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Contact Dorlas at Philip.J.Robinson@btinternet.com
The First of the Five
Saruman the WhiteOnce again the Valar show their Will and Might and have begun a great history in a new world.In the Land of Crynn, New Forces arrive.A New MissionThe Council of the Wise has chosen two Wizards to bring peace and order to this chaotic land. With the assistance of the other good rulers of Crynn peace and prosperity will once again rule in this world. In other realms Orthanc suffices, but here we must assist others to achieve the Will of the Istari. My researches in ring lore have revealed that The Ring of Seh Gulniv, forged in the Second Age by Yyth Nao-Onden upon the Forge of Grevyl, has made its way to this world. The search has begun.
For a thousand years, and more, have I journeyed in the East. I remember the words of Treb-yulay as if it were yesterday... The window closed. They waited. Suddenly another voice spoke, low and melodious, its very sound an enchantment. Those who listened unwarily to that voice could seldom report the words that they heard; and if they did, they wondered, for little power remained in them. Mostly they remembered only that it was a delight to hear the voice speaking, all that it said seemed wise and reasonable, and desire awoke in them by swift agreement to seem wise themselves. When others spoke they seemed harsh and uncouth by contrast; and if they gainsaid the voice, anger was kindled in the hearts of those under the spell. For some the spell lasted only while the voice spoke to them, and when it spoke to another they smiled, as men do who see through a juggler's trick while others gape at it. For many the sound of the voice alone was enough to hold them enthralled; but for those whom it conquered the spell endured when they were far away, and ever they heard that soft voice whispering and urging them. But none were unmoved; none rejected its pleas and its commands without an effort of mind and will, so long as its master had control of it. 'Well?' it said now with gentle question. 'Why must you disturb my rest? Will you give me no peace at all by night or day? Its tone was that of a kindly heart aggrieved by injuries undeserved. They looked up, astonished, for they had heard no sound of his coming; and they saw a figure standing at the rail, looking down upon them: an old man, swathed in a great cloak, the colour of which was not easy to tell, for it changed if they moved their eyes or if he stirred. His face was long, with a high forehead, he had deep darkling eyes, hard to fathom, though the look that they now bore was grave and benevolent, and a little weary. His hair and beard were white, but strands of black still showed about his lips and ears.
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Contact Saruman at saruman_2000@yahoo.com
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Contact Grishnakh at mjorr@indiana.edu
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Contact Hazaar at jhenson@calpoly.edu
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Contact Rathnagz at rob6@newcombe6.fsworld.co.uk
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Contact Fizzle at dave.romanzin@entero.com
From the midsts of the the swirling sands, you seem to see a tall spire over the next dune. After travelling for 3 weeks across these forgotten wastes, and seeing the same things day after day, the spire is a welcomed sight, as well as evidence of living beings. The water bags are running out, and if you do not get to replenish them, you may never leave this area. Hurrying forward, you reach the top of the dune. You couldn't help keep a sigh of dismay from reaching your lips, as you find the spire is just that, the tip of a spire, buried in sand. Whatever inhabitants would have left eons ago, or learnt to breathe sand, an unlikely event. By the side of the spire, you see a wooden board. Moving forward, you brush off some sand from the board, and read the words carved there. Hmmm ... interesting ... it says "Fluffy waz here" in broad flowing scripts, albeit orcish-like. There were two deep cuts across the "waz" word, as if someone was trying to erase it. Another word can be seen above it, something like "lies". Ah ha ! So either Fluffy was here, or Fluffy lies here. Either way, you don't really care who was here, nor feel very interested in digging up any corpse. Say ! What is that thing !!! A "Chug-Chug" sound seems to come out from the wind. You peer into the swirling sands, and lo ! there is something flying in the sky, a mechanical contraption. It seemed to see you, and was heading your way. Nearer it comes, and you can see it clearly now. A bulky looking object, with something twirling on the top. How it kept aloft is a mystery, but it seems to have something to do with that metallic looking box that is belching out greasy smoke and giving off that "Chugging" sound. However, what is more surprising, is that the pilot is not one of the mysterious Sand People, but a Gnome ! The 'thopter landed in a flurry of blowing sand, and you hurry forward. After exhausting your own small store of known Gnomish words, which alternately asked after their health, cursing their ancestors, and description of various sexual positions, you manage to wrangle a ride. The 'thopter lifted, after you sat on the only passenger seat. As the 'thopter is moving as less than 15 feet off the ground, you have a pleasant but dusty ride. Minutes later, you reach a field, where more of such thingamics are present, in various conditions. After thanking the pilot with what you think are salutations of his health (what was said was actually "May I happily eat shit", due to a few mispronounced syllables), you leave the chortling pilot rolling on the ground. Seeing what you think are Amazon People nearby, you walk over to them ...
Contact Fluffy at promimity@va.prestige.net
The difference between an eye of newt and an eye of bat is not as great as the difference between a man of the sword and a man of the unseen powers of magic. Replacing the eye of newt with the eye of bat can be compensated with three frog legs and the eye of newt is more agreeable with the palate, especially when complimented with a nice bottle of white wine. The difference between a swordsman and a magician is vastly wider. When a knight kills a mage, he rids the world of evil, but if a warlock causes the death of a king (or even if he is suspected of conspiring to do so), he is chased to the end of the world, and then some. While trying to evade these ruthless, fanatic, blood-hungry men of war, the wizard, quite often, is practically defenseless, as spell components are hard enough to find even when you don't have to hide out in caves or old barns. The warrior's life is a short, glorious one, which climaxes in his untimely death in a great battle for some noble cause. He may carry a noble title, Earl, or Duke, or even King. A Wizard's life is usually a short, dark, mysterious life, dying at the hands of petty thieves who broke in to steal the silver, which he obviously was lacking. He may carry the title of Court Magician. Believe me, not every mage is spectacular. Not to say that every sword-bearer is an dragon killer, but there is definitely a higher chance of earning a title by the sword than surviving as a man of the secret powers. After all, how many famous magicians have you heard of? Three? Four? Have you ever heard of Noor's great warlock, Pierre l'Merde (He gained his title by dropping dung piles on enemy forces), or of Aloria's grand Phtom-lek ? But everyone has heard of Sir Valiant, Sir Honorable, Sir Virtuous, the duke of this, the high lord of that. It just goes to show that most men prefer a good blood-dripping sword to an eye of newt.Okay, okay, maybe I'm exaggerating, but here at King Snoddy's court, I've seen more hatred directed towards old Noggin than I ever imagined possible. Maybe I should tell you a little more about myself, so as to make it easier for you to understand what I really mean. Four years ago King Asnodine the Third's court magician, Slanoggin, had an affair with my sister, Neeta. Nine months later she gave birth to my darling nephew, Nogeet. When Slanoggin heard that she had given birth (and that the child survived the birth, too), he did the only thing a respectable wizard could do -- he took me on as an apprentice, to learn all about the dark secrets and how to use them. More than three years have passed and I must say that I've come a long way since I came to him, young twit that I was. By now, I can tell the difference between toad legs and frog legs, between salamander eyes and gecko eyes, and I cast a spell or two. (I can cause small flames to appear out of nowhere and I can cause any inanimate to glow, and even to shine as bright as the sun).'F'noot,' he said in his deep, gruff voice. 'I think you're coming along just fine. Now get me some poison ivy.'He's one of those really warm people, if you know what I mean. However, not everybody can see through his tough skin. For instance, Sir Tiwan, who accidentally found his death in the garden one day when an extremely rare spider bit him amongst the geraniums. Interestingly enough, he had accused Noggin with murderous intentions just the night before. However, as Noggin was distantly related to the king's mistress, he was never put on trial for treason (which is all for the best, because the chaos it would have caused would have been enormous). There was a slight fuss at the funeral, but nothing that Noggin couldn't get away with. After all, it wasn't his fault that the honorable Sir Tiwan had thrust his hand where no hand had gone before (It had been a fresh batch of geraniums, just in off the ship). And so, you may ask, why am I, F'noot Snokhan, son of J'kard Snokhan, village shoemaker, staying here at the castle, as an appentice to an occupation which may cause my untimely death, before the age of twenty-five? Why don't I go and join all the other sixteen year old youths who are practising their fencing and horse-riding? These questions have two answers to them. One, my family will be humiliated if I don't finish this apprenticeship successfully (As if the humiliation of an illegitimate grandson wasn't enough). Two, I do not have the physical fitness needed to swing around a sword and my social status does not open many job opportunities, besides shoemaking and begging. Not that either of those two wonderful occupations are not legitimate enough, or honorable enough for that matter, it's just that magic is so much more interesting. Just tell me this -- wouldn't you prefer a dangerous and mysterious life to a boring, banal life as a shoemaker ? No? Let me put it another way -- wouldn't you prefer to sleep in the castle and eat four solid meals a day than to sleep in a leaky loft over your father's chicken coop and subsist mostly on turnips, rutabagas and rye bread? Well, I never could abide rutabagas. Besides, my master admits to two-score years, and I suspect him of many more (scores, not years), so not all mages meet an early end. Anyway, for three years, I have fetched Noggin his poison ivy or whatnot, blackened his boots and kept the embroidery on his court robes in repair. And I study; I can read pretty well, do some some maths, and have a smattering of the Anglo, Persian and Latin languages. Today, I am hauling a pail of horse manure (no, it is not a spell component; it is for my master's herb garden) when Worm runs up, panting for breath. "Hey, Foot!" He gasps, "h-, h- " He is too out-of-breath to speak, and I flex my aching shoulders and put down my pail. W'rym Hodges, one of the court pages, is my only friend in the world, but only because he is too simple to realize that mages are a poor choice for companionship. "What is it, Worm?" I ask. "His Majesty wants Slanoggin in his chambers righ' away!" Worm speaks so fast the the sentence sounds about three words long. "What, why?" "I don' know, he was yellin' pretty loud, though." I sigh, "Noggin's in town, and not expected back until this evening," I reply, "Do you think His Majesty will wait?" "He sounded angry, Foot -- awful angry. I don' wan' a tell him Slanoggin isn't comin'." I sigh again, and look down at my soiled clothes, "I guess I had better go get cleaned up and head on up there." "Fast!" I leave Worm with the pail and run as fast as I can to my small alcove in Noggin's workshop (up, of course; wizards always live in towers). In the time that I have lived here, I have only been allowed to speak to the king once -- I said "Thank you, Sire," when I was introduced to him upon taking up residence in his castle. I have no clean clothes! Luckily, another minor spell I've learned allows me to cast small illusions (that are not very hard to see through). I use this to blend the stains and a small tear into the rest of the fabric of my best court garb. Donning it, I hustle my sweaty frame down the tower steps, across the courtyard and up to Snoddy's residence itself while tearing my fingers through the worst of the tangles in my hair. "No Slanoggin?" the guard frowns, "His Majesty isn't going to like that." "I know," I sigh, "Still, what is one to do?" "True enough," the guard opens the door and steps inside. "F'noot, Apprentice to the Mage Slanoggin, begs audience with His Majesty Asnodine III!" he announces. "Oh, balls, no Slanoggin!?" I hear the kings irate voice, "Very well, let the lad in." "Sire!" I bend low to the floor, skinny derriere up in the air, "It is a privilege to serve you!"Snoddy sprawls in a large sunken bath; perfume steams into the air above the water. "Get up and get over here," he snarls, "There is a bag o' runes on that table. You will tell me my future." "Your future, Sire?" "Will you make me repeat myself?!" "Yes, Sire! I mean, no, Sire!" I grab the silken bag and pour the stones into my hand. They are the most beautiful I have seen. Without ceremony, I toss them onto the ground near the bath and watch horrified as one skitters in. The king quickly fishes it out and hands it to me, his eyes already on those I cast. As I toss the last stone, I realize that he is barely hiding a sense of panic. "Now, what do they say?" he demands. I look up and swallow, fearing just how much he can read the runes himself. Now many people seem to think that supernatural tools such as the runes or the tarot are not much more than simple wave-of-your-hand, snake-oil showmanship -- any old fool can learn the meaning of each tile or card and learn how to string it all together. On the other hand, some people feel these devices are surrounded by mysterious and deep secrets which can only be truly understood by the wise and learned.To be honest, both are right -- to a degree. Any old fool can learn the basic meaning for Fehu and Gehu or for Temperance and Death. Casting the runes is easy. Shuffling the Tarot is a piece of cake. Seeing what stones lie face up, or which cards are laid out, is child's play and any idiot can manufacture a story that ties them all together. (Well, maybe not any idiot. I have my doubts about Worm's abilities as a convincing storyteller.) But to really devine the future from the runes or the tarot, one must know more than just the basics. The depths of true meaning is found only in understanding the subtle inter-relationships between the different archetypal icons and images. Knowing that the Gefu rune to the right of Fehu means that the client will give wealth away while Gefu to the left of Fehu means that someone else will give wealth to your client. Or knowing that when the card of the High Priestess is surrounded by many cards of the Sword suit, the future deals with an internal, subconscious battle. This is the type of knowledge that raises a real soothsayer above the common rable, that marks the prophesies of a true diviner. Unfortunately, I've never been very good at remembering subtle details. "Get on with it boy!" Jumping at Snoddy's snap, I look over to see that he is now leaning halfway out of his perfumed bath, dripping soapy water onto the floor. Oddly, I notice that water from the puddle forming beneath his hairy chest has begun to slowly meander towards the scattered stones. "Uh, yes Sire. Of course sire." I wipe my now-damp palms down the side of my tunic to calm myself, and then take a closer look at the scattered runes. Out of the 24 rune stones, only thirteen are face up. Thirteen! I hope Snoddy doesn't think to count them -- that particular number would probably panic him more. I decide I'd better keep things simple by only considering the face-up stones (Why should I confuse the issue with the less important secondary relationships associated with face down runes? Besides, I bet I'm going to have enough trouble just figuring out the rest!) Stalling for time to collect my thoughts and concoct a future reading, I begin to trace my finger above the scattered runes and mutter under my breath as if I am ruminating on the individual significance of each stone (a useful trick I picked up from watching Slanoggin over the years). Out of the corner of my eye I can see that Snoddy is watching my movements like a hawk. The important stones have fallen in an unusually regular pattern, roughly forming two concentric circles with a single stone at the very center. I start my tracery with the middle stone, and realize that it is the stone which flipped into Snoddy's bath. Briefly, I wonder whether the soap bubbles should affect the reading. The rune is Berkana, "the Birch", known for its durability and vitality. Unfortunately the rune is inverted, the top pointing down towards my feet, which doesn't bode well for old Snoddy and his Vitality. Berkana is tightly encircled by four runes, Hagla to the left, Pethru above, Ihwar to the right and Tiwar below: "Cruel Nature", "The Unseen", "The Hunter" and "War" respectively. I swallow nervously -- this is not looking very promising, especially since the top of each rune points in towards Berkana. I quietly pray that the outer eight runes are more promising -- I have the distinct feeling that my career would not be favourably advanced by pronouncing that the King's future is doomed. I start a clockwise circuit of the outer ring of face-up rune stones just to the left and up from Hagla. The circuit starts with Raidu, "Journeying" which is followed by Kaunna, "Fire"; Naudir, "Desperate Need"; Isar, "Ice"; Mannar, "Wisdom"; Lagur, "Water"; Aigir, "Protection"; and Dagar, "Daylight". And each rune lies so that it follows the curve of the surrounding circle, the head of one leading into the foot of the next.I stare at the runes for a moment more, and finally step away from these hellish devices. I wonder whether I should err on the conservative side, making a warning where ever a warning would be prudent, or err on the side of keeping my job by hand-waving over the negative implications. Slowly I turn and look over where King Asnodine is leaning so far out of his bath in anticipation that if he leaned just one inch more he would fall out, sprawling his soapy body among his princely runestones. "Well boy, what does it mean? Tell me boy, I need to know, and I need to know NOW!" I quickly decide that starting with the centre rune would be a bad idea - I never have liked starting with the obvious - you can't bullshit as well. Completely at random I focus on one of the outer eight - Raidu. Breathing deeply, I drop my voice low, trying to imitate Noggin's deep voice. "Sire," my vocal chords squeak out. I cough and start again, pointing at Raidu. Suddenly an idea comes to me. I quickly thank all the Gods I know of, in case one of Them sent it to me. "This rune represents but one of the four focuses of your power." I indicate Brekana idly with my hand. "Each focus is three fold. We have Raidu, Dagar and Hagla in the west, the sunset - or we could say Dark - side of your power." I glance at the King to check his reaction. I notice he's slid back down into the bath slightly. I let out a breath I hadn't realize I had been holding. I gesture to the other side of Brekana. "Here, on the sunrise side we have Mannar, Isar, and Ihwar, representing your Bright side of power - the parts that your subjects love about you." I realize that the King must know nothing of the meanings of these words, because he doesn't find it odd that "Ice" is included in this group. I let myself smile. Warming up to my telling, I tackle the bottom three runes. "Here, sire, we have your foundations, what you've built your kingdom on - Algir, Lagur, and Tiwar." I purposely pronouce the last one Tih-wahr not Tih-wore, hoping he won't ask me it's meaning. I guessed wrong."Quit being coy, boy and tell me what they mean! I have court magicians to tell me things in plain language, not in gobbly-gook!" He sits back in the tub, causing water to slosh over the edge of the bath and wash away several of the face-down runes. "Well, sire. Your kingdom, as most are in these trying times, is based on Protection - for your subjects and from your subjects; Water - You control most of the ports on this side of the ocean; and - War - your glorious forays into the lands of the infidels who do not look to your leadership." I mentally cross my fingers and hope he buys it. I glance over - he's grinning at me like a school boy. "I told them I was doing it right - Protect, Ports, Punish!" he tells me. With hand gestures that cover me with water droplets, he motions for me to continue. I turn back to the first three runes. "Linked to your forays, you have a love of journeying that no one knows about and that you don't get to fulfil often, a journeying into the world to face Cruelest Nature and to tame her. But with Dagar, or Daylight, appearing here you wish to bring these desires out into the east, into the surise, moving through your power, your vitality that is Brekana." I gesture to the centre stone again. I wonder if I went too far on that one, but he grins at me again, this time with a conspirator's smile. He doesn't say anything but he does blush a bit. I wisely pretend I don't see his embarrassment. "To the East, your Bright side, you are the Hunter - the provider for everyone in your kingdom. And you are wise, and the people love your wisdom. And -" Here I glance at the king's body wondering if I can get away with what I'm about to say. "You are beautiful sire. You sparkle like ice in winter. You're dangerous, but handsome. To many people, the perfect ruler." I roll my eyes and tell myself to shut up before I get into trouble, but my mouth seems to have a life of its own. "You are firm and cold in your decisions, but not unwilling to melt a little bit if presented with the heat of passion, to be flexible when you wish." By this point the King has sunk down almost completely underwater. So he's easy to flatter, I realize. I'll remember this in the future, when I'm court magician, I think, ambition beginning to rise in me. I make my voice as low as it can go and boom out in a prophet's voice (or at least what I think a prophet's voice would sound like). "And finally, sire, your future, what your power, your reign and even YOUR LIFE depend upon." The King quickly scrambles back out onto the edge of the bath, leaning forward, waiting for my pronouncement. I look at the three remaing runes - Fire, Desperate Need, and the Unseen, reversed! - and realize I'm in deep shit. I pause a moment to study Pethru (the unseen). The rune is beautifully carved out of a stone I do not recognize. Unlike the cheap set I own, it is the work of a master craftsman; I am mesmerized in by its beauty. I begin to speak, but my thoughts are focused on the quality of rune. "Your future begins with..." My voice trails off when the rune is suddenly cloaked in a mist. I rub my eyes and return my gaze to the stone. The mist is gone. In the background Snoddy is inching forward ever so slightly, trying to discern what I might be seeing. Must have been staring a little to hard I think to myself. "My future begins with what?" Now Snoddy doesn't like to be kept waiting. In fact, he hates it. The combination of the hot bath water and his excitement were turning his face a positively bright red. "Sorry" I say, realizing if I don't finish this reading I won't live long enough to be court magician. I turn back to Pethru. The intricacies of the carving fascinate me. My gaze is once again captured by its perfection. "Your future begins with ..." The mist is there again, rolling across the face of the rune. It clings the rune obscuring it. This time I rub my eyes and shake my head. When I look back, the mist is gone. Just some steam from the bath, I think to myself. "MY FUTURE BEGINS WITH WHAT WHAT WHAT?" Snoddy is getting hysterical, so I immediately return to reading the runes. Once again, pethru grabs my gaze; and once again the mist forms around it. "Do you see that?" I ask, continuing to stare at the rune. "Do I see what?" The King is panicking. "The Pethru rune," I say, "Do you see that?" I point to the rune and its mini-cloud. Snoddy leans way forward out of the bath resting his considerable weight on his elbows. "WHAT, WHAT. TELL ME WHAT YOU SEE!" I suddenly realize just how anxious the King is about his future; and my survival skills were kicking in. I begin my analysis again. "Your future begins with..." Suddenly, the mist begins spreading to the neighboring runes. My attention is drawn to Naudir (desperate need). The rune seems to be falling back away from me, leaving a void. I am drawn in the space it has left. I get this strange feeling that Pethru is reaching out, involving the other runes. Somehow, I know Pethru is the key. "Now you listen F'noot and you listen good," Snoddy intones in a low threatening growl. "If you don't tell me what is going on I will slay you myself right here. GUARDS! GUARDS! Fetch me my sword." I pay him no mind. Wafts of mist are being drawn off Pethru in a whirlpool around Naudir. I have never seen anything like this. A pattern is forming; a pattern, or perhaps a window; yes, its like a stained glass window. Suddenly, Pethru and Naudir ignite Kaunna (fire). The rune springs to life in a fiery glow. Isar (ice) is next. It radiates cold blue. As each rune joins, the window becomes more complex, and more transparent. I can see something through the window, but I can't make it out. Ihwar (the hunter) and Raidu (journeying) are the next runes included. Hagla (cruel nature), Mannar (wisdom), Dagar (daylight), Tiwar (war), Lagur (water) and Aigir (protection) all join together to form an intricate pattern around the center and as yet lifeless Berkana (the birch). I realize the runes are a catalyst. In much the same way that a bat wing and two holly berries help the mage unlock the forces of light, the runes are a tool of divination; but what will they show me? The future? The Past? I struggle to see through the window. Berkana is the focus, the lens which will make everything clear. Pethru? Pethru somehow ties this all together. It is the driving force. In the distance I am aware the guard has returned. Naked, Snoddy leaps from his bath, slips on the wet floor and lands next to me with a flabby thud. "BALLS! You'll pay for that F'maggot. Give me my sword now or you'll be next," Snoddy threatens the guard. I extend my finger and it goes through Berkana! Suddenly, the shimmering tapestry of runes engulfs me in a whirlpool of shimmering light! "This is your last chance F'nidiot. You will tell me my future or you will die," is a last thing I hear before I am being drown inside in the splashes of emerald light. I open my eyes (dont remember when I become unconcious) to see that somehow this place is different. It is possibly even different world, and different time. Oh, my, how did I get myself in such mess? Damn, sometimes I wish my sister had slept with some old, stupid blacksmith, and not a brlliant old wizard like Noggin. Thinking of this I realize that only wizardry can bring me back. Yes, I will find the way! The search begins now
Contact Emerald Wizard at timdvoskin@infonet.by
A thunderclap as loud as the roar of the Dragon of the World shattered the azure, cloudless afternoon. An accompanying flash of blue light overpowered the sun's light, briefly superimposing eerie indigo shadows over my own wan shadow. All eyes turned toward the heights of Tantos Tor where a whorl of silver flecked blue light gradually subsided. This blue-silver firelight spiraled into nothingness revealing Him, our future lord, He who calls himself Shrike. Light again flashed at us, but now the natural light of the sun's rays reflecting off steel burnished to a mirror surface. He is clad not in armor, or if it is armor, it is armor made of weapons. Brilliant, gleaming armor bristling with swords, daggers, spikes, and other strange but equally lethal points and edges. All branching and barbed. His torso and limbs are multi-layered edged swords, all keened to a razor sharpness. Taut rapiers protrude as spines from his back. Morningstars for massive shoulders, elbows and knees. Feet of daggers, hands of knives. Curving dervish'es tulwars sweep up his scalp to frame a face of arrowheads. When he smiled at us, his teeth were scalpels. Our Lord turned in a slow circle, surveying his new surroundings.
Blue expanse of heavens. Green expanse of fields, and beyond, plains. I have arrived on a towering, abrupt knoll, a place of great power. It shall be encompassed within my castle's outer walls. Below, the sun-bronzed plainsmen of this lands react to my arrival. They run from fields undone, scattering tools and seed, abandoning plows and dray horses. Many flee in terror, some run in concern to protect their loved ones, a few sprint in courage to grab their weapons. These few shall be my lieutenants.
Even as I strode down off my Tor in this new vibrant land, I sensed the arrival of Others, as they no doubt had sensed my arrival. A few I recognized, most were unknown to me. The pure of heart I shall ally with. The dark of heart I shall seek out and banish, or be banished. As I crossed the long-grassed sward between my Tor and the village, I exchanged communications with several of the Others. So it begins...
As the first of my future heroes hammered blows with a great maul upon my back, I promised myself I would not fail these noble folk. Ignoring the blows and slashes as a bear does a fly, I continued on my path towards the half-plowed fields. The plainsmen ended their useless assault as it became apparent that my path led not to their village. Many had expelled their strength and/or weaponry in the assault on my cursed hide. They followed with suspicion which turned to awe as I loosed the dray horses from their plows. It was a simple matter of fire and artifice to meld the plows to each other. Grasping the brace of the central plow, I began where the plainsmen had left off on their last furrow. Three days and nights of pulling five plows and I had finished what would have taken the villagers three weeks. Four more cycles of this world's sun and my castle was complete. By the last day, many of the villagers helped in what ways they could. These shall be my builders and staff.
When all was complete and my staff and my heroes and many more gazed expectantly up at me, I broke my silence. I spoke to all their minds at once. I explained my purpose and the future that awaits their world and their importance in it. That night the village celebrated my Arrival. The rejoicing continued long into the night for who knew when times would allow for another celebration? --------------8B71830B1160B44AD29C2133--
Contact Shrike at creggec@telusplanet.net
*grmph* I know this feeling all too well - a new cloning loop has taken effect once again; wonder what godforsaken outlandish world I have been clonecarnated to this time... Yes, yes, I know I have only myself to blame - I should never have fiddled with that 'clone self' spell back on my first homeworld in the first place... Hmm, to be more exact, that cannot have been really ME, in the strictly illogical sense of the word - it must have been someone else than THIS me, though a "me" in any case... Wonder who that original Alodar was, compared to ME - yes, I know I know more than a couple of his memories as well, which in all cases is not as well... OK, enough of reminiscence - I guess I had better check out this world as well, before running into something not quite as well... Oh, WoW ! I seem to be in the WoW universe once again, and in one of my favourite worlds as well! These vibrations most definitely feel like Crynnian vibrations, and I have always enjoyed my (my? our? well, whatever...) clonecarnations here - now the only thing to find out is what race I have been dropped amongst this time... It does feel quite cool around here - in fact, it feels like biting cold... *SHUDDER* I'm definitely going to try the spell "Melt the ice" before doing anything else {trying the spell "Melt the ice"} -Hellooo, handsome wizard, you look sooo lonely, mind if we keep you company? -No fair maidens, not at all! [And I {I? Which me, I wonder - well never mind} who thought that "Melt the ice" was a spell to be understood literally, not figuratively - on the other hand, if it produces fair maiden with figures like that, I don't really mind - I have a feeling things might get really hot around here quite soon... DRAT! Except that I presumably have a mission to fulfill on this world as well - better get to the point then *sigh*] I am the worldfamous wizard Alodar the Apprentice [famous for having been cloned 42 quadrizillion times at least...] and I guess I have a mission to fulfill in someone's magic college once again ?! -Indeed sir, what a lucky coincidence! The city fathers have been quite worried since the previous wizard disappeared some weeks ago after a dangerous mission to the lands of the Lich masters... -Great - fulfilling magic missions is sort of my specialty anyway! So why don't you take me to your magic college in... ehh, where am I this time? I know this feels like Crynn, but I don't think I have been clonecarnated into these regions before? -This is the icelanders capital Crystal Path, gem of the arctic realm, sir! We are very proud of our surroundings here - just look at the scenery! -It is beautiful indeed... [I can think of other sceneries to look at just now, but I guess I must get down to business...] But could you please take me to your magic college on the double - I {some aspect of me at least} am in sort of a hurry just now... -Sure, handsome wizard, but why in such a haste? We have plenty of time, don't we? -Hmm, OK - let's forget the "on the double" and make it "on the single" [or maybe this should be called "mixed double" *chuckle*] instead! ["Somewhat" later - and this time with some quite pointed quotation marks around the word "somewhat"...] -Thank you for the extremely pleasant company, fair maidens! So this is your magic college - a gem of the arctic indeed, I daresay! -Our pleasure, handsome wizard! If you ever get a spare moment, please do come visit us again! OK - first things first, let's see if I can find the kitchen... All that ice melting has made my stomach hungry as well - ah here it is! [A lot of thinking, pondering, considering, not to mention eating, eating and catnapping, and then again eating and catnapping, later] OK, here we have the library... Now where do I start - hmm, this title looks familiar: "A Short Introduction to the Foundations of Crynn Magick". Yeah, I remember this - and I think I remember most of the tricks of the trade in the 42 volumes from my previous clonecarnations here on Crynn - let's see; "Volume I of XLII" Indeed, no surprises this time - I'll just cast the spell "speed reading" {casting the spell "speed reading"} to see if there is something particular with Icelander magic compared to other Crynnian magic... [About 42 seconds later] No surprises at all - well, that in itself is a surprise, of course...
Contact Alodar the Apprentice at rwikman@ra.abo.fi
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