swirling fire and chaos that was the totality of all that 
    existed.
    
    After an unknowable period of time he came to know loneliness.
    
    He purposed in his heart to make others in his likeness that he might commune 
    with them and put aside the burden of loneliness. 
    
    Reaching into the fiery Chaos he formed the tools he would need. First he 
    created an anvil upon which to craft his creation this he called "Order" next 
    he pulled from the chaos a tool which he called "intelligence." 
    Reaching a third time into the fire he pulled a handful of pure chaos and 
    laid it on the anvil and began to work it with the hammer.
    
    Slowly 12 individual and distinct forms began to colas.
    
    Each perfectly formed and identical. 
    As His labor neared completion he became dissatisfied with the results.
    Each was perfect true...but they lacked that unique quality the made him, Him.
    
    Finally He hit upon a solution of sorts.
    
    As the forging process entered its final phase he held each out into the 
    fiery chaos for a brief moment. 
    The Pure chaos subtly changed each in a unique and unforknowable way.
     
    When the process was finished there stood before him 12 beings we now call 
    the Dwarven gods...
    
    
    After the conflict had been resolved Dw'aomuck purposed in his heart to do as 
    the father had and create creatures, Not for companionship though but to rule 
    over them as master and have them serve him.
    
    Long did he labor.
    But regardless of his skill and effort when each was brought in from the 
    final forging in the stuff of chaos his creations were all shown to be 
    grievously flawed.
    All were misshapen in body or mind.
     Time and again he tried but each time the creation was a disaster.
    
    Eventually his siblings discovered what he had been doing alone and in secret.
    Confronting him and they forced him to cease his perverted labors and sought 
    to put an end to the misshapen monstrosities he had crafted.
    
    Most were put out of their misery some few escaped for though flawed and 
    lesser creations power they still possessed enough to jointly form a refuge 
    for themselves. 
    
    Deep in a rocky cocoon they hid themselves. Among themselves they formed a 
    pact that all would do whatever was within their power to keep the elders 
    from breaching their refuge.
    
    Declaring themselves to be gods they set out to duplicate the work of Their 
    creator and fashioned misshapen copies of their already misshapen forms and 
    sent them to the surface of the rocky sphere to guard their resting place 
    from intrusion.
    
    Thus came to be the races of the Elves, Humans, Orcs, Gnomes, Halflings, 
    Minotaur, and many others.
    
    Though prevented by the combined forces young beings from directly attacking 
    them the 12 elders devised a plan bending their combined skill and knowledge 
    they crafted a new race of being not in their flawed image but in the image 
    of the Creator.
    
    They succeeded
    
    Thus were the Dwarves formed.
    Our task is to find the resting place of these repugnant beings the other 
    races were formed after so that the elders may put them out of their misery.
    Afterward it will fall to us to cleans this planet of all the deformed 
    mutations that currently inhabit it......
    
    Priest:
    "So you see my lord it is time for the hammer and the fire let us finish what 
    was started so long ago"
    
    Lord
    "Yes, Give the orders and make it so. Send for our Generals and tell our 
    diplomats to give the other rulers notice.
    This is to be a Dwarven planet any of the lesser races found from here on out 
    will be killed on sight! 
    No mercy for man woman or child
    
    This is the message LEAVE OR DIE!" 
    
    Lord wizard 
    Merval the Devout 
    

    Contact Mervel at jlinn002@aol.com


  • PLAYER 2 - Buccaneer

    No Blurb Submitted As Yet.
    

    Contact Buccaneer at buccaneer71901@yahoo.com


  • PLAYER 3 - DarkHand

    No Blurb Submitted As Yet.
    

    Contact DarkHand at xxelderxx@hotmail.com


  • PLAYER 4 - MTNMAN

    No Blurb Submitted As Yet.
    

    Contact MTNMAN at mdakent@hotmail.com


  • PLAYER 5 - Fang

    Excerpt from the ancient Legends of the worlds birthing.
    
    In the beginning the Gods of Fire ruled the Isles. As the sacred flame of the 
    gods dwindled, they spawned Arragoth. Arragoth was the son of the Fire Gods, 
    He ruled the Isles and all that walked or breathed upon them. He enforced his 
    rule via the dreaded Lava Legions. Molten troops which marched from the 
    Volcano based on each of the Isles. Any who opposed Arragoth were quickly 
    brought to a fiery death. 
    
    The rule of Arragoth was absolute for many a millennium, until the worlds 
    orbit reached its' furthest point from the Sun. At this point the world 
    cooled and Arragoth power waned. It is rumored that Arragoth, not wanting to 
    risk fading out of existence like the Gods of Fire before him, went into 
    hibernation. Sealed inside his volcanic fortress he sank into a deep slumber. 
    
    As the centuries have passed various races looking for land retook control of 
    the Islands surrounding Arragoths' domain, ours among them. The Lava Legions 
    remained apparently dormant inside each islands central volcano. 
    Eventually Arragoth was only perceived by the populace as a harmless legend 
    of the distant past. 
    
    I speak to the other rulers and ask for the creation of an alliance
    
    It's been nearly five centuries since the departure of Arragoth from the 
    surface world. Now, the ground is beginning to rumble. Many pass it off as 
    natural phenomenon, but my advisers, wizards, and oracles have stumbled onto 
    the grim truth. 
    In one year (12 turns) to the day, Arragoth will return. 
    Unleashing his legions to reclaim the peripheral islands of his former 
    domain. 
    
    Now we each of us in our own way are attempting to take control of this 
    situation in our own way. 
    Gathering forces in large cities, studying ancient magic's, etc. 
    We must realize that we will be no match for an awakened Arragoth 
    individually, and hence hasten to form alliances and storm his domain while 
    the son of the Fire Gods is vulnerable. 
      
    My people the Plainsmen live off the land of their home region. They are 
    tribal in nature and manage to exist in harmony with both animals and nature.
     The rich plains of their home Isle are host to the largest plainsman 
    settlement of Granola. 
    The plainsmen exist in harmony with the other peaceful inhabitants of their 
    Isle. The greater warrior Plainsmen use their weapon skills only for the 
    purposes of hunting. With troubled times approaching, they are fully prepared 
    for the possibility of facing more than the game of the plains. 
     
    - Recently, Our Capital City, Granola has been fortified into a strongly 
    defended city. The Stronghold of Granola was built as a secure base for the 
    Plainsmen. Since its construction, the plainsmen have been able to fend of 
    all raids of the Orcish and Minotaur hordes. This change was forced upon the 
    Plainsmen by the number of refugees streaming in after Orcish and Minotaur 
    attacks on the outer villages. The sudden influx of population has lead to a 
    chaotic sprawl of buildings and some disorganization. However it has also 
    lead to a great influx in the numbers of highly skilled warriors and 
    tradesmen entering our city, combining to make a powerful force.
    
    The plains supply everything our simple life requires and few of us go 
    wanting. We try live in harmony with the wild creatures of the plains, taming 
    the wolves and other creatures to guard us against any unwelcome intrusion. 
    We are producing vast amounts of food, and have therefore started training 
    wolves to be suited for battle. 
    
    Additionally, the calm seas and adjoining plains look to insure a rich supply 
    of food for our growing population. With vast plains and grasslands on all 
    sides there is plentiful supply of food and resources. 
    

    Contact Fang at dstapproval@aol.com


  • PLAYER 6 - Kash Radum

    No Blurb Submitted As Yet.
    

    Contact Kash Radum at dstapproval@aol.com


  • PLAYER 7 - Raistlin Majere

    No Blurb Submitted As Yet.
    

    Contact Raistlin Majere at rocheandrew@hotmail.com


  • PLAYER 8 - Nameless Wizard

    No Blurb Submitted As Yet.
    

    Contact Nameless Wizard at palo@bachelorboy.com


  • PLAYER 9 - Moceria

    No Blurb Submitted As Yet.
    

    Contact Moceria at i_love_soccer@hotmail.com


  • PLAYER 10 - Silver Gill

    No Blurb Submitted As Yet.
    

    Contact Silver Gill at salex17@mail.ru


  • PLAYER 11 - Darkstar

    No Blurb Submitted As Yet.
    

    Contact Darkstar at Hardtooth@aol.com


  • PLAYER 12 - DestinyRider

    No Blurb Submitted As Yet.
    

    Contact DestinyRider at cocacolayu@yahoo.com


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