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* PLAYER BLURBS.

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Game 222 Blurbs.
Clicking on the player numbers below will take you to their blurb.
Click the email address beside the wizard name to contact that player.

  • PLAYER 1 - Dark Magician

    No Blurb Submitted As Yet.
    

    Contact Dark Magician at tripled811817@zipmail.com


  • PLAYER 2 - Bink Wildwater

    
    
    
    
    	   



    In a hole in the ground there lived a Hobbit.
    Or a Halfling, how they where called by the big folk.
    Not a nasty, dirty,wet hole filled with the ends of
    worms and an oozy smell,nor a dry,sandy,bare hole
    with nothing in it to sit down.
    It was a Hobbit-hole,which means comfort.
    In there lived a stout creature,not above 80 centimeter,
    with curly hair covering the backs of its big,plump feet.
    A Hobbit,small and well fed,his belly round as a barrel,
    threatning to pop the buttons of his fine vest.
    A grim expression was on his usualy friendly,
    happy natured face.Dark clouds seemt to cover the
    otherwise sparkling bright blue eyes,
    his curly hair was in a caotic uncempt state,
    from all the nights spent without sleep.
    Nights spent over scrolls and books,ancient tomes
    and tactical guides,spellbooks and tales.
    Hours wasted in useless discussions with
    Mayor and Towncouncil, in itself an inconsequent and
    comfortable lot,more interested in planing their next feasts,
    their lunch,afterlunch and teatime,than matters of concern.
    And matters of concern it was that unsettled Bink so.

    Bink Wildwater was not an ordinary Hobbit.
    He was the Wizard.
    Not a wizard,but the wizard.
    There were no other mages known to the usualy plain halflingfolk.
    Yes,long times ago there were,but comfort and an easy life,
    ridiclos experiments and the following accidents,
    gluttony and endless partys took the memories of those.
    The young folk was not interested anymore,
    and now, in times of coming despair,
    Bink was the only one capable to lead in the sure to come troubled times.

    Arragoth was going to wake up again.

    His minions would once again cover the islandic realms with blood and death,
    for those who wouldn't bend to the iron fist of ARRAGOTH.

    Everyone was in accordance,not to give up,to stand against the upcoming peril.
    What had been built,developed in theese easy,jolly times,
    in the absence of the demonic despot was not so easily given up.
    Culture would perish,happyness be lost if not a way was found to withstand.
    The Hobbits, generally peaceful and friendly in nature,could,
    if the necessity arised,be as fierce as Lizardmen, as
    unbending like an old oak.





    End of Winter

    The story of Bink Wildwater

    I t was late in the winter, and all through the Isles of Arragoth the rumours of war against the Fire Demon were insistent and common. As the Timeless Tome of Endless Circles predicted, defeating the minions of the Lord of Flames before he awakens was the only chance for the peoples to survive; trying to do so, when the lava figures wandered around freely in our territories would be a much tougher task to do.

    In Cropers Wood, the Towncouncil met for a last meal. Roast mutton on a sweet-potatoe mush, with several herbal sauces, Greenberry pickles and Gormack. Offered before was a Strawberrypudding,deliciosly decorated in vanillia sauce. Some prefered the Fish though(some sort of trout),the second plate,cooked in red wine. The councilmeeting was more of an orgy,but over chicken pies and ale somebody had an idea; The council would look over things here, where it was save and warm, and the ambicious, strangeminded mage should order things closer to the volcano. They didn´t really believe,but it would give them no inconvinience, just the other way round to be rid of the overactive, slim (imagine a SLIM Halfling!) magicwielder.


    He should lead the party of younglings who were,skilled from their woodland games, the best coice. Also it would prevent, as the councl believed, further jokes done by the youngsters, which went on their account, but never had they had any prove. In every direction they would be sent, to the smaller towns in the peripheral shires, small villages mostly, hidden in the woods,tiny camps of woodchoppers, hunters and scouts. And mayby word would even reach some of the retired, almost forgotten and some to be heroes, viewing the direness of the cause.

    E nemies of the Halflings:

    Aside from Arragoth as a general, but unknown enemy, NONE so far.


    F riends and A llies of the Halflings:

    We are open to all sorts of treaties and alliances, our trust is still unbroken. Come and send your emissaries. They will be fed properly,treated as friends.


    
    
    

    Middle Spring

    T he story of

    The Advance Groups

    T he sea!They had reached the cliffy shore of the nearby sea. It was a rather windy day, as unfriendly as early springdays can be,with snowy rain "falling" almost level to the ground.Huge waves crashed on the gint cliffs edge and white foam was blown hundreds of meters inland, only stopped by the thick wall of bushes and ancient trees of the Cropers Wood. It was definitely not the kind o weather a Hobbit party would choose to be on their way. A warm fire,with a pipe or a waterpipe to smoke would´ve been much more prefered,but it was only the shelter of a pine,little improved by a small wall of stones,a sheepherders refuge for days like this. Somewhere to the north there had to be the fishing village of Whitecliffs, but the weather did not look to become more friendly in the next few hours. Due to the impossibility of firebuilding,Hans,their party leader had decided to eat just the three courses of cold food the sturdy pack ponies carried. And so they waited.

    Whitecliff was not as small asthe young Halflings had imagined. In a wide valley that split the front of the impressing cliffs, there even was a beach some teo hunred meters long , , with round pebbles that would do wonderful as slingstones.The emissaries from CropersWood where cheered by a group of playing Hobblingings,children under seven winters old. From seven to fourteen winters they were called just Hobblings,till they reached maturity age,had their Initial Threeday Feasting and were treated as adults. Most of the children looked looked well fed and healthy,despite the harsh winter this year. Continuing to the small harbor,the Advance Party realised that most adults were out on the sea fishing.Logical,after a fiveday of storms. At night, when the townhall was bursting of people,almost everyone had tried to find some place on the long table for the FREE DINNER the Mayor had spent. Not all of the simple fishermen were convinced it made sense to work together, give "tribute" to Cropers Wood. Some even believed Arragoth was only a tale from their grandfathers grandfather. But most agreed that something had to be done, the volk had to be prepared for the wakening of the Son of the Fire Gods.


    E nemies of the Halflings:

    Aside from Arragoth as a general, but unknown enemy, NONE so far.


    F riends and A llies of the Halflings:

    Messengers have reached us from the Dark Elves. They wish seem to share our fears and interests, though living in the underworld. They are known for betrayals and backstabbing, but in such dire a cause, trust is important,so we will welcome them. Let there be song and merryment,dance and fireworks. We are open to all sorts of treaties and alliances, our trust is still unbroken. Come and send your emissaries. They will be fed properly,treated as friends.


    
    
    
    
    
    
    
    
    

    Contact Bink Wildwater at krimeat@yahoo.de


  • PLAYER 3 - Astra

    
    
    
    
    
    
    
    


    WELCOME,FELLOW WIZARDS!


    Hear the Stories of the Elven,
    the DARK-ELVEN realms.






    Generations have struggled to gain the upper hand in

    "Kuldras Kor",

    the game of houses.
    Many a family has perished in this mutual confrontations.
    Many an elfish wizard studied for centuries in ancient tomes,
    seeking arcane knowledge, to find the strength
    to dominate the great city of Barrakas.
    None has found the necessary supremacy,
    none was cruel enough to seize leadership.
    Not Ananya,"Queen of the giant Spider",
    nor Koltras,"Lady over Snakes".
    It needed a genius, ruthless and strong,
    strong in conviction and power!



    Like me!
    Matron Astra
    "High Seat of House Astra"

    I did what others couldn´t.
    I took what has always been rightfuuly mine.
    I seized the Primal Seat in the Conclave.
    I made Them shiver and in the end
    They all lay flat on their bellies
    humble and obedient.














    But Soon I had to realise that
    it would do the Elfen nation no good
    to try and stand alone against
    ARRAGOTHS dreadful
    Lava Legions.
    It would take more than the few hundred
    Elf Warriors to withstand.
    Underdwarfs and Orcs,
    had to face a similar fate
    if not for an alliance
    Maby even the other old enemies from
    the surface world
    could be sent emissaries to,
    to form an alliance,strong enough
    to strike before Arragoths power
    rose again.

    "But for now I have to go and study some more
    because my mood is
    always better afterwards."







    It has begun !

     

     




    We will spread out to the distant caves,and even to the surface world.
    Be warned,whichever race you might belong to.
    May you be Gnome or Dwarf,Orc or Elf.
    You will have a hard and important dicision to do.
    You will either fight with us,under My,ASTRAS rule and order,
    or you wil face a rather unpleasant, cruelsome end.
    Should it be by means of magic or the Mithril sword,by the fangs of a Drider,
    or a giant scorpion.
    You will suffer, thou shall scream for mercy,never to be granted.
    You are either strong and withstand, and die silenrly ,proud with head held high;
    or like a whimp,a babbling heap of meat,tortured and torn,
    unidentifiable.But die you will for sure,because there is just one rule and one RULER
    Me!


    Well see how the renegade houses in the outer parts of Barracas will react.
    I anm sure they should bend to my will,or break.
    Small and weak thei are,in numbers like in strength of will.
    And even farther I plan to go,to explore the depths no Darkelf has seen before.
    beyond Barraca´s borders!The Surface World!
    Warparties have been sent there,but never returned.
    Is it true that the light of the sun can burn your body to a cinder?
    Can blind your eye,robb your strngth of arn and leg?
    Never they return,but why so?
    We lived there once, why not again?
    Use the shelter of night, whatever that might be.
    The time for the sun to regain strength?
    We´ll see!
    Be prepared,for a hard rule to match hard times!



    Matron Mother Astra,
    First 12th of "The year of the Spider"


    More News of the Elven,
    the DARK-ELVEN realms.



    The surprise!






    She had been prepared for everyting. Every surprise seemed possible,
    but as often in reality, the truth was more than you could ever imagine.
    There was realy Dark Elves on the Surface.Not just a small group,but a whole nation.
    Different in size and figure,with eyes not as big and red as ours,but still
    similar.You could call them cousins.Hidden in the swampy marshes of Kataman
    they had founded a community.

    Their horror was undescribeable. They had thought themselves free of the cruel clutches
    of ther heritage.Every one of them who had wanted to return payd the attempt with his or her death.
    Some made it as far as the entrances to the caves,,but only once was a soldier
    dextrous enough to pass the traps hidden there,but was unlucky enough to encounter
    the walking dead,roaming the area close to the descending tunnels.
    And now reality had cought them.
    Without the guidance of a matro nmother they where easy prey to Sarra´s
    troops.Flexible though,as Elved are, they soon submitted to the new order.

    Matron Mother Astra,
    Second 12th of "The year of the Spider"

















    
    
    
    __________________________________________________________________ Gesendet von Yahoo! Mail - http://mail.yahoo.de Sie brauchen mehr Speicher für Ihre E-Mails? - http://premiummail.yahoo.de

    Contact Astra at hunnen2002@yahoo.de


  • PLAYER 4 - Nameless Wizard

    No Blurb Submitted As Yet.
    

    Contact Nameless Wizard at bowser2001@goferretgo.com


  • PLAYER 5 - O'loring

    No Blurb Submitted As Yet.
    

    Contact O'loring at kthurtell@athurtell.fsnet.co.uk


  • PLAYER 6 - Dunerati

    No Blurb Submitted As Yet.
    

    Contact Dunerati at rich@globalvest.com


  • PLAYER 7 - Baltazar

    No Blurb Submitted As Yet.
    

    Contact Baltazar at h.w.brand@home.nl


  • PLAYER 8 - furburger

    No Blurb Submitted As Yet.
    

    Contact furburger at darkgod@freebie.co.za


  • PLAYER 9 - dragon

    No Blurb Submitted As Yet.
    

    Contact dragon at dragon2525@rdinn.com


  • PLAYER 10 - Tantalus

    No Blurb Submitted As Yet.
    

    Contact Tantalus at damien_papworth@hotmail.com


  • PLAYER 11 - Nameless Wizard

    No Blurb Submitted As Yet.
    

    Contact Nameless Wizard at dragonite123@msn.com


  • PLAYER 12 - Upheaval

    No Blurb Submitted As Yet.
    

    Contact Upheaval at syniec7@cs.com


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