Hail Wizards of Shadowmoth,
I am Gorbaal, the newly appointed Leader of Icevale.
I was born in a time of peace in a town called Camp Jollymount. I grew up peacefully amongst the Hill Dwarves who populated the region. I enjoyed the life in the hills and was taught in the military arts by my father who used to be one of the greatest Hill Dwarves leader. I was next to my father during the great war against Arragoth and I could see how he was leading his men. I wasn't introduced to Magic until later. My mother was the expert in the subject as she practiced it to perfection in the battle against Caizarus. Her specialty was Dark Magic and she was the one who created the most beautiful Death Ray I've ever seen. Deadly!
One day we sailed forth on one of the Dwarves warship and we were suddenly caught in an icy storm. The Hill Dwarves were never great sailsmen and our ship sunk. I was eventually rescued by a tribe of Icelanders by I never saw my parents again. The Icelanders took care of me and taught me their ways of fighting. I learnt to ride Mammoth and to throw Harpoons. I learnt the Magic of Ice, of Earth, of Air and even of Fire. They are a good bunch of people who like to get drunk to forget about the cold. But they are very tough and resilient fighters and could certainly beat anyone on they favourite ground, the ice.
When word arrived to Icevale that Shadowmoth was all of a sudden rising again, the Icelanders needed a new hero. I have been chosen to lead them and to bring them to victory. It will be a very tough challenge but we are ready to take it!
In the words of my fellow Icelanders "The time for peace has passed. The time for war is to come. In between we shall all find out who has the strength, cunning, willpower, and resources to name themselves competent rulers of the lands. In alliance is power; alone we are nothing more than bubbles on a Guidness". These words ring with truth through most of the Icelanders camps. So all that would go against us will die, and all that would ally themselves with us shall be safe, for as long as they remain true allies.
Anyone coming against me will be dealt with accordingly. Any wrongful or mistrustful act, especially in political matters, will be dealt with accordingly. The Icelanders are clearly one of the most fearsome races to face on the field of battle. Our culture revolves around the warriors and ensures only the strongest survive. We are not above pillaging your kingdom to accumulate an invaluable supply of resources.
So please contact me at alain_hofmann@hotmail.com
Gorbaal, High Lord of Icevale.
Contact Gorbaal at alain_hofmann@hotmail.com
Greetings Mighty Wizards,
I, Aralin, the Dark Magician and leader of Chaos Minions call upon thee, Wizard: There is no place for the weak upon the face of the world. There is no hope for these who try to cover their weakness with some 'higher good principle' !
I call for you, whose souls are strong, for these who don't fear to seed terror and show to these peasants who is the true ruler of the land, for you, wizard, I call to unite and sweep these good preachers from the world once for good!
And I call to my fellow leaders of other chaos minion nations, lets go and unite to swipe aways the weaker races and for you, wizards of friendly nations of Orcs and Ogres, come and join us! Lets make this world clear of all weak!
Aralin, the Dark Magician
Leader of Chaos Minions
High Ruler of Gamblatar
Contact Chaos Embassy at aralin@zg.cz |
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Where volcanos break the surface of the earth and sparkling streams of magical power erupt, the creatures of Chaos can enter our world. Not only flesh hounds, hydras and spawn are inevitably drawn to these places, but also ruthless sorcerers gather there who are longing for powers no mortal should possess. Enslaved kobolds are working in their cities and scouting for their raiding parties, while the backbone of their armies is formed of the fierce blood warriors. The undisciplined fighters excel in wild melees where they sacrifice the blood of their enemies to the dark gods of war.
As the rain pours down and thunder crashes, some heads turn to the ancient temple on the outskirts of Midgaard and mothers cross their babies with signs of protection. It is said that the temple first appeared during the middle of a storm, and no one would approach it. The gates of the temple were twisted and demonic visages surrounded the great temple. A few nights later screams began to be heard coming from inside the temple followed by peals of laughter.
In the beginning the God took the primal chaos in the universe and sundered it in attempts to balance it and channel its power down ordered paths. To accomplish this polar forces were set up that men saw as good and evil were formed and champions of light and darkness flocked to both forces to struggle for domination.
While certain sects tried to balance the forces another sect noted that energy was derived from the hatred given off by both forces conflicts. This energy was the primal force of chaos that in a fight between two opposing forces could not be constrained to the bonds of order. The sect searched for a way to bind this chaos to them to do their bidding but they could not until the force of Evil gave them the power. Binding the chaos to themselves the forces of Chaos entered the fray, not to fight for balance or order, but to thrust the universe back into the chaos that spawned it.
The Minions of Chaos are a clan of ultimate evil bound with an intent to feed off the raw chaos of conflict. The Minions are strictly ranked and ruled by their Masters. Whomever controls the greatest amount of chaos being the Master. Evil gods and lords advise these Masters in a Dark Council. They do no look upon other malicious beings as evil unless they use their power to sow seeds of discord, misery, anguish, and other evil aspects that they can draw power from. The only order accepted are that of their masters, and their own Dark Council.
Contact Aralin at aralin@zg.cz
The difference between an eye of newt and an eye of bat is not as great as the difference between a man of the sword and a man of the unseen powers of magic. Replacing the eye of newt with the eye of bat can be compensated with three frog legs and the eye of newt is more agreeable with the palate, especially when complimented with a nice bottle of white wine. The difference between a swordsman and a magician is vastly wider. When a knight kills a mage, he rids the world of evil, but if a warlock causes the death of a king (or even if he is suspected of conspiring to do so), he is chased to the end of the world, and then some. While trying to evade these ruthless, fanatic, blood-hungry men of war, the wizard, quite often, is practically defenseless, as spell components are hard enough to find even when you don't have to hide out in caves or old barns. The warrior's life is a short, glorious one, which climaxes in his untimely death in a great battle for some noble cause. He may carry a noble title, Earl, or Duke, or even King. A Wizard's life is usually a short, dark, mysterious life, dying at the hands of petty thieves who broke in to steal the silver, which he obviously was lacking. He may carry the title of Court Magician. Believe me, not every mage is spectacular. Not to say that every sword-bearer is an dragon killer, but there is definitely a higher chance of earning a title by the sword than surviving as a man of the secret powers. After all, how many famous magicians have you heard of? Three? Four? Have you ever heard of Noor's great warlock, Pierre l'Merde (He gained his title by dropping dung piles on enemy forces), or of Aloria's grand Phtom-lek ? But everyone has heard of Sir Valiant, Sir Honorable, Sir Virtuous, the duke of this, the high lord of that. It just goes to show that most men prefer a good blood-dripping sword to an eye of newt.Okay, okay, maybe I'm exaggerating, but here at King Snoddy's court, I've seen more hatred directed towards old Noggin than I ever imagined possible. Maybe I should tell you a little more about myself, so as to make it easier for you to understand what I really mean. Four years ago King Asnodine the Third's court magician, Slanoggin, had an affair with my sister, Neeta. Nine months later she gave birth to my darling nephew, Nogeet. When Slanoggin heard that she had given birth (and that the child survived the birth, too), he did the only thing a respectable wizard could do -- he took me on as an apprentice, to learn all about the dark secrets and how to use them. More than three years have passed and I must say that I've come a long way since I came to him, young twit that I was. By now, I can tell the difference between toad legs and frog legs, between salamander eyes and gecko eyes, and I cast a spell or two. (I can cause small flames to appear out of nowhere and I can cause any inanimate to glow, and even to shine as bright as the sun).'F'noot,' he said in his deep, gruff voice. 'I think you're coming along just fine. Now get me some poison ivy.'He's one of those really warm people, if you know what I mean. However, not everybody can see through his tough skin. For instance, Sir Tiwan, who accidentally found his death in the garden one day when an extremely rare spider bit him amongst the geraniums. Interestingly enough, he had accused Noggin with murderous intentions just the night before. However, as Noggin was distantly related to the king's mistress, he was never put on trial for treason (which is all for the best, because the chaos it would have caused would have been enormous). There was a slight fuss at the funeral, but nothing that Noggin couldn't get away with. After all, it wasn't his fault that the honorable Sir Tiwan had thrust his hand where no hand had gone before (It had been a fresh batch of geraniums, just in off the ship). And so, you may ask, why am I, F'noot Snokhan, son of J'kard Snokhan, village shoemaker, staying here at the castle, as an appentice to an occupation which may cause my untimely death, before the age of twenty-five? Why don't I go and join all the other sixteen year old youths who are practising their fencing and horse-riding? These questions have two answers to them. One, my family will be humiliated if I don't finish this apprenticeship successfully (As if the humiliation of an illegitimate grandson wasn't enough). Two, I do not have the physical fitness needed to swing around a sword and my social status does not open many job opportunities, besides shoemaking and begging. Not that either of those two wonderful occupations are not legitimate enough, or honorable enough for that matter, it's just that magic is so much more interesting. Just tell me this -- wouldn't you prefer a dangerous and mysterious life to a boring, banal life as a shoemaker ? No? Let me put it another way -- wouldn't you prefer to sleep in the castle and eat four solid meals a day than to sleep in a leaky loft over your father's chicken coop and subsist mostly on turnips, rutabagas and rye bread? Well, I never could abide rutabagas. Besides, my master admits to two-score years, and I suspect him of many more (scores, not years), so not all mages meet an early end. Anyway, for three years, I have fetched Noggin his poison ivy or whatnot, blackened his boots and kept the embroidery on his court robes in repair. And I study; I can read pretty well, do some some maths, and have a smattering of the Anglo, Persian and Latin languages. Today, I am hauling a pail of horse manure (no, it is not a spell component; it is for my master's herb garden) when Worm runs up, panting for breath. "Hey, Foot!" He gasps, "h-, h- " He is too out-of-breath to speak, and I flex my aching shoulders and put down my pail. W'rym Hodges, one of the court pages, is my only friend in the world, but only because he is too simple to realize that mages are a poor choice for companionship. "What is it, Worm?" I ask. "His Majesty wants Slanoggin in his chambers righ' away!" Worm speaks so fast the the sentence sounds about three words long. "What, why?" "I don' know, he was yellin' pretty loud, though." I sigh, "Noggin's in town, and not expected back until this evening," I reply, "Do you think His Majesty will wait?" "He sounded angry, Foot -- awful angry. I don' wan' a tell him Slanoggin isn't comin'." I sigh again, and look down at my soiled clothes, "I guess I had better go get cleaned up and head on up there." "Fast!" I leave Worm with the pail and run as fast as I can to my small alcove in Noggin's workshop (up, of course; wizards always live in towers). In the time that I have lived here, I have only been allowed to speak to the king once -- I said "Thank you, Sire," when I was introduced to him upon taking up residence in his castle. I have no clean clothes! Luckily, another minor spell I've learned allows me to cast small illusions (that are not very hard to see through). I use this to blend the stains and a small tear into the rest of the fabric of my best court garb. Donning it, I hustle my sweaty frame down the tower steps, across the courtyard and up to Snoddy's residence itself while tearing my fingers through the worst of the tangles in my hair. "No Slanoggin?" the guard frowns, "His Majesty isn't going to like that." "I know," I sigh, "Still, what is one to do?" "True enough," the guard opens the door and steps inside. "F'noot, Apprentice to the Mage Slanoggin, begs audience with His Majesty Asnodine III!" he announces. "Oh, balls, no Slanoggin!?" I hear the kings irate voice, "Very well, let the lad in." "Sire!" I bend low to the floor, skinny derriere up in the air, "It is a privilege to serve you!"Snoddy sprawls in a large sunken bath; perfume steams into the air above the water. "Get up and get over here," he snarls, "There is a bag o' runes on that table. You will tell me my future." "Your future, Sire?" "Will you make me repeat myself?!" "Yes, Sire! I mean, no, Sire!" I grab the silken bag and pour the stones into my hand. They are the most beautiful I have seen. Without ceremony, I toss them onto the ground near the bath and watch horrified as one skitters in. The king quickly fishes it out and hands it to me, his eyes already on those I cast. As I toss the last stone, I realize that he is barely hiding a sense of panic. "Now, what do they say?" he demands. I look up and swallow, fearing just how much he can read the runes himself. Now many people seem to think that supernatural tools such as the runes or the tarot are not much more than simple wave-of-your-hand, snake-oil showmanship -- any old fool can learn the meaning of each tile or card and learn how to string it all together. On the other hand, some people feel these devices are surrounded by mysterious and deep secrets which can only be truly understood by the wise and learned.To be honest, both are right -- to a degree. Any old fool can learn the basic meaning for Fehu and Gehu or for Temperance and Death. Casting the runes is easy. Shuffling the Tarot is a piece of cake. Seeing what stones lie face up, or which cards are laid out, is child's play and any idiot can manufacture a story that ties them all together. (Well, maybe not any idiot. I have my doubts about Worm's abilities as a convincing storyteller.) But to really devine the future from the runes or the tarot, one must know more than just the basics. The depths of true meaning is found only in understanding the subtle inter-relationships between the different archetypal icons and images. Knowing that the Gefu rune to the right of Fehu means that the client will give wealth away while Gefu to the left of Fehu means that someone else will give wealth to your client. Or knowing that when the card of the High Priestess is surrounded by many cards of the Sword suit, the future deals with an internal, subconscious battle. This is the type of knowledge that raises a real soothsayer above the common rable, that marks the prophesies of a true diviner. Unfortunately, I've never been very good at remembering subtle details. "Get on with it boy!" Jumping at Snoddy's snap, I look over to see that he is now leaning halfway out of his perfumed bath, dripping soapy water onto the floor. Oddly, I notice that water from the puddle forming beneath his hairy chest has begun to slowly meander towards the scattered stones. "Uh, yes Sire. Of course sire." I wipe my now-damp palms down the side of my tunic to calm myself, and then take a closer look at the scattered runes. Out of the 24 rune stones, only thirteen are face up. Thirteen! I hope Snoddy doesn't think to count them -- that particular number would probably panic him more. I decide I'd better keep things simple by only considering the face-up stones (Why should I confuse the issue with the less important secondary relationships associated with face down runes? Besides, I bet I'm going to have enough trouble just figuring out the rest!) Stalling for time to collect my thoughts and concoct a future reading, I begin to trace my finger above the scattered runes and mutter under my breath as if I am ruminating on the individual significance of each stone (a useful trick I picked up from watching Slanoggin over the years). Out of the corner of my eye I can see that Snoddy is watching my movements like a hawk. The important stones have fallen in an unusually regular pattern, roughly forming two concentric circles with a single stone at the very center. I start my tracery with the middle stone, and realize that it is the stone which flipped into Snoddy's bath. Briefly, I wonder whether the soap bubbles should affect the reading. The rune is Berkana, "the Birch", known for its durability and vitality. Unfortunately the rune is inverted, the top pointing down towards my feet, which doesn't bode well for old Snoddy and his Vitality. Berkana is tightly encircled by four runes, Hagla to the left, Pethru above, Ihwar to the right and Tiwar below: "Cruel Nature", "The Unseen", "The Hunter" and "War" respectively. I swallow nervously -- this is not looking very promising, especially since the top of each rune points in towards Berkana. I quietly pray that the outer eight runes are more promising -- I have the distinct feeling that my career would not be favourably advanced by pronouncing that the King's future is doomed. I start a clockwise circuit of the outer ring of face-up rune stones just to the left and up from Hagla. The circuit starts with Raidu, "Journeying" which is followed by Kaunna, "Fire"; Naudir, "Desperate Need"; Isar, "Ice"; Mannar, "Wisdom"; Lagur, "Water"; Aigir, "Protection"; and Dagar, "Daylight". And each rune lies so that it follows the curve of the surrounding circle, the head of one leading into the foot of the next.I stare at the runes for a moment more, and finally step away from these hellish devices. I wonder whether I should err on the conservative side, making a warning where ever a warning would be prudent, or err on the side of keeping my job by hand-waving over the negative implications. Slowly I turn and look over where King Asnodine is leaning so far out of his bath in anticipation that if he leaned just one inch more he would fall out, sprawling his soapy body among his princely runestones. "Well boy, what does it mean? Tell me boy, I need to know, and I need to know NOW!" I quickly decide that starting with the centre rune would be a bad idea - I never have liked starting with the obvious - you can't bullshit as well. Completely at random I focus on one of the outer eight - Raidu. Breathing deeply, I drop my voice low, trying to imitate Noggin's deep voice. "Sire," my vocal chords squeak out. I cough and start again, pointing at Raidu. Suddenly an idea comes to me. I quickly thank all the Gods I know of, in case one of Them sent it to me. "This rune represents but one of the four focuses of your power." I indicate Brekana idly with my hand. "Each focus is three fold. We have Raidu, Dagar and Hagla in the west, the sunset - or we could say Dark - side of your power." I glance at the King to check his reaction. I notice he's slid back down into the bath slightly. I let out a breath I hadn't realize I had been holding. I gesture to the other side of Brekana. "Here, on the sunrise side we have Mannar, Isar, and Ihwar, representing your Bright side of power - the parts that your subjects love about you." I realize that the King must know nothing of the meanings of these words, because he doesn't find it odd that "Ice" is included in this group. I let myself smile. Warming up to my telling, I tackle the bottom three runes. "Here, sire, we have your foundations, what you've built your kingdom on - Algir, Lagur, and Tiwar." I purposely pronouce the last one Tih-wahr not Tih-wore, hoping he won't ask me it's meaning. I guessed wrong."Quit being coy, boy and tell me what they mean! I have court magicians to tell me things in plain language, not in gobbly-gook!" He sits back in the tub, causing water to slosh over the edge of the bath and wash away several of the face-down runes. "Well, sire. Your kingdom, as most are in these trying times, is based on Protection - for your subjects and from your subjects; Water - You control most of the ports on this side of the ocean; and - War - your glorious forays into the lands of the infidels who do not look to your leadership." I mentally cross my fingers and hope he buys it. I glance over - he's grinning at me like a school boy. "I told them I was doing it right - Protect, Ports, Punish!" he tells me. With hand gestures that cover me with water droplets, he motions for me to continue. I turn back to the first three runes. "Linked to your forays, you have a love of journeying that no one knows about and that you don't get to fulfil often, a journeying into the world to face Cruelest Nature and to tame her. But with Dagar, or Daylight, appearing here you wish to bring these desires out into the east, into the surise, moving through your power, your vitality that is Brekana." I gesture to the centre stone again. I wonder if I went too far on that one, but he grins at me again, this time with a conspirator's smile. He doesn't say anything but he does blush a bit. I wisely pretend I don't see his embarrassment. "To the East, your Bright side, you are the Hunter - the provider for everyone in your kingdom. And you are wise, and the people love your wisdom. And -" Here I glance at the king's body wondering if I can get away with what I'm about to say. "You are beautiful sire. You sparkle like ice in winter. You're dangerous, but handsome. To many people, the perfect ruler." I roll my eyes and tell myself to shut up before I get into trouble, but my mouth seems to have a life of its own. "You are firm and cold in your decisions, but not unwilling to melt a little bit if presented with the heat of passion, to be flexible when you wish." By this point the King has sunk down almost completely underwater. So he's easy to flatter, I realize. I'll remember this in the future, when I'm court magician, I think, ambition beginning to rise in me. I make my voice as low as it can go and boom out in a prophet's voice (or at least what I think a prophet's voice would sound like). "And finally, sire, your future, what your power, your reign and even YOUR LIFE depend upon." The King quickly scrambles back out onto the edge of the bath, leaning forward, waiting for my pronouncement. I look at the three remaing runes - Fire, Desperate Need, and the Unseen, reversed! - and realize I'm in deep shit. I pause a moment to study Pethru (the unseen). The rune is beautifully carved out of a stone I do not recognize. Unlike the cheap set I own, it is the work of a master craftsman; I am mesmerized in by its beauty. I begin to speak, but my thoughts are focused on the quality of rune. "Your future begins with..." My voice trails off when the rune is suddenly cloaked in a mist. I rub my eyes and return my gaze to the stone. The mist is gone. In the background Snoddy is inching forward ever so slightly, trying to discern what I might be seeing. Must have been staring a little to hard I think to myself. "My future begins with what?" Now Snoddy doesn't like to be kept waiting. In fact, he hates it. The combination of the hot bath water and his excitement were turning his face a positively bright red. "Sorry" I say, realizing if I don't finish this reading I won't live long enough to be court magician. I turn back to Pethru. The intricacies of the carving fascinate me. My gaze is once again captured by its perfection. "Your future begins with ..." The mist is there again, rolling across the face of the rune. It clings the rune obscuring it. This time I rub my eyes and shake my head. When I look back, the mist is gone. Just some steam from the bath, I think to myself. "MY FUTURE BEGINS WITH WHAT WHAT WHAT?" Snoddy is getting hysterical, so I immediately return to reading the runes. Once again, pethru grabs my gaze; and once again the mist forms around it. "Do you see that?" I ask, continuing to stare at the rune. "Do I see what?" The King is panicking. "The Pethru rune," I say, "Do you see that?" I point to the rune and its mini-cloud. Snoddy leans way forward out of the bath resting his considerable weight on his elbows. "WHAT, WHAT. TELL ME WHAT YOU SEE!" I suddenly realize just how anxious the King is about his future; and my survival skills were kicking in. I begin my analysis again. "Your future begins with..." Suddenly, the mist begins spreading to the neighboring runes. My attention is drawn to Naudir (desperate need). The rune seems to be falling back away from me, leaving a void. I am drawn in the space it has left. I get this strange feeling that Pethru is reaching out, involving the other runes. Somehow, I know Pethru is the key. "Now you listen F'noot and you listen good," Snoddy intones in a low threatening growl. "If you don't tell me what is going on I will slay you myself right here. GUARDS! GUARDS! Fetch me my sword." I pay him no mind. Wafts of mist are being drawn off Pethru in a whirlpool around Naudir. I have never seen anything like this. A pattern is forming; a pattern, or perhaps a window; yes, its like a stained glass window. Suddenly, Pethru and Naudir ignite Kaunna (fire). The rune springs to life in a fiery glow. Isar (ice) is next. It radiates cold blue. As each rune joins, the window becomes more complex, and more transparent. I can see something through the window, but I can't make it out. Ihwar (the hunter) and Raidu (journeying) are the next runes included. Hagla (cruel nature), Mannar (wisdom), Dagar (daylight), Tiwar (war), Lagur (water) and Aigir (protection) all join together to form an intricate pattern around the center and as yet lifeless Berkana (the birch). I realize the runes are a catalyst. In much the same way that a bat wing and two holly berries help the mage unlock the forces of light, the runes are a tool of divination; but what will they show me? The future? The Past? I struggle to see through the window. Berkana is the focus, the lens which will make everything clear. Pethru? Pethru somehow ties this all together. It is the driving force. In the distance I am aware the guard has returned. Naked, Snoddy leaps from his bath, slips on the wet floor and lands next to me with a flabby thud. "BALLS! You'll pay for that F'maggot. Give me my sword now or you'll be next," Snoddy threatens the guard. I extend my finger and it goes through Berkana! Suddenly, the shimmering tapestry of runes engulfs me in a whirlpool of shimmering light! "This is your last chance F'nidiot. You will tell me my future or you will die," is a last thing I hear before I am being drown inside in the splashes of emerald light. I open my eyes (dont remember when I become unconcious) to see that somehow this place is different. It is possibly even different world, and different time. Oh, my, how did I get myself in such mess? Damn, sometimes I wish my sister had slept with some old, stupid blacksmith, and not a brlliant old wizard like Noggin. Thinking of this I realize that only wizardry can bring me back. Yes, I will find the way! The search begins now
Contact Emerald Wizard at timdvoskin@infonet.by
Greetings to all Wizards on the World of Shadowmoth 2 .
Mordeth, new ruler of the Hell Heights Chaos Minions. |
Welcome traveler to the area that has been designed to establish Contacts of all kind with my Empire:
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Contact Mordeth at mor.deth@gmx.de
Blurb175om2
Contact Ombra Mefita at anja.heller-kemp@t-online.de
The Highlanders of Heaven's Rise
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The PeopleRuled by his Eminence, Lord Araxus the Paragon of Light, the Highlanders of Heaven's Rise inhabit the lofty and heavenly abode that is the Astral Plane. It is a pleasant life lived in absolute harmony and bliss; that is of course until the arrival of the forces of Chaos which have recently plagued the expanses of the Astral Plane. While naturally all souls are deemed worthy of salvation, early contact with these vile forces has unerringly ended bloodily upon every occassion. Envoys and diplomats dispatched to ascertain the goals and intent of these dark forces have likewise failed to return. Burdened with this foreknowledge, Lord Araxus has considered long and hard the alternatives if such clear forces of evil are left out of check. So with heavy hearts but iron wills for the duty they must bear, the people of Heaven's Rise are mobilizing for the inevitable conflicts which will surely come with the rising tide of Chaos. The HistoryOriginally a nomadic hill-fairing clan, the ancestors of Heaven's Rise pursued a near fanatical devotion to the Creator, serving his interests in everything they did. Their continual quest for piety and religious ascension led them to subsequently make their way towards the Astral Plane in order to achieve a closer existance with the Creator in the heavens above. Deeply spiritual, while at first apprehensive towards outsiders, early mistrusts can be overcome with the Heaven's Rise Highlanders if the outsiders share a similar respect for the Creator and his works. |
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The GuardianshipFrom high above in the Astral Plane, the Highlanders of Heaven's Rise have maintained vigorous vigilance in service to the greater glory of the Creator throughout the ages. Ever wary of evil, it is said that when the northern lights appear in the night sky, the Highlanders will descend in a blaze of holy fury to smite the wicked. |
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The PreparationThe northern lights have appeared now in the night skies, and the ancient winged drakes of the Astral awaken from their slumber to wield the Will of the Creator. Beware those of evil heart, for thy end is at hand... |
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Contact Lord Araxus at jeffv@microsoft.com
Once Again:A bright flash of light ripped through the night, revealing the surrounding towers of rock and rolling hills. Quickly Valerien stepped through the portal and took in his new surroundings with a faint glimmer of hope in his eyes. While he had run into some hard times on previous worlds, perhaps this world was meant to receive him with more open arms than the last few. The Ogre armies of the Wizard Valerien poured forth from the mines deep in the underworld of Distarc. Their endless years in isolation far beneath the surface of the world had been both a blessing and a curse for these Ogres. The isolation had resulted in a strong case of xenophobia among the population. However, the positive was that the Ogres had enjoyed a prosperous state of peace within which to develop and refine their economy and military. However, that military was a bit soft around the edges, having no one against whom they could practice their tradecraft except each other. The Warlord General Grak'lanus was now responsible for turning the soft bellies Ogres into the fiercing fighting force it once had been. Hark, my noble Ogres. Come to me and bask in the radiance of my power, for I have led less qualified people than yourselves to know the feel of their enemies crunching underneath their boots. Now you too shall revel in our enemies' misery. You and you alone on this world have earned the right, slaving away beneath the earth to forge yourselves into the mighty army I see before myself today. And even more fearsome will you be after my firm tutelage takes its hold on you. Soon we will march, and the world does tremble at our coming. Valerien ordered his legions to task, constructing the various tools and weapons that would lead to their return to the world. He called upon the mystical energies of the underworld to bathe his minions in supernatural armor. He bends both the good and evil spirits to his will and unleashes them upon his foes, so that they sleep fitfully and cower in the corners of their houses, trembling, during the day. They see and feel their demise on the horizon, and the most they can pray for is that it will end quickly. And even that is unlikely. Valerien surveyed the Capitol that was beginning to emerge. The Ogres, when driven, appeared to be incredible laborers. Buildings were popping up in incredibly short periods of time. Across the city, young Ogres who had taken up the sword and bow in preparation for their Wizard's arrival, marched and trained vigorously. What other military forces the mighty Ogres could assemble would be discovered in time, when military might became a more significant and relevant factor. A plan was beginning to come together.. How it might turn out was anybody's guess. The First WavesWaves of Scouts were immediately sent off to the neighboring lands, in search of a link to the surface, where lay fertile soil for growing the crops and the majestic forests needed to sustain a bustling economy and growing army. In addition, prospectors were ordered to comb the nearby Underworld regions to begin mining the precious minerals and gems that lie within the surface of the world. What lies around us is unknown, for our civilization has not expanded beyond this remote region - so long locked away from the rest of the world. Grak'nul, Bubblespit, Malodorous and Luk'nazar will lead the scouting parties in the four directions. May their search be blessed by the spirits. DiplomacyAhh.. Diplomacy. Something which my Ogre folk appear to know nothing about. Even their great "Diplomat", Jul Kar Uggok, is better known for feasting upon those who come to visit him than listening to them. This will have to change. The world no longer can tolerate a species willing to "go it alone". We must seek out our fellow Ogre and other outcast brethren. In unity we can strive to bring the world back to a place where all are accepted and can live in prosperity. I have sent emissaries to the corners of the kingdom, in the hopes that they can be successful in opening discussions with our neighbors. Who knows what sorts of people we shall find in our proximity. If you wish to work with us in any capacity, we would be happy to talk to you. MagickMost important of all to Valerien was the state of magical research in these lands. It appeared that everything that had been developed on a previous world had been forgotten, and must be begun anew. Seeing this, Valerien called his Master Builders, Tweedle and Twiddle, and ordered the construction of vast libraries and gathering places for those inclined to the mystical arts. Magic is what wins the wars, my friend. Mighty armies without magic to back them up are but stalks of grass against an army bolstered by the powerful magicks I have seen. Unfortunately, the magical arts were another Ogre failing. But one mighty Shaman was found among the ruins, and this powerful spirit-caller, Hulandi, was recruited to lead the way. Those who are capable of assisting in the research of magick will be well rewarded. AlliancesAlliances are the key to success. We will do whatever we can to foster alliances, but only with those who believe as we do. There is no room for backstabbing on a world such as this. The Ogres, who were content to sit back and watch the first major War that rocked the world, found it remarkable that species were so able to say one thing and yet do another. Even willing to call someone a friend one day and then the next stab them in the back. Truly amazing. Ogres are steadfast allies. They do not cower from challenges, nor do they invite trouble by turning upon those whom would put trust in them. Perhaps because it is just that they are too slow-witted to come up with any plans clever enough to take advantage of such an action.. but regardless, it's the same result in the end, is it not? ArmiesMy leaders obviously have been born in a land rich with an alcoholic heritage. Smirnoff, Tangerui, Meyers, Kahlua, Grenadine, Vodka and many of my other leaders are off recruiting other Heroes to our banner. We're currently accepting resumes for spellcasting and research-capable heroes. Please apply at the capitol. Enemy Rogues, Spies, Thieves and Saboteurs are not allowed to apply, and will be prosecuted to the full extent of the law should they be detected in the capitol. In fact, they will most likely be exterminated in a rather gruesome fashion, lasting several days. The gnomes love misery, and nothing is more pleasurable than watching some poor fool thief slowly drip his life away over a month's time, howling in despair, pain and misery the entire time, until at last his lungs burst and his cries turn silent. |
Contact Valerien at jay.griffiths@expeditors.com
I'm Tyranthraxus of the Ogres
I live in the Great town Bombas I will end my slaves to grow my empire Be our friend or beware of my army Ogres are:
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Contact Tyranthraxus at gor@passagen.se
No Blurb Submitted As Yet.
Contact Rathnagz at rob6@newcombe6.fsworld.co.uk
No Blurb Submitted As Yet.
Contact Morrigane the Dark Witch at krakken@eresmas.com
I am MoonfaceMoonface the Cruel to some. I stand, a navigator of destinies, amongst the shifting dunes of the Great Western Desert, on the Isle of Mooncrest, in the world of Shadowmouth. Wizards fought here once before. I sense it. Their destinies resonate through time, affecting, albeit so subtly, the destinies of those wizards who have again come to test their fortunes (and those of their minions) in the Great Game. Some have existed on this plane before. Some will exist here again. Why do they come? Some for the thrill of the Great Game. Some to sate their obscene lusts - for power, for killing, for glory, for praise. Some for revenge, some for adventure. Some to lead peoples and causes to which they feel an affinity to 'victory', in whatever form that might take. Some are here because they are...obligated...coerced...required to be present on this world, at this time, in this form. What of Moonface? Why is he here? Willingly? Eagerly? Moonface comes because he serves another. Moonface was until late basking in the glories of empire on another plane, another time, another life, a Wizard-Lord of Alustria, presiding over a mighty Gnomish empire. My dragons wheeled freely through the skies, my heroes rode in triumph through every city, my ships sailed the seas without fear of interception. After the trials and tests of that conflict (and they were tests indeed), I would have been content to rest awhile, to recoup. But it was not to be. My Master called me. True, he praised me at first, petted me, placed new powers into my hands. He whispered words of encouragement into my willing ears. But then he tore me rudely from my comforts, my preening triumph, and sent me hurtling through time and space, my former glories, titles, powers, spells, legions and servants stripped from me, until I reached this place. Why I am here?Why? Ha! The why of it is simple, at least that part of it revealed to me. It is because my Master wills it. It serves some further purpose of his own. Am I sent here to fail? Am I sent here to triumph? Are the Sandpeople who are my willing drones, their ears and hearts full of dreams of empire, of jihad, of the burning and looting and killing of peoples and creatures and beings uncountable, are they to rule this world? Alone, or in the company of others? Or are they to die weeping in the ruins of their proud city with the broken bodies of their children clutched in their arms, as some black daemon sows death in their streets, and their saviour, their prophet, their god come to life, flees ignominiously through his magical gate to cower in turn before his own master, to explain away (as best he can) the crooked lie of fate's loaded dice? Ask my Master what my purpose is to be, for I know not. My Master, and his PlansWho is my Master? Ho, that you will not know! A regular visitor he was to the plane of Alustria, some of you wizards will know of his ramblings, felt his sharp tongue and cruel judgements. But none knew him. I know not if he will come to this world. But what a task he has set me! Alustria held a score of wizards. But this world... so many wizards, their conflicting destinies, their permutations, they blind me with their complexities, so many different futures, all jostling and fighting for a place in a future of rapidly narrowing scope. The first clash of many amongst those tangled destinies is imminent, even now it looms through space and time, shedding futures, dreams, desires, destinies to left and right. Who will survive it? Your Fate (as I see it...)Well. I know not what machinations my Master puts in train. I only know what machinations I in my turn will initiate. My trade is in destinies, their divination, their manipulation, and ultimately their control. Your future is my playground, my field to harvest, my laden bough to pluck as I see fit. You will all serve me in some manner. Some of you will die. Some of you will live. Some will fight with me, and some, no doubt, against. Others will come to hate my name, will find me cruel. Some few will call me true friend and ally, and those few I will jealously guard. Let us Begin!I play a part in my Masters plan. What part will I play in yours? What part will you play in mine? Ha! Come fellow Wizards! Rejoice! For the Great Game is afoot once more!! |
Contact Moonface the Cruel at warren.mcintosh@linklaters.com
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Trade with the Minotaurs of Riza |
Storiesby: Eliza the BardIf I say the word 'Minotaur' in Riza, I hear the words 'horns', 'strong' and 'big' Well, there are other big and strong creatures but they consider Minotaurs to be their teachers
Why then? What is strange about our folk?
Other Races lack these skills
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Contact Lord Steelmind at marcus@jacobs.pp.se
A New Age BegunAlsier looked down across the forest canopy. From high up in the great fortress, one could see for miles. Built on and from the trees, one might pass beneath the tree top city of Galifil and never suspect it was there. However, no one would ever get that close without being spotted by the archers sitting in the tall oaks of the ancient forest. For centuries the High Elves had lived with this forest, and they had never been successfully attacked there.For all those centuries the Mage-King Alsier had nurtured and protected the High Elves. Now he could sense a threat in the future. He could smell the scent of change and discord, like the spore of some great beast. The High Elves could no longer rest secure in their forest home. The age of chaos was upon them. The ways of the High Elves must change to match the new age. At this very moment the armies of Galifil were weaving through the wooded trails. Soon they would emerge outside the forest of Galifil and meet the other races of Shadowmoth. Alsier hoped that the encounters would be friendly and the leaders of the other races would be willing to enter into peaceful trade. He knew better than to count on the good will of strangers, though. The bowmen of the heart had more than enough arrows for those who would be the enemies of the High Elves. Before the archers and knights ride forth, the pages must go first. Denizens of Shadowmoth,I am Alsier, Mage-King of the High Elves of Galifil forest. After centuries of peace within the forest shade, it is time for my brethren to look outward. I invite diplomatic relations with other rulers of this land. It is my wish to usher in a new era of peace for my race. However, I remain prepared to destroy any who would oppose us. There is too much to lose to risk mercy on enemies.Alsier, Mage-King of Galifil |
Contact Alsier at joe.henderson@starband.net
Again, there were those voices in his head. Apax, APAX, come and help your people. Go away, let me rest, I'm tired. Knowing that they wouldn't, it was a weak try, but he was not yet ready for the task. Apax, you are the choosen one, we need your help! But I am already Apax, you must be wrong! Apax, APAX, the evil is killing innocent peasants, help those who call. I am Apax. I'm APAX, Champion of the Mountain, on my quest fighting Arragoth!!! He was sure he was right. He knew he had several names, the one he liked best was John Daker, and he never used any other name more than once, exspecially not at the same time. He now was APAX of the Hill-Dwarves, and once he would finish his quest, it would be time to rest. However the voices in his head didn't stop. He had a strong headache, feeling like being torn out of his body. Apax, fight for your people I don't like war, just peace and rest! Apax, help us, it is your fate to fight, to return to rescue your people in times of need! Fate, fate, always FATE! It always started like that. And he would never again find peace. The war was eternal. APAX, you are our champion, come now! Apax they shouldn't call him by that name. He was Corum, slayer of the lords of Chaos. He was Elric, whom they called 'kinslayer', who killed his beloved. He was Erekose, who became guilty so he lost Tanelorn. He was Duke Dorian Hawkmoon, Jerry Cornelius, Prince Flamadin, Count Urlic Scaersol. The battle lasted forever, only short periods of rest. And now it looked like he wouldn't even get his reward. He felt himself being torn apart, his soul floating above the bed in which his body was sleeping. He shivered of cold when he was drawn into the darkness between the world. He desperately tried to fight the chill, he finally fainted. After a while, he woke up again. It was warm around, the sun was shining on his body. It was winter, snow was covering the grass. When he left Camp Jollymount, it had been late spring. Instead of the now familiar hills, the land was flat. Apax stretched. Yes, I AM APAX. He stood up, then looked down his body. His figure was no longer short, stocky, strong. He missed the long double-edged axe that he had found leanning against the altar of Camp Jollywont. He had again a human frame, he was wearing rich, ornamented cloths. Looking for a weapon, he found a long, heavy staff and two curved twin blades, that radiated power. After picking them up, he looked around. He wondered why he wasn't cold, he should be, with all that snow around him. And again, there was noone around. The magical Power in his head seemed quite familiar, however it was much weaker than just a few hours before. But he could still remember some powerful spells he was going to research soon. He walked towards some smoke he could see several miles away, where he found an army camping at it's base. Send out one devision each to take the surrounding lands! he told his general, who looked familiar like he had been knowing him for years. And send a message to the other nearby leaders. We will need their help against those who are disrupting balance. APAX didn't wonder why he already knew so much about the world. He simply did. And for he couldn't get his reward in London nor could he get back to Camp Jollymont, he was going to finish that war as fast as possible. Tell them to get in touch with us as soon as possible.
Contact APAX at aparker@freenet.de
No Blurb Submitted As Yet.
Contact Shrike at creggec@telusplanet.net
In the days after the great war, we were seperated from our underdwarf brothers. Lost in the deepest unknown reaches of Shadow Stretch, we stumbled around until we found some dark cave to call home. It is here we began to build ourselves a small town to live peacefully, eating what we can find, mining the precious stone, iron and mithril that was plentiful in the walls and building our small dwellings. In time and also much to our surprise, our far ranging tunnelers managed to break through into a new underworld whilst digging for mithril, and it was found to be populated. Its occupants call this area Shadow Claw. Many a prosperous people existed there that we could also trade or wares and resources. But at the same time we feared that we would never see our long lost brothers of Shadow Stretch as we had not found our way through the old tunnels. And so for many years our people lived a quite and peaceful life.
But now we hear rumours of great alliances being formed and armies being mobilised to bring more wars back to our lands. And this is not only n the underworld but on the surface and above. We wish to remain at peace but what are our small people to do as we are probably at the crossroads of the underworld. There are envoys, appearing out of nowhere, to our little town, with requests for peace, alliances or trade from both our brother underdwarves and also from creatures previously unknown to us. Can we trust an alliance from someone declaring themselves to be chaotic? Or can we risk that these people will target us after we rebuke their offer.
As the leader of our people, the wise and noble Geronimo of the Uniting Tunnels, we shall stand true to the allies we chose, and hope that we can bring peace to the underworld forever. It may be that we fail in our peaceful ways, but we shall not be drawn into the bloody battles to come willingly. And at the same time we shall prepare for war, expanding our towns into the empty tunnels around us and stockpiling our resources for future needs.
If there are people in this world who wish to make peace with our people we shall recieve all messengers, but do not expect positive responses from those with evil intent (or even for your messenger to be allowed to leave). As a peaceful race we have no hesitation to turn to war if the need be there. Our war mongers are eagerly seeking an excuse to transform all our mithril into weapons of war.
And as even now we hear the echoes of distant events through the silence of the tunnels we prepare for the worst.
Geronimo (the elder)
Contact Geronimo at bobpbem@yahoo.com
No Blurb Submitted As Yet.
Contact Elrond at mjorr@indiana.edu
THRUSHBILE Oh
goodness! What am I doing here? Ohh yesssss, I remember now. Pardon me
readers, but I tend to loose track of what I'm doing, too busy, that's
what I am, too busy to do this things. But orders are orders and his
orders must be obeyed, else... Oh well, I'll just tell his coming
and that will do, I hope it will. Imagine a Dark night, as dark as it can be in the underworld, that's where we live, where I live, where he lives now. Imagine a Drow city, the greatest of all, terrific in its splendour. Now just think about the dormitories of the Arcane Arts Academy where all the students sleep. Yes the Dark Magic Drow Academy. You there?. Yes?. Ok, then I can begin this little story. |
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He awoke startled, some kind of unnatural sound woke him up. Unnatural was not the word, everything in this pace was unnatural, sounds, colours, the students etc. This sound was just not normal. None dared to do things at this time in the middle of the night. The Instructors would have your head if you did something on your own. The sound was still out there and none of his fellow students were awake. So he walked to the dark door and opened it. The aisle was dimly illuminated, the light and sound came from the right but he could not discern what was producing it from the door. Walking out of the dormitory at night was forbidden but the alluring light. compelled him to move | |
D'Otheym, third level apprentice, decided and stepped out of his room. No magic alarms, nothing perturbed the silence of the academy. He walked through the arch dividing the student wing from the instructor wing and reached the source of the light. It was an image, a very interesting image. There, in a place he did not know, a castle was under siege. Powerful armies all around, some defending, some attacking and others just watching the bloody battle. There, at the top of the central tower a figure surveyed the scene. A tall dark man he was. He felt his magic, it was awesome. | |
No known master of the arts in his city had a tenth of the talent this dark man had. And this was a mere human. It was impossible, the masters of the arcane were the elves, either the hated high or the dark, but elves nonetheless. He looked again. There was a huge magic wall surrounding the castle. The enraged battle was fought outside the magic wall, this protected the castle and the people inside. There was no way the attackers could brake through the powerful magic. Suddenly the magic wall was no more. The tall dark man shouted as no human can. Something had gone wrong. He looked distressed, sweat and blood were on his brow. Now he was looking for someone or something. There he came, another one like him, powerful, yes very powerful. But this one was wearing white robes not dark ones. What was this land? Where such powerful wizards were at work, D'Otheym asked himself. Not here in Shadowmoth, that was for sure. He looked into the image again. The Dark figure was now desperate, so desperate.. He incanted and a rift began to open just in front of the Dark man. No!, in front of him. Were the rifts connected?. Then he saw the men stepping into the rift as the other men reached the place. too late D'Otheym though, the Dark man was gone from the tower. Just as it began the light, the image, faded and darkness replaced them. Darkness and a figure. the very same Dark man himself was in front of him. D'Otheym was about to rise the alarm when the estranger talked and while he talked D'Otheym realized he could not move or talk. | |
"So, I have come to a Drow city.. Too bad for you little brother. You don't accept humans kindly. Well, that's not correct. I have come to understand that you use us as slaves. Well this will not happen here. You will be my slaves, you won 't know it but you'll serve a human. Enough of this talk. A pity brother. I need your body to accomplish this, your people would never follow a human. I'll do it fast, you won't feel a thing. Don't think you will die, I won't give you such release. You will see, hear and feel, but you'll have no command over your own body. Such is my power that now I take your body as mine! |
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Well this is the story of how Aeneas the bodiless came to Shadowmoth and took control of our beloved city. Now he is in command here and wants you all to know he is open to any messages or negotiation. I think that the above story is enough as an introduction of his supreme person. He may be open to treaties and suggestions but he will turn on whoever hi thinks is cheating him. So be advised and be cautious. Farewell. Oh my!! I was forgetting what he told me. You can write him to this address jmaqua@wanadoo.es I do not understand this but he told me I should write this so I do. Once again farewell to all.
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A LITTLE SPEECH |
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Hello all again my friends, I have found a little description of what a Drow City should in fact be. I did not know if I should publish this info since my overlord is a human disguised as a Drow. His taste for theses things can never equal that of a Drow. You know we are a nasty race and we learn soon how to inflict pain. The thing is that this little long speech shows who we are changing with this new lord. The speech was giving by our old overlord, the one deposed by Aeneas. Don't think that we are like that right now. We have now some human customs like diplomacy and all that.in fact I should say we have many friends. Enjoy the speech and let me know your comments please. |
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Screams of pain, anguish, terror, despair, the smell of blood, the
dark clouds, the
sound of thunder and the bloody lighting, babies crying, sad faces,
haggard
looking up. YES I LIKE MY CITY!. This is as every other drow city in
Shadowmoth should
be. No weakness allowed on Drow domains. I am the greatest, the
biggest, the
most powerful of us all, thus I command. I am the owner of lives, the
commander
of the armies, the giver justice?, well my justice anyhow. Little
babies cry
at the sound of my name, entire nations humiliate themselves and knee
before me, |
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Our city is built over the bones of those we defeated, their heads are the walls of our houses and their offspring is our current slave population. Our palaces are decorated with the bodies of our most powerful enemies and their women serve us in any, and I say any, degradating way you could thing about. We live of the treasures we steal, and no luxuries are permitted if you don't belong to the upper class, which in our society is formed by the strongest ones. Creation is forbidden for our race. Our Childs are schooled in death and misery. They are teach how to kill, steal, torture and bring misery to everyone but them and the strongest of their race. Thus we consider ourselves the chosen ones by the Dark Gods and able to fulfil all their biddings. |
Contact Otheym at jmaqua@wanadoo.es
Hail fellow rulers of Shadowmorth! I will start by introducing myself. I was a young man in my early twenties. I had been working as an apprentice smith. It was a small shop, in a small village but the horses needed shoeing and ocassionally I got to watch the master smith making a fine sword or battle axe, and it all seemed worth while. The heat and soot, the sweating and the burning all vanished from my thoughts when I watched Nevall shaping that iron into the most beautiful tools I had ever seen. He explained the weapons that way, "they are nuthin more than a hammer or a rake, cept the clean off a mans head or sweep the legs out from unner em." he,d say. Nevall, my father, had a uncontested gift for shaping the stuff and making things worth having from it. His skill was much sought after and everyone who could heft a sword or hurl and axe in these parts, came to our little village sooner or later. I had heard a Lord, of some shire near abouts, ask Nevall to move to his keep and work for gold and honor, "be respected as is your due, Nevall" said the noble gent, but father was not used to attention and had no delusions about who or what he was. He told me once "they come here to buy my wares, nuthin better n that eh?" and that was truly how he felt. I longed for more, I am afraid. I practiced his art and longed to understand what he did. I wished I was as gifted as my father but things dont always work out the way we believe they should. One night in the summers dawn, on a particularly warm and calm evening, I had decided to prove to everyone that I was my father's son. I would make a fine sword, a well balanced weapon with an edge as sharp as my sisters tongue, well nothings that sharp, I thought. I stoked the forge. I knew father would'nt be by this eve as he had bounced over to the "Drunkin Druid" for a story or two and a look at the new maid waiting tables. She had a way with the binding of her corsett that seemed to gain her a few more gold than most. Father is old but he's not dead. Well, I have to admit, I would have been there too, but tonight was special. with the forge stoked and hot I took a nice shaft of stock and drove it deep into the embers that would help to mold the raw lump into a thing of exquisite beauty. My coming of age was at hand and I new when father saw what I had done, he would swell with a pride over me and instantly extend his hand and call me partner. No more shoeing, we would have a new lad for that. I would be renowned and, yes, I would accept when that Lord asked me to come to the keep and take my place of honor as the Lord's armorer and weaponsmith. I would gain this respect for my father as well as for myself, yes, I would! While I had great plans, I did not plan on the events that followed and would forever change my existance. Life shows a person things, but driven things as men are, sometimes we just can't see. I had not noticed that the bar of iron I had hastily grabbed and thrust into the coals, had runes carved into it. Not at first anyway. When I did, I guessed it was the smelters way of gauging what he had and I was not entirely wrong. The smelter being someone of the arcane nature, would know exactly what those markings meant, I found much later. I practiced the smithing art on this lump of iron and as I struck, well, seeing stars really doesnt quantify what happened next. Let it be said that I dont remember who removed my burned body from the smithy. I dont know who put out the fire or what my father did for a smithy after he found me gone. I do know that if you heat a bar of iron to 1000 degrees and it has peculiar markings on it, you don't smack it with a hammer. I have been told that the mage who happened to be passing a smithy when it exploded, was suprised to find the burnt body of a young lad surrounded by an amazing amount of magical glamor. He was tricked by fate as I was, for he thought he had an apprentice mage who had a spell go awry. He took me with him and this was purely out of selfish need on his part. It seems he needed someone to cook and clean for him, and he had saved my life. In trade he would teach me a spell or two, when I had earned them. We travelled together for many years, he the master and I the pupil. We never really seemed to be going anywhere special, but we always seemed to be in the middle of one battle or another. One ruler vieing for resouces against another. My friend and teacher was known as Nikos the Charmer. The day he pulled from the burning remains of that smithy, he named me. He said later, "you have the scars of youth my boy, wear em proud. What is your name?" I told him, "I am Nevin, the son of Nevall the Stout." He answers to this by saying "Nevin eh? Nevin the Red it is my boy." The scars are my shame and my badge, my father may never swell with pride, but my story isnt done. The last battle we saw together, Nikos had signed us on with the Lord of the Halflings. Halflings being warm and kind folk, it seemed like the thing to do and I was progressing well as a mage in my own right. We were survivors and our pockets were well ladden with coin. We were to take the field against the crazen females of the jungle today. The amazons were a wonder to me, a society of women, where men were subservient, if allowed to live at all. I guess I should hate them for they took my mentor from me that day, althought he gave a good fight and many females lie dead at his feet. His magic was not as endless as it had seemed and I feel he had been getting weaker as time went by. He never let on and I would not doubt his stamina till it was to late. I saw him take an arrow in his chest, in my disbelief, I allowed my guard to drop. I dont know what hit me as I didnt see it coming. I saw my friend fall to his knees and his eyes met mine. I was already on the ground andmy eyes were closing. I almost thought I saw Nikos smile, odd and yet he seemed happy. I heard or maybe I just felt the words, I couldnt be sure, but I swear I heard "Now that was a battle me boy....... the scars, wear em proud." When I awoke, I was bound and to my horror, totally unclothed. I noticed a circular clearing with fires, then people. Not people, women, lots of em. I struggled with my bonds and they laughed. They were large and beautiful, they wore beads intermixed with the strands of thier hair. Some sported leather armor or makeshift feminine versions of leathers. They were most accentuous and I was in awe of these lovely killers. Why I was alive was not apparent ot me, but I was at any rate, glad to be breathing. The words they spoke were foriegn to me until they switched to my tongue, although somewhat broken, I could understand. I was being addressed by an older and much less attractive version of these women. She was unbathed and unkempt. With an angry stare, she said "so you like to play with fire eh,? We shall see", and her cackling seemed to spark a new fit of laughter in the group. I know it sounds like a fairytale, that a boy who did poorly in life made up just to empress his friends, but I was taken in by these women. I wasnt killed and I am somewhat in charge. I was ushered into this old woman's tent and she bathed me and made me uncomfortable to say the least. She kept telling me that the fire is worth all. I didnt understand but she repeated it until iI shook my head in agreement. She took me to another tent and I was introduced to another amazon maiden, this one much more comely than mistress stinky bag of bones. This woman who was named Riva, was to be my queen and country. Since the amazons dont wed per se', I was united to this woman as her consort. The nights were wonderful, but life in the amazon camp was hard. The old woman taught me the ways of the fire. My studies as a mage continued and she kept a close reign on me. I was bound by her art and did not want to run. Riva in time, became gentle toward me and as the months passed I became trusted. When Riva could no longer raid due to her being with child, I took her place as is the amazon custom and is also why there arent many men in the camp. Many die while thier consorts are pregnant, sometimes the men are even killed by someone other than an amazon warrior. Well, I suppose I am favored because I possess the magic to protect myself. The witch removes her bonds from me we I go to battle and I do feel the fire. I feel it and I want more. I wear the scars and though I am burned, I want the flame more than ever. I have found a home here among these wretched killing machines of the jungle, the fire is worth all...... Nevin the Red Mage of the Amazon
Contact Nevin the Red at brucemichele@juno.com
--- -.- .. --. --- --- -. .- -- .- -.- . .- -.. . - - . .-. -... .-.. ..- .-. -... --..-- ... --- --- -. Papa Romeo India November Charlie Echo Sierra Sierra
Contact Princess at WOW_PRINCESS@HOTMAIL.COM
Me conocen como Ithilnaur,
discipulo de Astafai, y hasta hace muy poco tiempo Alto Señor de la Torre de
Aniur.
Y digo hasta hace poco tiempo porque actualmente vago
por
distintos planos hasta que purgue mi pena, y todo por un pequeño
incidente sin apenas importancia, ocurrido mientras preparaba un
hechizo
en mi laboratorio, algun sirviente debio cometer un error (no existe
posibilidad alguna de que fuera yo quien se confundiese) y en una
pequeña
explosion hice desaparecer dos torres, tres pabellones, 50 casas y
otro número
indeterminado de edificios de la capital de mi mundo junto con la
población
que en ese momento estaba por alla, apenas 250 personas. Todo ello no
hubiese sido reseñable sino fuera porque entre los desaparecidos
estaba
la prometida de nuestro Rey, gracil y bella princesa de una nacion
vecina,
y por cuya desaparicion nos declaro la guerra, A1no lo entiendo!.
Despues
de unos meses de conflicto se llego a un acuerdo de paz, en cuyos
terminos
se incluia el enjuiciamiento del culpable y condena del mismo, y que
para
sorpresa mia no fue mi sirviente sino que fui yo el inculpado. Tras un
juicio a todas luces manipulado y en el que de nada sirvieron mis
intentos
de soborno, fui condenado al destierro de mi mundo y del plano de
existencia del mismo, hasta que demostrase que mi magia ya no era
incontrolable.
Asi
desterrado y abandonado por mi gente emprendi un largo peregrinaje en
el
que fui conociendo otros pueblos y culturas, y también me di cuenta
que
mis conocimientos de las artes arcanas eran bastante limitados
confrontados al de otros poderosos seres. Llegue a la conclusión de
que
la mejor manera de evolucionar y mejorar era enfrentarme a ellos en
una
lucha, aparentemente sin fin, por la supremacía sobre todos los
demas.
|
Para estas luchas era necesario servirse de los habitantes de los mundos donde se entablaban las pugnas, con la exasperante necesidad de empezar de nuevo en cada mundo, y tener que acaudillar a distintas razas con su rarezas. Después de varias escaramuzas en un mundo pequeF1o, donde un insignificante maguito, un tal Arragoth o algo por el estilo, se interpuso en mi camino, me fue comunicado el comienzo de un nuevo desafio donde los mas grandes magos pugnarian por el control de un mundo de gran importancia. Que mejor piedra de toque para comprobar mi potencial, asi que me materialice en el y adopte la forma de un hombre de las praderas, mi verdadera identidad parece que no es muy aceptada por la mayoria de seres que pueblan estos mundos.
Inicie mis pesquisas sobre los contendientes, y para mi consternacion se habian dado cita algunos de los mas poderosos magos, y cuyas intenciones no eran muy halagueñas, "Mandare mis ejércitos para arrasaros", "No dejare piedra sobre piedra en tus ciudades", etc. Gracias a los hados tambien parece que habra magos de mi corta experiencia. A pesar de todo mis primeros pasos en este mundo no han sido del todo malos, tengo una ciudad con un coqueto castillo, nada comparable a mi posesion en mi mundo natal, unos cuantos subditos prometedores e incluso el apoyo de otros magos cuyas intenciones, de momento, son amistosas. Asi que ya veremos que ocurre, cuando mis quehaceres me lo permitan ya os contare mas cosas sobre mis avatares, hasta ese momento procurad sobrevivir. |
Ithilnaur
COMPLETE AND TRANSLATE A.S.A.P.
Contact ARHKRYOM at phaeton@teleline.es
...............
I am Kel'Dakar, Lord of the Dead.
Long have I slept, waiting for the time to awaken and once again ravage the world.
That time is now!
Power and greatness will come to all who walk by my side in my quest to rule this rock. Those who oppose me will learn swiftly the folly of opposing a wizard whose ambition is limitless.
Few of you truly know me for I work in the shadows, manipulating magic to suit my whim. Many of you HAVE felt my sting, and many more will before the final call to arms. I would name the souls I've banished to other realms but the list grows to long for the purposes of this message, let my current actions speak for themselves.
The Dark Elves have embraced my strength as a sign that I am the chosen one. These Dark Elves are the perfect race. They symbolize all that I stand for- strength and power. They are mere mortals, but they have the wisdom and strength to have chosen my leadership and I respect that. These subjects will do nicely. They surely deserve to be my instrument of destruction. The "good" forces will learn of my ascension soon- and they should fear my coming.
***
"The wolves stopped in the clearing, the male sniffing the ground careful. There were freshly dug mounds of earth by the forest and he spent a long time checking those. He could find no trace of the scent he was after, but there was something else here, something he had not sensed in a long time. Power. He began to wonder what this hunt would involve. His two mates were also checking the area, they were bodies here, men had fought and died here, power had been used here. There was a lot of blood, a lot of mixed scents. Fear still hung in the air, but the feel of power tried to overwhelm all of his other senses, sitting on the scents, partially masking them. Underneath the strong sense, he could almost taste another one, a lesser one, trying to hide, trying not to be seen, but it was there.
He checked with the two females, but they could only sense the one, it blocked their sense and they were desperate to get away. With one last check, he started running again, picking up his pace, knowing that he needed to find his prey soon. The other two wolves followed him soundlessly out of the glade.
Grinning wickedly the Shadow Mage Kel'Dakar let the spell of invisibility wane. And so the game begins. The seeds of war have been sown. Soon he would be hiding no more. The Plainsmen's wolves had nearly detected him this time. The leader of the pack was strong, but as of yet even he was unaware of the destruction he would have unleashed upon his small pack had he actually been successful at finding the Shadow Mage."
***
I will not bore you with more of my stories or tell you unending tales of how vast my knowledge is like others will do. Only know this, when the end comes, I will be counted among the survivors. My trusted allies will earn themselves seats by my side and eternal friendship with the most powerful being in existence.
For those who would call me enemy I am death. If you are not by my side, you are in my way.
My Dark Lords call, I must go and sacrifice another slave now before they decide to take one of my mistresses instead. I will be seeing you soon, pray it is not as an enemy.
Sincerely,
Kel'Dakar
Lord of the Dead
Contact Kel'dakar at ralph.hosmer@cheshire.condorpacific.com
|
Contact Crayk at wolfspace@excite.com
Twilight of
the Elves, Reign of the Last Elven Lord In an age long
past. A lone figure stood atop a windswept mountain, on the continent of
Cirkas, in the land of Alustria - The Land of Light
- staring at the boundless,
rolling seas, reflecting, silently on a time even longer past. The last of
his kind, the last of the First Age Many
millennium ago, before the time of men.....before any of
the lesser humanoid races came into existance....the Elves had roamed all
the lands of all the worlds. Their Civilization, it's culture, it's beauty
and it's passions, their knowledge and power of magics...equalled only by
the Kingdoms of the Ancient Dragons. Alustria herself was
one land in that Age. Peace, beauty, and tranquility dominated those far
away times. The lands had stretched, forever-joined, in one great
continent. Not the fractured Ilses floating amidst the rolling seas, as
today. It seemed that everything reflected the current
Age. The dragons
were gone, missing for a millennia or more. The Elves were a splintered
peoples, isolating themselves from one another, as well as the rest of the
world - a self imposed exile from life - an attempt to stem the tide of
Fate
which threatened every day to sweep them into the past. A day didn't go by
that reports were not received of elves, sometimes whole tribes, gone
missing, disappearing into mists, never seen again. A Fate soon to be
shared by the Elves......The Dragons' Doom. Dragon's Doom, Sithek uth Mater mused. Not aptly named. Better it were called, 'The
Doom of Elves and Dragons,' for we share the same end. Both our Races were
touched by
the corruption, the Elves, just less...'dramatically'. The
corruption kills us slower, nothing else. We shared in
the folly, but
attempt to claim innocence by ignoring our part, ignoring our fate. As
if, the corruption of the Weave could be changed, ignored, by simply
calling that one act arrogance, at both our races' pinnacles' of power, the
'Dragons
Doom'. Both our races thought to live for eternity...a
millennium of life, was not enough, we had to have forever, we sought to
remove our Races from the Weave of Magic that gives all the world's life.
In
doing so we broke the order, the balance. We shattered this world, we
shattered the life force, the Weave itself. In doing so,
we created Good and Evil, Light and Dark, we destroyed the balance. The
Elves and Dragons
created the lesser races. He could not
control
Fate, but he could ensure that when the flames of the Elven Peoples died
out
forever, the flames burn was strong an powerful, leaving their memory
imprinted upon the world, forever. To that end,
he had dedicated the last eons of his life.....mastering his destiny.
Fighting the Eternal War between the Dark and the Light. His destiny....the
fight that rage within his immortal sundered soul, forever spilt in two
halevs, the Dark and the Light mirrored the struggles of all the world's of
this Age and all Ages to come. Many long
years later, alone once again, atop the windswept cliffs of Yzaldra, Sithek uth Mater, sat amidst the backdrop
of a twilight sky, reflecting on the Tides of Fate and his destiny, the
destiny of the Last Elven Lord. Preparing for the last battle on this world, in this
age. He thought if the Yzaldran Armies. How, over
the years he had brought many of the Lost Elven Tribes back into the embrace
of his Kingdom. The Lord High Marshal Beormir had proven a valiant field
commander, conquering the Gnomes in the south as well as the Astral
haunts. He had aligned himself and his kingdom with all
manner of peoples, both Dark and Light. It did not matter, only the last
battle concerned. He must defeat the Necromancer
Czazarius, else this world of light would plunge forever into darkness. Great structures had arisen all over the Kingdom, and
Yzaldra prospered. Everything proceeded towards the final
battle. Yet, this
night, He could feel something was terribly wrong. As he prepared
his mind for the final assault on the evil Necromancer, the Dark Dwarves of
the UnderDeep, and the skeletons that plagued the countryside, he began to
feel an ominious foreboding deep within himself...and he dreaded it. For he
knew it's meaning... The mists were
calling him to another war, another world. "NO!" he
screamed to the heavens, "It is not yet time. It is
too soon! If I leave now, all will be lost to the darkness!" But alas, the Fates would not be denied, the
swirling Mists came. With a cry of
rage and anguish, heard throughout all the realms of Alustria, Lord Sithek
uth Mater, Druid King, Last Elven Lord wrenched his corporeal body from the
Mists and would not be claimed from this world before he saw the darkness
flee. But the act
unleashed an unspeakable horror...the Dark Soul of Sithek uth Mater Far away from
the lands of Alustria the
Darkest portion of the Last Eleven Lord's soul, took flight, landing in the
deep Underdark of the Fractured Lands of Darkness...Shadowmoth Free...free at
last, he thought to himself, This body will serve me well. Rid of the
Goodness, that had plagued him
for so many centuries, Sithek revelled in the freedom and feel of his new
Dark Eleven body. Before he had
fled Alustria, he had managed,
to wrench
the darkest parts of the souls of his centuries long mate - Lady Galadriel,
the Seeress and his most vicious General, Beormir uth Nar - a more cruel and
barbarous killer the heavens had never seen. What others, of his
companions, had escaped Alustria he did not know. He would need to find them in this world and bring them to his banner
that they may fight alongside him, in the Bloodbath
War that was to come. He would need
have to begin the conquest of his neighbors, immediately. Strengthen his
military, grow the might of his magics, and ensure the prosperity of his new
kingdom. With that final thought, he arose from the
chamber he was in and went to investigate his new stronghold It Begins!
Contact Sithek uth Mater at bill0814@msn.com
Contact Balin Longhammir at dasmudge@ptd.net
Contact Baron Shadowrunner at mccool@iowatelecom.net
Contact Alodar the Apprentice at rwikman@ra.abo.fi
"
Greetings,
fellow wizard!" The full, baritonale voice
echos in the infinite universe of your vision. "I
am Wandor, guardian of the Cristal
of Time and Space. From Vlazar deep below the surface of Shadowmouth I
am calling you..."
Suddenly the image
fades. A white fog appears
between the mage's outstrectched arms and gathers into a radiating ball.
As the image is restored again, you notice the sweat on Wandor's forehead.
His trembling arms show his strain to maintain the magical connection.
"Only
recently I discovered Shadowmouth which is not the world of my
origin. I have been looking for a refuge for quite a while since the
war on Alustria has turned to my disadvantage. Shadowmouth seems to be
a quiet place yet, but it reminds me too much of Alustria's deceiving
peace only three years ago. This time I shall be better prepared! My
guards will be more than a few nomads who try to live harmony with
nature, and the power of my magic will cause any potential attacker to
think twice. In
the dark caverns of Shadowmouth I found a small town named Vlazar
inhabitated by dark elves. That village would never have drawn my
attention had there not been the ancient, dome shaped castle
overlooking the settlement. The fortress was clouded by dark mists,
and not even the elven priestesses dared to enter that place of
power. Defeating the guardian and evading the magical traps was not
difficulty for me with the secret knowledge which I had gathered on
Alustria. For a moment the old man
seems to be lost in thought, before he
looks straight at you again. "Shadowmouth is a world
full of magical power and contains a wealth of gems. I was not surprised
to learn that other wizards also chose this place. There is room enough
for more than one, but certainly not for all of them. If you agree, perhaps
we could also agree on the question who should remain and whom we will
ask to leave. An alliance focusing our powers could change the face of
this world."
The glowing ball wavering
between the wizard's
gnarled hands turns to a dark red colour, and lightning flashes between
the distant stars. "I must leave
now."
The old man looks worriedly around. "You may
send a messenger to Vlazar. The
caverns are safe to travel for a few
more weeks, but I fear that soon there will be war." In an instant his
image is gone, and the stars fade. You open your eyes and recognize the
familiar sight of your study chamber. The magical message left an uneasy feeling.
Did the wizard know what you had just been reading? This is impossible, you assure
yourself and turn your attention again to the small sheets of parchment on your desk. Only
a few hours ago the report of Agomax Stonebreaker been delivered by an owl. Although
noone expects this talent from a dwarf, Agomax is one of your best spies and
currently on a mission in the underworld of Shadowmouth.
"The shadow
claw, a huge system of caverns deep below the surface of Shadowmouth, is said to be a
place of terror, inhabitated only by dark elves and other dangerous creatures. But the rumours
don't tell the entire truth. Hidden in the shadows there are small settlements of dwarves and
gnomes, where the tired traveler can find shelter for the night. There are no safe roads,
of course, and the dark elves keep a vigilant watch at the borders of their realms.
It seems that the four dark elven houses have been at war against each other for centuries
now while maintaining a fragile balance of powers.
Once I had passed the gates of Vlazar, it was easier
than expected to gather the requested information. The dark elves have lots of dwarven slaves
and don't pay attention to any dwarf who seems just to be doing his job. The city is growing
fast, and most of the buildings are constructed by dwarves. The new ruler - it's strange
that Vlazar is not governed by a priestess as custom demands - does not hesitate to empty
Vlazar's treasure for his ambitious plans. Lot's of military buildings have been planned,
and the gossip on the street focusses on the question whether Xlazar or Blazar will be the
first victim on their ascend to power.
Tomorrow I will try to enter the castle. I hope
that behind the dark mists clouding the ancient fort I will not only find the answer to
the question of war, but also discover the identity of the new ruler.
Contact Wandor at olaf@hesebeck.de
You'll soon learn that Chaos shall rule the world. Chaos can't fail, the
only
question is, Are you on the right side when the battle will start?
Are you strong enough to survive, strong enough to rule? If you think you
are,
send me a message introducing
yourself.
What's your name? On which plane is your castle? The lords of Chaos will
need
allies everywhere, but beware! Once you show weakness you might as well be
their
next sacrifice.
Contact Yrkoon, Lord of Chaos at jegron@hotmail.com
Contact Hazaar at jhenson@calpoly.edu
The Council of the Wise has chosen two Wizards to bring peace and order to this
chaotic land. With the assistance of the other good rulers of Shadowmoth peace
and prosperity will once again rule in this world. In other realms Orthanc suffices, but here we must assist others to achieve the
Will of the Istari. My researches in ring lore have revealed that The Ring of Seh Gulniv, forged in the Second Age
by Yyth Nao-Onden upon the
Forge of Grevyl, has made its way to this world. The search has begun. "There was conflict between Manwë and Melkor, and Manwë called many
other
spirits into the World to aid him in his struggle. Among these were the other
Valar, and those of lesser order known as Maiar. Melkor then withdrew for a
time from Arda to some other hidden place in the deeps of Eä." "In time, Manwë and his followers began to achieve their purpose, and make
the World ready for the coming of the Children. Seeing this, Melkor grew
jealous, and returned to do battle over the fate of Arda. The Earth then saw
great upheaval as the rival powers struggled over its destiny (it is thought
that the Misty Mountains were raised at this time). Slowly, though, and with
great hardship, the Valar succeeded in shaping the World, although everything
they created was in some way marred by Melkor." For a thousand years, and more, have I journeyed in the East. I remember the words of Treb-yulay as if it were yesterday... The window closed. They waited. Suddenly another voice spoke, low and melodious, its very
sound an enchantment. Those who listened unwarily to that voice could seldom report the words that
they heard; and if they did, they wondered, for little power remained in them. Mostly they
remembered only that it was a delight to hear the voice speaking, all that it said seemed wise and
reasonable, and desire awoke in them by swift agreement to seem wise themselves. When others spoke
they seemed harsh and uncouth by contrast; and if they gainsaid the voice, anger was kindled in
the hearts of those under the spell. For some the spell lasted only while the voice spoke to them,
and when it spoke to another they smiled, as men do who see through a juggler's trick while others
gape at it. For many the sound of the voice alone was enough to hold them enthralled; but for
those whom it conquered the spell endured when they were far away, and ever they heard that soft
voice whispering and urging them. But none were unmoved; none rejected its pleas and its commands
without an effort of mind and will, so long as its master had control of it. 'Well?' it said now with gentle question. 'Why must you disturb my rest? Will you give me no
peace at all by night or day? Its tone was that of a kindly heart aggrieved by injuries
undeserved. They looked up, astonished, for they had heard no sound of his coming; and they saw a figure
standing at the rail, looking down upon them: an old man, swathed in a great cloak, the colour of
which was not easy to tell, for it changed if they moved their eyes or if he stirred. His face was
long, with a high forehead, he had deep darkling eyes, hard to fathom, though the look that they
now bore was grave and benevolent, and a little weary. His hair and beard were white, but strands
of black still showed about his lips and ears.
Gazing at the stars, I let my mind wander. The tip of the Leopard's
tail seemed a bit off, tucked a little, as if the cat was pensive or hunting.
It gave me an odd feeling — why had my attention been drawn to that rare
quarter, and why was Tenovin's Star displaced? Watching it more intently, I
became more and more convinced that the bright point of light was not as it
should be. But surely I was mistaken, an illusion caused by the fatigue of the
late hour or some other trick of the light or my weary mind. I hadn't had the
trelila for weeks though, and today had been clear and thoughtful. So I made my way down the spiral steps, admiring the glistening of the well-oiled
Maire railing as usual. I can almost imagine drawing real strength from that
ancient wood, but of course I had tested during black asana and found
nothing on that level. Anyway, I came to the upper library and found a few star
charts of that region, two of which I had drawn myself many years ago from atop
the Ladder, before that entire mountainside erupted in flames. Gaining the peak of the East Tower once again, I began comparing the charts with the eyes
that winked at me overhead. I quickly found a fair match to the first
chart from the Ladder, drawn (surprisingly) in a similar season and probably
within a fews hours of the current time. The time difference actually helped
a bit in this case, negating some of the slight effects of the precession since then.
It had been a rare late fall that night, nearly forty years ago, when the southern
skies had been clear enough to see, let alone map, the Hunter's Demesne. Comparing the map with the night sky: Shawnal sat rightly on his throne, his
bow resting lightly by his side. I could see how the bow didn't quite touch
the ground, as if the Great Hunter had just then willed Trumthane into his left hand,
preparing to take prey or dispatch a poacher in the Wildwood. And Marchioness
Relina, reclining, only her arm extending from beneath the downy comforter, either
newly dead or nearly so, the assassin's miasm with already a mortal grasp on
her pure soul. Then Parduus himself, the Leopard, eyes bright and seeking. I carefully checked each point, bright and barely visible alike, against the
records I had of what the sky should look like — even, at one point, holding up
a chart done on thin vellum, matching the appearance of stars through the skin,
although only the brightest could be seen with this method. In all, everything
looked proper and in place. Except one star: except the Tenovin! It truly
was off center, down and to the left nearly a ducal's width. This made no sense
to me. Clearly the star wasn't one of the Comets, sweeping across the Eastern
Port. Tenovin had been stable and known for thousands of years, even written of
in Heimle, in the Great Histories of the Elans. Called simply Cauda, back
then it was, yet still the same true and bright star. Yet still that same ominous feeling held me. Something of import was here,
but what? I searched my memory for Caudal prophecies, yet none could be called
up. The few star prophecies of the Maural didn't fit. Hadar the Renk, also
known as the Leopard, had been long dead and actually of little import even while
he lived (though the people of the Lesser Kaines would likely, sadly, disagree).
So I sat and thought, and retired to the study by a warm fire to think some
more, yet still nothing came to me. I must sleep on it. But it was hours later still, as I lay back in my wide chair, before Kantha
finally accepted me into his kingdom and I dreamt long of a leopard with no
spots walking a high wall, on watch for skittering spider imps that emerged
suddenly from the iridescent fog, only to reenter the haze on the opposite side
moments later, the leopard's efforts doing little to stem the flow of hordes of
the vile creatures towards their doomed prey.
Contact Saruman at saruman_2000@yahoo.com
Thus it was that when Nahar neighed and Orome indeed came
among them, some of the Quendi hid themselves, and some fled and were
lost. But those that had courage, sand stayed, perceived swiftly that
the Great Rider was no shape out of darkness; for the light of Aman was
in his face, and all the noblest of the Elves were drawn to it.
Contact Molinari at mminar@shell.core.com
Contact Ordo Equester at lias@madasafish.com
The two figures clambered up the scree covered slope, rocks clattering away under the feet in a steady trickle. Ahead, the cavern roof became apparent in the gloom of the underworld, converging somewhere up ahead with the incline they traversed.
One of the two was old, leaning heavily on his staff, wheezing somewhat. His hair was white and straggly, framing a grim and deeply lined visage somehow still appearing tanned despite the sunless depths in which he lived. A hooked nose surmounted disapproving lips, under eyes of steel grey. A fierce intensity glowed within those eyes, giving some clue as to the killer he had once been, and quite possibly still was.
The younger strode on, occasionally looking back impatiently. In his early to mid thirties, he was hitting middle age by the standards of the sandpeople, still fit, but running slightly to fat. His brown hair was as yet untroubled by grey; his blue eyes squinted vacantly over a nose broken at some stage by an errant blow. His face was the alabaster pale of one who has lived his life in the dark.
Out of the darkness ahead, it was apparent that the journey was coming to an end. The younger halted at a huge wall of boulders that blocked all further progress. The cavern roof was no more than 20 feet above.
"So....ermm...Patrias. Where exactly IS this overworld thingy then?" enquired the younger without looking back.
"What?" wheezed the elder in return, still 50 feet behind and slowing noticeably.
"The over...THE OVERWORLD. Do hurry up, won't you?"
Patrias arrived, breath rasping harshly in his aged lungs. Leaning on his staff, he composed himself shortly. "Lord...hah...ahem...Lord Greyhawk. Its...its there." he said, pointing briefly at the rock face before dropping his arm with exhaustion. "Not as young as I used to be".
"Not as sound of mind either, apparently" said Greyhawk dubiously. "That's just a pile of rock. See 'em everyday. Lots of them in fact. Never heard one of them referred to as 'an overworld'".
"No, no, no. THROUGH there, my Lord Greyhawk. Thats where the first tunnels were made to Sand Havens from the deserts of our ancestors." He pursed his lips, calculating. "A hundred men....a few months work...and then.....THEN!....we will see the SUN!!!!!
"Uh-huh" said Greyhawk, after a short silence. "The son? Whose son?"
"Not a son.....THE sun! I'm sure we taught you about this when you were a boy!" Patrias glared at Greyhawk grumpily.
"I'm quite sure I've memorised geneology properly", said Greyhawk stiffly. "Not my fault if you left someone out."
"No, no, NO! THE SUN! Big glowing thing, hangs in the sky, gives off light and heat. Well...sometimes heat...sometimes it does get a bit cold and all.....and it goes away half the time.....ermmmm" Patrias looked up, hoping to spot a stray glimmer of comprehension.
"Sky?" Greyhawk picked his nose, beginning to get bored. "So Patrias....why did we come down here in the first place if the overworld was a place we liked being in?"
Patrias paused to cough slightly, straightened, remembering. "Had to come down here in the Great War. Not safe. Not at all. We'd have all been very very dead."
"I see" said Greyhawk, looking slightly alarmed. "And....errrr.....you want us to go back....up there? Do you think it will be safe yet?" An involuntary shudder caused his belly to ripple slightly in sympathy.
"Oh well, I'm sure its quite all right now", said Patrias, slightly peeved. "The odd dragon or deamon...nothing you can't take care of in a few minutes of spare time. You're our King after all....sorcery and all that, etc etc.."
"Ah yes, of course!" Greyhawk brightened slightly. "And I'll have my army too! All fifty of them! I'll be perfectly safe. Er....what are dragons, then? And them deamon thingies?"
"Sixty foot fire breathing flying lizards, resistant to magic. And ten foot tall flying creatures from the pits of hell sent to drag your soul to enternal damnation. But don't let it worry you."
Greyhawk digested this slowly. "Would it upset you....a lot, I mean....if I conceded that I had tried to not let this worry me, but failed?"
Patrias gave him a faintly contemptuous look. "Not really. I know you pretty well by now. Puffed up with vanity and little else besides a steadily growing collection of fat cells. An eye for the ladies and good food, thats about your sum total." He turned his head to the side and spat. "Knew you wouldn't have the guts."
"I...I do too!" Greyhawk kicked a rock to show he was up to the task. "How dare you! I'll show the lot of you that I'm just as good a thief, murderer and land grabber as the next man....er...being!". He abruptly sat down and cradled his foot. "Owwwwwwwwwwwwww!!!!!!!!".
"They're not 'thieves, murderers and land grabbers', they're 'heroes and conquerors'. All right?" Patrias bent down to Greyhawk's level, grabbed both lapels, and pulled his face to within an inch of Greyhawk's. "Now listen to me, you no-good chickenshit yellowbellied vainglorious womanising fat waste of space. We've been stuck down this god-forsaken hole for fifty years and we are SICK of it!! And whether you like it or not, YOU are going to lead us out. YOU, Greyhawk, because our late king had the sheer misfortune to whelp a useless byproduct such as yourself on his only love. And if you don't......IF YOU DON'T.....then we WILL find someone who can."
"And that would just be too bad for you, now, wouldn't it?". Patrias smiled a smile that wasn't. At all.
Greyhawk turned a whiter shade of pale; leaned back from the sheer force of malice emanating from Patrias' every pore. "You sound like you'd actually prefer that!" he said in disbelief. "The law says you CAN't replace me! Not while I'm still.....ermm.....ah."
Short yet meaningful silence.
"You wouldn't!"
"DON'T TEMPT ME!!" Patrias roared, spraying Greyhawk's face with flecks of spittle. "FIFTY YEARS!!! FIFTY YEARS since I felt the sand underneath my feet and the wind in my hair! The sound of battle! The screams of a worthy foe dying on my blade under the hot sun. And what have I done for the last thirty of them? Tried to teach everything I know to you! You will NOT let me down!!"
Greyhawk knew when he was trapped.
"Um. Ok." he said unhappily.
Watch out world. Greyhawk is coming.
Greyhawk stared vaguely through his telescope at the surrounding countryside. "I can't see a thing" he complained. "How do we know what's out there?"
"Perhaps thats because its dark. There's a lot of dark in the underworld. Thats commonly why its called the underworld. Because its dark, you see." said Patrias, laying on the sarcasm with a trowel. "Why don't you go and have a look?"
"Have a look? Out there? With all this....ermmm....paperwork to do?" Greyhawk vacillated wildly. "Quite out of the question. Best we send out some of the trackers and people...." he waved vaguely. "We must have someone that is used to poking around".
"Best to let someone else discover whatever nastiness is out there before it discovers me" thought Greyhawk. He chuckled heartily at his own cleverness. Patrias stopped working long enough to give this apparently impromptu laughter an odd look.
"You're not going mad on me are you?"
"Oh no" said Greyhawk. "I intend to remain quite sane, thanks. Whole in body AND mind."
Waves of Scouts were immediately sent off to the neighboring lands, in search of fertile soil for growing the crops needed to sustain a bustling economy and growing army. In addition, prospectors were ordered to explore the surrounding caverns and to begin mining the precious minerals
and gems that lie within the deeps of the underworld.
Our scouting parties are lead by Blackthorn and his servants. Patrias felt him dangerous and best well away from the city. For once, he and Greyhawk concurred, although when they talked it wasn't Patrias with the squeaky voice. Foremost in Blackthorn's tasks is the re-opening of the paths to the Overworld. Patrias will see the sun again before he dies.
"Ok" said Greyhawk. "Someone must like us up there. And surely they have big armies with lots of magicians and suchlike." He paused, waiting for confirmation. "Right?"
Patrias snorted derisively. "Maybe. More likely, if they even remember us, and assuming they even still exist, their armies are no better than ours. If there's killing to be done, we'll be doing it largely by ourselves. Still....." He rubbed his chin reflectively. "Back in the Great War we had a number of stalwart allies. Good people to know; most of them at any rate. Some proved unreliable, but others proved as courageous as any sandperson - present company excepted, of course! - until we were finally overwhelmed and had to flee to the caverns."
Greyhawk gave him a reproachful look. "I'm only thinking of the realm, Patrias. Not much point in a fight that leaves both sides bled dry of their menfolk is there? Diplomacy should be used to gather friends to crush the foe in relative....ermm.....'safety'. Not that I'm afraid or anything. Just prudent." He carefully looked anywhere but at Patrias.
Patrias was, however, lost in thought. "Back when your father was King, our people never betrayed an ally. Our word, once given, was an unbreakable bond. That's proper alliances, see - not just some border watching arrangement between neutrals. There's always the potential for misunderstandings, but you can only do your best. We used to help them with diplomatic information, mapping, trade. We donated them resources even if they had nothing to give in return, on occasion. Cast spells for them. Protected them from our allies and others by finding alterbative targets for them. And when we found it was we who needed help....well, then you found out who your true friends were. But never any lack of honour from our people, oh no. Without honour, what is a man?"
"That was a very good speech" said Greyhawk, enthusiastically. "Made me go all warm and fuzzy-like. I didn't realise we were such nice people! If they don't all want to ally with us after that, I'm not sure what could be wrong with them."
"Well they might not think much of our ruler...."
"Oh, must you always go on? Can't you ever give me any credit?"
"Well..........in a word......" Patrias considered it carefully. "No."
The hope that our enemies may have forgotten us over 50 years is most probably a vain one. We seek steadfast and true allies to stand with us on the battlefield. A sandperson's word is iron, once given. You can be sure that Patrias will see to that.
There are many nations in the word and our enemies will be numerous. Fortunately they are weak as well and will fall like chaff before the wind of the armies of our combined alliances. Let their armies march forth unto their doom. Let our brave and stalwart people pick up the banner of war and charge our cowardly foes on the field of battle. They will surely scatter like the vermin they are, unable to stand against our united power [Sand Havens Propoganda TM].
The realm's chief advisor, Patrias, had this to say: "Even now I can scry the foolish peasants that our enemies are assembling into a cruel mimicry of a real army. I see the fear on their faces, the trembling in their knees. I see their wives crying at home. They all know what I know. That their future is death, despair, misery. Through the cold dark night, I can hear them futilely begging their leaders to save them from this unalterable conclusion."
Patrias is capable of scaring his own mother.
"Patrias", said Greyhawk thoughtfully, "I hold fast to the sandperson code of fair and honourable combat. Bearing that in mind, could you please teach me a spell that would automatically kill anything in the entire world the instant it even thinks about doing something that might hurt me?"
"Why" replied Patrias "would I teach you something that would have me dead in five minutes?"
Greyhawk had to concede this was a good point.
Trying to find information elsewhere, Greyhawk discovered that everything which had been developed in the overworld had been forgotten, and must be begun anew. Seeing this, Greyhawk panicked in a most unedifying fashion, calling piteously for the construction of vast libraries and gathering places for those inclined to the mystical arts, so that they might save his candy ass when the time came.
"Obviously", decided Greyhawk, "the best way to preserve one's health is to hire a large number of leaders that interpose themselves between your skin and anything remotely dangerous".
On Lord Greyhawk's command, our militia lieutenants are off recruiting other Heroes to our banner. We're currently accepting resumes for spellcasting-capable heroes. Please apply at the capitol. Enemy Rogues, Spies, Thieves and Saboteurs are not allowed to apply, and will be prosecuted to the full extent of the law should they be detected in the capitol. The law happens to be whatever Patrias says it is at the time, and he has been known to watch some poor fool thief slowly drip his life away over a month's time, howling in despair, pain and misery the entire time, until at last his lungs burst and his cries turn silent.
Don't cross Patrias, I beg you. For your own sake. Join the Sand Havens crusade, and see the world.
Contact Greyhawk at ivanmc@xtra.co.nz
Contact The Great Bermuda at sim@i-wight.demon.co.uk
Contact Arid at vallieres2164@home.com
Many years have passed since
the end of the Great War
and many things have changed upon Shadowmoth, even the
halflings. Though they
have not forgotten the peril they had to go through
because of the evil
wizards they have not jet chosen their attitude
towards druidic or evil.
They only know they will become strong again upon
Shadowmoth. There is a
new strong leader who will guide the Halflings back to
were they belong:
To be the keeper of harmony and peace under their
strong hands ruling the
world wisely.
I, Mandorallen,
leader of the Halflings, offer my true friendship to
all, but be aware:
those who show treachery to me or my allies will curse
the day they did.
I will not live on without taking deadly revenge. But
keep in mind, we
are no agressive people we just have learned out of
history and will not
let history been repeated. So we hope we can live in
peace with our neighbours
profiting from each other and throwing back the troops
of our enemies.
To your
honor,
Contact Mandorallen at martin_both@yahoo.com
VISIONS OF THE PAST/PRESENT
He that has awakened me felt my wrath, albeit misdirected and now lies
in our deepest catacombs. But it has become evident that much has changed
since my meditation began many years. The strong and vast empire of
Vopehall has been reduced to it's bare limits of the outer city by the
marauding forces of old enemies and new beings which my advisors fear too
much. The city has been pillaged of most buildings and all treasures taken
away from our Hall of Stata and my people cower in fear of return of these
evil forces. Only the well concealed antichamber of my inner sanctum saved
me from perhaps not awakening in these lands again. So it is now I vow to once again restore the city of Vopehall to the
great empire it once was, both feared and respected thoughout the lands of
the Shadowmoth. All those that were responsible for pillaging my empire
shall be brought before me on their knees to swear alliegence and be bound
to my servitude forever. And yet there are tales of other people's, my former allies, who also
suffered too in these times. I pass my offering of peace and alliances to
these people's so that we may combine to bring about peace and prosperity
in thses lands again. I have long memories of the deeds of others so they
too shall not go unpunished. The Prophecies Many
times has it been told of the
years of peace in the Age of Legends, when the Great and Just Tukk (the "Great One") ruled all the lands
of all the worlds known. His realm reached into the land of dreams and
shadows from where he was able to hold the future in his hands too. It was
from here that he sowed the seeds of the lands of Shadowmoth forever in the
bloodlines of Gua Clan, his chosen race for the worlds of tunnels. It has been told that in the heart of the lands to the east has been
placed a great obelisk of solid gold that has inscribed on it in a language
now long forgotten of the true path. He who is able to seek out and
decifer this text shall rule over this world for his lifetime and that of
his living heirs. But this is not a simple task for a would be pretender
to the crown as this is the only place that this language is written and
its meaning will only be revealed to those whose blood is true. And so it shall pass that in the third cycle of the moon the mighty
shall ascend upon the world to hold all to account for their deeds of the
past, and unleash the evilbreed of Gua and their cousins onto those whom
have not held onto the true path of the spirit of the last world. All the who wish not to fall prey to the true path shall prepare to meet
thy master and be willing to submit to his decrees. So it is told. So it shall be. .
(Author Unknown) The Darkness of Below
A New Darkness
has began to sweep the
tunnels and paths of Shadowmoth as the echos are heard from afar for all
beings of like mind to join the ranks of their true master's minions. The
urge within me seems undeniable although I know it to be wrong and against
the elements. But how am I to fight what has been ordained, to restore justice to the
world which was taken by the evil? My path seems to be moulded in rock
already so there is little hope for pity to those who may come to me in the
age to come. A sad lose of life I'm afraid. A pity. Already the world has opened up around me, providing the resources to to
meet my needs and my old brothers have arrived on my doorsteps. They have
been welcomed with the open arms that they deserve but there seems to be
silence in part as well as echoes through the tunnels of new paths opened.
The desires of old now pervade our small settlement and seem to encourage
the formation of minor cults to meet their needs. And yet I must admire
their stoic resolve in their belief of the prophecies. All that is sure is that those who have been chosen by the "Great One"
to join me on my path to doom or glory have accepted their paths with true
resolve that shall be equalled by my own. And yet I must feel for those mortals whom dwell near our realms as they
are sure to fall under the true spell all to soon for their leaders. May
those who fall be returned to live their next life under the true path.
Contact SIRIKUL II at lias@lineone.net
Contact Abdul Alhazred at jeffrey@panehal.com
Contact Tigleth_Pilisar at tigleth.pilisar@shaw.ca
Contact Fluffy at promimity@va.prestige.net
I hear a licking noise, and then a huge wet something hits me into
the
face. It smells. No, to be honest, it is stinking. Of cow. I open my
eyes,
only to see that a big cow is licking my face. It is not that I really
hate cows. They are useful animals. Without cows, there would be no
cheesecake
which is one of my favourites. But I prefer to see them from far away,
even better, not see them at all. Somebody bring me the cheesecake and
I do not need the cow.
I roll away, try to hide from the intrusive cow.
This is not a cow. It is a
monster!
It has the face of a cow all right, but the
rest of it is definitely human. Female in this case. Though it is hard
to imagine any female human being should be so muscular. This monster
has
arms that are stronger than my legs. She carries a long stick with a
dark
tip. No doubt it is blood that colored the tip of this stick. She looks
as if she eats humans for breakfast. With that arms, she can hurl the
stick
two miles and still kill an elephant on impact.
I am doomed. The monster is armed, and I am not. It is strong,
and I am not in perfect physical condition. It knows the terrain. It has
all advantages at its side. My life passes in front of my imagination,
at a speed of a decade per second.
Hold on. It is a cow. A cow-type monster. Cows are not
especially smart. I can outwit her. How? Too late! She leaps towards me,
I see the big muscles contract as she prepares her deadly blow. I
faint. Over. Nobody of my new tribe around to help me. I will die from
the hands of a cow. Not a very ... right way to die, not noble.
I'd prefer to die in battle, with dozens of slain enemies to my feet, me
bleeding of dozens of wounds... well... once you are dead, the
inscription
to the tombstone does not matter very much any more.
If I only knew why they brought me that virgin?
Contact Lecostarius at tkemp@t-online.de
Contact Marcil van Dramo at jones.hb5@mail.utexas.edu
Contact Fizzle at dave.romanzin@entero.com
Contact Estarion at vladislav.Grycz@cz.pwcglobal.com
C I A R S M H N L N S ??? B O O E M A I S Life is strange. Existence is
&nbs
p; &n
bsp;
Chaotic. No sooner do you think that you've worked out some of the pattern, than
all
of a sudden, without warning and most especially without reason everything
changes
until you're really not quite sure exactly what's going on! But there is a kind of glorious inconstancy within what most people term
"chaos". There are rules underpinning each and every type of
chaotic
behaviour -often astoundingly simple for so complex a result. So do not
believe
that those who choose to worship Chaos in all it's guises are incapable of
being strong in their beliefs, or constant in their bindings. Only know that
the method and result of such binding can be predicted as a generality, but
not
in the exact and pristine manner that some others claim to possess.
Such
claims are irrelevant in the world upon which we strive, for chaos is at the
base of all nature, all intelligence, and hence claims of perfect purity are
wasted on the ears of the easterly wind. We who are termed Minions of Chaos merely admit and acknowledge that
which
is inherent in all ye others. For deep within each and every heart of
each
and EVERY being, lies that inner core of twisted reality that
fails to be described in its totality by the thinkings of mortals. So who is
more able to collate the possibilities, endless that they are? One who
freely
expounds on the glories of all that the creator has ordained for us, whether
it
matches our very own senses and perceptions or not- or another who keeps a
significant part of his or her psyche locked away behind bars or denial and
shame I Certainly
know Which One I Would Choose ! !! !!! Sometimes people seem to be in one solid and
dependable guise when really they are quite cranky and can't hold down their end of a
bargain and are not quite what they seem! But when a follower of the
rule
of chance adds a strange attractor to their being, nothing can prevent that
becoming a new force in the direction of their soul and expression- we are
bound by our very existance to be pulled in the direction that is demanded
by
the attraction to our hearts Any more questions on whether we who are
chaotic can hold true to an ideal and yet still be chaotic? If so, my scribes will take a message via
here
Contact Semblar the Great at danreed@blueyonder.co.uk
Contact Anthalion at Anthalion@geekmail.de
Contact Silverthorn at toddandjanaeclapp@worldnet.att.net
Contact Yarl at 113673.3221@compuserve.com
When you
arrive to the gates of Garashlint you will arrive to a
town full of people with the wonderful language orcis: Det är göran Örnhed
som har skrivit denna blurb Gor är bäst! Bäst
qqqqq With
awe you look over the great city. With you hands tied
behind your back
Contact Calymar Ironhand at calymar@hotmail.com
Contact John The Boring at johnmcintosh@netscapeonline.co.uk
Sponsor
PLAYER 25 - Balin Longhammir
The Dwarven Fortress of
Mistlevein sits as a guardian atop the Karigar Mountain's ridgeline.
This legendary city overlooks the haunted moors of Billik that define the
northern reaches, while the barren Flashmir wastes stretch to the seas to
our south.
Her walls and turrets bear the scars of many famous battles between the
Dwarves and the raiding Orcs of the moors during the Great War...
A brief history...
We, the Hill Dwarven Clan IronHarp, have resided in the Fortress city of
Mistlevein since before the time of recorded history.
Caravans would climb the treacherous mountain passes just to trade for our
crafts. Kings and noble warriors (and not so noble)
would seek out the works of our Smiths and our Tradesmen and reward even the
least skillful with riches.
Fathers would beg us to take in their sons as apprentices, and pay us
handsomely in food, wood, or any other provision that we requested.
To this end, we did not have to farm or hunt to sustain the Clan. These were
the good days. We all had gold to spend or to lend, and time to craft
beautiful artifacts or trinkets that we always wanted to, besides from the
weapons, armor and other objects that kept the coffers full.
We started a tradition to create toys that were distributed to the children
of the Isles at Midwinter.
Then came the dark days...After the banishment of the Dreadlord, several
races felt it was their right to take the place of this "Lord of the Isles."
These desires ultimately lead to the beginning of the Great War.
The Hill Dwarves, having seen the demand for their weapons and armor
increase with each passing month, began to work furiously to keep up with
these demands.
Dwarves worked tirelessly throughout the night as a steady stream of
caravans climbed the worn twisted paths to the mountain fortress.
The coffers of the Hill Dwarves overflowed with gold and the warehouses were
flush with food and goods.
The Dark armies of the Dreadlord, now existing without the control of their
master, took to raiding and looting the isles of Shadowmoth.
The armies of the Orcs carved a home in the Billik moors and set their
greedy eyes upon the wealth of Mistlevein.
Month after month the Orcs came, raiding the border shires and destroying
the caravans.
The siege of Mistlevein had begun. The Dwarves were not only cut off from
their customers and allies, they were also isolated from their sustaining
resources.
Eventually, the Dwarves broke the siege. They drove the remnants of the Orc
army back into the moors.
Not satisfied with routing the Orcs, the Hill Dwarven Legions charged into
the swamps.
Several months later, the Dwarven victory flag flew above the rubbled walls
of Mistlevein, and the Orc warlord's head sat on a pike outside of the
city's gates.
Tales of this legendary Clan claim many manifestations on several
worlds.
They have fought the legions of Arragoth and the treachery of some, from the
swamps of Jollymount.
After this victory, Lord Grimnir Longhammir sent his son, Balin, and his
best legions into the fiery portal to press the attack on Arragoth and his
minions.
Balin, expecting Arragoth to be the true enemy, found a much more powerful
adversary on this world.
A large shadow formed over the lands and quenched the fire of life from all
that it touched. Facing an enemy he truly could not fight, he gathered his
Clansmen and sent them through a dimensional gate of his making.
Alone, Balin fought the encroaching shadow, only to be pushed through this
gate into the realm of Shadowmoth.
The pride of this Clan lies in the knowledge that we have always been true
to all our allies and a driven foe to all that have opposed.
We will open our homes to you and protect you and your kin from danger from
any source. This, I promise.
I have been chosen...
I have been chosen, for I am the third born son of Grimnir Longhammir.
My instructors have spoken of a "gift", which I along with my Father only
possess.
Because of this "gift", I have been chosen to pass through the fiery portal
and to take the fight to Arragoth himself.
The Druid council knows little of what lay on the other side of this portal.
I will soon find out...
So I have...It wasn't pretty.
I have found myself thrust into the world of Shadowmoth. My Clan has
settled in the ruins of Mistlevein.
A city rich in Dwarven history on this world. A city that had withstood
your Great War and the siege of the Orcs, only to be conquered by Time and
attrition.
The scrolls that remain have spoken of the devastation that befell your
world.
The allies of Mistlevein were conquered or dispersed, their caravans stopped
ascending the path to her gates.
The Dwarves having to gather provisions and food themselves, were forced to
leave the Karigar Mountain and settle in greener fields.
Leaving Time to complete her work on the city that never fell.
Now I take as my task, to regain the glory that was once Mistlevein.
Mistlevein has been reborn.
To contact the Hill Dwarves of Mistlevein or Clanlord Balin
Longhammir...
PLAYER 26 - Baron Shadowrunner
No Blurb Submitted As Yet.
PLAYER 27 - Alodar the Apprentice
*grmph* Here I go again (but which I... ?) - my uncle TOLD me not to fiddle
with that 'clone self' spell back on my first homeworld until I was absolutely
sure I had mastered it... Well, I _thought_ I had, but somehow I got stuck in
an endless loop, and now I find myself in the strangest of worlds all the time,
and long ago I lost count of which me is really me, and which me is a clone of
a clone of a clone... Not that it really matters, it is kind of interesting to
have so many lives to choose memories from...
But this seems really strange - I both have a deja vu feeling of having been
here before and a jamais vu feeling of never having been here before... None
of my previous memories seem to quite fit this setting ?! Don't tell me I have
finally landed in the NYPD world *chuckle* - "knock on wood"...
Speaking of wood, there seems to be lots of it around - hmm, there is another
strange thing too, I do feel a certain sense of claustrophobia (*shudder*) but
this is clearly overground so I wonder why... ?!
Well, I'd better start walking around, and soon I'll no doubt either bump into
something, or so that something will bump into me...
-Be still, human, or this arrow will penetrate your heart!
Hmm, at the very least this can't be the NYPD world then, in that case the
voice would have said - ahem... _hollered_, something like "-Freeze, you
PLAYER 28 - Wandor
A magical message
The
void flickers. More and more stars appear, at first in infinite distance,
then coming closer. Among the dazzling white stars you find radiating balls
of various colours. Red nebulae of unfamiliar shapes float beneath you.
And suddenly, a white-bearded man in a dark robe appears in front of you.
Reports from the underworld
PLAYER 29 - Yrkoon, Lord of Chaos
xxx
Chaos
swirling between dark and light,
Binary oppositions combine,
Chaos
Creating space, swirling through time,
Constant existance,
Denys human minds.
-Kam
Welcome to
Cleaver!
xxx
xxx
-Michael Moorcock, "Phoenix in Obsidian"
xxx
xxx
xxx
xxx
xxx
"For Chaos, for Chaos!" He called.
"I, Yrkoon, have returned! Now I will lead you agains
t our enemies. Now we will archieve complete victory!"
xxx
xxx
_________________________________________________________________
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PLAYER 30 - Hazaar
No Blurb Submitted As Yet.
PLAYER 31 - Saruman
The First of the Five
*
*
Saruman the White
Once again the Valar show their Will and Might and have begun a great history in a new
world.
In the Land of Shadowmoth, New Forces arrive.
A New Mission
One Ring to rule them all,
One Ring to find them,
One Ring to bring them all
And in the darkness bind them.
PLAYER 32 - Molinari
But of those unhappy ones who were ensnared by Melkor little is
known of a certainty. For who of the living has descended into the pits
of Utumno, or has explored the darkness of the counsels of Melkor? Yet
this is held true by the wise of Eressea, that all those of the Quendi
who came ino the hands of Melkor, ere Utumno was broken, were put there
in prison, and by slow arts of cruelty were corrupted and enslaved; and
thus did Melkor breed the hideous race of the Orcs in envy and mockery
of the Elves, of whom they were afterwards bitterest foes. For the Orcs
had life and multiplied after the manner of the Children of Iluvator;
and naught that had life of its own, nor the semblence of life, could
ever Melkor make since his rebellion oin the Ainulindale before the
Beginning: so say the wise. And deep in their dark hearts the Orcs
loathed the Master whom they served in fear, the maker only of their
misery. This it may be was the vilest deed of Melkor, and the most
hateful to Iluvatar.
-The Silmarillion
And into
unknown worlds did the Orcs spill through the vast and innumerable
passages of the deepest depths of Eressea. Into Shadowmoth did they then
come, through passages dark and wet with the blood of those that they
drove before them, for even unto this day does their hatred of the Elves
persist and pursue them they will unto the end of Time itself.
A great Orc
was born unto the nation of Evil, Molinari the Bloodletter. All Orcs
fell to his power and came unto him in that they might extinguish the
light of the Elves which occupied the cursed land above.Contact Molinari at mminar@en.com
PLAYER 33 - Ordo Equester
Extract from the memoirs of Ordo Equester, Lord of the Gnomes of
Jungolimbols, as scribed by his obedient servant Penisthetool, first to find
his master on the blessed day of the fires in the sky....
"The sensation is strange indeed, to know that once you were all powerful,
even to challenging the son of a god. And yet, as I, Ordo Equester, sit in
this cold garret, atop this measly apology for a castle, my memories are
scattered as fragments of a crystal carelessly dropped to a stone floor. A
curse on that analogy, for the clearest memory of all is of that crowning
moment to years of effort, ah but that is for later.
This dictation may once again kindle the flame of ambition that once burned
so bright.
The Plainsmen of Grinola had bent to my every word, and built their meagre
town to be the greatest city on the Isles of Arragoth. They witnessed the
ease with which my alliance with Thurban II and Warduke had rid the world of
charlatans like Ra and Darkstar, mere dabblers in the magic arts.
Yes, they felt the fear as the Temple of Darkness rose alongside the Royal
Court, and the wonder as the Pyramid of Power grew to dwarf all other
building in the city. They shuddered in anticipation of their pain, as the
Sacrificial Altar was completed, and the dark shadow claimed the first of
its many victims.
But for all that, they rejoiced in the victories that my armies brought, and
the entertainers that roved the kingdom with tales of those victories, and
of the exploits of the dozens of heroes, from the conquest of enchanted
places to the mighty feats of arms and magic."
My master pauses for breath, and I see again the deep lines of exhaustion
that scarred his naked frame, the day he appeared as a ghostly form before
my eyes, slowly gaining depth until his body crashed to the ground, very
nearly into the fire burning in the great hearth!.
I am rewarded for caring for him, with the task of writing the prologue to
his new life, here amongst the Gnomes. If it pleases him, I may be allowed
to chronicle his life.
"Pen!. You daydream whilst your master speaks. have a care that I do not
sever your head from your shoulders, so that it can dream all it likes in
the latrine.
Now, as I was saying.Ah yes, the mighty feats of arms and magic. That was
the culmination of my power, and I gave them the chance to watch as the
image of Darkstar's city of Bulls Canyon shimmered in the air above the
market square. They saw the raw energy rise from the Pyramid of Power, and
counting as one counts the seconds between the lightning and the peel of
thunder, they fell silent as the Armageddon spell descended and as one they
turned from the brilliance of the light as it struck home. One by one they
gasped, as the picture slowly reformed, and they beheld the desolation and
carnage that I had wrought in the name of darkness.
I pronounced there and then that I would refine the spell further, and they
could watch in similar fashion as I eradicated the Son of Arragoth from the
Isles, his legions and all.
Maybe I had expected cheers of delight, but their utter silence was reward
enough, and as they shuffled off to the taverns and inns to contemplate what
they seen amongst their infernal chatter, I began to research ways to
improve the spell.
It was not as hard as I had imagined, a larger gem would increase the power
of the spell, and I sent couriers across the Isles to find the perfect stone
for my jewellers to cut into the precise shape required to focus the energy.
Soon the day dawned, and the plainsmen gathered, with emissaries from all
the lands arriving to witness the freeing of the Isles from the threat of a
godly awakening.
Standing atop the Pyramid of Power, I began the chant, and directed all my
thoughts into the crystal in my hands. Its subtle vibrations grew as the
energy was drawn from the very ether, and the colours of the rainbow danced
within the crystal.
Down below, in the market square, thousands stood open mouthed at the
spectacle before them. The image of the resting place of the godling hung in
the air, and many knew that his slumbers would be made permanent, as their
trust (or was it fear?) in their tyrant was absolute.
As the last words of the forgotten tongue left my lips, the throbbing of the
crystal became so intense that the very earth vibrated. It was then that I
saw my folly.
Not noticed in all the preparation, neither by the craftsmen who cut it, nor
myself as I inspected it; I could now see a distortion in the reflections of
light within the crystal facets, and instead of channelling the energy into
a synchronous beam that would emit from the pyramidic tip of the gem, the
living power had found another exit.
Looking fleetingly at the gathered multitudes, I felt a pang of compassion,
for their fate was sealed and they knew nothing of it, fixed as they were on
the image hung before them.
Quickly, I mumbled the words of the Dimensional Shift spell, and felt myself
begin to dematerialise, even as the crystal fell to the stone at my feet. In
the last moments of my existence on the Isles, the faces of the unfortunate
few who saw my going grew taught with horror and confusion. Even as the last
of my being was fading, I felt the awesome heat, so hot as to feel ice-cold,
and the mist that grew with the vapourisation of every living thing and
construction that stood in the region of Grinola.
When I woke, the scars that the spell had wrought on my mortal form were
dressed in the softest of linen, and I found that I was in this Gnomish city
of Jungolimbols, in the land of Shadowmoth. City hardly describes the motley
collection of fine works retrieved from the disaster when the neighbouring
volcano was formed, as they intermingle with the wooden huts framed from the
very jungle itself.
There is an irony in the arrival of one failed magician, to a land of
ingenuity laid low by the failed experiments of a meddling gnome.
I can see opportunity lying before me. my ambition a bauble to entice and
inspire the Gnomes. Once again I shall research the magics, and maybe this
time I shall harness the elements and flora instead of the darkness... we
shall see."
The way my master leapt from the chair caught me by surprise, and he strode
from the room as though rejunvenated.. maybe my medicines are more effective
than I thought, but still. the tale I have written down suggests a glorious
future for my fellow Gnomes, if we live to see it. I wonder what I shall
write in the next chapter?
PLAYER 34 - Greyhawk
The Story begins....
The First Wave
Diplomacy
Magick
Armies
PLAYER 35 - The Great Bermuda
No Blurb Submitted As Yet.
PLAYER 36 - Arid
No Blurb Submitted As Yet.
PLAYER 37 - Mandorallen
Once upon a time the
Halflings lived and prospered
on Shadowmoth. There were many tribes
living in peace and harmony
with both animals and nature. They were said to be
friends to all other
races living on Shadowmoth and were therefore not
prepaired when the Great War came over the world.
Never
having had evil or agressive
thoughts they were in the beginning taken totally by
surprise, when they
wanted to greet the envoy of enemies on their nice
blooming grasslands but
instead were slaughtoured. Most of the
tribes realised their
mistake much too late seeing with their last breath
their children beeing
killed, their wifes beeing raped and their property
beeing burned. Only
one tribe managed to survive but had changed upon
these dire things they
had to go through. Though they had grown strong they
are now much more
realistic with the other people in the world. Now they
choose their friends
with care, always keeping in mind how evil people can
be. But on the other
hand those who show theirselfs as beeing true and good
friends to them
they will defend by their own lives.
Mandorallen
PLAYER 38 - SIRIKUL II
PLAYER 39 - Abdul Alhazred
No Blurb Submitted As Yet.
PLAYER 40 - Tigleth_Pilisar
No Blurb Submitted As Yet.
PLAYER 41 - Fluffy
The dawn of a new era came with the sunrise in the Halfling nation. The
horns sounded for the people to gather at the tower of the wizard
fluffy. Idle gossip was plentiful in the crowd as the wizard stepped
forth.....
"My people, the time has come for us to reach out in the world and
fulfill our destiny. We can no longer stay confined to our small
lands. We must move forward. I have called our army together and have
ordered they move out in the morning.
Our enemies shall learn why they fear the night. They shall all drown
in lakes of blood. Our armies of god shall kill every living thing on
this world and we shall have the other wizards fleeing for
their very lives.
I shall lead you on our dark path to crucify leaders before their own
people. We shall either be victorious or we shall die trying. I have
initiated a policy to insure that our nation will not fall aside in
history like so many other nations that have vanished and their people
forgotten in history.
With our allies we shall make the world tremble. I shall bring you
untold riches from new lands and make our people once again the feared
fighters our ancestors were of old."
The people cheered as the wizard walked among the crowd and was
with his people. For the wizard realized that oly through his people
can any leader truely achieve success.
If god be for us then who could stand against us...
PLAYER 42 - Lecostarius
Day 1
Waking up... always the same, tingling sensation, the dizziness, slight
headache, and increased sensitivity against light. I keep my eyes
closed.
This is a huge world and I am supposed to lead some small local tribe to
glory and freedom. I have done so in the past, mind me, I am not a
newbie
to this. I know it is the best to relax and wait until the body gets
used
to the new environment.
Day 2
I am still alive!
When I woke up, the first thing I saw was two cow monsters. The new
one is a male. He looks much much worse than the female and I wonder why
I was terrified of the female since she looks human, beautiful, tender
and gentle by comparison. He is not armed but no doubt he can outrun me
and tear me in pieces if I tried to flee. He has also particularly cruel
looking horns. I dare not to move.
Day 3
The cow monsters have given me water, and hay. They want to keep me in
good condition to have fun in their cruel hunting game where I am the
victim,
I am sure. In order not to offend them I munch some of the hay.
There are more of them, maybe a few hundred. And they moo-moo to
each
other. It looks like they speak. If they are intelligent enough to
speak,
I can learn their language, I am good at languages. I can spy their plot
and plan my escape. The future looks brighter.
Day 4
They have brought me into a big prison. There are no doors, only open
passages,
but it is a maze of passages and I cannot find the way out. The cows
come
and go as they like. They must have some built in navigation system,
probably
they go after my smell. I pick up their language very rapidly. I am so
hungry. The hay is doing my stomach no good at all but I continue eating
it so that the cow monsters are not offended.
Day 5
Today, I realized the big misunderstanding. The cow monsters are the
tribe
that I am supposed to lead! I noticed they talk about 'big master cow'
coming from the sky and then they looked at me. They think I will lead
them and protect them against somebody called Theseus. I do not know
this
Theseus but if they are afraid of this guy, so am I!
This is some sort of temple, not a prison. I have no idea why there
are hardly any rooms but only passageways.
Day 6
I am the official ruler of the 'minotaur', which means 'cow monster' in
cow-monsterish. This morning I was brought the royal insignia: a red
long
string, and a all-nude human girl, maybe 17 years of age. The cow
monsters
explained me she is a virgin. I have no idea what I shall do, maybe I
have
to tie her up with the red string, or she is my personal servant. Or she
is regarded as sort of crippled by nature, and I as the master magician
have to cast a spell to give her a cow head and more muscles. Even if I
could I would not, since I am so glad to have a human being around. A
pity
she seems to be too scared to speak. Why is that?
Day 7
I learn more and more about the minotaurs. The maze is their town hall.
They live off hay and grass mainly, but they sometimes hunt for meat.
They
do not need horses for agriculture - they are incredibly strong. I think
they make up good soldiers. Maybe after all this is not so bad at all...
with an army of cow monsters behind me, who dares to stop me? Luckily,
Theseus has not yet shown up.
PLAYER 43 - Marcil van Dramo
END
_________________________________________________________________
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Hail honorable wizards....
The name be Dramo, and I be the new ruler of the Ogres of Hul. Down in our
'ere underworld caverns, ogres are a bit different than they once
used to be. We trudge through our tunnels, most times filling them entirely
with our bulk, wandering
without destination wherever our feet carry us with no real purpose at all
but to enjoy life in general -- usually; But now our purposes have
changed, and the banshees have begun screaming anew.
No longer do we take pleasure in the beauty of nature as we once did, nor
thrive for the precious warmth of sunlight on our rough hides -- We have
become
one with the darkness and terrain of endless rocks and more rocks, angry
volcanoes, and the endless caverns of nothingness that is our home - and
have thus come to accept this
new life as our own. Inevitiably such living conditions have scarred us in
ways we might little notice any more, but never let it be known that the
Ogres of Hul show disdain for any of the races who so
selfishly drove us here. We have found new purpose amongst our tools and
our toil,
mining stone, gems, and mithril, harvesting grain, and purposefully seeking
out victims for our newfound bloodlust .... without any knowledge of day or
night ~
Here our struggle to be stronger, brighter, and more productive than our
self-righteous dwelling neighbors is non-stop. We shall not cease in our
efforts to be anything less than perfectionists, and to bury all who
attempt to stand before us.
Unlike others of our people who have grown restless and contemptuous of
their once friends among the other races, doomed to survive with what little
we have been given, we of Hul strive to work once again towards
unity however. We believe that in alliance, ignorance and hatred, which has
separated all our peoples from that race which the Gods all intended us to
be, shall be overcome and forgotten. We can not acheive these goals alone,
and do not proclaim to be able to do so. This is not so easily achieved
after you just ripped off the diplomats arm and began chomping greedily on
it, but we understand our ways will not always be understood among others.
The efforts of diplomacy with all
the races and peoples of the Isles has been a high priority for our nation
of
late, and that is why we have a new ruler to lead us to prosperity once
again. His name is Dramo - and he is Thane over the Underworld. I do be
him. One might ask how a dwarven metalsmith came to be ruler of a once
surface
dwelling race of ogres - I myself am not so sure
I must admit. However my efforts have been successful before and the
knowledge of how to rule a nation is within my abilities, not to mention
some suppressed rage that seems to have impressed the populous immensely.
The ogres
take great pride in having a spokesman that is not of their own, and will
not be doomed to failure, or killed anew in battle by the first arrow as
has been the case of late it would seem. I make no promises for them, and
they expect nothing - yet somehow we both seem to know more than we let on,
and I have full confidence that we shall not only survive, but prosper and
conquer all who would oppose.
May all the rulers of Shadowmoth know that wisdom and justice abounds when
they
do speak my name - Peace, generosity, and mercy are as overflowing, but
also quick to come by is the demonic anger of a Dwarf in an stuffy cavern
with a leech up his....well you get the point.
You can contact me,
PLAYER 44 - Fizzle
No Blurb Submitted As Yet.
PLAYER 45 - Estarion
The Sun-tzu Art of War, Part 1
01. LAYING PLANS
[Ts`ao Kung, in defining the meaning of the Chinese for the
title of this chapter, says it refers to the deliberations in the
temple selected by the general for his temporary use, or as we
should say, in his tent. See. ss. 26.]
1. Sun Tzu said: The art of war is of vital importance to
the State.
2. It is a matter of life and death, a road either to
safety or to ruin. Hence it is a subject of inquiry which can on
no account be neglected.
3. The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations, when
seeking to determine the conditions obtaining in the field.
4. These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
[It appears from what follows that Sun Tzu means by "Moral
Law" a principle of harmony, not unlike the Tao of Lao Tzu in its
moral aspect. One might be tempted to render it by "morale,"
were it not considered as an attribute of the ruler in ss. 13.]
5, 6. The MORAL LAW causes the people to be in complete
accord with their ruler, so that they will follow him regardless
of their lives, undismayed by any danger.
[Tu Yu quotes Wang Tzu as saying: "Without constant
practice, the officers will be nervous and undecided when
mustering for battle; without constant practice, the general will
be wavering and irresolute when the crisis is at hand."]
7. HEAVEN signifies night and day, cold and heat, times and
seasons.
[The commentators, I think, make an unnecessary mystery of
two words here. Meng Shih refers to "the hard and the soft,
waxing and waning" of Heaven. Wang Hsi, however, may be right in
saying that what is meant is "the general economy of Heaven,"
including the five elements, the four seasons, wind and clouds,
and other phenomena.]
8. EARTH comprises distances, great and small; danger and
security; open ground and narrow passes; the chances of life and
death.
9. The COMMANDER stands for the virtues of wisdom,
sincerely, benevolence, courage and strictness.
[The five cardinal virtues of the Chinese are (1) humanity
or benevolence; (2) uprightness of mind; (3) self-respect, self-
control, or "proper feeling;" (4) wisdom; (5) sincerity or good
faith. Here "wisdom" and "sincerity" are put before "humanity or
benevolence," and the two military virtues of "courage" and
"strictness" substituted for "uprightness of mind" and "self-
respect, self-control, or 'proper feeling.'"]
10. By METHOD AND DISCIPLINE are to be understood the
marshaling of the army in its proper subdivisions, the
graduations of rank among the officers, the maintenance of roads
by which supplies may reach the army, and the control of military
expenditure.
11. These five heads should be familiar to every general:
he who knows them will be victorious; he who knows them not will
fail.
12. Therefore, in your deliberations, when seeking to
determine the military conditions, let them be made the basis of
a comparison, in this wise: --
13. (1) Which of the two sovereigns is imbued with the
Moral law?
[I.e., "is in harmony with his subjects." Cf. ss. 5.]
(2) Which of the two generals has most ability?
(3) With whom lie the advantages derived from Heaven and
Earth?
[See ss. 7,8]
(4) On which side is discipline most rigorously enforced?
[Tu Mu alludes to the remarkable story of Ts`ao Ts`ao (A.D.
155-220), who was such a strict disciplinarian that once, in
accordance with his own severe regulations against injury to
standing crops, he condemned himself to death for having allowed
him horse to shy into a field of corn! However, in lieu of
losing his head, he was persuaded to satisfy his sense of justice
by cutting off his hair. Ts`ao Ts`ao's own comment on the
present passage is characteristically curt: "when you lay down a
law, see that it is not disobeyed; if it is disobeyed the
offender must be put to death."]
(5) Which army is stronger?
[Morally as well as physically. As Mei Yao-ch`en puts it,
freely rendered, "ESPIRIT DE CORPS and 'big battalions.'"]
(6) On which side are officers and men more highly trained?
[Tu Yu quotes Wang Tzu as saying: "Without constant
practice, the officers will be nervous and undecided when
mustering for battle; without constant practice, the general will
be wavering and irresolute when the crisis is at hand."]
(7) In which army is there the greater constancy both in
reward and punishment?
[On which side is there the most absolute certainty that
merit will be properly rewarded and misdeeds summarily punished?]
14. By means of these seven considerations I can forecast
victory or defeat.
15. The general that hearkens to my counsel and acts upon
it, will conquer: --let such a one be retained in command! The
general that hearkens not to my counsel nor acts upon it, will
suffer defeat: --let such a one be dismissed!
[The form of this paragraph reminds us that Sun Tzu's
treatise was composed expressly for the benefit of his patron Ho
Lu, king of the Wu State.]
16. While heading the profit of my counsel, avail yourself
also of any helpful circumstances over and beyond the ordinary
rules.
17. According as circumstances are favorable, one should
modify one's plans.
[Sun Tzu, as a practical soldier, will have none of the
"bookish theoric." He cautions us here not to pin our faith to
abstract principles; "for," as Chang Yu puts it, "while the main
laws of strategy can be stated clearly enough for the benefit of
all and sundry, you must be guided by the actions of the enemy in
attempting to secure a favorable position in actual warfare." On
the eve of the battle of Waterloo, Lord Uxbridge, commanding the
cavalry, went to the Duke of Wellington in order to learn what
his plans and calculations were for the morrow, because, as he
explained, he might suddenly find himself Commander-in-chief and
would be unable to frame new plans in a critical moment. The
Duke listened quietly and then said: "Who will attack the first
tomorrow -- I or Bonaparte?" "Bonaparte," replied Lord Uxbridge.
"Well," continued the Duke, "Bonaparte has not given me any idea
of his projects; and as my plans will depend upon his, how can
you expect me to tell you what mine are?" [1] ]
18. All warfare is based on deception.
[The truth of this pithy and profound saying will be
admitted by every soldier. Col. Henderson tells us that
Wellington, great in so many military qualities, was especially
distinguished by "the extraordinary skill with which he concealed
his movements and deceived both friend and foe."]
19. Hence, when able to attack, we must seem unable; when
using our forces, we must seem inactive; when we are near, we
must make the enemy believe we are far away; when far away, we
must make him believe we are near.
20. Hold out baits to entice the enemy. Feign disorder,
and crush him.
[All commentators, except Chang Yu, say, "When he is in
disorder, crush him." It is more natural to suppose that Sun Tzu
is still illustrating the uses of deception in war.]
21. If he is secure at all points, be prepared for him. If
he is in superior strength, evade him.
22. If your opponent is of choleric temper, seek to
irritate him. Pretend to be weak, that he may grow arrogant.
[Wang Tzu, quoted by Tu Yu, says that the good tactician
plays with his adversary as a cat plays with a mouse, first
feigning weakness and immobility, and then suddenly pouncing upon
him.]
23. If he is taking his ease, give him no rest.
[This is probably the meaning though Mei Yao-ch`en has the
note: "while we are taking our ease, wait for the enemy to tire
himself out." The YU LAN has "Lure him on and tire him out."]
If his forces are united, separate them.
[Less plausible is the interpretation favored by most of the
commentators: "If sovereign and subject are in accord, put
division between them."]
24. Attack him where he is unprepared, appear where you are
not expected.
25. These military devices, leading to victory, must not be
divulged beforehand.
26. Now the general who wins a battle makes many
calculations in his temple ere the battle is fought.
[Chang Yu tells us that in ancient times it was customary
for a temple to be set apart for the use of a general who was
about to take the field, in order that he might there elaborate
his plan of campaign.]
The general who loses a battle makes but few calculations
beforehand. Thus do many calculations lead to victory, and few
calculations to defeat: how much more no calculation at all! It
is by attention to this point that I can foresee who is likely to
win or lose.
[1] "Words on Wellington," by Sir. W. Fraser.
PLAYER 46 - Semblar the Great
PLAYER 47 - Anthalion
God's Vein ... the legendary birthplace of the underdark dervishes. Built on
the remains of an ancient mining colony, this capital soon became an
unparalleled centre for the dervish cultures on Shadowmoth. From all of the
surrounding regions, the dervishes came to took home in their new capital.
From the abundant mines, streams of iron and mithrils kept pouring in the
city. The dervishes formed their sacred mithril into their precious and
unique smithing tools and weapons of war, such as their infamous scimitars.
Their wealth, however became obvious to the neighbouring tribes of the other
underdark nations. Soon a constant war was raging between the two cultures.
After many generations however, a new wizard emerged in the city and
promised an end of the tiring battles.
On the enormous stone board erect to the glory of their new Wizard the name
of the new ruler of the dervishes of God's Vein became slowly visible.
A....ll of the fivehundred dervishes hammers sang their mighty song in the
deeps of God's Vein.
N....obody could know which dangers the dervish clans would encounter in
their fight.
T....error and fear they would strike in the cowardly hearts of their
unnumerable enemies.
H....ope for their victory and confidence in their leader were the new basic
principles of the darvish society of God's Vein.
A....nthalion would lead them to a great triumph against evil minions on the
battelfields.
L....ate reinforcements had radically increased the strength of the dervish
army to a formerly unknown level.
I....mprovements at the battlements of God's Vein had changed the face of
the lonely dwarven town forever.
O....bsolete traditions und habits were radically abolished by the new
wizard in order to perfectly prepare the people for their fight against
their aggressive neighbors.
N...ew friends and allies would be needed anyhow in order to have success in
the dangerous crusade.
All of the nine letters has been hammered on the stone board at the bottom
of the mighty tower. Anthalion turned away, smiling triumphantly and sent
the first armies on their perilous way in the unknown future ...
PLAYER 48 - Silverthorn
Long ago elven influence had spread to all corners of the land. Great elven
tree cities rose from every forest and elven hunters roamed the forests
below. It was a time of peace and harmony for all. Then the others came.
At first there were only a few. The cleared small areas in the forests for
houses. The elves were content to observe and live in peace. Then more
people came and more trees fell to their axes and fires. The elves became
alarmed. The rulers of each great city met in council to decide what to do
about this growing threat to their way of life. Some advocated violence
while others argued for a course of peaceful coexistence. Without a
consensus, the elves did nothing which was a choice in and of itself.
More of the others arrived and now the forests were seriously threatened.
Armed elves patrolled the forests and skirmishes happened frequently. Then
the first of the great tree cities fell. After the first there came another
and then several more of the great tree cities were overrun and burned to
the ground with the forest around them. Now the elves across Shadowmouth
were enraged and afraid. United as one they fought back against the
invaders, but it was too late. There were too many of the others and not
enough elves.
Eventually only a few elven fortresses remained. Well hidden and well
defended these citadels stood against the others' assaults. Eventually the
others began to squabble among themselves and they lost interest in the
elves. Over the centuries the elves became creatures of legend hidden away
in their forest citadels shrouded from the eyes of the world.
One of these legendary fortresses was the mystical city of Finilas. Here
the elves lived in relative safety and they flourished within the forest's
enchanted borders. Eventually the people's attitudes changed from isolation
to curiosity about the outside world. It had been a long time since the
elves had ventured outside of their forest. Maybe things had changed.
Would they find friends or enemies? The time had come for the elves to come
back into the world of Shadowmouth. All they needed was someone to lead
them in this new endeavor.
I am Silverthorn, elder of the elves and first of the Silver Oak Conclave.
I have been chosen to lead the elves of Finilas back into this world. While
I search for friends, I am sure that we will also find enemies. The elves
can no longer afford to hide within our forest home and let the world swirl
around us. It is time for us to leave our mark on this world. Failure will
mean extinction. Failure to act at all will also eventually lead to our
extinction. The decision has been made. It is time for the elves to
re-enter this world. I look forward to the challenges and struggles ahead.
Good Luck and Good Fortune to you all.
PLAYER 49 - Yarl
The first thing that you notice is the smell, a damp smell, that hints of
mold and fungus with
underlying nuances of rotting flesh. The second thing that hits you is the
constant noise, the
constant soft droning of insects, by dau like the sound of a distant
sawmill, by night the
skittering of carapaced feet. Then there is the gloom, the local fauna in
its competition to
capture what feeble sunlight there is forms a dense canopy that hides all
colour and largely
removes the differentiation between night and day. Finally, there is the
constant feeling of
being wet: in the summer mists rise to further obscure the light and cover
your skin in
condensation; all other seasons it rains, but the rain is captured by the
canopy of vegetation
and passed on to the inhabitants beneath as a constant drizzle.
My name is Yarl, and this now happens to be my home, well my adopted home
actually. After the
squalor of Orcs, the sheer stupidity of Ogres, the madness of Dervishes
and the pure arrogance
of Dark Elves, I had thought that the Lizardfolk needed investigation.
Actually, I suspect it
was more due to too much wine than the application of any logic. Still,
here I am and here I
will stay. Under my guidance and tuition these lizardmen will rise out of
the muck and mire to
conquer this world called Shadowmoth.
I call for my aide and tell him to muster the troops for inspection and to
do an inventory of
our resources, we have much to do and little time. Whilst he organises
this I turn to look at
my spellbook, a few Armageddon's will show the others on this world who is
boss......
I suspect that my howling can be heard halfway around the world. Somebody
forgot that spellbooks
of finest parchment do not cope with damp conditions well. The mass of
leather bound pulp is
barely recognisable as a book, let alone a tome of wondrous knowledge.
Those pages that can be
opened are smudged beyond recognition. It looks like the first task
awaiting me is to identify
a way of crafting some writing materials.
A call tells me that the troops are ready for inspection, gathering my
composure I step outside
to review my army. Rank upon rank of mithril clad warriors ready to bring
death and destruction
to all that oppose my will. Squadrons of cavalry to send out exploring and
conquering, bringing
the barbarians of this world under my control.
Not so much of a howl this time, more of a whimper. A small disorganised
mob of lizards armed
with various lumps of wood certainly does not look like it will inspire
fear in the opposition.
Forget the writing materials, it looks like my first task is going to be
sorting out an army.
With this thought I look around for my aide and demand to see the stores.
Deep down inside, I
have a sense of foreboding but I force myself to maintain an optimistic
posture.
Definitely a whimper this time, the stores are barely sufficient to build
an outside garden shed
with en-suite, let alone the grandiose schemes I had in mind.
I have one last order for my aide today before I return to my halls. As he
scurries off to find
what I asked for I trudge disconsolately back, my spellbooks are ruined,
my army consists of a
small mob of peasants, I have two bricks and a piece of rusty iron in my
storeroom and to make
things worse my magnificent velvet robes are covered in mud and beginning
to sprout mushrooms.
I settle onto my throne, without too loud a squelch, and examine the
bottle that is being
presented by my aide. Heck, at least these folk know how to brew
alcohol................
.........thus restored, in confidence if not in intellect and common sense,
I begin my planning.
PLAYER 50 - Calymar Ironhand
_________________________________________________________
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The orcs
in the town Garashlint have chosen me to be their
leader to rebuild our great race after the Great
War! We have been oppressed of our neighbour for
to long time now! It's time for us to be free.
We've heard rumours that some other races, close
to us, which have been oppressed have done revolt
too
if this is true we will try to arrange
an alliance! But if this if they try to conquer
us our revenge will not be merciful! You blood
will flow if you dare attack!
jag hatar alla
fiender, döada döda döda
Outside the town you can see many barracks there our
great army practising and you thinking what do they need
practising? Even small kids' wearing weapons and seems
they can use them
and your armed escort on
all sides you stare in wonder as they open the huge gate
made of bones. What really unsettles you is the knowledge
that your father died in the war against the great and
mighty orc some years ago. When you look closer you can
see that there are some new bones dated not that long ago.
As the gate swings open you encounter this terrible
smell
All you can see is a wide street leading into the city
with armed guards in every corner. Walking onto this
street you can't help but to wonder how people can live
like this. You have never seen such misery. Fighting,
steeling and worse everywhere you look.
You are pushed into a nearby street with your guards in
toe. Here they ones more put on you blindfold
and they are having a
great time with this toy. You start walking and you don't
know for how long or where they have taken you but you do
know you are now walking down into the ground. You can
feel the pressure of stone around you and you start to
feel the panic creeping up on you.
When they remove the blindfold you are locked in a
dungeon with no windows. Just a small bed and a big
strong locked door
..
You can feel the panic coming again
.. as you start
to weep can hear the laughter of the guards on the other
side of the door
..later on and what seems like
hours for you finally cry yourself to
sleep
..
PLAYER 51 - John The Boring
Interesting stuff this magic.
A lot more fun than that mechanical stuff the lads do.
I gave that up when the flying machines kept hitting the roof!
That is when I started with the magic to get a light source for the flier.
After that the magic took over and I got to be the best Gnome at it.
Most Gnomes look down on me.
They have not realised that I am actually running the council with my
control spells.
The council are too busy acting clever to notice them.
Next stop the world!
( <<...OLE_Obj...>>
John The Boring
Off to WOW Game Status Page.