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* PLAYER BLURBS.

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Game 262 Blurbs.
Clicking on the player numbers below will take you to their blurb.
Click the email address beside the wizard name to contact that player.

  • PLAYER 1 - Togashi

    
    The Polar bear Clan is living proof that fortune favors the mortal man. The
    Polar Bear never admit defeat, no matter what foe they face. They
    tenaciously cling to everything that is theirs, refusing to surrender and
    expanding their holdings through the sheer determination of their warrior.
    Outcasts from the dawn of the Empire, the clan's founder Kaimetsu-uo was
    forced to forge his own destiny, purchased with his own blood and sweat.
    With only a handful of followers, he traveled to the remote Himalayak, and
    formed his own band of warriors, the Polar Bear Clan.
    Throughout history, the Polar Bear have played a number of roles. They have
    been heroes, defending the against Arrogoth's evil attackers during The
    Battle of the Raging Seas. They have also been villians, such as when Gusai
    Rioshida attempted to overthrow the Emperor and claim Ice Realm for himself.
    For the most, they have simply remained unseen, trading with various clans
    and accumulating great wealth with their knowledge of the seas around
    Ice Realm.
    During the Clan War, Yoritomo led the Polar Bear into battle. Bitter over
    centuries of treatment as lesser men, the Polar Bear unleashed their anger
    against the Shadowlands in a determined effort to prove their worth to the
    Empire. Against all odds, the gambit succeeded and the Polar Bear became a
    Great Clan
    In the time of the Oni Lord Akuma, the forces of Jigoku made a special point
    of weakening each of the great clans from within in various ways. The Crab
    found the Kuni family divided with corruption. The Crane found their
    finances steadily drained. The Dragon were assailed with confusing and
    contradictory prophecies, preventing them from taking action. The Lion were
    contained physically by the brute force of the Oni Lord's Armies. The
    Scorpion were betrayed from within by the Yogo. The Unicorn found themselves
    facing the dark spectre of the Moto, and divided themselves from the other
    clans to finish their personal vendetta. Akuma rejoiced that the descendants
    of the kami were left divided and weak, unable to resist him at full power.
    But in all of his plans, Akuma never considered the Polar Bear.
    Their humble origins and tendency to inspire distrust and derision from the
    other Great Clans led Akuma to think the Polar Bear a worthless and weak 
    foe. No
    special effort was made to undermine their power or destroy them from within
    as in the case of the other clans. Akuma never bargained upon the
    charismatic leadership and tactical savvy of Yoritomo Kenjin, who rallied
    the clans and pronounced himself Emperor Yoritomo I. Even after Akuma
    arranged for the new Emperor's death, he was quickly replaced by his son,
    Hideki, who became Yoritomo II and proved to be an even greater leader than
    his father. Soon the Dragon emerged from their hiding with the Fire Dragon
    bombs. Akuma's army was struck a great blow and, with Yoritomo II's
    leadership, the armies of Jigoku were swiftly and soundly defeated.
    For almost a century now the Yoritomo Dynasty has ruled the Diamond Empire.
    Though many things have changed under Polar Bear rule, the people of Ice 
    Realm are
    safe and happy. The Emperor is greatly loved by his people. The activities
    of the royal family are watched with great attention by the common people of
    Ice Realm, and many peasants and samurai alike live vicariously through the
    accomplishments of the Polar Bear families.
    But a black shadow hangs over this seemingly peaceful clan. A horrible curse
    lingers in the Yoritomo family, a curse that many believe is destined to one
    day destroy the Imperial Line. Yoritomo VI seems to be quickly slipping down
    the path to destructive violence. His son Prince Kameru is brash, but much
    less so than his father. He will likely be a much better Emperor, but few
    fatalists feel Kameru's capability to rule may be a moot point. If Ice Realm
    cannot survive Yoritomo VI, Kameru will never have a chance to rule.
    Families of the Polar Bear
    The Yoritomo Family are the largest family of the Polar Bear. These days 
    they
    seem evenly split between those who choose to defend the Imperial line
    through force of arms, or through guile and politics. Most members of the
    Yoritomo family can trace their relation to the Emperor no matter how
    distant, and have a clear view of the line of succession at all times. They
    area hot-blooded family, driven toward proving themselves in all things.
    Their leader, of course, is Yoritomo VI, Son of Storms, Emperor of Ice 
    Realm.
    The Ranbe Family are closely related to the Yoritomo. They trace their
    bloodline to Osano-wo, and feel the power of the Thunderer in their genes.
    They are a family of powerful shugenja, making up for their lack of subtlety
    and with pure, raw power. The very same lack of introspection has left their
    own studies of magic on the lean side. The Ranbe have no shugenja school on
    their own, though their ties to the Emperor make them welcome in nearly
    every shugenja school in the Empire. Their current daimyo is Ranbe Yuya, an
    eccentric old woman famous for her staff of office, the Shard of the
    Thunderer. Supposedly it is a fragment of a tree that Osano-wo once
    shattered with lightning when, in a moment of doubt, she demanded that the
    Fortune prove her power. She must now carry the staff with her wherever she
    goes. The oaken stick crackles constantly with a blue nimbus of electricity
    that does no apparent harm to Yuya.
    The Daikua Family seem not to have been affected much by their clan's sudden
    rise to power. They are still relatively "common" for a samurai family,
    carrying on the clan's traditions of merchantry, sailing, and a bit of
    piracy on the side. The Daikua are also skilled diplomats and litigators, a
    skill that comes in very handy when some of their more flamboyant relatives
    get themselves into trouble. Their current daimyo is Daikua Dokohutei, a
    grizzled old former pirate who has settled down into a life of politics. He
    has found that the life of a politician suits him just fine, though it is a
    bit cutthroat for his tastes.
    
    
    

    Contact Togashi at armando_rodriguez_jr@hotmail.com


  • PLAYER 2 - Ordo Equester

    
    
    
    New Page 1
    
    

    Extracts from the Sashna Gazette gossip column

    ?In The Realm of Ordo Equester

     

    Overheard in the castle kitchens of Sashna city:

     

    The rattle of cups of soured camel's milk echoes around the empty kitchen, as the night's meals are done and cleared, and exhausted staff sit to ponder what the next day will bring;

     

    "I heard it said that our new master was once a grand wizard in far off lands"

           "So what's 'ez a duin' 'ere then?"

    "Well, it's said that he was in a Grand Alliance of Wizards that fought the Son of Arragoth, the Fire God!"

            "Ain't 'eard of no Fire God !"

    "Well there is one see, and having beaten the other wizards who fought against the Grand Alliance, he set about destroying the Son of Arragoth?"

            "Seem t'me that non'll be the sense in picking fights with Gods. Bloomin' daft if'n you's ask me."

    "Well, nobody was asking you, was they?. So are you gonna listen to the story or what?"

          "Can't says I'vn a better place t'be, an' t'ale's nun so bad. Carry on woman."

    "Well, as I heard it, it seems that our master had a mishap when casting a spell to rid the world of this demi-God, and the entire land was laid waste while he was cast into some nether world to reappear in a rainbow of dancing lights in a Gnomish city on Shadowmoth, to be hailed as their saviour."

           "B'aint no time fer Gnomes, little blighters meddle ?."

    "I shall not say another word if you keep interrupting?!."

           "Darn if I'zl finish me pot o' ale n' lizen awhile?."

    "There's more in the telling of these tales than meets the ear of mere peasants like us. I heard that Lord Ordo has been to many lands and has learnt many ways of old. Maybe he has the magic to get a day's work out of old scoundrels like you?!!

           "Pah!. Me pots a empty, an b'aint no time for bletherin', I'z orf!"

     

     

    Overheard in the castle guardhouse of Sashna city:

     

    As the sun rises on the new year, the sharpening of pitchforks makes many a tooth shudder.

     

    "My cousin, who married a highlander merchant these seven years past, has said that a star fell from the heavens and crashed into the sea of water far from the shores."

          "I heard that rumour too!. The wife says that is an omen that great chaos is about to come to Sashna, and we should stick to the sea of sand, as it is our haven."

    "Nah, the talk I've heard is that it was the sign for the land of Sashna to grow strong, with the power of the fallen star to aid it. Why else would we be preparing for a long march "

          "But, what about the old tales of dark islands far out beyond where the sea of water ends to the eye  - my gran used to tell me stories of the monsters that live there, out the fear of all evil into me it did."

    "Old wives tales are for children!. I've seen the plans of the new barracks and a blacksmith where Lord Ordo wants weapons made. You mark my words, we shall be marching soon!."

          "Maybe that is a good sign, for too long we have been blamed for the attacks of robbers and thieves ? 'It must be those dirty Sand People' ? a few beatings will sort out our neighbours!"

    "No, no, no!. There's a new sign to hang in the Barracks, the painter told me, its to  say 'SECURITY THROUGH STRENGTH, PEACE THROUGH SECURITY, HONOUR THROUGH PEACE'. Lord Ordo is not about conquering neighbours, but providing a secure land which we can trade through. You've seen the gems that lie about the dunes, so many that the children play with them, well there's many a neighbour would trade richly for such as those."

     

    Overheard in the Chancellor's chambers in Sashna city:

     

    The rotund figure of the Chancellor of Sashna easily fills his chair, with seemingly a piece of him protruding through every gap. His tears leave streaks down his face, and he raps a halting rythmn on the desk with both of his massive hands, making the quills dance around the ink well like rabid puppets:.

     

    "Damn, damn and double damn!. Lord Ordo is mad!. Mad I say!. How many times must I tell him that taxes are for bolstering the treasury". A stong city has a bulging hoard, with peasants who pay their dues without a murmur.

        To spend as he would. The buildings, the soldiers!. The city will be bankrupt inside a year!. He does not know the peasants like I do, give them a tavern, and they will be drunk all day!. Who will tend the flocks, who will scour the sands for brittle firewood?. He will rue the day, and who will he turn to when all is in decay?. Me!."

     

    The knock on the door startles the Chancellor, and before he can rise (a difficult enough feat given time, let alone in a hurry), the doorway is filled with militiamen.

     

    "My Lord Ordo bids his chancellor welcome, and offers his solution to all your concerns, " booms the Sargeant at Arms. "A new Chancellor has been appointed, and your reward for years of devotion to the comforts of the City Treasury and its keepers, is by Royal Appointment to the post of Flock Tenderer and Gatherer of Firewood.

    Understanding the value you place on taxes, you shall be graced with paying double the levy of the common man as demonstration of your love for your City."

     

    Stop Press entries to the Editor of the Sashna Gazzette

     

    Two items of breaking news:

    1)      The contracts have been placed for local labour to build a splendid tavern, to be known as the 'Oasis of Sashna' the first pints are expected to be drawn within the month!

    2)      The City assembly was stunned and then cheered when Lord Ordo announced a tax holiday to celebrate the new year. No dissenting voices were raised, but a faint wailing was heard from the direction of the sheep pens.

    * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * This message is confidential. It may also be privileged or protected by other legal rules. It does not constitute an offer or acceptance of an offer, nor shall it form any part of a legally binding contract. If you have received this communication in error, please let us know by reply then destroy it. You should not use, print, copy the message or disclose its contents to anyone. E-mail is subject to possible data corruption, is not secure, and its content does not necessarily represent the opinion of this Company. No representation or warranty is made as to the accuracy or completeness of the information and no liability can be accepted for any loss arising from its use. This e-mail and any attachments are not guaranteed to be free from so-called computer viruses and it is recommended that you check for such viruses before down-loading it to your computer equipment. This Company has no control over other websites to which there may be hypertext links and no liability can be accepted in relation to those sites. Scottish Courage Brewing Limited Registered in Scotland, Registered Number 65525 Registered Office: 33, Ellersly Road, Edinburgh, EH12 6HX Head Office: 2-4 Broadway Park, South Gyle, Edinburgh EH12 9JZ * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

    Contact Ordo Equester at darrell.lias@tiscali.co.uk


  • PLAYER 3 - Hazaar

    No Blurb Submitted As Yet.
    

    Contact Hazaar at henson111@msn.com


  • PLAYER 4 - Gholan the Conqueror

    
    
    

    An Elven Search for Viagra

    A fine grey mist sifted through the massive trees of the dark forest, blotting out the evening shadows and enshrouding the Orcs in a tomb-like darkness, masking their great hulking forms and the noise of their passing as they silently raced along the root-torn paths toward the agreed meeting place.

    Nearly a hand taller than the greatest Orc, Gholan led the small party flawlessly to a superior crest near the opening in the seemingly endless forest, and motioned for scouts to drift away into utter darkness. Beloved and feared leader of the Orcs, Gholan silently cursed the Gods again under his breath for once again toying with him by finally agreeing to send him back to the Isles of Arragoth to search for his beloved, only to rip away any hope of success by sending only a band of fifty Orcs with him. He had amassed an army of well over twenty thousand, comprised mainly of Arachian Black Dragons, captured painfully and with huge losses, peons though they were, and mixed with a few Dark Lords, captured with the darkest of magic, only to see them vanish as grains of salt in a whirlwind, while only a few loyal grunts slipped thru the portal to this accursed world with him.

    He peered though the thick veins of mist, drinking in the beloved darkness, his sharp eyes detecting movement on the far side of the glade long before anyone else turned a well-trained eye in that direction. He actually could smell the High Elves before the saw them, a somewhat "clean" odor, dappled with fear amongst a few, but not the leadership. There indeed was the Superior Legat, Arrathorn, and his entire High Council, with a pitiful few Noble Heart Bowmen for protection. What fools! They must be desperate indeed, besieged endlessly by army after army of Blue Lava Legions, spewing forth from the ground like ants in a boiling roil, to trust the Orcs for salvation enough to come this far from the Castle with this paltry accompianent.

    Gholan the Conqueror, son of Noc'tac the Beheader, son of Arctun the Merciless, Leader and Lord of the Orcs, smiled a wicked smile, a smile that would make Death itself shrink back in the icy grip of fear. He thought back over the many campaigns he had fought on other worlds, Crynn, Merrigon, and the like. He remembered how he had always twisted certain defeat, certain death, into victory, to the constant unremitting consternation of the Gods. No matter how they tried to intervene, to snatch victory from him, to start him in a new world with nothing, or in blasted sunshine, laughing at his newest predicament, betting how long he would last this time, he had always lived to see the smiles drop from their faces, lived to shake his defiant fist at them one more time.

    And now this, a surely mortal blow to drop him into the pits of hell with half a hundred warriors, when he needed thousands, no, legions, to survive. But even at this early state, Gholan could already imagine invisible wisps of doubt blow across the WOW Gods' faces, as they surveyed yet another unexpected and probable escape from certain death engineered by Gholan in the form of the foolish Elves wandering about in the darkness, a warm blanket to the Orcs. Whom else could have convinced the ENTIRE ruling Council of the High Elves on such a mission, a plea, better, a ploy to join forces and fight Arragoth's minions, as if Gholan could actually give a damn.

    The loathed and feared, but highly regarded Legions of the mighty Arragoth could burn the whole world for all Gholan cared, they could roast every Elf on the Isle, and he would help baste them, if they asked. He came here once again for one reason, and just one, and he would destroy any living, and dead, for that matter, that got in his way. The Lady Viagra.

    An Amazon, actually, and an Assasin of unequaled skill, he had met her here on the Isles of Arragoth, so many months ago. He paused in his reconnaisance, as he savored the memory of their first meeting. She, in the moonlight, standing over another kill, smattered in dripping blood, her raven hair, glacier-blue eyes, firing twin lasers of death to any who would challenge her, heaving and quite ample-- he remembered with a devilish smile-- chest, sparingly covered in dark-fired mithril, her long, well toned legs, awash with small rivulets of blood streaming down her lovely thighs from the spurting neck wound of her victim---what an erotic sight!!!

    It had been love, truly at first meeting. He couldn't decide whether it was the bosom or the blood that won him, but he had never been the same after that chance encounter. After that, they had been inseparable, enjoying one after another fine crimson slaughter, and were to be wed, as the end of the Campaign was finished, with Arragoth's head presented to her, the Ring in his teeth, to announce the engagement.

    But, it was not to be. He tightened his grip on his sword as he watched the Elves set up camp, and send scouts out to patrol. Ha! They would never return. He remembered the morning when his own scouts reported in to him, bearing the dreadful news of the capture of the Lady by Arragoth's minions, to be used as a bargaining chip, as Gholan had begun making serious advances on Arragoth. He never saw her again, and even as his Blade eventually gently caressed the neck of Arragoth, before his beheading, Arragoth still never revealed the whereabouts of Lady Viagra, only that to torture Gholan until the end of his days, he would not kill her, but keep her alive and away from him, so that Gholan might search forever for his bethrothed, and never know peace. He had then killed Arragoth quite messily, even for him.

    A quiet rage began to build in him, as his memories bubbled once again to the surface, brought forth in greater strength by the renewed smells and familiar surroundings. He waited though, even with the Bloodlust filling him, until his scouts returned, bearing the pointy ears of the Elven scouts. Then he raised his great Mithril axe, and screamed a fury that would bring dread to a dozen Arachian Dragons, and charged from the trees with his motley crew, easily overwhelming the hapless Heart Bowmen, who could hit nothing in the darkness surrounding them, except other Elves, strangely enough. They died quickly, and rather efficiently, leaving just the High Council, and of course Arrathorn, in a tight circle.

    They would have protested, and threatened, but they were quite intelligent, despite the profound stupidity of this particular gamble, and fully realized they had just traded away their kingdom to a squad of Orcs with a clever leader, and would now be held hostage, while an interloper assumed the High Seat of the Council, controlled their formidable army, while Gholan the Conqueror became King of the High Elves.

    The WOW Gods simply shook their heads in amazement, and glided away from the Scrying Bowl. Maybe next time.

    Contact Gholan the Conqueror at magneto821@aol.com


  • PLAYER 5 - The Shadow

    No Blurb Submitted As Yet.
    

    Contact The Shadow at djones@bbnow.net


  • PLAYER 6 - Chaos+

    No Blurb Submitted As Yet.
    

    Contact Chaos+ at jesper@largedesign.com


  • PLAYER 7 - Shuri the huntress

    
    
    Blurb262b
    
    
    
    
    

                       
    City of  Dartnil, February of Year One




     
     
    Who had told me that I would find a nice town down here, with taverns, churches, wall, wells and especially a nice, big comfortable castle, all deserted by its former owner, who decided to leave this underground city and go for a more adventurous life in a more interesting place? Arragoth and in his company hundreds of lava guards and other monsters seem to have come back since, but where is the comfortable castle, the well-built town? Strolling angrily through the ugly and dirty so-called throne-hall of my new castle, I wondered whether more wizards felt just the way I did. What had I found? Nothing but a bunch of shy dark-elven peasants, hardly showing any reference to their new mistress and her suite. Inside the heap of stones which might have formed the castle in former times fifty men dressed in rags awaited me  my new army.

    Damn! I really should have known better. In these worlds of mystery and magic you hardly ever could find real luxury and treasuries, and, more important, you always had to start anew, even if you thought that you already knew the world you chose for yourself from the stories other wizards told you or perhaps even from what you saw there yourself, the world you entered always was empty again, all what had been built up by former generations of busy wizards was gone.
    How was this possible? I already had tried all sort of magic against illusions I could remember but in vain, the castle didnt swap back to the impressive fortress it must have been under the reign of its last master. I had formed archaeological expeditions, ordering my soldiers to dig for any kind of weapon where once a battle had taken place or hewed stones wherethe most impressive building of all had been erected : the Pyramid of Power. I never found even the slightest hint of the glorious history the place must have had. What about the stories I heard about glorious conquests and destroyed capitals? It was the same all again: whether you chose to rule a people with a glorious past or a people who had been defeated and trampled to the ground, again and again you found yourself in the same old dirty heap of stones, wondering whether it was more important to get fresh water into the castle or the rubbish of fifty filthy men out of it. Or had all these wise and level-headed Lords, the former masters of all these famous capitals lived a common dream, a nightmare in some cases?
    I took a deep breath and started my new career as an architect, builder,instructor, tax-inspector, recruiting officer, teacher, and a dozen more professions by calling for more candles and a broom first.


     


    My advisor entered in a hurry, and told me after a deep bow: "Mylady, a hero has arrived in the courtyard and wishes to enter your service!"
    I cheered up and told her: "Finally good news! Give him whatever he asks for and ask him to present himself to me...well, send two or three of my soldiers up here first to do some cleaning-up!"
    "Mylady, I am afraid that will be impossible." She said, looking at me her front in deep furrows like a basset.
    "Why that, isn't he worth to be hired? Or are all these soldiers too drunk to do the job of a housemaid?" I asked, feeling more and more confused.
    "No, Mylady, he's well worth it, the problem is that there isn't enough money left to pay him after you ordered to construct the most necessary buildings to influence the population here in your favour."
    "What does he want, the impudent? Half a million gold coins?"
    "No, Mylady. Not that much. Less than 2000."
    "That's a not too much for anyone but an admiral or a pirate. So why don't you give the money to him?"
    "I am so sorry, but we don't even have 1000 gold coins left." my advisor answered with a trembling voice."
    "..... Eheem....Not even 1000? You never stole from me... did anybody else here dare to touch my treasury?"
    "No, Mylady, there's simply nothing worth being called a treasury. I am so sorry."
    "Stop apologizing! What about my jewels?"
    "There's nobody who could afford to buy them in this rat-hole...ehemm, your capital, Mylady. And the hero himself - I never would dare to offer them to him...simply have a look at him through the window, and you'll understand."
    I decided to believe what she said for the moment and looked for another solution. "Raise the taxes!"
    "Mylady, your people will hate you for it and might stop working...it's too soon to raise taxes, you need to impress them with arenas, cathedrals and all this stuff first."
    I knew this problem, it was the same everywhere, every time, but I somehow had hoped that time at least the peasants would be more reasonable and would see the need to give me all they could afford right from the start. Wasn't it for the benefit of them all, of their children?
    "Go steal it from our neighbours, send an army and rob it somewhere!" I made a last attempt. My advisor didn't even answer, she only looked at me sadly. To steal without an experienced thief, to steal it from someone who surely swore at his empty treasury just the way I did, to plan a robbery when I didn't even know the way to the next castle was no way to solve this situation. Both of us grew dumb. After a long while, my advisor cleared her throat.
    "May I suggest something quite ... experimental?"
    "Of course." I replied without much hope.
    "There's a competition of a publishing house here in Arragoth....they seem willing to pay up to 2000 gold coins for interesting stories. I might order your scribe to send them a story of your glorious past...".
    "A publishing house? Somewhere here in this wilderness? Are you sure that the person who told you that didn't want to dupe you? Or perhaps it's a new attempt of our foes to spy us out?"
    "Mylady, even if this is true, we may as well rather fool them with this story than tell them anything valuable about us. What can you lose by making an attempt!"?
    You're right indeed." I said taking a deep breath. "You're sure that they - whoever they are - will give us 2000 coins for a story? What a beginning for my career as a warlord and wizard here in this world...to start as an author! How disgustingly peaceful!"
    "Mylady" she replied with a soft voice "Come to the window and look down at this hero. I think he's worth that we choose even very unconventional methods to make sure that he serves you."
    I did what she had asked me to do and knew at once that she was right.


     




     
     

    Contact Shuri the huntress at anja.heller-kemp@t-online.de


  • PLAYER 8 - Dimlùr

    No Blurb Submitted As Yet.
    

    Contact Dimlùr at fklev@online.no


  • PLAYER 9 - Alodar the Apprentice

    
    

    Seems an eternity since I last experienced this strange feeling of deja vu (or deja clone), but quite definitely another loop of that 'clone self' spell has taken hold again - wonder were I'll find myself this time... Some day I'll have to figure out the proper use of that personal pronoun for a clone like me {me?} but for now I'll have to make do with 'I' since I'm {I?} am not in a philosophical mood today - come to think of it, I feel in quite an uneasy mood actually... *grmph* Never a good sign, that is...

    Let me see if I can pick up some particularly super-deja-vued vibrations from this place - in that case a clonecarnation of mine has probably been here before and it is always fun to be able to play the role of all-knowing, all-seeing wizard in front of the awed locals (whoever they may be this time), not to mention the added statue [cursed be those Freudian slips, I meant stature of course] it gives you...

    Let's try the spell 'scan 42 zillion clonecarnations for clues' and see if it can offer any clue as to where I might be this time - hmm, ahh yes, now I do get a very vivid impression of a scene;
     

    Hmm, there is another feeling around here which I do not feel like liking - in fact I feel that what I feel is the strongest possible dislike, for... for... something...

    AARGHH !!!

    I AM IN THE UNDERWORLD !!!

    HELP !!!

    Just take it easy, Alodar, don't panic, take a DEEP breath and practice the relaxation technique you learnt on the planet Wumpus 7 zillion clonecarnations ago...

    [*splat*]

    (Oh drat, I THOUGHT that was a relaxation technique, not a laxation technique!)

    Well, what about this one I learnt on the planet Asphyxia somewhat later, or was it earlier... Or was it Asphyxia at all, maybe it was somewhere else...

    Ahh, it worked - it made me completely forget my claustrophobia! My WHAT-

    *AARGHH* !!!!!

    *I AM IN THE UNDERWORLD* !!!!!

    *HELP* !!!!!

    [Frantically trying to remember how to cast the spell 'relieve utter panic' and in even utterer panic realising that it had completely vanished from memory]

    Never mind, I can't take this a second longer, ANY spell will have to do - *BLURB!*

    Whew - it seems to have helped a little, now I can sort of watch myself from the outside and I see a highly renowned wizard struggling to overcome a severe phobia of some kind - indeed, it would be strange if a master wizard couldn't simply cast away a phobia using magic...

    Wait a minute, there was something about a logical paradox about a barber who shaves everyone who doesn't shave himself, but who shaves the barber then? Maybe my (hey, I am a clone! It cannot be only mine!) predicament is of a similar nature...

    Anyway, I'd better get into touch with the local shrinks before I lose my mind (and those of umpteen zillion other clones as well...) completely - *ZAP!*
     

    Arrgghhh, not a particularly pleasant memory that one!! But at least I now know where I am, I am in a WoW world yet again, and in the [gulp!] underworld at that - thank God for the clonecarnation where that crazed scientist shrunk me to molecular size; seeing that even such compact walls as these are mostly hollow space helped cure [OK OK, you nitpicker, let's say alleviate it, then] my claustrophobia - now it doesn't bother me half as much as before...

    Let's see if I can drag up further memories from this past clonecarnation, then - the natives would not be particularly impressed by the vivid memory I just re-experienced...

    Grrr... More bad news - wonder if I should try to appear under a pseudonym this time; the under dwarves of Free Marton will hardly be impressed with a new clonecarnation of a wizard who caused their capital to fall prey to a Dark Lord some eons (or years?) ago...

    -Hello, Alodar!! Great to see you again here amongst us underdwarves, sir!!

    [So much for trying to go undercover {HELP! I am underground!! Quick now, what was the magic mantra - "I do NOT look like a plate of spaghetti with meatballs." - whew, that still seems to help} but at least the guy doesn't seem too angry about my past failures...]

    -Hello, fella, and I must say that I am happily surprised that you seem happy to see me again - I still have nightmares about that dark lord which ravaged your beautiful city...

    -That is exactly the point, my lord, we underdwarves simply LOVE to build, build and re-build again, and that dark lord (once it eventually got bored and left) kept us happy and content for years! Do you perchance plan a similar treat for us this time, my lord?!

    [Double cursed be my Freudian slips - now they affect my hearing as well! I know he said 'content' {since I did cast the rehearsay spell to confirm} but I thought I heard him say 'contempt' - maybe I shouldn't have invested so many of my brain cells in that other clonecarnation trying to learn to speak the name of wizard Tyranthraxus, that seems to have caused some havoc with the wirings in my brain - not that it was particularly greatly wired {rather quite weirdly wired, to be perfectly honest} in the first place...]

    -My lord?

    -Well, ahem... Actually I think I have some other building projects in mind this time, but only time will tell! Now please bring me to your (new!) magic college!

    [Somewhat later]

    -WoW - this new college really look great! You underdwarves really ARE excellent builders!

    -Glad to see you like it, wizard Alodar! We have even kept a small relic since your last visit in the hope you would one day return! Good bye for now, and good luck with youe plans (whatever they are this time)!

    Relic? I'm quite sure I didn't go dark last time I was here, so it can't be the WoW-specific Saint's Relic he is talking about?! Well, I'll find out soon enough - here we seem to have the library... [sniff?]

    Oh, SH*T !! They've kept my old trousers from whence I first arrived !! I'll get rid of THAT relic before doing anything else - hmm, wait... The worst way to fight jinxes is denial, so maybe I'll keep it after all - though I'll definitely seal it in an airtight box first... [Casting the spell 'Seal an old smelly relic in an airtight box']

    OK, now that all old jinxes from this world have been take care of, let's get down to business - now where do I start... Hmm, this title looks promising:

    "A Short Introduction to the Foundations of Magick in the Lands of Arragoth".

    "A short introduction" - that sounds good! I like them short and snappy - wait, what says the fine print...

    "Volume I of XLII"...

    *sigh* Still one jinx seems to remain...

    
    

    Contact Alodar the Apprentice at rwikman@ra.abo.fi


  • PLAYER 10 - Rathnagz

    No Blurb Submitted As Yet.
    

    Contact Rathnagz at r.newcombe@west-cheshire.ac.uk


  • PLAYER 11 - Nameless Wizard

    No Blurb Submitted As Yet.
    

    Contact Nameless Wizard at pf@goip.dk


  • PLAYER 12 - Dunwoody the Disperser

    
    
    
    
    
    The Saga of Dunwoody the Disperser


    Come one and come all while I Nhoj the Bard weave ye a tale about Dunwoody the Disperser. A great wizard that has had misfortunes as well as great luck. He has known life and death, he has known happiness and sadness, and he known great wealth and poverty. So please my lords and lasses, and for a little spare coinage to aide me, take a load off your weary feet and I will regale ye with this tale. If ye cannot spare the coinage, I bid you fare well.


    Listen to the story

    Contact Dunwoody the Disperser at johngriffiths041558@earthlink.net


  • PLAYER 13 - Elrond

    No Blurb Submitted As Yet.
    

    Contact Elrond at mjorr@indiana.edu


  • PLAYER 14 - Tamelaine

    No Blurb Submitted As Yet.
    

    Contact Tamelaine at Philip.J.Robinson@btinternet.com


    * Off to WOW Game Status Page.