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No Blurb Submitted As Yet.
Contact Fizzle at dave.romanzin@entero.com
The man
steps quietly forward and bows, his hat drawing the gaze of every
warrior and mage in the hall. Belying his sober cassock, worthy of the
most lowly monk, it forms a blood-red Mohawk over his face. Smiling
benignly, quite at ease in this warlike company, he speaks.
'Your Majesty, I salute you and your people. It has come to my attention that your realm is under threat of the creatures of the lesser Gods from allsides and that you would appreciate help from any and all capable individuals. I have come to respond to that wish. I am the wizard Takara, of Gangs Yul in the world of Yaddrin, and would assist you in these times of peril.'
'You have heard well, sorceror. This realm will be the location of
many battles shortly. However, we have mages and warriors without peer
and have never yet needed the help of One of the warriormages stands and bows. "My Lord, I request
permission to challenge this For the first time looking the King in the eye, the stranger speaks
again. 'My Lord, if that is your decision, I will of course abide by it.
Your meges and warriors will prevail or not, with only their own
strength and will, and so will you.' Once again he mumbles, and his hand
moves. 'Could you please have someone show me my quarters?' he
asks...
Signed, King Celebrindal
With this the town-crier steps down, looks aroud at the astonished
faces, and scuttles towards the safety of the tavern.
Contact Takara at vuurdame@xs4all.nl
Contact Trpaslik at aralin@zg.cz
Contact Sirikul at valkrob@mozart.inet.co.th
Contact IdiotSavant at nash_r@optusnet.com.au
For eons the Gnome people
have dwelt in their underground homes. Living happily in balance
with
the nature and the sea around them. They are a hard working people
who
enjoy the company of others as much as a good party and a good pipe
to
smoke. Sitting by the open fire eating good food and drinking good
ale
with friends and family singing songs is part of the lives they
live.
Meaning no harm to anyone. This is what it might sound around the
fire
one late summer night: The
sun shines on the great trees As
the
sun beckons the light In
the
moonlight we were free In
its
place we have laid Now
the sun rises again What a grand event it is
When the singing has died
out
and most have gone to bed its all quite and calm around the hills of
this great people. This is what has been said about the
gnomes: The
gnomish race was
born of ice and darkness, and of fire and rock. In the southern
mountains, they survived only by dint of careful maintainance of the
resources they had, and by hiding in the cracks in the rock and
glaciers
that warped over the millenia. As other races headed south, the
gnomes
headed deep; into rock and ice, building life around the geothermal
ventings of an earth rent by war, and cultivating the few living
things
that survived in and under the ice, fungi, fish, and the occasional
hardy alpine plant all became grist for the gnomish mill.
They
were aided by their heritance, for those who went south went armed
with
the latest technology of the Foundation days, which wore out only
slowly. And the survival of this southern race depended on its
maintainence. They lost the robust height of their Foundation
forefathers, being compressed by the dual demands of their tiny
living
space and minimal resources. The poisons of the great war helped,
and
the end product was a race much smaller and lighter than humans or
dwarves, designed for living a life constantly on the edge of
starvation, supported only by the production of their feverish,
technological minds. In those quiet, dead times in the north, they
had
much time to work and think, and the gnomish race become one of
manipulators of ideas. They kept a compact strength, necessary for
tunneling through the constantly shifting and twisting ice and rock.
In
the slow millenia that followed, technology began to fail, and
populations pushed to the limits. Other forces began to appear;
first
the Valar, providing sustenance and light as the sustaining
fragments of
technology began to fail. It is said that even the Valar did not
know
the gnomes existed, until Mayflon, the Laughing One, found himself
bedeviled by small humans while hiding in the northlands (as his
tricks
often forced him to do). He took them as his own, these little
tricksters, and gave them access to the clerical powers. His
bretherns
soon found out about these new humans, but Mayflon, for obvious
reasons,
remained chief in their hearts. The long dark had refined the
practical
joke to a fine art amongst the gnomes. The strangely reticient Taern
religion, weakened by time and the long night gave ground to the
more
visible Haruchai pantheon, and other Valars and Maiars found their
ways
into the gnomish life. Camber's healing touch was high in their
pantheon, whereas the need for Haekar's trackers was minimal. A
gnomish
criminal had few places to run. The communities were tightly knit
and
small spaces, and to leave them was often to die. Of
course, crime was a relative thing. Much could be (and had to be)
forgiven in the gnomish holds. Property was common, necessities were
shared where needed, while luxuries changed hands with a rapidity
governed only by the gentleness of gnomish hearts. A loaf of bread
would
never be stolen, but might be freely given between three families.
But
gemwork and other products of idle hands would be stolen repeatedly
in
the dark night, only restricted by the elaborateness of the guarding
traps and the sentiment attached to ownership. An old lady might
keep
her husband's last work, but her heirs would soon find it taking
wing in
the night, unless they contrived an elaborate plan to protect it;
usually an alarm crafted from the sparse resources of the hold and
family. Causing
harm to the hold was the only true crime. One who caused the injury
or
death of another would soon be hunted out of the hold. It is said
that
some of these formed holds of their own in the lowlands, becoming
the
races of goblins and kobolds, detested by gnomish kind to this day.
Of
these warped races gnomes speak little. Their heritage is twisted by
their background, by their exposure to the poisons of the lowlands,
and
possibly by affiliation with the Orcish folk. Within
the holds another force made itself known. Living close to the rock,
and
spending long nights in close company and deep thought, the gnomes
were
amongst the first to discovery the coursing flow of magic through
the
rock and earth beneath them. They quickly realized and mastered this
strange new form of power, although by this time their minds had
twisted
enough that they best mastered the sorcerous arts of illusion and
deception. Such trickery lent itself to the convolutions of their
dark
and and twisty passages. It
was many years before the humans found their far southern brethren.
Their first encounters were with the twisted valley rabble of
goblinoid
and kobold races. The battles between invading humans and the
resident
goblinoid races waged for many years, as the first exploratory
groups of
humans began heading south, looking for new sources of minerals.
These
forays were largely doomed to failure, the goblinoids and gnomes had
been mining and fighting in these peaks for millenia before the
humans
arrived, but man did not know that. First
contact occured after almost a decade of running battles between
heavily
armed prospectors and the goblinoids. A group of humans manged to
penetrate the lowland ring of rabble, only to be pinned in a
cul-de-sac
against the looming blue-ice foot of a glacier. They faced an
overwhelming force of kobolds who seemed strangely reticent to
attack.
That fear was soon explained when the second attack on the faltering
human forces was greeted with a blazing show of pyrotechnics, both
technological and sorcerous, that effectively eliminated the
attacking
kobolds. That
night, humans and gnomes met again for the first time in millenia.
The
former were slow to accept the gnomish folk, fearing that they were
another of the small and vicious races that they had been fighting
so
recently. The gnomes, for their part, were fascinated by their new
allies. A heavily guarded combined caravan, loaded with years of
wealth
accumulated from the gnomish mines, soon began wending its way
north. It
returned intact, aided by a few kind humans, and laden with the
riches
of the northern races. Gnome-human
relations proceded apace. The avarice of the humans was stilled
somewhat
by the hostility of the intervening forces and by the incredible
treachery of the gnomish homelands. The gnomes learned enough about
their new neighbors to recognize their danger quickly, and humans
seeking the legendary wealth of the gnomish folk soon found only
miles
of twisted glacier ice and rock tunnels, too small to move
comfortably
through, and replete with traps designed to drive even the sanest
human
wild with claustrophobia and frustration. Centuries of fighting the
wiry
little kobolds and goblins made defending the holds against much
larger
humans a relatively simple matter. A
stable and comfortable relationship soon developed. The gnomes
maintained their mountainous holds, dispatching heavily armed and
guarded caravans to trade with the humans. A few hardy gnomes headed
out, mxing slowly with the human races, and sending a steady stream
of
information back, but assimiliating well with the other races. Most
races quickly saw the futility of messing with the gnomes in their
holds, and maintained a fairly polite diplomatic relationship.
Before
long, small groups of the technologically oriented gnomes began to
set
up outside the human towns, trading their skills. A few humans,
fascinated by the vestiges of technology still held by the gnomes,
began
to venture south to live amongst them. And the two races grew to
know
each other. A gnome, while an unusual sight amongst humans, was
typically more of a curiousity than anything else, while a human
amongst
the gnomes was typically bombarded endlessly with questions about
the
southern races.
Contact Alamopud at alamopud@hotmail.com
Contact Mitsushi at wowgreg@yahoo.com
Contact Hazaar at jhenson@calpoly.edu
Contact Calymar Ironhand at calymar@hotmail.com
Contact Oronic at leschlog@aol.com
Contact Draconis at rogerbeaty@supanet.com
Contact Ordo Equester at lias@lineone.net
Contact Geronimo at noplayer@wow.pbemgame.com
Contact Alodar the Apprentice at rwikman@ra.abo.fi
Sponsor
December the twenty-second, Laline Grove
... and so
be it declared that the Wizard Takara shall speak for
us, as he is of one body and mind with us.
PLAYER 3 - Trpaslik
PLAYER 4 - Sirikul
No Blurb Submitted As Yet.
PLAYER 5 - IdiotSavant
"EXCERPTS FROM THE JOURNAL OF IDIOT SAVANT
5th Frunnze :
High Elves ! God, how I hate them, the serene bastards. Try convincing them
that
there is a national emergency and they go off and sing jolly songs in the
woods.
11th Frunnze :
Yesterday I asked my chamberlain where my favourite curly-toed slippers
were and got a series of infuriating (but beautifully crafted) riddles in
verse. Clapped him in irons, but was unable to sleep all night due to the
sounds of carolling and merrymaking from the dungeon. Heads will roll !
2nd Varidel :
Today I was out in the field inspecting the progress of our
preparations,
only to find the infirmary full of sick woodland mammals and tired
migratory birds.
Found the ironworkers bedecking the foundry in garlands of flowers
and
dancing naked in praise of the bounty of the earth. Suggested they might
like to mine the bounty of the earth and smelt it, but was given a herbal
remedy for hypertension and told not to be so 'heavy'.
I then went to have a quiet scream in the woods on my own. However a
'sky-clad' elf maiden popped out of the shrubbery to say that I was
disturbing the squirrels and would I like to hear a poem about them...
8th Varidel :
I don't think my medication is working. Today I visited the dock area to
see how the navy is coming along. No work seemed to be going on, but the
shipwrights' drama society were busy rehearsing their production of 'The
Humorously Shaped Vegetable of King Polypurgonikes' and asked if I would
mind returning when they were ready to perform. I did manage to refrain
from violence and give a civil, if confused, answer.
15th Varidel :
Have decided to stay in bed and let them all go jump. Am thinking of
putting my memoirs into verse..."
PLAYER 6 - Alamopud
The morning dew nourishes their gentle souls,
The night’s shadow slowly flees
To the safety of dark distant holes.
A gentle breeze wakes to caress the skin,
We forget last night’s fright
As we slowly wash away our sin.
To our hidden passions so divine,
But in haste we lost the key
That had imprisoned darkness’ vine.
A balance of night and day,
For the day, darkness fades,
In the night, evil preys.
Chasing the nocturnal cloak,
Bringing the night to an end
By the light we are soak.
The rising of the sun,
I swear to you, truly t’is
Now it’s time for fun.
PLAYER 7 - Mitsushi
No Blurb Submitted As Yet.
PLAYER 8 - Hazaar
No Blurb Submitted As Yet.
PLAYER 9 - Calymar Ironhand
hello :)
PLAYER 10 - Oronic
No Blurb Submitted As Yet.
PLAYER 11 - Draconis
No Blurb Submitted As Yet.
PLAYER 12 - Ordo Equester
FROM THE DIABLACK ARCHIVIST, WORDS FROM THE REALM AS THE CHAOS DESCENDS
Rumours on the second month of Chaos:
---------------------------------------------------
The Chaos hordes awoke from their troubled sleeps, in the various places that
they had made their bed for the last night in the confines of the volcanic
region.
Some had not slept at all, without the constant trembling of the ground that was
both a threat from the heart of teh volcano, but as reassuring as the womb.
Those next to the ocean only slept due to the sheer trauma that the crashing
waves brought to them, and amongst them, some cried salty tears to match the
tang from the ocean's spray, mostly from the unknown orders that might send them
into this monstrous patch of blue and white crests.
Still, having broken their fast on the delicasies that they found locally -
rabbit, wild mushrooms etc, each cohort was gathered into the mob that they
pretended to be, without a uniform, the kobolds were the epitomy of the "great
unwashed" that legends told of. The captains dealt smartly with any questions,
such as "where are we going?", and "Can we go home now?", any many a kobold felt
a stiff boot to the groin, or the gentle thwack of a jolly stick across the
neck. (note: jolly sticks in this instance resemble baseball bats rather than
conductors batons).
There were six gaggles of kobolds who set out that morning, and each felt the
change as they crossed the boundary from the charred region of the Diablack
volcano. Some were acutely aware of the sharp drop in temperature as they began
a gentle climb, which progressively became steeper as they picked their way up
the lower slopes of a mountain, their ragged clothing being little comfort.
Others found the increasing heat from the sun and the choking effects of the
breeze, which, far from cooling them, abraded their skin with the sand it
whipped up from the desert floor.
As these groups fought to come to terms with the harsh realities of terrain far
different from the volcano, two further marches were much less troubled. After
the haze from the lava field was left behind, a sight was revealed that stunned
the hapless kobolds into silence. It was through fear, but more from the
incredulity as their gaze took in the gently undulating ground with its veneer
of green. Plains were as new to these kobolds as the sea had been to others, but
no fearsome roar assailed their ears, and the gentle breeze carried scents of
wild flowers.
These ventures into new regions were proclaimed by the captains in guttural
tones around the camp fires, as they 'read' from despatches that reached them
from the city. This new medium for communication was strange to all, but the
messengers had begun to arrive late in the month, with tales of the new paths
that had been laid at Ordo's behest, speeding travel through the lava fields as
the wooden sleepers that had been laid eased the sudden drops and razor sharp
edges. The messengers hinted that they had seen people abroad with goods to sell
and money to spend in the much vaunted tavern, and that messengers of unknown
origin had been seen entering Diablack with sealed scrolls. The word was that
Lord Ordo was planning to agree an alliance with some distant warlord, but who
and where from, none could say.
The new shires were claimed in the name of Ordo Equester, Tyrant of Diablack,
and the detail of the taxes were given. The news from the previous month's
activities was spread in this manner, and slowly the kobold armies began to
believe that a new beginning was upon them.
Instead of the disgruntled (but muted) murmurings that had ended the first
month, there was a genuine expectation of what they would achieve in the coming
month. Only a few were aware that the captains sat together in huddles, reading
separate despatches, and looking across to the weapons pile with a worried eye -
the meagre daggers, shovels and occasional rusty sword made a pitiful sight to
any who had actually fought, even in rough and tumble sessions. What would the
new month bring; vast and unclaimed lands or the advance elements of some irrate
wizard, protesting at the uninvited presence of troops in whatthey considered to
be their domain.
As the camps settled down for the sleep, even the doziest of the picket sentries
that were posted could not fail to notice the occasional flicker of a glow in
the distance; what was it, dancing fireflies, the breath of some mythical dragon
or just maybe, or maybe not, the dying embers of some other campfire, around
which sat what manner of creature... but no, it must be just a trick of the
night.
*********************************************************************************************************************************************************************************************
Rumours on the first month of Chaos:
-----------------------------------------------
The Chaos hordes have set out tentatively to the local countryside. Some are
amazed that the ground does not tremble, and is slightly cooler, as they descend
from the central volcanic area of Diablack (they don't get out much).
One group were sorely afraid of the roar that reached them as they marched, if
you could call the perambulations of such a ragbag assembly marching. The roar
grew louder, and the sulphur from the volcano was replaced by a strange taste on
the lips, with an accompanying tingle as a rain that was not rain moistened
everything that it touched. Their comprehension was stretched to breaking point
when they found that the earth ended, and they stared in wonder at the ocean
before them, trying to take in the scale of the bluey-green turmoil with its
fingers of white foam that thrust on to the earth, as if trying to grab any
foolish Kobold daring to get too close.
To the relief of other groups, such terror was thankfuly avoided. They found
peasant kobolds living in makeshift hovels, thrown together from spent lava
balls and in places, the few twigs and leaves were fashioned into roofing. But
as the cycle of the twin moons came to an end, they could see that the earth
continued beyond the last of the lava flows - here was new territory to be
claimed in the name of Ordo Equester, Tyrant of Diablack.
As they settled down for the last night's rest before pushing out into unknown
lands beyond teh volcano, some had word of a Tavern back at the city, with
ribaldry and merriment. Wiser heads (that is stretching the word wiser to its
limits) discounted such rumours as unfounded - The life of a kobold is to
suffer, and Lord Ordo would never countenance levity.
There were the less wise (braindead?) who proffered that such rumours as this
might be the very reason for a Tavern to be built. After all, he tongues of
fools are loosened by the libations that could be offered. Even the wise and
not-so wise had to admit that there was sense in this line of argument.
Still, the ramblings were cut short by the well aimed boot of the kobold
captains, who being neither wise nor lenient, drew the last night to a close and
awaited the orders for the next day.
*******************************************************************************************************************
Extract from the book entitled "The Rules of Chaos" by the
Late Wizard of the Black Hand
"To entreat the Gods, in their infinite wisdom, to grant the Sons of Chaos the
means to destroy the acursed Elves and their hideous visages of purity; the
first of the Chaos Minions to breathe on the face of Merrigon offered his life
in sacrifice, and cried out for the Gods to clarify the rules under which the
victory could be won. As the blood from his viens poured onto the ground, the
Gods replied with a fearsome thunder ...
FOOLISH SON OF ORDURE - WHERE CHAOS REIGNS THERE ARE NO RULES
... and as the drops of blood touched the rock of the Volcano of Diablack, the
heat raised steam and each became granted with a life force of its own. The
seething mass, like leeches in a pool, took form and began to devour the still
standing form of their effective father."
So did the Volcano of Diablack become the home of the Chaos Minions. The castle
is cut into the lava from centuries of eruptions, and appears to glower down on
the caves that are the homes of the Kobolds, who toil amongst the lava pits for
the moss and lichen that is the staple diet of these wretches.
The Kobolds have no body hair, its use long since rendered effete by the tongues
of flame that burst forth from the Volcano's heart, and although the cannibalism
recorded in the myth of their creation has been lessened, those too weak to toil
are thrown into the volcano's gaping maw in the belief that the fire that
provides warmth might somehow fail unless fed.
The equilibrium of their meagre existence was set off kilter by the birth of a
Kobold that broke the mould of conformity. Laden with hair as red as the fires
that sustain, this Kobold grew like no other, and was soon a youth with a wicked
reputation for achieving where others failed. Those that challenged him were
either savagely beaten in full view of the community, yielding to preserve their
remaining thread of existence. Others who spoke of challenges were strangely
lost to the flames in accidents that happened with uncanny regularity.
As the youth grew on, such dissent as there might be remained in thoughts alone,
as the ears of the volcano were everywhere, and as the present day approached,
the name of Ordo Equester was spoken only in reverence, if at all.
Now, as the wind carries the cries of the dead to the far corners of Merrigon,
the figure atop the volcano stands with arms outstretched, and the biting wind
swirls the mane of red hair so that it resembles the snakes of the fabled
Medusae. Those who dare to watch, hear the words that ride on the wind,
incomprehensible to mere Kobolds:
"Eadem Mutata Resurgo"
.. and with these words, the disbelieving Kobolds watch as the figure arches in
a slow dive towards to spewing lava in the crown of the volcano.
The word is quickly spread.. Ordo Equester is dead.. and old ambitions are
suddenly rekindled amongst the foolhardy.
With a terrible roar and a shower of molten rock that seems to target only those
who had dared to utter pleasure in their master's demise, the figure of Ordo
Equester is carried on a geyser of steam to tower over the now trembling
kobolds... the glow around his torso, the flames that dance in his beard and
mane, all these are taken in by the frightened multitude below. Now they see the
beginning of the new world... Chaos shall have its day.
[for those who may be interested: the Latin words are the epitaph of Jacob
Bernouilli, Swiss Pioneer of fluid mechnics and spiral mathematics - translated
they say "Though changed, I shall arise the same" ]
PLAYER 13 - Geronimo
No Blurb Submitted As Yet.
PLAYER 14 - Alodar the Apprentice
*grmph* Here I go again (but which I... ?) - my uncle TOLD me not to fiddle
with that 'clone self' spell back on my first homeworld until I was absolutely
sure I had mastered it... Well, I _thought_ I had, but somehow I became a
victim of chaos theory and ended up in an endless loop (not that I understand
how ending up in something endless is logically possible in the first place)
of clonecarnations, one more chaotic than the other... Not that it really
matters, it is kind of interesting to have so many lives to choose memories
from, and by now I have considerable experience of chao---OOPS!
*grr* Not enough experience it seems, stumbling over a singularity like that -
I'd better relearn to watch my steps again (it is about 42 clonecarnations
since I last took a refresher course on that subject, so it is well overdue
anyway...) ... ehh, wait... stumbling over a WHAT ???
[After carefully checking, rechecking, and finally re-rechecking with singular
determination...] No doubt, that is indeed a singularity - though I have never
seen one in a(ny) physical world before, nor have I ever even seen a picture
of one, but definitely - something which looks like that cannot possibly be
anything but a singularity...
Strange indeed - I thought they had something in common with black holes, but
that one looks like a cross between Kylie Minogue and a pink elephant with a
helluva hangover... Sort of like the normal laws of physics were not in force
here (well, not that they are able to explain my endless clonecarnation loops
either, but one'd expect physics to be good for SOMETHING...)
Well better move on, sooner or later I'm bound to bump into someone who can
shed some light on this chaos...
-Be still, stranger, or this scythe will turn you into two (somewhat
incomplete) strangers in no time!
Ehh, that wasn't exactly the revelation of light I had expected, but then I
guess it is better than nothing, and no doubt one of my focussing spells will
bring some semblance of order even into this seeming chaos... But first an
elementary precaution... *ZAP!*
-I say, that was strange indeed - it was you who was supposed to be turned into
two parts, not the scythe... This goes well beyond the intellectual capacity
of a poor Chaos Kobold Slave...
[A kobold slave capable of speaking polysyllables?? This world suffers from a
SEVERE state of chaos, I daresay...]
-Well, to tell the truth, I have no idea where I am, or what this strange world
is, but since you seem to be something as utterly improbable as an intelligent
kobold, would you mind filling me in on some worldly details?
-Strange wizard you are indeed - neutralising my scythe with merely a *ZAP!*
but not knowing where you are... Well, this world is called Merrigon, though
much joy and merriment there is not - somehow our tribe seems to have been
caught in a permanent state of chaos - nothing is really what it seems to be
around here, and it is somewhat confusing and distressing, to say the least..
[Hmm, another visit to Merrigon so soon after the previous one - this seems to
indicate a truly chaotic situation indeed...]
-I see... By the way, Alodar the Apprentice is the name, and if past
experience is something to go by you presumably have a chair of wizardry
which somehow is just waiting to be filled ?!
-Indeed - your arrival comes at a most suitable moment, oh mighty wizard -
maybe you are the wizard who can bring order into this chaos after all these
years!? The previous one worked hard for 42 years, and then one day he just
vanished without a trace...
-OK, take me to your capital then, and I'll see what I can do... Ehh, what is
this place called?
-Firemore, capital of the chaos minions, oh mighty wizard! If we walk in that
direction, we should reach our magic college in about half an hour... In the
meantime, would you mind if I discussed a highly interesting theory of
absolutivity which a great chaotic thinker named Zweibaum has put forth...
-Never mind the highbrow theories (at least for now) - just fill me in on some
more details of this world while we walk...
[Approximately 42 minutes later]
-Thank you for the briefing, fella! So this strange creation is your magic
college - the architect must have been quite high on some extremely chaotic
substance if he could think of something like THAT (and actually make it
stick together...) I'll take over from here - you just go and find someone
to discuss the theory of absolutivity with!
Let's see - this must be the library... Now where do I start - hmm, this title
looks somehow familiar:
"A Short Introduction to the Foundations of cHAotIc Magick".
*grmph* Even the title is slightly chaotic - wonder if it has more surprises
in stock... Oh well, here is the fine print, let's brace ourselves...
"Volume I of I"...
WHAT ???? That has NEVER happened before - this part of the world must surely
be in an EXTREMELY chaotic state... Well, guess I'll have to write 41 more
volumes then at my leisure *chuckle*
Off to WOW Game Status Page.