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War of Wizards - Copyright WoW Games 1996-2003

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* PLAYER BLURBS.

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Game 228 Blurbs.
Clicking on the player numbers below will take you to their blurb.
Click the email address beside the wizard name to contact that player.

  • PLAYER 1 - Oronic

    
    DOOMED
    
    That is what they are chanting in the streets. My orcs, (well that has a 
    false ring to it now), I was their leader for a year and a half before the 
    halflings and gnomes combined forces to besiege my fortress. Even though the 
    average orc is three times the warrior that the little people are, the 
    cowardly halflings hid and fired their arrows from a distance and as my orcs 
    closed with them they scaled ladders into the gnomes balloons to fire yet 
    more arrows into the bloodthirsty horde. Having disposed of most of my guards 
    they then attacked my castle to try to capture me Oronic Master of the Orcs. 
    Luckily I am a half-orc and I was able to pass as a slave, the fools freed me 
    from me "servitude" and sent me on my way. By the time they realized their 
    folly I had cast a spell to take me to another planet.
    
    A PRAYER
    
    The lizardmen chanted to their  goddess Sssslithmar to send them a savior, 
    someone powerful enough to defeat the Dragon of the Forest, a beast of foul 
    temper that had a taste for lizard meat. Except for the Capital not one shire 
    had more than one hundred people in it due to the voracious appetite of the 
    beast. Now in the Capital they pray and hide in their homes from the beast 
    looking for a sign that Sssslithmar still cares about her children. Once 
    again night falls and the doors are locked even though it does little good 
    against a creature that can knock walls flat with a swipe of its tail or tear 
    off a roof with a swipe of a claw to get at the tasty people inside. 
    Somewhere around dawn the beast is heard the thunder of its wings as it 
    approaches drowns out another sound one that would also cause some amazement 
    to the few hardy souls brave enough to peek through the closed shutters of 
    their huts.
    
    ARRIVAL
    
    Oronic arrived in the capital of Sssslithmar just before the dawn with a pop 
    and the dizzying sensation that always followed a change in dimension. 
    Looking around he thought it odd that not one peasant was about normally in 
    any town some poor sod was up before the cocks crow to get to the fields to 
    milk every last bit of sunlight to pay the overlords taxes that were set so 
    high. But here this was not the case was there no overlord, perhaps the 
    peasants needed to be introduced to one, and since he had no current duties 
    (fleeing from one's doomed capital surely frees up one's time) he could of 
    course be that Overlord. Now that that plan was conceived how to find an 
    opportunity to prove to the peasants that he was the proper Overlord for the 
    job.
    
    THE CHALLENGE
    
    As I sat down to think of a way to convince the peasants of their proper 
    place in the order of things (mainly serving me), heard a horrific noise in 
    the distance shading my eyes from the rising sun I saw it, a green dragon, 
    not a massive one like the ones from the tales but it was at least thirty 
    feet from snout to tail. Perhaps this was why the fields were not being 
    plowed, at last opportunity flew my way, on wings of green. How to attract 
    its attention. I whipped out my sword waved it in the air thinking if I timed 
    it just right I could slash the beast as it dove to attack. So I waited, as 
    it flew toward me I swung and rolled out of the way knowing that my superior 
    training would win this battle. There was one flaw in this plan, the dragon 
    was not properly trained and instead of dodging my blow or being struck he 
    simply tried to swallow me whole. This was not the proper way to do things, 
    to make waters worse the fellow must have not like the flavor of half-orcs 
    because he tried desperately to spit me out. Well I am not the type of man 
    that will tolerate not being properly chewed and swallowed so I kept right 
    there in his mouth, losing and castle, peasants and a battle was too much I 
    gave in an said the beast was going to do the job right and eat me so that in 
    the end none would know what happened to Oronic the Half-Orc. Unfortunately I 
    had to use my sword to stay in place in an attempt to end my misery. So he 
    could not spit me out and by thrashing back and forth the foolish beast 
    jammed my sword into the roof of his mouth and killed himself. Now I know 
    that I am doomed I could not even die a proper death. So resigned to my fate 
    I crawled out of the dragon's mouth and planned to hang myself from the 
    nearest tree when the peasants came out of their huts and abased themselves 
    to me. I can't explain it but by not properly dying seems to be the way to 
    become a lizardman chieftain, and so once again I am propelled to the top by 
    way of fate.
    
    From the journals of Oronic
    
    

    Contact Oronic at leschlog@aol.com


  • PLAYER 2 - Agamemnon

    
        The morning light streamed in through the window as Agamemnon awoke.  He
    struggled to get up and felt like he had been asleep for centuries.
    Memories swam in his head.  Some were pleasant, but most were of fighting.
    Lots of fighting.  Dragons burning whole villages and soldiers sweeping over
    his lands.  His last memory was of a great light, pain....and then nothing.
        His room looked pleasant enough.  Outside, he could see the huge trees
    of the forest stretching to the horizon.  Down below his window, he saw some
    elven people hard at work.  They seemed to be building small structures and
    planting crops.
        Agamemnon rubbed his head, trying to shake away the cobwebs.  Strange
    that he had no real memories of his past, only the dreams.  "There must be
    some written histories around here somewhere," he muttered to himself.
        Looking on the bookshelf on the far wall, Agamemnon saw an old dusty
    book entitled "Agamemnon:  A Wizard's Past."  "This must be it," Agamemnon
    exclaimed as he took the book from the shelf and sat down at a small reading
    desk.  Unfortunately, the book looked rather thin and was burnt and crumpled
    at the edges.  "Doesn't look like I have had a glorious past," Agamemnon
    sighed.
        Details were sketchy, but the first entry seemed to be of Minotaurs
    swarming over some viscous creatures called Lava Legions.  Agamamnon smiled
    as he saw pictures of his enemies fall before his great armies.  By the time
    the creature known as Arragoth fell, a vast empire was his and his people
    were thriving.
        The second entry was much shorter.  Again, it looked like he was up
    against Arragoth's minions, however, there seemed to be very few battles
    with them.  Instead, all he saw was his brave Lizardmen fighting in the
    depths of the earth with some Dark Elves.  Agamemnon turned the last pages
    quickly because they described a massive army slaughtering his Lizardmen by
    the score and storming his castle.  "Yikes," he thought, "I hope that
    doesn't happen again."
        The last entry was fairly lengthy.  It seemed he was leading a veteran
    Dervish army against a mighty Sandpeople army.  Orcs stood with him
    side-by-side as he fought an epic battle with the Sandpeople.  Crops burned
    and there was death everywhere, but his armies stood tall and neither side
    seemed to gain a real advantage.  The pages ended with a mighty dragon
    assault that his troops successfully defeated.  Unfortunately, the victory
    could not be enjoyed because his castle was engulfed in a huge ball of fire
    and he ceased to exist.
        "Not a glorious history," Agamemnon thought, "but maybe I can learn from
    these mistakes.  Guess it is time to go outside and meet my new subjects."
    
    

    Contact Agamemnon at brianandkathy@cox.net


  • PLAYER 3 - The Great Bermuda

    No Blurb Submitted As Yet.
    

    Contact The Great Bermuda at sim@i-wight.demon.co.uk


  • PLAYER 4 - Paksenarion

    
      I, Paksenarion, one of the proven archmages of the new generation, sat back to enjoy the hospitality of a dwarven empire shrowded in peace. I had worked with the Hill Dwarves long to help them overcome the mighty legions of Arragoth. However, not all seemed peaceful. Something was wrong. I repaired to my scrying chamber. Long had I worked in this chamber to discover what thw other wizards of this world had done. Most of those wizards had been defeated. The rest fell in line. 
      The water in the bowl sat perfectly still and clear. I began chanting slowely and carefully the enchantment that would turn this into a magical eye. The waters began to turn murcky. Shadows began to form. Slowely a picture foemed before me. I could see Lizardmen fighting with Ogres. Ogres fought other Ogres. A Dragon flew over them all and ate well. A figure appeared. I could tell little about this person, but he had the feeling of a wizard. I saw the lizardmen worship him. The Ogre tribes continued to fight. A balance was needed if they were not to be wiped out by the lizardmen. 
      I spent my last night among the dwarves in a feast that lasted all night. This would be the last good meal I would eat for a long while. I packed my few possessions, and went to my summoning chamber. For long hours, I prepared the spell that would carry me away into this new world. Slowely, my summoning circle disappeared only to be replaced by a stone village.
      At first, the Ogres knew little about me or my origins. I was taken before the greatest of their shamans. I found out that they had lost their chieftan, and no one was worthy of taking over the tribe. I immediately demonstrated my lesser talents, and imppressed the Shaman. I explained to him that without uniting the tribes, the Lizardmen would over run his people. They had summoned a great wizard. I had come to help them, and to unite the Ogre Tribes as they had never been before.
      My influence began to be felt as I brought the Shamans within my sway. It was not long before I had a small city surrounding my new castle. These conditions were not as good as the ones I shared with the Dwarves, but they would do. I now begin to prepare the Ogres for the war that I know will soon grow to consume this new world. The shamans fill me in on the world and its people. Let the world prepare...
    
    

    Contact Paksenarion at ltswiftwind@yahoo.com


  • PLAYER 5 - Shrike

    
    The afternoon sunlight filtered diaphanously down through the forest canopy.
    The underbrush was alive with the thrashings of a fierce battle between two
    wolf cubs. High above on the white limestone cliffs perched a small village,
    modest home of the High Elves. But soon to be mighty fortress. The wind
    skipped and swept along the limestone face, rising off the forest with a
    rustling roar. It soared, as if in joyous abandon at it’s luck to be alive
    in the wondrous Eden. Mighty oaks creaked and leaves rustled in sheets
    across the sprawling expanse of forest on all sides of the sleeping village.
    The sound of flutes and sweet singing rose from the village emanating from
    the door and windows of the new tavern, it’s freshly painted sign "The Bard’
    s Respite" gaily fluttering in the occasional gusts, as if dancing in time
    to the music. And perhaps it was given the elven alacrity with magicks.
    
    Tuar O’Caullaghain, more widely known as ‘the Shrike’, slowed in his pacing
    to gaze out over the trees and listen for the snatches of merriment from the
    tavern, sent his way on the capricious wind. "Where IS he?!" He muttered to
    himself. Three weeks had passed with no sign or word from his man, whom he
    had sent to the north to seek signs of any movement of the depth dwelling
    races. The city of the Drow is said to reside somewhere below the hills
    leagues to the north. That realm he had never led, but he knew the people.
    The vermin, more like. No mistake there but many mistakes made elsewhere.
    Mistakes he would not repeat. Not here. Not with these people, the Fated
    People… The missing messenger was the last of the diplomats that had been
    sent out when the Shrike took charge of the village. Already word had
    arrived from lands far beyond the cliffside village. The Shrike mentally
    ticked them off as he considered his goal of an elven world alliance of
    noble wizards. Agamemnon, not well known to the Shrike, but known widely as
    a competent ruler, loyal friend and fearsome enemy. Alodar the Warrior Mage,
    sometime ally, sometime enemy of the Shrike. Always respected. Which way
    would circumstance blow the talented magician in this lifetime? Ordo
    Equestor, a recent friend from a different existence, now arising in the
    enlightened rulership of the Underdwarves, a favoured and trusted companion
    of great power. All had agreed to the Shrike’s call for alliance, war
    against the marauders in the island kingdoms and ultimately a great peace
    over the land.
    
    The last of his scouts had headed out last night. They had gone forth to
    claim what land they could and make contact with the peoples of the other
    Immortals. He had confidence that they would hold to their sworn words and
    join him in ridding this world of the scourge of the pirate Immortals
    spreading mayhem across the seas and coastal lands. In the coming months,
    these brave scouts would be followed by forged steel and burnished armor,
    fearless rangers and silent agents, blistering magic and sharp mithril,
    glorious beasts and gory behemoths. All tasked to spread security and
    confidence across the land once again. Peace on the edge of our swords. A
    good motto. A motto for an alliance of guardians. And when the last of the
    evil Immortal’s heads were severed from their body, then he could rest. Rest
    and move on with the knowledge that he had finally done a good thing,
    perhaps.
    
    A soft creak distracted the Shrike from his musings. A lithe, young elven
    teen strode in with a plate of greens for the Immortal Lord. She set the
    bowl down on the finely carved marble table, smiling pleasantly as she did
    so. The People called him Immortal, ironic in that they were probably
    longer-lived than he. The real meaning of the honourific acknowledged his
    destiny to rule. As a hawk is born to soar or a scorpion to sting, so his
    kind is born to rule, to build nations, to conquer cities and lay waste to
    empires. Athanon, Immortal, Fey, there are many names used to describe his
    kind. All know of them though less than a small town’s worth exist in the
    entire multiverse. His kind is as varied as the peoples they rule. Some are
    traders, seeking to build great, vibrant merchant empires, others are
    scholars, building great libraries and colleges whose sole purpose is only
    to increase the knowledge of the builder, more are monsters, megalomaniacs
    intent on land and power that even they must admit they can hold only
    fleetingly. A few, like the Shrike, are stewards, attempting to leave the
    places they briefly rule a little greater than whence they arrived. This
    particular existence held special significance for the Shrike. It was his
    ultimate ambition to the race he respected above all, the High Elves, the
    Fated People. He had begun living his destiny long ago but had never before
    found himself amongst the High Elves. It was his greatest ambition and he
    swore to put all he had learned in his travels and travails to use in
    raising the Fated People up to the prominence they deserved.
    
    His thoughts are disturbed once again, this time by a sharp rap upon the
    door. "Enter." The Shrike commands. The door of living wood swings silently
    inwards on its sturdy vine hinges to reveal a lightly bearded elf of
    indeterminate age this time. Tall, lightly bearded in wispy blonde hair, the
    stranger’s garments and hair spoke of a long trip through the forest. "I
    know you not, brave sir. Why do you seek me in these dire times?", queried
    the Shrike. "My name is Illithion Gryphonwing? I heard you bring talk of
    returning the Fier’Dal their rightful place as leaders of the civilized
    world. I heard also you are recruiting military captains. I’m the man you
    want.", said the elf boldly. "Hmmm…. Yes, yes you are a man I seek, but not
    foe mere scouting. You I have larger designs for. You shall captain the
    defences of the great castle I shall build on these cliffs. Return on the
    morrow for instruction. For now, enjoy yourself in yonder tavern for you
    will not have many chances for fine women and song after tomorrow." And with
    that, he bade Illithion farewell til the morrow.
    
    

    Contact Shrike at creggec@telusplanet.net


  • PLAYER 6 - Hazaar

    No Blurb Submitted As Yet.
    

    Contact Hazaar at henson111@msn.com


  • PLAYER 7 - Arkolyn

    
    




    Bulander,

    Here is where my story begins...

    These plains are the home to the Minotaur of Merrigon.

    We are a proud and honorable race. We are warriors. We respect only strength and the courage to use it.

    My name is Nuzzgrund; I am the Clanlord and Warchief to these Minotaur. I have chosen to lead these warriors to their destined place among the rulers of these Isles.

    I was not born to this position or granted this position due to my magiks, as other Lords on this world have. I have fought and slain several deserving warriors to rise to this position. This is the way of the Minotaur. Nothing is given freely; you will earn it or take it, whichever is necessary.

    Your fate is only bound by your will and your desire.

    We are one of the ancient races. We have wandered these plains for many years. Our blood and the blood of our enemies have fed the soil of these grasslands. We are a part of Merrigon as much as those lauded Elves are. The Elves, as we are told, represent the better side of her, the beauty and song. They dance through their forests to please her.

    The sissies...

    We represent the darker side of her nature...We maintain her; we nourish her with the blood of our enemies. We strengthen her with the harvesting of the weak. We provide the order and the discipline that is needed to protect her. We do not pillage and destroy; we crop the dead wood so other, stronger limbs may grow. We take what we feel is needed to allow us to complete our duties as partners of this world. There are many who just want to use her for their own purposes. They rape her for her minerals and wealth, to bring power and status to themselves. These races are counted among our enemies.


    We are not evil. We simply help to maintain the balance in this world.


    For without the darkness we would not know the light.



    If you wish to contact Nuzzgrund, Lord to the Minotaur of Bulander send a messenger to... dasmudge@ptd.net





    Contact Arkolyn at tjestep@cmhmetro.net


  • PLAYER 8 - Alodar the Apprentice

    
    *grmph* Here I go again (but which I... ?) - my uncle TOLD me not to fiddle
    with that 'clone self' spell back on my first homeworld until I was absolutely
    sure I had mastered it... Well, I _thought_ I had, but somehow I got stuck in
    an endless loop, and now I find myself in the strangest of worlds all the time,
    and long ago I lost count of which me is really me, and which me is a clone of
    a clone of a clone... On the other hand, with so many memories to choose from
    you are almost always able to scan them for practical (and of course, also for
    less practical but instead much more fun) solutions to upcropping problems...
    The drawback is of course that you seldom catch on to any *really* new
    approach to an old situation - hmm, THIS time I'll definitely try something
    _completely different_ just for practice! Let me see, there must be some old
    memory someplace to show me how to take a new approach to old problems...
    
    [After quickly scanning 42 zillion clonecarnations in 1764 seconds...]
    
    Strange, not a single memory of that kind... ?!?
    
    [Thinking deeply for 1764 more minutes...]
    
    I see - but I really _should_ have seen that much quicker; my brain surely
    needs to have a lot of rust shaken out of it... Of course, once a new approach
    has been tried once it is no longer new! So if it is truly new I cannot have
    a single memory of it - drat, I *hate* these catch-22 situations...
    
    OK, guess I had better shake some of the rust out of my brain and just order
    it to come up with something completely different this time...
    
    Speaking of rust, there doesn't seem too much of a risk to pick up more of it
    here - not a mineral in sight, just woods, woods and woods (but no tiger) -
    let's hope that is a good omen (the presence of woods, I mean, not the absence
    of tigers) - I seem to recall an old 'derust the brain' spell which worked well
    if you had LOTS of wood as raw material...
    
    -Don't you DARE touch our precious forests, you ignorant human, or this arrow
    will penetrate your heart!
    
    Drat, I'm even thinking aloud nowadays - I *really* need to do something
    about my brain quickly before that biodegradable lump degenerates so much
    that the damage becomes irreversible...
    
    -Take it easy, whoever you are, I was just thinking aloud about some _purely_
     hypothetical options...
    
    -That remains to be seen - turn around slowly, and no quick movements...
    
    -OK, but is it OK if I cast a quick spell *ZAP!!* just as a precaution should
     you accidentally (or deliberately) fire that arrow... And don't worry, once
     we have completed a short discussion I'll be happy to unpetrify that bow
     for you again (provided we have come to an agreement of course) ...
    
    -Aaarghh, a human wizard in our forests - what is this world coming to?
    
    -Well, to tell the truth, I have no idea even which world this is, so would
     you mind filling me in on some worldly details?
    
    -Strange wizard you are indeed - petrifying my bow with merely a *ZAP!* but
     not knowing where you are... Anyway, this is the world of Merrigon, though
     sadly much of the joy and merriment which formerly characterised this world is
     indeed long gone... Evil races have been brought to this world by the gods
     themselves, and us wood elves can no longer live in peace with nature itself
     and with ourselves and our brethren the high elves with so many races planning
     on our destruction...
    
    -Merrigon, indeed! I seem to have a few quite recent memories from this world,
     and none of them too rosy - your assessment of this world might be truer than
     you think... Let me see - since you are of the wood elven race your capital
     should be either Feline Growl or Asterix, right?
    
    -Not Asterix, oh mighty wizard, but Astrina, and our fellow wood elves live
     in Laline Grove - a place quite devoid of feline growls. These woods are no
     tiger woods, sir... ?
    
    -Alodar the Apprentice is the name, and if past experience is something to go
     by you presumably just happen to have a chair of wizardry just waiting to be
     filled ?! (And don't worry about my slightly erratic memory, I'll fix that as
     soon as I have found another 'derust the brain' spell which doesn't use wood
     as raw material...)
    
    -Chair of wizardry? What on earth is THAT? Us wood elves never heard of chairs!
    
    [Something _completely different_ it was... Well, I asked for it, so I
     shouldn't complain, but now I'd better find that brain defrosting spell
     real fast...]
    
    -OK, take me to your capital then, and I'll see if I can improvise something
     out of nothing *sigh*
    
    -As you command, mighty wizard! If we walk in that direction, we will be there
     in maybe half an hour... Ehh, would you mind unpetrify my bow for me before
     that - the city elders are quite touchy about destroying wood, and if I came
     back with my bow in that condition... *shudder*
    
    -Sure - *!PAZ* there you are; could you now please fill me in on some more
     details while we walk...
    
    [Approximately 42 minutes later]
    
    -Thank you for the briefing, fella! This is quite a magnificent wooden city
     you have here, I daresay! Now let me just cast the spells 'instantiate a new
     chair of wizardry' and 'create a magic college (_with_ library)' - ehh...
     I don't seem to have those spells in my vocabulary - guess I'll have to
     improvise my way through, then...
    
    [42 wood-rending failures later]
    
    -Please, mighty wizard! Cast that 'derust the brain' spell and use as much
     wood as you wish - that is likely to do much less damage to our precious
     forests as your currents attempts!
    
    -Hmm, you might actually have a point there... *casting the 'derust the brain'
     spell* (using approximately 110 per cent of the remaining wood)
    
    -Ahh, I needed that! It cleared out more than a few cobwebs from that old
     biodegradable lump I use for a brain... Now let me first fix the damage I
     inadvertently caused *casting the spell 'fix inadvertently caused damage to
     wood elven forests'* and then back to the improvisations...
    
    [A couple of improvisations, and more than a couple of recasts of the spell
     'fix inadvertently caused damage to wood elven forests', later]
    
    -OK, that should do it! Now you just go back to living your ordinary lives and
     let good old (and newly rebrained) Alodar the Apprentice take care of your new
     chair of wizardry, your magic college, and all potential evil on this world!
     Though I might have need for some of you as cannon fod... ehh, as warrior
     heroes helping to defend these forests from intruders, of course!
    
    Hmm, this is where I created the library - let's see, there should be just one
    volume I need to read if I did this right... Must be *this* one;
    
    "Introduction to the Foundations of _Completely Different_ (tm) Magick".
    
    Excellent - I still can learn some new tricks it seems *chuckle*
    
    Wait - what says the fine print;
    
    "Disclaimer: This Magick is not Valid on any WoW World"
    
    *AAARRRGGGHHH!!!* So much for new tricks and old tigers... ehh, dogs... Well,
    luckily I created those XLII volumes of Wood Elven Magick as well, just for
    nostalgic reasons - now where did I put my spectacles... ?!
    
    

    Contact Alodar the Apprentice at rwikman@ra.abo.fi


  • PLAYER 9 - John The Boring

    
    It was a lucky day when a slice of cheese fell out of my sandwich. I was
    just having a snack to sustain me on my afternoon stroll over to Old
    Tooks'for Rising Tea.  That's the one before High Tea and Drop Scone Tea.
    Blue Smoked Brandywine it was, just nicely ripe.  Well it was a pity to lose
    such a morsel and it could easily be dusted off.  That was when I found the
    old ring by the side of the road.
    
    I did not realise then how very very precious it would prove to be.  It
    turned me invisible, a wonderful device for getting a fourth or fifth
    helping. 
    
    I have to confess I have been tempted into raiding the larders of other
    Hobbits.  That has started rumours and I have to be careful, but the ring is
    teaching me.  There are pleasures beyond a full table and pipe that other
    Hobbits do not realise.  Soon the power to reach them will be mine, and I
    will lead my fellow Halflings to triumph over the races around us.  They
    will look down on us no longer when they lie on the ground!  We will have
    their cake and eat it!
    
    

    Contact John The Boring at john@mcintoshhome.freeserve.co.uk


  • PLAYER 10 - Tethress

    
    I disemboweled three chieftains, tortured dozens of shaman and caused =
    the still births of scores of litters before the Orcs finally abandoned =
    that cursed swamp. I'd much rather impale the errant Chaos Minion than =
    deal with that muck constantly.
    
    Things are much better now. The castle is finally complete, and on dry =
    land I might add, not to mention the readily abundant nourishment for =
    the stock. You can't imagine how many snake and catfish it takes to sate =
    a small tribe of Orc. They feed endlessly. Few are their number now but =
    the breeding pits are nearly complete. There will be fresh hordes to =
    send to the fray shortly.=20
    
    I cannot see them clearly yet but I feel them none the less. Wizards are =
    here! Gathering their power even now. I conjure ethereal tendrils =
    hopeful to sense who is of a mind to collaborate on plans of conquest.=20
    
    I wait impatiently for their return...
    

    Contact Tethress at jwyeager@wt.net


  • PLAYER 11 - Ordo Equester

    
    
    
    
    
    

    The Legend of the Lost Dwarven City

    [Or How the Under Dwarves came to be]

    A long long time ago

    on a hillside

    far

    far

    away

    there lived a hill dwarf who must have drunk too much of the potent Halfling liquor?.. either that, or indulged in the infamous "whacky 'baccy" favoured by the Gnomes to encourage outlandish ideas.

     

    In an ingenious plan to ease the constant hard labour of the mining of the fabled Mithril, he bought a wagon load of Gnomish black powder, and set about pouring the stuff into the cracks in the rock formations that hid the precious metal.

     

    To the inquisitive observer, the picture before them was of a sneezing dwarf, lurching around the city perimeter, frequently tripping over his beard whilst carrying sacks that seemed to leak noxious dust. Even stranger, was his habit of, every so often, leaping into the air with a cry of 

    "Oh, Why was I born so beautiful?.

    Oh, Why was I born so smart?"

    and 

    "Will you still meet me, Will you still keep me?. 

    When I'm six hundred and sixty-four?".

    Perhaps, if rather than shaking their heads in disbelief, someone had called the city militia to arrest him, to sleep it off overnight in the city cells, life would have been so much simpler.

     

    But? It was not to be, and turning to the cart to find no more sacks of powder, our heroic dwarf smiled. In fact he was so pleased, that it was the biggest smile that he had ever smiled, showing almost all of the yellowed and stained teeth, framed in the most unnerving way by the grey streaked beard. This beard contained remnants of breakfast and yesterday's lunch and supper, and probably, meals from the last decade (bathing was not a habit approved of by Dwarves, unless the rain dictated it) and it seemed to move of its own accord, or more precisely, the accord of whatever resided therein.

    The lone dwarf sat on a log and ate heartily from his satchel, first the slug and lettuce sandwich, purchased in the Halfling market, and then the enticing "self-heating Apple and Cinnamon pie", so recently purloined from the Gnomish trader. At the thought of this success as a petty thief, (the trader was distracted by a buxom Dwarven lass, whose beard was neatly platted to amplify her ample cleavage) he pondered this as a future career, but discarded such thoughts in favour of the popular clamour he anticipated when his work was complete. 

    It was unfortunate that the act of theft had not included the instructions to the GM (Gnomishly Modified) foodstuff, or more accurately, the health warnings that were meant to attend the novel gastronomic delicacy.

    As he pulled back the leather lid from the container, the tongue of flame that issued forth caught him by surprise. The smell of burning hair, mingled with a variety of other odours derived from the incineration of large parts of his beard, were accompanied by the loudest of screams, and the hurling of the pie into the air, as the container became too hot to hold.

     

    Since, our intrepid hero was using both hands in an attempt to extinguish the conflagration that was once his beard, he failed to notice the graceful arc that the pie now traced through the air. The apples were baking nicely, the cinnamon giving of the richest of scents, and the entire pudding would have been ready for eating in a matter of moments, except that ??

    Simple chemistry dictates that the arrival of an incendiary device (for that is what the pie resembled) in close proximity to Gnomish black powder, can only have one outcome. And boy, was that outcome spectacular!.

    Peering through the heat haze before his eyes, as the blazing beard was extinguished with the contents of his flask of Dwarven ale, the rapidly sobering dwarf witnessed the premature realisation of his cunning plan. Or, rather, he witnessed the unthought of realisation of what was not so much planned as rushed into.

    In a blinding flash, the black powder ignited, and as his eyes recovered, our friend of small height and large girth began to smile again, as the glint of Mithril veins appeared. "Success!!" he thought, but quickly thought again, as cracks raced through the rocks in a dizzy display and he fought for balance as the earth moved beneath his feet.

    There was a gentle rocking motion and ridiculously, the city appeared to be sinking; but it slowly dawned on him that there was nothing ridiculous about it, and the slow sinking was becoming a rapid descent.

    The city fell and the light was obscured by the dust and flying rocks resulting from the explosions. In fact, as he looked up, the circle of light receded and the walls of the chasm seemed to fall together.

    Eventually, the descent stopped with am almighty thud, and lights appeared amongst the shattered buildings of the Dwarven city.

    He could hear the cries from the city, and looked around at the shadows and strange reflections of the tremendous cavern that the city had fallen into. He was pondering about the prospects for the Dwarves under all this earth and rock, and what fate the new Under Dwarves would inflict on him for his stupidity, when a falling rock landed on his head, and thinking ceased to be habit that he would enjoy again.

     

    THIS IS THE STORY TOLD TO THE CHILDREN OF UNDERVILLE, AS TO HOW THE UNDER DWARVES CAME TO BE.

    Contact Ordo Equester at lias@madasafish.com


  • PLAYER 12 - Arkolyn

    
    

    Where do I find myself now?  I wondered.  I looked to the east and saw a huge mountain with smoke spilling from the top.  I could feel the hatred oozing from the place.  I think this is the place.

     I approached the castle of this land.  The denizens started at me with hatred.  I felt the eyes from every window.  None tried to interfere, though. 

     As I approached the entrance, two guards started to impede my progress.  I'm not sure why they stopped.  I entered the hallway leading to the main reception room.  It was dank and a little dirty.  This will need fixed.

     I entered the chamber and was met with smell of old feasts and filthy bodies.  As I approached the "throne," the others in the chamber began to grumble.  It passed down both sides of the room in a wave, but no one made a move to interfere.

     I approached the throne and said, reasonably, "You're in my chair."  Laughter filled the room.  Well, it never hurts to try the easy way first.

     With a little more emphasis this time, "Remove yourself from my chair."  The laughter stopped and was followed by an eerie silence.

     "If you would have this chair, you must earn it."  He stood, took a step forward, and said, "If you can pass me, it is yours."

     Sometimes the beings of these worlds can be very thickheaded.  I, therefore, decided to hit him in the stomach with my walking stick before hitting over the head with it.  It would have been bad to have it break before he fell down.

     I accidentally broke his nose with my boot as I walked past him.  "Now that that is settled," I said.  "Or is it?"

     I waited patiently for any other challenges to my authority.  Getting none, I continued.  "The first thing you are going to do is clean up this place.  Remove the garbage, find me some new, CLEAN bedding, and get me a decent cook.  Then we will get down to the real work."

     They certainly didn't like the word work, and several started to make protests.  My walking staff, which miraculously survived the punishment it was taking, silenced the two closest.  Afterwards, things began to go more smoothly.

     Three days later, the banners in the hall were cleaned, the brass and, believe it or not, gold fixtures were polished.  It was beginning to look like a real castle.  The cook still sucked, but I guess there is only so much that you can do with goat, which is the inhabitants staple food.  Goats and turnips.  Yeck.  We'll have to do something about the food.

     We had a small celebration that night to commemorate making my living quarters habitable.  They tried to be neat (which means the maids on spent 4 hours cleaning up the hall instead of all night).  That was when I informed them that all they had done so far was for a purpose.  The purpose was to kill, rape, and pillage.  Oh yeah, conquer, too.  They seemed to like the little speech I had prepared.  They were even happier when I strayed from the speech and began to rant a bit.  (Shouting and spittle flying from my mouth doesn't make me insane does it?  Didn't think so.)

     So we rallied the troops, drilled them enough to be dangerous - whether to others or themselves was debatable - and sent them off to kill, rape, and pillage.  Oh yeah, and conquer.  Now if I can only get them to get me some decent water.  And a tavern would be nice....

     

    Contact Arkolyn at tom@alink.com


  • PLAYER 13 - Ithilnaur

    No Blurb Submitted As Yet.
    

    Contact Ithilnaur at phaeton@wanadoo.es


  • PLAYER 14 - Abdul Alhazred

    No Blurb Submitted As Yet.
    

    Contact Abdul Alhazred at jeffrey@panehal.com


    * Off to WOW Game Status Page.