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Game 145 Blurbs.
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  • PLAYER 1 - TYM

    
    

    TYM Master of Himalayak Proclarims


    Prepare for Arragoth!!
    The Icelanders of Himalayak have named TYM to be their new ruler. A magnificent wizard from the realm of Peeseas. TYM has agreed to lead them in a fight for freedom, and glory unsurpassed in all of Himalayak's legends. As By-tor the snow dog overthrew Bisalis Necromancer, so too shall TYM overthrow Arragoth's chains. The new Icelander plan is to expand and join many friends of the light in preparation of war.


    Zylintkaa Yomaik

    Shown here is one of our bravest heros. He has agreed to take charge of all scouting activites until his skills are needed elsewhere. Zylintkaa will explore the tundra and beyond in search of our neighbors. He is expected to find Himalayak, as well as the kingdoms of Mount Zamus and Boforth. Hopefully Paladine, the Icelander shamen will have contacted these kingdoms and aranged before our great gods to have our scouts meet in peace. These would not be the first such dealings of Paldine, as we already have peace with some good wizards (Rathnagzee, Balar, Yarl, and others). May all the brothers of the light work together in creating a unified front versus Jubba the mad and other minions of Arragoth.


    Beware Of War !
    Let me remind you all of the Icelanders during the last rising of Arragoth. Shimall Tusker as head of the mamoth riders recruited nearly Eight Hunderd mamoth riders for the final assaults against the Xerazus the Volcanic stronghold of Arragoth. As Quintillas the Admiral dropped Shimall and his forces off on the shores, a great battle followed, as the Orc wolf riders under the command of Targ, attempted to hold the Icelanders at bay. It was a mighty battle, where the hefty mamoths should have smashed through the six hundred pound wolves with little troubel, except for the shear numbers Targ had been able to muster. Finnaly as bodies of dead riders and their mounts seemed to outnumber the living boddies all along the rocky shores Shimall was able to engage Targ in a deadly duel. And with the Graces of the light Shimall was the survivor. And with their leader fallen, the orcish wolf riders scattered inland to regroup later.
    Over the next two months Shimall Tusker hunted through the Volcanic regions looking for a way into Arragoth's keep. Each day bringing raids from the wolf riders, and each night demonic knights would attack. Although his army was too big to be faced directly, the minions of Arragoth widdled the once mighty army away a bit at a time, it became obvious to Shimall that to continue the attack would be fruitless. If success was to be obtained the Icelanders were going to require help from other races. And so Quntillas was called back to the shores and he picked up what remaind of the Icelander attack on Xerazus.

    One of the fellows that threw the Iclanders out:



    Look forward to Friendship !
    We have hired men and women of many races to eplore The Domain of Arragoth. Their purposes are many fold. Top amonst those is the search for friendly wizards for trade and alliance. Senor Porticus the Icelander is reknowned throughout the land for his searching and Diplomatic capabilities.



    Senor Porticus looking for friends:

    A Symbol
    So Speakath TYM of the Himalayak Icelanders

    A Symbol


      
    
    

    Contact TYM at tym1@mediaone.net


  • PLAYER 2 - Yellow Wizard

    
    
    The difference between an eye of newt and an eye of bat is not as great as the
    difference between a man of the sword and a man of the unseen powers of magic.
    Replacing the eye of newt with the eye of bat can be compensated with three frog
    legs and the eye of newt is more agreeable with the palate, especially when
    complimented with a nice bottle of white wine. The difference between a
    swordsman and a magician is vastly wider. When a knight kills a mage, he rids
    the world of evil, but if a warlock causes the death of a king (or even if he is
    suspected of conspiring to do so), he is chased to the end of the world, and
    then some. While trying to evade these ruthless, fanatic, blood-hungry men of
    war, the wizard, quite often, is practically defenseless, as spell components
    are hard enough to find even when you don't have to hide out in caves or old
    barns. The warrior's life is a short, glorious one, which climaxes in his
    untimely death in a great battle for some noble cause. He may carry a noble
    title, Earl, or Duke, or even King. A Wizard's life is usually a short, dark,
    mysterious life, dying at the hands of petty thieves who broke in to steal the
    silver, which he obviously was lacking. He may carry the title of Court
    Magician.
    
    Believe me, not every mage is spectacular. Not to say that every sword-bearer is
    an dragon killer, but there is definitely a higher chance of earning a title by
    the sword than surviving as a man of the secret powers. After all, how many
    famous magicians have you heard of? Three? Four? Have you ever heard of Noor's
    great warlock, Pierre l'Merde (He gained his title by dropping dung piles on
    enemy forces), or of Aloria's grand Phtom-lek ? But everyone has heard of Sir
    Valiant, Sir Honorable, Sir Virtuous, the duke of this, the high lord of that.
    It just goes to show that most men prefer a good blood-dripping sword to an eye
    of newt.Okay, okay, maybe I'm exaggerating, but here at King Snoddy's court,
    I've seen more hatred directed towards old Noggin than I ever imagined possible.
    Maybe I should tell you a little more about myself, so as to make it easier for
    you to understand what I really mean. Four years ago King Asnodine the Third's
    court magician, Slanoggin, had an affair with my sister, Neeta. Nine months
    later she gave birth to my darling nephew, Nogeet. When Slanoggin heard that she
    had given birth (and that the child survived the birth, too), he did the only
    thing a respectable wizard could do -- he took me on as an apprentice, to learn
    all about the dark secrets and how to use them. More than three years have
    passed and I must say that I've come a long way since I came to him, young twit
    that I was.
    
    By now, I can tell the difference between toad legs and frog legs, between
    salamander eyes and gecko eyes, and I cast a spell or two. (I can cause small
    flames to appear out of nowhere and I can cause any inanimate to glow, and even
    to shine as bright as the sun).'F'noot,' he said in his deep, gruff voice. 'I
    think you're coming along just fine. Now get me some poison ivy.'He's one of
    those really warm people, if you know what I mean. However, not everybody can
    see through his tough skin. For instance, Sir Tiwan, who accidentally found his
    death in the garden one day when an extremely rare spider bit him amongst the
    geraniums. Interestingly enough, he had accused Noggin with murderous intentions
    just the night before. However, as Noggin was distantly related to the king's
    mistress, he was never put on trial for treason (which is all for the best,
    because the chaos it would have caused would have been enormous). There was a
    slight fuss at the funeral, but nothing that Noggin couldn't get away with.
    After all, it wasn't his fault that the honorable Sir Tiwan had thrust his hand
    where no hand had gone before (It had been a fresh batch of geraniums, just in
    off the ship). And so, you may ask, why am I, F'noot Snokhan, son of J'kard
    Snokhan, village shoemaker, staying here at the castle, as an appentice to an
    occupation which may cause my untimely death, before the age of twenty-five? Why
    don't I go and join all the other sixteen year old youths who are practising
    their fencing and horse-riding? These questions have two answers to them. One,
    my family will be humiliated if I don't finish this apprenticeship successfully
    (As if the humiliation of an illegitimate grandson wasn't enough). Two, I do not
    have the physical fitness needed to swing around a sword and my social status
    does not open many job opportunities, besides shoemaking and begging. Not that
    either of those two wonderful occupations are not legitimate enough, or
    honorable enough for that matter, it's just that magic is so much more
    interesting. Just tell me this -- wouldn't you prefer a dangerous and mysterious
    life to a boring, banal life as a shoemaker ? No? Let me put it another way --
    wouldn't you prefer to sleep in the castle and eat four solid meals a day than
    to sleep in a leaky loft over your father's chicken coop and subsist mostly on
    turnips, rutabagas and rye bread? Well, I never could abide rutabagas. Besides,
    my master admits to two-score years, and I suspect him of many more (scores, not
    years), so not all mages meet an early end.
    
    Anyway, for three years, I have fetched Noggin his poison ivy or whatnot,
    blackened his boots and kept the embroidery on his court robes in repair. And I
    study; I can read pretty well, do some some maths, and have a smattering of the
    Anglo, Persian and Latin languages.
    Today, I am hauling a pail of horse manure (no, it is not a spell component; it
    is for my master's herb garden) when Worm runs up, panting for breath. "Hey,
    Foot!" He gasps, "h-, h- " He is too out-of-breath to speak, and I flex my
    aching shoulders and put down my pail. W'rym Hodges, one of the court pages, is
    my only friend in the world, but only because he is too simple to realize that
    mages are a poor choice for companionship. "What is it, Worm?" I ask. "His
    Majesty wants Slanoggin in his chambers righ' away!" Worm speaks so fast the the
    sentence sounds about three words long. "What, why?" "I don' know, he was
    yellin' pretty loud, though." I sigh, "Noggin's in town, and not expected back
    until this evening," I reply, "Do you think His Majesty will wait?" "He sounded
    angry, Foot -- awful angry. I don' wan' a tell him Slanoggin isn't comin'." I
    sigh again, and look down at my soiled clothes, "I guess I had better go get
    cleaned up and head on up there." "Fast!" I leave Worm with the pail and run as
    fast as I can to my small alcove in Noggin's workshop (up, of course; wizards
    always live in towers). In the time that I have lived here, I have only been
    allowed to speak to the king once -- I said "Thank you, Sire," when I was
    introduced to him upon taking up residence in his castle. I have no clean
    clothes! Luckily, another minor spell I've learned allows me to cast small
    illusions (that are not very hard to see through). I use this to blend the
    stains and a small tear into the rest of the fabric of my best court garb.
    
    Donning it, I hustle my sweaty frame down the tower steps, across the courtyard
    and up to Snoddy's residence itself while tearing my fingers through the worst
    of the tangles in my hair. "No Slanoggin?" the guard frowns, "His Majesty isn't
    going to like that." "I know," I sigh, "Still, what is one to do?" "True
    enough," the guard opens the door and steps inside. "F'noot, Apprentice to the
    Mage Slanoggin, begs audience with His Majesty Asnodine III!" he announces. "Oh,
    balls, no Slanoggin!?" I hear the kings irate voice, "Very well, let the lad
    in."
    
    "Sire!" I bend low to the floor, skinny derriere up in the air, "It is a
    privilege to serve you!"Snoddy sprawls in a large sunken bath; perfume steams
    into the air above the water. "Get up and get over here," he snarls, "There is a
    bag o' runes on that table. You will tell me my future."
    
    "Your future, Sire?" "Will you make me repeat myself?!" "Yes, Sire! I mean, no,
    Sire!" I grab the silken bag and pour the stones into my hand. They are the most
    beautiful I have seen. Without ceremony, I toss them onto the ground near the
    bath and watch horrified as one skitters in. The king quickly fishes it out and
    hands it to me, his eyes already on those I cast. As I toss the last stone, I
    realize that he is barely hiding a sense of panic. "Now, what do they say?" he
    demands.
    
    I look up and swallow, fearing just how much he can read the runes himself. Now
    many people seem to think that supernatural tools such as the runes or the tarot
    are not much more than simple wave-of-your-hand, snake-oil showmanship -- any
    old fool can learn the meaning of each tile or card and learn how to string it
    all together. On the other hand, some people feel these devices are surrounded
    by mysterious and deep secrets which can only be truly understood by the wise
    and learned.To be honest, both are right -- to a degree. Any old fool can learn
    the basic meaning for Fehu and Gehu or for Temperance and Death. Casting the
    runes is easy. Shuffling the Tarot is a piece of cake. Seeing what stones lie
    face up, or which cards are laid out, is child's play and any idiot can
    manufacture a story that ties them all together. (Well, maybe not any idiot. I
    have my doubts about Worm's abilities as a convincing storyteller.) But to
    really devine the future from the runes or the tarot, one must know more than
    just the basics. The depths of true meaning is found only in understanding the
    subtle inter-relationships between the different archetypal icons and images.
    Knowing that the Gefu rune to the right of Fehu means that the client will give
    wealth away while Gefu to the left of Fehu means that someone else will give
    wealth to your client. Or knowing that when the card of the High Priestess is
    surrounded by many cards of the Sword suit, the future deals with an internal,
    subconscious battle. This is the type of knowledge that raises a real soothsayer
    above the common rable, that marks the prophesies of a true diviner.
    Unfortunately, I've never been very good at remembering subtle details.
    
    "Get on with it boy!" Jumping at Snoddy's snap, I look over to see that he is
    now leaning halfway out of his perfumed bath, dripping soapy water onto the
    floor. Oddly, I notice that water from the puddle forming beneath his hairy
    chest has begun to slowly meander towards the scattered stones. "Uh, yes Sire.
    Of course sire." I wipe my now-damp palms down the side of my tunic to calm
    myself, and then take a closer look at the scattered runes. Out of the 24 rune
    stones, only thirteen are face up. Thirteen! I hope Snoddy doesn't think to
    count them -- that particular number would probably panic him more. I decide I'd
    better keep things simple by only considering the face-up stones (Why should I
    confuse the issue with the less important secondary relationships associated
    with face down runes? Besides, I bet I'm going to have enough trouble just
    figuring out the rest!) Stalling for time to collect my thoughts and concoct a
    future reading, I begin to trace my finger above the scattered runes and mutter
    under my breath as if I am ruminating on the individual significance of each
    stone (a useful trick I picked up from watching Slanoggin over the years). Out
    of the corner of my eye I can see that Snoddy is watching my movements like a
    hawk. The important stones have fallen in an unusually regular pattern, roughly
    forming two concentric circles with a single stone at the very center. I start
    my tracery with the middle stone, and realize that it is the stone which flipped
    into Snoddy's bath. Briefly, I wonder whether the soap bubbles should affect the
    reading. The rune is Berkana, "the Birch", known for its durability and
    vitality. Unfortunately the rune is inverted, the top pointing down towards my
    feet, which doesn't bode well for old Snoddy and his Vitality. Berkana is
    tightly encircled by four runes, Hagla to the left, Pethru above, Ihwar to the
    right and Tiwar below: "Cruel Nature", "The Unseen", "The Hunter" and "War"
    respectively. I swallow nervously -- this is not looking very promising,
    especially since the top of each rune points in towards Berkana. I quietly pray
    that the outer eight runes are more promising -- I have the distinct feeling
    that my career would not be favourably advanced by pronouncing that the King's
    future is doomed.
    
    I start a clockwise circuit of the outer ring of face-up rune stones just to the
    left and up from Hagla. The circuit starts with Raidu, "Journeying" which is
    followed by Kaunna, "Fire"; Naudir, "Desperate Need"; Isar, "Ice"; Mannar,
    "Wisdom"; Lagur, "Water"; Aigir, "Protection"; and Dagar, "Daylight". And each
    rune lies so that it follows the curve of the surrounding circle, the head of
    one leading into the foot of the next.I stare at the runes for a moment more,
    and finally step away from these hellish devices. I wonder whether I should err
    on the conservative side, making a warning where ever a warning would be
    prudent, or err on the side of keeping my job by hand-waving over the negative
    implications. Slowly I turn and look over where King Asnodine is leaning so far
    out of his bath in anticipation that if he leaned just one inch more he would
    fall out, sprawling his soapy body among his princely runestones. "Well boy,
    what does it mean? Tell me boy, I need to know, and I need to know NOW!" I
    quickly decide that starting with the centre rune would be a bad idea - I never
    have liked starting with the obvious - you can't bullshit as well. Completely at
    random I focus on one of the outer eight - Raidu. Breathing deeply, I drop my
    voice low, trying to imitate Noggin's deep voice. "Sire," my vocal chords squeak
    out. I cough and start again, pointing at Raidu. Suddenly an idea comes to me. I
    quickly thank all the Gods I know of, in case one of Them sent it to me. "This
    rune represents but one of the four focuses of your power." I indicate Brekana
    idly with my hand. "Each focus is three fold. We have Raidu, Dagar and Hagla in
    the west, the sunset - or we could say Dark - side of your power." I glance at
    the King to check his reaction. I notice he's slid back down into the bath
    slightly. I let out a breath I hadn't realize I had been holding. I gesture to
    the other side of Brekana. "Here, on the sunrise side we have Mannar, Isar, and
    Ihwar, representing your Bright side of power - the parts that your subjects
    love about you." I realize that the King must know nothing of the meanings of
    these words, because he doesn't find it odd that "Ice" is included in this
    group. I let myself smile. Warming up to my telling, I tackle the bottom three
    runes. "Here, sire, we have your foundations, what you've built your kingdom
    on - Algir, Lagur, and Tiwar." I purposely pronouce the last one Tih-wahr not
    Tih-wore, hoping he won't ask me it's meaning. I guessed wrong."Quit being coy,
    boy and tell me what they mean! I have court magicians to tell me things in
    plain language, not in gobbly-gook!" He sits back in the tub, causing water to
    slosh over the edge of the bath and wash away several of the face-down runes.
    "Well, sire. Your kingdom, as most are in these trying times, is based on
    Protection - for your subjects and from your subjects; Water - You control most
    of the ports on this side of the ocean; and - War - your glorious forays into
    the lands of the infidels who do not look to your leadership." I mentally cross
    my fingers and hope he buys it. I glance over - he's grinning at me like a
    school boy. "I told them I was doing it right - Protect, Ports, Punish!" he
    tells me. With hand gestures that cover me with water droplets, he motions for
    me to continue.
    
    I turn back to the first three runes. "Linked to your forays, you have a love of
    journeying that no one knows about and that you don't get to fulfil often, a
    journeying into the world to face Cruelest Nature and to tame her. But with
    Dagar, or Daylight, appearing here you wish to bring these desires out into the
    east, into the surise, moving through your power, your vitality that is
    Brekana." I gesture to the centre stone again. I wonder if I went too far on
    that one, but he grins at me again, this time with a conspirator's smile. He
    doesn't say anything but he does blush a bit. I wisely pretend I don't see his
    embarrassment. "To the East, your Bright side, you are the Hunter - the provider
    for everyone in your kingdom. And you are wise, and the people love your wisdom.
    And -" Here I glance at the king's body wondering if I can get away with what
    I'm about to say. "You are beautiful sire. You sparkle like ice in winter.
    You're dangerous, but handsome. To many people, the perfect ruler." I roll my
    eyes and tell myself to shut up before I get into trouble, but my mouth seems to
    have a life of its own. "You are firm and cold in your decisions, but not
    unwilling to melt a little bit if presented with the heat of passion, to be
    flexible when you wish." By this point the King has sunk down almost completely
    underwater. So he's easy to flatter, I realize. I'll remember this in the
    future, when I'm court magician, I think, ambition beginning to rise in me. I
    make my voice as low as it can go and boom out in a prophet's voice (or at least
    what I think a prophet's voice would sound like). "And finally, sire, your
    future, what your power, your reign and even YOUR LIFE depend upon." The King
    quickly scrambles back out onto the edge of the bath, leaning forward, waiting
    for my pronouncement. I look at the three remaing runes - Fire, Desperate Need,
    and the Unseen, reversed! - and realize I'm in deep shit. I pause a moment to
    study Pethru (the unseen). The rune is beautifully carved out of a stone I do
    not recognize. Unlike the cheap set I own, it is the work of a master craftsman;
    I am mesmerized in by its beauty. I begin to speak, but my thoughts are focused
    on the quality of rune. "Your future begins with..." My voice trails off when
    the rune is suddenly cloaked in a mist. I rub my eyes and return my gaze to the
    stone. The mist is gone. In the background Snoddy is inching forward ever so
    slightly, trying to discern what I might be seeing. Must have been staring a
    little to hard I think to myself. "My future begins with what?" Now Snoddy
    doesn't like to be kept waiting. In fact, he hates it. The combination of the
    hot bath water and his excitement were turning his face a positively bright red.
    
    "Sorry" I say, realizing if I don't finish this reading I won't live long enough
    to be court magician. I turn back to Pethru. The intricacies of the carving
    fascinate me. My gaze is once again captured by its perfection. "Your future
    begins with ..." The mist is there again, rolling across the face of the rune.
    It clings the rune obscuring it. This time I rub my eyes and shake my head. When
    I look back, the mist is gone. Just some steam from the bath, I think to myself.
    "MY FUTURE BEGINS WITH WHAT WHAT WHAT?" Snoddy is getting hysterical, so I
    immediately return to reading the runes. Once again, pethru grabs my gaze; and
    once again the mist forms around it. "Do you see that?" I ask, continuing to
    stare at the rune. "Do I see what?" The King is panicking. "The Pethru rune," I
    say, "Do you see that?" I point to the rune and its mini-cloud. Snoddy leans way
    forward out of the bath resting his considerable weight on his elbows. "WHAT,
    WHAT. TELL ME WHAT YOU SEE!" I suddenly realize just how anxious the King is
    about his future; and my survival skills were kicking in. I begin my analysis
    again. "Your future begins with..." Suddenly, the mist begins spreading to the
    neighboring runes. My attention is drawn to Naudir (desperate need). The rune
    seems to be falling back away from me, leaving a void. I am drawn in the space
    it has left. I get this strange feeling that Pethru is reaching out, involving
    the other runes. Somehow, I know Pethru is the key. "Now you listen F'noot and
    you listen good," Snoddy intones in a low threatening growl. "If you don't tell
    me what is going on I will slay you myself right here. GUARDS! GUARDS! Fetch me
    my sword." I pay him no mind. Wafts of mist are being drawn off Pethru in a
    whirlpool around Naudir. I have never seen anything like this. A pattern is
    forming; a pattern, or perhaps a window; yes, its like a stained glass window.
    Suddenly, Pethru and Naudir ignite Kaunna (fire). The rune springs to life in a
    fiery glow. Isar (ice) is next. It radiates cold blue. As each rune joins, the
    window becomes more complex, and more transparent. I can see something through
    the window, but I can't make it out. Ihwar (the hunter) and Raidu (journeying)
    are the next runes included. Hagla (cruel nature), Mannar (wisdom), Dagar
    (daylight), Tiwar (war), Lagur (water) and Aigir (protection) all join together
    to form an intricate pattern around the center and as yet lifeless Berkana (the
    birch). I realize the runes are a catalyst. In much the same way that a bat wing
    and two holly berries help the mage unlock the forces of light, the runes are a
    tool of divination; but what will they show me? The future? The Past? I struggle
    to see through the window. Berkana is the focus, the lens which will make
    everything clear. Pethru? Pethru somehow ties this all together. It is the
    driving force. In the distance I am aware the guard has returned. Naked, Snoddy
    leaps from his bath, slips on the wet floor and lands next to me with a flabby
    thud. "BALLS! You'll pay for that F'maggot. Give me my sword now or you'll be
    next," Snoddy threatens the guard. I extend my finger and it goes through
    Berkana!
    
    Suddenly, the shimmering tapestry of runes engulfs me in a whirlpool of
    shimmering light! "This is your last chance F'nidiot. You will tell me my future
    or you will die," is a last thing I hear before I am being drown inside in the
    splashes of emerald light.
    
    I open my eyes (dont remember when I become unconcious) to see that somehow this
    place is different. It is possibly even different world, and different time. Oh,
    my, how did I get myself in such mess? Damn, sometimes I wish my sister had
    slept with some old, stupid blacksmith, and not a brlliant old wizard like
    Noggin. Thinking of this I realize that only wizardry can bring me back.
    
    Yes, I will find the way! The search begins now.
    
    

    Contact Yellow Wizard at timdvoskin@infonet.by


  • PLAYER 3 - John The Boring

    No Blurb Submitted As Yet.
    

    Contact John The Boring at johnmcintosh@netscapeonline.co.uk


  • PLAYER 4 - Dread Lord Araxus, Minion of Arragoth

    
    

     

    The High Elves of the Sacred Forest


    The People

    The High elves are one of the most ancient and noble races.  Long flowing blond hair, sharp facial features and a slight build are the characteristics that make this race stand apart.  Sacred Forest, the main High Elven city, is filled with residents which are both craftsmen and scholars, living a peaceful life.  However, Sacred Forest is much smaller than it once was.  Arragoth continually toys with the High Elves, having the outer trees burned by his armies. The High Elves patrol the edges of the forest, attempting to preserve the lives of their sacred trees.  Their archers often bring down the troops of Arragoth. This aggression is tolerated by the son of the Fire Gods, only because he reveals in the frustration shown by the High Elves, as the try in vain to save their precious forest.

    The Coming of the Shrouded One

    In recent weeks however, rumors have spread of the strange appearance with Sacred Forest of an unknown elven lord who has only recently declared himself as Lord Araxus, a wizard of great renown and power from other worlds.  While originally taken aback by the presence of an outsider, even if a high-elf, the people of Sacred Forest being utterly frustrated with the harrasments of Arragoth's minions have allowed themselves to be swayed by this newcomer.  Persuasive and glib of tongue, Lord Araxus has convinced the elves that Arragoth lacks the strength or power to eradicate the elves and so is in reality content to mere scorch their forests to anger them.  However on the other hand, one can readily recognize the futility of trying to oppose an immortal fire god for all eternity when patience and time is on his side.  In light of these arguments, Lord Araxus has managed to convince the elves to strike the devil's bargain with Arragoth.  Seeing as how neither side can destroy the other, perhaps they would both best be served by combining their forces to crush all who would oppose them.  The High Elves view this as an opportunity to sway Arragoth into direct aggression against their ancient enemies, while avoiding those races the High Elves are indifferent towards.  However, messengers had been dispatched to achieve this goal weeks ago and have not been heard from since.  Lord Araxus cautions patience, for Arragoth is likely just being cautious before agreeing to any terms.  However it is still unclear if Arragoth will indeed go for such a bold plan, and it could wind up backfiring on the High Elves, but it is a risk they are willing to take.

    Deeply spiritual, while at first apprehensive towards outsiders, early mistrusts can be overcome with the Sacred Forest High-Elves, though it is hardest for those races of ancient animosity with elves...

    The Guardianship

    Awaiting the uncertain response from Arragoth, the High-Elves of Sacred Forest continue to patrol and protect the holy trees of their forest against his minions, waiting for any sign of the cecession of aggression and hostilities.  Until that time, none are permitted to enter Sacred Forest and intruders will be slain on sight!

     

    The Preparation

    In preparation for the coming of the wizards, High Lord Araxus, the Shrouded One, has ordered the awakening of the ancient dragon hatcheries to protect the homeland of the elves.  Those seeking conquest against Sacred Forest will be confronted by an army of such fantastic beasts.  Only a fool would risk such a venture, and the wise would value such a powerful ally.

    jeffv@microsoft.com

    
    

    Contact Dread Lord Araxus, Minion of Arragoth at jeffv@microsoft.com


  • PLAYER 5 - Fizzledizzum

    
    


    Fizzledizzum's Report on the Gnomes of Darnfiasbernenus

    Once Again:

    A bright flash of light ripped through the night, revealing the surrounding towers of rock and rolling hills. Quickly Fizzledizzum stepped through the portal and took in his new surroundings with a faint glimmer of hope in his eyes. While he had run into some hard times on previous worlds, perhaps this world was meant to receive him as its Lord.

    The armies of the Wizard Fizzledizzum poured forth from the mines deep in the hills of Darnfiasbernenus. Their endless years in isolation far beneath the surface of the world has fouled their minds. They now aim to please their new master to whom they've sworn Fealty, the Great Lord Arragoth himself. All whom oppose him shall become their enemies. The gnomes seek to return the entire world to the darkness they have enshrouded themselves in for the past five centuries.

    Hark, my noble Gnomes. Come to me and bask in the radiance of my power, for I have led less qualified people than yourselves to know the feel of their enemies crunching underneath their boots. Now you too shall revel in our enemies' misery. You and you alone on this world have earned the right, slaving away beneath the earth to forge yourselves into the mighty army I see before myself today. And even more fearsome will you be after my firm tutelage takes its hold on you. Soon we will march, and the world does tremble at our coming.

    Fizzledizzum ordered his legions to task, constructing the various dark tools and weapons that would lead to their ultimate enslavement of the world. He calls upon the mystical energies of the underworld to bathe his minions in supernatural armor. He bends the dark spirits to his will and unleashes them upon his foes, so that they sleep fitfully and cower in the corners of their houses, trembling, during the day. They see and feel their demise on the horizon, and the most they can pray for is that it will end quickly. And even that is unlikely.

    Fizzledizzum surveyed the Capitol that was beginning to emerge. The Gnomes, when driven, appeared to be incredible laborers. Buildings were popping up in incredibly short periods of time. Across the city, young gnomes who had taken up the sword and crossbow in preparation for their Wizard's arrival,marched and trained vigorously. What other military forces the Gnomes could assemble would be discovered in time, when military might became a more significant and relevant factor. By land, by sea, by air, we will conquer the pitiful whelps that surround us, unless they should swear fealty to the Arragoth.


    The First Waves

    Waves of Scouts were immediately sent off to the neighboring lands, in search of fertile soil for growing the crops and the majestic forests needed to sustain a bustling economy and growing army. In addition, prospectors were ordered to explore the surrounding countryside and to begin mining the precious minerals and gems that lie within the hills and mountains of this world. What lies around us is unknown, for our civilization has not expanded beyond these hills. Zanzibus, Bubblespit, Malodorous and Fifanoda will lead the scouting parties in the four directions.


    Diplomacy

    Diplomacy has no place in this harsh world of unforgiving consequences. We know our enemies and they are numerous. Fortunately they are weak as well. The Vile forces of good would again attempt to spread their filth across our glorious world. Let their armies march forth unto their doom. Let our brave and stalwart people pick up the banner of war and charge our cowardly foes on the field of battle. They will surely scatter like the vermin they are, unable to stand against our united power. Even now I can scry the foolish peasants that our enemies are assembling into a cruel mimicry of a real army. I see the fear on their faces, the trembling in their knees. I see their wives crying at home. They all know what I know. That their future is death, despair, misery. Through the cold dark night, I can hear them futilely begging their leaders to save them from this unalterable conclusion.


    Magick

    Most important of all to Fizzledizzum was the state of magical research in these lands. It appeared that everything that had been developed on a previous world had been forgotten, and must be begun anew. Seeing this, Fizzledizzum called his Master Builders, Tweedle and Twiddle, and ordered the construction of vast libraries and gathering places for those inclined to the mystical arts. Magic is what wins the wars, my friend. Mighty armies without magic to back them up are but stalks of grass against an army bolstered by the powerful magicks I have seen.


    Alliances

    Alliances are for those afraid to sleep in the dark. Those who need others to lean on when they are weak. What need have I for alliances. All shall worship Arragoth whom I serve foremost and at his side. So ultimately all shall worship Fizzledizzum. Should do they do so now, before I am forced to crush them, all the better. Their people will be enslaved, their hopes devastated. Should people have the same goals as us, perhaps a temporary peace can be arranged, but it will not last. In the end, all will go to their proper place, at my feet!


    Armies

    My leaders obviously have been born in a land rich with an alcoholic heritage. Smirnoff, Tangerui, Meyers, Kahlua, Grenadine, Vodka and many of my other leaders are off recruiting other Heroes to our banner. We're currently accepting resumes for spellcasting-capable heroes. Please apply at the capitol. Enemy Rogues, Spies, Thieves and Saboteurs are not allowed to apply, and will be prosecuted to the full extent of the law should they be detected in the capitol. In fact, they will most likely be exterminated in a rather gruesome fashion, lasting several days. The gnomes love misery, and nothing is more pleasurable than watching some poor fool thief slowly drip his life away over a month's time, howling in despair, pain and misery the entire time, until at last his lungs burst and his cries turn silent. As our foes' cries soon will.

    Contact Fizzledizzum

    Contact Fizzledizzum at jay.griffiths@expeditors.com


  • PLAYER 6 - GungaDin

    
    Deep in the forest he waits. The time is comming when he will have to
    leave his home in the dark trees and join the battle, but for now we
    watch. The races squable amongst themselves while the fire god grows
    strong. They can not see, they do not know. Perhaps somday we will tell
    them what we see but for now we will hide in our jungle home. Waiting....
    for the right time. Know this the time IS comming, and when it does the
    one who watches will be ready. 
    Last Book of the Lord 
    Chapter 16
    Then I heard a loud voice from the temple saying to the seven angels,
    "Go, pour out the seven bowls of God's wrath on the earth."
    2 
    The first angel went and poured out his bowl on the land, and ugly and
    painful sores broke out on the people who had the mark of the beast and
    worshiped his image.
    3 
    The second angel poured out his bowl on the sea, and it turned into blood
    like that of a dead man, and every living thing in the sea died.
    4 
    The third angel poured out his bowl on the rivers and springs of water,
    and they became blood.
    5 
    Then I heard the angel in charge of the waters say: "You are just in
    these judgments, you who are and who were, the Holy One, because you have
    so judged;
    6 
    for they have shed the blood of your saints and prophets, and you have
    given them blood to drink as they deserve." 
    7 
    And I heard the altar respond: "Yes, Lord God Almighty, true and just are
    your judgments."
    8 
    The fourth angel poured out his bowl on the sun, and the sun was given
    power to scorch people with fire.
    9 
    They were seared by the intense heat and they cursed the name of God, who
    had control over these plagues, but they refused to repent and glorify
    him.
    10 
    The fifth angel poured out his bowl on the throne of the beast, and his
    kingdom was plunged into darkness. Men gnawed their tongues in agony
    11 
    and cursed the God of heaven because of their pains and their sores, but
    they refused to repent of what they had done.
    12 
    The sixth angel poured out his bowl on the great river Euphrates, and its
    water was dried up to prepare the way for the kings from the East.
    

    Contact GungaDin at Hardtooth@aol.com


  • PLAYER 7 - Yarl

    No Blurb Submitted As Yet.
    

    Contact Yarl at 113673.3221@compuserve.com


  • PLAYER 8 - Hluuurgh!

    
    Hluuurgh looked round and surreptitiously rubbed his right foot claw. =
    While
    kicking the more, shall we say, grey matterly challenged members of the
    royal circle in the head was a deeply satisfying pasttime, it did have =
    its
    disadvantages when double-jointed claw met solid bone.
    
    It was a little known fact that the heads of lizard people were, in =
    fact,
    solid bone, their brains being located in their groin.  Hluuurgh =
    considered
    this only appropriate given the sexual predilictions of most lizard =
    males,
    and a far more honest positioning than the average race making a feeble
    pretence at virtue by storing them in their heads, where they could be
    easily got at.  Better for war too, as an aside.  Nothing was more
    demoralising to the average enemy than being beaten to death by their =
    own
    sword when they had just finished ramming it through both of their =
    opponents
    ears.  All that tended to produce was a deaf, and considerably annoyed,
    lizardman.
    
    "Take it away" he ordered languidly.  Stupid lizard.  If it hadn't =
    insulted
    him he wouldn't have had to kick it.  And if it hadn't hurt his foot he
    wouldn't have had to have it killed, would he?  Mind blast right through =
    the
    groin....served it right.  "Boiled, white wine sauce" he added.
    "Medium to well done".  Nothing like a good boilup.
    
    For the thousandth time, Hluuurgh contemplated changing his name.
    Traditionally lizardpeople names were chosen by the mother just after =
    birth,
    but in Hluuurg's case his rather too eager father had asked the question
    just a fraction too early.  In fact, his actual name was - as nearly as =
    it
    is able to get with letters -
    HHHHLLUUUUUUUUUUUUUURRRRRR-AAAAARRRRRRRRGGGGGGGGGHHHHHHHH!!!!!!!!!!!!!!, =
    but
    at least they had done him the favour of shortening it somewhat.  That =
    was
    at the insistence of his mother, who had always been the smarter of the =
    two
    and remained somewhat embarrassed at her son's involuntary naming.  In
    contrast however his father had, in a fit of entirely in character base
    stupidity, as far as Hluuurgh was concerned, inculcated a great deal of
    pride into his son about his name and its specific and detailed method =
    of
    actual intonation (ie identically to the way his mother had said it) =
    BEFORE
    releasing him (before Hluuurgh knew any better) on an unsuspecting =
    outside
    lizard world.  Specifically, the training schools for young lizard =
    people.
    Unfortunately, when properly pronounced, answering the seemingly simple
    question "What is your name?" had inevitably resulted in a concerned =
    teacher
    giving him a laxative and sending him to the communal cess-pit.  After =
    some
    time it had become a running joke amongst the teachers and students.  Ho =
    ho
    ho.  Hluuurgh hoped they had also found it funny dying in the carefully
    planned variety of "accidents" he had arranged for them.
    
    Sadly, Hluuurgh had not been the prime specimen of lizardman beef that =
    his
    father had envisaged.  He was, to put it frankly, the runt of the =
    litter,
    and had been mercilessly bullied by his siblings, classmates, and anyone
    else who happened to come along and was bigger than him, which was just
    about everyone.  Short, wiry, with somewhat mottled scales and slightly =
    buck
    teeth, Hluuurgh has seldom been sucessful at any physical activity you =
    could
    manage to think of.  The humiliation of defeat by a young lizard half =
    his
    age had almost been too much to bear.  Almost, but not quite.  For young
    Hluuurg had a brain, and the library was a convenient refuge - the least
    likely place to find lizardchild bullies....or many lizard people at =
    all,
    for that matter.
    
    Only the prospect of exquisite revenge had kept him going through all =
    those
    years.  That, and his discovery in the library of the secrets of black =
    magical
    power, beyond anything any member of his race had ever gone before.  The
    books were there, in fact, solely because his tutors had understood them =
    not
    at all.  But of a race not noted for its intellectual prowess, Hluuurgh =
    was
    a notable exception, and to his agile brain it has all fallen into =
    place.
    Thank Arragoth for his mother, was Hluuurgh's fervent opinion.  And =
    thank Arragoth for his powers......the Lord of Fire had given him much =
    over the years.  Not many knew the power of the dark side....to be had =
    for the asking.  Just a few promises to be made for such =
    power....promises, promises, such little things.  Made to be =
    broken..except that Arragoth was not a god to be crossed.  And, to be =
    honest, Hluuurgh enjoyed his power too much to want to give it back =
    easily.  Go back to being the under-developed scrawny picked-on despised =
    runt?
    
    Not.
    Bloody.
    Likely.
    
    They would suffer, the tall things.  They would all suffer a GREAT deal.
    
    Hluuurgh lived for the delicious thrill of causing painful death to any =
    being that tried to bully him.  Which seemed to be just about everyone, =
    unless they saw someone else try first or knew him by reputation.  The =
    thrill of watching them sweat in fear, their bladder's emptying at the =
    realisation that they would never leave his torture chamber alive.  =
    Their piteous weeping - so strong when THEY were the bullies; never any =
    hint of mercy from THEM!  They made Hlurrgh! sick to his stomach; a =
    problem which he cured by relieving them of theirs.
    
    With a quiet sigh, Hluuurgh slid from his chair and headed toward the =
    throne
    room.  Pausing at a discreet side entrance, he listened carefully. His
    suspicions confirmed, Hluuurgh pushed the door open quietly and entered,
    disturbing not a whit the assembled ambassadors, the gnomish dignatory =
    now
    in his second hour of droning and showing no signs of slowing.  In the
    throne slouched the recumbent figure of King Thragnot the Slimy, nodding =
    his
    head solemly at the gnomish word babbler at precise 5 second intervals. =
    Just
    as he had been programmed to do.
    
    Hluuurgh beamed at the King happily.  No one suspected that the King had =
    no
    volition remaining whatsoever; probably because the King had never had =
    much
    in the first place, apart from some admittedly easily grasped concepts =
    such
    as "kill", "eat" and "make baby lizards".  Hluuurgh had programmed a =
    large
    number of simple action strings into the King's brain ("macro's", he =
    called
    them) for most occasions, and could take direct control when
    necessary, but remaining careful not to portray the King as a lizard =
    that
    actually contained a brain (which would have been thoroughly out of
    character).  Somehow, the decisions that Hluuurgh wanted just seemed to
    arrive naturally from the King's mouth, to the absolute bafflement of =
    his
    enemies.  The only lizardmen councillors that had ever shown any glimmer =
    of
    suspicion had met untimely ends.  The rest, such as Hluuurgh allowed to
    remain, either suspected nothing or kept their mouths shut in a greater
    display of wisdom than Hluuurgh would have given them credit for.
    
    The gnome had finally deigned to notice the intrusion.  Pausing for a =
    second
    to wipe stray flecks of foam from his beard, the ambassador winkled his
    exceedingly large nose in annoyance.  "And who, Sir Lizard, might you =
    be, to
    interrupt important treaty negotiations?  The crusade against Arragoth =
    is
    too important a subject to waste on boys".  Pompous at best, the Gnomes,
    thought Hluuurgh. Tough and stringy meat, too.  He bared his teeth in =
    what
    might have passed for a smile, but wasn't.
    
    "Allow me to introduce myself" said Hluuurgh.  "I am the foremost =
    advisor to
    King Thragnot the Slimy, and the most dangerous and powerful =
    lizardperson in
    the realm.  I am a wizard of fire and darkness such as you have never =
    seen.
    You would do well to show more respect, or make your peace with your =
    gods,
    such weaklings as they may be.  My name is...."  Staring at each one of =
    the
    assembled ambassadors with malevolent intensity, Hluuurgh carefully and =
    with
    the correct intonation told them his name.
    
    The ambassadors stared at this slight...no, scrawny was the =
    word...lizardman
    with the strange staff in absolute silence.  The most dangerous =
    lizardperson
    in the realm?   That name......!  The gnomish ambassador was the first =
    to
    crack.  His face turned red, began to twitch.  His eyes watered. Finally =
    he
    could bear it no longer and exploded into laughter.  It was the straw =
    that
    broke the slave's back....in seconds the entire company of assembled
    ambassadors had dissolved into helpless gales of mirth at this =
    ridiculous
    lizard-boy.  Even the haughty high elf had cracked a smile, while the
    dervish ambassador laughed a maniacal laugh with a hot gaze that =
    suggested
    madness.
    
    "Heh heh heh....away wi' ye lad" snorted the gnome, regaining some =
    semblance
    of control.."I can see that ye're not a full grown yet.  And I thank you =
    for
    the amusement you've given us with that silly name - you don't have to =
    say
    your real one if ye don't wish.  But you run along now and let your =
    betters
    do the serious business."
    
    Hluuurgh savoured the rage coursing through his veins like a fine wine. =
    He
    studied them all, committing their names to memory.  Nodding once, he =
    turned
    and left.
    
    Some of the ambassadors would die over the next few days, and that would =
    be
    the finish of it. Tragic accidents all....dangerous animals hereabouts =
    etc
    etc.  With others, Hluuurgh had simply decided that he disliked their =
    entire
    race...that gnome for instance.  The High Elves... arrogant patronising
    intellectual tree huggers.  And the dervishes...their leader surely an =
    easy
    kill, deranged as he was.  He considered a lethal display of magical =
    power
    against the dervish representative, but decided against it.  Best they
    underestimated him for now - best they think the kingdom led by King
    Thragnot the Slimy, still nodding his head at precise five second =
    intervals.
    
    Revenge, he reminded himself, is a dish best eaten cold.  Making the =
    world safe for the vertically challenged.
    

    Contact Hluuurgh! at ivanmc@xtra.co.nz


  • PLAYER 9 - Alodar the Apprentice

    
    *sigh* Here I go again (but which I... ?) - my uncle TOLD me not to fiddle with
    that 'clone self' spell back on my first homeworld until I was absolutely sure
    I had mastered it... I _thought_ I had, but somehow I got stuck in an endless
    loop, and now I find myself in the strangest of worlds all the time, and soon
    I lose count of which me is really me, and which me is a clone of a clone of a
    clone...
    
    Not that it really matters, sometimes it can even be useful to be able to rely
    on the experience of not only oneself, but approximately 17 zillion clones as
    well, take or give a few zillions... Let me see, in which world was it that I
    actually found the, that time not-so-proverbial but instead all too real,
    needle in a haystack by actually sitting down on it... [pondering deeply for
    maybe 4.2137 microzillion clonecarnations]
    
    Drat, my memory is not so good as it was still 5 zillion clonecarnations ago,
    I cannot possibly recall where this was - wonder if it is worth wasting a spell
    on finding it out... Let me see, what spell would that be - FWWAFNIAHBSDOI
    (Finding World Where Alodar Found Needle In A Haystack By Sitting Down On It)
    or maybe a simple GIGO spell would do it...
    
    Never mind, I guess I have mused on past memories long enough as it is (4.2318
    microzillion clonecarnations by now, to be exact) so maybe I should take a look
    at these new surroundings - somehow I seem to sense an odd familiarity in the
    vibrations of magic - I really get a feeling of deja vu (or deja clone...) and
    a quite strong one at that!
    
    Hmm, there is another feeling around here which I do not feel like liking - in
    fact I feel that what I feel is the strongest possible dislike, for... for...
    something...
    
    AARGHH !!!
    
    I AM IN THE UNDERWORLD !!!
    
    HELP !!!
    
    Just take it easy, Alodar, don't panic, take a DEEP breath and practice the
    relaxation technique you learnt on the planet Wumpus 7 zillion clonecarnations
    ago...
    
    [*splat*]
    
    (Oh drat, I THOUGHT that was a relaxation technique, not a laxation technique!)
    
    Well, what about this one I learnt on the planet Asphyxia somewhat later, or
    was it earlier... Or was it Asphyxia at all, maybe it was somewhere else...
    
    Ahh, it worked - it made me completely forget my claustrophobia! My WHAT-
    
    *AARGHH* !!!!!
    
    *I AM IN THE UNDERWORLD* !!!!!
    
    *HELP* !!!!!
    
    [Frantically trying to remember how to cast the spell 'relieve utter panic' and
     in even utterer panic realising that it had completely vanished from memory]
    
    Never mind, I can't take this a second longer, ANY spell will have to do -
    *BLURB!*
    
    Whew - it seems to have helped a little, now I can sort of watch myself from
    the outside and I see a highly renowned wizard struggling to overcome a severe
    phobia of some kind - indeed, it would be strange if a master wizard couldn't
    simply cast away a phobia using magic...
    
    Wait a minute, there was something about a logical paradox about a barber who
    shaves everyone who doesn't shave himself, but who shaves the barber then? 
    Maybe my (hey, I am a clone! It cannot be only mine!) predicament is of a
    similar nature...
    
    Anyway, I'd better get into touch with the local shrinks before I lose my mind
    (and those of umpteen zillion other clones as well...) completely - *ZAP!*
    
    -Welcome to the underdwarven stronghold of Free Marton, sir... [sniff?]
    -Alodar the Apprentice is the name, fella, and I am a wizard suffering from
     severe claustrophobia, and I need to see a shrink urgently (hmm, looks like
     ALL people around here are somewhat shrunk - maybe this assignment will be
     exactly what the doctor ordered after all) and a hot bath with a cool shower
     and some clean clothes would not be too bad either..
    -A wizard? Excellent - we are in urgent need of a new one, the previous got
     lost on a dangerous mission to the astral planes to discover the whereabouts
     of a certain Arragoth...
    
    (A chance to leave this damp hole and go to the astral planes - WoW! Hmm, WoW
     seems to ring a bell... And Arragoth - that seems to ring a bell as well...)
    
    -All right fella, I'll take the job! Now just take me to your most renowned
     shrink and I'll be fit for fight again (I hope...)
    
    [42 shrinks later]
    
    -Thank you for your help, fellas! So this is your magic college - not too bad
     for a dank underworld cavern like this - er, no offense intended...
    -Good bye for now, wizard Alodar, and good luck! And remember the mantra you
     should recite in case the old feelings surface [OOPS!] again - "I do not look
     like a plate of spaghetti with meatballs."
    -Thank you again, fellas! After all the help you have given me I am now more
     determined than ever to finally get my hands on that old foe Arragoth II!
    
    OK, here we seem to have the library... This looks surprisingly well stocked
    for such a dank underworld cavern ("I do NOT look like a plate of spaghetti
    with meatballs.") - now where do I start... Hmm, this title looks promising:
    
    "A Short Introduction to the Foundations of Magick in the Lands of Arragoth".
    
    "A short introduction" - that sounds good! I like them short and snappy - wait,
    what says the fine print...
    
    "Volume I of XLII"...
    
    *sigh* Now where did I put my glasses...
    
    [PS. Footnote for the acronymically challenged: GIGO = Garbage In, Garbage Out]
    
    

    Contact Alodar the Apprentice at rwikman@ra.abo.fi


  • PLAYER 10 - Rathnagz

    
    

    I, Rathnagz, awake..."

    Once I was an Ork, victorious, with my noble allies on the plane of existence known as the Isles or Arragoth.
    Once I was an Icelander Warlord, on the plane of Alustria, treachery caused me to flee through the multi-verse...

    I awake...

    Looking down I see that my body has changed once again, I am twelve feet tall AND I have horns!
    I bellow and a smaller, though only just smaller creature that resembles me barges into the room...
    He snorts as he bows...

    "You are awake oh Bull", he offers, with what can only be described as a look of relief in his large red flecked brown eyes.

    "Oh great Bull, the prophesies were true, Lord Bull Rathnagz you have come to lead us!"

    So starts another chapter in my life...


    Minotaur Hordes of Rathnagz

    One of our Generals proving his worth in our
Grand Arena
    Arragoth
    has been
    defeated!
    Now is the time
    for us to rebuild
    and reestablish our
    once mighty empire.

    The City of Fort

    Welcome to Fort, see our Kobolds toiling in the fields to produce our grain,
    see them hauling blocks of granite to our construction sites
    and see them pumping the bellows of the great smelters that render down the
    ore into iron.

    We horned folk are striving to rebuild our once mighty empire, reduced as it was by our long conflict with the minions of Arragoth.

    Bolthax the Massive

    Statues are being constructed to honour Bolthax the Massive our greatest hero.
    The center of Fort features the largest statue to Bolthax ever created, it stands a full 12 heights tall and shows the Massive one locked in battle with the mortal manifestation of Arragoth.

    Milk mothers wept with joy for many moons on hearing the news of the slaughter ofArragoth, tears turned to despair though when it was told to them that Bolthax the Mighty had received mortal wounds in this fight.

    Our saviour will not be forgotten!

    War!

    To war... The armies of Fort are mobilising, we are happy to ally with any like minded peoples.
    Rest assured that we will be only to happy to go to war with those that oppose us though!

    Arragoth will rise again, so say the divinations!
    We of the Minotaur folk of Fort, and any who are willing to stand with us will fight to the last calf!

    Send Messengers

    We seek trade, we have Iron and Stone in abundance!

    We also seek comrades in arms.

    Contact us at our embassy
    or use magickal methods to spirit talk with the Great Bull Rathnagz.

    Contact Rathnagz at rob6@newcombe6.fsworld.co.uk


  • PLAYER 11 - Hazaar

    No Blurb Submitted As Yet.
    

    Contact Hazaar at jhenson@calpoly.edu


  • PLAYER 12 - Jet'tovok

    No Blurb Submitted As Yet.
    

    Contact Jet'tovok at gigazap@aol.com


  • PLAYER 13 - Jubba the Mad

    
    HA!
    .......
    yes, ahhh?
    .......
    grim? no no no no....
    ......
    what are they have being told...NO!  No!  no! no n......
    ......
    Who?  who is there? am I speaking?  with voiced blandishments and eyes of
    grass?
    ......
    GO AWAY!! NO!  I will not, the blood it sickens me, the blood I love it, to
    see it dribble, I love it, I love it, I will kill again...
    ......
    Are you here in my head to torment me?  Why, why why why.....  They die so
    easily, so quietly, they love it, I love it....   Are you the voice?  of
    Arragoth? 
    ......
    Speaks to me he does, the pain OH THE PAIN oh the pain pain pain PAIN PAIN
    PAIN....  he makes the pain stop NO HE BRINGS THE PAIN no he makes it stop
    he is my friend my only friend he tells the truth I will kill for him...and
    eat.
    .....
    Please you are he don't hurt me I OBEY! I say not...the green and the
    yellow, they slide to left and right, the horses are best... fairies, they
    fly, I fly, but I do not talk in my head, he talks, you talk WHO ARE YOU!
    WHO ARE YOU! WHO ARE YOU! .......who am I? I...........know not.
    .....
    I eat it! yes, ha ha! that I drink it and love it, yes, NO I HATE IT WILL I
    NOT WAKE FROM THIS NIGHTMARE, PLEASE GOD, WILL I NOT DIE?
    ........Blood.....and icor....it stains me, my chin, my face, my chest, my
    throne, my.....soul.  God will not come for me, for I am damned. Only
    Arragoth will come for me, only he will stop the pain, the pain, The Pain
    THE PAIN that Burns Me LIke FiRe AnD CLaWS AT MY REASON! MY MIND AND SOUL!!
    AHHHHHH!!! MY MIND AND SOUL!! AHHHHH! AHHHHH!
    AHHHHHHHhhhhhhhhhh.h.h.h.....h......h.....
    .....
    A man came.  He said he would stop the pain. HE LIED, HE LIED TO YOU!  He
    said he had lead the Dervish people in another world, another place. THERE
    IS NO OTHER PLACE, HE LIED! HE IS THE SNAKE! THE VIPER! He said that
    Arragoth had fled that place, that the people had fought, and won.... NO!
    NO! HE LIED! YOU ARE A FOOL!  I...am not YES!  no....there was a time, a
    dream NO! THERE WAS NO SUCH PLACE! where I had no pain THERE IS ALWAYS PAIN,
    HE STOPS THE PAIN! ONLY HIM! and...my people YOUR FOOD! my people surrounded
    me THEY HATED YOU! and praised me THEY CURSED YOUR NAME! and I had
    a...family...and...and...it...NO! THERE WAS ONLY PAIN! PAIN UNTIL ARRAGOTH
    CAME!! IF ARRAGOTH DIES, THERE WILL BE MORE PAIN.  NOTHING BUT PAIN!
    .....
    Yes NO yes.  I......remember. NO! Arragoth hides the pain,
    N....YESSSSSSssssssss....... he helps me and loves me, I love it, to eat and
    drink, the family they were evil they brought the pain, NO, HE BROUGHT THE
    PAIN yes NO yes NOOOO! yes yes! Arragoth came and saved me I ate them yes
    GOD HELP ME I ATE THEM I ate them all, I licked their fluids from my table,
    I CARVED THEIR FLESH, the babies were GOD HELP ME! best, so tender GOD HELP
    ME! and full of blood GOD HELP ME STOP! and fluid and...and...NO! THE
    MEMORIES THEY BURN! NO! ...I grew.....I grew....fat.
    .....
    Why?  To stop the pain PAIN pain.  Arragoth showed me the way.  With every
    bite, relief, with every limb, an hour of peace, a feast for a night of
    oblivion...... What of the man who came? HE LIED! I....had him taken. HE
    LIED!  I......cooked him. YES! Finger by finger, limb by limb, pate from his
    liver, sausages from his gut.... Dead? no, by magic did I make him live, to
    watch as I cooked and seasoned each morsel of his flesh and supped upon it,
    carefully I drained his blood, goblet by goblet, each a vintage year... 
    .....
    He was the first HE LIED! YOU DID RIGHT! but more filled my table, it
    groaned with the weight while man and sky played...they...played ha! they
    slithered I saw this! this! NO, not a wink or nodding cat ran raining
    from....from....from........
    .....
    But food is scarce....few come to my table....my pain PAIN pain grows, and
    he speaks to me in tongues of FIRE across my brain.
    I...MUST...HAVE...MORE...FOOD! 
    .....
    You know YES! THEY LIE! you know and hide YES, THEY HIDE IT FROM YOU! my
    food, I must have it YOU WILL HAVE IT!!!
    .....
    I will find the food I PROMISE YOU! I will find it...and I will eat. I love
    it I HATE IT OH GOD I LOVE IT!  
    .....
    You will not stop me THEY WILL TRY! THEY WILL TRY! You will not stop me.
    .....
    You WILL NOT stop me.
    .....
    WHO AM I?
    .....
    I......do......not know
    .....
    WHO AM I?!?
    .....
    I....forget....I....am.....
    .....
    WHO.....AM.....I !!?!!
    .....
    .....
    .....
    I...am...Jubba.   
    .....
    I am Jubba the Mad.  
    ....
    And now I am coming to kill you all.
    
    

    Contact Jubba the Mad at warren.mcintosh@linklaters.com


  • PLAYER 14 - Balar

    
    
  • Our
Rune Hail all the power of our Mighty Rune Our
Rune

    Behold the Orcs of Gra Fauk!!
    "As the conversation carries on, and the drinks are passed around, the tavern fills with all manner of folk seeking refuge from the raging storm outside. Although the two burning hearths do well to light up much of the main room, there remains a shadowy corner sheltered by the protruding stonework of the nearby wall. There is always at least one shadowy corner in a tavern. From this abyss steps forth a mysterious figure cloaked in black, hood completely masking his features, yet everyone at once turns to see that it must be a Orc... this they can tell from the figure's build as well as the manner in which it presents himself, its powerful stride. "br>

    BALAR Chieftain of ALL ORCS

    Balar the Strong

    His gaze sweeps the entire room once more to meet every pair of eyes, many of which he knows well, and in which he too senses a bit of recognition. They need not see his face to know who this man is, they need only be in his presence, to feel his dark aura. He nods slowly, then reaches up to draw back his black hood, revealing an unfamiliar Orc face, yet complete with his familiar wicked grin.


    "Greetings my fellow beings of Arragoth," comes his deep, familiar voice through the warm air. "I recognize some of you from another dimension," a nod to TYM, "others I have known since my entry to the Realms a good while back. Have you taken up the trappings of a bard, Jarrom? Or have you yet to decide what instruments will suit you in the lands yet to come into existence: those of beauty or of death? You have some talent in tale-telling, I hope you will continue to develop it even if you decide to wield death's implements in these lands." "Rakash, such a long journey you have made to be at my side once more. Ah, not for that reason I think, but yet here we meet again... do you believe in fate, my dear? How do our brethren fare in the dimension we have both sought refuge from, do they please The Gods still? How I do miss brother L'vanon, may his spirit be with us still. I would be delighted if he were able to join us here, we would be able to take worlds together, and with nothing more than our words. Feel free to come closer my dear, to seize my attention as well as my coin. I'm feeling a bit generous today, and besides I do not carry much of my wealth on my person, but I know how you so love the capture as much as the treasure you gain."
    "The rest of you I will continue to observe, and eventually know through our discussions here. I would be glad to be of service, if any of you are in need of assistance, or just someone to discuss the mysteries of the multiverse with. Beware, though, I am not to be taken lightly, nor trusted with your lives. I give this as fair warning now and there will not be any further. Become a friend to me, and you will be greatly rewarded even long after my departure. Become to me an enemy, and it will be your departure that is painfully swift, and fruitless."
    His wicked grin gracing his lips once more, he draws the hood back over his features and steps back into his personal abyss. From that moment on, the room was never quite the same, even though it was exactly as it had been before anyone was aware of his presence. Everyone still had the lingering feeling that his eyes were upon them, that their words reached his delicate ears, that their very thoughts were read as an open book to him. Indeed, Balar, the Orcish Angel of Death had descended upon them all.


    The Orcs of Gra Fauk are willing to work with everyone! EXCEPT that mad thing Jubba!!!!!! HE will die like the animal he is!

    Behold the Mighty Homeland of the Orcs of Gra Fauk!!

    Behold the Mighty Docks of the Orcs of Gra Fauk!!
    Remember the words of Balar! Work with us or you are against us!
      
    
    

    Contact Balar at eqfriend@yahoo.com


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