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* PLAYER BLURBS.

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Game 202 Blurbs.
Clicking on the player numbers below will take you to their blurb.
Click the email address beside the wizard name to contact that player.

  • PLAYER 1 - Arid

    No Blurb Submitted As Yet.
    

    Contact Arid at vallieres2164@home.com


  • PLAYER 2 - Yrkoon, Lord of Chaos

    Yrkoon was carefully watching the different creatures. He just
    got a message that on the world of Krynn, several different people
    were looking for a new ruler.
    

    To his left were messengers from the various human empires, amazons, dervishes, highlanders, icelanders,plainsmen and sandpeople. Yrkoon couldn't understand why his weak cousin Elic could enjoy their company. On the other side of his throne there were messengers from the older races: swamp dwelling lizardmen, bull headed minotaurs, huge dumb ogres, vicious and strong orcs.

    Yrkoon liked fighting, sending huge armies of dumb volunteers against his enemies, and latter four seemed to fit best for this goal, however he was also tempted to try his cousin's favourites, proving them weak. After talking to the messengers for several hours, there were only few choices left. Finally he made a conclusion when the big dumb ogre started to speak: "good master take ogres as soldiers, send ogres to war. ogres bigger and stronger than puny humans, ogres stomp them with feet." In his mind Yrkoon added: "And ogres are dumb enough to do whatever I will tell them."

    about two weeks later...

    "Get your underlings ready for war" Yrkoon told his chieftains. "We'll attack in three days." The poor creatures would serve as scouts and cannon fodder. "And send some to carry my messages to the other lords!" If someone would answer his peace offers, the better. If not, these creatures wouldn't be a big loss.

    Yrkoon worried a bit while thinking of the other wizards. Most were completely unknown to him. And the notorious Alodar hasn't answered his calls yet.


    Obah Seah Oans

    picture of an ogre

    The lines of slaves slaves seemed endless. Underlings, following his call to battle, some wielding clubs, others knives, even others rude bows. Yrkoon couldn't really understand their enthusiasm, ok, proving their value in battle was their only way to go up in rank, and he had promised every survivor freedom at the end of the war, but he was quite sure there won't be any survivors in the first squads. Even ogre underlings couldn't be that dumb not to understand the dangers of such a mission. But of course he wouldn't be the one pointing telling them. Trombones were played and the rude rythm of drums were following the first squads leaving Sawtooth in the direction of Linlilal. If his memories didn't trick him, Linlilal was once inhabited by people of his own race, who were foolish enough to fight the ogres in the last war. Yrkoon could only feel pity for them, but it was their own fault. There was one important rule: only fight someone if you are sure you are stronger. The Linlilalians broke this rule and thus got the penalty for their failure which of course was death. But as much as he could understand that, he was outraged to see humans now living in the ruins. They would have only two choices: slavery or destruction.
    Yrkoon was beginning to feel more comfortable amoung the ogres. Last evening he met the infamous Obah Seah Oans, who had offered to lead his armies. They had eaten together and emptied several bottles of wine he had brought along. And after being only slightly drunk, Yrkoon even started enjoying his company.


    
    
    _________________________________________________________________
    Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp
    
    

    Contact Yrkoon, Lord of Chaos at jegron@hotmail.com


  • PLAYER 3 - Aralin

    
    Hail Wizards,
    
    I, Aralin, master of Orcs of Craken have come to this world
    a consent of the council to lead the brave nation of Orcs in
    their pursuit of complete and unconditional domination of the
    world. Orcs of Drakilak are quiet and peaceful beings, but I
    am NOT! And what more, I am extremly sensitive about all matters
    that regard my precious orcs. Who ever touches or hurts any
    orc anywhere in the world should prepare to meet my wrath!
    
    There is going world through the world that Orcs are ruthless
    and lack compassion. Its not true at all, these merry fellows
    are nice and good to everybody, its their master who you should
    fear, not them. So don't hinder them when they come to play
    and sing in your land, go out of their way and they will leave
    you alone. Be nice to them and they will be nice to you!
    
    But once and last time I warn you! Don't ever touch any of these
    folks! Don't dare to break single hair on head of even the least
    of my peasants else my wrath will catch you and strike you down!
    There will be no mercy whatsoever for anyone hurting my orcs! 
    
    
    
    Now if you have any personal correspondence, invitations to your
    land for visit or offers of tribute and pleas for mercy, send them
    all please to Orc Embassy which address is advertised bellow. 
    
    I hope there will be no problem between us and remember:
    
    
    When you refuse to serve me alive, you can still serve me dead!
    
    
    Aralin the Dark Magician
    
    

    Contact Orc Embassy at aralin@zg.cz


    Wizard Aralin
    Wizard Aralin

    Wizard Aralin

    Wizard Aralin

    Wizard Aralin

    Wizard Aralin


    Heroes:
    Wizard Aralin
    Lord of Chaos, Master of Magic, Terror Personified.
    Scribe Cypran
    Master of Arcane Arts, Head of Craken Research Group.

    About Orcs

    Orcs are sweat, neat nice creatures, living in their small hayhomes, raping their lovely orc ladies and screaming at their many kids. There is no creature more miserable in their lives than poor orc peasants. These guys are used and abused and you really should not touch these since they did nothing wrong except for being born in wrong place. Its not their fault, its usually not even their's mother fault and when you consider the environment and social conditions, its most likely not even fault of their fathers, that they have been born into this.

    What is really terrible, are the latest news about the new place for breeding these giant spiders. Did you know that poor orc childern are fed to these spiders so they would grow bigger and stronger? If you really have to kill someone, I would suggest to go after spiders, they are nasty and really not worth the life that circles in their veins.


    Contact Aralin at aralin@zg.cz


  • PLAYER 4 - SarmonIV

    No Blurb Submitted As Yet.
    

    Contact SarmonIV at sarmon1@aol.com


  • PLAYER 5 - APAX

    Again, there were those voices in his head. Apax, APAX, come and help your people. Go away, let me rest, I'm tired. Knowing that they wouldn't, it was a weak try, but he was not yet ready for the task. Apax, you are the choosen one, we need your help! But I am already Apax, you must be wrong! Apax, APAX, the
    evil is killing innocent peasants, help those who call. I am Apax. I'm APAX, Champion of the Mountain, on my quest fighting Arragoth!!! He was sure he was right. He knew he had several names, the one he liked best was John Daker, and he never used any other name more than once, exspecially not at the same time. He now was APAX of the Hill-Dwarves, and once he would finish his quest, it would be time to rest. However the voices in his head didn't stop. He had a strong headache, feeling like being torn out of his body. Apax, fight for your people I don't like war, just peace and rest! Apax, help us, it is your fate to fight, to return to rescue your people in times of need! Fate, fate, always FATE!  It always started like that. And he would never again find peace. The war was eternal. APAX, you are our champion, come now! Apax they shouldn't call him by that name. He was Corum, slayer of the lords of Chaos. He was Elric, whom they called 'kinslayer', who killed his beloved. He was Erekose, who became guilty so he lost Tanelorn. He was Duke Dorian
    Hawkmoon, Jerry Cornelius, Prince Flamadin, Count Urlic Scaersol. The battle lasted forever, only short periods of rest. And now it looked like he wouldn't even get his reward. He felt himself being torn apart, his soul floating above the bed in which his body was sleeping. He shivered of cold when he was drawn into the darkness between the world. He desperately tried to fight the chill, he finally fainted. After a while, he woke up again. It was warm around, the sun was shining on his body. It was winter, snow was covering the grass. When he left Camp Jollymount, it had been late spring. Instead of the now familiar hills, the land was flat. Apax stretched. Yes, I AM APAX. He stood up, then looked down his body. His figure was no longer short, stocky, strong. He missed the long double-edged axe that he had found leanning
    against the altar of Camp Jollywont. He had again a human frame, he was wearing rich, ornamented cloths. Looking for a weapon,
    he found a long, heavy staff and two curved twin blades, that radiated power. After picking them up, he looked around. He wondered why he wasn't cold, he should be, with all that snow around him. And again, there was noone around. The magical Power in his head seemed quite familiar, however it was much weaker than just a few hours before. But he could still remember some powerful spells he was going to research soon. He walked towards some smoke he could see several miles away, where he found an army camping at it's base.  Send out one devision each to take the surrounding lands!
    he told his general, who looked familiar like he had been knowing him for years.  And send a message to the other nearby leaders. We will need their help against the evil. APAX didn't wonder why he already knew everything about the Lich Masters of Crynn. He simply did. And for he couldn't get his reward in London nor could he get back to Camp Jollymont, he was going to finish that war as fast as possible.
    Tell them to get in touch with us as soon as possible.
    

    Contact APAX at aparker@freenet.de


  • PLAYER 6 - Alodar the Apprentice

    No Blurb Submitted As Yet.
    

    Contact Alodar the Apprentice at rwikman@ra.abo.fi


  • PLAYER 7 - Princess

    
    
    ---  -.-
    
    ..    --. ---  ---  -.  .-    --  .-  -.-  .    .-  -..  .  -  -  .  .-.
    -...  .-..  ..-  .-.  -...  --..--    ...  ---  --- -.
    
    Papa Romeo India November Charlie Echo Sierra Sierra
    
    

    Contact Princess at WOW_PRINCESS@HOTMAIL.COM


  • PLAYER 8 - TYM

    
    

    TYM Master of Jaffna Sandpeople Proclarims


    The Lich Masters return!!
    The Sandpeople of Jaffna have named TYM to be their new ruler. A magnificent wizard from the realm of Peeseas. TYM has agreed to lead them in a fight for freedom, and glory unsurpassed in all of Jaffna's legends. As By-tor the snow dog overthrew Bisalis the Necromancer, so too shall TYM overthrow the returning Lich Masters, and any of the Crynn druids who choose to stand in his way. The new SandPeople plan is to expand and conquer all peoples unprepared for the devistaion and harshness of war.


    Zylintkaa Yomaik

    Shown here is one of our bravest heros. He has agreed to take charge of all scouting activites until his skills are needed elsewhere. Zylintkaa will explore the deserts and beyond in search of our neighbors. He is expected to find Carossa, as well as Castor Fields Gabton, and Lachlan Spur. Hopefully Paladine, the Sandpeople's Shamen will have contacted these kingdoms and aranged before our great god Skinpeeler, to have our scouts be met in supplication and respect owed to a conquering nation. These would not be the first such dealings of Paldine, as we already have several wizards who have sworn fealty to TYM and the sandpeople. With the good wizards of APAX, Alodar, Balor and Yrkoon behind him, TYM plans to have the whole world conqured and under peacefull control before to many people must face the indescribable realities of war.


    Beware the advocates Of War !
    During the Uprising of Yohon Ironbark, the sandpeople felt inclined to follow the Council's ruling. Shimall Tusker as head of the Sand Wyrm Brigade recruited over two thousand Sandmen to march at the word of the council. But as Yohon died screaming 'Daniella' Shimall realized that there may in fact be truth to what the peasents had suggest. And as the wizards turned in amoung themselves, Shimall quested to the great sage Quintillas. This sage gave some great advice for the sandpeople for his words followed the lines of biding their time, and awaiting the end of conflict. Staying neutral and building lines of trade with all nations should be their goal. And so with pasage of war, and beginings of peace, the Jaffna sandpeople were in perfect shape to be the center of a new order. And as all nations scattered and grew lazy for the peace so too did the sandpeople. However each leader would pass on information to his heir. Await the sign of Aralin. They would say. For he is the signal that war is upon us. And through the centuries of peace the Sandpeople have waited in the center of the civilized Island of Crynn.
    Finaly upon the fall of last season a messanger arrived in Jaffna. This in itself was not uncommon. But upon listening to the messangers voice, Minkalla the sandpeople leader shouted in horror. For the messanger had heard rumor of a village to the North. One of ill reputed personage that had risen a new leader, by the name of Aralin. The people at Jaffna's court were incredibly shocked when Mindalla summoned all the sages of the land into a session of discussions. And as the discusions ended all observed a new spell of wizardy had been suggested. A great summons had been planned one designed ages ago for great summoning of the Warrior leader known as TYM :)

    The only known picture of TYM->



    Look forward to the Jaffna Empire !
    We have hired men and women of many races to explore Crynn. Their purposes are many fold. Top amonst those is the search for servent wizards who shall trade goods to us. Senor Porticus the Ice Lord shown below is reknowned throughout the land for his diablic searching and planned exploitation of the natives along the way.



    Senor Porticus looking for slaves:

    A Symbol
    So Speakath TYM of the Jaffna Sandpeople

    A Symbol


      
    
    

    Contact TYM at tym1@mediaone.net


  • PLAYER 9 - Balar

     
    
    

    Hail Balar Lord of the Plains!!
    "As the conversation carries on, and the drinks are passed around, the tavern fills with all manner of folk seeking refuge from the raging storm outside. Although the two burning hearths do well to light up much of the main room, there remains a shadowy corner sheltered by the protruding stonework of the nearby wall. There is always at least one shadowy corner in a tavern. From this abyss steps forth a mysterious figure cloaked in black, hood completely masking his features, all but his feet, yet everyone at once turns to see that it must be the Shadow of Hairyfoot... this they can tell from the figure's build as well as the manner in which it presents itsself, its short but powerful stride. "br>

    BALAR Master of the Plainsmen Clans

    Balar

    His gaze sweeps the entire room once more to meet every pair of eyes, many of which he knows well, and in which he too senses a bit of recognition. They need not see his face to know who this man err Halfling is, they need only be in his presence, to feel his magical aura. He nods slowly, then reaches up to draw back his black hood, revealing an unfamiliar Halfling face, yet complete with his familiar wicked grin.


    "Greetings my fellow beings of the Isles," comes his deep, familiar voice through the warm air. "I recognize some of you from another dimension," a nod to Alodar and Yarl, "others I have known since my entry to the Realms a good while back. Have you taken up the trappings of a bard, TYM? Or have you yet to decide what instruments will suit you in the lands yet to come into existence: those of beauty or of death? You have some talent in tale-telling, I hope you will continue to develop it even if you decide to wield death's implements in these lands." "Princess, such a long journey you have made to be at my side once more. Ah, not for that reason I think, but yet here we meet again... do you believe in fate, my dear? How do our brethren fare in the dimension we have both sought refuge from, do they please The Gods still? How I do miss brother Hluurrrgg, may his spirit be with us still. I would be delighted if he were able to join us here, we would be able to take worlds together, and with nothing more than our words. Feel free to come closer my dear, to seize my attention as well as my coin. I'm feeling a bit generous today, and besides I do not carry much of my wealth on my person, but I know how you so love the capture as much as the treasure you gain."
    "The rest of you I will continue to observe, and eventually know through our discussions here. I would be glad to be of service, if any of you are in need of assistance, or just someone to discuss the mysteries of the multiverse with. Beware, though, I am not to be taken lightly, nor trusted with your lives. I give this as fair warning now and there will not be any further. Become a friend to me, and you will be greatly rewarded even long after my departure. Become to me an enemy, and it will be your departure that is painfully swift, and deadly."
    His wicked grin gracing his lips once more, he draws the hood back over his features and steps back into his personal abyss. From that moment on, the room was never quite the same, even though it was exactly as it had been before anyone was aware of his presence. Everyone still had the lingering feeling that his eyes were upon them, that their words reached his delicate ears, that their very thoughts were read as an open book to him. Indeed, Balar master assasin, had descended upon them all.


    The Plainsmen are willing to work with everyone! We have no enemies in this new world!

    Behold the Rolling Hills of Janbar!!

    Behold the great fleet of Balar Lord of the Plainsmen!!
    Remember the words of Balar! Work with us or you are against us!
      
    
    

    Contact Balar at eqfriend@yahoo.com


  • PLAYER 10 - Molinari


    Molinari of the Ice, Lord of the Crystal Path Fortress

    Molinari looked out from the tower battlements with familiarity upon the dunes of snow. In his time the dunes had rearranged themselves over countless turnings. Even now in the cold moonlight, a sharp eye might discern the slow movement of the hills of ice. At perfect intervals, flames of harsh blue illuminated the immediate surroundings of the Crystal Path Fortress, bringing to life the individual spark of each crystal of ice.

    "Lord, the scouts have returned. The people of other lands are on the move again... and my Lord, I have sad news. I have seen the souls of four Icelanders pass through the Blue Crystal, slain by the Frost Giants who have awoken. And in the distance the Gem Tower begins to glow with magick once more. Molinari pondered the words of the Ice Mage. For it is not always wise to trust the immediate meaning of a mages word, and e'en more so, the words of the Swartz Seer. Still the loss of his people disturbed his brow.

    And it was thus, with the indecipherable machinations of those who were not Icelanders on his mind, that Molinari dispatched orders to garrison all outlying cities. For it was in his dreams of late that he saw visions of black formless shadows encroaching upon the pure blue white dunes of the Tundra.

    Contact Molinari at mminar@en.com

    May the purity of Ice guide your path.


    Contact Molinari at mminar@shell.core.com


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