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* PLAYER BLURBS.

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Game 201 Blurbs.
Clicking on the player numbers below will take you to their blurb.
Click the email address beside the wizard name to contact that player.

  • PLAYER 1 - Dorlas

    No Blurb Submitted As Yet.
    

    Contact Dorlas at Philip.J.Robinson@btinternet.com


  • PLAYER 2 - Saruman

    
    
     

    The First of the Five

    *

    *


    Saruman the White

    Once again the Valar show their Will and Might and have begun a great history in a new world.

    In the Land of Crynn, New Forces arrive.

    A New Mission

    The Council of the Wise has chosen two Wizards to bring peace and order to this chaotic land. With the assistance of the other good rulers of Crynn peace and prosperity will once again rule in this world.

    In other realms Orthanc suffices, but here we must assist others to achieve the Will of the Istari.

    My researches in ring lore have revealed that The Ring of Seh Gulniv, forged in the Second Age by Yyth Nao-Onden upon the Forge of Grevyl, has made its way to this world. The search has begun.

    "There was conflict between Manwë and Melkor, and Manwë called many other spirits into the World to aid him in his struggle. Among these were the other Valar, and those of lesser order known as Maiar. Melkor then withdrew for a time from Arda to some other hidden place in the deeps of Eä."

    "In time, Manwë and his followers began to achieve their purpose, and make the World ready for the coming of the Children. Seeing this, Melkor grew jealous, and returned to do battle over the fate of Arda. The Earth then saw great upheaval as the rival powers struggled over its destiny (it is thought that the Misty Mountains were raised at this time). Slowly, though, and with great hardship, the Valar succeeded in shaping the World, although everything they created was in some way marred by Melkor."

    For a thousand years, and more, have I journeyed in the East.

    I remember the words of Treb-yulay as if it were yesterday...

    The window closed. They waited. Suddenly another voice spoke, low and melodious, its very sound an enchantment. Those who listened unwarily to that voice could seldom report the words that they heard; and if they did, they wondered, for little power remained in them. Mostly they remembered only that it was a delight to hear the voice speaking, all that it said seemed wise and reasonable, and desire awoke in them by swift agreement to seem wise themselves. When others spoke they seemed harsh and uncouth by contrast; and if they gainsaid the voice, anger was kindled in the hearts of those under the spell. For some the spell lasted only while the voice spoke to them, and when it spoke to another they smiled, as men do who see through a juggler's trick while others gape at it. For many the sound of the voice alone was enough to hold them enthralled; but for those whom it conquered the spell endured when they were far away, and ever they heard that soft voice whispering and urging them. But none were unmoved; none rejected its pleas and its commands without an effort of mind and will, so long as its master had control of it.

    'Well?' it said now with gentle question. 'Why must you disturb my rest? Will you give me no peace at all by night or day? Its tone was that of a kindly heart aggrieved by injuries undeserved.

    They looked up, astonished, for they had heard no sound of his coming; and they saw a figure standing at the rail, looking down upon them: an old man, swathed in a great cloak, the colour of which was not easy to tell, for it changed if they moved their eyes or if he stirred. His face was long, with a high forehead, he had deep darkling eyes, hard to fathom, though the look that they now bore was grave and benevolent, and a little weary. His hair and beard were white, but strands of black still showed about his lips and ears.


    One Ring to rule them all,
    One Ring to find them,
    One Ring to bring them all
    And in the darkness bind them.


    "The Fallen Enemy"

    Gazing at the stars, I let my mind wander. The tip of the Leopard's tail seemed a bit off, tucked a little, as if the cat was pensive or hunting. It gave me an odd feeling — why had my attention been drawn to that rare quarter, and why was Tenovin's Star displaced? Watching it more intently, I became more and more convinced that the bright point of light was not as it should be. But surely I was mistaken, an illusion caused by the fatigue of the late hour or some other trick of the light or my weary mind. I hadn't had the trelila for weeks though, and today had been clear and thoughtful.

    So I made my way down the spiral steps, admiring the glistening of the well-oiled Maire railing as usual. I can almost imagine drawing real strength from that ancient wood, but of course I had tested during black asana and found nothing on that level. Anyway, I came to the upper library and found a few star charts of that region, two of which I had drawn myself many years ago from atop the Ladder, before that entire mountainside erupted in flames.

    Gaining the peak of the East Tower once again, I began comparing the charts with the eyes that winked at me overhead. I quickly found a fair match to the first chart from the Ladder, drawn (surprisingly) in a similar season and probably within a fews hours of the current time. The time difference actually helped a bit in this case, negating some of the slight effects of the precession since then. It had been a rare late fall that night, nearly forty years ago, when the southern skies had been clear enough to see, let alone map, the Hunter's Demesne.

    Comparing the map with the night sky: Shawnal sat rightly on his throne, his bow resting lightly by his side. I could see how the bow didn't quite touch the ground, as if the Great Hunter had just then willed Trumthane into his left hand, preparing to take prey or dispatch a poacher in the Wildwood. And Marchioness Relina, reclining, only her arm extending from beneath the downy comforter, either newly dead or nearly so, the assassin's miasm with already a mortal grasp on her pure soul. Then Parduus himself, the Leopard, eyes bright and seeking.

    I carefully checked each point, bright and barely visible alike, against the records I had of what the sky should look like — even, at one point, holding up a chart done on thin vellum, matching the appearance of stars through the skin, although only the brightest could be seen with this method. In all, everything looked proper and in place. Except one star: except the Tenovin! It truly was off center, down and to the left nearly a ducal's width. This made no sense to me. Clearly the star wasn't one of the Comets, sweeping across the Eastern Port. Tenovin had been stable and known for thousands of years, even written of in Heimle, in the Great Histories of the Elans. Called simply Cauda, back then it was, yet still the same true and bright star.

    Yet still that same ominous feeling held me. Something of import was here, but what? I searched my memory for Caudal prophecies, yet none could be called up. The few star prophecies of the Maural didn't fit. Hadar the Renk, also known as the Leopard, had been long dead and actually of little import even while he lived (though the people of the Lesser Kaines would likely, sadly, disagree). So I sat and thought, and retired to the study by a warm fire to think some more, yet still nothing came to me. I must sleep on it.

    But it was hours later still, as I lay back in my wide chair, before Kantha finally accepted me into his kingdom and I dreamt long of a leopard with no spots walking a high wall, on watch for skittering spider imps that emerged suddenly from the iridescent fog, only to reenter the haze on the opposite side moments later, the leopard's efforts doing little to stem the flow of hordes of the vile creatures towards their doomed prey.

    
    

    Contact Saruman at saruman_2000@yahoo.com


  • PLAYER 3 - Grishnakh

    No Blurb Submitted As Yet.
    

    Contact Grishnakh at mjorr@indiana.edu


  • PLAYER 4 - Hazaar

    No Blurb Submitted As Yet.
    

    Contact Hazaar at jhenson@calpoly.edu


  • PLAYER 5 - Rathnagz

    No Blurb Submitted As Yet.
    

    Contact Rathnagz at rob6@newcombe6.fsworld.co.uk


  • PLAYER 6 - Fizzle

    No Blurb Submitted As Yet.
    

    Contact Fizzle at dave.romanzin@entero.com


  • PLAYER 7 - Fluffy

    
     From the midsts of the the swirling sands, you seem to see a tall spire
    over
    the next dune. After travelling for 3 weeks across these forgotten wastes,
    and seeing the same things day after day, the spire is a welcomed sight, as
    well as evidence of living beings. The water bags are running out, and if
    you do not get to replenish them, you may never leave this area.
    Hurrying forward, you reach the top of the dune. You couldn't help keep a
    sigh of dismay from reaching your lips, as you find the spire is just that,
    the tip of a spire, buried in sand. Whatever inhabitants would have left
    eons ago, or learnt to breathe sand, an unlikely event.
    
     By the side of the spire, you see a wooden board. Moving forward, you brush
    off some sand from the board, and read the words carved there. Hmmm ...
    interesting ... it says "Fluffy waz here" in broad flowing scripts, albeit
    orcish-like. There were two deep cuts across the "waz" word, as if someone
    was trying to erase it. Another word can be seen above it, something like
    "lies". Ah ha ! So either Fluffy was here, or Fluffy lies here. Either way,
    you don't really care who was here, nor feel very interested in digging up
    any corpse.
    
    Say ! What is that thing !!! A "Chug-Chug" sound seems to come out from the
    wind. You peer into the swirling sands, and lo ! there is something flying
    in the sky, a mechanical contraption. It seemed to see you, and was heading
    your way. Nearer it comes, and you can see it clearly now. A bulky looking
    object, with something twirling on the top. How it kept aloft is a mystery,
    but it seems to have something to do with that metallic looking box that is
    belching out greasy smoke and giving off that "Chugging" sound. However,
    what is more surprising, is that the pilot is not one of the mysterious Sand
    People, but a Gnome !
    
    The 'thopter landed in a flurry of blowing sand, and you hurry forward.
    After exhausting your own small store of known Gnomish words, which
    alternately asked after their health, cursing their ancestors, and
    description of various sexual positions, you manage to wrangle a ride. The
    'thopter lifted, after you sat on the only passenger seat. As the 'thopter
    is moving as less than 15 feet off the ground, you have a pleasant but dusty
    ride. Minutes later, you reach a field, where more of such thingamics are
    present, in various conditions. After thanking the pilot with what you think
    are salutations of his health (what was said was actually "May I happily eat
    shit", due to a few mispronounced syllables), you leave the chortling pilot
    rolling on the ground. Seeing what you think are Amazon People nearby, you
    walk over to them ...
    
    

    Contact Fluffy at promimity@va.prestige.net


  • PLAYER 8 - Emerald Wizard

    
    The difference between an eye of newt and an eye of bat is not as great as
    the
    difference between a man of the sword and a man of the unseen powers of
    magic.
    Replacing the eye of newt with the eye of bat can be compensated with three
    frog
    legs and the eye of newt is more agreeable with the palate, especially when
    complimented with a nice bottle of white wine. The difference between a
    swordsman and a magician is vastly wider. When a knight kills a mage, he
    rids
    the world of evil, but if a warlock causes the death of a king (or even if
    he is
    suspected of conspiring to do so), he is chased to the end of the world, and
    then some. While trying to evade these ruthless, fanatic, blood-hungry men
    of
    war, the wizard, quite often, is practically defenseless, as spell
    components
    are hard enough to find even when you don't have to hide out in caves or old
    barns. The warrior's life is a short, glorious one, which climaxes in his
    untimely death in a great battle for some noble cause. He may carry a noble
    title, Earl, or Duke, or even King. A Wizard's life is usually a short,
    dark,
    mysterious life, dying at the hands of petty thieves who broke in to steal
    the
    silver, which he obviously was lacking. He may carry the title of Court
    Magician.
    
    Believe me, not every mage is spectacular. Not to say that every
    sword-bearer is
    an dragon killer, but there is definitely a higher chance of earning a title
    by
    the sword than surviving as a man of the secret powers. After all, how many
    famous magicians have you heard of? Three? Four? Have you ever heard of
    Noor's
    great warlock, Pierre l'Merde (He gained his title by dropping dung piles on
    enemy forces), or of Aloria's grand Phtom-lek ? But everyone has heard of
    Sir
    Valiant, Sir Honorable, Sir Virtuous, the duke of this, the high lord of
    that.
    It just goes to show that most men prefer a good blood-dripping sword to an
    eye
    of newt.Okay, okay, maybe I'm exaggerating, but here at King Snoddy's court,
    I've seen more hatred directed towards old Noggin than I ever imagined
    possible.
    Maybe I should tell you a little more about myself, so as to make it easier
    for
    you to understand what I really mean. Four years ago King Asnodine the
    Third's
    court magician, Slanoggin, had an affair with my sister, Neeta. Nine months
    later she gave birth to my darling nephew, Nogeet. When Slanoggin heard that
    she
    had given birth (and that the child survived the birth, too), he did the
    only
    thing a respectable wizard could do -- he took me on as an apprentice, to
    learn
    all about the dark secrets and how to use them. More than three years have
    passed and I must say that I've come a long way since I came to him, young
    twit
    that I was.
    
    By now, I can tell the difference between toad legs and frog legs, between
    salamander eyes and gecko eyes, and I cast a spell or two. (I can cause
    small
    flames to appear out of nowhere and I can cause any inanimate to glow, and
    even
    to shine as bright as the sun).'F'noot,' he said in his deep, gruff voice.
    'I
    think you're coming along just fine. Now get me some poison ivy.'He's one of
    those really warm people, if you know what I mean. However, not everybody
    can
    see through his tough skin. For instance, Sir Tiwan, who accidentally found
    his
    death in the garden one day when an extremely rare spider bit him amongst
    the
    geraniums. Interestingly enough, he had accused Noggin with murderous
    intentions
    just the night before. However, as Noggin was distantly related to the
    king's
    mistress, he was never put on trial for treason (which is all for the best,
    because the chaos it would have caused would have been enormous). There was
    a
    slight fuss at the funeral, but nothing that Noggin couldn't get away with.
    After all, it wasn't his fault that the honorable Sir Tiwan had thrust his
    hand
    where no hand had gone before (It had been a fresh batch of geraniums, just
    in
    off the ship). And so, you may ask, why am I, F'noot Snokhan, son of J'kard
    Snokhan, village shoemaker, staying here at the castle, as an appentice to
    an
    occupation which may cause my untimely death, before the age of twenty-five?
    Why
    don't I go and join all the other sixteen year old youths who are practising
    their fencing and horse-riding? These questions have two answers to them.
    One,
    my family will be humiliated if I don't finish this apprenticeship
    successfully
    (As if the humiliation of an illegitimate grandson wasn't enough). Two, I do
    not
    have the physical fitness needed to swing around a sword and my social
    status
    does not open many job opportunities, besides shoemaking and begging. Not
    that
    either of those two wonderful occupations are not legitimate enough, or
    honorable enough for that matter, it's just that magic is so much more
    interesting. Just tell me this -- wouldn't you prefer a dangerous and
    mysterious
    life to a boring, banal life as a shoemaker ? No? Let me put it another
    way --
    wouldn't you prefer to sleep in the castle and eat four solid meals a day
    than
    to sleep in a leaky loft over your father's chicken coop and subsist mostly
    on
    turnips, rutabagas and rye bread? Well, I never could abide rutabagas.
    Besides,
    my master admits to two-score years, and I suspect him of many more (scores,
    not
    years), so not all mages meet an early end.
    
    Anyway, for three years, I have fetched Noggin his poison ivy or whatnot,
    blackened his boots and kept the embroidery on his court robes in repair.
    And I
    study; I can read pretty well, do some some maths, and have a smattering of
    the
    Anglo, Persian and Latin languages.
    Today, I am hauling a pail of horse manure (no, it is not a spell component;
    it
    is for my master's herb garden) when Worm runs up, panting for breath. "Hey,
    Foot!" He gasps, "h-, h- " He is too out-of-breath to speak, and I flex my
    aching shoulders and put down my pail. W'rym Hodges, one of the court pages,
    is
    my only friend in the world, but only because he is too simple to realize
    that
    mages are a poor choice for companionship. "What is it, Worm?" I ask. "His
    Majesty wants Slanoggin in his chambers righ' away!" Worm speaks so fast the
    the
    sentence sounds about three words long. "What, why?" "I don' know, he was
    yellin' pretty loud, though." I sigh, "Noggin's in town, and not expected
    back
    until this evening," I reply, "Do you think His Majesty will wait?" "He
    sounded
    angry, Foot -- awful angry. I don' wan' a tell him Slanoggin isn't comin'."
    I
    sigh again, and look down at my soiled clothes, "I guess I had better go get
    cleaned up and head on up there." "Fast!" I leave Worm with the pail and run
    as
    fast as I can to my small alcove in Noggin's workshop (up, of course;
    wizards
    always live in towers). In the time that I have lived here, I have only been
    allowed to speak to the king once -- I said "Thank you, Sire," when I was
    introduced to him upon taking up residence in his castle. I have no clean
    clothes! Luckily, another minor spell I've learned allows me to cast small
    illusions (that are not very hard to see through). I use this to blend the
    stains and a small tear into the rest of the fabric of my best court garb.
    
    Donning it, I hustle my sweaty frame down the tower steps, across the
    courtyard
    and up to Snoddy's residence itself while tearing my fingers through the
    worst
    of the tangles in my hair. "No Slanoggin?" the guard frowns, "His Majesty
    isn't
    going to like that." "I know," I sigh, "Still, what is one to do?" "True
    enough," the guard opens the door and steps inside. "F'noot, Apprentice to
    the
    Mage Slanoggin, begs audience with His Majesty Asnodine III!" he announces.
    "Oh,
    balls, no Slanoggin!?" I hear the kings irate voice, "Very well, let the lad
    in."
    
    "Sire!" I bend low to the floor, skinny derriere up in the air, "It is a
    privilege to serve you!"Snoddy sprawls in a large sunken bath; perfume
    steams
    into the air above the water. "Get up and get over here," he snarls, "There
    is a
    bag o' runes on that table. You will tell me my future."
    
    "Your future, Sire?" "Will you make me repeat myself?!" "Yes, Sire! I mean,
    no,
    Sire!" I grab the silken bag and pour the stones into my hand. They are the
    most
    beautiful I have seen. Without ceremony, I toss them onto the ground near
    the
    bath and watch horrified as one skitters in. The king quickly fishes it out
    and
    hands it to me, his eyes already on those I cast. As I toss the last stone,
    I
    realize that he is barely hiding a sense of panic. "Now, what do they say?"
    he
    demands.
    
    I look up and swallow, fearing just how much he can read the runes himself.
    Now
    many people seem to think that supernatural tools such as the runes or the
    tarot
    are not much more than simple wave-of-your-hand, snake-oil showmanship --
    any
    old fool can learn the meaning of each tile or card and learn how to string
    it
    all together. On the other hand, some people feel these devices are
    surrounded
    by mysterious and deep secrets which can only be truly understood by the
    wise
    and learned.To be honest, both are right -- to a degree. Any old fool can
    learn
    the basic meaning for Fehu and Gehu or for Temperance and Death. Casting the
    runes is easy. Shuffling the Tarot is a piece of cake. Seeing what stones
    lie
    face up, or which cards are laid out, is child's play and any idiot can
    manufacture a story that ties them all together. (Well, maybe not any idiot.
    I
    have my doubts about Worm's abilities as a convincing storyteller.) But to
    really devine the future from the runes or the tarot, one must know more
    than
    just the basics. The depths of true meaning is found only in understanding
    the
    subtle inter-relationships between the different archetypal icons and
    images.
    Knowing that the Gefu rune to the right of Fehu means that the client will
    give
    wealth away while Gefu to the left of Fehu means that someone else will give
    wealth to your client. Or knowing that when the card of the High Priestess
    is
    surrounded by many cards of the Sword suit, the future deals with an
    internal,
    subconscious battle. This is the type of knowledge that raises a real
    soothsayer
    above the common rable, that marks the prophesies of a true diviner.
    Unfortunately, I've never been very good at remembering subtle details.
    
    "Get on with it boy!" Jumping at Snoddy's snap, I look over to see that he
    is
    now leaning halfway out of his perfumed bath, dripping soapy water onto the
    floor. Oddly, I notice that water from the puddle forming beneath his hairy
    chest has begun to slowly meander towards the scattered stones. "Uh, yes
    Sire.
    Of course sire." I wipe my now-damp palms down the side of my tunic to calm
    myself, and then take a closer look at the scattered runes. Out of the 24
    rune
    stones, only thirteen are face up. Thirteen! I hope Snoddy doesn't think to
    count them -- that particular number would probably panic him more. I decide
    I'd
    better keep things simple by only considering the face-up stones (Why should
    I
    confuse the issue with the less important secondary relationships associated
    with face down runes? Besides, I bet I'm going to have enough trouble just
    figuring out the rest!) Stalling for time to collect my thoughts and concoct
    a
    future reading, I begin to trace my finger above the scattered runes and
    mutter
    under my breath as if I am ruminating on the individual significance of each
    stone (a useful trick I picked up from watching Slanoggin over the years).
    Out
    of the corner of my eye I can see that Snoddy is watching my movements like
    a
    hawk. The important stones have fallen in an unusually regular pattern,
    roughly
    forming two concentric circles with a single stone at the very center. I
    start
    my tracery with the middle stone, and realize that it is the stone which
    flipped
    into Snoddy's bath. Briefly, I wonder whether the soap bubbles should affect
    the
    reading. The rune is Berkana, "the Birch", known for its durability and
    vitality. Unfortunately the rune is inverted, the top pointing down towards
    my
    feet, which doesn't bode well for old Snoddy and his Vitality. Berkana is
    tightly encircled by four runes, Hagla to the left, Pethru above, Ihwar to
    the
    right and Tiwar below: "Cruel Nature", "The Unseen", "The Hunter" and "War"
    respectively. I swallow nervously -- this is not looking very promising,
    especially since the top of each rune points in towards Berkana. I quietly
    pray
    that the outer eight runes are more promising -- I have the distinct feeling
    that my career would not be favourably advanced by pronouncing that the
    King's
    future is doomed.
    
    I start a clockwise circuit of the outer ring of face-up rune stones just to
    the
    left and up from Hagla. The circuit starts with Raidu, "Journeying" which is
    followed by Kaunna, "Fire"; Naudir, "Desperate Need"; Isar, "Ice"; Mannar,
    "Wisdom"; Lagur, "Water"; Aigir, "Protection"; and Dagar, "Daylight". And
    each
    rune lies so that it follows the curve of the surrounding circle, the head
    of
    one leading into the foot of the next.I stare at the runes for a moment
    more,
    and finally step away from these hellish devices. I wonder whether I should
    err
    on the conservative side, making a warning where ever a warning would be
    prudent, or err on the side of keeping my job by hand-waving over the
    negative
    implications. Slowly I turn and look over where King Asnodine is leaning so
    far
    out of his bath in anticipation that if he leaned just one inch more he
    would
    fall out, sprawling his soapy body among his princely runestones. "Well boy,
    what does it mean? Tell me boy, I need to know, and I need to know NOW!" I
    quickly decide that starting with the centre rune would be a bad idea - I
    never
    have liked starting with the obvious - you can't bullshit as well.
    Completely at
    random I focus on one of the outer eight - Raidu. Breathing deeply, I drop
    my
    voice low, trying to imitate Noggin's deep voice. "Sire," my vocal chords
    squeak
    out. I cough and start again, pointing at Raidu. Suddenly an idea comes to
    me. I
    quickly thank all the Gods I know of, in case one of Them sent it to me.
    "This
    rune represents but one of the four focuses of your power." I indicate
    Brekana
    idly with my hand. "Each focus is three fold. We have Raidu, Dagar and Hagla
    in
    the west, the sunset - or we could say Dark - side of your power." I glance
    at
    the King to check his reaction. I notice he's slid back down into the bath
    slightly. I let out a breath I hadn't realize I had been holding. I gesture
    to
    the other side of Brekana. "Here, on the sunrise side we have Mannar, Isar,
    and
    Ihwar, representing your Bright side of power - the parts that your subjects
    love about you." I realize that the King must know nothing of the meanings
    of
    these words, because he doesn't find it odd that "Ice" is included in this
    group. I let myself smile. Warming up to my telling, I tackle the bottom
    three
    runes. "Here, sire, we have your foundations, what you've built your kingdom
    on - Algir, Lagur, and Tiwar." I purposely pronouce the last one Tih-wahr
    not
    Tih-wore, hoping he won't ask me it's meaning. I guessed wrong."Quit being
    coy,
    boy and tell me what they mean! I have court magicians to tell me things in
    plain language, not in gobbly-gook!" He sits back in the tub, causing water
    to
    slosh over the edge of the bath and wash away several of the face-down
    runes.
    "Well, sire. Your kingdom, as most are in these trying times, is based on
    Protection - for your subjects and from your subjects; Water - You control
    most
    of the ports on this side of the ocean; and - War - your glorious forays
    into
    the lands of the infidels who do not look to your leadership." I mentally
    cross
    my fingers and hope he buys it. I glance over - he's grinning at me like a
    school boy. "I told them I was doing it right - Protect, Ports, Punish!" he
    tells me. With hand gestures that cover me with water droplets, he motions
    for
    me to continue.
    
    I turn back to the first three runes. "Linked to your forays, you have a
    love of
    journeying that no one knows about and that you don't get to fulfil often, a
    journeying into the world to face Cruelest Nature and to tame her. But with
    Dagar, or Daylight, appearing here you wish to bring these desires out into
    the
    east, into the surise, moving through your power, your vitality that is
    Brekana." I gesture to the centre stone again. I wonder if I went too far on
    that one, but he grins at me again, this time with a conspirator's smile. He
    doesn't say anything but he does blush a bit. I wisely pretend I don't see
    his
    embarrassment. "To the East, your Bright side, you are the Hunter - the
    provider
    for everyone in your kingdom. And you are wise, and the people love your
    wisdom.
    And -" Here I glance at the king's body wondering if I can get away with
    what
    I'm about to say. "You are beautiful sire. You sparkle like ice in winter.
    You're dangerous, but handsome. To many people, the perfect ruler." I roll
    my
    eyes and tell myself to shut up before I get into trouble, but my mouth
    seems to
    have a life of its own. "You are firm and cold in your decisions, but not
    unwilling to melt a little bit if presented with the heat of passion, to be
    flexible when you wish." By this point the King has sunk down almost
    completely
    underwater. So he's easy to flatter, I realize. I'll remember this in the
    future, when I'm court magician, I think, ambition beginning to rise in me.
    I
    make my voice as low as it can go and boom out in a prophet's voice (or at
    least
    what I think a prophet's voice would sound like). "And finally, sire, your
    future, what your power, your reign and even YOUR LIFE depend upon." The
    King
    quickly scrambles back out onto the edge of the bath, leaning forward,
    waiting
    for my pronouncement. I look at the three remaing runes - Fire, Desperate
    Need,
    and the Unseen, reversed! - and realize I'm in deep shit. I pause a moment
    to
    study Pethru (the unseen). The rune is beautifully carved out of a stone I
    do
    not recognize. Unlike the cheap set I own, it is the work of a master
    craftsman;
    I am mesmerized in by its beauty. I begin to speak, but my thoughts are
    focused
    on the quality of rune. "Your future begins with..." My voice trails off
    when
    the rune is suddenly cloaked in a mist. I rub my eyes and return my gaze to
    the
    stone. The mist is gone. In the background Snoddy is inching forward ever so
    slightly, trying to discern what I might be seeing. Must have been staring a
    little to hard I think to myself. "My future begins with what?" Now Snoddy
    doesn't like to be kept waiting. In fact, he hates it. The combination of
    the
    hot bath water and his excitement were turning his face a positively bright
    red.
    
    "Sorry" I say, realizing if I don't finish this reading I won't live long
    enough
    to be court magician. I turn back to Pethru. The intricacies of the carving
    fascinate me. My gaze is once again captured by its perfection. "Your future
    begins with ..." The mist is there again, rolling across the face of the
    rune.
    It clings the rune obscuring it. This time I rub my eyes and shake my head.
    When
    I look back, the mist is gone. Just some steam from the bath, I think to
    myself.
    "MY FUTURE BEGINS WITH WHAT WHAT WHAT?" Snoddy is getting hysterical, so I
    immediately return to reading the runes. Once again, pethru grabs my gaze;
    and
    once again the mist forms around it. "Do you see that?" I ask, continuing to
    stare at the rune. "Do I see what?" The King is panicking. "The Pethru
    rune," I
    say, "Do you see that?" I point to the rune and its mini-cloud. Snoddy leans
    way
    forward out of the bath resting his considerable weight on his elbows.
    "WHAT,
    WHAT. TELL ME WHAT YOU SEE!" I suddenly realize just how anxious the King is
    about his future; and my survival skills were kicking in. I begin my
    analysis
    again. "Your future begins with..." Suddenly, the mist begins spreading to
    the
    neighboring runes. My attention is drawn to Naudir (desperate need). The
    rune
    seems to be falling back away from me, leaving a void. I am drawn in the
    space
    it has left. I get this strange feeling that Pethru is reaching out,
    involving
    the other runes. Somehow, I know Pethru is the key. "Now you listen F'noot
    and
    you listen good," Snoddy intones in a low threatening growl. "If you don't
    tell
    me what is going on I will slay you myself right here. GUARDS! GUARDS! Fetch
    me
    my sword." I pay him no mind. Wafts of mist are being drawn off Pethru in a
    whirlpool around Naudir. I have never seen anything like this. A pattern is
    forming; a pattern, or perhaps a window; yes, its like a stained glass
    window.
    Suddenly, Pethru and Naudir ignite Kaunna (fire). The rune springs to life
    in a
    fiery glow. Isar (ice) is next. It radiates cold blue. As each rune joins,
    the
    window becomes more complex, and more transparent. I can see something
    through
    the window, but I can't make it out. Ihwar (the hunter) and Raidu
    (journeying)
    are the next runes included. Hagla (cruel nature), Mannar (wisdom), Dagar
    (daylight), Tiwar (war), Lagur (water) and Aigir (protection) all join
    together
    to form an intricate pattern around the center and as yet lifeless Berkana
    (the
    birch). I realize the runes are a catalyst. In much the same way that a bat
    wing
    and two holly berries help the mage unlock the forces of light, the runes
    are a
    tool of divination; but what will they show me? The future? The Past? I
    struggle
    to see through the window. Berkana is the focus, the lens which will make
    everything clear. Pethru? Pethru somehow ties this all together. It is the
    driving force. In the distance I am aware the guard has returned. Naked,
    Snoddy
    leaps from his bath, slips on the wet floor and lands next to me with a
    flabby
    thud. "BALLS! You'll pay for that F'maggot. Give me my sword now or you'll
    be
    next," Snoddy threatens the guard. I extend my finger and it goes through
    Berkana!
    
    Suddenly, the shimmering tapestry of runes engulfs me in a whirlpool of
    shimmering light! "This is your last chance F'nidiot. You will tell me my
    future
    or you will die," is a last thing I hear before I am being drown inside in
    the
    splashes of emerald light.
    
    I open my eyes (dont remember when I become unconcious) to see that somehow
    this
    place is different. It is possibly even different world, and different time.
    Oh,
    my, how did I get myself in such mess? Damn, sometimes I wish my sister had
    slept with some old, stupid blacksmith, and not a brlliant old wizard like
    Noggin. Thinking of this I realize that only wizardry can bring me back.
    
    Yes, I will find the way! The search begins now
    
    

    Contact Emerald Wizard at timdvoskin@infonet.by


  • PLAYER 9 - Shrike

     A thunderclap as loud as the roar of the Dragon of the World shattered the azure, cloudless afternoon. An accompanying flash of blue light overpowered the sun's light, briefly superimposing eerie indigo shadows over my own wan shadow. All eyes turned toward the heights of Tantos Tor where a whorl of silver flecked blue light gradually subsided. This blue-silver firelight spiraled into nothingness revealing Him, our future lord, He who calls himself Shrike. Light again flashed at us, but now the natural light of the sun's rays reflecting off steel burnished to a mirror surface. He is clad not in armor, or if it is armor, it is armor made of weapons. Brilliant, gleaming armor bristling with swords, daggers, spikes, and other strange but equally lethal points and edges. All branching and barbed. His torso and limbs are multi-layered edged swords, all keened to a razor sharpness. Taut rapiers protrude as spines from his back. Morningstars for massive shoulders, elbows and knees. Feet of daggers, hands of knives. Curving dervish'es tulwars sweep up his scalp to frame a face of arrowheads. When he smiled at us, his teeth were scalpels.  Our Lord turned in a slow circle, surveying his new surroundings.

     Blue expanse of heavens. Green expanse of fields, and beyond, plains. I have arrived on a towering, abrupt knoll, a place of great power. It shall be encompassed within my castle's outer walls. Below, the sun-bronzed plainsmen of this lands react to my arrival. They run from fields undone, scattering tools and seed, abandoning plows and dray horses. Many flee in terror, some run in concern to protect their loved ones, a few sprint in courage to grab their weapons. These few shall be my lieutenants.
     Even as I strode down off my Tor in this new vibrant land, I sensed the arrival of Others, as they no doubt had sensed my arrival. A few I recognized, most were unknown to me. The pure of heart I shall ally with. The dark of heart I shall seek out and banish, or be banished. As I crossed the long-grassed sward between my Tor and the village, I exchanged communications with several of the Others. So it begins...
     As the first of my future heroes hammered blows with a great maul upon my back, I promised myself I would not fail these noble folk. Ignoring the blows and slashes as a bear does a fly, I continued on my path towards the half-plowed fields. The plainsmen ended their useless assault as it became apparent that my path led not to their village. Many had expelled their strength and/or weaponry in the assault on my cursed hide. They followed with suspicion which turned to awe as I loosed the dray horses from their plows. It was a simple matter of fire and artifice to meld the plows to each other. Grasping the brace of the central plow, I began where the plainsmen had left off on their last furrow. Three days and nights of pulling five plows and I had finished what would have taken the villagers three weeks. Four more cycles of this world's sun and my castle was complete. By the last day, many of the villagers helped in what ways they could. These shall be my builders and staff.
     When all was complete and my staff and my heroes and many more gazed expectantly up at me, I broke my silence. I spoke to all their minds at once. I explained my purpose and the future that awaits their world and their importance in it. That night the village celebrated my Arrival. The rejoicing continued long into the night for who knew when times would allow for another celebration? --------------8B71830B1160B44AD29C2133--

    Contact Shrike at creggec@telusplanet.net


  • PLAYER 10 - Alodar the Apprentice

    
    *grmph* I know this feeling all too well - a new cloning loop has taken effect
    once again; wonder what godforsaken outlandish world I have been clonecarnated
    to this time... Yes, yes, I know I have only myself to blame - I should never
    have fiddled with that 'clone self' spell back on my first homeworld in the
    first place... Hmm, to be more exact, that cannot have been really ME, in the
    strictly illogical sense of the word - it must have been someone else than THIS
    me, though a "me" in any case... Wonder who that original Alodar was, compared
    to ME - yes, I know I know more than a couple of his memories as well, which in
    all cases is not as well...
    
    OK, enough of reminiscence - I guess I had better check out this world as well,
    before running into something not quite as well...
    
    Oh, WoW ! I seem to be in the WoW universe once again, and in one of my
    favourite worlds as well! These vibrations most definitely feel like Crynnian
    vibrations, and I have always enjoyed my (my? our? well, whatever...)
    clonecarnations here - now the only thing to find out is what race I have been
    dropped amongst this time...
    
    It does feel quite cool around here - in fact, it feels like biting cold...
    *SHUDDER* I'm definitely going to try the spell "Melt the ice" before doing
    anything else {trying the spell "Melt the ice"}
    
    -Hellooo, handsome wizard, you look sooo lonely, mind if we keep you company?
    
    -No fair maidens, not at all! [And I {I? Which me, I wonder - well never mind}
     who thought that "Melt the ice" was a spell to be understood literally, not
     figuratively - on the other hand, if it produces fair maiden with figures like
     that, I don't really mind - I have a feeling things might get really hot
     around here quite soon... DRAT! Except that I presumably have a mission to
     fulfill on this world as well - better get to the point then *sigh*]
     I am the worldfamous wizard Alodar the Apprentice [famous for having been
     cloned 42 quadrizillion times at least...] and I guess I have a mission to
     fulfill in someone's magic college once again ?!
    
    -Indeed sir, what a lucky coincidence! The city fathers have been quite worried
     since the previous wizard disappeared some weeks ago after a dangerous mission
     to the lands of the Lich masters...
    
    -Great - fulfilling magic missions is sort of my specialty anyway! So why don't
     you take me to your magic college in... ehh, where am I this time? I know this
     feels like Crynn, but I don't think I have been clonecarnated into these
     regions before?
    
    -This is the icelanders capital Crystal Path, gem of the arctic realm, sir! We
     are very proud of our surroundings here - just look at the scenery!
    
    -It is beautiful indeed... [I can think of other sceneries to look at just now,
     but I guess I must get down to business...] But could you please take me to
     your magic college on the double - I {some aspect of me at least} am in sort
     of a hurry just now...
    
    -Sure, handsome wizard, but why in such a haste? We have plenty of time, don't
     we?
    
    -Hmm, OK - let's forget the "on the double" and make it "on the single" [or
     maybe this should be called "mixed double" *chuckle*] instead!
    
    ["Somewhat" later - and this time with some quite pointed quotation marks
     around the word "somewhat"...]
    
    -Thank you for the extremely pleasant company, fair maidens! So this is your
     magic college - a gem of the arctic indeed, I daresay!
    
    -Our pleasure, handsome wizard! If you ever get a spare moment, please do come
     visit us again!
    
    OK - first things first, let's see if I can find the kitchen... All that ice
    melting has made my stomach hungry as well - ah here it is!
    
    [A lot of thinking, pondering, considering, not to mention eating, eating and
     catnapping, and then again eating and catnapping, later]
    
    OK, here we have the library... Now where do I start - hmm, this title looks
    familiar:
    
    "A Short Introduction to the Foundations of Crynn Magick".
    
    Yeah, I remember this - and I think I remember most of the tricks of the trade
    in the 42 volumes from my previous clonecarnations here on Crynn - let's see;
    
    "Volume I of XLII"
    
    Indeed, no surprises this time - I'll just cast the spell "speed reading"
    {casting the spell "speed reading"} to see if there is something particular
    with Icelander magic compared to other Crynnian magic...
    
    [About 42 seconds later]
    
    No surprises at all - well, that in itself is a surprise, of course...
    
    

    Contact Alodar the Apprentice at rwikman@ra.abo.fi


    * Off to WOW Game Status Page.


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