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* PLAYER BLURBS.

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Game 241 Blurbs.
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  • PLAYER 1 - Valerien

    
    


    Valerien's Report on the Ogres of Distarc

    Once Again:

    A bright flash ripped through the night, revealing the surrounding = towers of rock and rolling hills. Quickly Valerien stepped through the = portal and took in his new surroundings with a faint glimmer of hope in = his eyes. While he had run into some hard times on previous worlds, = perhaps this world was meant to receive him with more open arms.

    The Orcish armies of the Wizard Valerien poured forth from the = surrounding Mountains of Borabudur. Their endless years in isolation = within the ring of mountains had been both a blessing and a curse for = these Orcs. The isolation had resulted in a strong case of xenophobia = among the population. However, the positive was that the Orcs had = enjoyed a prosperous state of peace within which to develop and refine = their economy and military. However, the military was bit soft around = the edges, having no humans against whom they could practice their = tradecraft. The Warlord General Grak'lanus was now responsible for = turning the soft bellied Orcs into the fearsome fighting force it had = once resembled.

    Hark, my noble Orcs. Come to me and bask in the radiance of my power, = for I have led less qualified people than yourself to know the feel of = their enemies crunching underneath their boots. Now you too shall revel = in your enemies' misery. You and you alone on this world have earned = the right, slaving away on the mountains to forge yourself into the = mighty army I see today before myself. And even more fierce will be you = after my firm tutelage has taken its hold on you. Soon we will march, = and our enemies tremble at our coming.

    Valerien ordered his legions to task, constructing the various tools and = weapons that would lead to their return to the world. He called upon = the mystical energies of the underworld to bathe his minions in = supernatural armor. He bends both the good and evil spirits to his will = and unleashes them upon his foes, so that they sleep fitfully and cower = in the corners of their houses, trembling, during the day. They see and = feel their demise on the horizon, and the most they can pray for is that = it will end quickly. And even that is unlikely.

    Valerien surveyed the Capitol that was beginning to emerge. The Orcs, = when driven, appeared to be incredible laborers. Buildings were popping = up in incredibly short periods of time. Across the city, young Orcs who = had taken up the scimitar and crossbow in preparation for their Wizard's arrival, marched and trained = vigorously. What other military forces the mighty Orcs could assemble would be discovered in time, when = military might became a more significant and relevant factor. A plan = was beginning to come together.. How it might turn out was anybody's guess.


    The First Waves

    Waves of Scouts were immediately sent off to the neighboring lands, in = search of a link to the surface, where lay fertile soil for growing the = crops and the majestic forests needed to sustain a bustling economy and = growing army. In addition, prospectors were ordered to comb the nearby Underworld regions to begin mining the precious minerals and gems = that lie within the surface of the world. What lies around us is = unknown, for our civilization has not expanded beyond this remote region - so long locked away from = the rest of the world. Grak'nul, Bubblespit, Malodorous and Luk'nazar = will lead the scouting parties in the four directions. May their search = be blessed by the spirits.


    Diplomacy

    Ahh.. Diplomacy. Something which my Orc folk appear to know nothing = about. Even their great "Diplomat", Jul Kar Uggok, is better known for feasting upon those who = come to visit him than listening to them. This will have to change. = The world no longer can tolerate a clan willing to "go it alone". I = have received word from our fellow Orcs of Erg Erinh. In unity we can = strive to bring the world back to a place where all are accepted and can = live in prosperity. It turns out that Erg Erinh is under the control of = an ancient and revered enemy of mine. Lord Steelmind, himself. Perhaps = we can put away our rivalry on this world for the good of our people. = Lord Steelmind has notified me of two other Orcish clans who walk the = surface of this world. Apparently they are evil creatures, intent only = on devouring the world and all who dwell there. This can not be = allowed. So, Lord Steelmind and I shall be forced to band forces and = remove this cancer upon our world. Truly an odd couple we do make, but = whether any enemies can stand up to our combined forces I do not know.


    Magick

    Most important of all to Valerien was the state of magical research in = these lands. It appeared that everything that had been developed on a = previous world had been forgotten, and must be begun anew. Seeing this, = Valerien called his Master Builders, Tweedle and Twiddle, and ordered = the construction of vast libraries and gathering places for those inclined to the mystical arts. Magic is what = wins the wars, my friend. Mighty armies without magic to back them up = are but stalks of grass against an army bolstered by the powerful = magicks I have seen. Unfortunately, the magical arts were another Orc failing. But = one mighty Shaman was found among the ruins, and this powerful = spirit-caller, Hulandi, was recruited to lead the way. Those who are = capable of assisting in the research of magick will be well rewarded.


    Alliances

    Ahhhh.. Alliances. Usually the most important aspect of any formative = Empire, it appears that they will be merely a sideshow on this world. = With only four known Empires and finding myself already allied with = Steelmind, the prospects of anything but war with our Orcish brethren = are unlikely. War is a foregone conclusion, it would appear. Let us = focus on things of greater importance.


    Armies

    My leaders obviously have been born in a land rich with an alcoholic = heritage. Smirnoff, Tangerui, Meyers, Kahlua, Grenadine, Vodka and many = of my other leaders are off recruiting other Heroes to our banner. We're currently = accepting resumes for spellcasting and research-capable heroes. Please = apply at the capitol. Enemy Rogues, Spies, Thieves and Saboteurs are not allowed to apply, and = will be prosecuted to the full extent of the law should they be detected = in the capitol. In fact, they will most likely be exterminated in a = rather gruesome fashion, lasting several days. The Orcs love misery, = and nothing is more pleasurable than watching some poor fool thief = slowly drip his life away over a month's time, howling in despair, pain and misery the entire time, until at last his lungs = burst and his cries turn silent.

    Contact Valerien

    Contact Valerien at sweetdigs@starpower.net


  • PLAYER 2 - Gholan the Conqueror

    
    Lite Mad på folk!
    
    
    
    
    
    _________________________________________________________________
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    http://messenger.msn.se/promo
    
    

    Contact Gholan the Conqueror at magneto821@aol.com


  • PLAYER 3 - Alamopud

    
    
    

    Gnomes

    Without doubt, gnomes are the wisest of the races of New Moon and their longevity
    is surpassed only by the elves. Inquisitive by nature, gnomes are great hoarders
    of information and are steeped in the history and lore of New Moon. The majority
    of gnomes reside deep underground in the natural subterranean caverns of New Moon
    and in the intricate tunnel and cave complexes carved out by their master rocksmiths.
    A few gnomes have ventured above the surface to set up small towns and villages among
    the "big people" but usually they shy away from the aggression of the "bigger folk".
    Small, weak and fragile, gnomes aren't much use in a fight, but their exceptional
    wisdom and above-average intelligence means they are powerful wielders of magic and faith
    .

    The Deep Dwellers

    Tinker tink, and splatter and splink

    crash bash, tatter and trash

    many sounds fourth did comes from the gnomes

    inventing and creation they did in there homes

    for throughout there many years

    the gnomes thought up of many ideas

    technology was to there liking you see

    just as watching tv was to you and to me

    -Elvish song of the Gnomes


    In the darkness of Erth, after the death of the Foundation, a stout group of Taern humans hid in the mountainous southlands, in what the Taerns and gnomes called the Andes. In a world torn by the wars of the two great races of Orc and Taern, the land they chose was at least untouched by the direct effects of the battle. No battles were fought over uninhabitable ice and rock. Only slowly did the poisons of war creep into their bones and bloodlines, and they survived.

    The gnomish race was born of ice and darkness, and of fire and rock. In the southern mountains, they survived only by dint of careful maintainance of the resources they had, and by hiding in the cracks in the rock and glaciers that warped over the millenia. As other races headed south, the gnomes headed deep; into rock and ice, building life around the geothermal ventings of an earth rent by war, and cultivating the few living things that survived in and under the ice, fungi, fish, and the occasional hardy alpine plant all became grist for the gnomish mill.

    They were aided by their heritance, for those who went south went armed with the latest technology of the Foundation days, which wore out only slowly. And the survival of this southern race depended on its maintainence. They lost the robust height of their Foundation forefathers, being compressed by the dual demands of their tiny living space and minimal resources. The poisons of the great war helped, and the end product was a race much smaller and lighter than humans or dwarves, designed for living a life constantly on the edge of starvation, supported only by the production of their feverish, technological minds. In those quiet, dead times in the north, they had much time to work and think, and the gnomish race become one of manipulators of ideas. They kept a compact strength, necessary for tunneling through the constantly shifting and twisting ice and rock.

    In the slow millenia that followed, technology began to fail, and populations pushed to the limits. Other forces began to appear; first the Valar, providing sustenance and light as the sustaining fragments of technology began to fail. It is said that even the Valar did not know the gnomes existed, until Mayflon, the Laughing One, found himself bedeviled by small humans while hiding in the northlands (as his tricks often forced him to do). He took them as his own, these little tricksters, and gave them access to the clerical powers. His bretherns soon found out about these new humans, but Mayflon, for obvious reasons, remained chief in their hearts. The long dark had refined the practical joke to a fine art amongst the gnomes. The strangely reticient Taern religion, weakened by time and the long night gave ground to the more visible Haruchai pantheon, and other Valars and Maiars found their ways into the gnomish life. Camber's healing touch was high in their pantheon, whereas the need for Haekar's trackers was minimal. A gnomish criminal had few places to run. The communities were tightly knit and small spaces, and to leave them was often to die.

    Of course, crime was a relative thing. Much could be (and had to be) forgiven in the gnomish holds. Property was common, necessities were shared where needed, while luxuries changed hands with a rapidity governed only by the gentleness of gnomish hearts. A loaf of bread would never be stolen, but might be freely given between three families. But gemwork and other products of idle hands would be stolen repeatedly in the dark night, only restricted by the elaborateness of the guarding traps and the sentiment attached to ownership. An old lady might keep her husband's last work, but her heirs would soon find it taking wing in the night, unless they contrived an elaborate plan to protect it; usually an alarm crafted from the sparse resources of the hold and family.

    Causing harm to the hold was the only true crime. One who caused the injury or death of another would soon be hunted out of the hold. It is said that some of these formed holds of their own in the lowlands, becoming the races of goblins and kobolds, detested by gnomish kind to this day. Of these warped races gnomes speak little. Their heritage is twisted by their background, by their exposure to the poisons of the lowlands, and possibly by affiliation with the Orcish folk.

    Within the holds another force made itself known. Living close to the rock, and spending long nights in close company and deep thought, the gnomes were amongst the first to discovery the coursing flow of magic through the rock and earth beneath them. They quickly realized and mastered this strange new form of power, although by this time their minds had twisted enough that they best mastered the sorcerous arts of illusion and deception. Such trickery lent itself to the convolutions of their dark and and twisty passages.

    It was many years before the humans found their far southern brethren. Their first encounters were with the twisted valley rabble of goblinoid and kobold races. The battles between invading humans and the resident goblinoid races waged for many years, as the first exploratory groups of humans began heading south, looking for new sources of minerals. These forays were largely doomed to failure, the goblinoids and gnomes had been mining and fighting in these peaks for millenia before the humans arrived, but man did not know that.

    First contact occured after almost a decade of running battles between heavily armed prospectors and the goblinoids. A group of humans manged to penetrate the lowland ring of rabble, only to be pinned in a cul-de-sac against the looming blue-ice foot of a glacier. They faced an overwhelming force of kobolds who seemed strangely reticent to attack. That fear was soon explained when the second attack on the faltering human forces was greeted with a blazing show of pyrotechnics, both technological and sorcerous, that effectively eliminated the attacking kobolds.

    That night, humans and gnomes met again for the first time in millenia. The former were slow to accept the gnomish folk, fearing that they were another of the small and vicious races that they had been fighting so recently. The gnomes, for their part, were fascinated by their new allies. A heavily guarded combined caravan, loaded with years of wealth accumulated from the gnomish mines, soon began wending its way north. It returned intact, aided by a few kind humans, and laden with the riches of the northern races.

    Gnome-human relations proceded apace. The avarice of the humans was stilled somewhat by the hostility of the intervening forces and by the incredible treachery of the gnomish homelands. The gnomes learned enough about their new neighbors to recognize their danger quickly, and humans seeking the legendary wealth of the gnomish folk soon found only miles of twisted glacier ice and rock tunnels, too small to move comfortably through, and replete with traps designed to drive even the sanest human wild with claustrophobia and frustration. Centuries of fighting the wiry little kobolds and goblins made defending the holds against much larger humans a relatively simple matter.

    A stable and comfortable relationship soon developed. The gnomes maintained their mountainous holds, dispatching heavily armed and guarded caravans to trade with the humans. A few hardy gnomes headed out, mxing slowly with the human races, and sending a steady stream of information back, but assimiliating well with the other races. Most races quickly saw the futility of messing with the gnomes in their holds, and maintained a fairly polite diplomatic relationship.

    Before long, small groups of the technologically oriented gnomes began to set up outside the human towns, trading their skills. A few humans, fascinated by the vestiges of technology still held by the gnomes, began to venture south to live amongst them. And the two races grew to know each other. A gnome, while an unusual sight amongst humans, was typically more of a curiousity than anything else, while a human amongst the gnomes was typically bombarded endlessly with questions about the southern races.

    The loss of a caravan in Thurdis, and the intransigence of the government in dealing with that crime, has made the visitation of gnomish folk a rare event indeed. Only a few loners now walk the streets of Thurdis, and the race has pretty much faded from the public mind, except as an idle curiousity. Those who know more of the events leading up to that day typically do not speak of it, for it is mixed up in large part with the present politics of Thurdis, never a pleasant subject.




    Gnome Legends

    Three Wishes

    In a small house in the middle of a dark, sprawling forest lived a poor woodsman.

    He had a wife, six children, and a black cat with one eye who kept the rats and mice at bay. The children had to walk two hours to get to school. Beside the little house was a vegetable garden and even a little flower garden; in the barn were two skinny goats and a pig.

    But the family could hardly manage on the meager earnings of a woodsman, even though the father left the house before dawn and arrived home--exhausted--long after sunset. Though they had plenty of firewood and a clear stream nearby, the wife often sighed to her husband:

    "How can we possibly bring up all our children?" And the woodsman would shrug his shoulders and say he couldn't work any harder than he already did, and this was true.

    One day as he was arriving home in the twilight he saw in the distance the cat leaving the woods with a rat in its mouth. But something was strange: the rat had no tail. Filled with curiosity, the woodsman approached the cat who was sitting under a bush. She hissed malevolently as he came closer, but the woodsman wasn't afraid. He grabbed the cat by the base of her tail with one hand and with the other pressed against her jaws until she opened her mouth and let the thing fall.

    "Well, I'll be," said the woodsman. Because what he had picked up was not a rat, but a gnome woman. She was dead.

    The woodsman had seen a gnome once, but never a female one. He took her inside and wiped away a few drops of blood on her cheeks and legs. His wife and children stroked the doll-like little being and laid her on the window seat in the living room while they ate their meal of potatoes and bacon fat in the kitchen. When they came back, the little gnome woman was gone.

    "Maybe the cat has got her again," the wife said, but the cat still sat sulking under the bush outside, showing one angry eye. The family gave up searching and went to bed, as everyone had to be up early in the morning.

    The woodsman woke up in the middle of the night. Something was tugging gently at his ear. Beside his head stood a gnome. "You saved my wife," he said. "What can I do to reward you? .... But she was dead, wasn't she?" the woodsman asked, sleepily. "She was only pretending to be dead. Luckily, she's still full of life oh, a scratch here, a few black-and-blue marks there--but she'll get over it. Just tell me what you want as a reward. Here is a little flute. When you blow on it, I'll return." And just like that--he disappeared!

    The woodsman and his wife discussed the matter the rest of the night. They finally decided to ask if they might have three wishes, just as in the fairy tales.

    The following evening the woodsman blew on the flute, and shortly thereafter the gnome appeared. "I'd like to have three wishes," said the woodsman, somewhat timidly, while his wife poked at the fire behind him.

    The gnome looked a little glum but finally said: "Well, go on then--what is your first wish?" "I want a nugget of gold so I won't have money worries anymore."

    The gnome shook his head. "You can have it, but gold seldom brings happiness."

    "I don't care," said the woodsman. "And the other two wishes?" "We haven't decided yet." "Well, just blow on the flute when you want me again," said the gnome with a sigh.

    Next morning, there on the front steps of the little house lay a gold nugget as big as an orange, sparkling in the sun. The woodsman grabbed it up and yelled, "We're rich, we're rich!" And then he carried the nugget to the village to exchange it for money. But no one in the village had ever seen a gold nugget before and no one knew what it was worth. The blacksmith advised the woodsman to take it to a jeweler in the city. The woodsman set off at once; but instead of going the long way he took a shortcut through the swamps that he remembered from the days of his youth. As he danced along the way, admiring his gold nugget, he slipped off the path and plunged into a quagmire and immediately began to sink. He tried to reach out for firm ground, but couldn't make it. In one hand he clutched the gold nugget, and with the other he struggled to get the flute out of his pocket so that he could signal the gnome. He was barely able to reach it and blow a shrill blast.

    He had sunk up to his neck in mud when the gnome appeared. "Get me out of here," cried the woodsman. "That is your second wish," said the gnome. He then stuck two fingers in his mouth and whistled shrilly--and in a few minutes he was surrounded by six other gnomes. Using their little axes, the gnomes chopped down a nearby tree so that it fell across the quagmire right next to the woodsman. He was able to hoist himself up onto it and get back to the path from which he had fallen. When he looked around, the gnomes had disappeared.

    But still he had the gold nugget in his hand. He went on his way, muddy and shivering; eventually, his clothes dried and his courage returned. He found a jeweler in the city and entered his shop. The jeweler was a distinguished-looking man in a white smock; he wore gold-rimmed glasses: Frowning at the enormous nugget of gold and at the woodsman's bedraggled appearance, shop through the back door to notify the police. A half hour later the woodsman found himself in the police station.

    "And now tell us where you stole this gold," said a fat police sergeant in a fatherly fashion. The commissioner of police asked the same question an hour later--but in a less fatherly fashion. "I didn't steal it," cried the woodsman in despair, "I got it from a gnome." "Of course, from a gnome," said the commissioner, who had never seen a gnome---and would never, because he was such an unpleasant person. "Not even one grain of gold has ever been found in this country in a thousand years--but that doesn't occur to this gentleman, does it? Lock him up!"

    During the days that followed, the woodsman was questioned again and again--and threatened with dire consequences if he did not reveal the source of the gold. Finally, he was examined by a doctor, but even he could cast no light on the matter except to report that the woodsman kept babbling away about gnomes.

    None of these people had ever seen a gnome because they all had ugly souls. Meanwhile, the gold nugget was kept in the vault of the city council. After a week went by, the woodsman became so miserable that, one night, he blew the flute. After two hours, the gnome appeared. "My wife and children are starving," the woodsman said. "I want to get out."

    "That is your third wish," replied the gnome, "but I have already taken care of your wife and children." The gnome went that same night to consult a lawyer in the city who had a house gnome. Next day, the lawyer visited the police and succeeded in having the woodsman freed, owing to lack of evidence. But the gold remained behind for safekeeping until its theft could be verified.

    The woodsman gladly went back to his work. The forest had never seemed so spacious and free as it did after his stay in the stuffy cell in the city; he was happy and satisfied even though he often thought of the gold.

    From that time on, things improved for him in all sorts of ways. First, a rich foreigner bought all the logs the woodsman had cut for twice the usual price. Next, the same man asked if the woodsman would become his overseer.

    The happy woodsman was given a cheerful house at the edge of a village, and close to the school. He earned much more than before and his troubles were over. A few months later he came across the gnome in the woods. "And?" the gnome asked, "Have you got your gold back yet?" "Not yet," the woodsman said, "It seems to be a criminal act in this country to possess gold. But even without it, my troubles are over."

    "So, there you are," the gnome said--and disappeared into the bushes.

    Weeping Willow

    The old writer sensed that his death was approaching. He lived in Norway, in a low cabin with book-lined walls in the neighborhood of Lillehammer, beside a mountain slope.

    Next to the window, overlooking the valley, was a large table bearing paper, magazines, volumes of verse, inkpots, pens, candles, and more books, carelessly stacked.

    One evening, just at sunset, the writer left his bed and went to sit at the table. He looked out over the peaceful valley with its lake in the distance, and recalled how he had lived here quietly for many years, and thought of how many books he had written and that soon it would all be over. Suddenly, a gnome jumped onto the table, seated himself opposite the writer, and crossed his legs. The writer greeted him happily.

    "Tell me another story," he asked the aged gnome, who was holding his silver watch against his ear. "I can't think of any more, I've become too old."

    "I don't know any more," the gnome said. "You've already written all the stories about this country. You've become rich from them."

    "Just tell me one more. My hands are so tired, I can hardly write anymore," sighed the writer. (Nevertheless he placed pencil and notebook within reach.)

    "All right then," the gnome said. He changed his position and stared outside. "Do you see that big weeping willow in the distance at the edge of the lake? The ends of its branches always hang in the water. I'll tell you why.

    "Long ago, one dark night, mountain trolls switched their infant daughter with the daughter of a rich farmer, kidnapping her when everyone was asleep. Next day, the poor parents couldn't understand why their daughter's skin had suddenly become so dark or why her eyes looked like black currants. But deep in the forest the trolls exulted over the blue eyes, blond hair, and soft skin of the stolen child--and they performed a joyful, thumping dance in a circle.

    "The troll child grew up to be a dark, wild tomboy and did only naughty and ugly things; she loved no one and no one loved her. One day she disappeared and was never seen again.

    "But in the forest, the farmer's daughter became sweeter and lovelier every year despite all the crude and rough things she saw about her. When she was seventeen she was discovered by Olav, a strong farm laborer. (Olav slept below me in the stable of a farmhouse in the valley.) He was bringing in a few lost cows from the high mountain meadow for the winter when he saw the farmer's daughter. She was sweeping the ground in front of the troll cave under the watchful eyes of the old troll mother. It was dusk, but Olav thought he had never seen anything so fair and beautiful. He immediately fell in love. As he attempted to approach, the troll mother pulled the girl inside and locked the door.

    "Back in the stable, Olav asked if I would help him, and we set off that same night. Reaching the troll hill, we saw a stream flowing from it. (Water flows through the middle of every troll hill; they use it for drinking.) Using a divining rod, I found the spring on the other side of the hill from which the water flowed. We dug a hole, and when we reached water, Olav put me into a wooden shoe and I floated into the stuffy troll cave.

    "I hid myself and the wooden shoe in a dark corner of the cave and waited until the trolls left to perform their nightly crimes in the forest. Before leaving they shut the girl in a side alcove and finally locked the main door behind them. Only the girl and I remained in the somber, stinking lair. As soon as it was safe, I released the girl and said to her: 'You're not a troll girl! Outside there's someone who will suit you much better than a troll.

    "She looked quite astonished and hesitated, but finally came along with me. Outside she saw the blond giant of a man Olav; at once she fell in love with him, as he had with her.

    "The three of us ran for home. But we were still deep in the forest, and before we could make our getaway the trolls learned that we had stolen their prize. They caught up with us, beat Olav until he was black and blue, and took the girl back. I couldn't do a thing.

    "A week later, we tried again. This time Olav took along a horse that he had borrowed from the farmer he worked for. For the second time, I drifted along on the underground stream into the trolls' domain. But this time the trolls had left their old mother to stand guard. When the old mother troll turned away from a bowl of porridge she was making, I quickly tossed a good dash of sleeping potion into it. Ten minutes later she was snoring away". (I had signaled the girl not to eat the porridge.)

    "Again the three of us raced through the forest for home. It was much quicker this time, on a horse. But in spite of it, the trolls caught up with us, just as we were almost out of the forest. Again they beat Olav until he was half dead, then took the girl back with them--and the horse, too, of course. There was nothing we could do; no matter how strong Olav was, the trolls were stronger.

    "Three weeks later it snowed. This time I managed to get two reindeer to help us. In the trolls' cave I had to wait half the night, because not only was the troll mother on the lookout but the troll father as well! Eventually I was at able to sneak enough sleeping potion into their porridge to put them fast asleep.

    "The reindeer transported us quickly on a small sleigh along little-known paths in the direction of the lake. The trolls pursued us, but in the snowstorm we were lucky enough to reach the edge of the lake. I knew where alt old fishing boat was moored and we got to it quickly. We cut the sleigh loose, thanked the reindeer, and sent them back to their herd. The lake was still not entirely frozen. Olav and the girl climbed aboard the boat and began rowing; I skied homeward along the bank of the lake. Nothing could happen to me. Trolls have no power over us once they leave their cave. It was almost sunrise. The last snowflakes fell; the sky opened up and, in the east, took on a yellow and red hue.

    "When the boat was already a good distance across the lake, the trolls finally reached the dock. They ranted and raved, but Olav rowed with big strokes toward the other side, and the trolls couldn't reach them. The trolls didn't have much time left: when the sun shines on them, they turn to stone. Suddenly, the strongest troll seized a gigantic boulder and hurled it at the fleeing pair. The boulder did not hit the boat, but it fell so close to it that the boat capsized. The suction dragged the girl down to the depths of the lake and she drowned. For hours, Olav dived in search of her, but he had no luck. Deeply depressed, he finally swam to the bank of the lake.

    "After this, Olav was inconsolable. Every day he went to the edge of the lake and stood in one spot, staring at the water. He never looked at another girl. And when he became so old that he couldn't work any more, he continued to return daily to the same spot. In the end, he stood there the whole day long. Branches grew out of his head and roots from his feet. And then he stood there forever. He is that weeping willow you see there at the lake's edge. Even now its branches feel about in the water in an attempt to find the drowned girl."

    The gnome looked around. The old writer had grown still. His snow-white head lay upon the notebook on the table. He was dead. The gnome smiled and went over to him. He closed the writer's eyes and read what was on the paper. The last words were, "And then he stood there forever."

    And the gnome pulled the notebook out from under the dead writer' s head, carefully loosened the pencil from his stiff fingers, and wrote the remaining sentences of the story.

    _________________________________________________________________ Köp & Sälj: Gör ett fynd på MSN http://www.msn.se/koposalj

    Contact Alamopud at alamopud@hotmail.com


  • PLAYER 4 - Lord Steelmind

    
    


    Valerien's Report on the Ogres of Distarc

    Once Again:

    A bright flash ripped through the night, revealing the surrounding towers of rock and rolling hills. Quickly Valerien stepped through the portal and took in his new surroundings with a faint glimmer of hope in his eyes. While he had run into some hard times on previous worlds, perhaps this world was meant to receive him with more open arms.

    The Orcish armies of the Wizard Valerien poured forth from the surrounding Mountains of Borabudur. Their endless years in isolation within the ring of mountains had been both a blessing and a curse for these Orcs. The isolation had resulted in a strong case of xenophobia among the population. However, the positive was that the Orcs had enjoyed a prosperous state of peace within which to develop and refine their economy and military. However, the military was bit soft around the edges, having no humans against whom they could practice their tradecraft. The Warlord General Grak'lanus was now responsible for turning the soft bellied Orcs into the fearsome fighting force it had once resembled.

    Hark, my noble Orcs. Come to me and bask in the radiance of my power, for I have led less qualified people than yourself to know the feel of their enemies crunching underneath their boots. Now you too shall revel in your enemies' misery. You and you alone on this world have earned the right, slaving away on the mountains to forge yourself into the mighty army I see today before myself. And even more fierce will be you after my firm tutelage has taken its hold on you. Soon we will march, and our enemies tremble at our coming.

    Valerien ordered his legions to task, constructing the various tools and weapons that would lead to their return to the world. He called upon the mystical energies of the underworld to bathe his minions in supernatural armor. He bends both the good and evil spirits to his will and unleashes them upon his foes, so that they sleep fitfully and cower in the corners of their houses, trembling, during the day. They see and feel their demise on the horizon, and the most they can pray for is that it will end quickly. And even that is unlikely.

    Valerien surveyed the Capitol that was beginning to emerge. The Orcs, when driven, appeared to be incredible laborers. Buildings were popping up in incredibly short periods of time. Across the city, young Orcs who had taken up the scimitar and crossbow in preparation for their Wizard's arrival, marched and trained vigorously. What other military forces the mighty Orcs could assemble would be discovered in time, when military might became a more significant and relevant factor. A plan was beginning to come together.. How it might turn out was anybody's guess.


    The First Waves

    Waves of Scouts were immediately sent off to the neighboring lands, in search of a link to the surface, where lay fertile soil for growing the crops and the majestic forests needed to sustain a bustling economy and growing army. In addition, prospectors were ordered to comb the nearby Underworld regions to begin mining the precious minerals and gems that lie within the surface of the world. What lies around us is unknown, for our civilization has not expanded beyond this remote region - so long locked away from the rest of the world. Grak'nul, Bubblespit, Malodorous and Luk'nazar will lead the scouting parties in the four directions. May their search be blessed by the spirits.


    Diplomacy

    Ahh.. Diplomacy. Something which my Orc folk appear to know nothing about. Even their great "Diplomat", Jul Kar Uggok, is better known for feasting upon those who come to visit him than listening to them. This will have to change. The world no longer can tolerate a clan willing to "go it alone". I have received word from our fellow Orcs of Erg Erinh. In unity we can strive to bring the world back to a place where all are accepted and can live in prosperity. It turns out that Erg Erinh is under the control of an ancient and revered enemy of mine. Lord Steelmind, himself. Perhaps we can put away our rivalry on this world for the good of our people. Lord Steelmind has notified me of two other Orcish clans who walk the surface of this world. Apparently they are evil creatures, intent only on devouring the world and all who dwell there. This can not be allowed. So, Lord Steelmind and I shall be forced to band forces and remove this cancer upon our world. Truly an odd couple we do make, but whether any enemies can stand up to our combined forces I do not know.


    Magick

    Most important of all to Valerien was the state of magical research in these lands. It appeared that everything that had been developed on a previous world had been forgotten, and must be begun anew. Seeing this, Valerien called his Master Builders, Tweedle and Twiddle, and ordered the construction of vast libraries and gathering places for those inclined to the mystical arts. Magic is what wins the wars, my friend. Mighty armies without magic to back them up are but stalks of grass against an army bolstered by the powerful magicks I have seen. Unfortunately, the magical arts were another Orc failing. But one mighty Shaman was found among the ruins, and this powerful spirit-caller, Hulandi, was recruited to lead the way. Those who are capable of assisting in the research of magick will be well rewarded.


    Alliances

    Ahhhh.. Alliances. Usually the most important aspect of any formative Empire, it appears that they will be merely a sideshow on this world. With only four known Empires and finding myself already allied with Steelmind, the prospects of anything but war with our Orcish brethren are unlikely. War is a foregone conclusion, it would appear. Let us focus on things of greater importance.


    Armies

    My leaders obviously have been born in a land rich with an alcoholic heritage. Smirnoff, Tangerui, Meyers, Kahlua, Grenadine, Vodka and many of my other leaders are off recruiting other Heroes to our banner. We're currently accepting resumes for spellcasting and research-capable heroes. Please apply at the capitol. Enemy Rogues, Spies, Thieves and Saboteurs are not allowed to apply, and will be prosecuted to the full extent of the law should they be detected in the capitol. In fact, they will most likely be exterminated in a rather gruesome fashion, lasting several days. The Orcs love misery, and nothing is more pleasurable than watching some poor fool thief slowly drip his life away over a month's time, howling in despair, pain and misery the entire time, until at last his lungs burst and his cries turn silent.

    Contact Valerien

    Contact Lord Steelmind at jakob@canalplusfootballmanager.com


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