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Contact TYM at tym1@mediaone.net
The difference between an eye of newt and an eye of bat is not as great as the difference between a man of the sword and a man of the unseen powers of magic. Replacing the eye of newt with the eye of bat can be compensated with three frog legs and the eye of newt is more agreeable with the palate, especially when complimented with a nice bottle of white wine. The difference between a swordsman and a magician is vastly wider. When a knight kills a mage, he rids the world of evil, but if a warlock causes the death of a king (or even if he is suspected of conspiring to do so), he is chased to the end of the world, and then some. While trying to evade these ruthless, fanatic, blood-hungry men of war, the wizard, quite often, is practically defenseless, as spell components are hard enough to find even when you don't have to hide out in caves or old barns. The warrior's life is a short, glorious one, which climaxes in his untimely death in a great battle for some noble cause. He may carry a noble title, Earl, or Duke, or even King. A Wizard's life is usually a short, dark, mysterious life, dying at the hands of petty thieves who broke in to steal the silver, which he obviously was lacking. He may carry the title of Court Magician. Believe me, not every mage is spectacular. Not to say that every sword-bearer is an dragon killer, but there is definitely a higher chance of earning a title by the sword than surviving as a man of the secret powers. After all, how many famous magicians have you heard of? Three? Four? Have you ever heard of Noor's great warlock, Pierre l'Merde (He gained his title by dropping dung piles on enemy forces), or of Aloria's grand Phtom-lek ? But everyone has heard of Sir Valiant, Sir Honorable, Sir Virtuous, the duke of this, the high lord of that. It just goes to show that most men prefer a good blood-dripping sword to an eye of newt.Okay, okay, maybe I'm exaggerating, but here at King Snoddy's court, I've seen more hatred directed towards old Noggin than I ever imagined possible. Maybe I should tell you a little more about myself, so as to make it easier for you to understand what I really mean. Four years ago King Asnodine the Third's court magician, Slanoggin, had an affair with my sister, Neeta. Nine months later she gave birth to my darling nephew, Nogeet. When Slanoggin heard that she had given birth (and that the child survived the birth, too), he did the only thing a respectable wizard could do -- he took me on as an apprentice, to learn all about the dark secrets and how to use them. More than three years have passed and I must say that I've come a long way since I came to him, young twit that I was. By now, I can tell the difference between toad legs and frog legs, between salamander eyes and gecko eyes, and I cast a spell or two. (I can cause small flames to appear out of nowhere and I can cause any inanimate to glow, and even to shine as bright as the sun).'F'noot,' he said in his deep, gruff voice. 'I think you're coming along just fine. Now get me some poison ivy.'He's one of those really warm people, if you know what I mean. However, not everybody can see through his tough skin. For instance, Sir Tiwan, who accidentally found his death in the garden one day when an extremely rare spider bit him amongst the geraniums. Interestingly enough, he had accused Noggin with murderous intentions just the night before. However, as Noggin was distantly related to the king's mistress, he was never put on trial for treason (which is all for the best, because the chaos it would have caused would have been enormous). There was a slight fuss at the funeral, but nothing that Noggin couldn't get away with. After all, it wasn't his fault that the honorable Sir Tiwan had thrust his hand where no hand had gone before (It had been a fresh batch of geraniums, just in off the ship). And so, you may ask, why am I, F'noot Snokhan, son of J'kard Snokhan, village shoemaker, staying here at the castle, as an appentice to an occupation which may cause my untimely death, before the age of twenty-five? Why don't I go and join all the other sixteen year old youths who are practising their fencing and horse-riding? These questions have two answers to them. One, my family will be humiliated if I don't finish this apprenticeship successfully (As if the humiliation of an illegitimate grandson wasn't enough). Two, I do not have the physical fitness needed to swing around a sword and my social status does not open many job opportunities, besides shoemaking and begging. Not that either of those two wonderful occupations are not legitimate enough, or honorable enough for that matter, it's just that magic is so much more interesting. Just tell me this -- wouldn't you prefer a dangerous and mysterious life to a boring, banal life as a shoemaker ? No? Let me put it another way -- wouldn't you prefer to sleep in the castle and eat four solid meals a day than to sleep in a leaky loft over your father's chicken coop and subsist mostly on turnips, rutabagas and rye bread? Well, I never could abide rutabagas. Besides, my master admits to two-score years, and I suspect him of many more (scores, not years), so not all mages meet an early end. Anyway, for three years, I have fetched Noggin his poison ivy or whatnot, blackened his boots and kept the embroidery on his court robes in repair. And I study; I can read pretty well, do some some maths, and have a smattering of the Anglo, Persian and Latin languages. Today, I am hauling a pail of horse manure (no, it is not a spell component; it is for my master's herb garden) when Worm runs up, panting for breath. "Hey, Foot!" He gasps, "h-, h- " He is too out-of-breath to speak, and I flex my aching shoulders and put down my pail. W'rym Hodges, one of the court pages, is my only friend in the world, but only because he is too simple to realize that mages are a poor choice for companionship. "What is it, Worm?" I ask. "His Majesty wants Slanoggin in his chambers righ' away!" Worm speaks so fast the the sentence sounds about three words long. "What, why?" "I don' know, he was yellin' pretty loud, though." I sigh, "Noggin's in town, and not expected back until this evening," I reply, "Do you think His Majesty will wait?" "He sounded angry, Foot -- awful angry. I don' wan' a tell him Slanoggin isn't comin'." I sigh again, and look down at my soiled clothes, "I guess I had better go get cleaned up and head on up there." "Fast!" I leave Worm with the pail and run as fast as I can to my small alcove in Noggin's workshop (up, of course; wizards always live in towers). In the time that I have lived here, I have only been allowed to speak to the king once -- I said "Thank you, Sire," when I was introduced to him upon taking up residence in his castle. I have no clean clothes! Luckily, another minor spell I've learned allows me to cast small illusions (that are not very hard to see through). I use this to blend the stains and a small tear into the rest of the fabric of my best court garb. Donning it, I hustle my sweaty frame down the tower steps, across the courtyard and up to Snoddy's residence itself while tearing my fingers through the worst of the tangles in my hair. "No Slanoggin?" the guard frowns, "His Majesty isn't going to like that." "I know," I sigh, "Still, what is one to do?" "True enough," the guard opens the door and steps inside. "F'noot, Apprentice to the Mage Slanoggin, begs audience with His Majesty Asnodine III!" he announces. "Oh, balls, no Slanoggin!?" I hear the kings irate voice, "Very well, let the lad in." "Sire!" I bend low to the floor, skinny derriere up in the air, "It is a privilege to serve you!"Snoddy sprawls in a large sunken bath; perfume steams into the air above the water. "Get up and get over here," he snarls, "There is a bag o' runes on that table. You will tell me my future." "Your future, Sire?" "Will you make me repeat myself?!" "Yes, Sire! I mean, no, Sire!" I grab the silken bag and pour the stones into my hand. They are the most beautiful I have seen. Without ceremony, I toss them onto the ground near the bath and watch horrified as one skitters in. The king quickly fishes it out and hands it to me, his eyes already on those I cast. As I toss the last stone, I realize that he is barely hiding a sense of panic. "Now, what do they say?" he demands. I look up and swallow, fearing just how much he can read the runes himself. Now many people seem to think that supernatural tools such as the runes or the tarot are not much more than simple wave-of-your-hand, snake-oil showmanship -- any old fool can learn the meaning of each tile or card and learn how to string it all together. On the other hand, some people feel these devices are surrounded by mysterious and deep secrets which can only be truly understood by the wise and learned.To be honest, both are right -- to a degree. Any old fool can learn the basic meaning for Fehu and Gehu or for Temperance and Death. Casting the runes is easy. Shuffling the Tarot is a piece of cake. Seeing what stones lie face up, or which cards are laid out, is child's play and any idiot can manufacture a story that ties them all together. (Well, maybe not any idiot. I have my doubts about Worm's abilities as a convincing storyteller.) But to really devine the future from the runes or the tarot, one must know more than just the basics. The depths of true meaning is found only in understanding the subtle inter-relationships between the different archetypal icons and images. Knowing that the Gefu rune to the right of Fehu means that the client will give wealth away while Gefu to the left of Fehu means that someone else will give wealth to your client. Or knowing that when the card of the High Priestess is surrounded by many cards of the Sword suit, the future deals with an internal, subconscious battle. This is the type of knowledge that raises a real soothsayer above the common rable, that marks the prophesies of a true diviner. Unfortunately, I've never been very good at remembering subtle details. "Get on with it boy!" Jumping at Snoddy's snap, I look over to see that he is now leaning halfway out of his perfumed bath, dripping soapy water onto the floor. Oddly, I notice that water from the puddle forming beneath his hairy chest has begun to slowly meander towards the scattered stones. "Uh, yes Sire. Of course sire." I wipe my now-damp palms down the side of my tunic to calm myself, and then take a closer look at the scattered runes. Out of the 24 rune stones, only thirteen are face up. Thirteen! I hope Snoddy doesn't think to count them -- that particular number would probably panic him more. I decide I'd better keep things simple by only considering the face-up stones (Why should I confuse the issue with the less important secondary relationships associated with face down runes? Besides, I bet I'm going to have enough trouble just figuring out the rest!) Stalling for time to collect my thoughts and concoct a future reading, I begin to trace my finger above the scattered runes and mutter under my breath as if I am ruminating on the individual significance of each stone (a useful trick I picked up from watching Slanoggin over the years). Out of the corner of my eye I can see that Snoddy is watching my movements like a hawk. The important stones have fallen in an unusually regular pattern, roughly forming two concentric circles with a single stone at the very center. I start my tracery with the middle stone, and realize that it is the stone which flipped into Snoddy's bath. Briefly, I wonder whether the soap bubbles should affect the reading. The rune is Berkana, "the Birch", known for its durability and vitality. Unfortunately the rune is inverted, the top pointing down towards my feet, which doesn't bode well for old Snoddy and his Vitality. Berkana is tightly encircled by four runes, Hagla to the left, Pethru above, Ihwar to the right and Tiwar below: "Cruel Nature", "The Unseen", "The Hunter" and "War" respectively. I swallow nervously -- this is not looking very promising, especially since the top of each rune points in towards Berkana. I quietly pray that the outer eight runes are more promising -- I have the distinct feeling that my career would not be favourably advanced by pronouncing that the King's future is doomed. I start a clockwise circuit of the outer ring of face-up rune stones just to the left and up from Hagla. The circuit starts with Raidu, "Journeying" which is followed by Kaunna, "Fire"; Naudir, "Desperate Need"; Isar, "Ice"; Mannar, "Wisdom"; Lagur, "Water"; Aigir, "Protection"; and Dagar, "Daylight". And each rune lies so that it follows the curve of the surrounding circle, the head of one leading into the foot of the next.I stare at the runes for a moment more, and finally step away from these hellish devices. I wonder whether I should err on the conservative side, making a warning where ever a warning would be prudent, or err on the side of keeping my job by hand-waving over the negative implications. Slowly I turn and look over where King Asnodine is leaning so far out of his bath in anticipation that if he leaned just one inch more he would fall out, sprawling his soapy body among his princely runestones. "Well boy, what does it mean? Tell me boy, I need to know, and I need to know NOW!" I quickly decide that starting with the centre rune would be a bad idea - I never have liked starting with the obvious - you can't bullshit as well. Completely at random I focus on one of the outer eight - Raidu. Breathing deeply, I drop my voice low, trying to imitate Noggin's deep voice. "Sire," my vocal chords squeak out. I cough and start again, pointing at Raidu. Suddenly an idea comes to me. I quickly thank all the Gods I know of, in case one of Them sent it to me. "This rune represents but one of the four focuses of your power." I indicate Brekana idly with my hand. "Each focus is three fold. We have Raidu, Dagar and Hagla in the west, the sunset - or we could say Dark - side of your power." I glance at the King to check his reaction. I notice he's slid back down into the bath slightly. I let out a breath I hadn't realize I had been holding. I gesture to the other side of Brekana. "Here, on the sunrise side we have Mannar, Isar, and Ihwar, representing your Bright side of power - the parts that your subjects love about you." I realize that the King must know nothing of the meanings of these words, because he doesn't find it odd that "Ice" is included in this group. I let myself smile. Warming up to my telling, I tackle the bottom three runes. "Here, sire, we have your foundations, what you've built your kingdom on - Algir, Lagur, and Tiwar." I purposely pronouce the last one Tih-wahr not Tih-wore, hoping he won't ask me it's meaning. I guessed wrong."Quit being coy, boy and tell me what they mean! I have court magicians to tell me things in plain language, not in gobbly-gook!" He sits back in the tub, causing water to slosh over the edge of the bath and wash away several of the face-down runes. "Well, sire. Your kingdom, as most are in these trying times, is based on Protection - for your subjects and from your subjects; Water - You control most of the ports on this side of the ocean; and - War - your glorious forays into the lands of the infidels who do not look to your leadership." I mentally cross my fingers and hope he buys it. I glance over - he's grinning at me like a school boy. "I told them I was doing it right - Protect, Ports, Punish!" he tells me. With hand gestures that cover me with water droplets, he motions for me to continue. I turn back to the first three runes. "Linked to your forays, you have a love of journeying that no one knows about and that you don't get to fulfil often, a journeying into the world to face Cruelest Nature and to tame her. But with Dagar, or Daylight, appearing here you wish to bring these desires out into the east, into the surise, moving through your power, your vitality that is Brekana." I gesture to the centre stone again. I wonder if I went too far on that one, but he grins at me again, this time with a conspirator's smile. He doesn't say anything but he does blush a bit. I wisely pretend I don't see his embarrassment. "To the East, your Bright side, you are the Hunter - the provider for everyone in your kingdom. And you are wise, and the people love your wisdom. And -" Here I glance at the king's body wondering if I can get away with what I'm about to say. "You are beautiful sire. You sparkle like ice in winter. You're dangerous, but handsome. To many people, the perfect ruler." I roll my eyes and tell myself to shut up before I get into trouble, but my mouth seems to have a life of its own. "You are firm and cold in your decisions, but not unwilling to melt a little bit if presented with the heat of passion, to be flexible when you wish." By this point the King has sunk down almost completely underwater. So he's easy to flatter, I realize. I'll remember this in the future, when I'm court magician, I think, ambition beginning to rise in me. I make my voice as low as it can go and boom out in a prophet's voice (or at least what I think a prophet's voice would sound like). "And finally, sire, your future, what your power, your reign and even YOUR LIFE depend upon." The King quickly scrambles back out onto the edge of the bath, leaning forward, waiting for my pronouncement. I look at the three remaing runes - Fire, Desperate Need, and the Unseen, reversed! - and realize I'm in deep shit. I pause a moment to study Pethru (the unseen). The rune is beautifully carved out of a stone I do not recognize. Unlike the cheap set I own, it is the work of a master craftsman; I am mesmerized in by its beauty. I begin to speak, but my thoughts are focused on the quality of rune. "Your future begins with..." My voice trails off when the rune is suddenly cloaked in a mist. I rub my eyes and return my gaze to the stone. The mist is gone. In the background Snoddy is inching forward ever so slightly, trying to discern what I might be seeing. Must have been staring a little to hard I think to myself. "My future begins with what?" Now Snoddy doesn't like to be kept waiting. In fact, he hates it. The combination of the hot bath water and his excitement were turning his face a positively bright red. "Sorry" I say, realizing if I don't finish this reading I won't live long enough to be court magician. I turn back to Pethru. The intricacies of the carving fascinate me. My gaze is once again captured by its perfection. "Your future begins with ..." The mist is there again, rolling across the face of the rune. It clings the rune obscuring it. This time I rub my eyes and shake my head. When I look back, the mist is gone. Just some steam from the bath, I think to myself. "MY FUTURE BEGINS WITH WHAT WHAT WHAT?" Snoddy is getting hysterical, so I immediately return to reading the runes. Once again, pethru grabs my gaze; and once again the mist forms around it. "Do you see that?" I ask, continuing to stare at the rune. "Do I see what?" The King is panicking. "The Pethru rune," I say, "Do you see that?" I point to the rune and its mini-cloud. Snoddy leans way forward out of the bath resting his considerable weight on his elbows. "WHAT, WHAT. TELL ME WHAT YOU SEE!" I suddenly realize just how anxious the King is about his future; and my survival skills were kicking in. I begin my analysis again. "Your future begins with..." Suddenly, the mist begins spreading to the neighboring runes. My attention is drawn to Naudir (desperate need). The rune seems to be falling back away from me, leaving a void. I am drawn in the space it has left. I get this strange feeling that Pethru is reaching out, involving the other runes. Somehow, I know Pethru is the key. "Now you listen F'noot and you listen good," Snoddy intones in a low threatening growl. "If you don't tell me what is going on I will slay you myself right here. GUARDS! GUARDS! Fetch me my sword." I pay him no mind. Wafts of mist are being drawn off Pethru in a whirlpool around Naudir. I have never seen anything like this. A pattern is forming; a pattern, or perhaps a window; yes, its like a stained glass window. Suddenly, Pethru and Naudir ignite Kaunna (fire). The rune springs to life in a fiery glow. Isar (ice) is next. It radiates cold blue. As each rune joins, the window becomes more complex, and more transparent. I can see something through the window, but I can't make it out. Ihwar (the hunter) and Raidu (journeying) are the next runes included. Hagla (cruel nature), Mannar (wisdom), Dagar (daylight), Tiwar (war), Lagur (water) and Aigir (protection) all join together to form an intricate pattern around the center and as yet lifeless Berkana (the birch). I realize the runes are a catalyst. In much the same way that a bat wing and two holly berries help the mage unlock the forces of light, the runes are a tool of divination; but what will they show me? The future? The Past? I struggle to see through the window. Berkana is the focus, the lens which will make everything clear. Pethru? Pethru somehow ties this all together. It is the driving force. In the distance I am aware the guard has returned. Naked, Snoddy leaps from his bath, slips on the wet floor and lands next to me with a flabby thud. "BALLS! You'll pay for that F'maggot. Give me my sword now or you'll be next," Snoddy threatens the guard. I extend my finger and it goes through Berkana! Suddenly, the shimmering tapestry of runes engulfs me in a whirlpool of shimmering light! "This is your last chance F'nidiot. You will tell me my future or you will die," is a last thing I hear before I am being drown inside in the splashes of emerald light. I open my eyes (dont remember when I become unconcious) to see that somehow this place is different. It is possibly even different world, and different time. Oh, my, how did I get myself in such mess? Damn, sometimes I wish my sister had slept with some old, stupid blacksmith, and not a brlliant old wizard like Noggin. Thinking of this I realize that only wizardry can bring me back. Yes, I will find the way! The search begins now.
Contact Yellow Wizard at timdvoskin@infonet.by
No Blurb Submitted As Yet.
Contact John The Boring at johnmcintosh@netscapeonline.co.uk
The High Elves of the Sacred Forest |
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The People
The High elves are one of the most ancient and noble races.
Long flowing blond hair, sharp facial features and a slight build
are the characteristics that make this race stand apart.
Sacred Forest, the main High Elven city, is filled with residents
which are both craftsmen and scholars, living a peaceful
life.
However, Sacred Forest is much smaller than it once was.
Arragoth continually toys with the High Elves, having the outer
trees burned by his armies. The High Elves patrol the edges of
the
forest, attempting to preserve the lives of their sacred
trees.
Their archers often bring down the troops of Arragoth. This
aggression is tolerated by the son of the Fire Gods, only because
he
reveals in the frustration shown by the High Elves, as the try in
vain to save their precious forest. The Coming of the Shrouded One In recent weeks however, rumors have spread of the strange appearance with Sacred Forest of an unknown elven lord who has only recently declared himself as Lord Araxus, a wizard of great renown and power from other worlds. While originally taken aback by the presence of an outsider, even if a high-elf, the people of Sacred Forest being utterly frustrated with the harrasments of Arragoth's minions have allowed themselves to be swayed by this newcomer. Persuasive and glib of tongue, Lord Araxus has convinced the elves that Arragoth lacks the strength or power to eradicate the elves and so is in reality content to mere scorch their forests to anger them. However on the other hand, one can readily recognize the futility of trying to oppose an immortal fire god for all eternity when patience and time is on his side. In light of these arguments, Lord Araxus has managed to convince the elves to strike the devil's bargain with Arragoth. Seeing as how neither side can destroy the other, perhaps they would both best be served by combining their forces to crush all who would oppose them. The High Elves view this as an opportunity to sway Arragoth into direct aggression against their ancient enemies, while avoiding those races the High Elves are indifferent towards. However, messengers had been dispatched to achieve this goal weeks ago and have not been heard from since. Lord Araxus cautions patience, for Arragoth is likely just being cautious before agreeing to any terms. However it is still unclear if Arragoth will indeed go for such a bold plan, and it could wind up backfiring on the High Elves, but it is a risk they are willing to take. Deeply spiritual, while at first apprehensive towards outsiders, early mistrusts can be overcome with the Sacred Forest High-Elves, though it is hardest for those races of ancient animosity with elves... |
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The GuardianshipAwaiting the uncertain response from Arragoth, the High-Elves of Sacred Forest continue to patrol and protect the holy trees of their forest against his minions, waiting for any sign of the cecession of aggression and hostilities. Until that time, none are permitted to enter Sacred Forest and intruders will be slain on sight! |
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The PreparationIn preparation for the coming of the wizards, High Lord Araxus, the Shrouded One, has ordered the awakening of the ancient dragon hatcheries to protect the homeland of the elves. Those seeking conquest against Sacred Forest will be confronted by an army of such fantastic beasts. Only a fool would risk such a venture, and the wise would value such a powerful ally. |
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Contact Dread Lord Araxus, Minion of Arragoth at jeffv@microsoft.com
Once Again:A bright flash of light ripped through the night, revealing the surrounding towers of rock and rolling hills. Quickly Fizzledizzum stepped through the portal and took in his new surroundings with a faint glimmer of hope in his eyes. While he had run into some hard times on previous worlds, perhaps this world was meant to receive him as its Lord. The armies of the Wizard Fizzledizzum poured forth from the mines deep in the hills of Darnfiasbernenus. Their endless years in isolation far beneath the surface of the world has fouled their minds. They now aim to please their new master to whom they've sworn Fealty, the Great Lord Arragoth himself. All whom oppose him shall become their enemies. The gnomes seek to return the entire world to the darkness they have enshrouded themselves in for the past five centuries. Hark, my noble Gnomes. Come to me and bask in the radiance of my power, for I have led less qualified people than yourselves to know the feel of their enemies crunching underneath their boots. Now you too shall revel in our enemies' misery. You and you alone on this world have earned the right, slaving away beneath the earth to forge yourselves into the mighty army I see before myself today. And even more fearsome will you be after my firm tutelage takes its hold on you. Soon we will march, and the world does tremble at our coming. Fizzledizzum ordered his legions to task, constructing the various dark tools and weapons that would lead to their ultimate enslavement of the world. He calls upon the mystical energies of the underworld to bathe his minions in supernatural armor. He bends the dark spirits to his will and unleashes them upon his foes, so that they sleep fitfully and cower in the corners of their houses, trembling, during the day. They see and feel their demise on the horizon, and the most they can pray for is that it will end quickly. And even that is unlikely. Fizzledizzum surveyed the Capitol that was beginning to emerge. The Gnomes, when driven, appeared to be incredible laborers. Buildings were popping up in incredibly short periods of time. Across the city, young gnomes who had taken up the sword and crossbow in preparation for their Wizard's arrival,marched and trained vigorously. What other military forces the Gnomes could assemble would be discovered in time, when military might became a more significant and relevant factor. By land, by sea, by air, we will conquer the pitiful whelps that surround us, unless they should swear fealty to the Arragoth. The First WavesWaves of Scouts were immediately sent off to the neighboring lands, in search of fertile soil for growing the crops and the majestic forests needed to sustain a bustling economy and growing army. In addition, prospectors were ordered to explore the surrounding countryside and to begin mining the precious minerals and gems that lie within the hills and mountains of this world. What lies around us is unknown, for our civilization has not expanded beyond these hills. Zanzibus, Bubblespit, Malodorous and Fifanoda will lead the scouting parties in the four directions. DiplomacyDiplomacy has no place in this harsh world of unforgiving consequences. We know our enemies and they are numerous. Fortunately they are weak as well. The Vile forces of good would again attempt to spread their filth across our glorious world. Let their armies march forth unto their doom. Let our brave and stalwart people pick up the banner of war and charge our cowardly foes on the field of battle. They will surely scatter like the vermin they are, unable to stand against our united power. Even now I can scry the foolish peasants that our enemies are assembling into a cruel mimicry of a real army. I see the fear on their faces, the trembling in their knees. I see their wives crying at home. They all know what I know. That their future is death, despair, misery. Through the cold dark night, I can hear them futilely begging their leaders to save them from this unalterable conclusion. MagickMost important of all to Fizzledizzum was the state of magical research in these lands. It appeared that everything that had been developed on a previous world had been forgotten, and must be begun anew. Seeing this, Fizzledizzum called his Master Builders, Tweedle and Twiddle, and ordered the construction of vast libraries and gathering places for those inclined to the mystical arts. Magic is what wins the wars, my friend. Mighty armies without magic to back them up are but stalks of grass against an army bolstered by the powerful magicks I have seen. AlliancesAlliances are for those afraid to sleep in the dark. Those who need others to lean on when they are weak. What need have I for alliances. All shall worship Arragoth whom I serve foremost and at his side. So ultimately all shall worship Fizzledizzum. Should do they do so now, before I am forced to crush them, all the better. Their people will be enslaved, their hopes devastated. Should people have the same goals as us, perhaps a temporary peace can be arranged, but it will not last. In the end, all will go to their proper place, at my feet! ArmiesMy leaders obviously have been born in a land rich with an alcoholic heritage. Smirnoff, Tangerui, Meyers, Kahlua, Grenadine, Vodka and many of my other leaders are off recruiting other Heroes to our banner. We're currently accepting resumes for spellcasting-capable heroes. Please apply at the capitol. Enemy Rogues, Spies, Thieves and Saboteurs are not allowed to apply, and will be prosecuted to the full extent of the law should they be detected in the capitol. In fact, they will most likely be exterminated in a rather gruesome fashion, lasting several days. The gnomes love misery, and nothing is more pleasurable than watching some poor fool thief slowly drip his life away over a month's time, howling in despair, pain and misery the entire time, until at last his lungs burst and his cries turn silent. As our foes' cries soon will. |
Contact Fizzledizzum at jay.griffiths@expeditors.com
Deep in the forest he waits. The time is comming when he will have to leave his home in the dark trees and join the battle, but for now we watch. The races squable amongst themselves while the fire god grows strong. They can not see, they do not know. Perhaps somday we will tell them what we see but for now we will hide in our jungle home. Waiting.... for the right time. Know this the time IS comming, and when it does the one who watches will be ready. Last Book of the Lord Chapter 16 Then I heard a loud voice from the temple saying to the seven angels, "Go, pour out the seven bowls of God's wrath on the earth." 2 The first angel went and poured out his bowl on the land, and ugly and painful sores broke out on the people who had the mark of the beast and worshiped his image. 3 The second angel poured out his bowl on the sea, and it turned into blood like that of a dead man, and every living thing in the sea died. 4 The third angel poured out his bowl on the rivers and springs of water, and they became blood. 5 Then I heard the angel in charge of the waters say: "You are just in these judgments, you who are and who were, the Holy One, because you have so judged; 6 for they have shed the blood of your saints and prophets, and you have given them blood to drink as they deserve." 7 And I heard the altar respond: "Yes, Lord God Almighty, true and just are your judgments." 8 The fourth angel poured out his bowl on the sun, and the sun was given power to scorch people with fire. 9 They were seared by the intense heat and they cursed the name of God, who had control over these plagues, but they refused to repent and glorify him. 10 The fifth angel poured out his bowl on the throne of the beast, and his kingdom was plunged into darkness. Men gnawed their tongues in agony 11 and cursed the God of heaven because of their pains and their sores, but they refused to repent of what they had done. 12 The sixth angel poured out his bowl on the great river Euphrates, and its water was dried up to prepare the way for the kings from the East.
Contact GungaDin at Hardtooth@aol.com
No Blurb Submitted As Yet.
Contact Yarl at 113673.3221@compuserve.com
Hluuurgh looked round and surreptitiously rubbed his right foot claw. = While kicking the more, shall we say, grey matterly challenged members of the royal circle in the head was a deeply satisfying pasttime, it did have = its disadvantages when double-jointed claw met solid bone. It was a little known fact that the heads of lizard people were, in = fact, solid bone, their brains being located in their groin. Hluuurgh = considered this only appropriate given the sexual predilictions of most lizard = males, and a far more honest positioning than the average race making a feeble pretence at virtue by storing them in their heads, where they could be easily got at. Better for war too, as an aside. Nothing was more demoralising to the average enemy than being beaten to death by their = own sword when they had just finished ramming it through both of their = opponents ears. All that tended to produce was a deaf, and considerably annoyed, lizardman. "Take it away" he ordered languidly. Stupid lizard. If it hadn't = insulted him he wouldn't have had to kick it. And if it hadn't hurt his foot he wouldn't have had to have it killed, would he? Mind blast right through = the groin....served it right. "Boiled, white wine sauce" he added. "Medium to well done". Nothing like a good boilup. For the thousandth time, Hluuurgh contemplated changing his name. Traditionally lizardpeople names were chosen by the mother just after = birth, but in Hluuurg's case his rather too eager father had asked the question just a fraction too early. In fact, his actual name was - as nearly as = it is able to get with letters - HHHHLLUUUUUUUUUUUUUURRRRRR-AAAAARRRRRRRRGGGGGGGGGHHHHHHHH!!!!!!!!!!!!!!, = but at least they had done him the favour of shortening it somewhat. That = was at the insistence of his mother, who had always been the smarter of the = two and remained somewhat embarrassed at her son's involuntary naming. In contrast however his father had, in a fit of entirely in character base stupidity, as far as Hluuurgh was concerned, inculcated a great deal of pride into his son about his name and its specific and detailed method = of actual intonation (ie identically to the way his mother had said it) = BEFORE releasing him (before Hluuurgh knew any better) on an unsuspecting = outside lizard world. Specifically, the training schools for young lizard = people. Unfortunately, when properly pronounced, answering the seemingly simple question "What is your name?" had inevitably resulted in a concerned = teacher giving him a laxative and sending him to the communal cess-pit. After = some time it had become a running joke amongst the teachers and students. Ho = ho ho. Hluuurgh hoped they had also found it funny dying in the carefully planned variety of "accidents" he had arranged for them. Sadly, Hluuurgh had not been the prime specimen of lizardman beef that = his father had envisaged. He was, to put it frankly, the runt of the = litter, and had been mercilessly bullied by his siblings, classmates, and anyone else who happened to come along and was bigger than him, which was just about everyone. Short, wiry, with somewhat mottled scales and slightly = buck teeth, Hluuurgh has seldom been sucessful at any physical activity you = could manage to think of. The humiliation of defeat by a young lizard half = his age had almost been too much to bear. Almost, but not quite. For young Hluuurg had a brain, and the library was a convenient refuge - the least likely place to find lizardchild bullies....or many lizard people at = all, for that matter. Only the prospect of exquisite revenge had kept him going through all = those years. That, and his discovery in the library of the secrets of black = magical power, beyond anything any member of his race had ever gone before. The books were there, in fact, solely because his tutors had understood them = not at all. But of a race not noted for its intellectual prowess, Hluuurgh = was a notable exception, and to his agile brain it has all fallen into = place. Thank Arragoth for his mother, was Hluuurgh's fervent opinion. And = thank Arragoth for his powers......the Lord of Fire had given him much = over the years. Not many knew the power of the dark side....to be had = for the asking. Just a few promises to be made for such = power....promises, promises, such little things. Made to be = broken..except that Arragoth was not a god to be crossed. And, to be = honest, Hluuurgh enjoyed his power too much to want to give it back = easily. Go back to being the under-developed scrawny picked-on despised = runt? Not. Bloody. Likely. They would suffer, the tall things. They would all suffer a GREAT deal. Hluuurgh lived for the delicious thrill of causing painful death to any = being that tried to bully him. Which seemed to be just about everyone, = unless they saw someone else try first or knew him by reputation. The = thrill of watching them sweat in fear, their bladder's emptying at the = realisation that they would never leave his torture chamber alive. = Their piteous weeping - so strong when THEY were the bullies; never any = hint of mercy from THEM! They made Hlurrgh! sick to his stomach; a = problem which he cured by relieving them of theirs. With a quiet sigh, Hluuurgh slid from his chair and headed toward the = throne room. Pausing at a discreet side entrance, he listened carefully. His suspicions confirmed, Hluuurgh pushed the door open quietly and entered, disturbing not a whit the assembled ambassadors, the gnomish dignatory = now in his second hour of droning and showing no signs of slowing. In the throne slouched the recumbent figure of King Thragnot the Slimy, nodding = his head solemly at the gnomish word babbler at precise 5 second intervals. = Just as he had been programmed to do. Hluuurgh beamed at the King happily. No one suspected that the King had = no volition remaining whatsoever; probably because the King had never had = much in the first place, apart from some admittedly easily grasped concepts = such as "kill", "eat" and "make baby lizards". Hluuurgh had programmed a = large number of simple action strings into the King's brain ("macro's", he = called them) for most occasions, and could take direct control when necessary, but remaining careful not to portray the King as a lizard = that actually contained a brain (which would have been thoroughly out of character). Somehow, the decisions that Hluuurgh wanted just seemed to arrive naturally from the King's mouth, to the absolute bafflement of = his enemies. The only lizardmen councillors that had ever shown any glimmer = of suspicion had met untimely ends. The rest, such as Hluuurgh allowed to remain, either suspected nothing or kept their mouths shut in a greater display of wisdom than Hluuurgh would have given them credit for. The gnome had finally deigned to notice the intrusion. Pausing for a = second to wipe stray flecks of foam from his beard, the ambassador winkled his exceedingly large nose in annoyance. "And who, Sir Lizard, might you = be, to interrupt important treaty negotiations? The crusade against Arragoth = is too important a subject to waste on boys". Pompous at best, the Gnomes, thought Hluuurgh. Tough and stringy meat, too. He bared his teeth in = what might have passed for a smile, but wasn't. "Allow me to introduce myself" said Hluuurgh. "I am the foremost = advisor to King Thragnot the Slimy, and the most dangerous and powerful = lizardperson in the realm. I am a wizard of fire and darkness such as you have never = seen. You would do well to show more respect, or make your peace with your = gods, such weaklings as they may be. My name is...." Staring at each one of = the assembled ambassadors with malevolent intensity, Hluuurgh carefully and = with the correct intonation told them his name. The ambassadors stared at this slight...no, scrawny was the = word...lizardman with the strange staff in absolute silence. The most dangerous = lizardperson in the realm? That name......! The gnomish ambassador was the first = to crack. His face turned red, began to twitch. His eyes watered. Finally = he could bear it no longer and exploded into laughter. It was the straw = that broke the slave's back....in seconds the entire company of assembled ambassadors had dissolved into helpless gales of mirth at this = ridiculous lizard-boy. Even the haughty high elf had cracked a smile, while the dervish ambassador laughed a maniacal laugh with a hot gaze that = suggested madness. "Heh heh heh....away wi' ye lad" snorted the gnome, regaining some = semblance of control.."I can see that ye're not a full grown yet. And I thank you = for the amusement you've given us with that silly name - you don't have to = say your real one if ye don't wish. But you run along now and let your = betters do the serious business." Hluuurgh savoured the rage coursing through his veins like a fine wine. = He studied them all, committing their names to memory. Nodding once, he = turned and left. Some of the ambassadors would die over the next few days, and that would = be the finish of it. Tragic accidents all....dangerous animals hereabouts = etc etc. With others, Hluuurgh had simply decided that he disliked their = entire race...that gnome for instance. The High Elves... arrogant patronising intellectual tree huggers. And the dervishes...their leader surely an = easy kill, deranged as he was. He considered a lethal display of magical = power against the dervish representative, but decided against it. Best they underestimated him for now - best they think the kingdom led by King Thragnot the Slimy, still nodding his head at precise five second = intervals. Revenge, he reminded himself, is a dish best eaten cold. Making the = world safe for the vertically challenged.
Contact Hluuurgh! at ivanmc@xtra.co.nz
*sigh* Here I go again (but which I... ?) - my uncle TOLD me not to fiddle with that 'clone self' spell back on my first homeworld until I was absolutely sure I had mastered it... I _thought_ I had, but somehow I got stuck in an endless loop, and now I find myself in the strangest of worlds all the time, and soon I lose count of which me is really me, and which me is a clone of a clone of a clone... Not that it really matters, sometimes it can even be useful to be able to rely on the experience of not only oneself, but approximately 17 zillion clones as well, take or give a few zillions... Let me see, in which world was it that I actually found the, that time not-so-proverbial but instead all too real, needle in a haystack by actually sitting down on it... [pondering deeply for maybe 4.2137 microzillion clonecarnations] Drat, my memory is not so good as it was still 5 zillion clonecarnations ago, I cannot possibly recall where this was - wonder if it is worth wasting a spell on finding it out... Let me see, what spell would that be - FWWAFNIAHBSDOI (Finding World Where Alodar Found Needle In A Haystack By Sitting Down On It) or maybe a simple GIGO spell would do it... Never mind, I guess I have mused on past memories long enough as it is (4.2318 microzillion clonecarnations by now, to be exact) so maybe I should take a look at these new surroundings - somehow I seem to sense an odd familiarity in the vibrations of magic - I really get a feeling of deja vu (or deja clone...) and a quite strong one at that! Hmm, there is another feeling around here which I do not feel like liking - in fact I feel that what I feel is the strongest possible dislike, for... for... something... AARGHH !!! I AM IN THE UNDERWORLD !!! HELP !!! Just take it easy, Alodar, don't panic, take a DEEP breath and practice the relaxation technique you learnt on the planet Wumpus 7 zillion clonecarnations ago... [*splat*] (Oh drat, I THOUGHT that was a relaxation technique, not a laxation technique!) Well, what about this one I learnt on the planet Asphyxia somewhat later, or was it earlier... Or was it Asphyxia at all, maybe it was somewhere else... Ahh, it worked - it made me completely forget my claustrophobia! My WHAT- *AARGHH* !!!!! *I AM IN THE UNDERWORLD* !!!!! *HELP* !!!!! [Frantically trying to remember how to cast the spell 'relieve utter panic' and in even utterer panic realising that it had completely vanished from memory] Never mind, I can't take this a second longer, ANY spell will have to do - *BLURB!* Whew - it seems to have helped a little, now I can sort of watch myself from the outside and I see a highly renowned wizard struggling to overcome a severe phobia of some kind - indeed, it would be strange if a master wizard couldn't simply cast away a phobia using magic... Wait a minute, there was something about a logical paradox about a barber who shaves everyone who doesn't shave himself, but who shaves the barber then? Maybe my (hey, I am a clone! It cannot be only mine!) predicament is of a similar nature... Anyway, I'd better get into touch with the local shrinks before I lose my mind (and those of umpteen zillion other clones as well...) completely - *ZAP!* -Welcome to the underdwarven stronghold of Free Marton, sir... [sniff?] -Alodar the Apprentice is the name, fella, and I am a wizard suffering from severe claustrophobia, and I need to see a shrink urgently (hmm, looks like ALL people around here are somewhat shrunk - maybe this assignment will be exactly what the doctor ordered after all) and a hot bath with a cool shower and some clean clothes would not be too bad either.. -A wizard? Excellent - we are in urgent need of a new one, the previous got lost on a dangerous mission to the astral planes to discover the whereabouts of a certain Arragoth... (A chance to leave this damp hole and go to the astral planes - WoW! Hmm, WoW seems to ring a bell... And Arragoth - that seems to ring a bell as well...) -All right fella, I'll take the job! Now just take me to your most renowned shrink and I'll be fit for fight again (I hope...) [42 shrinks later] -Thank you for your help, fellas! So this is your magic college - not too bad for a dank underworld cavern like this - er, no offense intended... -Good bye for now, wizard Alodar, and good luck! And remember the mantra you should recite in case the old feelings surface [OOPS!] again - "I do not look like a plate of spaghetti with meatballs." -Thank you again, fellas! After all the help you have given me I am now more determined than ever to finally get my hands on that old foe Arragoth II! OK, here we seem to have the library... This looks surprisingly well stocked for such a dank underworld cavern ("I do NOT look like a plate of spaghetti with meatballs.") - now where do I start... Hmm, this title looks promising: "A Short Introduction to the Foundations of Magick in the Lands of Arragoth". "A short introduction" - that sounds good! I like them short and snappy - wait, what says the fine print... "Volume I of XLII"... *sigh* Now where did I put my glasses... [PS. Footnote for the acronymically challenged: GIGO = Garbage In, Garbage Out]
Contact Alodar the Apprentice at rwikman@ra.abo.fi
has been defeated! for us to rebuild and reestablish our once mighty empire. |
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Hail all the power of our Mighty Rune |
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Balar the Strong
His gaze sweeps the entire room once more to meet
every pair of eyes, many of which he knows well, and
in which he too senses a bit of recognition. They need
not see his face to know who this man is, they need
only be in his presence, to feel his dark aura. He
nods slowly, then reaches up to draw back his black
hood, revealing an unfamiliar Orc face, yet complete
with his familiar wicked grin. |
"Greetings my fellow beings of Arragoth," comes his deep, familiar voice through the warm air. "I recognize some of you from another dimension," a nod to TYM, "others I have known since my entry to the Realms a good while back. Have you taken up the trappings of a bard, Jarrom? Or have you yet to decide what instruments will suit you in the lands yet to come into existence: those of beauty or of death? You have some talent in tale-telling, I hope you will continue to develop it even if you decide to wield death's implements in these lands." "Rakash, such a long journey you have made to be at my side once more. Ah, not for that reason I think, but yet here we meet again... do you believe in fate, my dear? How do our brethren fare in the dimension we have both sought refuge from, do they please The Gods still? How I do miss brother L'vanon, may his spirit be with us still. I would be delighted if he were able to join us here, we would be able to take worlds together, and with nothing more than our words. Feel free to come closer my dear, to seize my attention as well as my coin. I'm feeling a bit generous today, and besides I do not carry much of my wealth on my person, but I know how you so love the capture as much as the treasure you gain." |
"The rest of you I will continue to observe, and eventually know through our discussions here. I would be glad to be of service, if any of you are in need of assistance, or just someone to discuss the mysteries of the multiverse with. Beware, though, I am not to be taken lightly, nor trusted with your lives. I give this as fair warning now and there will not be any further. Become a friend to me, and you will be greatly rewarded even long after my departure. Become to me an enemy, and it will be your departure that is painfully swift, and fruitless." |
His wicked grin gracing his lips once more, he draws
the hood back over his features and steps back into
his personal abyss.
From that moment on, the room was never quite the
same, even though it was exactly as it had been before
anyone was aware of his presence. Everyone still had
the lingering feeling that his eyes were upon them,
that their words reached his delicate ears, that their
very thoughts were read as an open book to him.
Indeed, Balar, the Orcish Angel of Death had descended
upon them all.
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The Orcs of Gra Fauk are willing to work with everyone! EXCEPT that mad thing Jubba!!!!!! HE will die like the animal he is!
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