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  • PLAYER 1 - Tyranthraxus

    
    
    

    Gnomes

    Without doubt, gnomes are the wisest of the races of New Moon and their longevity
    is surpassed only by the elves. Inquisitive by nature, gnomes are great hoarders
    of information and are steeped in the history and lore of New Moon. The majority
    of gnomes reside deep underground in the natural subterranean caverns of New Moon
    and in the intricate tunnel and cave complexes carved out by their master rocksmiths.
    A few gnomes have ventured above the surface to set up small towns and villages among
    the "big people" but usually they shy away from the aggression of the "bigger folk".
    Small, weak and fragile, gnomes aren't much use in a fight, but their exceptional
    wisdom and above-average intelligence means they are powerful wielders of magic and faith
    .

    The Deep Dwellers

    Tinker tink, and splatter and splink

    crash bash, tatter and trash

    many sounds fourth did comes from the gnomes

    inventing and creation they did in there homes

    for throughout there many years

    the gnomes thought up of many ideas

    technology was to there liking you see

    just as watching tv was to you and to me

    -Elvish song of the Gnomes


    In the darkness of Erth, after the death of the Foundation, a stout group of Taern humans hid in the mountainous southlands, in what the Taerns and gnomes called the Andes. In a world torn by the wars of the two great races of Orc and Taern, the land they chose was at least untouched by the direct effects of the battle. No battles were fought over uninhabitable ice and rock. Only slowly did the poisons of war creep into their bones and bloodlines, and they survived.

    The gnomish race was born of ice and darkness, and of fire and rock. In the southern mountains, they survived only by dint of careful maintainance of the resources they had, and by hiding in the cracks in the rock and glaciers that warped over the millenia. As other races headed south, the gnomes headed deep; into rock and ice, building life around the geothermal ventings of an earth rent by war, and cultivating the few living things that survived in and under the ice, fungi, fish, and the occasional hardy alpine plant all became grist for the gnomish mill.

    They were aided by their heritance, for those who went south went armed with the latest technology of the Foundation days, which wore out only slowly. And the survival of this southern race depended on its maintainence. They lost the robust height of their Foundation forefathers, being compressed by the dual demands of their tiny living space and minimal resources. The poisons of the great war helped, and the end product was a race much smaller and lighter than humans or dwarves, designed for living a life constantly on the edge of starvation, supported only by the production of their feverish, technological minds. In those quiet, dead times in the north, they had much time to work and think, and the gnomish race become one of manipulators of ideas. They kept a compact strength, necessary for tunneling through the constantly shifting and twisting ice and rock.

    In the slow millenia that followed, technology began to fail, and populations pushed to the limits. Other forces began to appear; first the Valar, providing sustenance and light as the sustaining fragments of technology began to fail. It is said that even the Valar did not know the gnomes existed, until Mayflon, the Laughing One, found himself bedeviled by small humans while hiding in the northlands (as his tricks often forced him to do). He took them as his own, these little tricksters, and gave them access to the clerical powers. His bretherns soon found out about these new humans, but Mayflon, for obvious reasons, remained chief in their hearts. The long dark had refined the practical joke to a fine art amongst the gnomes. The strangely reticient Taern religion, weakened by time and the long night gave ground to the more visible Haruchai pantheon, and other Valars and Maiars found their ways into the gnomish life. Camber's healing touch was high in their pantheon, whereas the need for Haekar's trackers was minimal. A gnomish criminal had few places to run. The communities were tightly knit and small spaces, and to leave them was often to die.

    Of course, crime was a relative thing. Much could be (and had to be) forgiven in the gnomish holds. Property was common, necessities were shared where needed, while luxuries changed hands with a rapidity governed only by the gentleness of gnomish hearts. A loaf of bread would never be stolen, but might be freely given between three families. But gemwork and other products of idle hands would be stolen repeatedly in the dark night, only restricted by the elaborateness of the guarding traps and the sentiment attached to ownership. An old lady might keep her husband's last work, but her heirs would soon find it taking wing in the night, unless they contrived an elaborate plan to protect it; usually an alarm crafted from the sparse resources of the hold and family.

    Causing harm to the hold was the only true crime. One who caused the injury or death of another would soon be hunted out of the hold. It is said that some of these formed holds of their own in the lowlands, becoming the races of goblins and kobolds, detested by gnomish kind to this day. Of these warped races gnomes speak little. Their heritage is twisted by their background, by their exposure to the poisons of the lowlands, and possibly by affiliation with the Orcish folk.

    Within the holds another force made itself known. Living close to the rock, and spending long nights in close company and deep thought, the gnomes were amongst the first to discovery the coursing flow of magic through the rock and earth beneath them. They quickly realized and mastered this strange new form of power, although by this time their minds had twisted enough that they best mastered the sorcerous arts of illusion and deception. Such trickery lent itself to the convolutions of their dark and and twisty passages.

    It was many years before the humans found their far southern brethren. Their first encounters were with the twisted valley rabble of goblinoid and kobold races. The battles between invading humans and the resident goblinoid races waged for many years, as the first exploratory groups of humans began heading south, looking for new sources of minerals. These forays were largely doomed to failure, the goblinoids and gnomes had been mining and fighting in these peaks for millenia before the humans arrived, but man did not know that.

    First contact occured after almost a decade of running battles between heavily armed prospectors and the goblinoids. A group of humans manged to penetrate the lowland ring of rabble, only to be pinned in a cul-de-sac against the looming blue-ice foot of a glacier. They faced an overwhelming force of kobolds who seemed strangely reticent to attack. That fear was soon explained when the second attack on the faltering human forces was greeted with a blazing show of pyrotechnics, both technological and sorcerous, that effectively eliminated the attacking kobolds.

    That night, humans and gnomes met again for the first time in millenia. The former were slow to accept the gnomish folk, fearing that they were another of the small and vicious races that they had been fighting so recently. The gnomes, for their part, were fascinated by their new allies. A heavily guarded combined caravan, loaded with years of wealth accumulated from the gnomish mines, soon began wending its way north. It returned intact, aided by a few kind humans, and laden with the riches of the northern races.

    Gnome-human relations proceded apace. The avarice of the humans was stilled somewhat by the hostility of the intervening forces and by the incredible treachery of the gnomish homelands. The gnomes learned enough about their new neighbors to recognize their danger quickly, and humans seeking the legendary wealth of the gnomish folk soon found only miles of twisted glacier ice and rock tunnels, too small to move comfortably through, and replete with traps designed to drive even the sanest human wild with claustrophobia and frustration. Centuries of fighting the wiry little kobolds and goblins made defending the holds against much larger humans a relatively simple matter.

    A stable and comfortable relationship soon developed. The gnomes maintained their mountainous holds, dispatching heavily armed and guarded caravans to trade with the humans. A few hardy gnomes headed out, mxing slowly with the human races, and sending a steady stream of information back, but assimiliating well with the other races. Most races quickly saw the futility of messing with the gnomes in their holds, and maintained a fairly polite diplomatic relationship.

    Before long, small groups of the technologically oriented gnomes began to set up outside the human towns, trading their skills. A few humans, fascinated by the vestiges of technology still held by the gnomes, began to venture south to live amongst them. And the two races grew to know each other. A gnome, while an unusual sight amongst humans, was typically more of a curiousity than anything else, while a human amongst the gnomes was typically bombarded endlessly with questions about the southern races.

    The loss of a caravan in Thurdis, and the intransigence of the government in dealing with that crime, has made the visitation of gnomish folk a rare event indeed. Only a few loners now walk the streets of Thurdis, and the race has pretty much faded from the public mind, except as an idle curiousity. Those who know more of the events leading up to that day typically do not speak of it, for it is mixed up in large part with the present politics of Thurdis, never a pleasant subject.




    Gnome Legends

    Three Wishes

    In a small house in the middle of a dark, sprawling forest lived a poor woodsman.

    He had a wife, six children, and a black cat with one eye who kept the rats and mice at bay. The children had to walk two hours to get to school. Beside the little house was a vegetable garden and even a little flower garden; in the barn were two skinny goats and a pig.

    But the family could hardly manage on the meager earnings of a woodsman, even though the father left the house before dawn and arrived home--exhausted--long after sunset. Though they had plenty of firewood and a clear stream nearby, the wife often sighed to her husband:

    "How can we possibly bring up all our children?" And the woodsman would shrug his shoulders and say he couldn't work any harder than he already did, and this was true.

    One day as he was arriving home in the twilight he saw in the distance the cat leaving the woods with a rat in its mouth. But something was strange: the rat had no tail. Filled with curiosity, the woodsman approached the cat who was sitting under a bush. She hissed malevolently as he came closer, but the woodsman wasn't afraid. He grabbed the cat by the base of her tail with one hand and with the other pressed against her jaws until she opened her mouth and let the thing fall.

    "Well, I'll be," said the woodsman. Because what he had picked up was not a rat, but a gnome woman. She was dead.

    The woodsman had seen a gnome once, but never a female one. He took her inside and wiped away a few drops of blood on her cheeks and legs. His wife and children stroked the doll-like little being and laid her on the window seat in the living room while they ate their meal of potatoes and bacon fat in the kitchen. When they came back, the little gnome woman was gone.

    "Maybe the cat has got her again," the wife said, but the cat still sat sulking under the bush outside, showing one angry eye. The family gave up searching and went to bed, as everyone had to be up early in the morning.

    The woodsman woke up in the middle of the night. Something was tugging gently at his ear. Beside his head stood a gnome. "You saved my wife," he said. "What can I do to reward you? .... But she was dead, wasn't she?" the woodsman asked, sleepily. "She was only pretending to be dead. Luckily, she's still full of life oh, a scratch here, a few black-and-blue marks there--but she'll get over it. Just tell me what you want as a reward. Here is a little flute. When you blow on it, I'll return." And just like that--he disappeared!

    The woodsman and his wife discussed the matter the rest of the night. They finally decided to ask if they might have three wishes, just as in the fairy tales.

    The following evening the woodsman blew on the flute, and shortly thereafter the gnome appeared. "I'd like to have three wishes," said the woodsman, somewhat timidly, while his wife poked at the fire behind him.

    The gnome looked a little glum but finally said: "Well, go on then--what is your first wish?" "I want a nugget of gold so I won't have money worries anymore."

    The gnome shook his head. "You can have it, but gold seldom brings happiness."

    "I don't care," said the woodsman. "And the other two wishes?" "We haven't decided yet." "Well, just blow on the flute when you want me again," said the gnome with a sigh.

    Next morning, there on the front steps of the little house lay a gold nugget as big as an orange, sparkling in the sun. The woodsman grabbed it up and yelled, "We're rich, we're rich!" And then he carried the nugget to the village to exchange it for money. But no one in the village had ever seen a gold nugget before and no one knew what it was worth. The blacksmith advised the woodsman to take it to a jeweler in the city. The woodsman set off at once; but instead of going the long way he took a shortcut through the swamps that he remembered from the days of his youth. As he danced along the way, admiring his gold nugget, he slipped off the path and plunged into a quagmire and immediately began to sink. He tried to reach out for firm ground, but couldn't make it. In one hand he clutched the gold nugget, and with the other he struggled to get the flute out of his pocket so that he could signal the gnome. He was barely able to reach it and blow a shrill blast.

    He had sunk up to his neck in mud when the gnome appeared. "Get me out of here," cried the woodsman. "That is your second wish," said the gnome. He then stuck two fingers in his mouth and whistled shrilly--and in a few minutes he was surrounded by six other gnomes. Using their little axes, the gnomes chopped down a nearby tree so that it fell across the quagmire right next to the woodsman. He was able to hoist himself up onto it and get back to the path from which he had fallen. When he looked around, the gnomes had disappeared.

    But still he had the gold nugget in his hand. He went on his way, muddy and shivering; eventually, his clothes dried and his courage returned. He found a jeweler in the city and entered his shop. The jeweler was a distinguished-looking man in a white smock; he wore gold-rimmed glasses: Frowning at the enormous nugget of gold and at the woodsman's bedraggled appearance, shop through the back door to notify the police. A half hour later the woodsman found himself in the police station.

    "And now tell us where you stole this gold," said a fat police sergeant in a fatherly fashion. The commissioner of police asked the same question an hour later--but in a less fatherly fashion. "I didn't steal it," cried the woodsman in despair, "I got it from a gnome." "Of course, from a gnome," said the commissioner, who had never seen a gnome---and would never, because he was such an unpleasant person. "Not even one grain of gold has ever been found in this country in a thousand years--but that doesn't occur to this gentleman, does it? Lock him up!"

    During the days that followed, the woodsman was questioned again and again--and threatened with dire consequences if he did not reveal the source of the gold. Finally, he was examined by a doctor, but even he could cast no light on the matter except to report that the woodsman kept babbling away about gnomes.

    None of these people had ever seen a gnome because they all had ugly souls. Meanwhile, the gold nugget was kept in the vault of the city council. After a week went by, the woodsman became so miserable that, one night, he blew the flute. After two hours, the gnome appeared. "My wife and children are starving," the woodsman said. "I want to get out."

    "That is your third wish," replied the gnome, "but I have already taken care of your wife and children." The gnome went that same night to consult a lawyer in the city who had a house gnome. Next day, the lawyer visited the police and succeeded in having the woodsman freed, owing to lack of evidence. But the gold remained behind for safekeeping until its theft could be verified.

    The woodsman gladly went back to his work. The forest had never seemed so spacious and free as it did after his stay in the stuffy cell in the city; he was happy and satisfied even though he often thought of the gold.

    From that time on, things improved for him in all sorts of ways. First, a rich foreigner bought all the logs the woodsman had cut for twice the usual price. Next, the same man asked if the woodsman would become his overseer.

    The happy woodsman was given a cheerful house at the edge of a village, and close to the school. He earned much more than before and his troubles were over. A few months later he came across the gnome in the woods. "And?" the gnome asked, "Have you got your gold back yet?" "Not yet," the woodsman said, "It seems to be a criminal act in this country to possess gold. But even without it, my troubles are over."

    "So, there you are," the gnome said--and disappeared into the bushes.

    Weeping Willow

    The old writer sensed that his death was approaching. He lived in Norway, in a low cabin with book-lined walls in the neighborhood of Lillehammer, beside a mountain slope.

    Next to the window, overlooking the valley, was a large table bearing paper, magazines, volumes of verse, inkpots, pens, candles, and more books, carelessly stacked.

    One evening, just at sunset, the writer left his bed and went to sit at the table. He looked out over the peaceful valley with its lake in the distance, and recalled how he had lived here quietly for many years, and thought of how many books he had written and that soon it would all be over. Suddenly, a gnome jumped onto the table, seated himself opposite the writer, and crossed his legs. The writer greeted him happily.

    "Tell me another story," he asked the aged gnome, who was holding his silver watch against his ear. "I can't think of any more, I've become too old."

    "I don't know any more," the gnome said. "You've already written all the stories about this country. You've become rich from them."

    "Just tell me one more. My hands are so tired, I can hardly write anymore," sighed the writer. (Nevertheless he placed pencil and notebook within reach.)

    "All right then," the gnome said. He changed his position and stared outside. "Do you see that big weeping willow in the distance at the edge of the lake? The ends of its branches always hang in the water. I'll tell you why.

    "Long ago, one dark night, mountain trolls switched their infant daughter with the daughter of a rich farmer, kidnapping her when everyone was asleep. Next day, the poor parents couldn't understand why their daughter's skin had suddenly become so dark or why her eyes looked like black currants. But deep in the forest the trolls exulted over the blue eyes, blond hair, and soft skin of the stolen child--and they performed a joyful, thumping dance in a circle.

    "The troll child grew up to be a dark, wild tomboy and did only naughty and ugly things; she loved no one and no one loved her. One day she disappeared and was never seen again.

    "But in the forest, the farmer's daughter became sweeter and lovelier every year despite all the crude and rough things she saw about her. When she was seventeen she was discovered by Olav, a strong farm laborer. (Olav slept below me in the stable of a farmhouse in the valley.) He was bringing in a few lost cows from the high mountain meadow for the winter when he saw the farmer's daughter. She was sweeping the ground in front of the troll cave under the watchful eyes of the old troll mother. It was dusk, but Olav thought he had never seen anything so fair and beautiful. He immediately fell in love. As he attempted to approach, the troll mother pulled the girl inside and locked the door.

    "Back in the stable, Olav asked if I would help him, and we set off that same night. Reaching the troll hill, we saw a stream flowing from it. (Water flows through the middle of every troll hill; they use it for drinking.) Using a divining rod, I found the spring on the other side of the hill from which the water flowed. We dug a hole, and when we reached water, Olav put me into a wooden shoe and I floated into the stuffy troll cave.

    "I hid myself and the wooden shoe in a dark corner of the cave and waited until the trolls left to perform their nightly crimes in the forest. Before leaving they shut the girl in a side alcove and finally locked the main door behind them. Only the girl and I remained in the somber, stinking lair. As soon as it was safe, I released the girl and said to her: 'You're not a troll girl! Outside there's someone who will suit you much better than a troll.

    "She looked quite astonished and hesitated, but finally came along with me. Outside she saw the blond giant of a man Olav; at once she fell in love with him, as he had with her.

    "The three of us ran for home. But we were still deep in the forest, and before we could make our getaway the trolls learned that we had stolen their prize. They caught up with us, beat Olav until he was black and blue, and took the girl back. I couldn't do a thing.

    "A week later, we tried again. This time Olav took along a horse that he had borrowed from the farmer he worked for. For the second time, I drifted along on the underground stream into the trolls' domain. But this time the trolls had left their old mother to stand guard. When the old mother troll turned away from a bowl of porridge she was making, I quickly tossed a good dash of sleeping potion into it. Ten minutes later she was snoring away". (I had signaled the girl not to eat the porridge.)

    "Again the three of us raced through the forest for home. It was much quicker this time, on a horse. But in spite of it, the trolls caught up with us, just as we were almost out of the forest. Again they beat Olav until he was half dead, then took the girl back with them--and the horse, too, of course. There was nothing we could do; no matter how strong Olav was, the trolls were stronger.

    "Three weeks later it snowed. This time I managed to get two reindeer to help us. In the trolls' cave I had to wait half the night, because not only was the troll mother on the lookout but the troll father as well! Eventually I was at able to sneak enough sleeping potion into their porridge to put them fast asleep.

    "The reindeer transported us quickly on a small sleigh along little-known paths in the direction of the lake. The trolls pursued us, but in the snowstorm we were lucky enough to reach the edge of the lake. I knew where alt old fishing boat was moored and we got to it quickly. We cut the sleigh loose, thanked the reindeer, and sent them back to their herd. The lake was still not entirely frozen. Olav and the girl climbed aboard the boat and began rowing; I skied homeward along the bank of the lake. Nothing could happen to me. Trolls have no power over us once they leave their cave. It was almost sunrise. The last snowflakes fell; the sky opened up and, in the east, took on a yellow and red hue.

    "When the boat was already a good distance across the lake, the trolls finally reached the dock. They ranted and raved, but Olav rowed with big strokes toward the other side, and the trolls couldn't reach them. The trolls didn't have much time left: when the sun shines on them, they turn to stone. Suddenly, the strongest troll seized a gigantic boulder and hurled it at the fleeing pair. The boulder did not hit the boat, but it fell so close to it that the boat capsized. The suction dragged the girl down to the depths of the lake and she drowned. For hours, Olav dived in search of her, but he had no luck. Deeply depressed, he finally swam to the bank of the lake.

    "After this, Olav was inconsolable. Every day he went to the edge of the lake and stood in one spot, staring at the water. He never looked at another girl. And when he became so old that he couldn't work any more, he continued to return daily to the same spot. In the end, he stood there the whole day long. Branches grew out of his head and roots from his feet. And then he stood there forever. He is that weeping willow you see there at the lake's edge. Even now its branches feel about in the water in an attempt to find the drowned girl."

    The gnome looked around. The old writer had grown still. His snow-white head lay upon the notebook on the table. He was dead. The gnome smiled and went over to him. He closed the writer's eyes and read what was on the paper. The last words were, "And then he stood there forever."

    And the gnome pulled the notebook out from under the dead writer' s head, carefully loosened the pencil from his stiff fingers, and wrote the remaining sentences of the story.

    Contact Tyranthraxus at gor@passagen.se


  • PLAYER 2 - Shun, The Sonar

    
     
    
    


    Rain and mud all over his face he kept on walking. It was not a time for pitty. His clothes soaking wet he made his way through the hills. The leaves of the forest were no longer shelter. Thick drops of cold water tossed down through the spreading green and merged to little brown stinky streams that soaked the socks on his feet when his shoes sank into the swamped floor. At least he had not to be thirsty after his long journey. So he kept bearing his luggage, bound to a big bundle on his back. And nobody would dare to cross his way in this weather - except.... Water was constantly dropping from his nose. He was back to known territory and already close to his home, he reckognized. He hoped he was not too late. But, yes, winter was just over - thank god that this could not develop into a blizzard. He would just be right in time as always. And he had lots of surprises on his back - he would need them. Then he stopped, breaking the alternating sounds of his marching feet on mud. He concentrated. And then he smiled. Somebody was looking for him he knew now. Somebody good to meet after his latest efforts...

    ...it was hours later when he became certain that his awaited meeting was up soon. In between the rain had stopped and thick misty vapors left his coat all around, eventually mixing with the low hanging clouds. Then out of the fog he heard a laughter and felt warmer right away. "Hey good old fellow...I didn't expect ye te swim back to me!". The voice didn't fit into his own long silence and the sturdily ongoing rainfall of the last weeks. It was the sign that his journey was almost over and that his closest comrades would again be his kin rather than the elements itself. "Hayo there! As much rain as a dog spits when it smells a bone!" Out of the mist he reckonized the distinct shape of his bully, fat as ever, sticking up to his knees in the watery soil. "So good to meet you, Schl... eh Mando... eh Brag! After my journey I am more than happy to see a familiar face! And I see you didn't miss - your belly is as round as ever - so you didn't stop partying while I was away!" The two comrades laughed aloud and embraced each other. It was a long hug after a long absence from each other. But still, even the meeting with good old fellow Brag couldn't fully shake the strange feelings from the latest happenings from his soul. He got one of his looks, the one of being highly concentrated. "Oh oh," said Brag "ye must have been through a lot when ye look like that!". "I was away for a long time, friend! I got what we looked for - artefacts - plenty of ' em! But hey, I cannot make a sense of the last weeks dreams. Well, to be more precise: I still don't know which way to take! Druid or Dark? I have thought a lot in the last rainy weeks, but I came to no conclusion, you know why? I`ll tell you!

    thoughts are like water
    always in motion
    without any outline
    permanent creative
    whereever they go they return

    thoughts are like water
    sweep away everything
    wild
    foaming with rage
    they know no restriction
    won't tolerate any dam

    thoughts are like water
    peaceful
    resting in themself
    deep and clear
    let you look on the ground
    they are the mirror of yourself

    Ok, this may be poetic, but it's the truth! I am basically turning around myself, when I think of the future! There are lots of arguments for each side. Being a Dark means to have the pure power to destroy, being a Druid means life is fun! Well, I would always choose fun, of course, but it seems there are always two guys out there who are after us. And I don't like to get caught and stabbed. What do you think, Brag?". "Oh well, I decided to wait and see....". "Well, I came that far myself...until this very week! I had two dreams and when I had the first, I was sure I would go druidic - but the next night I had the other and now I am as far as I was before, which means I am basically nowhere with my decision. I would like to tell you those dreams, Brag. They were so real...may be I should stay neutral! What the heck, listen to me and the first dream:

    horizon

    it's like I could reach out for the stars
    everything so close but still so far
    so much openness
    it's so clear and fresh
    so much harmony
    it's so complete

    it's like the ocean would take me
    to show me what's behind the horizon
    and I would ride on a wave
    high above the ground
    I can see everything
    I can feel all that is
    it's like I am extending to infinity
    so united
    I can't say what belongs to me and what not
    a gigantic organism
    so alive
    so in motion
    everywhere
    every part knows about the other
    it is neither warm nor cold
    I don't have a skin to feel that
    my arms are the earth, the water, the fire and the air itself





    So do you understand know....can you imagine how it is to be a Druid? It must be beautiful! And to complete the mess in my head here is the second dream:

    The Soulripping


    red eyes gazing after them
    tracking them within
    cold rays burning through them
    and their soul so thin
    is left opaque and black



    roaring voice calling after them
    rising very loud
    strong waves breaking through them
    and words they try to shout
    are stucking in their neck



    nightmares running through their mind
    sneaking to their core
    their faith leaving them behind
    and all that were before
    are turned into a wreck


    So what are we going to do know, Brag?" "Shun, nothing to worry about. We are going to have fun either way, how about that!"

    
    

    Contact Shun, The Sonar at shun_sonar@yahoo.de


  • PLAYER 3 - Brag, The Equalizer

    
    
    
    
       
       
       
        WAR OF WIZARDS GAME BLURBS 
    
    

     
    He stood up and looked dizzily around him. Where was he? he seemed to have lost his mind. He looked down and saw that he was standing kneedeep in a pool of mud and watery soil. He looked up and saw that it was raining as if it hadn't rained for years. His clothes were soaking wet and were clinging thight to his big belly. Looking around he realized he was in a deep forest. But even those tall trees with their big leaves could not stop the rain. Thick dropps of cold water tossed down from the leaves that he could not even see the top of the trees. He tried to move and look for shelter but his feet where caught by the mud and he was not able to move. "Well then", he thought, "it doesn't matter. First, I have to remember what happend and how I got here, then I will think about what I can do against this mud."

    "Ahh, yes, I remember, I was on this strange world with all those wizards fighting, forming starge alliances, terminating them, betraying each other and I had no friend out there... Oh stop, there is a name coming up my dizzy brain... Crayk... yes, and there were some others, new friends and old enemies. Yes, but Crayk, that rings a bell. I can remember, he was sorrounded by all his many enemies trying month to month to throw them back but finally he could not hold anymore. Poor Crayk, I was trying to help him as good as I could but I was sorrounded myself by that wordtwister, mister trying-to-talk-mando-into-sending-a-dark-lord-onto-his-best-friend-crayk. But I can can clearly remember when I last talked to Crayk that he would go with his dimesional shift to another world. He even tought me the spell and told me that he was waiting there for me. Oh, and he told me that he would be known ther as Shun, the Sonar. Strange name, by the way. There was something else...about my name. I seem to remember that he told me to use Brag, the Equalizer as my name. Even stranger that name, but well, as long as he can find me by that name it's OK with me."

    Standing there and thinking about good old times he put his hands into one of his many pockets and found a flask of Dwarf Sprits. "that looks nice", he thought and took a deep swollow. "I remember those times when Crayk and I where watching these nice little elven dancer back home in my castle.THAT was nice! But.. now back to my problem. I am standing here, caught by the mud and are supposed to meet Crayk, I mean Shun, and don't know how. What a pity. He was always there to help me out. What can I do?"

    The rain had stopped and he could suddenly hear the sound of somebody waking through the forest. A little bit afraid he looked aroud but could not jet see anybody. But then he heard the sound of a voice mumbling to himself. "Where DOES that blasted old fellow put his big belly into? Hope he didn't get into trouble again. He always does that. And I am the one to get him out. Hope he can remember the name I told him. Otherwise I will never find him."
    By that voice Brag new he had been found and everything would be all right. Now he could start to have fun again. A new world with his best friend to guide him. That would mean a LOT of fun. He began to laugh out loud and a familiar voice said: "Hey good old fellow...I didn't expect ye te swim back to me!". 

    Now he was safe! Good old Crayk now known as Shun was back and with him were many magic artifacts. Brag was about to hug him when he realized that he was still caught in that damn pool of mud, but Shun somehow didn't realise. Instead, he began to talk about dark and druidic magic and telling strange poems that Brag didn't understand while they should find a good bar, talk about the old times and watch the girls dancing. He even didn't realise that Brag was still unable to leave to pool of mud he was caught in now for so long. 
     
     
    Finally, Shun hugged Brag and by that Brag came loose of the mud. How easy everything was with Shun around. Shun asked: "So what are we going to do know, Brag?". Brag had no idea, so he simly said: "Shun, nothing to worry about. We are going to have fun either way, how about that!" 
     
    The Song of the two heros
     

    From the north came danger, as we knew it would:
    In the vanguard of winter, a dragon's dance
    Unraraveled the land, until of the forest,
    Out of the plains they came, from the mothering earth,
    The sky unreckoned before them 
     
     

    Two they were under the three moons         
    under the autumn twilight:
    As the world declined , they arose        
     Into the heart of the stor    


     
     

    Let the best win the price of glory

     

    Contact Brag, The Equalizer at martin_both@yahoo.com


  • PLAYER 4 - Alodar the Apprentice

    
    *grmph* Not AGAIN! It seems only a few weeks since I last experienced this
    particularly annoying feeling of both 'deja vu' and 'jamais vu' at the same
    time... Wonder if this is a new world in an old setting or an old world in a
    new setting - guess I will find out sooner or later anyways... Anyway, by now
    I should have resigned myself to the thought of being caught in an endless loop
    of 'clone self' spells, as a consequence of which I (though which 'I' is of
    course a question for the philosophers to argue heatedly about) find myself in
    the strangest of worlds all the time, and I have yet to find a way out of this
    seemingly endless loop...
    
    OK - guess I have to start with my usual routines and see what happens this
    time; hmm... I definitely feel hungry so I'll start with the routine 'fix me
    (but which me?) a delicious dinner followed by an even deliciouser dessert'
    [at the very least this is not a desert so a dessert should be no problems]
    (performing the routine 'fix a delicious dinner followed by a barren desert'
    [well, you cannot always get all syllables right, can you now?] and then
    performing the routine 'eat the delicious dinner and ask the butler to bring
    the dessert' and after that performing the extremely exhausting routine 'take
    a nap, whether well-deserved or not')
    
    [Somewhat, or - to be perfectly honest - somewhat more than somewhat, later,
     awakening with a start]
    
    -Hey, Alodar!! Good to see you again!
    
    -Ehh? What?? Who??? Where am I???? (Which I, by the way?????)
    
    -Heh heh - same good old Alodar as always, I daresay! Don't you recognize your
     good old tournament partner Tyranthraxus?
    
    [Taking a good look, then looking again, and then looking again 40 more times]
    
    -Oh yes, now I see... You are indeed the great wizard Tyrannosaurus Rex - good
     to see you again! What have you been up to lately?
    
    -Well, to tell the truth, I sincerely considered creating a spell 'teach Alodar
     to utter my name correctly' but I failed utterly - some tricks seem to be too
     much even for superultimate archmages like me... But never mind, now we are
     here for yet another tournament!
    
    -Here? Since you have obviously been more awak... ahem, active, exploring these
     surroundings maybe you could fill me in on some details, like 'what world?',
     'what magic system?', 'what tournament?', 'what the heck?' and about 42 other
     'what's' as well?
    
    [42 answered questions later]
    
    -OK, at the very least this should be a fun assignment for a change! I remember
     (or some 'I' at the very least) it was really cool to work together with you,
     and a fast and furious tournament will definitely be over long before the
     dreaded turn 42...
    
    -Well, Alodar, there is one more thing you should know - this time we were
     supposed to fight under a banner, and since you were sound aslee... ahem,
     in deep meditation, I had to come up with something on my own - and I don't
     know if you'll like the banner we are fighting under [carefully and a bit
     apprehensively unfolding a huge banner]
    
    -Is *THAT* our banner??? [Exploding in 42 helpless fits of laughter lasting
     42 seconds each] A crimson kitten against a blue-green background and our
     battle cry spelled out below???
    
    -Ehh, maybe you should put on your glasses, Alodar... It is actually not a
     kitten, but a Tyrannosaurus Rex, and the text below is not our battle cry,
     but our team name...
    
    -OK, OK... [putting on a pair of glasses, and immediately exploding in 1764
     even helplesser fits of hysterical laughter lasting about 1764 milliseconds
     each] You have christened us *Tyralodaurus Rex* ????
    
    -Well, since you cannot pronounce my name anyway, it doesn't matter much
     whatever we call us, I figured...
    
    -Oh yes, now I remember why it was so fun working with you... *chuckle* You
     always seem to have an uncanny ability to invoke the spell '*ROFL!*' I am
     going to LOVE this assignment! So let's get down to work then - what did you
     say my capital was called again - Nausea?
    
    -[*sigh*] No, Alodar - it is Neabudara, and you'd better be a little careful
     not to pronounce that too terribly distorted - the gnomes can be just a wee
     bit touchy if they feel you don't take them seriously enough...
    
    -OK, pal! I'll try to remember that - let's get down to work then! See you
     later, alligator - or rather, dinosaur! *chuckle*
    
    [After finally finding his way to Neabudara and its magic college after having
     unsuccessfully tried more than a couple of permutations of the letters in said
     city before that]
    
    OK, finally here! Good I had made myself a decent dinner before being awak...
    ahem, alerted! Let's see - this must be the library... Now where do I start -
    hmm, this title looks somehow familiar:
    
    "A Short Introduction to the Foundations of Tournament Magick".
    
    "A short introduction" - that sounds good! I like them short and snappy - wait,
    what says the fine print...
    
    "Volume I of XXV"...
    
    *sigh* Now where did I put my glasses again?? Ehh, they seem to be on my nose
    already - guess I'd better finish at least Volume I before attempting any
    spells, lest I accidentally turn my partner into a crimson kitten...
    
    [to be continued...]
    
    [...and so the story continues...]
    
    -Hey, Alodar you lazy Alligator! Wake up from your slee.. ahem, arouse yourself
    from your meditation, I have some important news for you!
    
    -Ehh? What?? Who??? [Rubbing the slee... ahem, the remaining fog from the
     meditation, of course, from the eyes] Ahh, it is you again, Tyran, good old
     dinosaur! What have you been up to lately!
    
    -Well, _one_ of us has to remain at least somewhat connected to reality and
     check out our progress... I hope you haven't forgotten that we are taking
     part in an important tournament here?!
    
    -Of course not, Tyran, that was what I was drea... meditating about! Anyway,
     what has your reality check found out?
    
    -For one thing, Alodar, the map of this world seems strange indeed - look what
     my scribes (and yours as well - I took the liberty of looking over their
     shoulders while you were aslee... meditating) have found! See here...
    
    -Oh WoW ! Or should I say "holy cow!" ? Or even "holy WoW!" ? During zillions
     of clonecarnations I have learnt (often the hard way) that gods can have a
     twisted sense of humor sometimes, but that they also can have such a twisted
     sense of geography... ?!?
    
    -Yes, what do you make of these first observations, Alodar?
    
    -Hmm, guess it is back to the drawing board again... [Thinking deeply - without
     falling aslee... going into deep meditation - for approximately 42 seconds]
     OK, I got it - what do you say about this idea, Tyran, good old dinosaur ?
     [Whispering a devious plan in Tyranthraxus' ear during approximately 1764
     seconds]
    
    -Hehe, it is so crazy it might actually work! Yes why not, let's try it out!
     See you next week, Alodar, you lazy old Alligator!
    
    Strange guy, that Alodar, he seems to be aslee.. OK, I'll stick to his official
    claim, he seems to be _meditating_ most of the time, but when he is awak...
    alerted from his meditation, he can come up with remarkable ideas in an even
    remarkabler short time! Maybe I should try to devise a spell which kept him
    out of... meditation for a longer time, and he might come up with so many ideas
    that we could claim first place in the tournament already now! But then... When
    he is awake (or whatever) he tells the worst jokes I have ever heard so I don't
    know if I could stand him being awake any more than he is now... On closer
    thought, I could NOT - my own sanity is more important than winning this
    tournament is...
    
    Now let's just wait and see what our scribes and scouts bring home for
    information this week, and then it is time go back and brace myself for yet
    another assult of Alodarian jokes *shudder*
    
    [to be continued - unless Tyranthraxus goes insane at the mere thought of
     having to listen to a single Alodarian joke again...]
    
    

    Contact Alodar the Apprentice at rwikman@ra.abo.fi


    * Off to WOW Game Status Page.