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War of Wizards - Copyright WoW Games 1996-2002

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* PLAYER BLURBS.

These are the player blurbs. Send in anything you would like to have in this section. Also web links to graphics and sites are OK. See Info Page for more information on how to do this.


Game 235 Blurbs.
Clicking on the player numbers below will take you to their blurb.
Click the email address beside the wizard name to contact that player.

  • PLAYER 1 - Lord Steelmind

     
    Lord Steelmind slowly opens his eyes. The room is spinning. Quickly. He
    sighs, and closes his eyes again, trying to recapitulate yesterday's
    events. "Last night I sat on top of my throne, deep in the rocks of Riza,
    enjoying the pleasant company of several lushious cow women. I had a few
    drinks, and then a few more, but nothing untowards. After all, who could
    threaten me there? I recall going off to bed, but after that all is blank.
    How did I come to end up on these infernal hills, in the middle of nowhere?"
    
    He draws a deep breath, and sits up. He winces from the pain in his head,
    and feel the skull for lumps. Nothing. He takes a quick look about and
    decides that this place is not made for any sane person. Suddenly there's a
    nock on the door. In comes a lushious icelander woman.
    
    - "Lord, may I enter?"
    
    - "Why of course...just tell me who you are." 
    
    He can't quite hide the grin that wants to surface.
    
    - "I am your servant, Lord, and she who tends to your needs."
    
    - "Excellent. Just the answer I was hoping for. What is thy name, pray tell?"
    
    - "Sigma. I am the sum of all your dreams."
    
    He ponders this for a second, and accepts it as the truth. He turns to
    Sigma again to further inquire as to how she might serve him, when yet
    another knock on the door is heard, though this one far more brutal.
    
    - "Enter!" 
    
    Steelmind growls, not happy with the intrusion.
    
    In steps a dwarf, his silvery beard all white with frost.
    
    - "I bear news from your ally and comrade-in-arms, Lord Valerien.", the
    dwarf announces proudly.
     
    (something stirs in Steelmind's mind at the mentioning of Valerien and ally in the same sentence, but he cannot quite pinpoint it)
    
    "That figures", Steelmind thinks..."I get the girl and he gets the dwarf,
    but his timing is as horrible as usual."
    
    - "What news bear thee?"
    
    - "He wants you to come visit his castle and help make battle plans for the
    imminent battle against wicked Sirikul and foul Mitsushi. Until then, he
    has sent you some matters to consider."
    
    In comes an unusually small dwarf with huge spectacles, carrying an
    enormous pile of books, binders and parchments.
    
    - "Here you go, Lord."
    
    He squeaks in a totally un-dwarf-like manner.
    
    Steelmind sighs, and dismissed the fair woman with a nod of his head but
    with regret in his heart.
    
    - "Well, come to my study, honorable dwarves, and we'll take a look at this."
    
    Lord Steelmind and the dwarves exit through the door slowly, the light of
    conquest already evident in the greedy Lord's eyes.
    
    "I have a few pointers for my friend", he muses. "Let's show those rookies
    what they are up against..."
    
    An especially foul and chilling gust of wind makes the door slam shut...all the
    while Steelmind's laughter echo across the bloodstained hills...
    
    And so it begins.
     
    

    Contact Lord Steelmind at marcus@jacobs.pp.se


  • PLAYER 2 - Sirikul

    No Blurb Submitted As Yet.
    

    Contact Sirikul at valkrob@mozart.inet.co.th


  • PLAYER 3 - Mitsushi

    No Blurb Submitted As Yet.
    

    Contact Mitsushi at wowgreg@yahoo.com


  • PLAYER 4 - Valerien

    
    


    Valerien's Report on the Gnomes of Neabudara

    Once Again:

    A bright flash of light ripped through the night, revealing the surrounding towers of rock and rolling hills. Quickly Valerien stepped through the portal and took in his new surroundings with a faint glimmer of hope in his eyes. While he had run into some hard times on previous worlds, perhaps this world was meant to receive him with more open arms than the last few.

    The Gnomish armies of the Wizard Valerien poured forth from the surrounding Hills of Neabudaar. Their endless years in isolation far beneath the surface of the world had been both a blessing and a curse for these Gnomes. The isolation had resulted in a strong case of xenophobia among the population. However, the positive was that the Gnomes had enjoyed a prosperous state of peace within which to develop and refine their economy and military. However, that military was a bit soft around the edges, having no one against whom they could practice their tradecraft except each other. The Warlord General Grak'lanus was now responsible for turning the soft bellied Gnomes into the fearsome fighting force it once had been.

    Hark, my noble Gnomes. Come to me and bask in the radiance of my power, for I have led less qualified people than yourselves to know the feel of their enemies crunching underneath their boots. Now you too shall revel in our enemies' misery. You and you alone on this world have earned the right, slaving away in the hills to forge yourselves into the mighty army I see before myself today. And even more fierce will you be after my firm tutelage takes its hold on you. Soon we will march, and our enemies do tremble at our coming.

    Valerien ordered his legions to task, constructing the various tools and weapons that would lead to their return to the world. He called upon the mystical energies of the underworld to bathe his minions in supernatural armor. He bends both the good and evil spirits to his will and unleashes them upon his foes, so that they sleep fitfully and cower in the corners of their houses, trembling, during the day. They see and feel their demise on the horizon, and the most they can pray for is that it will end quickly. And even that is unlikely.

    Valerien surveyed the Capitol that was beginning to emerge. The Gnomes, when driven, appeared to be incredible laborers. Buildings were popping up in incredibly short periods of time. Across the city, young Gnomes who had taken up the sword and crossbow in preparation for their Wizard's arrival, marched and trained vigorously. What other military forces the mighty Gnomes could assemble would be discovered in time, when military might became a more significant and relevant factor. A plan was beginning to come together.. How it might turn out was anybody's guess.


    The First Waves

    Waves of Scouts were immediately sent off to the neighboring lands, in search of fertile soil for growing the crops and the majestic forests needed to sustain a bustling economy and growing army. In addition, prospectors were ordered to comb the nearby Underworld regions to begin mining the precious minerals and gems that lie within the surface of the world. What lies around us is unknown, for our civilization has not expanded beyond this remote region - so long locked away from the rest of the world. Grak'nul, Bubblespit, Malodorous and Luk'nazar will lead the scouting parties in the four directions. May their search be blessed by the spirits.


    Diplomacy

    Ahh.. Diplomacy. Something which my Gnomish folk appear to know nothing about. Even their great "Diplomat", Jul Kar Breakalot, is better known for his troublesome machines than any oratory skills he might possess. Unfortunately, the world no longer can tolerate a clan willing to "go it alone". I have received word from our fellow gnomes of Bombandaric. In unity we can strive to bring the world back to a place where all are accepted and can live in prosperity. It turns out Bombandaric is under the control of an ancient and revered enemy of mine. Lord Steelmind, himself. Perhaps we can put away our rivalry on this world for the good of our people. Lord Steelmind has notified me of two other Gnomish clans who walk the surface of this world. Apparently they are evil creatures, intent only on devouring the world and all who dwell there. This can not be allowed. So, Lord Steelmind and I shall be forced to band forces and remove this cancer upon our land. Truly an odd couple we do make, but whether any enemies can stand up to our combined forces I do not know..


    Magick

    Most important of all to Valerien was the state of magical research in these lands. It appeared that everything that had been developed on a previous world had been forgotten, and must be begun anew. Seeing this, Valerien called his Master Builders, Tweedle and Twiddle, and ordered the construction of vast libraries and gathering places for those inclined to the mystical arts. Magic is what wins the wars, my friend. Mighty armies without magic to back them up are but stalks of grass against an army bolstered by the powerful magicks I have seen. Unfortunately, the magical arts were another Gnomish failing. But one mighty Priest was found among the ruins, and this powerful spirit-caller, Gabalot, was recruited to lead the way. Those who are capable of assisting in the research of magick will be well rewarded.


    Alliances

    Ahhh.. Alliances. Usually the most important aspect of any formative Empire, it appears that they will be merely a sideshow on this world. With only four known Empires and finding myself already allied with Steelmind, the prospects of anything but war with our dark Gnomish brethren are unlikely. War is a foregone conclusion, it would appear. Let us focus on things of greater importance.


    Armies

    My leaders obviously have been born in a land rich with an alcoholic heritage. Smirnoff, Tangerui, Meyers, Kahlua, Grenadine, Vodka and many of my other leaders are off recruiting other Heroes to our banner. We're currently accepting resumes for spellcasting and research-capable heroes. Please apply at the capitol. Enemy Rogues, Spies, Thieves and Saboteurs are not allowed to apply, and will be prosecuted to the full extent of the law should they be detected in the capitol. In fact, they will most likely be exterminated in a rather gruesome fashion, lasting several days. The Gnomes love misery, and nothing is more pleasurable than watching some poor fool thief slowly drip his life away over a month's time, howling in despair, pain and misery the entire time, until at last his lungs burst and his cries turn silent.

    Contact Valerien

    Contact Valerien at sweetdigs@starpower.net


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